Cogmind - Beta 11 @@@ ROGUE MODE // 2022.04.09 @ 15:34:16 Player: RNGesus Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (175) 875 Value Destroyed (5121) 5121 Prototype IDs (14) 280 Alien Tech Used (0) 0 Bonus (149) 149 TOTAL SCORE: 9525 Bonus ------- High Alert Combat Kills 321 Follower Combat Kills 75 Friendly Fire -247 Cogmind --------- Core Integrity 400/700 Matter 39/300 Energy 78/100 System Corruption 16% Temperature Cool (0) Movement Rolling (100) Location -7/Waste Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Armored Huge Wheel > --- UTILITY (6) ------ Improved Cooling System Advanced Targeting Computer Target Analyzer > --- WEAPON (2) ------- Precision Beam Rifle > --- INVENTORY (5) ---- Active Sensor Suite Improved Grenade Launcher EMP Trap Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Advanced Treads Advanced Treads Armored Huge Wheel > --- UTILITY ---------- Improved Cooling System Huge Storage Unit Advanced Targeting Computer Target Analyzer Improved Medium Armor Plating Hardlight Generator > --- WEAPON ----------- Precision Beam Rifle Heavy Gauss Cannon > --- INVENTORY -------- Cold Fusion Reactor Improved Cooling System Active Sensor Suite Transport Network Coupler Transmission Jammer Improved Corruption Screen Precision Beam Rifle Precision Beam Rifle Precision Beam Rifle Advanced EMP Blaster Advanced EMP Blaster Improved Grenade Launcher Remote Datajack Power Maul EMP Trap EMP Trap EMP Trap [Rating: 55] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Reactor Cold Fusion Reactor Propulsion Improved Treads Treads Improved Treads Wheel Armored Huge Wheel Utility Huge Storage Unit Device Seismic Detector Storage Huge Storage Unit Processor Advanced Targeting Computer Protection Hardened Light Armor Plating Weapon Autogun Energy Gun Precision Beam Rifle Energy Cannon Compact Ion Cannon Ballistic Gun Autogun Ballistic Cannon Heavy Gauss Cannon Launcher Rocket Launcher Special Weapon Remote Datajack Impact Weapon Heavy Hammer Slashing Weapon Makeshift Axe Build | -11 -10 -10 -9 -9 -8 -8 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Sto Fac Was Slots Evolved 6 | . . . 2 . 2 . 2 . Power . | . . . . . . . . . Propulsion 2 | . . . 1 . 1 . . . Utility 4 | . . . 1 . 1 . 2 . Weapon . | . . . . . . . . . Parts Attached 143 | 6 12 3 26 2 37 24 31 2 Power 14 | 1 2 1 1 . 3 3 3 . Engine 8 | 1 2 1 1 . . 1 2 . Core 5 | . . . . . 3 1 1 . Reactor 1 | . . . . . . 1 . . Propulsion 27 | 2 2 . 6 . 10 3 4 . Treads 24 | 2 2 . 6 . 9 2 3 . Leg . | . . . . . . . . . Wheel 3 | . . . . . 1 1 1 . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 34 | 1 2 1 6 1 9 3 10 1 Device 9 | . 1 . 1 . 2 . 5 . Storage 6 | 1 1 1 2 1 . . . . Processor 6 | . . . . . 2 . 3 1 Hackware . | . . . . . . . . . Protection 13 | . . . 3 . 5 3 2 . Artifact . | . . . . . . . . . Weapon 68 | 2 6 1 13 1 15 15 14 1 Energy Gun 15 | . . 1 5 . . 1 8 . Energy Cannon 1 | . . . . . . 1 . . Ballistic Gun 25 | 2 4 . 4 . 9 6 . . Ballistic Cannon 1 | . . . . . . . . 1 Launcher 15 | . 2 . 3 . 4 4 2 . Special Weapon 2 | . . . . . . . 2 . Impact Weapon 8 | . . . . 1 2 3 2 . Slashing Weapon 1 | . . . 1 . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 3 | . . . . . 1 2 . . Corrupted Parts 1 | . . . . . . 1 . . System Corruption 4 | . . . . . . 4 . . Parts Lost 37 | . 3 1 7 . 12 . 10 4 Power 6 | . 1 . . . 2 . 2 1 Propulsion 12 | . . . 2 . 4 . 4 2 Utility 11 | . . . 3 . 4 . 4 . Weapon 8 | . 2 1 2 . 2 . . 1 Highest Loss Streak 4 | . 1 1 3 . 4 . 4 4 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 93 | . 84 99 97 100 92 90 89 91 Engine 7 | . 12 14 11 11 2 6 5 7 Core 1 | . . . . . 5 2 1 . Treads 24 | . 28 28 32 33 24 18 14 14 Wheel 3 | . . . . . 5 9 6 7 Device 11 | . 1 14 10 11 9 9 21 15 Storage 9 | . 14 14 11 11 9 9 7 7 Processor 4 | . . . . . 8 9 6 15 Protection 7 | . . . 9 11 8 9 6 7 Energy Gun 5 | . . 4 15 . . 1 13 7 Ballistic Gun 12 | . 26 23 6 16 17 11 . . Impact Weapon 1 | . . . . 5 . 4 . . Naked Turns . | . . . . . . . . . Heaviest Build 118 | 11 20 29 59 99 101 107 111 118 Greatest Support 89 | 40 40 40 69 69 89 28 28 28 Greatest Overweight (x) 4 | 2 . . . 1 3 3 3 4 Average Overweight (x) 1 | . . . . . 2 3 3 3 Largest Inventory Capacity 25 | 8 10 15 20 25 25 25 25 25 Average Capacity 21 | 7 8 11 19 23 25 25 25 24 Most Carried 25 | 4 8 12 20 22 25 25 25 19 Average Carried 19 | 2 6 8 16 21 24 24 23 18 Final Capacity 25 | 8 10 15 20 25 25 25 25 5 Final Carried 25 | 4 7 12 20 22 25 25 18 5 Class Distribution -------------------- 80% | Mutant 19% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Mutant | -8/Storage Mutant | -7/Factory Mutant | -7/Waste Resources | -11 -10 -10 -9 -9 -8 -8 -7 -7 ----------- Run | Scr Mat Min Mat Min Mat Sto Fac Was Matter Collected 3943 | 153 672 140 432 52 1399 783 312 . Remotely . | . . . . . . . . . Salvage Created 6229 | 52 549 236 986 115 1721 1166 1404 . Parts 375 | 9 37 7 75 . 105 70 72 . Haulers Intercepted 10 | . . . 2 . 3 4 1 . Recyclers Shooed 2 | . . . 1 . . . 1 . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -8 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Sto Fac Was Combat Hostiles Destroyed 135 | . 16 5 29 5 27 23 30 . Melee 2 | . . . . 2 . . . . Guns 89 | . 10 5 22 1 20 13 18 . Cannons 2 | . . . . . . . 2 . AOE 39 | . 6 . 7 . 7 10 9 . Classes Destroyed 16 | 1 4 . 5 1 3 1 1 . Worker 10 | . 2 . 1 . 2 3 2 . Builder 6 | . . . 1 . 3 1 1 . Tunneler 7 | 2 1 . . . 2 . 2 . Hauler 10 | . . . 2 . 3 4 1 . Recycler 4 | . . . . . 3 . 1 . Operator 2 | . 1 . . . . . 1 . Watcher 3 | . . . 1 . 1 1 . . Swarmer 39 | . 6 . 14 . 7 3 9 . Grunt 50 | . 10 5 8 3 8 9 7 . Brawler 3 | . . . . . . 1 2 . Duelist 2 | . . . 1 . . 1 . . Sentry 27 | . . . 6 . 9 9 3 . Hunter 3 | . . . . . 2 . 1 . Programmer 8 | . . . . . . . 8 . Heavy 1 | . . . . . 1 . . . Assembled 3 | . . . . 3 . . . . Best Kill Streak 10 | 2 3 2 10 2 4 7 6 . Combat Bots Only 10 | . 3 2 10 2 4 5 6 . Max Kills in Single Turn 4 | 2 2 1 4 1 2 3 4 . Gunslinging 1 | . . . . . . . 1 . Exploded 4 | . 2 . 4 . 2 2 3 . Melee 1 | . . . . 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -8 -7 -7 -------- Run | Scr Mat Min Mat Min Mat Sto Fac Was Damage Taken 8183 | . 738 355 1301 39 2449 1226 1915 160 Core 991 | . 89 114 152 . 158 178 300 . Absorbed by Shields 200 | . . . . . . . 192 8 Regen/Repaired (Parts) 147 | . . . . . 147 . . . Core Remaining (%) 54 | 100 . 18 . 62 . 38 . . Volleys Fired 495 | 7 62 21 90 4 134 67 96 14 Largest 2 | 2 2 2 2 2 2 2 2 1 Hottest 122 | 40 40 60 96 46 53 53 122 61 Shots Fired 908 | 14 106 44 171 8 261 124 166 14 Gun 839 | 14 99 44 165 8 255 114 140 . Cannon 32 | . . . . . . . 18 14 Launcher 34 | . 7 . 6 . 6 10 5 . Special 3 | . . . . . . . 3 . Kinetic 590 | 14 99 33 53 8 255 114 . 14 Thermal 281 | . . 11 112 . . . 158 . Explosive 34 | . 7 . 6 . 6 10 5 . Electromagnetic . | . . . . . . . . . Robot Hit Streak 28 | 4 17 6 19 3 15 10 28 18 Robot Miss Streak 5 | 2 3 2 5 1 3 4 2 2 Penetration Max 1 | . . . . . 1 1 . . Secondary Targets 9 | . . 2 2 . 2 1 2 . Max Gunslinging Chain 1 | . . 1 1 . 1 1 1 . Shots Hit Robots 662 | 8 77 29 110 13 186 85 143 11 Core Hits 285 | 3 32 11 50 4 65 54 65 1 Critical Kills 1 | . . . . . 1 . . . Critical Parts Destroyed 6 | . 1 . . 2 2 1 . . Critical Strikes 23 | . 1 . . 2 3 1 15 1 Burn 15 | . . . . . . . 15 . Destroy 5 | . 1 . . . 3 1 . . Blast 1 | . . . . . . . . 1 Smash 2 | . . . . 2 . . . . Melee Attacks 50 | . . . 2 21 7 16 4 . Impact 48 | . . . . 21 7 16 4 . Slashing 2 | . . . 2 . . . . . Piercing . | . . . . . . . . . Sneak Attacks 5 | . . . . 2 1 2 . . Combat Hostiles 1 | . . . . 1 . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 14564 | 133 1221 366 1947 596 3593 2687 3527 494 Guns 9666 | 133 893 366 1499 93 3039 1386 2257 . Cannons 985 | . . . . . . . 491 494 Explosions 3124 | . 328 . 443 . 489 1108 756 . Melee 784 | . . . . 503 65 193 23 . Ramming 5 | . . . 5 . . . . . Kinetic 6837 | 133 893 284 515 93 3039 1386 . 494 Thermal 3848 | . . 82 1018 . . . 2748 . Explosive 3090 | . 328 . 409 . 489 1108 756 . Electromagnetic . | . . . . . . . . . Impact 784 | . . . . 503 65 193 23 . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 16 | . 2 2 . . 2 7 12 16 Average Corruption 2 | . 1 2 . . 2 2 3 15 Corruption Purged 5 | . . . . . . . 5 . Corruption Blocked . | . . . . . . . . . Effects 94 | . 15 13 . . 12 22 29 3 Message Errors 20 | . 4 2 . . 2 7 5 . Matter Fused 18 | . 4 2 . . 4 2 5 1 Heat Flow Errors 14 | . 1 3 . . 1 3 5 1 Energy Discharges 7 | . 1 . . . . 2 4 . Parts Rejected 1 | . . . . . . . 1 . Data Loss (minor) 11 | . 2 3 . . . 2 3 1 Data Loss (major) 9 | . 1 1 . . 3 3 1 . Misfires 5 | . . 2 . . . 1 2 . Alerts 4 | . . . . . 2 2 . . Misdirections 1 | . . . . . . . 1 . Weapon Failures 4 | . 2 . . . . . 2 . Overload Shots . | . . . . . . . . . Overflow Damage 440 | . 58 . 91 169 49 56 17 . Projectiles 14 | . . . . . . . 14 . Explosions 194 | . 58 . 91 . 24 18 3 . Melee 232 | . . . . 169 25 38 . . Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 230 | . . . 99 . 24 107 . . Shots 7 | . . . 3 . 1 3 . . Rammed 1 | . . . 1 . . . . . Targets Rammed 1 | . . . 1 . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 342 | . 107 160 342 12 243 212 268 104 Average Temperature 56 | . 13 55 92 9 39 64 41 25 Received Heat Transfer 2225 | . 360 237 273 6 711 441 197 . Effects 2 | . . . 2 . . . . . Energy Bleed 2 | . . . 2 . . . . . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 3 | . . . . . 1 2 . . Impact Corruptions 10 | . . . . 6 2 2 . . Robots Melted 1 | . . . . . . . 1 . Combat Hostiles 1 | . . . . . . . 1 . Parts Melted 25 | . . . 7 . . . 18 . Heat Transferred 8720 | . . 175 2181 . . . 6364 . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -8 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Sto Fac Was Peak Influence 763 | 10 415 182 692 342 459 763 639 213 Initial 306 | . 6 97 . 261 9 129 306 213 Average 257 | 1 244 63 278 122 215 525 307 207 Maximum Alert Level 3 | . 2 . 2 1 2 3 2 1 Low Security (%) 39 | 100 26 100 30 71 42 10 16 20 Level 1 47 | . 66 . 54 28 53 27 73 80 Level 2 10 | . 6 . 15 . 3 41 10 . Level 3 2 | . . . . . . 20 . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 30 | . 5 . 3 . 4 2 16 . Investigation 8 | . 3 . 1 . 2 . 2 . Extermination 4 | . . . . . . . 4 . Reinforcement 11 | . 2 . 2 . 2 1 4 . Assault 1 | . . . . . . 1 . . Garrison 6 | . . . . . . . 6 . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 2 | . . . . . 1 . 1 . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -8 -7 -7 --------- Run | Scr Mat Min Mat Min Mat Sto Fac Was Distress Signals 7 | . . . 3 . 1 1 2 . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 213 | . 26 6 48 7 39 38 47 2 Peak Tracking Total 8 | . 4 2 8 4 5 5 6 2 Tactical Retreats 7 | . 1 1 2 1 . 1 1 . Traps | -11 -10 -10 -9 -9 -8 -8 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Sto Fac Was Traps Triggered 17 | . 3 . 1 . 2 5 6 . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Most Traps Carried 4 | . . . . 4 4 3 3 3 Machines | -11 -10 -10 -9 -9 -8 -8 -7 -7 ---------- Run | Scr Mat Min Mat Min Mat Sto Fac Was Machines Disabled 14 | . 1 . 3 . 5 5 . . Max in Single Turn 3 | . 1 . 3 . 1 1 . . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 -7 -7 --------- Run | Scr Mat Min Mat Min Mat Sto Fac Was Machines Accessed 27 | . 5 . 7 1 7 3 4 . Terminals 18 | . 4 . 5 1 5 3 . . Fabricators . | . . . . . . . . . Repair Stations 4 | . . . . . 2 . 2 . Recycling Units 4 | . 1 . 1 . . . 2 . Scanalyzers 1 | . . . 1 . . . . . Garrison Access . | . . . . . . . . . Total Hacks 78 | . 19 . 20 2 22 8 7 . Successful 38 | . 8 . 11 1 11 6 1 . Failed 40 | . 11 . 9 1 11 2 6 . Catastrophic 8 | . 2 . . 1 3 1 1 . Database Lockouts . | . . . . . . . . . Manual 57 | . 18 . 10 2 17 3 7 . Terminals 60 | . 18 . 15 2 17 8 . . Fabricators . | . . . . . . . . . Repair Stations 8 | . . . . . 5 . 3 . Recycling Units 6 | . 1 . 1 . . . 4 . Scanalyzers 4 | . . . 4 . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 27 | . 6 . 7 1 7 6 . . Part Schematic 2 | . 2 . . . . . . . Robot Analysis 3 | . 2 . 1 . . . . . Prototype ID Bank 6 | . . . 3 . 2 1 . . Open Door 1 | . . . . . . 1 . . Branch Access Points 2 | . . . 1 . 1 . . . Terminal Index 1 | . . . . . . 1 . . Alert Level 1 | . . . . . 1 . . . Unreport Threat 1 | . . . . . 1 . . . Locate Traps 2 | . 1 . . . . 1 . . Hauler Manifests 3 | . . . 1 . 1 1 . . Zone Layout 5 | . 1 . 1 1 1 1 . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 2 | . . . . . 2 . . . Scan Component 1 | . . . . . 1 . . . Repair 1 | . . . . . 1 . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer 3 | . . . 3 . . . . . Insert Component 2 | . . . 2 . . . . . Analyze 1 | . . . 1 . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 6 | . 2 . 1 . 2 . 1 . Terminals 2 | . 1 . . . 1 . . . Track 2 | . 1 . . . 1 . . . Fabricators . | . . . . . . . . . Repair Stations 2 | . . . . . 1 . 1 . Mechanics 2 | . . . . . 1 . 1 . Recycling Units 2 | . 1 . 1 . . . . . Tunnel 2 | . 1 . 1 . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 25 | . 4 . 6 1 7 3 4 . Full Trace Events 5 | . 2 . . . 1 . 2 . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 3 | . 2 . 1 . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 1 | . . . . . 1 . . . Time 32 | . . . . . 32 . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 -7 -7 ------------ Run | Scr Mat Min Mat Min Mat Sto Fac Was Used RIF Installer . | . . . . . . . . . Robots Hacked 2 | . . . . . . . 2 . Non-combat 2 | . . . . . . . 2 . Combat . | . . . . . . . . . Robot Hacks Applied 2 | . . . . . . . 2 . find_recycling 2 | . . . . . . . 2 . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -7 -7 -------- Run | Scr Mat Min Mat Min Mat Sto Fac Was Total Allies 4 | . . . . 3 . . . 1 Largest Group 3 | . . . . 3 . . . 1 Highest-Rated Group 40 | . . . . 40 . . . 31 Highest-Rated Ally 31 | . . . . 16 . . . 31 Total Orders . | . . . . . . . . . Ally Attacks 31 | . . . . 17 . . . 14 Total Damage 454 | . . . . 201 . . . 253 Kills 3 | . . . . 3 . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -8 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Sto Fac Was Robot Analysis Total 3 | . 2 . 1 . . . . . Derelict Logs Recovered 2 | . . 1 . 1 . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -8 -7 -7 ------------- Run | Scr Mat Min Mat Min Mat Sto Fac Was Turns Passed 11066 | 112 810 876 1752 1392 2582 1358 2099 85 Spaces Moved 5607 | 54 377 494 847 614 1224 750 1213 34 Core 10 | 10 . . . . . . . . Treads 2746 | 44 377 494 847 614 370 . . . Legs . | . . . . . . . . . Wheels 2851 | . . . . . 854 750 1213 34 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 145 145 145 100 Average Speed 163 | 147 160 160 160 213 173 145 145 153 Slowest Speed 243 | 160 160 160 160 240 243 145 145 160 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 61 | 4 58 79 70 97 93 90 40 22 Regions Visited 8 Branch Regions 3 Pre-discovered Areas 3 | . 1 . 1 1 . . . . Known Exits Taken 2 | . . . 1 . 1 . . . Unknown Exits Taken 5 | 1 1 1 . 1 . 1 . . Scrap Searched 2 | . . 1 . 1 . . . . Spaces Dug 85 | . . . 41 2 5 34 3 . Terrain Destroyed 296 | . 33 . 83 2 46 102 30 . Melee 24 | . . . 2 2 5 12 3 . Projectile 2 | . . . . . 2 . . . AOE 270 | . 33 . 81 . 39 90 27 . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 -7 -7 --------- Run | Scr Mat Min Mat Min Mat Sto Fac Was Total 6638 | 71 480 537 1074 655 1466 903 1400 52 Wait 156 | . 22 16 73 9 8 . 28 . Move 5600 | 53 376 493 846 613 1223 749 1213 34 Hop . | . . . . . . . . . Pick Up 92 | 5 6 4 22 4 27 12 10 2 Fast Attach 23 | 5 2 . 2 . 6 2 6 . Attach 38 | 1 3 1 8 . 13 1 10 1 Detach 2 | . . . . . 1 . 1 . Swap 82 | . 7 2 16 2 18 21 15 1 Drop 75 | . 2 . 14 2 29 19 9 . Fire 495 | 7 62 21 90 4 134 67 96 14 Melee 50 | . . . 2 21 7 16 4 . Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush 1 | . . . 1 . . . . . Escape Stasis 24 | . . . . . . 16 8 . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: *Mat / *Min x2) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 4 exits: *Fac x2 / *Sto x2) -8/Storage -7/Factory (discovered 3 exits: [*Fac x2] / [*Low]) -7/Waste History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 15) 113 | -11/Scrapyard | Entered Materials 307 | -10/Materials | Build established: Mutant 361 | -10/Materials | Discovered new exit (range 16) 554 | -10/Materials | Discovered new exit (range 11) 695 | -10/Materials | Discovered new exit (range 10) 923 | -10/Materials | Entered Mines 1035 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1158 | -10/Mines | Discovered new exit (range 15) 1187 | -10/Mines | Core integrity fell below 50% 1562 | -10/Mines | Core integrity fell below 20% 1575 | -10/Mines | Discovered new exit (range 5) 1649 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1681 | -10/Mines | Learned Materials non-interactive machine intel 1799 | -10/Mines | Entered Materials 1799 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1800 | -9/Materials | Loaded intel: 52 non-interactive machine locations 2036 | -9/Materials | Discovered new exit (range 13) 2063 | -9/Materials | Identified exit to Mines 2389 | -9/Materials | Lost 3 parts (1n1u1w) 2848 | -9/Materials | Discovered new exit (range 13) 2893 | -9/Materials | Build established: Scavenger-Mutant 3346 | -9/Materials | Destroyed 10 combat bots 3551 | -9/Materials | Entered Mines 3596 | -9/Mines | Build established: Mutant 3604 | -9/Mines | Discovered new exit (range 7) 3629 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 3824 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 3881 | -9/Mines | Found a hidden stash of uninstalled traps 4006 | -9/Mines | Discovered new exit (range 5) 4270 | -9/Mines | Excavation squad dispatched 4270 | -9/Mines | A large section of the Mines collapsed 4520 | -9/Mines | Excavation squad dispatched 4943 | -9/Mines | Entered Materials 4943 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 4944 | -8/Materials | Identified exit to Storage 5728 | -8/Materials | Build established: Scavenger-Mutant 5911 | -8/Materials | Repaired Imp. Treads? 6010 | -8/Materials | Lost 4 parts (2n1u1w) 6333 | -8/Materials | Build established: Mutant 6356 | -8/Materials | Discovered new exit (range 15) 6967 | -8/Materials | Discovered new exit (range 10) 7026 | -8/Materials | Lost 4 parts (1n2u1w) 7084 | -8/Materials | Found Prototype Device 7378 | -8/Materials | Build established: Scavenger-Mutant 7525 | -8/Materials | Entered Storage 8070 | -8/Storage | Core integrity fell below 50% 8090 | -8/Storage | Discovered new exit (range 8) 8119 | -8/Storage | Build established: Mutant 8325 | -8/Storage | First assault squad dispatched 8883 | -8/Storage | Entered Factory 8883 | -7/Factory | Evolved 2 slots: Utility x2 9287 | -7/Factory | Discovered new exit (range 9) 9936 | -7/Factory | Discovered new exit (range 5) 9961 | -7/Factory | Garrison activated, responded to threat 10112 | -7/Factory | Discovered new exit (range 5) 10655 | -7/Factory | Garrison activated, responded to threat 10665 | -7/Factory | System corruption reached 10% 10695 | -7/Factory | Lost 4 parts (1n3u) 10818 | -7/Factory | Lost 3 parts (2n1u) 10982 | -7/Factory | Sucked down chute 10982 | -7/Factory | Entered Waste 10983 | -7/Waste | Met a frightened Derelict 10997 | -7/Waste | EMP discharged 11022 | -7/Waste | Spotted C-40 Crusher 11037 | -7/Waste | Spotted C-40 Crusher 11059 | -7/Waste | Crushed by Compactor (1 part destroyed) 11063 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 11066 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 11067 | -7/Waste | Self-destructed Last Messages --------------- 11053_ Antimatter Reactor crushed. 11053_ 4 Matter crushed. 11055_ Carbon-fiber Leg crushed. 11056_ 2 Matter crushed. 11056_ Imp. Heat Sink crushed. 11056_ 49 Matter crushed. 11059_ Adv. Treads crushed. 11060_ 3 Matter crushed. 11063_ Hvy. Gauss Cannon crushed. 11063_ Huge Storage Unit crushed. 11063_ Imp. Deuterium Engine destroyed. 11065_ Power Maul crushed. 11065_ Cold Fusion Reactor crushed. 11066_ Remote Datajack crushed. 11066_ Broken Imp. Corruption Screen crushed. 11066_ Prc. Beam Rifle crushed. 11066_ Adv. Treads crushed. 11066_ Hardlight Generator crushed. 11066_ Imp. Medium Armor Plating crushed. 11067_ System corrupted: Component data lost. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????######????????????????????? | | ???????????????????????# #????????????????????? | | ?????????############??# #????????????????????? | | ?????????# #??# #????????????????????? | | ?????????# #??# #????????????????????? | | ?????????# ####]! #????????????????????? | | ?????????# ][!!!@! #????????????????????? | | ?????????# ! &&!CC #????????????????????? | | ?????????# CCCC #????????????????????? | | ?????????# CC #????????????????????? | | ?????????# #### #????????????????????? | | ?????????# #??# #????????????????????? | | ?????????# #??# #????????????????????? | | ?????????############??#% #????????????????????? | | ???????????????????????# #????????????????????? | | ??????????????????????? #????????????????????? | | ?????????????????????? #????????????????????? | | ?????????????????????# #????????????????????? | | ?????????????????????# % #????????????????????? | | ?????????????????????### #????????????????????? | | ???????????????????????# #????????????????????? | | ???????????????????????# % #????????????????????? | | ???????????????????????# #????????????????????? | | ???????????????????????#% #????????????????????? | | ??????????????????????? ????????????????????? | | ??????????????????????? ????????????????????? | | ??????????????????????? ????????????????????? | | ??????????????????????? ?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Weapon Cycling 15 Evasion (%) 40 Targeting Accuracy 8 Target Analysis 5 Recoil Reduction 4 Authchip Count 1 Item Schematics ----------------- Lrg. Storage Unit | -10/Materials | Hacked Hcp. Storage Unit | -10/Materials | Hacked Huge Storage Unit | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SniperActiveAirjet Manual? 0 Play Time 01:13:32 Cumulative 315.3 hours Start 2022.04.09 @ 14:12:25 End 2022.04.09 @ 15:34:16 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 469 Rogue 469 Adventurer 0 Explorer 0 Win Type - Total 5 Types 3/0/1/1/0/0/0/0/0 Lore% 79 Gallery% 81 Achievement% 64 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 684eb1d4-3688-4447-9a04-d5651a4d08a2