Cogmind - Beta 11 X7 @@@ ROGUE MODE // 2021.10.05 @ 20:30:19 // AFD2020/Player2 Player: Minty Result: Core destroyed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (90) 450 Value Destroyed (2424) 2424 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (1480) 1480 TOTAL SCORE: 7034 Bonus ------- High Alert Combat Kills 832 Follower Combat Kills 1455 Friendly Fire -807 Cogmind --------- Core Integrity 0/700 Matter 248/300 Energy 18/265 System Corruption 6% Temperature Cool (29) Movement Walking (200) Ox1 Location -7/Factory Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (2) --- Improved Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY (4) ------ Improved Heat Sink Small Storage Unit Hacking Suite > --- WEAPON (6) ------- Lightning Gun Improved Heavy Laser Ion Burst Cannon Rocket Launcher Rocket Launcher Impact Mace > --- INVENTORY (8) ---- Improved Heat Sink Active Sensor Suite Rocket Launcher Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Improved Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Improved Heat Sink Small Storage Unit Improved Signal Interpreter Hacking Suite > --- WEAPON ----------- Improved Heavy Laser PD Laser Ion Burst Cannon Impact Mace > --- INVENTORY -------- Improved Heat Sink Active Sensor Suite Lightning Gun Rocket Launcher Rocket Launcher Rocket Launcher [Rating: 62] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Improved Carbon-fiber Leg Leg Improved Carbon-fiber Leg Wheel Compact Wheel Utility Small Storage Unit Device Improved Heat Sink Storage Small Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Weapon Improved Assault Rifle Energy Gun Electrolaser Energy Cannon Advanced Beam Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Rocket Launcher Impact Weapon Impact Mace Slashing Weapon Scythe Build | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Min Mat Fac Slots Evolved 6 | . . 2 . 2 2 Power . | . . . . . . Propulsion . | . . . . . . Utility 2 | . . 1 . 1 . Weapon 4 | . . 1 . 1 2 Parts Attached 69 | . 4 13 7 13 32 Power 6 | . 1 1 . 1 3 Engine 6 | . 1 1 . 1 3 Core . | . . . . . . Reactor . | . . . . . . Propulsion 13 | . 2 . 2 3 6 Treads . | . . . . . . Leg 11 | . . . 2 3 6 Wheel 2 | . 2 . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 12 | . 1 5 . 4 2 Device 8 | . 1 4 . 2 1 Storage 1 | . . 1 . . . Processor 2 | . . . . 1 1 Hackware 1 | . . . . 1 . Protection . | . . . . . . Artifact . | . . . . . . Weapon 38 | . . 7 5 5 21 Energy Gun 14 | . . 4 . . 10 Energy Cannon 3 | . . . . 1 2 Ballistic Gun 12 | . . 3 3 3 3 Ballistic Cannon 2 | . . . 1 . 1 Launcher 5 | . . . 1 . 4 Special Weapon . | . . . . . . Impact Weapon 1 | . . . . . 1 Slashing Weapon 1 | . . . . 1 . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 7 | . . 1 . 1 5 Corrupted Parts 1 | . . . . . 1 System Corruption 1 | . . . . . 1 Parts Lost 16 | . . 2 1 4 9 Power 2 | . . 1 . . 1 Propulsion 4 | . . . 1 1 2 Utility 4 | . . . . 2 2 Weapon 6 | . . 1 . 1 4 Highest Loss Streak 2 | . . 1 1 2 2 Average Slot Usage (%) 97 | . 86 95 99 98 98 Engine 8 | . 14 10 11 9 6 Leg 14 | . 3 . 21 17 14 Wheel 3 | . 24 22 . . . Device 11 | . 1 16 22 14 7 Storage 8 | . 14 14 11 9 7 Processor 4 | . . . . 3 6 Hackware 5 | . . . . 9 7 Energy Gun 10 | . . 15 . . 14 Energy Cannon 4 | . . . . 1 6 Ballistic Gun 14 | . 28 16 28 25 7 Ballistic Cannon 1 | . . . 3 . . Launcher 2 | . . . . . 4 Impact Weapon 4 | . . . . . 6 Slashing Weapon 1 | . . . . 7 . Naked Turns . | . . . . . . Heaviest Build 39 | 10 13 23 20 25 39 Greatest Support 37 | 20 32 32 20 30 37 Greatest Overweight (x) 2 | . . . . 2 1 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 8 | . 8 8 8 8 8 Average Capacity 8 | . 8 8 8 8 8 Most Carried 8 | . 6 8 8 8 8 Average Carried 7 | . 4 6 7 7 7 Final Capacity 8 | 8 8 8 8 8 8 Final Carried 8 | 6 3 8 8 8 5 Class Distribution -------------------- 53% | Scavenger-Executioner 22% | Skirmisher 9% | Scavenger-Gunner 7% | Scavenger-Skirmisher 3% | Mutant 3% | Gunner Dominant Class ---------------- Mutant | -10/Materials Skirmisher | -9/Materials Skirmisher | -9/Mines Scavenger-Skirmisher | -8/Materials Scavenger-Executioner | -7/Factory Resources | -11 -10 -9 -9 -8 -7 ----------- Run | Scr Mat Mat Min Mat Fac Matter Collected 1676 | 200 34 232 202 280 728 Remotely . | . . . . . . Salvage Created 2964 | . 34 385 242 326 1977 Parts 155 | . 3 27 8 18 99 Haulers Intercepted 4 | . . 1 . 1 2 Recyclers Shooed 5 | . . 1 . . 4 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Min Mat Fac Combat Hostiles Destroyed 49 | . 1 9 7 4 28 Melee 2 | . . . . . 2 Guns 28 | . 1 9 5 4 9 Cannons 7 | . . . . . 7 AOE 10 | . . . 2 . 8 Classes Destroyed 17 | . 1 8 . 3 5 Worker 12 | . . . . 1 11 Builder 9 | . . 1 . . 8 Tunneler 2 | . . . . 1 1 Hauler 4 | . . 1 . 1 2 Recycler 6 | . . 1 1 . 4 Mechanic 2 | . . . . . 2 Operator 1 | . . 1 . . . Watcher 5 | . . 1 . 2 2 Swarmer 11 | . . 6 3 . 2 Grunt 20 | . 1 . 4 2 13 Brawler 2 | . . . . . 2 Duelist 2 | . . 1 . . 1 Protector 2 | . . . . . 2 Sentry 6 | . . 2 . 1 3 Specialist 1 | . . . . . 1 Hunter 4 | . . . . 1 3 Programmer 1 | . . . . . 1 Best Kill Streak 8 | . 1 6 3 2 8 Combat Bots Only 6 | . 1 6 3 2 4 Max Kills in Single Turn 2 | . 1 2 2 1 2 Gunslinging 1 | . . 1 1 . . Exploded 2 | . . . 2 . 2 Melee 1 | . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -8 -7 -------- Run | Scr Mat Mat Min Mat Fac Damage Taken 2917 | . 119 258 366 639 1535 Core 358 | . 20 21 70 95 152 Absorbed by Shields . | . . . . . . Core Remaining (%) 85 | 100 92 . 71 79 . Volleys Fired 124 | . 11 27 12 24 50 Largest 5 | . 2 3 3 3 5 Hottest 299 | . 40 153 79 114 299 Shots Fired 417 | . 22 75 35 59 226 Gun 329 | . 22 75 33 57 142 Cannon 54 | . . . . 2 52 Launcher 34 | . . . 2 . 32 Special . | . . . . . . Kinetic 179 | . 22 33 33 57 34 Thermal 177 | . . 42 . 2 133 Explosive 34 | . . . 2 . 32 Electromagnetic 27 | . . . . . 27 Robot Hit Streak 13 | . 8 9 8 11 13 Robot Miss Streak 10 | . 3 10 5 3 6 Penetration Max . | . . . . . . Secondary Targets 4 | . . 2 2 . . Max Gunslinging Chain 1 | . . 1 1 . . Autonomous 15 | . . . . . 15 Shots Hit Robots 272 | . 12 42 21 38 159 Core Hits 175 | . 3 44 9 17 102 Critical Kills 1 | . . . . . 1 Critical Parts Destroyed 4 | . . . . . 4 Critical Strikes 9 | . . . . . 9 Burn 3 | . . . . . 3 Meltdown 1 | . . . . . 1 Corrupt 1 | . . . . . 1 Smash 4 | . . . . . 4 Melee Attacks 45 | . . . . 4 41 Impact 41 | . . . . . 41 Slashing 4 | . . . . 4 . Piercing . | . . . . . . Sneak Attacks 21 | . . . . 2 19 Combat Hostiles 1 | . . . . 1 . Follow-up Attacks . | . . . . . . Damage Inflicted 9167 | . 100 570 640 786 7071 Guns 3527 | . 100 570 345 551 1961 Cannons 831 | . . . . 21 810 Explosions 2298 | . . . 295 . 2003 Melee 2511 | . . . . 214 2297 Ramming . | . . . . . . Kinetic 1714 | . 100 241 345 551 477 Thermal 2334 | . . 329 . 21 1984 Explosive 2234 | . . . 295 . 1939 Electromagnetic 374 | . . . . . 374 Impact 2297 | . . . . . 2297 Slashing 214 | . . . . 214 . Piercing . | . . . . . . Highest Corruption 6 | . . 1 1 . 6 Average Corruption 1 | . . 1 1 . 2 Corruption Purged . | . . . . . . Effects 4 | . . 1 1 . 2 Message Errors 2 | . . 1 . . 1 Energy Discharges 1 | . . . 1 . . Data Loss (minor) 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 1281 | . . 51 65 68 1097 Projectiles 8 | . . . . . 8 Explosions 186 | . . 51 65 . 70 Melee 1087 | . . . . 68 1019 Knockbacks 10 | . . . . . 10 Impact 10 | . . . . . 10 Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 225 | . . 99 6 . 120 Shots 6 | . . 1 1 . 4 Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 363 | . 12 162 23 55 363 Average Temperature 99 | . 8 58 9 24 120 Received Heat Transfer 783 | . 66 36 138 207 336 Effects 3 | . . . . . 3 Interference 3 | . . . . . 3 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 18 | . . . . . 18 Impact Corruptions 33 | . . . . . 33 Robots Melted 1 | . . . . . 1 Combat Hostiles . | . . . . . . Parts Melted 3 | . . . . . 3 Heat Transferred 3760 | . . 407 . 37 3316 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . . . . . 1 Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Min Mat Fac Peak Influence 2048 | . 72 616 506 431 2048 Initial 169 | . . 29 169 128 82 Average 763 | . 21 338 331 300 1078 Maximum Alert Level 5 | . . 2 2 2 5 Low Security (%) 14 | . 100 34 1 12 10 Level 1 29 | . . 3 85 80 12 Level 2 13 | . . 62 12 6 5 Level 3 17 | . . . . . 29 Level 4 7 | . . . . . 12 Level 5 17 | . . . . . 29 High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 23 | . 1 1 1 3 17 Investigation 8 | . 1 1 1 . 5 Extermination 2 | . . . . . 2 Reinforcement 6 | . . . . . 6 Assault 4 | . . . . . 4 Garrison 3 | . . . . 3 . Intercept . | . . . . . . Construction Impeded 2 | . . . . . 2 Haulers Reinforced 2 | . . . . . 2 Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts 1 | . . . . . 1 Stealth | -11 -10 -9 -9 -8 -7 --------- Run | Scr Mat Mat Min Mat Fac Distress Signals 7 | . . 1 . 3 3 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 113 | . 4 18 10 14 67 Peak Tracking Total 9 | . 3 4 4 5 9 Tactical Retreats . | . . . . . . Traps | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Min Mat Fac Traps Triggered 1 | . . . . . 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered 2 | . . . . . 2 Machines | -11 -10 -9 -9 -8 -7 ---------- Run | Scr Mat Mat Min Mat Fac Machines Disabled 12 | . . 4 . . 8 Max in Single Turn 3 | . . 3 . . 2 Garrison Access 1 | . . . . . 1 Machines Sabotaged 1 | . . . 1 . . Garrisons Compromised 1 | . . . . . 1 Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns 1 | . . . . . 1 Hacking | -11 -10 -9 -9 -8 -7 --------- Run | Scr Mat Mat Min Mat Fac Machines Accessed 15 | . 1 2 2 2 8 Terminals 11 | . 1 2 1 2 5 Fabricators 1 | . . . . . 1 Repair Stations 1 | . . . . . 1 Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . . 1 Total Hacks 46 | . 4 7 3 8 24 Successful 26 | . 2 3 3 3 15 Failed 20 | . 2 4 . 5 9 Catastrophic 2 | . 1 1 . . . Database Lockouts . | . . . . . . Manual 35 | . 4 6 1 8 16 Terminals 36 | . 4 7 2 8 15 Fabricators 1 | . . . . . 1 Repair Stations 6 | . . . . . 6 Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 2 | . . . . . 2 Terminal Hacks 8 | . . 1 2 1 4 Prototype ID Bank 1 | . . 1 . . . Open Door 1 | . . . 1 . . Branch Access Points 1 | . . . . . 1 Emergency Access Points 1 | . . . . . 1 Alert Level 1 | . . . . . 1 Unreport Threat 2 | . . . . 1 1 Zone Layout 1 | . . . 1 . . Fabricator Hacks 1 | . . . . . 1 Build 1 | . . . . . 1 Repair Station Hacks 4 | . . . . . 4 Scan Component 2 | . . . . . 2 Repair 2 | . . . . . 2 Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 13 | . 2 2 1 2 6 Terminals 12 | . 2 2 1 2 5 Botnet 10 | . 1 2 . 2 5 Sabotage 1 | . . . 1 . . Search 1 | . 1 . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . . 1 Jam 1 | . . . . . 1 Data Cores Recovered 1 | . . 1 . . . Used . | . . . . . . Hacking Detections 13 | . 1 2 1 2 7 Full Trace Events 5 | . . 1 . 1 3 Feedback Events 1 | . . 1 . . . Corruption 1 | . . 1 . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built 2 | . . . . . 2 Matter 168 | . . . . . 168 Time 84 | . . . . . 84 Total Part Build Rating 8 | . . . . . 8 Parts Repaired 2 | . . . . . 2 Time 41 | . . . . . 41 Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 ------------ Run | Scr Mat Mat Min Mat Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -8 -7 -------- Run | Scr Mat Mat Min Mat Fac Total Allies 1 | . 1 . . . . Largest Group 1 | . 1 1 1 1 1 Highest-Rated Group 104 | . 53 66 65 77 104 Highest-Rated Ally 104 | . 53 66 65 77 104 Total Orders . | . . . . . . Ally Attacks 156 | . 3 12 9 24 108 Total Damage 5391 | . . 203 285 513 4390 Kills 60 | . . 7 4 10 39 Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Min Mat Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered 1 | . . . 1 . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -8 -7 ------------- Run | Scr Mat Mat Min Mat Fac Turns Passed 3749 | . 89 465 571 408 2216 Spaces Moved 2208 | 1 48 341 418 183 1217 Core . | . . . . . . Treads . | . . . . . . Legs 1826 | 1 7 . 418 183 1217 Wheels 382 | . 41 341 . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 100 | 120 100 100 120 120 120 Average Speed 129 | 120 102 100 120 164 136 Slowest Speed 280 | 120 120 100 120 280 210 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 33 | 2 18 32 96 23 31 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 1 | . . . 1 . . Spaces Dug . | . . . . . . Terrain Destroyed 226 | . . 35 24 . 167 Melee . | . . . . . . Projectile 5 | . . . . . 5 AOE 221 | . . 35 24 . 162 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -8 -7 --------- Run | Scr Mat Mat Min Mat Fac Total 2767 | . 70 410 462 238 1587 Wait 251 | . 3 7 18 6 217 Move 2203 | . 47 340 417 182 1217 Hop . | . . . . . . Pick Up 20 | . 1 9 2 2 6 Fast Attach 31 | . 1 8 1 5 16 Attach 17 | . . 2 2 4 9 Detach 9 | . . 3 1 2 3 Swap 21 | . 3 3 4 4 7 Drop 46 | . 4 11 5 5 21 Fire 124 | . 11 27 12 24 50 Melee 45 | . . . . 4 41 Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory (discovered 2 exits: Low x2) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 48 | -10/Materials | Discovered new exit (range 10) 90 | -10/Materials | Entered another Materials area 90 | -9/Materials | Accompanied by 1 ally 90 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 535 | -9/Materials | Discovered new exit (range 12) 555 | -9/Materials | Entered Mines 555 | -9/Mines | Accompanied by 1 ally 585 | -9/Mines | Build established: Skirmisher 640 | -9/Mines | Found the Drone Emporium 644 | -9/Mines | Found Prototype Device 866 | -9/Mines | Discovered new exit (range 15) 953 | -9/Mines | Discovered new exit (range 10) 1126 | -9/Mines | Entered Materials 1126 | -8/Materials | Accompanied by 1 ally 1126 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1197 | -8/Materials | Garrison activated, responded to threat 1511 | -8/Materials | Discovered new exit (range 9) 1534 | -8/Materials | Entered Factory 1534 | -7/Factory | Accompanied by 1 ally 1534 | -7/Factory | Evolved 2 slots: Weapon x2 1994 | -7/Factory | Build established: Scavenger-Executioner 2523 | -7/Factory | Found Prototype Device 2650 | -7/Factory | Cargo convoy interrupted 2692 | -7/Factory | Fabricated Imp. Carbon-fiber Leg (x2) 2734 | -7/Factory | First assault squad dispatched 2817 | -7/Factory | Local fabrication network quarantined 3161 | -7/Factory | Repaired Adv. Beam Cannon 3179 | -7/Factory | Repaired Imp. Ion Engine 3386 | -7/Factory | Identified exit to Lower Caves 3689 | -7/Factory | Core integrity fell below 50% 3743 | -7/Factory | Core integrity fell below 20% 3750 | -7/Factory | Core destroyed Last Messages --------------- 03722_ System corrupted by crushing effect (+3). 03729_ Knocked back. 03732_ B-48 Gladiator suffers critical hit (Smash). 03732_ Destroyed Mace. 03732_ B-48 Gladiator system corrupted by crushing effect. 03733_ B-48 Gladiator system terminally corrupted. 03734_ Acquired 25 matter. 03736_ G-50 Soldier suffers critical hit (Burn). 03739_ L-41 Fighter destroyed. 03739_ K-01 Serf collects debris. 03740_ Dropped PD Laser. 03741_ System corrupted: Component data lost. 03743_ The unstable cave ceiling collapses. 03743_ K-01 Serf collects debris. 03747_ B-48 Gladiator heat spikes uncontrollably. 03747_ B-48 Gladiator overheating. 03748_ B-48 Gladiator heat damages Lgt. Treads, Imp. Light Armor Plating. 03748_ B-48 Gladiator overheating. 03748_ B-48 Gladiator destroyed. 03749_ K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | ?????????????????? ? #???? | | ??????????????????# ###+############ #???? | | ??????????????????# # ?? ???????# #???? | | ???????????????? ?# # ?????# #?? | | ?????????????????%# # ???# # | | ?????????????????%# # [??# + | | ??????????????????+ # ! ??# # | | ??????????????????# % # #?# #?? | | ??????????????????# # #?# #???? | | ??????????????????# # ??# #???? | | ??????????????????# # [ ] ???# #???? | | ???????????##/#####! # ?????# #???? | | ???? !!%[]!!![[ # [= ?????# ##### | | ?????############## # =*!% ???????# # | | ?????# =!=]!/# [ # #%k###???????# # | | ?????# = =# # =%%=%##??#???# % # | | ?????#= """ " [ ; # =%]! ## # ##%* # | | ???????? 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[#%= ! ! # = # | | ?????? !"% #@ # = ##+## | | ??????????#######"#% * # # ## #? | | ????????????????### ! +[" """"" ## """ """ ## #? | | ??????????????????#* #% """""" ## """ """ ## #? | | ??????????????????# * #=""""""" ## """ """ ## #? | | ??????????????????#%% #%""""""??## + #? | | ?????????????????!% ########???##############? | | ??????????????? % % #????????????????????????? | | ????????????? % #????????????????????????? | | ???????????? #????????????????????????? | | ???????????? #????????????????????????? | | ??????????? ####+####????????????????????????? | | ???????????? ?????????????????????????????????? | | ???????????? ??????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 14 Energy Capacity 450 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Evasion (%) 55 Targeting Accuracy 5 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Imp. Carbon-fiber Leg | x2 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Player 2 | -11 -10 -9 -9 -8 -7 ---------- Run | Scr Mat Mat Min Mat Fac Slots Evolved 6 | . 2 . 2 2 . Power 1 | . . . 1 . . Propulsion 1 | . 1 . . . . Utility 3 | . 1 . 1 1 . Weapon 1 | . . . . 1 . Parts Attached 63 | . 3 16 3 12 29 Parts Lost 20 | . . . . 1 19 Damage Taken 3769 | . . 81 70 378 3240 Core 607 | . . 23 . 20 564 Player 2/Cogmind (%) 62 | . . 52 . 17 78 Absorbed by Shields . | . . . . . . Damage Inflicted 5391 | . . 203 285 513 4390 Player 2/Cogmind (%) 37 | . . 26 30 39 38 Combat Hostiles Destroyed 46 | . . 5 4 7 30 Player 2/Cogmind (%) 48 | . . 35 36 63 51 Game ------ Seed PlasmaOpticalLaser Manual? 0 Play Time 00:25:29 Cumulative 345.4 hours Start 2021.10.05 @ 20:05:57 End 2021.10.05 @ 20:30:19 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode AFD2020/Player2 Game No. 242 Rogue 71 Adventurer 61 Explorer 110 Win Type - Total 19 Types 17/0/1/0/0/0/0/1/0 Lore% 61 Gallery% 83 Achievement% 66 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/X11 Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 988a9b10-7885-42ad-aaf0-bed18cc65cf6