Cogmind - Beta 10 @@@ ROGUE MODE // 2020.09.17 @ 10:15:21 Player: sentrybuster Result: Destroyed by G-67 Veteran with Plasma Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (79) 395 Value Destroyed (2998) 2998 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (120) 120 TOTAL SCORE: 7113 Bonus ------- High Alert Combat Kills 85 Follower Combat Kills 35 Cogmind --------- Core Integrity 0/850 Matter 70/300 Energy 100/100 System Corruption 1% Temperature Cool (0) Movement Core (150) Ox2 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Medium Storage Unit Advanced Targeting Computer > --- WEAPON (4) ------- (None) > --- INVENTORY (8) ---- Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg Triangulator Transmission Jammer Peak State ------------ > --- POWER ------------ Cold Fusion Reactor > --- PROPULSION ------- Light Treads Medium Treads Medium Treads Improved Medium Treads > --- UTILITY ---------- Improved Heat Sink Medium Storage Unit Advanced Targeting Computer Kinecellerator Improved Hacking Suite > --- WEAPON ----------- Gatling Laser Plasma Rifle Autogun Flak Gun > --- INVENTORY -------- Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg Triangulator Transmission Jammer Heavy Missile Launcher [Rating: 53] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Reactor Cold Fusion Reactor Propulsion Compact Wheel Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Flight Unit VTOL Module Utility Medium Storage Unit Device Improved Shield Generator Storage Medium Storage Unit Processor Advanced Targeting Computer Hackware Improved Hacking Suite Protection Reflective Plating Weapon Advanced Assault Cannon Energy Gun Medium Laser Energy Cannon Plasma Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Shock Bomb Launcher Build | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Slots Evolved 8 | . . 2 2 2 . . 2 Power 1 | . . . . . . . 1 Propulsion 2 | . . . 2 . . . . Utility 3 | . . . . 2 . . 1 Weapon 2 | . . 2 . . . . . Parts Attached 89 | 6 4 10 6 5 4 17 37 Power 12 | 1 . 2 . . . 3 6 Engine 7 | 1 . 2 . . . 3 1 Core 2 | . . . . . . . 2 Reactor 3 | . . . . . . . 3 Propulsion 24 | 2 . 2 3 . . 5 12 Treads 8 | 2 . . . . . 2 4 Leg 10 | . . . 2 . . 3 5 Wheel 3 | . . 2 1 . . . . Hover . | . . . . . . . . Flight 3 | . . . . . . . 3 Utility 15 | 1 3 . 1 2 . . 8 Device 8 | . 1 . . 2 . . 5 Storage 4 | 1 2 . . . . . 1 Processor 1 | . . . . . . . 1 Hackware 1 | . . . . . . . 1 Protection 1 | . . . 1 . . . . Artifact . | . . . . . . . . Weapon 38 | 2 1 6 2 3 4 9 11 Energy Gun 11 | 2 . 2 . 1 1 3 2 Energy Cannon 1 | . . . . . . . 1 Ballistic Gun 12 | . 1 3 1 . . 2 5 Ballistic Cannon 8 | . . 1 . 2 2 3 . Launcher 6 | . . . 1 . 1 1 3 Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 3 | . . 2 . . . . 1 Parts Lost 42 | . 1 4 . . . 19 18 Power 5 | . . 1 . . . 2 2 Propulsion 11 | . . 2 . . . 5 4 Utility 7 | . . . . . . 3 4 Weapon 19 | . 1 1 . . . 9 8 Highest Loss Streak 11 | . 1 3 . . . 11 11 Average Slot Usage (%) 80 | . 97 92 91 98 100 65 58 Engine 6 | . 14 10 9 7 7 6 . Treads 6 | . 28 16 . . . . 5 Leg 5 | . . . 6 7 7 6 8 Wheel 10 | . . 4 22 23 23 10 . Device 9 | . 10 11 2 13 15 9 6 Storage 7 | . 15 11 9 7 7 5 2 Processor 1 | . . . . . . . 5 Protection 2 | . . . 6 7 7 . . Energy Gun 5 | . 25 5 9 7 3 . 1 Ballistic Gun 7 | . 2 24 10 2 . . 9 Ballistic Cannon 10 | . . 7 9 11 21 21 . Launcher 2 | . . . 7 7 4 . 1 Naked Turns 36 | . . . . . . 36 . Heaviest Build 56 | 13 25 25 35 49 56 54 42 Greatest Support 78 | 40 40 40 44 44 44 28 78 Greatest Overweight (x) 5 | 1 . 1 3 1 1 5 5 Average Overweight (x) . | . . . . . 1 . . Largest Inventory Capacity 12 | 6 12 8 8 8 8 8 8 Average Capacity 7 | 5 8 8 8 8 8 7 5 Most Carried 8 | 4 5 8 8 7 8 8 8 Average Carried 5 | 2 4 6 6 6 7 6 3 Final Capacity 8 | 6 8 8 8 8 8 4 8 Final Carried 8 | 4 5 7 7 7 8 1 5 Class Distribution -------------------- 36% | Tank 36% | Mutant 12% | Skirmisher 7% | Scavenger-Gunner 6% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Skirmisher | -9/Materials Tank | -8/Materials Tank | -7/Factory Tank | -7/Lower Caves Tank | -7/Lower Caves Mutant | -6/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -6 ----------- Run | Scr Mat Mat Mat Fac Low Low Fac Matter Collected 2531 | 212 93 256 158 62 461 670 619 Remotely . | . . . . . . . . Salvage Created 3257 | . 135 510 274 117 279 475 1467 Parts 159 | . 4 41 12 4 9 21 68 Haulers Intercepted 1 | . . 1 . . . . . Recyclers Shooed 7 | . . 1 . 1 . . 5 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 27 | . . . . . 8 19 . Prevented 1 | . . . . . 1 . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Combat Hostiles Destroyed 67 | . 3 13 5 2 7 13 24 Guns 34 | . 3 9 1 1 1 3 16 Cannons 21 | . . 4 2 . 4 10 1 AOE 12 | . . . 2 1 2 . 7 Classes Destroyed 13 | . 1 5 1 1 1 2 2 Worker 2 | . . 1 . . . . 1 Builder 4 | . . 1 . . . . 3 Tunneler 1 | . . . . . . . 1 Hauler 1 | . . 1 . . . . . Recycler 4 | . . 1 . . . . 3 Swarmer 15 | . . 6 . . 2 3 4 Grunt 35 | . 3 7 4 1 3 5 12 Brawler 2 | . . . . 1 . 1 . Duelist 3 | . . . . . 1 1 1 Protector 1 | . . . . . . 1 . Sentry 7 | . . . 1 . 1 1 4 Hunter 3 | . . . . . . 1 2 Programmer 1 | . . . . . . . 1 Best Kill Streak 9 | . 2 6 3 1 5 3 9 Combat Bots Only 6 | . 2 4 3 1 5 3 6 Max Kills in Single Turn 6 | . 1 2 1 1 2 2 6 Gunslinging 1 | . . 1 . . . . . Exploded 3 | . . . 1 1 1 . 3 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -------- Run | Scr Mat Mat Mat Fac Low Low Fac Damage Taken 7123 | . 177 736 166 21 352 2279 3392 Core 1687 | . 33 146 40 . 32 585 851 Absorbed by Shields 295 | . . . . 9 138 148 . Core Remaining (%) 70 | 100 86 63 92 . . 11 . Volleys Fired 208 | . 11 54 10 10 15 41 67 Largest 4 | . 2 4 4 4 4 4 4 Hottest 294 | . 100 119 138 177 294 198 206 Shots Fired 555 | . 22 160 34 32 44 113 150 Gun 336 | . 22 129 18 6 4 21 136 Cannon 191 | . . 31 9 20 38 88 5 Launcher 28 | . . . 7 6 2 4 9 Special . | . . . . . . . . Kinetic 427 | . 5 137 18 20 38 99 110 Thermal 65 | . 17 3 . . 4 10 31 Explosive 9 | . . . . . . . 9 Electromagnetic 54 | . . 20 16 12 2 4 . Robot Hit Streak 22 | . 6 8 6 5 4 9 22 Robot Miss Streak 7 | . 2 7 2 3 4 6 5 Penetration Max 1 | . . . . . . 1 . Secondary Targets 4 | . 1 2 . . . . 1 Max Gunslinging Chain 1 | . 1 1 . . . . 1 Shots Hit Robots 347 | . 16 94 18 21 21 54 123 Core Hits 195 | . 7 31 13 7 13 25 99 Critical Hits 4 | . . 1 . . 1 1 1 Critical Kills 3 | . . 1 . . . 1 1 Critical Parts Destroyed 1 | . . . . . 1 . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 7633 | . 194 894 469 484 630 1455 3507 Guns 3373 | . 194 637 160 45 36 365 1936 Cannons 2105 | . . 254 96 271 398 1010 76 Explosions 2107 | . . . 213 168 181 77 1468 Melee . | . . . . . . . . Ramming 48 | . . 3 . . 15 3 27 Kinetic 4250 | . 30 741 178 271 398 1221 1411 Thermal 967 | . 164 12 . . 36 154 601 Explosive 1468 | . . . . . . . 1468 Electromagnetic 900 | . . 138 291 213 181 77 . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 2 | . . 1 2 . 1 1 1 Average Corruption 1 | . . 1 1 . 1 1 1 Corruption Purged . | . . . . . . . . Effects 9 | . . 1 1 . 1 3 3 Message Errors 3 | . . . 1 . . 2 . Energy Discharges 1 | . . . . . . . 1 Data Loss (minor) 2 | . . . . . 1 1 . Targeting Errors 2 | . . . . . . . 2 Weapon Failures 1 | . . 1 . . . . . Overload Shots 3 | . . . . . 1 2 . Effects 1 | . . . . . . 1 . Meltdown 1 | . . . . . . 1 . Overflow Damage 95 | . . . 10 11 14 14 46 Projectiles 26 | . . . 10 . 2 14 . Explosions 69 | . . . . 11 12 . 46 Melee . | . . . . . . . . Knockbacks 14 | . . 2 2 1 4 5 . Impact . | . . . . . . . . Kinetic 14 | . . 2 2 1 4 5 . Secondary . | . . . . . . . . Self-Inflicted Damage 154 | . . . 7 15 7 22 103 Shots 6 | . . . 1 2 . 1 2 Rammed 12 | . . 1 . . 2 3 6 Targets Rammed 12 | . . 1 . . 2 3 6 Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 548 | . 291 548 271 78 159 513 310 Average Temperature 124 | . 119 171 121 38 54 128 95 Received Heat Transfer 2349 | . 99 246 90 6 42 1041 825 Effects 12 | . . 4 . . . 7 1 Shutdowns 3 | . . 2 . . . 1 . Energy Bleed 3 | . . 1 . . . 2 . Interference 5 | . . 1 . . . 3 1 Matter Decay 1 | . . . . . . 1 . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 6 | . 4 1 . . . . 1 Heat Transferred 2226 | . 481 37 . . 74 309 1325 Parts Sabotaged 4 | . . . . . . . 4 Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 2 | . . . 1 1 . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Peak Influence 549 | . 113 379 361 219 . . 549 Initial 163 | . . 47 76 163 . . 25 Average 159 | . 51 223 172 170 . . 171 Maximum Alert Level 2 | . . 1 1 1 . . 2 Low Security (%) 73 | 100 100 59 68 97 . . 66 Level 1 19 | . . 40 31 2 . . 13 Level 2 7 | . . . . . . . 20 Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 17 | . 1 1 4 2 . 1 8 Investigation 6 | . 1 1 3 . . . 1 Extermination 1 | . . . . . . . 1 Reinforcement 5 | . . . 1 2 . . 2 Assault 2 | . . . . . . 1 1 Garrison 3 | . . . . . . . 3 Intercept . | . . . . . . . . Construction Impeded 2 | . . . . 1 . . 1 Haulers Reinforced . | . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 --------- Run | Scr Mat Mat Mat Fac Low Low Fac Distress Signals 6 | . 1 3 1 . . . 1 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 115 | . 5 24 8 5 10 28 35 Peak Tracking Total 8 | . 3 6 3 4 5 8 7 Tactical Retreats 14 | . . 1 1 1 3 5 3 Traps | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Traps Triggered 1 | . . . . . . . 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered 1 | . . . . . 1 . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 ---------- Run | Scr Mat Mat Mat Fac Low Low Fac Machines Disabled 3 | . . 1 . . 1 1 . Max in Single Turn 1 | . . 1 . . 1 1 . Machines Sabotaged 2 | . . . 2 . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 --------- Run | Scr Mat Mat Mat Fac Low Low Fac Machines Accessed 15 | . 3 3 7 . 1 . 1 Terminals 11 | . 3 2 5 . . . 1 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 2 | . . 1 1 . . . . Scanalyzers 1 | . . . 1 . . . . Garrison Access . | . . . . . . . . Total Hacks 46 | . 8 14 20 . 1 . 3 Successful 26 | . 6 5 13 . 1 . 1 Failed 20 | . 2 9 7 . . . 2 Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual 39 | . 7 12 17 . . . 3 Terminals 39 | . 8 12 16 . . . 3 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 4 | . . 2 2 . . . . Scanalyzers 2 | . . . 2 . . . . Garrison Access . | . . . . . . . . Terminal Hacks 7 | . 2 1 3 . 1 . . Prototype ID Bank 4 | . . 1 3 . . . . Open Door 1 | . . . . . 1 . . Zone Layout 2 | . 2 . . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks 1 | . . 1 . . . . . Retrieve Components 1 | . . 1 . . . . . Scanalyzer 2 | . . . 2 . . . . Insert Component 1 | . . . 1 . . . . Analyze 1 | . . . 1 . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 16 | . 4 3 8 . . . 1 Terminals 15 | . 4 3 7 . . . 1 Track 4 | . 1 1 2 . . . . Botnet 9 | . 3 2 3 . . . 1 Sabotage 2 | . . . 2 . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 1 | . . . 1 . . . . Monitor 1 | . . . 1 . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 9 | . 1 2 5 . . . 1 Full Trace Events 5 | . 1 2 1 . . . 1 Feedback Events 2 | . . 1 1 . . . . Corruption 2 | . . 1 1 . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . Parts Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 3 | . . 3 . . . . . Parts Scanalyzed 1 | . . . 1 . . . . Part Schematics Acquired 1 | . . . 1 . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 ------------ Run | Scr Mat Mat Mat Fac Low Low Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Robots Rewired 1 | . . . . . 1 . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -------- Run | Scr Mat Mat Mat Fac Low Low Fac Total Allies 1 | . . . . . 1 . . Largest Group 1 | . . . . . 1 1 . Highest-Rated Group 16 | . . . . . 16 16 . Highest-Rated Ally 16 | . . . . . 16 16 . Total Orders . | . . . . . . . . Ally Attacks 12 | . . . . . . 12 . Total Damage 105 | . . . . . . 105 . Kills 1 | . . . . . . 1 . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 3 | . . . . . 1 2 . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 ------------- Run | Scr Mat Mat Mat Fac Low Low Fac Turns Passed 3344 | 110 262 466 317 139 603 653 794 Spaces Moved 2271 | 58 138 203 206 91 506 471 598 Core 147 | 4 . . . . . 70 73 Treads 435 | 54 138 134 . . . 1 108 Legs 202 | . . . 2 . . 51 149 Wheels 1219 | . . 69 204 91 506 349 . Hover . | . . . . . . . . Flight 268 | . . . . . . . 268 Fastest Speed 34 | 50 160 100 96 96 106 50 34 Average Speed 106 | 153 160 139 101 101 106 100 85 Slowest Speed 300 | 160 160 180 210 106 106 300 300 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped 2 | . . . . . . . 2 Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 27 | 5 36 22 25 3 66 48 16 Regions Visited 7 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 1 | . . . . . 1 . . Unknown Exits Taken 6 | 1 1 1 1 1 . 1 . Scrap Searched 4 | . . . . . 1 3 . Spaces Dug . | . . . . . . . . Terrain Destroyed 135 | . . 2 2 7 12 19 93 Melee . | . . . . . . . . Projectile 35 | . . 2 . 1 12 19 1 AOE 100 | . . . 2 6 . . 92 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 --------- Run | Scr Mat Mat Mat Fac Low Low Fac Total 2793 | 76 158 289 292 115 542 563 758 Wait 146 | 9 2 12 63 2 7 27 24 Move 2261 | 57 137 202 205 90 505 470 595 Hop 1 | . . . . . . . 1 Pick Up 24 | 4 1 4 . 2 3 2 8 Fast Attach 62 | 6 3 7 6 4 1 8 27 Attach 22 | . 1 3 . 1 . 7 10 Detach 21 | . 2 3 4 2 1 . 9 Swap 5 | . . . . . 3 2 . Drop 27 | . 1 3 4 4 3 3 9 Fire 208 | . 11 54 10 10 15 41 67 Melee . | . . . . . . . . Ram 5 | . . . . . 2 1 2 Kick 2 | . . . . . . 1 1 Crush 5 | . . 1 . . . 1 3 Escape Stasis 2 | . . . . . . . 2 Rewire 2 | . . . . . 2 . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [Min]) -9/Materials -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / Zio) -6/Factory History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 111 | -11/Scrapyard | Entered Materials 227 | -10/Materials | Discovered new exit (range 12) 278 | -10/Materials | Discovered new exit (range 15) 315 | -10/Materials | Build established: Mutant 373 | -10/Materials | Entered another Materials area 373 | -9/Materials | Evolved 2 slots: Weapon x2 771 | -9/Materials | Lost 3 parts (1p2n) 780 | -9/Materials | Build established: Skirmisher 799 | -9/Materials | Discovered new exit (range 16) 839 | -9/Materials | Entered another Materials area 839 | -8/Materials | Evolved 2 slots: Propulsion x2 1108 | -8/Materials | Discovered new exit (range 3) 1156 | -8/Materials | Entered Factory 1156 | -7/Factory | Evolved 2 slots: Utility x2 1236 | -7/Factory | Build established: Tank 1240 | -7/Factory | Discovered new exit (range 12) 1295 | -7/Factory | Entered Lower Caves 1519 | -7/Lower Caves | Encountered a Warlord checkpoint 1525 | -7/Lower Caves | Identified exit to Lower Caves 1814 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 1898 | -7/Lower Caves | Entered another Lower Caves area 1898 | -7/Lower Caves | Accompanied by 1 ally 2296 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 2380 | -7/Lower Caves | Core integrity fell below 50% 2403 | -7/Lower Caves | Lost 11 parts (1p3n1u6w) 2415 | -7/Lower Caves | Released all parts (1) 2427 | -7/Lower Caves | Core integrity fell below 20% 2445 | -7/Lower Caves | Lost 5 parts (1p1n3w) 2503 | -7/Lower Caves | Discovered new exit (range 12) 2504 | -7/Lower Caves | Released all parts (5) 2536 | -7/Lower Caves | Identified exit to Zion 2551 | -7/Lower Caves | Entered Factory 2551 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 2770 | -6/Factory | Lost 3 parts (2n1w) 3070 | -6/Factory | Garrison activated, responded to threat 3251 | -6/Factory | First assault squad dispatched 3320 | -6/Factory | Core integrity fell below 50% 3335 | -6/Factory | Core integrity fell below 20% 3345 | -6/Factory | Destroyed by G-67 Veteran with Plasma Rifle Last Messages --------------- 03318_ Flak Gun destroyed. 03320_ Gatling Laser destroyed. 03323_ Acquired 44 matter. 03324_ Slammed into G-50 Soldier. 03326_ Destroyed Carbon-fiber Leg. 03326_ Hvy. Missile Launcher destroyed. 03326_ Destroyed Hvy. Missile Launcher. 03326_ Imp. Medium Treads destroyed. 03328_ Slammed into G-50 Soldier. 03328_ Destabilizing: System interference. 03328_ Adv. Targeting Computer temporarily disabled. 03329_ Slammed into G-50 Soldier. 03330_ Imp. Heat Sink destroyed. 03331_ R-10 Processor collects Carbon-fiber Leg. 03335_ R-10 Processor collects Lgt. Treads. 03336_ Imp. Hacking Suite destroyed. 03337_ Acquired Carbon-fiber Leg. 03337_ Carbon-fiber Leg destroyed. 03338_ R-10 Processor collects Cold Fusion Reactor. 03342_ G-50 Soldier destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | %???????????????????????????????????????????????? | | =[ ?????????????????????????????????????????????? | | % [#?????????????????????????????????????????????? | | %=[ ?????????????????????????????????????????????? | | [ =??????????????????????????????????????????????? | | [ ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | #??????????????????????????????????????????????? | | #??????????????????????????????????????????????? | | #??????????????????????????????????????????????? | | #??????????????????????????????????????????????? | | #??????????????????????????????????????????????? | | ##?????????????????????????????????????????????? | | #?????????????????????????????????????????????? | | #?????????????????????????????????????????????? | | #??????????????????????###????????????????????? | | #????????############### ###??????????????????? | | #????????# #??????????????????? | | ###????????# "" !! ] """#??????????????????? | | #??????????# "" !! T"#??????????????????? | | #??????????# """ ! !!! """#??????????????????? | | ###????????# """ @ #??????????????????? | | # #????????# """ #??????????????????? | | !# ##???????# !#??????????????????? | | %# ##??????######### # ## #??????????????????? | | %## #???########## ########???????????? | | !######### # % % #???????????? | | = # """ # !! """ #???????????? | | % # """ #u gR ! """""?????????????? | | + """ o = ="""""?????????????? | | # # % %= /= #???????????? | | ########## ########???????????? | | #???????# ?????????????????? | | #???????# # ???????????????? | | ????? T" # !!! #?????????????? | | ?? "" + !! #?????????????? | | # !! #?????????????? | | #######+## # #?????????????? | | #????????# # ! #?????????????? | | +????????### ### #?????????????? | | #####??????????# #?###########?????????????? | | #??????????????# ??????????????????????????? | | #??????????????# ??????????????????????????? | | ### ???????????????? ???????????????????????????? | | ??# ????????????????#????????????????????????????? | | ??? ?????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 21 Energy Capacity 325 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 14 Terrain Scan Density 10 Armor Coverage 150 Resistance: TH 10 Evasion (%) 63 Targeting Accuracy 8 Recoil Reduction 4 Kinecelleration 30 Offensive Hacking 12 Item Schematics ----------------- Hvy. Ion Engine | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed StasisAssaultScrap Manual? 0 Play Time 00:38:30 Cumulative 48.9 hours Start 2020.09.16 @ 16:07:43 End 2020.09.17 @ 10:15:21 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 91 Rogue 91 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 41 Gallery% 51 Achievement% 37 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/X11 Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4d4b143a-e546-4301-838b-c3ec1f3fa157