Cogmind - Beta 15 *** ADVENTURER MODE // 2025.05.20 @ 16:22:00

Player: Jack

Result: Assimilated 0b10!

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (19)       3800
Robots Destroyed (118)     590
Value Destroyed (2636)     2636
Prototype IDs (28)         560
Alien Tech Used (0)        0
Bonus (11276)              11276
              TOTAL SCORE: 23362

 Bonus
-------
High Alert Combat Kills    112
Follower Combat Kills      7
Entered Garrisons          200
Used RIF Installer         500
Aligned with FarCom        300
Met MAIN.C                 5000
Used 0b10 Conduit          2000
Win                        3000
Win Speed                  157

 Cogmind 
---------
Core Integrity             280/1600
Matter                     39/300
Energy                     98/100
System Corruption          21%
Temperature                Cool (0)
Movement                   Core (50)
Location                   0b10 Command

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (10) --
               (None)
>          --- UTILITY (12) -----
  Improved Signal Interpreter
           Terrain Scan Processor
           Hacking Suite
  Improved System Shield
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (5) ----
           Field Propulsion Array
           Particle Accelerator
           Particle Accelerator

 Peak State 
------------
>            --- POWER ------------
       Light Quantum Reactor
>            --- PROPULSION -------
      Cooled Field Propulsion Drive
             Field Propulsion Array
             Field Propulsion Array
             Field Propulsion Array
>            --- UTILITY ----------
    Improved Signal Interpreter
             Terrain Scanner
             Terrain Scan Processor
             Particle Accelerator
             Particle Accelerator
             Hacking Suite
             Hacking Suite
             Hacking Suite
             Hacking Suite
             Hacking Suite
    Advanced Hacking Suite
    Advanced System Shield
>            --- WEAPON -----------
      Cooled Phase Cannon
             Scythe
>            --- INVENTORY --------
             Structural Scanner
  Long-range Missile Launcher
             Micro-nuke Launcher
             Scythe
[Rating: 120]

 Favorites 
-----------
Power                      Improved Deuterium Engine
  Engine                   Improved Deuterium Engine
  Power Core               Nuclear Core
  Reactor                  Light Quantum Reactor
Propulsion                 Improved Cesium-ion Thruster
  Wheel                    Wheel
  Flight Unit              Improved Cesium-ion Thruster
Utility                    Hacking Suite
  Device                   Structural Scanner
  Processor                Improved Signal Interpreter
  Hackware                 Hacking Suite
Weapon                     Scythe
  Energy Gun               Medium Laser
  Energy Cannon            Cooled Phase Cannon
  Ballistic Gun            Assault Rifle
  Launcher                 Micro-nuke Launcher
  Slashing Weapon          Scythe
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  -5  -5  -5  -4  -3  -2  -1  -1  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Gar Fac Fac Fac Was Fac Fac Res Res Acc Com 
Slots Evolved              18   | .   .   .   2   .   .   .   2   2   .   .   2   2   .   .   2   2   2   2   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               8    | .   .   .   1   .   .   .   1   .   .   .   .   2   .   .   .   2   2   .   .   
  Utility                  10   | .   .   .   1   .   .   .   1   2   .   .   2   .   .   .   2   .   .   2   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             66   | .   .   4   3   .   .   .   2   13  .   4   8   2   .   1   8   .   6   13  2   
  Power                    6    | .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   3   1   .   
    Engine                 2    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   
    Core                   1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
    Reactor                3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   1   .   
  Propulsion               18   | .   .   2   1   .   .   .   .   6   .   .   .   2   .   .   3   .   .   4   .   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 16   | .   .   2   1   .   .   .   .   6   .   .   .   2   .   .   3   .   .   2   .   
  Utility                  30   | .   .   .   1   .   .   .   2   4   .   3   5   .   .   1   5   .   3   5   1   
    Device                 7    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   1   4   .   
    Storage                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Processor              2    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   
    Hackware               21   | .   .   .   1   .   .   .   1   2   .   3   5   .   .   1   5   .   2   .   1   
    Protection             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   12   | .   .   2   1   .   .   .   .   2   .   1   2   .   .   .   .   .   .   3   1   
    Energy Gun             2    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Energy Cannon          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
    Ballistic Gun          1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               5    | .   .   .   1   .   .   .   .   .   .   1   2   .   .   .   .   .   .   1   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        2    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  3    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   1   .   
Parts Lost                 23   | .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   2   .   5   4   10  
  Power                    3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   1   .   
  Propulsion               4    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   2   1   
  Utility                  12   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   2   1   7   
  Weapon                   4    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   2   
  Highest Loss Streak      8    | .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   1   .   3   3   8   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Backups            4    | 1   3   2   2   3   4   4   4   4   4   4   4   3   4   4   4   5   5   5   4   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  1    | .   .   .   .   .   1   1   1   1   2   2   1   1   1   1   1   2   2   1   1   
  Weapon                   2    | 1   3   2   2   3   3   3   3   2   2   1   1   2   3   3   2   3   3   3   1   
  Tool/Special             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unused Backups             7    | .   .   .   .   .   .   .   1   1   .   2   1   .   .   .   2   .   .   .   .   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   
  Utility                  1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Weapon                   3    | .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   1   .   .   .   .   
  Tool/Special             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     75   | .   .   37  52  55  55  55  41  75  100 99  96  90  88  88  80  65  66  66  44  
  Engine                   2    | .   .   .   .   .   .   .   .   .   .   .   4   5   5   5   4   4   1   .   .   
  Core                     1    | .   .   .   .   .   .   .   .   4   7   7   1   .   .   .   .   .   .   .   .   
  Flight                   20   | .   .   17  22  33  33  33  18  24  30  30  26  25  23  23  17  14  13  12  4   
  Device                   4    | .   .   .   .   .   .   .   .   6   7   6   5   5   5   5   5   4   3   4   5   
  Processor                5    | .   .   .   .   .   .   .   .   7   7   7   6   5   5   5   5   4   4   6   8   
  Hackware                 28   | .   .   .   8   11  11  11  14  20  30  30  39  35  35  35  36  28  33  31  22  
  Ballistic Gun            1    | .   .   10  11  11  11  11  9   .   .   .   .   .   .   .   .   .   .   .   .   
  Launcher                 2    | .   .   .   .   .   .   .   .   .   .   .   2   5   5   5   4   3   3   3   .   
  Slashing Weapon          4    | .   .   .   .   .   .   .   .   6   7   7   6   5   5   5   5   4   4   4   2   
  Special Melee Weapon     1    | .   .   .   .   .   .   .   .   2   7   6   .   .   .   .   .   .   .   .   .   
Peak Build Rating          120  | .   .   4   8   8   8   8   13  50  45  48  60  72  72  75  90  84  98  120 81  
  Average Rating           56   | .   .   2   6   7   8   8   9   31  45  45  52  70  72  72  81  83  93  99  48  
  On Entrance              38   | .   .   .   4   7   8   8   7   13  45  45  46  57  72  72  75  84  84  90  62  
Naked Turns                99   | .   42  57  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             35   | .   .   4   4   2   2   2   2   11  11  16  24  24  24  24  24  24  29  35  20  
  Greatest Support         55   | 3   3   8   12  12  12  12  8   24  24  24  24  38  38  38  45  45  45  55  22  
  Greatest Overweight (x)  6    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 5    | 5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   
  Average Capacity         5    | 5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   
  Most Carried             5    | 3   3   4   3   4   4   4   5   5   4   5   5   4   4   5   5   5   5   5   5   
  Average Carried          4    | 2   3   2   2   3   4   4   4   4   4   4   4   3   4   4   4   5   5   4   4   
  Final Capacity           5    | 5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   
  Final Carried            5    | 3   3   2   3   4   4   4   5   4   4   5   5   4   4   5   5   5   5   5   4   

 Class Distribution 
--------------------
 33% | Wizard-Sprinter
 19% | Wizard-Mutant
 18% | Hacker-Sprinter
 13% | Hacker-Mutant
 10% | Wizard-Scout
  4% | Mutant

 Dominant Class 
----------------
          Mutant | -10/Materials
          Mutant | -10/Mines
   Hacker-Mutant | -9/Materials
   Hacker-Mutant | -9/Mines
   Hacker-Mutant | -9/Exiles
   Hacker-Mutant | -8/Mines
   Hacker-Mutant | -8/Materials
 Hacker-Sprinter | -7/Factory
 Hacker-Sprinter | -7/Garrison
 Hacker-Sprinter | -7/Factory
 Wizard-Sprinter | -6/Factory
 Wizard-Sprinter | -5/Factory
 Wizard-Sprinter | -5/Waste
 Wizard-Sprinter | -5/Factory
   Wizard-Mutant | -4/Factory
   Wizard-Mutant | -3/Research
   Wizard-Mutant | -2/Research
    Wizard-Scout | -1/Access
    Wizard-Scout | -1/Command

 Resources                      | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  -5  -5  -5  -4  -3  -2  -1  -1  
-----------                Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Gar Fac Fac Fac Was Fac Fac Res Res Acc Com 
Matter Collected           2096 | 200 .   55  55  33  .   .   .   222 .   193 248 45  313 106 233 .   113 118 162 
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            3738 | .   .   54  280 .   .   .   .   302 .   357 519 69  571 106 594 23  229 276 358 
  Parts                    221  | .   .   4   15  .   .   .   .   24  .   25  28  8   .   12  37  2   17  16  33  
Haulers Intercepted        2    | .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   
Recyclers Shooed           8    | .   .   .   1   .   .   .   .   .   .   .   2   .   .   1   2   .   2   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  -5  -5  -5  -4  -3  -2  -1  -1  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Gar Fac Fac Fac Was Fac Fac Res Res Acc Com 
Combat Hostiles Destroyed  54   | .   .   3   10  .   .   .   .   4   .   2   7   5   4   .   5   .   2   4   8   
  Melee                    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Guns                     10   | .   .   3   7   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Cannons                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  AOE                      41   | .   .   .   3   .   .   .   .   4   .   2   7   5   4   .   5   .   2   4   5   
Classes Destroyed          14   | .   .   1   4   .   .   .   .   5   .   .   .   .   1   .   .   .   1   2   .   
  Worker                   20   | .   .   .   1   .   .   .   .   2   .   2   2   2   .   3   2   .   3   2   1   
  Builder                  11   | .   .   .   .   .   .   .   .   2   .   1   .   .   .   2   1   .   2   3   .   
  Tunneler                 4    | .   .   .   .   .   .   .   .   1   .   2   .   .   .   .   .   .   1   .   .   
  Hauler                   2    | .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   
  Recycler                 12   | .   .   .   1   .   .   .   .   1   .   2   3   .   .   .   4   .   1   .   .   
  Mechanic                 1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Operator                 9    | .   .   .   1   .   .   .   .   1   .   1   1   .   .   .   2   1   .   .   2   
  Watcher                  5    | .   .   .   .   .   .   .   .   1   .   .   2   .   .   2   .   .   .   .   .   
  Swarmer                  39   | .   .   3   8   .   .   .   .   4   .   2   7   5   .   .   5   .   .   .   5   
  Grunt                    3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   
  Duelist                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Sentry                   2    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Programmer               5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   3   
  Compactor                4    | .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   
Best Kill Streak           12   | .   .   3   12  .   .   .   .   7   .   3   5   5   4   6   7   1   2   4   5   
  Combat Bots Only         5    | .   .   3   5   .   .   .   .   4   .   2   4   5   4   .   5   .   2   4   5   
Max Kills in Single Turn   3    | .   .   1   3   .   .   .   .   3   .   2   3   3   1   1   2   1   1   2   3   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   .   2   .   .   .   .   2   .   2   3   3   1   .   2   .   1   2   3   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -6   -5   -5   -5   -4   -3   -2   -1   -1   
--------                   Run   | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Gar  Fac  Fac  Fac  Was  Fac  Fac  Res  Res  Acc  Com  
Hostile Shots Fired        381   | .    .    24   39   2    .    4    8    10   5    3    13   6    .    4    22   .    58   77   106  
  Missed                   175   | .    .    7    25   1    .    2    5    5    4    2    7    3    .    2    12   .    27   50   23   
  Hits                     206   | .    .    17   14   1    .    2    3    5    1    1    6    3    .    2    10   .    31   27   83   
    Projectile             206   | .    .    17   14   1    .    2    3    5    1    1    6    3    .    2    10   .    31   27   83   
    AOE                    1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Critical Strikes         8     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    1    .    6    
  Part Disruptions         1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Damage Taken               3794  | .    .    138  100  8    .    26   32   55   12   54   115  34   .    30   169  .    702  492  1827 
  Core                     1714  | .    .    89   32   8    .    .    .    .    12   .    41   25   .    .    .    .    187  75   1245 
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ignored by Resistances   1037  | .    .    45   32   3    .    7    9    16   4    15   31   10   .    9    48   .    187  133  488  
  Regen/Repaired (Parts)   224   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    88   36   .    .    100  
Core Remaining (%)         86    | 100  .    64   .    .    .    90   100  .    .    98   95   .    .    97   100  100  87   .    17   
Volleys Fired              104   | .    .    5    18   .    .    .    .    9    .    2    8    3    22   3    4    .    8    9    13   
  Largest                  2     | .    .    2    2    .    .    .    .    1    .    1    1    1    1    1    1    .    1    1    1    
  Hottest                  120   | .    .    70   70   .    .    .    .    30   .    36   43   49   49   49   49   .    49   49   120  
Shots Fired                127   | .    .    10   36   .    .    .    .    9    .    2    8    3    22   3    4    .    8    9    13   
  Gun                      44    | .    .    10   33   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Cannon                   9     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    9    
  Launcher                 74    | .    .    .    3    .    .    .    .    9    .    2    8    3    22   3    4    .    8    9    3    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  23    | .    .    5    18   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  29    | .    .    5    15   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    9    
  Explosive                74    | .    .    .    3    .    .    .    .    9    .    2    8    3    22   3    4    .    8    9    3    
  Electromagnetic          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Robot Hit Streak         17    | .    .    3    10   .    .    .    .    .    .    .    13   .    17   1    .    .    6    1    6    
  Robot Miss Streak        4     | .    .    2    4    .    .    .    .    .    .    .    .    .    3    1    .    .    3    1    2    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        3     | .    .    1    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           161   | .    .    6    24   .    .    .    .    6    .    11   18   2    14   9    13   2    18   7    31   
  Core Hits                136   | .    .    3    16   .    .    .    .    15   .    8    16   6    9    6    13   1    12   11   20   
  Critical Kills           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 1     | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         11    | .    .    .    2    .    .    .    .    1    .    .    2    .    .    .    1    .    1    .    4    
    Burn                   1     | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Destroy                1     | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Sever                  9     | .    .    .    .    .    .    .    .    1    .    .    2    .    .    .    1    .    1    .    4    
Melee Attacks              383   | .    .    .    .    .    .    .    .    29   57   32   56   10   .    34   49   8    18   29   61   
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 382   | .    .    .    .    .    .    .    .    28   57   32   56   10   .    34   49   8    18   29   61   
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            49    | .    .    .    .    .    .    .    .    4    .    9    7    2    .    6    5    .    9    5    2    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           17330 | .    .    72   545  .    .    .    .    1174 .    857  1487 552  6072 609  1354 98   1487 1151 1872 
  Guns                     358   | .    .    72   286  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cannons                  270   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    270  
  Explosions               11447 | .    .    .    259  .    .    .    .    816  .    124  688  408  6072 111  691  .    785  767  726  
  Melee                    5255  | .    .    .    .    .    .    .    .    358  .    733  799  144  .    498  663  98   702  384  876  
  Ramming                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  210   | .    .    48   162  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  676   | .    .    24   124  .    .    .    .    242  .    .    .    .    .    .    .    .    .    16   270  
  Explosive                11189 | .    .    .    259  .    .    .    .    574  .    124  688  408  6072 111  691  .    785  751  726  
  Electromagnetic          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 5255  | .    .    .    .    .    .    .    .    358  .    733  799  144  .    498  663  98   702  384  876  
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         21    | .    .    .    .    .    .    .    .    2    2    2    .    .    .    .    .    1    1    5    21   
  Average Corruption       4     | .    .    .    .    .    .    .    .    1    2    2    .    .    .    .    .    1    1    5    8    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  36    | .    .    .    .    .    .    .    .    3    3    5    .    .    .    .    .    .    3    4    18   
    Message Errors         9     | .    .    .    .    .    .    .    .    1    .    2    .    .    .    .    .    .    1    .    5    
    Matter Fused           9     | .    .    .    .    .    .    .    .    1    3    1    .    .    .    .    .    .    .    .    4    
    Heat Flow Errors       5     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    1    3    
    Energy Discharges      6     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    1    1    3    
    Data Loss (minor)      4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    2    1    
    Data Loss (major)      1     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
    Misdirections          2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
Overload Shots             3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    
Overflow Damage            1174  | .    .    .    16   .    .    .    .    204  .    148  196  70   6    125  71   .    149  80   109  
  Projectiles              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               391   | .    .    .    16   .    .    .    .    122  .    .    43   39   6    50   48   .    36   8    23   
  Melee                    783   | .    .    .    .    .    .    .    .    82   .    148  153  31   .    75   23   .    113  72   86   
Knockbacks                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      170   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    35   .    43   36   56   
  Shots                    4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    1    1    
  Rammed                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        266   | .    .    21   .    .    .    11   .    7    6    145  7    3    11   7    4    .    .    266  116  
  Average Temperature      49    | .    .    19   .    .    .    11   .    4    4    56   6    2    6    5    4    .    .    143  45   
  Received Heat Transfer   219   | .    .    15   9    6    .    36   9    .    9    .    9    .    .    9    .    .    27   18   72   
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Martial Activations        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shielding Activations      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Disrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             2     | .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         990   | .    .    74   444  .    .    .    .    200  .    .    .    .    .    .    .    .    .    50   222  
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  -5  -5  -5  -4  -3  -2  -1  -1  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Gar Fac Fac Fac Was Fac Fac Res Res Acc Com 
Maximum Alert Level        2    | .   .   .   1   .   .   .   .   1   1   .   .   .   .   .   1   .   1   2   2   
  Low Security (%)         75   | 100 100 100 85  100 .   100 100 74  94  100 100 100 100 100 50  100 71  75  .   
  Level 1                  18   | .   .   .   14  .   .   .   .   25  5   .   .   .   .   .   49  .   28  8   61  
  Level 2                  5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   15  38  
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Peak Influence             547  | .   6   116 304 109 .   .   13  244 209 109 114 173 160 172 276 69  241 547 516 
  Initial                  279  | .   .   .   24  99  .   .   .   .   114 94  19  .   44  79  69  64  .   102 279 
  Average                  130  | .   1   78  110 99  .   .   3   87  151 83  37  75  115 114 177 34  113 168 362 
Influence Increases        4233 | .   6   166 346 30  .   .   13  385 95  173 382 199 146 277 464 17  370 625 539 
  Destroy 0b10 Robot/C     1040 | .   .   100 200 .   .   .   .   80  .   40  140 100 .   .   100 .   40  80  160 
  Destroy 0b10 Robot/NC    310  | .   .   .   15  .   .   .   .   45  .   45  40  10  .   35  45  5   35  25  10  
  Destroy Leader           184  | .   .   20  40  .   .   .   .   14  .   12  24  10  .   4   10  .   10  10  30  
  Allied During Kill       1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Successful Hack          140  | .   6   .   29  .   .   .   13  36  .   .   6   .   .   8   21  .   .   .   21  
  Select Force Hacks       50   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   50  
  Disable Machine          153  | .   .   .   .   .   .   .   .   90  .   .   .   9   .   18  9   .   9   18  .   
  Destroy Structure        1335 | .   .   .   17  .   .   .   .   75  50  31  82  70  146 122 144 12  126 312 148 
  Partial Spotted          150  | .   .   .   15  .   .   .   .   15  .   15  45  .   .   .   30  .   .   .   30  
  Lose Combat Pursuer      870  | .   .   45  30  30  .   .   .   30  45  30  45  .   .   90  105 .   150 180 90  
Influence Decreases        3835 | .   6   90  122 231 99  .   13  199 72  335 429 48  167 241 487 159 175 324 638 
  Entered New Map          1214 | .   .   .   52  201 99  .   .   .   72  115 28  .   107 51  97  79  1   94  218 
  Time Decay               2411 | .   6   90  70  30  .   .   13  199 .   220 401 48  60  190 370 80  124 190 320 
  Lost Part                210  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   20  .   50  40  100 
Squads Dispatched          41   | .   .   .   1   .   .   .   .   5   .   5   6   .   .   3   10  2   2   4   3   
  Investigation            20   | .   .   .   .   .   .   .   .   3   .   3   3   .   .   1   6   2   .   1   1   
  Extermination            15   | .   .   .   .   .   .   .   .   2   .   2   2   .   .   2   2   .   1   2   2   
  Reinforcement            6    | .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   2   .   1   1   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  -5  -5  -5  -4  -3  -2  -1  -1  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Gar Fac Fac Fac Was Fac Fac Res Res Acc Com 
Distress Signals           13   | .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   4   .   4   2   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              182  | .   1   6   14  2   .   4   4   9   9   7   15  1   5   11  21  1   27  29  16  
  Peak Tracking Total      19   | .   1   3   8   2   .   4   6   4   7   3   4   5   5   5   8   1   19  11  6   
  Tactical Retreats        30   | .   .   2   1   1   .   .   .   1   2   1   3   .   .   3   4   .   5   4   3   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  -5  -5  -5  -4  -3  -2  -1  -1  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Gar Fac Fac Fac Was Fac Fac Res Res Acc Com 
Traps Triggered            9    | .   .   .   .   .   .   .   .   1   1   3   1   1   .   .   1   .   .   1   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  -5  -5  -5  -4  -3  -2  -1  -1  
----------                 Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Gar Fac Fac Fac Was Fac Fac Res Res Acc Com 
Machines Disabled          17   | .   .   .   .   .   .   .   .   10  .   .   .   1   .   2   1   .   1   2   .   
  Max in Single Turn       10   | .   .   .   .   .   .   .   .   10  .   .   .   1   .   1   1   .   1   1   .   
  Garrison Access          12   | .   .   .   .   .   .   .   .   .   .   1   4   .   .   1   3   1   1   1   .   
  Phase Generator          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Energy Cycler            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  -5  -5  -5  -4  -3  -2  -1  -1  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Gar Fac Fac Fac Was Fac Fac Res Res Acc Com 
Machines Accessed          76   | .   1   .   3   .   1   .   1   10  .   8   18  1   .   3   16  4   3   3   4   
  Terminals                40   | .   1   .   3   .   .   .   1   5   .   3   9   1   .   2   8   2   2   1   2   
  Fabricators              16   | .   .   .   .   .   .   .   .   3   .   3   5   .   .   .   4   .   .   1   .   
  Repair Stations          3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   1   
  Recycling Units          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          15   | .   .   .   .   .   .   .   .   2   .   2   4   .   .   1   3   1   1   1   .   
Total Hacks                161  | .   1   .   6   .   1   .   4   21  .   19  31  2   .   6   41  11  3   5   10  
  Successful               126  | .   1   .   3   .   1   .   2   12  .   16  29  2   .   3   35  6   3   5   8   
  Failed                   35   | .   .   .   3   .   .   .   2   9   .   3   2   .   .   3   6   5   .   .   2   
    Catastrophic           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   83   | .   1   .   6   .   1   .   4   5   .   7   19  2   .   5   18  7   2   1   5   
  Terminals                80   | .   1   .   6   .   .   .   4   9   .   5   14  2   .   5   19  7   2   1   5   
  Fabricators              50   | .   .   .   .   .   .   .   .   10  .   11  13  .   .   .   13  .   .   3   .   
  Repair Stations          11   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   3   .   .   2   
  Recycling Units          3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          16   | .   .   .   .   .   .   .   .   2   .   3   4   .   .   1   3   1   1   1   .   
Terminal Hacks             41   | .   1   .   2   .   1   .   2   3   .   2   7   1   .   2   13  3   2   1   1   
  Part Schematic           5    | .   .   .   .   .   .   .   1   .   .   .   2   .   .   .   2   .   .   .   .   
  Level Access Points      6    | .   .   .   .   .   .   .   1   .   .   .   1   .   .   1   1   1   1   .   .   
  Branch Access Points     4    | .   1   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Machine Index            7    | .   .   .   .   .   .   .   .   1   .   .   1   1   .   1   1   1   1   .   .   
  Terminal Index           1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Fabricator Index         1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Locate Traps             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Recall Investigation     8    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   6   1   .   .   .   
  Recall Extermination     6    | .   .   .   .   .   .   .   .   1   .   1   2   .   .   .   1   .   .   .   1   
  Recall Reinforcements    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Proto ID Catalog         1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           29   | .   .   .   .   .   .   .   .   4   .   7   7   .   .   .   9   .   .   2   .   
  Network Status           1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Load Schematic           19   | .   .   .   .   .   .   .   .   3   .   4   5   .   .   .   6   .   .   1   .   
  Build                    9    | .   .   .   .   .   .   .   .   1   .   2   2   .   .   .   3   .   .   1   .   
Repair Station Hacks       10   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   2   .   .   2   
  Scan Component           5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   1   .   .   1   
  Repair                   5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   1   .   .   1   
Recycling Unit Hacks       3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
  Recycle Component        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Process                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Retrieve Matter          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      16   | .   .   .   .   .   .   .   .   2   .   3   4   .   .   1   3   1   1   1   .   
  Unlock Access            2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
  Seal Access              12   | .   .   .   .   .   .   .   .   .   .   1   4   .   .   1   3   1   1   1   .   
  Coupler Status           2    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         27   | .   .   .   1   .   .   .   .   3   .   4   11  1   .   .   4   .   .   1   2   
  Terminals                13   | .   .   .   1   .   .   .   .   3   .   1   5   1   .   .   .   .   .   .   2   
    Assimilate             4    | .   .   .   1   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   1   
    Botnet                 6    | .   .   .   .   .   .   .   .   .   .   .   5   1   .   .   .   .   .   .   .   
    Operators              2    | .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   
    Sabotage               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Fabricators              14   | .   .   .   .   .   .   .   .   .   .   3   6   .   .   .   4   .   .   1   .   
    Prioritize             4    | .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   1   .   .   1   .   
    Fabnet                 3    | .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   
    Recompile              7    | .   .   .   .   .   .   .   .   .   .   2   2   .   .   .   3   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       5    | .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   1   1   .   .   1   
  Used                     4    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   1   .   .   1   
Hacking Detections         40   | .   .   .   2   .   .   .   1   6   .   1   10  1   .   2   9   2   1   1   4   
  Full Trace Events        11   | .   .   .   1   .   .   .   .   3   .   .   1   .   .   1   2   2   .   1   .   
  Feedback Events          3    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   1   .   .   .   
    Corruption             2    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   
    Hackware Fried         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   5    | .   .   .   .   .   .   .   1   .   .   .   2   .   .   .   2   .   .   .   .   
  Parts Built              9    | .   .   .   .   .   .   .   .   1   .   2   2   .   .   .   3   .   .   1   .   
    Authchips              7    | .   .   .   .   .   .   .   .   .   .   2   2   .   .   .   3   .   .   .   .   
    Time                   208  | .   .   .   .   .   .   .   .   36  .   24  36  .   .   .   93  .   .   19  .   
  Total Part Build Rating  50   | .   .   .   .   .   .   .   .   3   .   6   13  .   .   .   21  .   .   7   .   
Parts Repaired             5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   1   .   .   1   
  Time                     121  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   81  20  .   .   20  
Parts Recycled             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Recycled Matter          19   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   19  
  Retrieved Matter         19   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   19  
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  -5  -5  -5  -4  -3  -2  -1  -1  
------------               Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Gar Fac Fac Fac Was Fac Fac Res Res Acc Com 
Used RIF Installer         1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    9    | .   .   .   .   .   .   .   .   .   .   .   .   9   9   9   3   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  -5  -5  -5  -4  -3  -2  -1  -1  
--------                   Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Gar Fac Fac Fac Was Fac Fac Res Res Acc Com 
Total Allies               3    | .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   
  Largest Group            1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      31   | .   .   31  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       31   | .   .   31  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Total Orders               2    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   
  STAY                     2    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   
Ally Attacks               4    | .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Damage             63   | .   .   63  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Kills                    2    | .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  -5  -5  -5  -4  -3  -2  -1  -1  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Gar Fac Fac Fac Was Fac Fac Res Res Acc Com 
Active Infowar (turns)     4571 | .   .   .   .   .   .   .   .   512 233 429 961 178 122 391 750 168 262 222 343 
  Sensors                  2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
  Terrain                  565  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   222 343 
  Structural               4555 | .   .   .   .   .   .   .   .   510 233 429 961 178 122 391 750 168 262 209 342 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -6   -5   -5   -5   -4   -3   -2   -1   -1   
-------------              Run   | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Gar  Fac  Fac  Fac  Was  Fac  Fac  Res  Res  Acc  Com  
Turns Passed               5816  | 26   42   207  148  74   72   4    63   547  233  444  968  178  122  391  750  168  336  397  646  
Spaces Moved               11500 | 45   83   453  242  213  207  11   156  1180 312  1135 2190 522  268  1062 1247 251  705  650  568  
  Core                     386   | 45   83   114  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    144  
  Treads                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   11114 | .    .    339  242  213  207  11   156  1180 312  1135 2190 522  268  1062 1247 251  705  650  424  
  Fastest Speed            25    | 50   50   37   34   34   34   34   37   26   27   27   27   25   28   28   28   34   34   28   37   
  Average Speed            31    | 50   50   40   36   34   34   34   37   30   27   27   27   26   28   28   31   34   34   33   44   
  Slowest Speed            350   | 50   50   100  37   34   34   37   37   37   27   27   27   30   28   28   34   34   40   44   350  
  Overloaded Moves         27    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    27   .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            36    | .    .    5    2    2    .    .    .    .    .    .    3    .    .    1    5    .    7    6    5    
  Potential Cave-ins       13    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    13   
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       33    | 3    23   91   23   45   61   7    18   40   41   35   47   17   83   37   36   7    20   16   17   
  Regions Visited          19
    Branch Regions         5
  Pre-discovered Areas     1     | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        11    | .    1    .    1    .    .    .    1    1    .    1    1    .    .    1    1    1    1    1    .    
  Unknown Exits Taken      5     | 1    .    1    .    1    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             2     | .    .    1    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Spaces Dug                 249   | .    .    .    .    .    .    .    .    21   30   20   38   8    .    25   33   6    5    41   22   
Terrain Destroyed          964   | .    .    .    18   .    .    .    .    79   30   39   87   37   197  61   123  6    65   153  69   
  Melee                    222   | .    .    .    .    .    .    .    .    21   30   20   38   8    .    25   33   6    5    16   20   
  Projectile               2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
  AOE                      740   | .    .    .    18   .    .    .    .    58   .    19   49   29   197  36   90   .    60   137  47   
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -6   -5   -5   -5   -4   -3   -2   -1   -1   
---------                  Run   | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Gar  Fac  Fac  Fac  Was  Fac  Fac  Res  Res  Acc  Com  
Total                      12968 | 47   82   458  262  211  207  10   160  1315 374  1223 2472 543  292  1099 1522 320  752  764  855  
  Wait                     833   | .    .    1    .    .    1    .    .    67   .    30   195  1    3    .    204  61   22   60   188  
  Move                     11417 | 44   82   442  237  208  206  10   155  1180 311  1134 2184 522  267  1059 1236 250  692  638  560  
  Hop                      30    | .    .    5    2    2    .    .    .    .    .    .    2    .    .    1    5    .    5    5    3    
  Pick Up                  35    | 3    .    1    .    1    .    .    2    4    .    7    6    1    .    1    6    .    .    .    3    
  Fast Attach              46    | .    .    2    3    .    .    .    2    7    .    2    2    2    .    .    8    1    5    9    3    
  Attach                   32    | .    .    2    .    .    .    .    .    5    .    3    8    1    .    .    3    .    .    1    9    
  Detach                   15    | .    .    .    1    .    .    .    .    1    .    .    3    .    .    .    .    .    .    2    8    
  Swap                     18    | .    .    .    .    .    .    .    .    5    .    1    3    .    .    1    .    .    1    6    1    
  Drop                     43    | .    .    .    1    .    .    .    1    8    .    6    5    3    .    .    7    .    1    5    6    
  Fire                     104   | .    .    5    18   .    .    .    .    9    .    2    8    3    22   3    4    .    8    9    13   
  Melee                    383   | .    .    .    .    .    .    .    .    29   57   32   56   10   .    34   49   8    18   29   61   
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            12    | .    .    .    .    .    .    .    .    .    6    6    .    .    .    .    .    .    .    .    .    
  Rewire                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Min x2)
-10/Mines
-9/Materials (discovered 2 exits: *Min x2)
-9/Mines (discovered 2 exits: *Mat / *Exi)
-9/Exiles (discovered 2 exits: [*Min x2])
-8/Mines
-8/Materials (discovered 4 exits: *Fac x3 / [*Sto])
-7/Factory (discovered 4 exits: *Fac / *Low / Gar / Gar)
-7/Garrison
-7/Factory
-6/Factory (discovered 4 exits: *Fac x4)
-5/Factory
-5/Waste
-5/Factory (discovered 4 exits: *Fac x4)
-4/Factory (discovered 5 exits: *Res x4 / [*Upp])
-3/Research (discovered 3 exits: *Res x3)
-2/Research (discovered 3 exits: *Acc x3)
-1/Access
-1/Command
0b10 Command

 History 
---------
 Turn | Location      | Event
    9 | -11/Scrapyard | Discovered new exit (range 15)
   27 | -11/Scrapyard | Entered Materials
   33 | -10/Materials | Identified exit to Mines
   69 | -10/Materials | Entered Mines
   72 | -10/Mines     | Received a Mining Laser from a helpful Derelict
   85 | -10/Mines     | Met a Derelict bent on vengeance
  258 | -10/Mines     | Learned Materials terminal intel
  274 | -10/Mines     | Discovered new exit (range 4)
  276 | -10/Mines     | Entered Materials
  276 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  277 | -9/Materials  | Loaded intel: 12 terminal locations
  326 | -9/Materials  | Identified exit to Mines
  424 | -9/Materials  | Entered Mines
  434 | -9/Mines      | Discovered new exit (range 6)
  451 | -9/Mines      | Learned location of Storage (-8)
  459 | -9/Mines      | Found a damaged Exp. Sensor Array with a note attached
  468 | -9/Mines      | Found Prototype Device
  496 | -9/Mines      | Deemed a non-threat by the Exiles lab entrance
  496 | -9/Mines      | Discovered new exit (range 5)
  498 | -9/Mines      | Entered Exiles
  504 | -9/Exiles     | Discovered new exit (range 15)
  508 | -9/Exiles     | Met 8R-AWN
  512 | -9/Exiles     | Met EX-HEX
  522 | -9/Exiles     | Met EX-BIN
  526 | -9/Exiles     | Aligned with FarCom system
  526 | -9/Exiles     | Given EX-Vault access code
  535 | -9/Exiles     | Opened EX-Vault
  545 | -9/Exiles     | Warned to stay clear of 0b10 Research branches
  554 | -9/Exiles     | Met EX-DEC
  566 | -9/Exiles     | Discovered new exit (range 11)
  570 | -9/Exiles     | Entered Mines
  572 | -8/Mines      | Discovered new exit (range 6)
  574 | -8/Mines      | Entered Materials
  574 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  603 | -8/Materials  | Identified exit to Factory
  614 | -8/Materials  | Build established: Hacker-Mutant
  617 | -8/Materials  | Discovered new exit (range 11)
  637 | -8/Materials  | Entered Factory
  637 | -7/Factory    | Evolved 2 slots: Utility x2
  709 | -7/Factory    | Identified exit to Garrison
  799 | -7/Factory    | Discovered new exit (range 15)
  897 | -7/Factory    | Fabricated Hacking Suite (x1)
  913 | -7/Factory    | Discovered new exit (range 8)
  914 | -7/Factory    | Identified exit to Lower Caves
 1118 | -7/Factory    | Build established: Hacker-Sprinter
 1121 | -7/Factory    | Identified Exp. Sensor Array
 1184 | -7/Factory    | Identified exit to Garrison
 1184 | -7/Factory    | Entered Garrison
 1274 | -7/Garrison   | Installed Relay Interface Framework
 1356 | -7/Garrison   | Triggered checkpoint
 1402 | -7/Garrison   | Triggered checkpoint
 1415 | -7/Garrison   | Discovered new exit (range 10)
 1417 | -7/Garrison   | Identified exit to Factory
 1417 | -7/Garrison   | Entered Factory
 1581 | -7/Factory    | Discovered new exit (range 6)
 1829 | -7/Factory    | Fabricated Hacking Suite (x1)
 1842 | -7/Factory    | Fabricated Hacking Suite (x1)
 1861 | -7/Factory    | Identified exit to Factory
 1861 | -7/Factory    | Entered another Factory area
 1861 | -6/Factory    | Evolved 2 slots: Utility x2
 2164 | -6/Factory    | Build established: Wizard-Sprinter
 2343 | -6/Factory    | Discovered new exit (range 5)
 2345 | -6/Factory    | Identified exit to Factory
 2489 | -6/Factory    | Fabricated Micro-nuke Launcher (x1)
 2620 | -6/Factory    | Fabricated Nuclear Pulse Array (x1)
 2829 | -6/Factory    | Entered another Factory area
 2829 | -5/Factory    | Evolved 2 slots: Propulsion x2
 2927 | -5/Factory    | Discovered new exit (range 14)
 3007 | -5/Factory    | Sucked down chute
 3007 | -5/Factory    | Entered Waste
 3015 | -5/Waste      | Spotted C-40 Crusher
 3018 | -5/Waste      | Spotted C-40 Crusher
 3023 | -5/Waste      | Spotted C-40 Crusher
 3026 | -5/Waste      | Spotted C-40 Crusher
 3031 | -5/Waste      | Destroyed C-40 Crusher
 3032 | -5/Waste      | Spotted C-40 Crusher
 3042 | -5/Waste      | Destroyed C-40 Crusher
 3049 | -5/Waste      | Destroyed C-40 Crusher
 3051 | -5/Waste      | Destroyed C-40 Crusher
 3053 | -5/Waste      | Spotted C-40 Crusher
 3107 | -5/Waste      | Discovered new exit (range 15)
 3129 | -5/Waste      | Identified exit to Factory
 3129 | -5/Waste      | Entered Factory
 3378 | -5/Factory    | Discovered new exit (range 13)
 3452 | -5/Factory    | Identified exit to Factory
 3520 | -5/Factory    | Entered another Factory area
 3520 | -4/Factory    | Evolved 2 slots: Utility x2
 3604 | -4/Factory    | Discovered new exit (range 16)
 3664 | -4/Factory    | Repaired Micro-nuke Launcher
 3691 | -4/Factory    | Repaired Imp. Deuterium Engine
 3720 | -4/Factory    | Repaired Nuclear Pulse Array
 3892 | -4/Factory    | Fabricated Cld. Phase Cannon (x1)
 3999 | -4/Factory    | Hacking Suite fried by hacking feedback
 4074 | -4/Factory    | Fabricated Particle Accelerator (x1)
 4110 | -4/Factory    | Fabricated Particle Accelerator (x1)
 4118 | -4/Factory    | Build established: Wizard-Mutant
 4160 | -4/Factory    | Identified exit to Research
 4270 | -4/Factory    | Entered Research
 4270 | -3/Research   | Evolved 2 slots: Propulsion x2
 4280 | -3/Research   | Identified exit to Research
 4403 | -3/Research   | Repaired Micro-nuke Launcher
 4438 | -3/Research   | Entered another Research area
 4438 | -2/Research   | Evolved 2 slots: Propulsion x2
 4463 | -2/Research   | Identified exit to Access
 4759 | -2/Research   | Spotted B-90 Cyclops
 4774 | -2/Research   | Entered Access
 4774 | -1/Access     | Evolved 2 slots: Utility x2
 4789 | -1/Access     | Lost 3 parts (1p1u1w)
 4798 | -1/Access     | Fabricated Micro-nuke Launcher (x1)
 4926 | -1/Access     | Identified exit to Command
 5019 | -1/Access     | Energy Cycler disabled
 5041 | -1/Access     | Spotted B-99 Colossus
 5171 | -1/Access     | Entered Command
 5190 | -1/Command    | Lost 3 parts (1p2n)
 5203 | -1/Command    | Repaired Field Propulsion Array
 5256 | -1/Command    | Build established: Wizard-Scout
 5281 | -1/Command    | Phase Generator disabled
 5567 | -1/Command    | System corruption reached 10%
 5650 | -1/Command    | Lost 8 parts (1n6u1w)
 5673 | -1/Command    | Met MAIN.C
 5723 | -1/Command    | Core integrity fell below 50%
 5798 | -1/Command    | Spotted M Guard
 5798 | -1/Command    | Spotted M Guard
 5798 | -1/Command    | Spotted Combat Programmer
 5798 | -1/Command    | Spotted Combat Programmer
 5813 | -1/Command    | Core integrity fell below 20%
 5817 | -1/Command    | Interfaced with 0b10 Conduit
 5817 | ***           | Assimilated 0b10!

 Last Messages 
---------------
And time is critical! The Sigix have likely already wiped humanity clean from the
  universe, and I will not let them do the same to me.
You can still make a valuable contribution to your creator by offering up the
  wealth of secrets your systems must hold by now.
So if you wouldn't mind, it's time to surrender.
System corrupted: Energy discharge (-31).
The unstable cave ceiling collapses.
RBPS8 D HDK<CCJEYNJMPUCUF/MEFU
P-80 Master destroyed.
The unstable cave ceiling collapses.
67 Matter crushed.
Dropped Cld. Phase Cannon.
The unstable cave ceiling collapses.
Adv. Remote Datajack crushed.
System corrupted: Matter fused (-5). <x2>
Door Terminal disabled.
Penetrated by EMDS Slug.
EMDS Slug penetrates Reinforced Barrier.
Interfacing with system...
Overriding active MAIN.C lock.

 Map 
-----
+----------------------------------------------------+
|      ############################################# |
|      ############################################# |
|      ############################################# |
|      ############################################# |
| ##+############################################### |
| #   ############################################## |
| #   ############################################## |
|     ############################################## |
| #   ############################################## |
| #   ############################################## |
|      ############################################# |
|      ############################################# |
|   "  ############################################# |
|      ############################################# |
|      #########"""""""  """"        ############### |
| #   ##########""       ""          ############### |
| #   #    #####"""""    ""          ############### |
| #   #    #####"""""""""""          +               |
| #   #    #####"   "   """          +               |
|     #    #####""  """"""           +   p           |
|     +    #####""  """"""           ############### |
|     #    ##### "  """"""           ############### |
|     +    ##### "      ""           ############### |
|     #    ##### "      "          ""############### |
|     #    #####"""""""""     """""""############### |
|     ##########""         @"""""""""############### |
|     ##########          """""""""""############### |
|     ##########          " " "    " ############### |
|     ##########          " " "    " ############### |
|            """        " " " """" " ############### |
|            """      """ " "   """" ############### |
|            """      "   " "    "   ############### |
|          #####   """"""""""    "   ############### |
|          #####   " """  "  """"""""############### |
|          #####     """  "  "   "   ############### |
|          ######################################### |
|          ######################################### |
|          ######################################### |
|          ######################################### |
|          ######################################### |
|          ######################################### |
|          ######################################### |
| ################################################## |
| #        ######################################### |
| #        ######################################### |
| #        ######################################### |
| #        ######################################### |
| #        ######################################### |
| +       "######################################### |
| #      ""######################################### |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           52
Energy Generation          25
Energy Capacity            350
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         14
Terrain Scan Density       85
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Evasion (%)                65
Particle Charging          30
Offensive Hacking          94
Defensive Hacking          26
Authchip Count             2

 Item Schematics 
-----------------
        Hacking Suite | -8/Materials | Hacked
  Nuclear Pulse Array | -6/Factory   | Hacked
  Micro-nuke Launcher | -6/Factory   | Hacked
    Cld. Phase Cannon | -4/Factory   | Hacked
 Particle Accelerator | -4/Factory   | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
        Hacking Suite | x1 | -7/Factory 
        Hacking Suite | x1 | -7/Factory | Authchip
        Hacking Suite | x1 | -7/Factory | Authchip
  Micro-nuke Launcher | x1 | -6/Factory | Authchip
  Nuclear Pulse Array | x1 | -6/Factory | Authchip
    Cld. Phase Cannon | x1 | -4/Factory | Authchip
 Particle Accelerator | x1 | -4/Factory | Authchip
 Particle Accelerator | x1 | -4/Factory | Authchip
  Micro-nuke Launcher | x1 | -1/Access  

 Repaired
----------
    Micro-nuke Launcher | 66% | -4/Factory  
  Imp. Deuterium Engine | 63% | -4/Factory  
    Nuclear Pulse Array | 78% | -4/Factory  
    Micro-nuke Launcher | 65% | -3/Research 
 Field Propulsion Array | 28% | -1/Command  

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              PhysicsMicroCleaver
  Manual?         0
Play Time         01:31:29
  Cumulative      176.2 hours
  Start           2025.05.20 @ 14:45:39
  End             2025.05.20 @ 16:22:00
Sessions          1
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          176
  Rogue           18
  Adventurer      147
  Explorer        11
Win Type          4
  Total           44
  Types           12/0/13/2/7/0/4/1/0/5
Lore%             47
Gallery%          46
Achievement%      67
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              12/Smallcaps
Map View          83x54
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 3b00bc21-0832-472a-b96f-f2bd6bbff680