Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.20 @ 01:24:45 Player: Barry Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (124) 620 Value Destroyed (3580) 3580 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 6940 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 6/300 Energy 33/100 System Corruption 13% Temperature Cool (6) Movement Walking (130) Location -7/Storage Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Titanium Leg Titanium Leg Titanium Leg > --- UTILITY (5) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Core Analyzer Improved Medium Armor Plating Gauss Cannon Mini Grenade Launcher Axe Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Medium Matter Pod Experimental Sensor Array Medium Armor Plating > --- WEAPON ----------- Gauss Cannon Gauss Cannon > --- INVENTORY -------- Heavy Ion Engine Light Deuterium Engine Light Nuclear Core Improved Aluminum Leg Improved Titanium Leg Wheel Improved Signal Interpreter Improved Signal Interpreter Flak Cannon Flak Cannon Gauss Cannon Gauss Cannon EMP Blaster EMP Blaster Rocket Launcher [Rating: 43] Favorites ----------- Power Light Nuclear Core Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Improved Signal Interpreter Protection Medium Armor Plating Weapon Gauss Cannon Energy Gun Small Laser Ballistic Gun Minigun Ballistic Cannon Gauss Cannon Launcher Rocket Launcher Impact Weapon Maul Slashing Weapon Axe Build | -11 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Sto Slots Evolved 6 | . . . 2 2 2 . Power . | . . . . . . . Propulsion 2 | . . . . 1 1 . Utility 3 | . . . 2 1 . . Weapon 1 | . . . . . 1 . Parts Attached 146 | 8 21 11 27 47 13 19 Power 19 | 1 4 1 7 5 1 . Engine 15 | 1 3 1 6 3 1 . Core 4 | . 1 . 1 2 . . Reactor . | . . . . . . . Propulsion 43 | 4 7 4 6 11 4 7 Treads 9 | 2 6 1 . . . . Leg 31 | 2 1 2 6 10 4 6 Wheel 3 | . . 1 . 1 . 1 Hover . | . . . . . . . Flight . | . . . . . . . Utility 36 | 1 4 2 11 11 3 4 Device 10 | . . . 1 5 2 2 Storage 7 | 1 1 . 4 1 . . Processor 7 | . 3 . 2 1 . 1 Hackware . | . . . . . . . Protection 12 | . . 2 4 4 1 1 Artifact . | . . . . . . . Weapon 48 | 2 6 4 3 20 5 8 Energy Gun 2 | 1 1 . . . . . Energy Cannon . | . . . . . . . Ballistic Gun 14 | 1 . 4 2 3 2 2 Ballistic Cannon 26 | . 5 . 1 13 2 5 Launcher 3 | . . . . 2 1 . Special Weapon . | . . . . . . . Impact Weapon 2 | . . . . 2 . . Slashing Weapon 1 | . . . . . . 1 Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 2 | . . . 2 . . . Parts Lost 37 | . . 7 3 15 2 10 Power 6 | . . 2 1 3 . . Propulsion 16 | . . 3 . 7 1 5 Utility 10 | . . 1 2 4 . 3 Weapon 5 | . . 1 . 1 1 2 Highest Loss Streak 8 | . . 4 2 8 1 4 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 92 | . 96 90 87 94 96 83 Engine 7 | . 12 2 8 3 7 6 Core 2 | . 1 9 2 5 . . Treads 4 | . 21 19 . . . . Leg 18 | . 6 5 16 23 23 23 Wheel 1 | . . . . 2 2 . Device 8 | . . . 4 13 10 21 Storage 13 | . 14 12 17 14 7 6 Processor 6 | . 13 9 6 3 7 4 Protection 8 | . . 2 12 10 11 . Energy Gun 1 | . 6 . . . . . Ballistic Gun 6 | . 3 6 14 . 8 4 Ballistic Cannon 11 | . 15 19 3 15 13 11 Naked Turns 47 | . . 14 . . . 33 Heaviest Build 62 | 11 33 40 33 50 54 62 Greatest Support 60 | 40 40 40 26 60 45 51 Greatest Overweight (x) 6 | 3 1 3 6 4 2 2 Average Overweight (x) . | . . . 1 . 1 . Largest Inventory Capacity 15 | 8 15 15 10 15 15 15 Average Capacity 12 | 7 12 14 7 14 15 13 Most Carried 15 | 4 15 15 10 15 14 14 Average Carried 9 | 1 7 13 5 10 11 11 Final Capacity 15 | 8 15 5 10 15 15 5 Final Carried 15 | 4 15 5 10 11 14 5 Class Distribution -------------------- 65% | Mutant 15% | Scavenger-Mutant 13% | Scavenger-Tank 3% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Skirmisher | -7/Storage Resources | -11 -10 -10 -9 -8 -7 -7 ----------- Run | Yrd Mat Min Mat Mat Fac Sto Matter Collected 4036 | 203 546 92 1146 898 734 417 Remotely 1154 | . . . . 420 734 . Salvage Created 4161 | 98 790 28 1389 930 604 322 Parts 208 | 3 44 3 83 33 35 7 Haulers Intercepted 10 | . 2 . 5 2 . 1 Recyclers Shooed 11 | . 3 . 4 1 . 3 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Sto Combat Hostiles Destroyed 74 | . 11 4 18 23 11 7 Guns 25 | . 4 1 14 2 3 1 Cannons 39 | . 6 3 4 14 6 6 AOE 9 | . . . . 7 2 . Classes Destroyed 16 | 1 4 2 4 2 2 1 Worker 5 | . . . 3 1 . 1 Builder 4 | . . . 2 1 1 . Tunneler 4 | . . . . . 4 . Hauler 10 | . 2 . 5 2 . 1 Recycler 14 | 1 4 . 4 1 2 2 Operator 6 | . 3 . 2 1 . . Watcher 8 | . 3 . 3 2 . . Swarmer 3 | . . 3 . . . . Grunt 55 | . 11 . 13 18 9 4 Brawler 3 | . . . 2 1 . . Duelist 1 | . . . . . . 1 Sentry 6 | . . . 3 1 1 1 Hunter 2 | . . . . 2 . . Programmer 2 | . . . . . 1 1 Heavy 1 | . . . . 1 . . Assembled 1 | . . 1 . . . . Best Kill Streak 8 | 1 3 3 3 8 6 3 Combat Bots Only 7 | . 2 3 3 7 6 2 Max Kills in Single Turn 3 | 1 1 1 2 3 1 1 Gunslinging . | . . . . . . . Exploded 2 | . . . . 2 1 . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Min Mat Mat Fac Sto Hostile Shots Fired 723 | . 43 98 61 221 93 207 Missed 207 | . 10 24 11 62 28 72 Damage Taken 7643 | . 421 1006 718 2648 905 1945 Core 1420 | . 62 152 44 460 97 605 Absorbed by Shields . | . . . . . . . Redirected to Shielding 29 | . . . . 20 9 . Regen/Repaired (Parts) 153 | . . . . 51 . 102 Core Remaining (%) 54 | 100 . 14 89 16 . . Volleys Fired 318 | 2 75 8 101 73 30 29 Largest 3 | 2 2 2 2 2 3 3 Hottest 144 | 60 70 70 50 96 144 140 Shots Fired 606 | 4 124 16 156 139 82 85 Gun 250 | 4 64 8 109 21 38 6 Cannon 346 | . 60 8 47 111 41 79 Launcher 10 | . . . . 7 3 . Special . | . . . . . . . Kinetic 549 | 2 79 16 156 132 79 85 Thermal 47 | 2 45 . . . . . Explosive 8 | . . . . 5 3 . Electromagnetic 2 | . . . . 2 . . Robot Hit Streak 16 | 2 16 4 11 11 5 7 Robot Miss Streak 10 | 1 2 5 3 10 5 7 Penetration Max 1 | . . . . 1 1 . Secondary Targets 2 | . . 1 1 . . . Max Gunslinging Chain 1 | . . 1 1 . . . Shots Hit Robots 392 | 2 84 8 101 99 44 54 Core Hits 221 | 2 33 6 44 73 31 32 Critical Kills 3 | . . . 2 . . 1 Critical Parts Destroyed 1 | . . . . . 1 . Critical Strikes 23 | . 5 . 4 6 4 4 Destroy 4 | . . . 2 . 1 1 Blast 19 | . 5 . 2 6 3 3 Melee Attacks 12 | . . . . 4 . 8 Impact 4 | . . . . 4 . . Slashing 8 | . . . . . . 8 Piercing . | . . . . . . . Sneak Attacks 1 | . . . . 1 . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 8654 | 21 1202 170 1803 2834 1336 1288 Guns 2822 | 21 558 82 1274 281 508 98 Cannons 4633 | . 632 88 512 1599 618 1184 Explosions 980 | . . . . 776 204 . Melee 161 | . . . . 161 . . Ramming 58 | . 12 . 17 17 6 6 Kinetic 7021 | 11 766 170 1786 1880 1126 1282 Thermal 434 | 10 424 . . . . . Explosive 772 | . . . . 568 204 . Electromagnetic 208 | . . . . 208 . . Impact 161 | . . . . 161 . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 13 | . . . 10 . 2 13 Average Corruption 7 | . . . 9 . 1 7 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 58 | . . . 32 . 7 19 Message Errors 12 | . . . 8 . 2 2 Matter Fused 22 | . . . 10 . 4 8 Heat Flow Errors 3 | . . . 2 . . 1 Energy Discharges 4 | . . . 3 . . 1 Parts Rejected 1 | . . . . . . 1 Data Loss (minor) 8 | . . . 5 . 1 2 Data Loss (major) 1 | . . . 1 . . . Misfires 2 | . . . 2 . . . Misdirections 2 | . . . . . . 2 Weapon Failures 3 | . . . 1 . . 2 Overload Shots . | . . . . . . . Overflow Damage 129 | . . . . 94 25 10 Projectiles 54 | . . . . 29 15 10 Explosions 22 | . . . . 12 10 . Melee 53 | . . . . 53 . . Knockbacks 66 | . 4 . 8 25 6 23 Impact 1 | . . . . 1 . . Kinetic 64 | . 4 . 8 23 6 23 Secondary 1 | . . . . 1 . . Self-Inflicted Damage 77 | . . . . 38 36 3 Shots 3 | . . . . 2 1 . Rammed 3 | . 1 . . . . 2 Targets Rammed 14 | . 2 . 1 6 1 4 Kicked 11 | . 1 . 1 6 1 2 Crushed . | . . . . . . . Highest Temperature 463 | . 117 240 281 90 463 93 Average Temperature 48 | . 30 66 33 20 161 19 Received Heat Transfer 3358 | . 234 640 264 1287 456 477 Effects 2 | . . . . . 2 . Energy Bleed 2 | . . . . . 2 . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 1 | . . . . 1 . . Impact Corruptions 1 | . . . . 1 . . Robots Melted 1 | . 1 . . . . . Combat Hostiles 1 | . 1 . . . . . Parts Melted 3 | . 3 . . . . . Heat Transferred 975 | 25 950 . . . . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Sto Peak Influence 395 | 5 183 116 265 395 164 191 Initial 111 | . 3 11 21 111 97 74 Average 105 | 2 64 95 112 150 70 76 Maximum Alert Level 1 | . . . 1 1 . . Low Security (%) 84 | 100 100 100 86 60 100 100 Level 1 15 | . . . 13 39 . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 14 | . 3 . 2 5 2 2 Investigation . | . . . . . . . Extermination 3 | . . . . . 1 2 Reinforcement 11 | . 3 . 2 5 1 . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 2 | . . . . 1 1 . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Min Mat Mat Fac Sto Distress Signals 8 | . 1 . 2 3 1 1 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 143 | . 21 17 38 35 13 19 Peak Tracking Total 12 | . 3 11 3 9 3 12 Tactical Retreats 10 | . 1 4 3 . 1 1 Traps | -11 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Sto Traps Triggered 7 | . 4 . . 2 . 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 ---------- Run | Yrd Mat Min Mat Mat Fac Sto Machines Disabled 7 | . . . 3 2 . 2 Max in Single Turn 1 | . . . 1 1 . 1 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Min Mat Mat Fac Sto Machines Accessed 21 | . 6 . 7 2 3 3 Terminals 12 | . 4 . 4 1 1 2 Fabricators . | . . . . . . . Repair Stations 6 | . 1 . 1 1 2 1 Recycling Units 2 | . 1 . 1 . . . Scanalyzers 1 | . . . 1 . . . Garrison Access . | . . . . . . . Total Hacks 47 | . 12 . 14 9 4 8 Successful 19 | . 4 . 4 5 1 5 Failed 28 | . 8 . 10 4 3 3 Catastrophic 6 | . 2 . 3 . 1 . Database Lockouts . | . . . . . . . Manual 19 | . 6 . 8 2 1 2 Terminals 20 | . 6 . 8 2 1 3 Fabricators . | . . . . . . . Repair Stations 21 | . 4 . 2 7 3 5 Recycling Units 3 | . 2 . 1 . . . Scanalyzers 3 | . . . 3 . . . Garrison Access . | . . . . . . . Terminal Hacks 2 | . . . . 1 . 1 Open Door 1 | . . . . . . 1 Unreport Threat 1 | . . . . 1 . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 11 | . 1 . 1 4 1 4 Scan Component 7 | . 1 . 1 2 1 2 Repair 4 | . . . . 2 . 2 Recycling Unit Hacks 3 | . 2 . 1 . . . Retrieve Components 3 | . 2 . 1 . . . Scanalyzer 2 | . . . 2 . . . Insert Component 1 | . . . 1 . . . Analyze 1 | . . . 1 . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 1 | . 1 . . . . . Terminals 1 | . 1 . . . . . Botnet 1 | . 1 . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 18 | . 5 . 6 2 2 3 Full Trace Events 2 | . 1 . 1 . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 4 | . . . . 2 . 2 Time 210 | . . . . 146 . 64 Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 9 | . . . 9 . . . Parts Scanalyzed 1 | . . . 1 . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 ------------ Run | Yrd Mat Min Mat Mat Fac Sto Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Min Mat Mat Fac Sto Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders 3 | . . . . . . 3 ROAM 2 | . . . . . . 2 FOLLOW 1 | . . . . . . 1 Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Sto Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches 7 | . . . . . . 7 Drone Recoveries 4 | . . . . . . 4 Exploration | -11 -10 -10 -9 -8 -7 -7 ------------- Run | Yrd Mat Min Mat Mat Fac Sto Turns Passed 8322 | 76 1370 234 2485 2423 1128 606 Spaces Moved 3352 | 42 703 133 950 779 469 276 Core 200 | 9 . 29 81 . . 81 Treads 607 | 6 516 85 . . . . Legs 2542 | 27 187 16 869 779 469 195 Wheels 3 | . . 3 . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 50 120 120 120 50 Average Speed 173 | 128 149 138 190 175 209 135 Slowest Speed 400 | 200 240 190 350 400 260 260 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered 1 | . . . . . . 1 Exploration Rate (%) 43 | 5 89 40 73 38 12 47 Regions Visited 6 Branch Regions 2 Pre-discovered Areas . | . . . . . . . Known Exits Taken 3 | . . 1 . 1 1 . Unknown Exits Taken 3 | 1 1 . 1 . . . Scrap Searched 1 | . . 1 . . . . Spaces Dug 12 | . . . . 4 . 8 Terrain Destroyed 122 | . . . . 63 22 37 Melee 9 | . . . . 1 . 8 Projectile 66 | . . . . 28 9 29 AOE 46 | . . . . 34 12 . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Min Mat Mat Fac Sto Total 5257 | 57 895 163 1494 1678 549 421 Wait 1308 | . 71 11 382 731 30 83 Move 3345 | 41 702 132 949 778 468 275 Hop . | . . . . . . . Pick Up 54 | 4 11 1 16 20 2 . Fast Attach 66 | 8 12 . 14 16 7 9 Attach 34 | . 2 7 6 13 2 4 Detach 7 | . 2 . 1 2 2 . Swap 46 | . 7 4 7 18 4 6 Drop 51 | 2 11 . 17 17 3 1 Fire 318 | 2 75 8 101 73 30 29 Melee 12 | . . . . 4 . 8 Ram 3 | . . . . . . 3 Kick 11 | . 1 . 1 6 1 2 Crush 1 | . 1 . . . . . Escape Stasis 1 | . . . . . . 1 Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -10/Mines -9/Materials (discovered 2 exits: *Mat x2) -8/Materials -7/Factory (discovered 2 exits: *Fac / *Sto) -7/Storage History --------- Turn | Location | Event 35 | -11/Scrapyard | Discovered new exit (range 14) 77 | -11/Scrapyard | Entered Materials 301 | -10/Materials | Build established: Mutant 501 | -10/Materials | Discovered new exit (range 5) 542 | -10/Materials | Identified exit to Materials 1025 | -10/Materials | Discovered exit to Materials (range 13) 1332 | -10/Materials | Discovered new exit (range 6) 1447 | -10/Materials | Entered Mines 1550 | -10/Mines | Met a Derelict bent on vengeance 1571 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1574 | -10/Mines | Found Prototype Device 1589 | -10/Mines | Assembled infested the area 1617 | -10/Mines | Core integrity fell below 50% 1667 | -10/Mines | Released all parts (6) 1669 | -10/Mines | Core integrity fell below 20% 1679 | -10/Mines | Discovered exit to Materials (range 5) 1681 | -10/Mines | Entered Materials 1681 | -9/Materials | Evolved 2 slots: Utility x2 1685 | -9/Materials | Identified Exp. Sensor Array 1693 | -9/Materials | Lost 4 parts (1p1n1u1w) 2900 | -9/Materials | Build established: Scavenger-Mutant 3318 | -9/Materials | Build established: Mutant 3344 | -9/Materials | System corruption reached 10% 3390 | -9/Materials | Discovered new exit (range 15) 4148 | -9/Materials | Discovered new exit (range 8) 4166 | -9/Materials | Entered another Materials area 4166 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 4325 | -8/Materials | Repaired Lgt. Nuclear Core 4434 | -8/Materials | Repaired Exp. Sensor Array 5611 | -8/Materials | Core integrity fell below 50% 5656 | -8/Materials | Destroyed 7 combat bots 5666 | -8/Materials | Lost 8 parts (1p4n2u1w) 5781 | -8/Materials | Discovered new exit (range 15) 5821 | -8/Materials | Identified exit to Factory 5906 | -8/Materials | Core integrity fell below 20% 5971 | -8/Materials | Lost 3 parts (1p1n1u) 6263 | -8/Materials | Build established: Scavenger-Mutant 6589 | -8/Materials | Entered Factory 6589 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 6895 | -7/Factory | Build established: Scavenger-Tank 7427 | -7/Factory | Discovered new exit (range 16) 7454 | -7/Factory | Identified exit to Storage 7465 | -7/Factory | Discovered new exit (range 16) 7545 | -7/Factory | Identified exit to Factory 7717 | -7/Factory | Entered Storage 7757 | -7/Storage | Repaired Aluminum Leg 7796 | -7/Storage | Repaired Carbon-fiber Leg 7873 | -7/Storage | Crushed by falling debris 7904 | -7/Storage | Lost 3 parts (1n2u) 8028 | -7/Storage | System corruption reached 10% 8251 | -7/Storage | Released all parts (9) 8269 | -7/Storage | Core integrity fell below 50% 8280 | -7/Storage | Lost 4 parts (3n1u) 8303 | -7/Storage | Core integrity fell below 20% 8323 | -7/Storage | Destroyed by S-27 Virus with Autogun Last Messages --------------- Triggered Proton Bomb Trap. A bubble of electromagnetic force engulfs the area. Proton Bomb Trap short circuited. Door malfunctions. A bubble of electromagnetic force engulfs the area. Acquired Hrd. Light Armor Plating. K-01 Serf cleans the Compression Vault. System corrupted: Hrd. Light Armor Plating rejected. Slammed into P-60 Hacker. Acquired 2 matter. Acquired Titanium Leg. System corrupted: Matter fused (-9). Acquired Titanium Leg. Kicked P-60 Hacker. Kicked P-60 Hacker out of the way. K-01 Serf collects debris. [Achievement: First Step to Greatness] Map ----- +----------------------------------------------------+ | | | | | | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ??????????????????????????????#?????????????????? | | ??????????????????????????#### ??##?????######### | | ??????????????????????????# #?????# | | ????????????????????+####?# """ ####??# | | ???????????????????? ?# """ "" #??# | | ????????????????????? ## """ """#??# !##### | | ????????????????????? ## T"#??# ## | | ?????????????????????# ## """#??# #" | | ?????????????????????# ## "" ???# #" " | | ?????????????????????# ## === #?????# #" " | | ?????????????????????# ## === #?????# #T " | | ?????????????????????# ## #?????# #" | | ?????????????????????# ## ####### #" " | | ?????????????????????# @#####+#### # #" " | | ???????????????????### T" # ## " | | ?????????????? + ! # ## | | ??????????????######## Y ss !%* # ## | | ?????????????????????# a ###/#### ! # ##+## | | ?????????????????????# s# ?## #? | | ??????????????????? k + """ ### #? | | ??????????????????" ####+## """ ### #? | | ?????????????????"" ??????# """ # # """ ## | | ?????????????????"" ???????# ### """ ^ | | ????????????????? ????????# """ ### """ # | | ?????????????????"?????????# """ ### """ # | | ????????????????""?????????# ??? ### """ # | | ???????????????????????????????????# # | | ??????????????????????????????????## # | | ??????????????????????????????????## " " # | | ??????????????????????????????????## """ # | | ??????????????????????????????????## """ + | | ??????????????????????????????????## % "" # | | ??????????????????????????????????## % " " ## | | ???????????????????????????????????# !## | | ???????????????????????????????????#% ] ## | | ???????????????????????????????????#=]]*% ##+#" | | ???????????????????????????????????#/!**! # * | | ???????????????????????????????????#!]]!! # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 16 Energy Capacity 290 Matter Stores 400 Matter Capacity 400 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 85 Armor Coverage 375 Utility Shielding 33 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- First Step to Greatness I Survived The Infestation It's Just You More Dakka Please Please Form A Line Use The Force Challenges ------------ None Game ------ Seed MachineGunAutogun Manual? 0 Play Time 01:22:46 Cumulative 6.8 hours Start 2024.05.19 @ 01:21:32 End 2024.05.20 @ 01:24:45 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 3 Rogue 3 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 11 Achievement% 17 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 0 Font 28/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 18fcaae1-9e1c-4d6e-ab8c-7c0e12790133