Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.10 @ 19:27:38 Player: Jezoensis Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (10) 2000 Robots Destroyed (177) 885 Value Destroyed (5456) 5456 Prototype IDs (26) 520 Alien Tech Used (0) 0 Bonus (1507) 1507 TOTAL SCORE: 12868 Bonus ------- High Alert Combat Kills 624 Follower Combat Kills 308 Met Imprinter 300 Was Imprinted 300 Friendly Fire -25 Cogmind --------- Core Integrity 0/1000 Matter 247/300 Energy 98/100 System Corruption 4% Temperature Cool (9) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (7) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Advanced Heat Sink Improved Focal Shield Long-range Tractor Beam Long-range Proton Cannon Heavy Shock Bomb Launcher Peak State ------------ > --- POWER ------------ Angular Momentum Engine Cold Fusion Reactor > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Improved VSS Leg Zionite Composite Leg I Zionite Composite Leg I > --- UTILITY ---------- Cryofiber Web Large Storage Unit Visual Processing Unit Improved Signal Interpreter Advanced Targeting Computer Zionite Weapon Casing Improved Dynamic Insulation System > --- WEAPON ----------- Cooled Pulse Rifle Zionite Phaser-S Zionite Phaser-S > --- INVENTORY -------- Angular Momentum Engine Zionite Composite Leg I Advanced Heat Sink Compact Matter Pod Structural Scanner Improved Sensor Array Improved Sensor Array Improved Transmission Jammer ECM Suite Improved Medium Armor Plating Cooled Pulse Rifle High-powered Field Laser High-powered Field Laser Zionite Phaser-S Proton Missile Launcher [Rating: 87] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Fission Core Reactor Cold Fusion Reactor Propulsion Carbon-fiber Leg Treads Improved Treads Leg Carbon-fiber Leg Wheel Wheel Utility Large Storage Unit Device Structural Scanner Storage Large Storage Unit Processor Visual Processing Unit Hackware System Shield Protection Hardened Medium Armor Plating Weapon Cooled Pulse Rifle Energy Gun Cooled Pulse Rifle Energy Cannon Heavy Phase Cannon Ballistic Gun Heavy Assault Rifle Launcher Heavy Shock Bomb Launcher Build | -11 -10 -10 -9 -9 -8 -7 -7 -6 -5 -5 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Zio Pro Fac Slots Evolved 10 | . . . 2 . 2 2 . . . 4 Power 1 | . . . . . . . . . . 1 Propulsion 3 | . . . 1 . . 1 . . . 1 Utility 5 | . . . 1 . 1 1 . . . 2 Weapon 1 | . . . . . 1 . . . . . Parts Attached 335 | 6 29 3 42 6 37 27 . 4 10 171 Power 20 | 1 1 . 2 . . . . . 2 14 Engine 15 | 1 1 . 2 . . . . . 2 9 Core 4 | . . . . . . . . . . 4 Reactor 1 | . . . . . . . . . . 1 Propulsion 69 | 2 12 . 13 . 6 4 . . 1 31 Treads 18 | . 6 . 5 . 3 . . . . 4 Leg 26 | . . . . . 2 4 . . 1 19 Wheel 25 | 2 6 . 8 . 1 . . . . 8 Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 177 | 1 11 . 18 1 21 18 . 4 5 98 Device 124 | . 10 . 12 1 16 12 . 4 3 66 Storage 3 | 1 1 . . . . . . . . 1 Processor 10 | . . . 1 . . 3 . . . 6 Hackware 1 | . . . . . 1 . . . . . Protection 39 | . . . 5 . 4 3 . . 2 25 Artifact . | . . . . . . . . . . . Weapon 69 | 2 5 3 9 5 10 5 . . 2 28 Energy Gun 36 | 1 2 . 2 . 9 5 . . 1 16 Energy Cannon 7 | . . . 1 3 . . . . . 3 Ballistic Gun 15 | 1 2 2 5 . 1 . . . . 4 Ballistic Cannon . | . . . . . . . . . . . Launcher 11 | . 1 1 1 2 . . . . 1 5 Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 15 | . . . 2 . 3 2 . 2 . 6 Corrupted Parts 1 | . . . . . . . . . 1 . System Corruption 5 | . . . . . . . . . 5 . Parts Lost 47 | . 3 . 4 1 1 . . . . 38 Power 7 | . . . 1 . . . . . . 6 Propulsion 19 | . 2 . 2 . . . . . . 15 Utility 12 | . 1 . . . 1 . . . . 10 Weapon 9 | . . . 1 1 . . . . . 7 Highest Loss Streak 12 | . 2 . 2 1 1 . . . . 12 To Critical Strikes 1 | . . . . . . . . . . 1 Average Slot Usage (%) 98 | . 98 100 98 100 99 99 100 100 100 96 Engine 7 | . 14 14 10 11 9 7 7 7 7 5 Core 1 | . . . . . . . . . . 2 Treads 3 | . 3 . 14 11 8 . . . . 2 Leg 17 | . . . . . 1 29 30 30 30 21 Wheel 7 | . 24 28 17 22 16 . . . . 2 Device 15 | . 12 14 9 11 22 21 23 23 21 13 Storage 7 | . 14 14 11 11 9 7 7 7 7 4 Processor 10 | . . . 5 . . 6 7 7 7 16 Protection 2 | . . . 6 11 2 1 . . 1 3 Energy Gun 14 | . 18 5 6 . 19 23 23 23 22 11 Energy Cannon 1 | . . . 1 13 4 . . . . 2 Ballistic Gun 3 | . 8 22 13 5 1 . . . . 2 Peak Build Rating 87 | 6 12 13 19 20 32 43 42 48 45 87 Average Rating 47 | 5 9 12 16 18 27 39 42 43 42 68 On Entrance 24 | . 6 12 13 19 20 28 42 42 42 45 Naked Turns 7 | . . . . . . . . . . 7 Heaviest Build 81 | 12 31 32 44 45 49 46 39 39 51 81 Greatest Support 92 | 20 26 26 26 20 20 55 55 55 60 92 Greatest Overweight (x) 5 | . 2 1 3 2 4 . . . . 5 Average Overweight (x) . | . . 1 1 2 2 . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 Average Capacity 14 | 7 13 15 15 15 15 15 15 15 15 14 Most Carried 15 | 6 15 15 15 15 15 15 15 15 15 15 Average Carried 13 | 3 10 14 14 14 14 14 15 14 14 14 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 15 5 Final Carried 15 | 6 15 15 14 14 15 15 15 15 15 5 Class Distribution -------------------- 51% | Scavenger-Skirmisher 20% | Mutant 15% | Messiah-Skirmisher 4% | Scavenger-Mutant 3% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Scavenger-Skirmisher | -8/Materials Scavenger-Skirmisher | -7/Factory Scavenger-Skirmisher | -7/Lower Caves Scavenger-Skirmisher | -6/Zion Scavenger-Skirmisher | -5/Proximity Caves Scavenger-Skirmisher | -5/Factory Resources | -11 -10 -10 -9 -9 -8 -7 -7 -6 -5 -5 ----------- Run | Yrd Mat Min Mat Min Mat Fac Low Zio Pro Fac Matter Collected 4149 | 296 353 115 670 187 384 270 . 30 105 1739 Remotely 126 | . . . . . . . . . . 126 Salvage Created 7384 | 83 755 8 962 30 944 561 . . 163 3878 Parts 365 | 8 55 4 54 2 45 17 . . 4 176 Haulers Intercepted 8 | . 1 . 2 . 3 1 . . . 1 Recyclers Shooed 5 | . 1 . 2 . . . . . . 2 Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 3 | . . . . . . . . . 3 . Prevented 5 | . . . . . . . . . 5 . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -6 -5 -5 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Zio Pro Fac Combat Hostiles Destroyed 116 | . 17 3 18 5 13 5 . . 4 51 Guns 68 | . 12 . 15 . 12 4 . . 2 23 Cannons 4 | . . . . 1 . . . . . 3 AOE 34 | . 4 3 3 4 . . . . 2 18 Classes Destroyed 16 | 1 7 . 1 1 2 1 . . . 3 Worker 10 | . 2 . . . . . . . . 8 Builder 12 | . 2 . 3 . 1 . . . . 6 Tunneler 4 | 4 . . . . . . . . . . Hauler 8 | . 1 . 2 . 3 1 . . . 1 Recycler 14 | . 2 . 4 . 1 2 . . . 5 Mechanic 1 | . . . . . 1 . . . . . Watcher 14 | . 3 . 1 . . 3 . . . 7 Swarmer 33 | . 6 3 3 3 . . . . 2 16 Saboteur 1 | . . . . . . . . . . 1 Grunt 44 | . 11 . 11 . 9 3 . . 1 9 Duelist 5 | . . . . . . 1 . . 1 3 Sentry 12 | . . . 4 . 3 1 . . . 4 Hunter 6 | . . . . . 1 . . . . 5 Programmer 12 | . . . . . . . . . . 12 Behemoth 1 | . . . . . . . . . . 1 Assembled 2 | . . . . 2 . . . . . . Best Kill Streak 11 | 4 5 3 7 4 6 4 . . 2 11 Combat Bots Only 6 | . 4 3 5 4 6 3 . . 2 6 Max Kills in Single Turn 6 | 1 2 2 2 2 2 1 . . 2 6 Gunslinging 1 | . 1 . . . 1 . . . . 1 Exploded 4 | . 2 2 2 2 . . . . 2 4 Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -6 -5 -5 -------- Run | Yrd Mat Min Mat Min Mat Fac Low Zio Pro Fac Hostile Shots Fired 735 | . 68 7 111 10 40 40 . . 13 446 Missed 239 | . 22 1 32 3 15 16 . . 2 148 Damage Taken 8847 | . 466 45 1024 138 394 304 . . 184 6292 Core 1442 | . 119 21 168 49 20 53 . . . 1012 Absorbed by Shields . | . . . . . . . . . . . Redirected to Shielding 237 | . . . . . . . . . . 237 Ignored by Resistances 137 | . . . . . . . . . . 137 Core Remaining (%) 75 | 100 . 44 . 45 96 . . . 92 . Volleys Fired 381 | 12 42 3 87 7 31 26 . . 7 166 Largest 3 | 2 2 1 2 2 3 3 . . 3 3 Hottest 265 | 70 100 30 91 136 209 183 . . 142 265 Shots Fired 823 | 24 81 3 168 10 93 74 . . 15 355 Gun 728 | 24 78 . 158 . 89 74 . . 12 293 Cannon 58 | . . . 4 6 4 . . . . 44 Launcher 37 | . 3 3 6 4 . . . . 3 18 Special . | . . . . . . . . . . . Kinetic 148 | 12 16 . 102 . 3 . . . . 15 Thermal 551 | 12 62 . 60 6 90 74 . . 12 235 Explosive 16 | . 3 3 6 4 . . . . . . Electromagnetic 21 | . . . . . . . . . 3 18 Phasic 87 | . . . . . . . . . . 87 Robot Hit Streak 21 | 7 12 . 16 1 8 18 . . 21 18 Robot Miss Streak 5 | 2 4 . 5 1 2 4 . . 1 3 Penetration Max . | . . . . . . . . . . . Secondary Targets 11 | . 4 . 1 . 2 1 . . . 3 Max Gunslinging Chain 1 | . 1 . 1 . 1 1 . . . 1 Shots Hit Robots 513 | 16 51 . 97 2 55 49 . . 10 233 Core Hits 272 | 4 40 3 42 8 30 19 . . 7 119 Critical Kills 2 | . . . . . 1 . . . . 1 Critical Parts Destroyed 2 | 1 . . . . . . . . . 1 Critical Strikes 25 | 2 2 . 3 . 2 4 . . 1 11 Burn 19 | 1 2 . 3 . 1 4 . . 1 7 Meltdown 1 | . . . . . 1 . . . . . Destroy 3 | 1 . . . . . . . . . 2 Intensify 2 | . . . . . . . . . . 2 Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 15411 | 208 915 114 2093 193 1268 979 . . 356 9285 Guns 10543 | 208 654 . 1523 . 1202 979 . . 183 5794 Cannons 768 | . . . 42 41 66 . . . . 619 Explosions 4084 | . 261 114 528 152 . . . . 173 2856 Melee . | . . . . . . . . . . . Ramming 16 | . . . . . . . . . . 16 Kinetic 1552 | 96 155 . 982 . . . . . . 319 Thermal 8870 | 112 499 . 583 41 1268 979 . . 201 5187 Explosive 1055 | . 261 114 528 152 . . . . . . Electromagnetic 2202 | . . . . . . . . . 155 2047 Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Phasic 1716 | . . . . . . . . . . 1716 Highest Corruption 6 | . . . . . . . . . 6 4 Average Corruption 2 | . . . . . . . . . 5 2 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 25 | . . . . . . . . . 2 23 Message Errors 3 | . . . . . . . . . . 3 Matter Fused 7 | . . . . . . . . . . 7 Heat Flow Errors 6 | . . . . . . . . . 1 5 Energy Discharges 7 | . . . . . . . . . 1 6 Data Loss (major) 1 | . . . . . . . . . . 1 Alerts 1 | . . . . . . . . . . 1 Overload Shots 40 | . . . . . . 4 . . . 36 Effects 2 | . . . . . . . . . . 2 Energy Bleed 1 | . . . . . . . . . . 1 Heat Surge 1 | . . . . . . . . . . 1 Overflow Damage 243 | . . . 25 . . . . . . 218 Projectiles 10 | . . . . . . . . . . 10 Explosions 233 | . . . 25 . . . . . . 208 Melee . | . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 428 | . . . 43 23 . . . . 10 352 Shots 12 | . . . 3 1 . . . . 1 7 Rammed . | . . . . . . . . . . . Targets Rammed 2 | . . . . . . . . . . 2 Kicked 2 | . . . . . . . . . . 2 Crushed . | . . . . . . . . . . . Highest Temperature 466 | 90 135 . 249 168 295 47 . . 134 466 Average Temperature 86 | 40 38 . 75 75 94 25 . . 70 114 Received Heat Transfer 2007 | . 177 . 396 . 198 129 . . 18 1089 Effects 3 | . . . . . . . . . . 3 Energy Bleed 1 | . . . . . . . . . . 1 Matter Decay 2 | . . . . . . . . . . 2 Siege Activations . | . . . . . . . . . . . Robots Corrupted 5 | . . . . . . . . . . 5 Combat Hostiles 5 | . . . . . . . . . . 5 Parts Fried 16 | . . . . . . . . . . 16 Impact Corruptions . | . . . . . . . . . . . Robots Melted 5 | . 1 . . . 1 1 . . . 2 Combat Hostiles 5 | . 1 . . . 1 1 . . . 2 Parts Melted 37 | 1 3 . 1 . 5 11 . . . 16 Heat Transferred 16632 | 407 1628 . 1665 74 2331 2135 . . 494 7898 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 8 | . . . . . . . . . 1 7 Alert | -11 -10 -10 -9 -9 -8 -7 -7 -6 -5 -5 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Zio Pro Fac Peak Influence 1210 | 20 505 130 580 356 481 224 . . . 1210 Initial 226 | . 13 46 50 226 134 172 . . . 7 Average 357 | 6 277 115 390 312 301 110 . . . 442 Maximum Alert Level 4 | . 2 . 2 1 2 1 . . . 4 Low Security (%) 38 | 100 25 100 12 . 28 93 . . . 34 Level 1 22 | . 65 . 24 100 54 6 . . . 10 Level 2 25 | . 8 . 62 . 16 . . . . 30 Level 3 13 | . . . . . . . . . . 23 Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 26 | . 6 . 3 . 2 2 . . . 13 Investigation 8 | . 5 . 2 . . 1 . . . . Extermination 6 | . . . . . . . . . . 6 Reinforcement 9 | . 1 . 1 . 2 1 . . . 4 Assault 3 | . . . . . . . . . . 3 Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 5 | . . . 1 . 1 . . . . 3 Haulers Reinforced 1 | . . . . . . 1 . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -6 -5 -5 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Zio Pro Fac Distress Signals 11 | . 3 . 1 1 1 2 . . . 3 Communications Jammed 1 | . . . . . . . . . . 1 Distress Signals 1 | . . . . . . . . . . 1 Times Spotted 184 | . 23 3 33 6 19 10 . . 10 80 Peak Tracking Total 7 | . 5 3 6 3 5 3 . . 5 7 Tactical Retreats 8 | . . . 2 . 1 1 . . . 4 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -6 -5 -5 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Zio Pro Fac Traps Triggered 8 | . 1 . 1 . . . . . . 6 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Most Traps Carried 1 | . . . . . . . . . 1 . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -6 -5 -5 ---------- Run | Yrd Mat Min Mat Min Mat Fac Low Zio Pro Fac Machines Disabled 18 | . . . . 3 1 2 . . . 12 Max in Single Turn 3 | . . . . 2 1 1 . . . 3 Garrison Access 1 | . . . . . 1 . . . . . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -6 -5 -5 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Zio Pro Fac Machines Accessed 21 | . 8 . 4 . 3 4 . . . 2 Terminals 14 | . 6 . 3 . 2 3 . . . . Fabricators 2 | . . . . . . . . . . 2 Repair Stations . | . . . . . . . . . . . Recycling Units 3 | . 2 . 1 . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 2 | . . . . . 1 1 . . . . Total Hacks 70 | . 28 . 15 . 9 15 . . . 3 Successful 31 | . 10 . 10 . 4 6 . . . 1 Failed 37 | . 17 . 4 . 5 9 . . . 2 Catastrophic 3 | . . . . . . 3 . . . . Database Lockouts 2 | . 1 . 1 . . . . . . . Manual 87 | . 22 . 13 . 7 12 . . . 33 Terminals 56 | . 24 . 13 . 7 12 . . . . Fabricators 3 | . . . . . . . . . . 3 Repair Stations . | . . . . . . . . . . . Recycling Units 6 | . 4 . 2 . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 5 | . . . . . 2 3 . . . . Terminal Hacks 13 | . 5 . 5 . . 3 . . . . Robot Analysis 3 | . 2 . 1 . . . . . . . Prototype ID Bank 1 | . . . 1 . . . . . . . Branch Access Points 2 | . . . 1 . . 1 . . . . Terminal Index 3 | . 1 . 1 . . 1 . . . . Unreport Threat 3 | . 2 . . . . 1 . . . . Locate Traps 1 | . . . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . . . . . Seal Access 1 | . . . . . 1 . . . . . Unauthorized Hacks 14 | . 3 . 4 . 3 3 . . . 1 Terminals 10 | . 1 . 3 . 3 3 . . . . Track 1 | . . . 1 . . . . . . . Botnet 6 | . 1 . 1 . 2 2 . . . . Operators 3 | . . . 1 . 1 1 . . . . Fabricators 1 | . . . . . . . . . . 1 Fabnet 1 | . . . . . . . . . . 1 Repair Stations . | . . . . . . . . . . . Recycling Units 3 | . 2 . 1 . . . . . . . Tunnel 3 | . 2 . 1 . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . 1 Used . | . . . . . . . . . . . Hacking Detections 17 | . 6 . 3 . 2 4 . . . 2 Full Trace Events 5 | . 3 . 1 . . 1 . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 9 | . . . . . . . . . . 9 Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -6 -5 -5 ------------ Run | Yrd Mat Min Mat Min Mat Fac Low Zio Pro Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -6 -5 -5 -------- Run | Yrd Mat Min Mat Min Mat Fac Low Zio Pro Fac Total Allies 7 | . . . . . . . . 4 . 3 Largest Group 4 | . . . . . . . . 4 4 3 Highest-Rated Group 200 | . . . . . . . . 158 158 200 Highest-Rated Ally 85 | . . . . . . . . 41 41 85 Zionite Dispatches 2 | . . . . . . . . . . 2 Heavy 1 | . . . . . . . . . . 1 Thermal Resupply 1 | . . . . . . . . . . 1 Total Orders 5 | . . . . . . . . 1 . 4 STAY 1 | . . . . . . . . . . 1 DROP 1 | . . . . . . . . . . 1 EXPLORE 3 | . . . . . . . . 1 . 2 Ally Attacks 31 | . . . . . . . . . 21 10 Total Damage 1788 | . . . . . . . . . 1127 661 Kills 12 | . . . . . . . . . 7 5 Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -6 -5 -5 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Zio Pro Fac Robot Analysis Total 3 | . 2 . 1 . . . . . . . Derelict Logs Recovered 2 | . . 1 . 1 . . . . . . Drone Launches 3 | . . . . . . . . 1 . 2 Drone Recoveries 1 | . . . . . . . . . . 1 Zionite Intel Received 7 | . . . . . . . . . . 7 Emergency Access 1 | . . . . . . . . . . 1 Component Stockpiles 1 | . . . . . . . . . . 1 Prototype Schematics 1 | . . . . . . . . . . 1 Unaware Analyses 1 | . . . . . . . . . . 1 Active Terminals 1 | . . . . . . . . . . 1 Active Garrisons 1 | . . . . . . . . . . 1 Depthwide Sectors/0 1 | . . . . . . . . . . 1 Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -6 -5 -5 ------------- Run | Yrd Mat Min Mat Min Mat Fac Low Zio Pro Fac Turns Passed 8873 | 93 613 246 764 368 524 819 4 809 402 4231 Spaces Moved 6343 | 59 438 224 397 303 305 555 4 660 296 3102 Core 35 | 19 . . . . . . . . . 16 Treads . | . . . . . . . . . . . Legs 3926 | . . . . . . 555 4 660 296 2411 Wheels 2382 | 40 438 224 397 303 305 . . . . 675 Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 80 105 105 110 95 120 120 120 120 50 Average Speed 110 | 70 95 105 107 110 110 120 120 120 120 109 Slowest Speed 210 | 80 110 105 130 110 140 120 120 120 120 210 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 49 | 4 78 67 48 78 26 16 2 88 52 90 Regions Visited 10 Branch Regions 5 Pre-discovered Areas 8 | . 2 . 1 . . . . . . 5 Known Exits Taken 5 | . . . 1 . . 1 1 1 1 . Unknown Exits Taken 5 | 1 1 1 . 1 1 . . . . . Scrap Searched 6 | . . 2 . 2 . . . 1 1 . Spaces Dug 30 | . . . . 2 . 1 . . . 27 Terrain Destroyed 252 | . 26 20 34 18 2 1 . . 4 147 Melee . | . . . . . . . . . . . Projectile 67 | . . . . 3 2 1 . . . 61 AOE 185 | . 26 20 34 15 . . . . 4 86 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -6 -5 -5 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Zio Pro Fac Total 7437 | 84 543 231 565 325 425 652 3 677 327 3605 Wait 106 | . 4 . 3 9 5 17 . 8 8 52 Move 6333 | 58 437 223 396 302 304 554 3 659 295 3102 Hop . | . . . . . . . . . . . Pick Up 126 | 8 19 1 12 1 18 13 . 1 3 50 Fast Attach 71 | 4 3 . 9 . 9 3 . 4 1 38 Attach 66 | 2 5 1 9 1 3 8 . . . 37 Detach 29 | . 2 . 8 . 4 2 . . . 13 Swap 198 | . 21 2 24 5 25 16 . . 9 96 Drop 123 | . 10 1 17 . 26 13 . 5 4 47 Fire 381 | 12 42 3 87 7 31 26 . . 7 166 Melee . | . . . . . . . . . . . Ram . | . . . . . . . . . . . Kick 2 | . . . . . . . . . . 2 Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire 2 | . . . . . . . . . . 2 Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: Mat / [*Min x2]) -10/Mines -9/Materials (discovered 3 exits: *Mat x2 / *Min) -9/Mines -8/Materials -7/Factory (discovered 4 exits: Sto x2 / *Low x2) -7/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 4 exits: *Fac x4) History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 15) 94 | -11/Scrapyard | Entered Materials 146 | -10/Materials | Discovered new exit (range 4) 315 | -10/Materials | Build established: Mutant 603 | -10/Materials | Discovered new exit (range 12) 669 | -10/Materials | Discovered new exit (range 6) 697 | -10/Materials | Central database locked down 707 | -10/Materials | Entered Mines 746 | -10/Mines | Core integrity fell below 50% 852 | -10/Mines | Learned Materials garrison access intel 931 | -10/Mines | Discovered new exit (range 14) 953 | -10/Mines | Entered Materials 953 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1272 | -9/Materials | Discovered new exit (range 10) 1401 | -9/Materials | Central database locked down 1401 | -9/Materials | Identified exit to Mines 1500 | -9/Materials | Discovered new exit (range 5) 1717 | -9/Materials | Entered Mines 1785 | -9/Mines | Assembled infested the area 1825 | -9/Mines | Core integrity fell below 50% 1974 | -9/Mines | Learned Materials non-interactive machine intel 2070 | -9/Mines | Discovered new exit (range 14) 2085 | -9/Mines | Entered Materials 2085 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2086 | -8/Materials | Loaded intel: 27 non-interactive machine locations 2087 | -8/Materials | Loaded intel: 1 garrison access location 2439 | -8/Materials | Build established: Scavenger-Skirmisher 2543 | -8/Materials | Discovered new exit (range 15) 2609 | -8/Materials | Entered Factory 2609 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2853 | -7/Factory | Discovered new exit (range 11) 2857 | -7/Factory | Identified exit to Storage 2857 | -7/Factory | Identified exit to Lower Caves 3428 | -7/Factory | Entered Lower Caves 3429 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 3431 | -7/Lower Caves | Identified exit to Zion 3432 | -7/Lower Caves | Entered Zion 3590 | -6/Zion | Given the Hacking Drone Bay 3590 | -6/Zion | Found Prototype Device 3590 | -6/Zion | Identified Hacking Drone Bay 3819 | -6/Zion | Discovered new exit (range 73) 3912 | -6/Zion | Met Imprinter 3930 | -6/Zion | Imprinted 3932 | -6/Zion | Declared Zion's savior 4202 | -6/Zion | Found Prototype Device 4202 | -6/Zion | Identified Mobile Refinery Mk. CCLXVII 4232 | -6/Zion | Identified exit to Proximity Caves 4241 | -6/Zion | Entered Proximity Caves 4241 | -5/Proximity Caves | Accompanied by 4 allies 4587 | -5/Proximity Caves | Lost 3 allies 4638 | -5/Proximity Caves | Discovered new exit (range 5) 4642 | -5/Proximity Caves | Identified exit to Factory 4643 | -5/Proximity Caves | Entered Factory 4643 | -5/Factory | Evolved 4 slots: Power x1, Propulsion x1, Utility x2 4953 | -5/Factory | Retrieved Zion intel report: Active Terminals 4954 | -5/Factory | Zion Heavy squad teleported in 5092 | -5/Factory | Retrieved Zion intel report: Depthwide Sectors/-5 5093 | -5/Factory | Zion Thermal Resupply teleported in 5149 | -5/Factory | Found Prototype Protection 5149 | -5/Factory | Identified Zio. Weapon Casing 5403 | -5/Factory | Retrieved Zion intel report: Prototype Schematics 5509 | -5/Factory | Retrieved Zion intel report: Unaware Analyses 5599 | -5/Factory | Retrieved Zion intel report: Component Stockpiles 5645 | -5/Factory | Retrieved Zion intel report: Active Garrisons 5866 | -5/Factory | Retrieved Zion intel report: Emergency Access 5945 | -5/Factory | Terminal network hard line cut 5974 | -5/Factory | Lost 3 parts (1u2w) 6108 | -5/Factory | Build established: Messiah-Skirmisher 6197 | -5/Factory | Discovered new exit (range 14) 6212 | -5/Factory | Identified exit to Factory 6411 | -5/Factory | Discovered exit to Factory (range 14) 6465 | -5/Factory | Found Imp. Powered Armor 6638 | -5/Factory | Spotted B-75 Beast 6789 | -5/Factory | Destroyed B-75 Beast 6809 | -5/Factory | Lost 7 parts (4n3w) 6852 | -5/Factory | Core integrity fell below 50% 6934 | -5/Factory | Lost 12 parts (3p3n4u2w) 7117 | -5/Factory | Discovered exit to Factory (range 63) 7290 | -5/Factory | Build established: Scavenger-Skirmisher 7343 | -5/Factory | First assault squad dispatched 7657 | -5/Factory | Discovered exit to Factory (range 14) 7961 | -5/Factory | Found Prototype Processor 7961 | -5/Factory | Identified Exp. Targeting Computer 8867 | -5/Factory | Released all parts (16) 8870 | -5/Factory | Core integrity fell below 20% 8874 | -5/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 08867_ Released Structural Scanner. 08867_ Released Hvy. Phase Cannon. 08867_ Released Flexi-carbon Leg. 08867_ Released VSS Leg. 08867_ Released Lrg. Storage Unit. 08867_ Released Visual Processing Unit. 08867_ Released Adv. Targeting Computer. 08867_ Released Adv. Signal Interpreter. 08867_ Released Flexi-carbon Leg. 08867_ Released Fission Core. 08867_ Released Hvy. Phase Cannon. 08867_ Released VSS Leg. 08867_ Released Fission Core. 08867_ Released Thermic Laser. 08867_ Released ECM Suite. 08867_ Released Med. Reflective Plating. 08868_ Penetrated by Slug. 08868_ U-05 Engineer destroyed. 08868_ Slug penetrates Recycling Unit. 08874_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | / #?## " """"""""" ##??????? | | ### #######??## #] ##??????# | | #?? #???????? # # % [ ######?## | | #??###???????? ### #########"########## | | #????????????? ### ############ # "" | | #???????????????## ############ ""# | | #???????????????## ############!! ""# | | #???????????????## ### #%= ""# | | #??????????????### +! "# | | ###### ### ! | | #############+### ###" " | | """ """ ###" ""### | | """ %"" ###" !!!! " ## | | """ """ ###" ]!!]* "### | | ! """ ## " !=!=] "### | | = ###" *]]!= "### | | ############+### % ###" [!=! # | | #????# ### ########### # | | #????# """ """ ### ########### # | | #????# """ """ ### gg########### # | | #????# """ """ ### ## / # | | #????# ### ## ! # + | | #????# ! ## # # # | | #####????# !## ""g # "" # # | | ?????????# = ## T k + "" # ## | | ?????????############ @# """ # ## | | ???????????????????## # """ #] ## | | ???????????????????#### ### """ # ## | | ????????????########### ### ######+#####+## | | ????????????########### ################# | | ????????????## """ # ############### #### | | ????????????## """ # ######?######## ??? # | | ????????????## """ + T ?????? + | | ????????????## # ###### ??????## | | ????????????## # ###### ????????## | | ????????????## ############+## ???????## | | ????????????#####+###### ## ##???????## | | ????????????##### ###### """ """ ## ###??????## | | ???????????????## + """ """ ## ###??????## | | ???????????????######### """ """ # #### ?? ## | | ???????????????######### + T #### ##### | | ??????????????????????## # #### | | ??????????????????????## ## ######?## | | ??????????????????????## ## ####???## " | | ??????????????????????######/###### ####???## " | | ??????????????????????###### #### ! ##???## " | | ??????????????????????????## #### ##???## | | ??????????????????????????## #### ##???## " | | ??????????????############## #### ##???## " | | #####?????????############## #### ##???## " | +----------------------------------------------------+ Best States ------------- Heat Dissipation 78 Energy Generation 32 Energy Capacity 710 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 85 ECM Strength 1 Jamming Range 14 Base Temperature (-) 100 EM Shielding 3 Armor Coverage 450 Resistance: TH 15 Resistance: EM 20 Utility Shielding 66 Weapon Shielding 100 Weapon Cycling 20 Evasion (%) 55 Targeting Accuracy 14 Recoil Reduction 2 Defensive Hacking 10 Item Schematics ----------------- Mni. Assault Cannon | -5/Factory | Z-intel Neutron Cannon | -5/Factory | Z-intel Cld. Airjet | -5/Factory | Z-intel Cld. Nuclear Pulse Thruster | -5/Factory | Z-intel Hvy. Gatling Laser | -5/Factory | Z-intel Ionic Axe | -5/Factory | Z-intel Fusion Reactor | -5/Factory | Z-intel Imp. Energy Well | -5/Factory | Z-intel Prc. Assault Rifle | -5/Factory | Z-intel Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ShadingHeavyInsulator Manual? 0 Play Time 02:03:48 Cumulative 1092.1 hours Start 2024.08.10 @ 16:29:20 End 2024.08.10 @ 19:27:38 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 551 Rogue 424 Adventurer 125 Explorer 2 Win Type - Total 131 Types 101/10/9/3/3/0/0/3/2 Lore% 63 Gallery% 84 Achievement% 84 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 36/Terminus++ Map View 83x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5095fd59-fafd-424b-b1c0-90c92a592a53