Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.07.18 @ 03:00:21 Player: maxwell Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (79) 395 Value Destroyed (2261) 2261 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (187) 187 TOTAL SCORE: 5863 Bonus ------- Follower Combat Kills 187 Cogmind --------- Core Integrity 577/700 Matter 292/300 Energy 150/150 System Corruption 8% Temperature Cool (0) Movement Walking (190) Ox1 Location -7/Lower Caves Parts ------- > --- POWER (2) -------- Micro Nuclear Core > --- PROPULSION (3) --- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY (5) ------ Coolant Injector High-capacity Storage Unit Machine Analyzer Layered Light Armor Plating > --- WEAPON (3) ------- Heavy Particle Cannon Plasma Cannon > --- INVENTORY (20) --- Ion Engine Light Treads Disposable Heat Sink Large Matter Pod (150) Machine Analyzer Experimental Sensor Array Advanced Terrain Scan Processor Improved Medium Armor Plating Improved Shield Generator Authchip [Storage] Long-range Tractor Beam Improved Trap Extractor (5/6 Dirty Bomb) Improved EM Pulse Cannon Heavy Particle Cannon Heavy Particle Cannon Faulty Improved Assault Rifle Proton Missile Launcher Improved Grenade Launcher Remote Datajack Scythe Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Micro Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Coolant Injector High-capacity Storage Unit Machine Analyzer Improved Salvage Targeting Computer Layered Light Armor Plating > --- WEAPON ----------- Improved EM Pulse Cannon Plasma Cannon Cooled Particle Cannon > --- INVENTORY -------- Ion Engine Light Treads Disposable Heat Sink Large Matter Pod Machine Analyzer Experimental Sensor Array Advanced Terrain Scan Processor Improved Medium Armor Plating Improved Shield Generator Authchip [Storage] Long-range Tractor Beam Improved Trap Extractor Improved EM Pulse Cannon Improved Assault Rifle Improved Grenade Launcher Remote Datajack Scythe [Rating: 51] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Micro Nuclear Core Propulsion Carbon-fiber Leg Treads Light Treads Leg Carbon-fiber Leg Wheel Wheel Utility High-capacity Storage Unit Device Disposable Heat Sink Storage High-capacity Storage Unit Processor Machine Analyzer Hackware System Shield Protection Layered Light Armor Plating Weapon Heavy EM Pulse Gun Energy Gun Heavy EM Pulse Gun Energy Cannon Improved EM Pulse Cannon Ballistic Gun Enhanced Autogun Launcher Grenade Launcher Impact Weapon Flail Slashing Weapon Scythe Build | -11 -10 -10 -10 -9 -8 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Low Slots Evolved 6 | . . . . . 4 2 . Power 1 | . . . . . . 1 . Propulsion 1 | . . . . . 1 . . Utility 3 | . . . . . 3 . . Weapon 1 | . . . . . . 1 . Parts Attached 80 | 6 10 8 . 8 26 22 . Power 9 | 1 1 2 . . 2 3 . Engine 7 | 1 1 2 . . 2 1 . Core 2 | . . . . . . 2 . Reactor . | . . . . . . . . Propulsion 14 | 2 2 2 . . 3 5 . Treads 2 | 2 . . . . . . . Leg 6 | . . . . . 3 3 . Wheel 6 | . 2 2 . . . 2 . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 24 | 1 3 . . 5 10 5 . Device 13 | . 1 . . 3 7 2 . Storage 4 | 1 2 . . 1 . . . Processor 3 | . . . . 1 1 1 . Hackware 1 | . . . . . . 1 . Protection 3 | . . . . . 2 1 . Artifact . | . . . . . . . . Weapon 33 | 2 4 4 . 3 11 9 . Energy Gun 15 | 2 4 2 . 2 3 2 . Energy Cannon 9 | . . . . . 3 6 . Ballistic Gun 2 | . . . . . 2 . . Ballistic Cannon . | . . . . . . . . Launcher 3 | . . 1 . 1 . 1 . Special Weapon . | . . . . . . . . Impact Weapon 1 | . . 1 . . . . . Slashing Weapon 3 | . . . . . 3 . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 6 | . . . . . 3 3 . Corrupted Parts 2 | . . . . 2 . . . System Corruption 8 | . . . . 8 . . . Parts Lost 18 | . 2 6 . 2 1 7 . Power 3 | . . 2 . . . 1 . Propulsion 6 | . . 2 . . 1 3 . Utility 2 | . . . . . . 2 . Weapon 7 | . 2 2 . 2 . 1 . Highest Loss Streak 4 | . 2 3 . 1 1 4 . To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 96 | . 97 96 100 97 97 94 84 Engine 10 | . 14 11 14 14 9 6 . Core 1 | . . . . . . 6 7 Treads 3 | . 17 . . . . . . Leg 8 | . . . . . 22 16 23 Wheel 12 | . 10 26 28 28 2 3 . Device 13 | . 12 14 14 14 18 10 7 Storage 11 | . 14 14 14 13 9 7 7 Processor 4 | . . . . . 9 9 15 Protection 3 | . . . . . 8 6 7 Energy Gun 15 | . 26 27 28 24 6 . . Energy Cannon 6 | . . . . . 2 21 15 Ballistic Gun 1 | . . . . . 7 . . Naked Turns . | . . . . . . . . Heaviest Build 85 | 14 54 56 56 58 73 85 64 Greatest Support 45 | 40 40 26 20 20 45 45 45 Greatest Overweight (x) 7 | 1 2 4 2 2 6 7 1 Average Overweight (x) 1 | . . 1 2 1 1 2 1 Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 20 Average Capacity 18 | 7 11 20 20 19 20 20 20 Most Carried 20 | 3 11 15 15 20 20 20 20 Average Carried 14 | 1 7 11 15 16 19 17 20 Final Capacity 20 | 8 20 20 20 20 20 20 20 Final Carried 20 | 3 9 15 15 20 18 20 20 Class Distribution -------------------- 99% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Resources | -11 -10 -10 -10 -9 -8 -7 -7 ----------- Run | Scr Mat Min Exi Min Mat Fac Low Matter Collected 1243 | 121 213 100 . 165 371 273 . Remotely . | . . . . . . . . Salvage Created 3597 | . 660 461 . 50 1170 1256 . Parts 175 | . 37 31 . 3 43 61 . Haulers Intercepted 6 | . 1 . . . 3 2 . Recyclers Shooed . | . . . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Low Combat Hostiles Destroyed 54 | . 13 8 . 1 15 17 . Guns 29 | . 13 6 . 1 9 . . Cannons 16 | . . . . . 2 14 . AOE 5 | . . 2 . . 1 2 . Classes Destroyed 11 | . 4 2 . . 3 2 . Worker 3 | . . 1 . . 1 1 . Builder 5 | . . 2 . . . 3 . Hauler 6 | . 1 . . . 3 2 . Recycler 8 | . 3 2 . . 2 1 . Watcher 3 | . . . . . 1 2 . Swarmer 15 | . 8 4 . . 3 . . Grunt 29 | . 5 4 . 1 8 11 . Duelist 1 | . . . . . 1 . . Sentry 4 | . . . . . 3 1 . Hunter 2 | . . . . . . 2 . Programmer 3 | . . . . . . 3 . Best Kill Streak 7 | . 7 3 . 1 3 4 . Combat Bots Only 4 | . 4 2 . 1 3 4 . Max Kills in Single Turn 2 | . 2 2 . 1 1 2 . Gunslinging 1 | . 1 . . . . . . Exploded 2 | . . 2 . . 1 2 . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -------- Run | Scr Mat Min Exi Min Mat Fac Low Damage Taken 2954 | . 296 437 . 118 820 1283 . Core 365 | . 33 77 . 30 102 123 . Absorbed by Shields 40 | . . . . . 40 . . Regen/Repaired (Parts) 150 | . . . . . 17 133 . Core Remaining (%) 75 | 100 . . . 44 81 . . Volleys Fired 211 | . 29 26 . 5 67 84 . Largest 3 | . 2 2 . 2 2 3 . Hottest 179 | . 90 90 . 90 138 179 . Shots Fired 365 | . 58 47 . 8 130 122 . Gun 218 | . 58 44 . 6 110 . . Cannon 142 | . . . . . 20 122 . Launcher 5 | . . 3 . 2 . . . Special . | . . . . . . . . Kinetic 24 | . . . . . 24 . . Thermal 73 | . 3 . . . . 70 . Explosive 5 | . . 3 . 2 . . . Electromagnetic 263 | . 55 44 . 6 106 52 . Robot Hit Streak 13 | . 10 8 . 4 8 13 . Robot Miss Streak 7 | . 7 7 . 1 3 2 . Penetration Max . | . . . . . . . . Secondary Targets 4 | . 3 . . 1 . . . Max Gunslinging Chain 1 | . 1 . . 1 . . . Shots Hit Robots 201 | . 33 23 . 5 79 61 . Core Hits 98 | . 18 17 . 2 30 31 . Critical Kills . | . . . . . . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 5 | . . . . 1 4 . . Corrupt 5 | . . . . 1 4 . . Melee Attacks 6 | . . . . . 4 2 . Impact . | . . . . . . . . Slashing 6 | . . . . . 4 2 . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 5262 | . 573 563 . 78 1839 2209 . Guns 2249 | . 547 378 . 78 1246 . . Cannons 2400 | . . . . . 441 1959 . Explosions 598 | . 25 171 . . 152 250 . Melee . | . . . . . . . . Ramming 15 | . 1 14 . . . . . Kinetic 255 | . . . . . 255 . . Thermal 1322 | . 25 . . . 152 1145 . Explosive 171 | . . 171 . . . . . Electromagnetic 3499 | . 547 378 . 78 1432 1064 . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 9 | . . . . 9 . 8 8 Average Corruption 6 | . . . . 3 . 7 8 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 50 | . . . . 10 . 39 1 Message Errors 9 | . . . . 2 . 7 . Matter Fused 12 | . . . . 4 . 7 1 Heat Flow Errors 7 | . . . . 2 . 5 . Energy Discharges 6 | . . . . 1 . 5 . Parts Rejected 2 | . . . . . . 2 . Data Loss (minor) 6 | . . . . 1 . 5 . Data Loss (major) 4 | . . . . . . 4 . Misfires 2 | . . . . . . 2 . Alerts 1 | . . . . . . 1 . Weapon Failures 1 | . . . . . . 1 . Overload Shots 6 | . . . . . . 6 . Effects 1 | . . . . . . 1 . Short Circuit 1 | . . . . . . 1 . Overflow Damage 108 | . . 7 . . 18 83 . Projectiles 72 | . . . . . 2 70 . Explosions 36 | . . 7 . . 16 13 . Melee . | . . . . . . . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 197 | . . 87 . . 74 36 . Shots 6 | . . 3 . . 2 1 . Rammed 2 | . 1 1 . . . . . Targets Rammed 2 | . 1 1 . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 287 | . 180 198 . 170 283 287 . Average Temperature 92 | . 57 67 . 71 100 102 . Received Heat Transfer 978 | . 78 132 . 27 396 345 . Effects 1 | . . . . . 1 . . Energy Bleed 1 | . . . . . 1 . . Siege Activations . | . . . . . . . . Robots Corrupted 5 | . . . . . 3 2 . Combat Hostiles 4 | . . . . . 3 1 . Parts Fried 23 | . 3 1 . . 10 9 . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 2 | . . . . . . 2 . Heat Transferred 1846 | . 50 . . . 200 1596 . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 4 | . 1 . . . 3 . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Low Peak Influence 367 | . 246 297 . 30 367 302 . Initial 115 | . . 20 . . 11 115 . Average 123 | . 112 155 . 12 121 187 . Maximum Alert Level 1 | . 1 1 . . 1 1 . Low Security (%) 74 | 100 73 76 . 100 80 54 . Level 1 25 | . 26 23 . . 19 45 . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 16 | . 3 1 . . 4 8 . Investigation 9 | . 2 1 . . 2 4 . Extermination 3 | . . . . . . 3 . Reinforcement 3 | . 1 . . . 1 1 . Assault 1 | . . . . . 1 . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 --------- Run | Scr Mat Min Exi Min Mat Fac Low Distress Signals 3 | . 1 . . 1 . 1 . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 98 | . 21 17 . 2 23 35 . Peak Tracking Total 8 | . 3 3 . 1 3 8 . Tactical Retreats 4 | . 1 2 . . 1 . . Traps | -11 -10 -10 -10 -9 -8 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Low Traps Triggered 3 | . 2 . . 1 . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted 6 | . . . . 6 . . . Installed 4 | . . . . 4 . . . Triggered . | . . . . . . . . Most Traps Carried 6 | . . . . 6 6 5 5 Machines | -11 -10 -10 -10 -9 -8 -7 -7 ---------- Run | Scr Mat Min Exi Min Mat Fac Low Machines Disabled 7 | . . 2 . . 2 3 . Max in Single Turn 2 | . . 2 . . 1 2 . Garrison Access 1 | . . . . . 1 . . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 --------- Run | Scr Mat Min Exi Min Mat Fac Low Machines Accessed 21 | . 5 1 1 1 2 11 . Terminals 11 | . 4 . . . . 7 . Fabricators 1 | . . . . . . 1 . Repair Stations 2 | . . . . . 1 1 . Recycling Units 4 | . 1 . . . 1 2 . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 59 | . 17 1 1 1 3 36 . Successful 26 | . 7 1 1 1 3 13 . Failed 32 | . 9 . . . . 23 . Catastrophic 5 | . . . . . . 5 . Database Lockouts 1 | . 1 . . . . . . Manual 39 | . 15 . . . 1 23 . Terminals 41 | . 15 . . . . 26 . Fabricators 3 | . . . . . . 3 . Repair Stations 4 | . . . . . 2 2 . Recycling Units 8 | . 2 . . . 1 5 . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 10 | . 3 1 1 1 . 4 . Record 1 | . . . 1 . . . . Robot Analysis 2 | . 2 . . . . . . Open Door 2 | . . 1 . 1 . . . Branch Access Points 1 | . . . . . . 1 . Terminal Index 2 | . 1 . . . . 1 . Alert Level 1 | . . . . . . 1 . Locate Traps 1 | . . . . . . 1 . Fabricator Hacks 1 | . . . . . . 1 . Network Status 1 | . . . . . . 1 . Repair Station Hacks 4 | . . . . . 2 2 . Scan Component 2 | . . . . . 1 1 . Repair 2 | . . . . . 1 1 . Recycling Unit Hacks 1 | . . . . . . 1 . Retrieve Components 1 | . . . . . . 1 . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 10 | . 4 . . . 1 5 . Terminals 7 | . 3 . . . . 4 . Botnet 4 | . 2 . . . . 2 . Operators 3 | . 1 . . . . 2 . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 3 | . 1 . . . 1 1 . Tunnel 3 | . 1 . . . 1 1 . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 15 | . 4 . . . 1 10 . Full Trace Events 3 | . . . . . . 3 . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 2 | . . . . . 1 1 . Time 82 | . . . . . 38 44 . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 ------------ Run | Scr Mat Min Exi Min Mat Fac Low Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 3 | . . . . . 3 . . Machine Destruction 3 | . . . . . 3 . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -------- Run | Scr Mat Min Exi Min Mat Fac Low Total Allies 6 | . . 5 . 1 . . . Largest Group 4 | . . 4 2 2 1 . . Highest-Rated Group 71 | . . 71 47 47 16 . . Highest-Rated Ally 31 | . . 31 31 31 16 . . Total Orders . | . . . . . . . . Ally Attacks 35 | . . 27 . 5 3 . . Total Damage 380 | . . 292 . 61 27 . . Kills 9 | . . 7 . 1 1 . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Low Robot Analysis Total 2 | . 2 . . . . . . Derelict Logs Recovered 3 | . . 2 . 1 . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 ------------- Run | Scr Mat Min Exi Min Mat Fac Low Turns Passed 6393 | 92 1074 987 201 1035 1208 1736 60 Spaces Moved 3607 | 54 641 790 183 683 470 755 31 Core 6 | 6 . . . . . . . Treads 345 | 48 297 . . . . . . Legs 942 | . . . . . 398 513 31 Wheels 2314 | . 344 790 183 683 72 242 . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 90 105 110 80 125 140 190 Average Speed 140 | 150 131 112 110 109 180 185 190 Slowest Speed 260 | 160 160 145 110 110 260 195 190 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 52 | 5 76 97 54 98 55 29 6 Regions Visited 7 Branch Regions 4 Pre-discovered Areas 6 | . 1 1 . 2 1 1 . Known Exits Taken 2 | . . . . . 1 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . . Scrap Searched 4 | . . 3 . 1 . . . Spaces Dug 22 | . . 5 . . 4 13 . Terrain Destroyed 88 | . . 18 . 11 17 42 . Melee 6 | . . . . . 4 2 . Projectile 14 | . . . . . . 14 . AOE 68 | . . 18 . 11 13 26 . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 --------- Run | Scr Mat Min Exi Min Mat Fac Low Total 4562 | 62 813 841 182 957 705 970 32 Wait 544 | . 111 8 . 237 99 89 . Move 3600 | 53 640 789 182 682 469 754 31 Hop . | . . . . . . . . Pick Up 70 | 3 13 9 . 20 15 10 . Fast Attach 37 | 6 3 3 . 1 13 11 . Attach 24 | . 5 3 . 2 5 9 . Detach 6 | . . . . . 3 2 1 Swap 19 | . 2 2 . 5 8 2 . Drop 39 | . 9 . . 1 22 7 . Fire 211 | . 29 26 . 5 67 84 . Melee 6 | . . . . . 4 2 . Ram 2 | . 1 1 . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap 4 | . . . . 4 . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x2] / *Min x2) -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves History --------- Turn | Location | Event 28 | -11/Scrapyard | Discovered new exit (range 16) 93 | -11/Scrapyard | Entered Materials 139 | -10/Materials | Discovered new exit (range 12) 318 | -10/Materials | Build established: Mutant 615 | -10/Materials | Discovered new exit (range 5) 810 | -10/Materials | Discovered new exit (range 5) 837 | -10/Materials | Discovered new exit (range 8) 1097 | -10/Materials | Central database locked down 1167 | -10/Materials | Entered Mines 1196 | -10/Mines | Learned 2 Materials zone layouts 1205 | -10/Mines | Discovered new exit (range 7) 1359 | -10/Mines | Lost 3 parts (1p1n1w) 1466 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1466 | -10/Mines | Discovered new exit (range 5) 1584 | -10/Mines | Learned location of Storage (-8) 1629 | -10/Mines | Met a Derelict shopkeep closing up shop 1681 | -10/Mines | Discovered new exit (range 10) 1840 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1857 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1859 | -10/Mines | Found Prototype Device 2154 | -10/Mines | Entered Exiles 2154 | -10/Exiles | Found Exiles lab abandoned 2154 | -10/Exiles | Accompanied by 2 allies 2184 | -10/Exiles | Led the pair of lost Derelicts to a safe place 2345 | -10/Exiles | Discovered new exit (range 10) 2355 | -10/Exiles | Entered Mines 2355 | -9/Mines | Accompanied by 1 ally 2363 | -9/Mines | Escorted by a lone wolf Derelict 2365 | -9/Mines | Met a Derelict bent on vengeance 2367 | -9/Mines | Learned 2 Materials zone layouts 2372 | -9/Mines | Assembled infested the area 2377 | -9/Mines | Assisted by a Guerilla fighting off Assembled 2698 | -9/Mines | Discovered new exit (range 5) 2793 | -9/Mines | Found a hidden stash of uninstalled traps 2877 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 2878 | -9/Mines | Core integrity fell below 50% 3140 | -9/Mines | Discovered new exit (range 8) 3390 | -9/Mines | Entered Materials 3390 | -8/Materials | Accompanied by 1 ally 3390 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x3 3391 | -8/Materials | Identified exit to Factory 3391 | -8/Materials | Identified Exp. Sensor Array 3496 | -8/Materials | Repaired Particle Charger 3919 | -8/Materials | Discovered exit to Factory (range 15) 4598 | -8/Materials | Entered Factory 4598 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 5181 | -7/Factory | Repaired Lyr. Light Armor Plating 5281 | -7/Factory | Discovered new exit (range 5) 5445 | -7/Factory | Lost 4 parts (1n2u1w) 5778 | -7/Factory | Identified exit to Lower Caves 6334 | -7/Factory | Entered Lower Caves 6394 | -7/Lower Caves | Self-destructed Last Messages --------------- 06260_ Identified Hvy. EM Shotgun. 06260_ Malfunction: Energy drain (-310). 06261_ Dropped Faulty Hvy. EM Shotgun. 06270_ O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 06277_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal F004. 06278_ System corrupted: Substantial component data lost. 06287_ >> Machine Analyzer network decryption results: 06287_ Repair Station x1 06300_ System corrupted: Matter fused (-6). 06311_ Acquired 16 matter. 06319_ Penetrated by Slug. 06322_ Imp. Deuterium Engine destroyed. 06324_ System corrupted: Energy discharge (-43). 06327_ Penetrated by Slug. LOCATION=LOWER CAVES GOAL=ESCAPE 06336_ I1-ARX(k) breaks down the debris. 06357_ System corrupted: Matter fused (-8). 06393_ Discarded Imp. Salvage Targeting Computer. Map ----- +----------------------------------------------------+ | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????###??????????????????????????????????????????? | | ???## ###?????????####??####????????????????????? | | ???# ##???###### #### #????????????????????? | | ???# ##### # ## #????????????????????? | | ???# # # #######??????????????? | | ???# ## #??????????????? | | ???## #### @ #??????????????? | | ????### #??## # ###### #??????????????? | | ??????### #???### #????# #??????????????? | | ????????# #?????## # #???# #??????????????? | | ????????# #??????#### #??# #??????????????? | | ???????? #?????????# #?# #??????????????? | | ???????? #????????? # #?# #??????????????? | | ??????? # # ???????? # #?# #??????????????? | | ??????? # ??????? ## # ##?# #??????????????? | | ??????? #??????## #?# ###??# #??????????????? | | ?????? ?# ????????##??# #????? #??????????????? | | ??????#?# ????????????# #????? #??????????????? | | ????????? ????????????# #????? ??????????????? | | ????????? ?????????????? #????? # ??????????????? | | ????????? ?????????????? # ?????#? ??????????????? | | ????????????????????????#? ??????? ??????????????? | | ?????????????????????????????????? ??????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Coolant Potential 65 Energy Generation 26 Energy Capacity 340 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 42 Recoil Reduction 2 Particle Charging 15 Salvage Targeting 2 Defensive Hacking 10 Authchip Count 1 Trap Extractor Capacity 6 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BackupBiocellLoader Manual? 0 Play Time 00:28:49 Cumulative 246.7 hours Start 2022.07.17 @ 12:50:55 End 2022.07.18 @ 03:00:21 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 356 Rogue 334 Adventurer 4 Explorer 18 Win Type - Total 10 Types 8/0/0/2/0/0/0/0/0 Lore% 70 Gallery% 88 Achievement% 72 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9b97a764-066f-4bf5-ac6e-21d3a0d25922