Cogmind - Beta 15 *** ADVENTURER MODE // 2025.05.20 @ 16:22:00 Player: Jack Result: Assimilated 0b10! Performance ------------- Evolutions (9) 4500 Regions Visited (19) 3800 Robots Destroyed (118) 590 Value Destroyed (2636) 2636 Prototype IDs (28) 560 Alien Tech Used (0) 0 Bonus (11276) 11276 TOTAL SCORE: 23362 Bonus ------- High Alert Combat Kills 112 Follower Combat Kills 7 Entered Garrisons 200 Used RIF Installer 500 Aligned with FarCom 300 Met MAIN.C 5000 Used 0b10 Conduit 2000 Win 3000 Win Speed 157 Cogmind --------- Core Integrity 280/1600 Matter 39/300 Energy 98/100 System Corruption 21% Temperature Cool (0) Movement Core (50) Location 0b10 Command Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (10) -- (None) > --- UTILITY (12) ----- Improved Signal Interpreter Terrain Scan Processor Hacking Suite Improved System Shield > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Field Propulsion Array Particle Accelerator Particle Accelerator Peak State ------------ > --- POWER ------------ Light Quantum Reactor > --- PROPULSION ------- Cooled Field Propulsion Drive Field Propulsion Array Field Propulsion Array Field Propulsion Array > --- UTILITY ---------- Improved Signal Interpreter Terrain Scanner Terrain Scan Processor Particle Accelerator Particle Accelerator Hacking Suite Hacking Suite Hacking Suite Hacking Suite Hacking Suite Advanced Hacking Suite Advanced System Shield > --- WEAPON ----------- Cooled Phase Cannon Scythe > --- INVENTORY -------- Structural Scanner Long-range Missile Launcher Micro-nuke Launcher Scythe [Rating: 120] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Nuclear Core Reactor Light Quantum Reactor Propulsion Improved Cesium-ion Thruster Wheel Wheel Flight Unit Improved Cesium-ion Thruster Utility Hacking Suite Device Structural Scanner Processor Improved Signal Interpreter Hackware Hacking Suite Weapon Scythe Energy Gun Medium Laser Energy Cannon Cooled Phase Cannon Ballistic Gun Assault Rifle Launcher Micro-nuke Launcher Slashing Weapon Scythe Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 -5 -5 -4 -3 -2 -1 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Gar Fac Fac Fac Was Fac Fac Res Res Acc Com Slots Evolved 18 | . . . 2 . . . 2 2 . . 2 2 . . 2 2 2 2 . Power . | . . . . . . . . . . . . . . . . . . . . Propulsion 8 | . . . 1 . . . 1 . . . . 2 . . . 2 2 . . Utility 10 | . . . 1 . . . 1 2 . . 2 . . . 2 . . 2 . Weapon . | . . . . . . . . . . . . . . . . . . . . Parts Attached 66 | . . 4 3 . . . 2 13 . 4 8 2 . 1 8 . 6 13 2 Power 6 | . . . . . . . . 1 . . 1 . . . . . 3 1 . Engine 2 | . . . . . . . . . . . 1 . . . . . 1 . . Core 1 | . . . . . . . . 1 . . . . . . . . . . . Reactor 3 | . . . . . . . . . . . . . . . . . 2 1 . Propulsion 18 | . . 2 1 . . . . 6 . . . 2 . . 3 . . 4 . Treads . | . . . . . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . . . Wheel 2 | . . . . . . . . . . . . . . . . . . 2 . Hover . | . . . . . . . . . . . . . . . . . . . . Flight 16 | . . 2 1 . . . . 6 . . . 2 . . 3 . . 2 . Utility 30 | . . . 1 . . . 2 4 . 3 5 . . 1 5 . 3 5 1 Device 7 | . . . . . . . . 2 . . . . . . . . 1 4 . Storage . | . . . . . . . . . . . . . . . . . . . . Processor 2 | . . . . . . . 1 . . . . . . . . . . 1 . Hackware 21 | . . . 1 . . . 1 2 . 3 5 . . 1 5 . 2 . 1 Protection . | . . . . . . . . . . . . . . . . . . . . Artifact . | . . . . . . . . . . . . . . . . . . . . Weapon 12 | . . 2 1 . . . . 2 . 1 2 . . . . . . 3 1 Energy Gun 2 | . . 1 . . . . . . . . . . . . . . . . 1 Energy Cannon 1 | . . . . . . . . . . . . . . . . . . 1 . Ballistic Gun 1 | . . 1 . . . . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . Launcher 5 | . . . 1 . . . . . . 1 2 . . . . . . 1 . Special Weapon . | . . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . Slashing Weapon 2 | . . . . . . . . 1 . . . . . . . . . 1 . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . Special Melee Weapon 1 | . . . . . . . . 1 . . . . . . . . . . . Unidentified Prototypes 3 | . . . . . . . . 2 . . . . . . . . . 1 . Parts Lost 23 | . . . . . . 1 . . . . 1 . . . 2 . 5 4 10 Power 3 | . . . . . . . . . . . . . . . . . 2 1 . Propulsion 4 | . . . . . . 1 . . . . . . . . . . . 2 1 Utility 12 | . . . . . . . . . . . . . . . 2 . 2 1 7 Weapon 4 | . . . . . . . . . . . 1 . . . . . 1 . 2 Highest Loss Streak 8 | . . . . . . 1 . . . . 1 . . . 1 . 3 3 8 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . Average Backups 4 | 1 3 2 2 3 4 4 4 4 4 4 4 3 4 4 4 5 5 5 4 Power . | . . . . . . . . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . . . . . . . . Utility 1 | . . . . . 1 1 1 1 2 2 1 1 1 1 1 2 2 1 1 Weapon 2 | 1 3 2 2 3 3 3 3 2 2 1 1 2 3 3 2 3 3 3 1 Tool/Special . | . . . . . . . . . . . . . . . . . . . . Unused Backups 7 | . . . . . . . 1 1 . 2 1 . . . 2 . . . . Power 1 | . . . . . . . . . . . . . . . 1 . . . . Propulsion 2 | . . . . . . . . . . 1 1 . . . . . . . . Utility 1 | . . . . . . . . . . 1 . . . . . . . . . Weapon 3 | . . . . . . . 1 1 . . . . . . 1 . . . . Tool/Special . | . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 75 | . . 37 52 55 55 55 41 75 100 99 96 90 88 88 80 65 66 66 44 Engine 2 | . . . . . . . . . . . 4 5 5 5 4 4 1 . . Core 1 | . . . . . . . . 4 7 7 1 . . . . . . . . Flight 20 | . . 17 22 33 33 33 18 24 30 30 26 25 23 23 17 14 13 12 4 Device 4 | . . . . . . . . 6 7 6 5 5 5 5 5 4 3 4 5 Processor 5 | . . . . . . . . 7 7 7 6 5 5 5 5 4 4 6 8 Hackware 28 | . . . 8 11 11 11 14 20 30 30 39 35 35 35 36 28 33 31 22 Ballistic Gun 1 | . . 10 11 11 11 11 9 . . . . . . . . . . . . Launcher 2 | . . . . . . . . . . . 2 5 5 5 4 3 3 3 . Slashing Weapon 4 | . . . . . . . . 6 7 7 6 5 5 5 5 4 4 4 2 Special Melee Weapon 1 | . . . . . . . . 2 7 6 . . . . . . . . . Peak Build Rating 120 | . . 4 8 8 8 8 13 50 45 48 60 72 72 75 90 84 98 120 81 Average Rating 56 | . . 2 6 7 8 8 9 31 45 45 52 70 72 72 81 83 93 99 48 On Entrance 38 | . . . 4 7 8 8 7 13 45 45 46 57 72 72 75 84 84 90 62 Naked Turns 99 | . 42 57 . . . . . . . . . . . . . . . . . Heaviest Build 35 | . . 4 4 2 2 2 2 11 11 16 24 24 24 24 24 24 29 35 20 Greatest Support 55 | 3 3 8 12 12 12 12 8 24 24 24 24 38 38 38 45 45 45 55 22 Greatest Overweight (x) 6 | . . 1 . . . . . . . . . . . . . . . . 6 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 5 | 3 3 4 3 4 4 4 5 5 4 5 5 4 4 5 5 5 5 5 5 Average Carried 4 | 2 3 2 2 3 4 4 4 4 4 4 4 3 4 4 4 5 5 4 4 Final Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | 3 3 2 3 4 4 4 5 4 4 5 5 4 4 5 5 5 5 5 4 Class Distribution -------------------- 33% | Wizard-Sprinter 19% | Wizard-Mutant 18% | Hacker-Sprinter 13% | Hacker-Mutant 10% | Wizard-Scout 4% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Hacker-Mutant | -9/Materials Hacker-Mutant | -9/Mines Hacker-Mutant | -9/Exiles Hacker-Mutant | -8/Mines Hacker-Mutant | -8/Materials Hacker-Sprinter | -7/Factory Hacker-Sprinter | -7/Garrison Hacker-Sprinter | -7/Factory Wizard-Sprinter | -6/Factory Wizard-Sprinter | -5/Factory Wizard-Sprinter | -5/Waste Wizard-Sprinter | -5/Factory Wizard-Mutant | -4/Factory Wizard-Mutant | -3/Research Wizard-Mutant | -2/Research Wizard-Scout | -1/Access Wizard-Scout | -1/Command Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 -5 -5 -4 -3 -2 -1 -1 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Gar Fac Fac Fac Was Fac Fac Res Res Acc Com Matter Collected 2096 | 200 . 55 55 33 . . . 222 . 193 248 45 313 106 233 . 113 118 162 Remotely . | . . . . . . . . . . . . . . . . . . . . Salvage Created 3738 | . . 54 280 . . . . 302 . 357 519 69 571 106 594 23 229 276 358 Parts 221 | . . 4 15 . . . . 24 . 25 28 8 . 12 37 2 17 16 33 Haulers Intercepted 2 | . . . . . . . . 1 . 1 . . . . . . . . . Recyclers Shooed 8 | . . . 1 . . . . . . . 2 . . 1 2 . 2 . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 -5 -5 -4 -3 -2 -1 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Gar Fac Fac Fac Was Fac Fac Res Res Acc Com Combat Hostiles Destroyed 54 | . . 3 10 . . . . 4 . 2 7 5 4 . 5 . 2 4 8 Melee 2 | . . . . . . . . . . . . . . . . . . . 2 Guns 10 | . . 3 7 . . . . . . . . . . . . . . . . Cannons 1 | . . . . . . . . . . . . . . . . . . . 1 AOE 41 | . . . 3 . . . . 4 . 2 7 5 4 . 5 . 2 4 5 Classes Destroyed 14 | . . 1 4 . . . . 5 . . . . 1 . . . 1 2 . Worker 20 | . . . 1 . . . . 2 . 2 2 2 . 3 2 . 3 2 1 Builder 11 | . . . . . . . . 2 . 1 . . . 2 1 . 2 3 . Tunneler 4 | . . . . . . . . 1 . 2 . . . . . . 1 . . Hauler 2 | . . . . . . . . 1 . 1 . . . . . . . . . Recycler 12 | . . . 1 . . . . 1 . 2 3 . . . 4 . 1 . . Mechanic 1 | . . . . . . . . 1 . . . . . . . . . . . Operator 9 | . . . 1 . . . . 1 . 1 1 . . . 2 1 . . 2 Watcher 5 | . . . . . . . . 1 . . 2 . . 2 . . . . . Swarmer 39 | . . 3 8 . . . . 4 . 2 7 5 . . 5 . . . 5 Grunt 3 | . . . . . . . . . . . . . . . . . . 3 . Duelist 1 | . . . . . . . . . . . . . . . . . . 1 . Sentry 2 | . . . 2 . . . . . . . . . . . . . . . . Programmer 5 | . . . . . . . . . . . . . . . . . 2 . 3 Compactor 4 | . . . . . . . . . . . . . 4 . . . . . . Best Kill Streak 12 | . . 3 12 . . . . 7 . 3 5 5 4 6 7 1 2 4 5 Combat Bots Only 5 | . . 3 5 . . . . 4 . 2 4 5 4 . 5 . 2 4 5 Max Kills in Single Turn 3 | . . 1 3 . . . . 3 . 2 3 3 1 1 2 1 1 2 3 Gunslinging . | . . . . . . . . . . . . . . . . . . . . Exploded 3 | . . . 2 . . . . 2 . 2 3 3 1 . 2 . 1 2 3 Melee 1 | . . . . . . . . . . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 -5 -5 -4 -3 -2 -1 -1 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Gar Fac Fac Fac Was Fac Fac Res Res Acc Com Hostile Shots Fired 381 | . . 24 39 2 . 4 8 10 5 3 13 6 . 4 22 . 58 77 106 Missed 175 | . . 7 25 1 . 2 5 5 4 2 7 3 . 2 12 . 27 50 23 Hits 206 | . . 17 14 1 . 2 3 5 1 1 6 3 . 2 10 . 31 27 83 Projectile 206 | . . 17 14 1 . 2 3 5 1 1 6 3 . 2 10 . 31 27 83 AOE 1 | . . . . . . . . . . . . . . . . . . . 1 Critical Strikes 8 | . . . . . . 1 . . . . . . . . . . 1 . 6 Part Disruptions 1 | . . . . . . . . . . . . . . . . . . . 1 Damage Taken 3794 | . . 138 100 8 . 26 32 55 12 54 115 34 . 30 169 . 702 492 1827 Core 1714 | . . 89 32 8 . . . . 12 . 41 25 . . . . 187 75 1245 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . . Ignored by Resistances 1037 | . . 45 32 3 . 7 9 16 4 15 31 10 . 9 48 . 187 133 488 Regen/Repaired (Parts) 224 | . . . . . . . . . . . . . . . 88 36 . . 100 Core Remaining (%) 86 | 100 . 64 . . . 90 100 . . 98 95 . . 97 100 100 87 . 17 Volleys Fired 104 | . . 5 18 . . . . 9 . 2 8 3 22 3 4 . 8 9 13 Largest 2 | . . 2 2 . . . . 1 . 1 1 1 1 1 1 . 1 1 1 Hottest 120 | . . 70 70 . . . . 30 . 36 43 49 49 49 49 . 49 49 120 Shots Fired 127 | . . 10 36 . . . . 9 . 2 8 3 22 3 4 . 8 9 13 Gun 44 | . . 10 33 . . . . . . . . . . . . . . . 1 Cannon 9 | . . . . . . . . . . . . . . . . . . . 9 Launcher 74 | . . . 3 . . . . 9 . 2 8 3 22 3 4 . 8 9 3 Special . | . . . . . . . . . . . . . . . . . . . . Kinetic 23 | . . 5 18 . . . . . . . . . . . . . . . . Thermal 29 | . . 5 15 . . . . . . . . . . . . . . . 9 Explosive 74 | . . . 3 . . . . 9 . 2 8 3 22 3 4 . 8 9 3 Electromagnetic 1 | . . . . . . . . . . . . . . . . . . . 1 Robot Hit Streak 17 | . . 3 10 . . . . . . . 13 . 17 1 . . 6 1 6 Robot Miss Streak 4 | . . 2 4 . . . . . . . . . 3 1 . . 3 1 2 Penetration Max . | . . . . . . . . . . . . . . . . . . . . Secondary Targets 3 | . . 1 2 . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . 1 1 . . . . . . . . . . . . . . . . Shots Hit Robots 161 | . . 6 24 . . . . 6 . 11 18 2 14 9 13 2 18 7 31 Core Hits 136 | . . 3 16 . . . . 15 . 8 16 6 9 6 13 1 12 11 20 Critical Kills . | . . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed 1 | . . . 1 . . . . . . . . . . . . . . . . Critical Strikes 11 | . . . 2 . . . . 1 . . 2 . . . 1 . 1 . 4 Burn 1 | . . . 1 . . . . . . . . . . . . . . . . Destroy 1 | . . . 1 . . . . . . . . . . . . . . . . Sever 9 | . . . . . . . . 1 . . 2 . . . 1 . 1 . 4 Melee Attacks 383 | . . . . . . . . 29 57 32 56 10 . 34 49 8 18 29 61 Impact . | . . . . . . . . . . . . . . . . . . . . Slashing 382 | . . . . . . . . 28 57 32 56 10 . 34 49 8 18 29 61 Piercing . | . . . . . . . . . . . . . . . . . . . . Sneak Attacks 49 | . . . . . . . . 4 . 9 7 2 . 6 5 . 9 5 2 Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . Damage Inflicted 17330 | . . 72 545 . . . . 1174 . 857 1487 552 6072 609 1354 98 1487 1151 1872 Guns 358 | . . 72 286 . . . . . . . . . . . . . . . . Cannons 270 | . . . . . . . . . . . . . . . . . . . 270 Explosions 11447 | . . . 259 . . . . 816 . 124 688 408 6072 111 691 . 785 767 726 Melee 5255 | . . . . . . . . 358 . 733 799 144 . 498 663 98 702 384 876 Ramming . | . . . . . . . . . . . . . . . . . . . . Kinetic 210 | . . 48 162 . . . . . . . . . . . . . . . . Thermal 676 | . . 24 124 . . . . 242 . . . . . . . . . 16 270 Explosive 11189 | . . . 259 . . . . 574 . 124 688 408 6072 111 691 . 785 751 726 Electromagnetic . | . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . Slashing 5255 | . . . . . . . . 358 . 733 799 144 . 498 663 98 702 384 876 Piercing . | . . . . . . . . . . . . . . . . . . . . Highest Corruption 21 | . . . . . . . . 2 2 2 . . . . . 1 1 5 21 Average Corruption 4 | . . . . . . . . 1 2 2 . . . . . 1 1 5 8 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . Effects 36 | . . . . . . . . 3 3 5 . . . . . . 3 4 18 Message Errors 9 | . . . . . . . . 1 . 2 . . . . . . 1 . 5 Matter Fused 9 | . . . . . . . . 1 3 1 . . . . . . . . 4 Heat Flow Errors 5 | . . . . . . . . . . 1 . . . . . . . 1 3 Energy Discharges 6 | . . . . . . . . . . 1 . . . . . . 1 1 3 Data Loss (minor) 4 | . . . . . . . . . . . . . . . . . 1 2 1 Data Loss (major) 1 | . . . . . . . . 1 . . . . . . . . . . . Misdirections 2 | . . . . . . . . . . . . . . . . . . . 2 Overload Shots 3 | . . . . . . . . . . . . . . . . . . . 3 Overflow Damage 1174 | . . . 16 . . . . 204 . 148 196 70 6 125 71 . 149 80 109 Projectiles . | . . . . . . . . . . . . . . . . . . . . Explosions 391 | . . . 16 . . . . 122 . . 43 39 6 50 48 . 36 8 23 Melee 783 | . . . . . . . . 82 . 148 153 31 . 75 23 . 113 72 86 Knockbacks . | . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 170 | . . . . . . . . . . . . . . . 35 . 43 36 56 Shots 4 | . . . . . . . . . . . . . . . 1 . 1 1 1 Rammed . | . . . . . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . Highest Temperature 266 | . . 21 . . . 11 . 7 6 145 7 3 11 7 4 . . 266 116 Average Temperature 49 | . . 19 . . . 11 . 4 4 56 6 2 6 5 4 . . 143 45 Received Heat Transfer 219 | . . 15 9 6 . 36 9 . 9 . 9 . . 9 . . 27 18 72 Siege Activations . | . . . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Parts Melted 2 | . . 1 1 . . . . . . . . . . . . . . . . Heat Transferred 990 | . . 74 444 . . . . 200 . . . . . . . . . 50 222 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 -5 -5 -4 -3 -2 -1 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Gar Fac Fac Fac Was Fac Fac Res Res Acc Com Maximum Alert Level 2 | . . . 1 . . . . 1 1 . . . . . 1 . 1 2 2 Low Security (%) 75 | 100 100 100 85 100 . 100 100 74 94 100 100 100 100 100 50 100 71 75 . Level 1 18 | . . . 14 . . . . 25 5 . . . . . 49 . 28 8 61 Level 2 5 | . . . . . . . . . . . . . . . . . . 15 38 Level 3 . | . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . Peak Influence 547 | . 6 116 304 109 . . 13 244 209 109 114 173 160 172 276 69 241 547 516 Initial 279 | . . . 24 99 . . . . 114 94 19 . 44 79 69 64 . 102 279 Average 130 | . 1 78 110 99 . . 3 87 151 83 37 75 115 114 177 34 113 168 362 Influence Increases 4233 | . 6 166 346 30 . . 13 385 95 173 382 199 146 277 464 17 370 625 539 Destroy 0b10 Robot/C 1040 | . . 100 200 . . . . 80 . 40 140 100 . . 100 . 40 80 160 Destroy 0b10 Robot/NC 310 | . . . 15 . . . . 45 . 45 40 10 . 35 45 5 35 25 10 Destroy Leader 184 | . . 20 40 . . . . 14 . 12 24 10 . 4 10 . 10 10 30 Allied During Kill 1 | . . 1 . . . . . . . . . . . . . . . . . Successful Hack 140 | . 6 . 29 . . . 13 36 . . 6 . . 8 21 . . . 21 Select Force Hacks 50 | . . . . . . . . . . . . . . . . . . . 50 Disable Machine 153 | . . . . . . . . 90 . . . 9 . 18 9 . 9 18 . Destroy Structure 1335 | . . . 17 . . . . 75 50 31 82 70 146 122 144 12 126 312 148 Partial Spotted 150 | . . . 15 . . . . 15 . 15 45 . . . 30 . . . 30 Lose Combat Pursuer 870 | . . 45 30 30 . . . 30 45 30 45 . . 90 105 . 150 180 90 Influence Decreases 3835 | . 6 90 122 231 99 . 13 199 72 335 429 48 167 241 487 159 175 324 638 Entered New Map 1214 | . . . 52 201 99 . . . 72 115 28 . 107 51 97 79 1 94 218 Time Decay 2411 | . 6 90 70 30 . . 13 199 . 220 401 48 60 190 370 80 124 190 320 Lost Part 210 | . . . . . . . . . . . . . . . 20 . 50 40 100 Squads Dispatched 41 | . . . 1 . . . . 5 . 5 6 . . 3 10 2 2 4 3 Investigation 20 | . . . . . . . . 3 . 3 3 . . 1 6 2 . 1 1 Extermination 15 | . . . . . . . . 2 . 2 2 . . 2 2 . 1 2 2 Reinforcement 6 | . . . 1 . . . . . . . 1 . . . 2 . 1 1 . Assault . | . . . . . . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . . . . . . 1 . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 -5 -5 -4 -3 -2 -1 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Gar Fac Fac Fac Was Fac Fac Res Res Acc Com Distress Signals 13 | . . . . . . . 1 . . . . . . 1 4 . 4 2 1 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . Times Spotted 182 | . 1 6 14 2 . 4 4 9 9 7 15 1 5 11 21 1 27 29 16 Peak Tracking Total 19 | . 1 3 8 2 . 4 6 4 7 3 4 5 5 5 8 1 19 11 6 Tactical Retreats 30 | . . 2 1 1 . . . 1 2 1 3 . . 3 4 . 5 4 3 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 -5 -5 -4 -3 -2 -1 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Gar Fac Fac Fac Was Fac Fac Res Res Acc Com Traps Triggered 9 | . . . . . . . . 1 1 3 1 1 . . 1 . . 1 . Indirectly . | . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 -5 -5 -4 -3 -2 -1 -1 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Gar Fac Fac Fac Was Fac Fac Res Res Acc Com Machines Disabled 17 | . . . . . . . . 10 . . . 1 . 2 1 . 1 2 . Max in Single Turn 10 | . . . . . . . . 10 . . . 1 . 1 1 . 1 1 . Garrison Access 12 | . . . . . . . . . . 1 4 . . 1 3 1 1 1 . Phase Generator 1 | . . . . . . . . . . . . . . . . . . . 1 Energy Cycler 1 | . . . . . . . . . . . . . . . . . . 1 . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . Machines Sabotaged 1 | . . . . . . . . . . . . . . . . . . . 1 Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 -5 -5 -4 -3 -2 -1 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Gar Fac Fac Fac Was Fac Fac Res Res Acc Com Machines Accessed 76 | . 1 . 3 . 1 . 1 10 . 8 18 1 . 3 16 4 3 3 4 Terminals 40 | . 1 . 3 . . . 1 5 . 3 9 1 . 2 8 2 2 1 2 Fabricators 16 | . . . . . . . . 3 . 3 5 . . . 4 . . 1 . Repair Stations 3 | . . . . . . . . . . . . . . . 1 1 . . 1 Recycling Units 1 | . . . . . . . . . . . . . . . . . . . 1 Scanalyzers . | . . . . . . . . . . . . . . . . . . . . Garrison Access 15 | . . . . . . . . 2 . 2 4 . . 1 3 1 1 1 . Total Hacks 161 | . 1 . 6 . 1 . 4 21 . 19 31 2 . 6 41 11 3 5 10 Successful 126 | . 1 . 3 . 1 . 2 12 . 16 29 2 . 3 35 6 3 5 8 Failed 35 | . . . 3 . . . 2 9 . 3 2 . . 3 6 5 . . 2 Catastrophic . | . . . . . . . . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . Manual 83 | . 1 . 6 . 1 . 4 5 . 7 19 2 . 5 18 7 2 1 5 Terminals 80 | . 1 . 6 . . . 4 9 . 5 14 2 . 5 19 7 2 1 5 Fabricators 50 | . . . . . . . . 10 . 11 13 . . . 13 . . 3 . Repair Stations 11 | . . . . . . . . . . . . . . . 6 3 . . 2 Recycling Units 3 | . . . . . . . . . . . . . . . . . . . 3 Scanalyzers . | . . . . . . . . . . . . . . . . . . . . Garrison Access 16 | . . . . . . . . 2 . 3 4 . . 1 3 1 1 1 . Terminal Hacks 41 | . 1 . 2 . 1 . 2 3 . 2 7 1 . 2 13 3 2 1 1 Part Schematic 5 | . . . . . . . 1 . . . 2 . . . 2 . . . . Level Access Points 6 | . . . . . . . 1 . . . 1 . . 1 1 1 1 . . Branch Access Points 4 | . 1 . 2 . . . . . . . . . . . . . . 1 . Machine Index 7 | . . . . . . . . 1 . . 1 1 . 1 1 1 1 . . Terminal Index 1 | . . . . . . . . . . 1 . . . . . . . . . Fabricator Index 1 | . . . . . . . . 1 . . . . . . . . . . . Locate Traps 1 | . . . . . . . . . . . . . . . 1 . . . . Recall Investigation 8 | . . . . . . . . . . . 1 . . . 6 1 . . . Recall Extermination 6 | . . . . . . . . 1 . 1 2 . . . 1 . . . 1 Recall Reinforcements 1 | . . . . . . . . . . . . . . . 1 . . . . Proto ID Catalog 1 | . . . . . 1 . . . . . . . . . . . . . . Fabricator Hacks 29 | . . . . . . . . 4 . 7 7 . . . 9 . . 2 . Network Status 1 | . . . . . . . . . . 1 . . . . . . . . . Load Schematic 19 | . . . . . . . . 3 . 4 5 . . . 6 . . 1 . Build 9 | . . . . . . . . 1 . 2 2 . . . 3 . . 1 . Repair Station Hacks 10 | . . . . . . . . . . . . . . . 6 2 . . 2 Scan Component 5 | . . . . . . . . . . . . . . . 3 1 . . 1 Repair 5 | . . . . . . . . . . . . . . . 3 1 . . 1 Recycling Unit Hacks 3 | . . . . . . . . . . . . . . . . . . . 3 Recycle Component 1 | . . . . . . . . . . . . . . . . . . . 1 Process 1 | . . . . . . . . . . . . . . . . . . . 1 Retrieve Matter 1 | . . . . . . . . . . . . . . . . . . . 1 Scanalyzer . | . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 16 | . . . . . . . . 2 . 3 4 . . 1 3 1 1 1 . Unlock Access 2 | . . . . . . . . 2 . . . . . . . . . . . Seal Access 12 | . . . . . . . . . . 1 4 . . 1 3 1 1 1 . Coupler Status 2 | . . . . . . . . . . 2 . . . . . . . . . Unauthorized Hacks 27 | . . . 1 . . . . 3 . 4 11 1 . . 4 . . 1 2 Terminals 13 | . . . 1 . . . . 3 . 1 5 1 . . . . . . 2 Assimilate 4 | . . . 1 . . . . 2 . . . . . . . . . . 1 Botnet 6 | . . . . . . . . . . . 5 1 . . . . . . . Operators 2 | . . . . . . . . 1 . 1 . . . . . . . . . Sabotage 1 | . . . . . . . . . . . . . . . . . . . 1 Fabricators 14 | . . . . . . . . . . 3 6 . . . 4 . . 1 . Prioritize 4 | . . . . . . . . . . 1 1 . . . 1 . . 1 . Fabnet 3 | . . . . . . . . . . . 3 . . . . . . . . Recompile 7 | . . . . . . . . . . 2 2 . . . 3 . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 5 | . . . . . . . . . . 1 1 . . . 1 1 . . 1 Used 4 | . . . . . . . . . . . 1 . . . 1 1 . . 1 Hacking Detections 40 | . . . 2 . . . 1 6 . 1 10 1 . 2 9 2 1 1 4 Full Trace Events 11 | . . . 1 . . . . 3 . . 1 . . 1 2 2 . 1 . Feedback Events 3 | . . . . . . . . 1 . . . . . . 1 1 . . . Corruption 2 | . . . . . . . . 1 . . . . . . . 1 . . . Hackware Fried 1 | . . . . . . . . . . . . . . . 1 . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 5 | . . . . . . . 1 . . . 2 . . . 2 . . . . Parts Built 9 | . . . . . . . . 1 . 2 2 . . . 3 . . 1 . Authchips 7 | . . . . . . . . . . 2 2 . . . 3 . . . . Time 208 | . . . . . . . . 36 . 24 36 . . . 93 . . 19 . Total Part Build Rating 50 | . . . . . . . . 3 . 6 13 . . . 21 . . 7 . Parts Repaired 5 | . . . . . . . . . . . . . . . 3 1 . . 1 Time 121 | . . . . . . . . . . . . . . . 81 20 . . 20 Parts Recycled 1 | . . . . . . . . . . . . . . . . . . . 1 Recycled Matter 19 | . . . . . . . . . . . . . . . . . . . 19 Retrieved Matter 19 | . . . . . . . . . . . . . . . . . . . 19 Retrieved Components . | . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 -5 -5 -4 -3 -2 -1 -1 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Fac Gar Fac Fac Fac Was Fac Fac Res Res Acc Com Used RIF Installer 1 | . . . . . . . . . 1 . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % 9 | . . . . . . . . . . . . 9 9 9 3 . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 -5 -5 -4 -3 -2 -1 -1 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Gar Fac Fac Fac Was Fac Fac Res Res Acc Com Total Allies 3 | . . 1 . . . . . 1 . . . . . . . . . . 1 Largest Group 1 | . . 1 . . . . . . . . . . . . . . . . . Highest-Rated Group 31 | . . 31 . . . . . . . . . . . . . . . . . Highest-Rated Ally 31 | . . 31 . . . . . . . . . . . . . . . . . Total Orders 2 | . . . . . . . . 1 . . . . . . . . . . 1 STAY 2 | . . . . . . . . 1 . . . . . . . . . . 1 Ally Attacks 4 | . . 4 . . . . . . . . . . . . . . . . . Total Damage 63 | . . 63 . . . . . . . . . . . . . . . . . Kills 2 | . . 2 . . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 -5 -5 -4 -3 -2 -1 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Gar Fac Fac Fac Was Fac Fac Res Res Acc Com Active Infowar (turns) 4571 | . . . . . . . . 512 233 429 961 178 122 391 750 168 262 222 343 Sensors 2 | . . . . . . . . 2 . . . . . . . . . . . Terrain 565 | . . . . . . . . . . . . . . . . . . 222 343 Structural 4555 | . . . . . . . . 510 233 429 961 178 122 391 750 168 262 209 342 Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 2 | . . 1 . 1 . . . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 -5 -5 -4 -3 -2 -1 -1 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Gar Fac Fac Fac Was Fac Fac Res Res Acc Com Turns Passed 5816 | 26 42 207 148 74 72 4 63 547 233 444 968 178 122 391 750 168 336 397 646 Spaces Moved 11500 | 45 83 453 242 213 207 11 156 1180 312 1135 2190 522 268 1062 1247 251 705 650 568 Core 386 | 45 83 114 . . . . . . . . . . . . . . . . 144 Treads . | . . . . . . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . Flight 11114 | . . 339 242 213 207 11 156 1180 312 1135 2190 522 268 1062 1247 251 705 650 424 Fastest Speed 25 | 50 50 37 34 34 34 34 37 26 27 27 27 25 28 28 28 34 34 28 37 Average Speed 31 | 50 50 40 36 34 34 34 37 30 27 27 27 26 28 28 31 34 34 33 44 Slowest Speed 350 | 50 50 100 37 34 34 37 37 37 27 27 27 30 28 28 34 34 40 44 350 Overloaded Moves 27 | . . . . . . . . . . . . . . . . . . 27 . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . Robots Hopped 36 | . . 5 2 2 . . . . . . 3 . . 1 5 . 7 6 5 Potential Cave-ins 13 | . . . . . . . . . . . . . . . . . . . 13 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 33 | 3 23 91 23 45 61 7 18 40 41 35 47 17 83 37 36 7 20 16 17 Regions Visited 19 Branch Regions 5 Pre-discovered Areas 1 | . . . . 1 . . . . . . . . . . . . . . . Known Exits Taken 11 | . 1 . 1 . . . 1 1 . 1 1 . . 1 1 1 1 1 . Unknown Exits Taken 5 | 1 . 1 . 1 1 1 . . . . . . . . . . . . . Scrap Searched 2 | . . 1 . 1 . . . . . . . . . . . . . . . Spaces Dug 249 | . . . . . . . . 21 30 20 38 8 . 25 33 6 5 41 22 Terrain Destroyed 964 | . . . 18 . . . . 79 30 39 87 37 197 61 123 6 65 153 69 Melee 222 | . . . . . . . . 21 30 20 38 8 . 25 33 6 5 16 20 Projectile 2 | . . . . . . . . . . . . . . . . . . . 2 AOE 740 | . . . 18 . . . . 58 . 19 49 29 197 36 90 . 60 137 47 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 -5 -5 -4 -3 -2 -1 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Gar Fac Fac Fac Was Fac Fac Res Res Acc Com Total 12968 | 47 82 458 262 211 207 10 160 1315 374 1223 2472 543 292 1099 1522 320 752 764 855 Wait 833 | . . 1 . . 1 . . 67 . 30 195 1 3 . 204 61 22 60 188 Move 11417 | 44 82 442 237 208 206 10 155 1180 311 1134 2184 522 267 1059 1236 250 692 638 560 Hop 30 | . . 5 2 2 . . . . . . 2 . . 1 5 . 5 5 3 Pick Up 35 | 3 . 1 . 1 . . 2 4 . 7 6 1 . 1 6 . . . 3 Fast Attach 46 | . . 2 3 . . . 2 7 . 2 2 2 . . 8 1 5 9 3 Attach 32 | . . 2 . . . . . 5 . 3 8 1 . . 3 . . 1 9 Detach 15 | . . . 1 . . . . 1 . . 3 . . . . . . 2 8 Swap 18 | . . . . . . . . 5 . 1 3 . . 1 . . 1 6 1 Drop 43 | . . . 1 . . . 1 8 . 6 5 3 . . 7 . 1 5 6 Fire 104 | . . 5 18 . . . . 9 . 2 8 3 22 3 4 . 8 9 13 Melee 383 | . . . . . . . . 29 57 32 56 10 . 34 49 8 18 29 61 Ram . | . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . Escape Stasis 12 | . . . . . . . . . 6 6 . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Min x2) -10/Mines -9/Materials (discovered 2 exits: *Min x2) -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines -8/Materials (discovered 4 exits: *Fac x3 / [*Sto]) -7/Factory (discovered 4 exits: *Fac / *Low / Gar / Gar) -7/Garrison -7/Factory -6/Factory (discovered 4 exits: *Fac x4) -5/Factory -5/Waste -5/Factory (discovered 4 exits: *Fac x4) -4/Factory (discovered 5 exits: *Res x4 / [*Upp]) -3/Research (discovered 3 exits: *Res x3) -2/Research (discovered 3 exits: *Acc x3) -1/Access -1/Command 0b10 Command History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 15) 27 | -11/Scrapyard | Entered Materials 33 | -10/Materials | Identified exit to Mines 69 | -10/Materials | Entered Mines 72 | -10/Mines | Received a Mining Laser from a helpful Derelict 85 | -10/Mines | Met a Derelict bent on vengeance 258 | -10/Mines | Learned Materials terminal intel 274 | -10/Mines | Discovered new exit (range 4) 276 | -10/Mines | Entered Materials 276 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 277 | -9/Materials | Loaded intel: 12 terminal locations 326 | -9/Materials | Identified exit to Mines 424 | -9/Materials | Entered Mines 434 | -9/Mines | Discovered new exit (range 6) 451 | -9/Mines | Learned location of Storage (-8) 459 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 468 | -9/Mines | Found Prototype Device 496 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 496 | -9/Mines | Discovered new exit (range 5) 498 | -9/Mines | Entered Exiles 504 | -9/Exiles | Discovered new exit (range 15) 508 | -9/Exiles | Met 8R-AWN 512 | -9/Exiles | Met EX-HEX 522 | -9/Exiles | Met EX-BIN 526 | -9/Exiles | Aligned with FarCom system 526 | -9/Exiles | Given EX-Vault access code 535 | -9/Exiles | Opened EX-Vault 545 | -9/Exiles | Warned to stay clear of 0b10 Research branches 554 | -9/Exiles | Met EX-DEC 566 | -9/Exiles | Discovered new exit (range 11) 570 | -9/Exiles | Entered Mines 572 | -8/Mines | Discovered new exit (range 6) 574 | -8/Mines | Entered Materials 574 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 603 | -8/Materials | Identified exit to Factory 614 | -8/Materials | Build established: Hacker-Mutant 617 | -8/Materials | Discovered new exit (range 11) 637 | -8/Materials | Entered Factory 637 | -7/Factory | Evolved 2 slots: Utility x2 709 | -7/Factory | Identified exit to Garrison 799 | -7/Factory | Discovered new exit (range 15) 897 | -7/Factory | Fabricated Hacking Suite (x1) 913 | -7/Factory | Discovered new exit (range 8) 914 | -7/Factory | Identified exit to Lower Caves 1118 | -7/Factory | Build established: Hacker-Sprinter 1121 | -7/Factory | Identified Exp. Sensor Array 1184 | -7/Factory | Identified exit to Garrison 1184 | -7/Factory | Entered Garrison 1274 | -7/Garrison | Installed Relay Interface Framework 1356 | -7/Garrison | Triggered checkpoint 1402 | -7/Garrison | Triggered checkpoint 1415 | -7/Garrison | Discovered new exit (range 10) 1417 | -7/Garrison | Identified exit to Factory 1417 | -7/Garrison | Entered Factory 1581 | -7/Factory | Discovered new exit (range 6) 1829 | -7/Factory | Fabricated Hacking Suite (x1) 1842 | -7/Factory | Fabricated Hacking Suite (x1) 1861 | -7/Factory | Identified exit to Factory 1861 | -7/Factory | Entered another Factory area 1861 | -6/Factory | Evolved 2 slots: Utility x2 2164 | -6/Factory | Build established: Wizard-Sprinter 2343 | -6/Factory | Discovered new exit (range 5) 2345 | -6/Factory | Identified exit to Factory 2489 | -6/Factory | Fabricated Micro-nuke Launcher (x1) 2620 | -6/Factory | Fabricated Nuclear Pulse Array (x1) 2829 | -6/Factory | Entered another Factory area 2829 | -5/Factory | Evolved 2 slots: Propulsion x2 2927 | -5/Factory | Discovered new exit (range 14) 3007 | -5/Factory | Sucked down chute 3007 | -5/Factory | Entered Waste 3015 | -5/Waste | Spotted C-40 Crusher 3018 | -5/Waste | Spotted C-40 Crusher 3023 | -5/Waste | Spotted C-40 Crusher 3026 | -5/Waste | Spotted C-40 Crusher 3031 | -5/Waste | Destroyed C-40 Crusher 3032 | -5/Waste | Spotted C-40 Crusher 3042 | -5/Waste | Destroyed C-40 Crusher 3049 | -5/Waste | Destroyed C-40 Crusher 3051 | -5/Waste | Destroyed C-40 Crusher 3053 | -5/Waste | Spotted C-40 Crusher 3107 | -5/Waste | Discovered new exit (range 15) 3129 | -5/Waste | Identified exit to Factory 3129 | -5/Waste | Entered Factory 3378 | -5/Factory | Discovered new exit (range 13) 3452 | -5/Factory | Identified exit to Factory 3520 | -5/Factory | Entered another Factory area 3520 | -4/Factory | Evolved 2 slots: Utility x2 3604 | -4/Factory | Discovered new exit (range 16) 3664 | -4/Factory | Repaired Micro-nuke Launcher 3691 | -4/Factory | Repaired Imp. Deuterium Engine 3720 | -4/Factory | Repaired Nuclear Pulse Array 3892 | -4/Factory | Fabricated Cld. Phase Cannon (x1) 3999 | -4/Factory | Hacking Suite fried by hacking feedback 4074 | -4/Factory | Fabricated Particle Accelerator (x1) 4110 | -4/Factory | Fabricated Particle Accelerator (x1) 4118 | -4/Factory | Build established: Wizard-Mutant 4160 | -4/Factory | Identified exit to Research 4270 | -4/Factory | Entered Research 4270 | -3/Research | Evolved 2 slots: Propulsion x2 4280 | -3/Research | Identified exit to Research 4403 | -3/Research | Repaired Micro-nuke Launcher 4438 | -3/Research | Entered another Research area 4438 | -2/Research | Evolved 2 slots: Propulsion x2 4463 | -2/Research | Identified exit to Access 4759 | -2/Research | Spotted B-90 Cyclops 4774 | -2/Research | Entered Access 4774 | -1/Access | Evolved 2 slots: Utility x2 4789 | -1/Access | Lost 3 parts (1p1u1w) 4798 | -1/Access | Fabricated Micro-nuke Launcher (x1) 4926 | -1/Access | Identified exit to Command 5019 | -1/Access | Energy Cycler disabled 5041 | -1/Access | Spotted B-99 Colossus 5171 | -1/Access | Entered Command 5190 | -1/Command | Lost 3 parts (1p2n) 5203 | -1/Command | Repaired Field Propulsion Array 5256 | -1/Command | Build established: Wizard-Scout 5281 | -1/Command | Phase Generator disabled 5567 | -1/Command | System corruption reached 10% 5650 | -1/Command | Lost 8 parts (1n6u1w) 5673 | -1/Command | Met MAIN.C 5723 | -1/Command | Core integrity fell below 50% 5798 | -1/Command | Spotted M Guard 5798 | -1/Command | Spotted M Guard 5798 | -1/Command | Spotted Combat Programmer 5798 | -1/Command | Spotted Combat Programmer 5813 | -1/Command | Core integrity fell below 20% 5817 | -1/Command | Interfaced with 0b10 Conduit 5817 | *** | Assimilated 0b10! Last Messages --------------- And time is critical! The Sigix have likely already wiped humanity clean from the universe, and I will not let them do the same to me. You can still make a valuable contribution to your creator by offering up the wealth of secrets your systems must hold by now. So if you wouldn't mind, it's time to surrender. System corrupted: Energy discharge (-31). The unstable cave ceiling collapses. RBPS8 D HDK<CCJEYNJMPUCUF/MEFU P-80 Master destroyed. The unstable cave ceiling collapses. 67 Matter crushed. Dropped Cld. Phase Cannon. The unstable cave ceiling collapses. Adv. Remote Datajack crushed. System corrupted: Matter fused (-5). <x2> Door Terminal disabled. Penetrated by EMDS Slug. EMDS Slug penetrates Reinforced Barrier. Interfacing with system... Overriding active MAIN.C lock. Map ----- +----------------------------------------------------+ | ############################################# | | ############################################# | | ############################################# | | ############################################# | | ##+############################################### | | # ############################################## | | # ############################################## | | ############################################## | | # ############################################## | | # ############################################## | | ############################################# | | ############################################# | | " ############################################# | | ############################################# | | #########""""""" """" ############### | | # ##########"" "" ############### | | # # #####""""" "" ############### | | # # #####""""""""""" + | | # # #####" " """ + | | # #####"" """""" + p | | + #####"" """""" ############### | | # ##### " """""" ############### | | + ##### " "" ############### | | # ##### " " ""############### | | # #####""""""""" """""""############### | | ##########"" @"""""""""############### | | ########## """""""""""############### | | ########## " " " " ############### | | ########## " " " " ############### | | """ " " " """" " ############### | | """ """ " " """" ############### | | """ " " " " ############### | | ##### """""""""" " ############### | | ##### " """ " """"""""############### | | ##### """ " " " ############### | | ######################################### | | ######################################### | | ######################################### | | ######################################### | | ######################################### | | ######################################### | | ######################################### | | ################################################## | | # ######################################### | | # ######################################### | | # ######################################### | | # ######################################### | | # ######################################### | | + "######################################### | | # ""######################################### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 52 Energy Generation 25 Energy Capacity 350 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 14 Terrain Scan Density 85 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 65 Particle Charging 30 Offensive Hacking 94 Defensive Hacking 26 Authchip Count 2 Item Schematics ----------------- Hacking Suite | -8/Materials | Hacked Nuclear Pulse Array | -6/Factory | Hacked Micro-nuke Launcher | -6/Factory | Hacked Cld. Phase Cannon | -4/Factory | Hacked Particle Accelerator | -4/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Hacking Suite | x1 | -7/Factory Hacking Suite | x1 | -7/Factory | Authchip Hacking Suite | x1 | -7/Factory | Authchip Micro-nuke Launcher | x1 | -6/Factory | Authchip Nuclear Pulse Array | x1 | -6/Factory | Authchip Cld. Phase Cannon | x1 | -4/Factory | Authchip Particle Accelerator | x1 | -4/Factory | Authchip Particle Accelerator | x1 | -4/Factory | Authchip Micro-nuke Launcher | x1 | -1/Access Repaired ---------- Micro-nuke Launcher | 66% | -4/Factory Imp. Deuterium Engine | 63% | -4/Factory Nuclear Pulse Array | 78% | -4/Factory Micro-nuke Launcher | 65% | -3/Research Field Propulsion Array | 28% | -1/Command Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PhysicsMicroCleaver Manual? 0 Play Time 01:31:29 Cumulative 176.2 hours Start 2025.05.20 @ 14:45:39 End 2025.05.20 @ 16:22:00 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 176 Rogue 18 Adventurer 147 Explorer 11 Win Type 4 Total 44 Types 12/0/13/2/7/0/4/1/0/5 Lore% 47 Gallery% 46 Achievement% 67 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 12/Smallcaps Map View 83x54 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 3b00bc21-0832-472a-b96f-f2bd6bbff680