Cogmind - Beta 9.1 @@@ ROGUE MODE // 2019.11.03 @ 14:12:19

Player: Eggking

Result: Destroyed by G-34 Mercenary with Small Laser

 Performance 
-------------
Evolutions (0)             0
Regions Visited (4)        800
Robots Destroyed (28)      140
Value Destroyed (360)      360
Prototype IDs (22)         440
Alien Tech Used (0)        0
Bonus (277)                277
              TOTAL SCORE: 2017

 Bonus
-------
Follower Combat Kills      46
Aligned with FarCom        300
Friendly Fire              -69

 Cogmind 
---------
Core Integrity             0/250
Matter                     231/300
Energy                     125/125
System Corruption          6%
Temperature                Cool (45)
Location                   -9/Mines

 Parts 
-------
Power (1)
  Light Ion Engine
Propulsion (2)
  Carbon-fiber Leg
Utility (2)
  High-capacity Storage Unit
  High-capacity Storage Unit
Weapon (2)
  Advanced Assault Cannon
Inventory (20)
  Ion Engine
  Nuclear Core
  Light Nuclear Core
  Reinforced Deuterium Engine
  Light Fission Core
  Compact Wheel
  Compact Wheel
  High-capacity Storage Unit
  High-capacity Storage Unit
  Modified TNC
  Core Shielding
  Chronowheel
  Small Laser
  YOLO Cannon
  Gauss Cannon

 Peak State 
------------
Power
  Ion Engine
Propulsion
  Aluminum Leg
  Aluminum Leg
Utility
  High-capacity Storage Unit
  High-capacity Storage Unit
Weapon
  YOLO Cannon
Inventory
  Light Ion Engine
  Nuclear Core
  Reinforced Deuterium Engine
  Light Fission Core
  Compact Wheel
  Compact Wheel
  High-capacity Storage Unit
  High-capacity Storage Unit
  Modified TNC
  Core Shielding
  Chronowheel
  Small Laser
  Assault Rifle
  Light Assault Rifle
[Rating: 29]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    High-capacity Storage Unit
  Storage                  High-capacity Storage Unit
  Processor                Signal Interpreter
Weapon                     Light Assault Rifle
  Energy Gun               Medium Laser
  Energy Cannon            YOLO Cannon
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Advanced Assault Cannon
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -10 -10 -9  
-------                    Run  | Scr Mat Min Exi Min 
Slots Evolved              .    | .   .   .   .   .   
  Power                    .    | .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   
  Utility                  .    | .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             21   | .   6   3   1   11  
  Power                    2    | .   1   .   .   1   
    Engine                 2    | .   1   .   .   1   
    Core                   .    | .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               4    | .   .   1   .   3   
    Treads                 .    | .   .   .   .   .   
    Leg                    4    | .   .   1   .   3   
    Wheel                  .    | .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  4    | .   3   .   1   .   
    Device                 .    | .   .   .   .   .   
    Storage                3    | .   2   .   1   .   
    Processor              1    | .   1   .   .   .   
    Hackware               .    | .   .   .   .   .   
    Protection             .    | .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   11   | .   2   2   .   7   
    Energy Gun             2    | .   1   .   .   1   
    Energy Cannon          2    | .   .   .   .   2   
    Ballistic Gun          5    | .   1   2   .   2   
    Ballistic Cannon       1    | .   .   .   .   1   
    Launcher               1    | .   .   .   .   1   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   
Parts Lost                 17   | .   3   3   .   11  
  Power                    2    | .   1   .   .   1   
  Propulsion               5    | .   .   1   .   4   
  Utility                  .    | .   .   .   .   .   
  Weapon                   10   | .   2   2   .   6   
  Highest Loss Streak      5    | .   1   3   .   5   
Average Slot Usage (%)     99   | .   98  99  100 98  
  Engine                   13   | .   13  14  14  13  
  Leg                      27   | .   28  27  28  28  
  Storage                  20   | .   14  14  27  28  
  Processor                7    | .   12  14  .   .   
  Energy Gun               3    | .   14  1   .   .   
  Ballistic Gun            22   | .   14  26  28  20  
  Ballistic Cannon         1    | .   .   .   .   5   
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             75   | 11  40  40  71  75  
  Greatest Support         25   | 20  20  20  20  25  
  Greatest Overweight (x)  3    | .   1   1   3   3   
  Average Overweight (x)   1    | .   .   1   2   2   
Largest Inventory Capacity 20   | .   12  12  20  20  
  Average Capacity         14   | .   8   12  19  20  
  Most Carried             18   | .   11  12  18  18  
  Average Carried          12   | .   6   11  15  16  
  Final Capacity           20   | 6   12  12  20  20  
  Final Carried            18   | 6   11  12  18  16  

 Class Distribution 
--------------------
 55% | Mutant
 44% | Hauler-Mutant

 Dominant Class 
----------------
        Mutant | -10/Materials
        Mutant | -10/Mines
 Hauler-Mutant | -10/Exiles
 Hauler-Mutant | -9/Mines

 Resources                      | -11 -10 -10 -10 -9  
-----------                Run  | Scr Mat Min Exi Min 
Matter Collected           465  | 200 68  64  .   133 
  Remotely                 .    | .   .   .   .   .   
Salvage Created            465  | .   184 144 .   137 
  Parts                    26   | .   15  8   .   3   
Haulers Intercepted        .    | .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  
-------                    Run  | Scr Mat Min Exi Min 
Combat Hostiles Destroyed  28   | .   8   3   .   17  
  Guns                     14   | .   8   3   .   3   
  Cannons                  2    | .   .   .   .   2   
  AOE                      12   | .   .   .   .   12  
Classes Destroyed          3    | .   2   .   .   1   
  Swarmer                  6    | .   6   .   .   .   
  Grunt                    7    | .   2   3   .   2   
  Assembled                15   | .   .   .   .   15  
Best Kill Streak           14   | .   5   1   .   14  
  Combat Bots Only         14   | .   5   1   .   14  
Max Kills in Single Turn   9    | .   1   1   .   9   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 9    | .   .   .   .   9   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   
--------                   Run  | Scr  Mat  Min  Exi  Min  
Damage Taken               1785 | .    481  148  .    1156 
  Core                     257  | .    58   17   .    182  
  Absorbed by Shields      .    | .    .    .    .    .    
Core Remaining (%)         100  | 100  .    .    .    .    
Volleys Fired              65   | .    28   11   .    26   
  Largest                  2    | .    2    2    .    2    
  Hottest                  100  | .    70   70   .    100  
Shots Fired                119  | .    55   21   .    43   
  Gun                      106  | .    55   21   .    30   
  Cannon                   11   | .    .    .    .    11   
  Launcher                 2    | .    .    .    .    2    
  Special                  .    | .    .    .    .    .    
  Kinetic                  75   | .    28   17   .    30   
  Thermal                  42   | .    27   4    .    11   
  Explosive                2    | .    .    .    .    2    
  Electromagnetic          .    | .    .    .    .    .    
  Robot Hit Streak         11   | .    6    11   .    9    
  Robot Miss Streak        3    | .    3    1    .    2    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        2    | .    1    1    .    .    
    Max Gunslinging Chain  1    | .    1    1    .    .    
Shots Hit Robots           78   | .    29   19   .    30   
  Core Hits                51   | .    12   10   .    29   
  Critical Hits            .    | .    .    .    .    .    
  Critical Kills           .    | .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    
Melee Attacks              .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           2178 | .    281  177  .    1720 
  Guns                     725  | .    281  171  .    273  
  Cannons                  356  | .    .    .    .    356  
  Explosions               1091 | .    .    .    .    1091 
  Melee                    .    | .    .    .    .    .    
  Ramming                  6    | .    .    6    .    .    
  Kinetic                  522  | .    92   119  .    311  
  Thermal                  1331 | .    189  52   .    1090 
  Explosive                319  | .    .    .    .    319  
  Electromagnetic          .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         6    | .    3    3    3    6    
  Average Corruption       3    | .    2    3    3    5    
  Corruption Purged        .    | .    .    .    .    .    
  Effects                  36   | .    1    11   7    17   
    Message Errors         5    | .    .    1    2    2    
    Matter Fused           8    | .    .    3    1    4    
    Heat Flow Errors       8    | .    .    3    2    3    
    Energy Discharges      8    | .    1    4    1    2    
    Data Loss (minor)      4    | .    .    .    1    3    
    Misfires               1    | .    .    .    .    1    
    Targeting Errors       2    | .    .    .    .    2    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            157  | .    .    .    .    157  
  Projectiles              56   | .    .    .    .    56   
  Explosions               101  | .    .    .    .    101  
  Melee                    .    | .    .    .    .    .    
Knockbacks                 4    | .    .    .    .    4    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  3    | .    .    .    .    3    
  Secondary                1    | .    .    .    .    1    
Self-Inflicted Damage      158  | .    .    3    .    155  
  Shots                    3    | .    .    .    .    3    
  Rammed                   1    | .    .    1    .    .    
Targets Rammed             1    | .    .    1    .    .    
  Kicked                   .    | .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        616  | .    130  245  271  616  
  Average Temperature      145  | .    46   101  115  240  
  Received Heat Transfer   454  | .    69   81   .    304  
  Effects                  12   | .    .    .    .    12   
    Shutdowns              3    | .    .    .    .    3    
    Energy Bleed           1    | .    .    .    .    1    
    Interference           3    | .    .    .    .    3    
    Matter Decay           1    | .    .    .    .    1    
    Damage (minor)         2    | .    .    .    .    2    
    Damage (major)         2    | .    .    .    .    2    
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    
  Heat Transferred         1690 | .    520  148  .    1022 
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  
-------                    Run  | Scr Mat Min Exi Min 
Peak Influence             190  | .   190 90  .   30  
  Average Influence        46   | .   105 38  .   2   
Maximum Alert Level        .    | .   .   .   .   .   
  Low Security (%)         100  | .   .   .   .   .   
  Level 1                  .    | .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          .    | .   .   .   .   .   
  Investigation            .    | .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            .    | .   .   .   .   .   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  
---------                  Run  | Scr Mat Min Exi Min 
Distress Signals           .    | .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              47   | .   14  7   .   26  
  Peak Tracking Total      20   | .   4   3   .   20  
  Tactical Retreats        3    | .   1   .   .   2   

 Traps                          | -11 -10 -10 -10 -9  
-------                    Run  | Scr Mat Min Exi Min 
Traps Triggered            2    | .   2   .   .   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  
----------                 Run  | Scr Mat Min Exi Min 
Machines Disabled          1    | .   .   1   .   .   
  Max in Single Turn       .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  
---------                  Run  | Scr Mat Min Exi Min 
Machines Accessed          3    | .   .   1   1   1   
  Terminals                1    | .   .   1   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                3    | .   .   1   1   1   
  Successful               3    | .   .   1   1   1   
  Failed                   .    | .   .   .   .   .   
    Catastrophic           .    | .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   1    | .   .   .   1   .   
  Terminals                1    | .   .   1   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             3    | .   .   1   1   1   
  Open Door                1    | .   .   .   .   1   
  Level Access Points      1    | .   .   1   .   .   
  EX-Prototype ID Bank     1    | .   .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         .    | .   .   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  
------------               Run  | Scr Mat Min Exi Min 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  
--------                   Run  | Scr Mat Min Exi Min 
Total Allies               3    | .   .   3   .   .   
  Largest Group            3    | .   .   3   2   2   
  Highest-Rated Group      40   | .   .   40  32  32  
  Highest-Rated Ally       16   | .   .   16  16  16  
Total Orders               .    | .   .   .   .   .   
Ally Attacks               20   | .   .   14  .   6   
  Total Damage             171  | .   .   123 .   48  
  Kills                    4    | .   .   4   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  
-------                    Run  | Scr Mat Min Exi Min 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11 -10 -10 -10 -9  
-------------              Run  | Scr Mat Min Exi Min 
Turns Passed               2436 | .   526 816 519 575 
Spaces Moved               1241 | 1   278 498 247 217 
  Core                     .    | .   .   .   .   .   
  Treads                   .    | .   .   .   .   .   
  Legs                     1241 | 1   278 498 247 217 
  Wheels                   .    | .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   
  Fastest Speed            120  | 120 120 150 150 180 
  Average Speed            167  | 120 138 150 207 198 
  Slowest Speed            210  | 120 150 150 210 210 
  Overloaded Moves         .    | .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   
Exploration Rate (%)       51   | 1   50  98  61  47  
  Regions Visited          4
    Branch Regions         3
  Pre-discovered Areas     1    | .   .   1   .   .   
  Known Exits Taken        2    | .   1   1   .   .   
  Unknown Exits Taken      2    | 1   .   .   1   .   
Scrap Searched             3    | .   .   2   .   1   
Spaces Dug                 .    | .   .   .   .   .   
Terrain Destroyed          31   | .   .   .   .   31  
  Melee                    .    | .   .   .   .   .   
  Projectile               3    | .   .   .   .   3   
  AOE                      28   | .   .   .   .   28  

 Actions                        | -11 -10 -10 -10 -9  
---------                  Run  | Scr Mat Min Exi Min 
Total                      1490 | .   371 549 253 317 
  Wait                     132  | .   46  31  .   55  
  Move                     1237 | .   277 497 246 217 
  Hop                      .    | .   .   .   .   .   
  Pick Up                  28   | .   10  5   6   7   
  Fast Attach              1    | .   1   .   .   .   
  Attach                   16   | .   3   3   .   10  
  Detach                   1    | .   .   .   .   1   
  Swap                     4    | .   2   .   1   1   
  Drop                     5    | .   4   1   .   .   
  Fire                     65   | .   28  11  .   26  
  Melee                    .    | .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   
  Kick                     1    | .   .   1   .   .   
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / *Min)
-10/Mines (discovered 3 exits: *Mat x2 / *Exi)
-10/Exiles
-9/Mines

 History 
---------
 Turn | Location      | Event
    1 | -11/Scrapyard | Discovered new exit (range 0)
    1 | -11/Scrapyard | Entered Materials
  315 | -10/Materials | Build established: Mutant
  369 | -10/Materials | Discovered new exit (range 4)
  378 | -10/Materials | Identified exit to Materials
  516 | -10/Materials | Discovered new exit (range 8)
  525 | -10/Materials | Identified exit to Mines
  527 | -10/Materials | Entered Mines
  666 | -10/Mines     | Lost 3 parts (1n2w)
  775 | -10/Mines     | Assisted by bots powering up and referring to "LRC-V3"
  787 | -10/Mines     | Discovered exit to Materials (range 9)
  795 | -10/Mines     | Discovered exit to Materials (range 14)
 1335 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
 1337 | -10/Mines     | Discovered new exit (range 5)
 1341 | -10/Mines     | Identified exit to Exiles
 1343 | -10/Mines     | Entered Exiles
 1343 | -10/Exiles    | Accompanied by 2 allies
 1411 | -10/Exiles    | Met 8R-AWN
 1445 | -10/Exiles    | Met EX-HEX
 1506 | -10/Exiles    | Met EX-BIN
 1529 | -10/Exiles    | Aligned with FarCom system
 1531 | -10/Exiles    | Given EX-Vault access code
 1600 | -10/Exiles    | Opened EX-Vault
 1617 | -10/Exiles    | Found YOLO Cannon
 1629 | -10/Exiles    | Found Modified TNC
 1636 | -10/Exiles    | Found Chronowheel
 1664 | -10/Exiles    | Build established: Hauler-Mutant
 1679 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
 1740 | -10/Exiles    | Met EX-DEC
 1838 | -10/Exiles    | Discovered new exit (range 14)
 1862 | -10/Exiles    | Stole three prototypes: Modified TNC, Chronowheel, YOLO Cannon
 1862 | -10/Exiles    | Entered Mines
 1862 | -9/Mines      | Accompanied by 2 allies
 1863 | -9/Mines      | Assembled infested the area
 1875 | -9/Mines      | Core integrity fell below 50%
 1877 | -9/Mines      | Met a Derelict who couldn't figure out how to use a Trap Extractor
 1922 | -9/Mines      | Destroyed 14 combat bots
 1925 | -9/Mines      | Lost 5 parts (1p2n2w)
 2217 | -9/Mines      | Core integrity fell below 20%
 2252 | -9/Mines      | Lost 4 parts (1n3w)
 2437 | -9/Mines      | Destroyed by G-34 Mercenary with Small Laser

 Last Messages 
---------------
02225_ Overheating: Matter decay (-44).
02227_ Overheating: System interference.
02227_ Adv. Assault Cannon temporarily disabled.
02227_ Acquired 48 matter.
02230_ Overheating: Lgt. Assault Rifle damaged (-6).
02234_ Power failure, Lgt. Ion Engine shutdown.
02238_ System corrupted: Matter fused (-6).
02243_ Acquired Lgt. Nuclear Core.
02245_ Acquired 46 matter.
02249_ Acquired Ion Engine.
02260_ System corrupted: Matter fused (-6).
02268_ K-01 Serf collects debris. <x5>
02299_ G-34 Mercenary knocked back.
02305_ Destroyed Sml. Laser.
02309_ System corrupted: Heat flow error (+158).
02352_ System corrupted: Component data lost.
02421_ Lgt. Assault Rifle destroyed.
02431_ G-34 Mercenary knocked back.
02433_ G-47 Trooper knocked back.
02437_ Aluminum Leg destroyed.

 Map 
-----
+----------------------------------------------------+
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|       ##        ##   #????##      #????????????    |
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| #       ##??# #?##  ###  @g    #???????????????    |
| ##   ####???# #??####?##### g  #???????????????    |
| ?##  #??????# #???????????##    #??????????????    |
| ??#  #??????# #????????????##    #?????????????    |
| ?##  ######## #?????????????#    #?????????????    |
| ##            #?????????????#    #?????????????    |
| #    #########??????????????#    #?????????????    |
| #    #??????????????????????#      ????????????    |
|     ##??????????????????????#  #####???????????    |
|    ##????????????????????????  #???????????????    |
|  ###?????????????????????????  #???????????????    |
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| ???????????????????????????????????????????????    |
| ???????????????????????????????????????????????    |
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| ??????????????????????????g????????????????????    |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Evasion (%)                40

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Exterminator
Hunted
Quick And Dirty

 Challenges 
------------
None

 Game 
------
Seed              StorageThunderShotgun
  Manual?         0
Play Time         00:20:25
  Cumulative      314.6 hours
  Start           2019.11.02 @ 22:45:38
  End             2019.11.03 @ 14:12:19
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          47
  Rogue           47
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0
Lore%             21
Gallery%          36
Achievement%      22
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: edf9b8db-889e-4408-abb6-2b0fdfc34e3c