Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.09 @ 19:17:53 Player: Spoodle Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (39) 195 Value Destroyed (1247) 1247 Prototype IDs (26) 520 Alien Tech Used (0) 0 Bonus (265) 265 TOTAL SCORE: 4927 Bonus ------- Aligned with FarCom 300 Friendly Fire -35 Cogmind --------- Core Integrity 700/700 Matter 280/300 Energy 136/250 System Corruption 0% Temperature Cool (0) Movement Walking (110) Location -7/Factory Parts ------- > --- POWER (1) -------- Ion Engine > --- PROPULSION (3) --- Aluminum Leg Aluminum Leg VSS Leg > --- UTILITY (6) ------ Lightpack 2.0 Actuator Array > --- WEAPON (3) ------- Heavy Flail Heavy Flail Heavy Flail > --- INVENTORY (40) --- Deuterium Engine Light Deuterium Engine Light Nuclear Core Light Nuclear Core Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg Improved Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg Cryofiber Web Heat Sink Improved Heat Sink Small Storage Unit High-capacity Matter Pod (200) Improved Signal Interpreter Improved Power Shielding Improved Power Shielding Improved Light Armor Plating Improved EM Shotgun Improved EM Shotgun Assault Rifle Assault Cannon Flak Cannon Flak Cannon Flak Cannon Heavy Flail Peak State ------------ > --- POWER ------------ Deuterium Engine > --- PROPULSION ------- Improved Aluminum Leg VSS Leg > --- UTILITY ---------- Heat Sink Lightpack 2.0 Hardened Medium Armor Plating > --- WEAPON ----------- Heavy Flail Heavy Flail Heavy Flail > --- INVENTORY -------- Ion Engine Light Nuclear Core Light Nuclear Core Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg Improved Aluminum Leg Carbon-fiber Leg Small Storage Unit High-capacity Matter Pod Improved Power Shielding Improved Power Shielding Improved Power Shielding Improved Power Shielding Improved Power Shielding Improved Power Shielding Improved Light Armor Plating Improved EM Shotgun Improved EM Shotgun Improved EM Shotgun Assault Rifle Minigun High-powered Shotgun Assault Cannon Flak Cannon Flak Cannon Flak Cannon Heavy Flail [Rating: 58] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Hardened Medium Armor Plating Device Heat Sink Storage Small Storage Unit Protection Hardened Medium Armor Plating Weapon Heavy Flail Energy Gun Improved EM Shotgun Ballistic Gun Assault Rifle Ballistic Cannon Assault Cannon Launcher Rocket Launcher Impact Weapon Heavy Flail Build | -11 -10 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Slots Evolved 6 | . . . . . 4 2 Power . | . . . . . . . Propulsion 1 | . . . . . . 1 Utility 4 | . . . . . 3 1 Weapon 1 | . . . . . 1 . Parts Attached 56 | 5 2 16 3 1 27 2 Power 3 | . . 1 . . 2 . Engine 3 | . . 1 . . 2 . Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 6 | 1 1 1 . . 1 2 Treads . | . . . . . . . Leg 6 | 1 1 1 . . 1 2 Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 11 | 2 . 2 3 . 4 . Device 5 | 1 . 1 1 . 2 . Storage 3 | 1 . . 1 . 1 . Processor . | . . . . . . . Hackware . | . . . . . . . Protection 3 | . . 1 1 . 1 . Artifact . | . . . . . . . Weapon 36 | 2 1 12 . 1 20 . Energy Gun 9 | . 1 2 . . 6 . Energy Cannon . | . . . . . . . Ballistic Gun 7 | 2 . 4 . . 1 . Ballistic Cannon 4 | . . 1 . . 3 . Launcher 7 | . . 5 . 1 1 . Special Weapon . | . . . . . . . Impact Weapon 9 | . . . . . 9 . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 1 | . . . . . 1 . Parts Lost 4 | . . 1 . . 3 . Power . | . . . . . . . Propulsion 1 | . . . . . 1 . Utility 1 | . . . . . 1 . Weapon 2 | . . 1 . . 1 . Highest Loss Streak 1 | . . 1 . . 1 . To Critical Strikes . | . . . . . . . Average Slot Usage (%) 88 | . 78 94 100 100 79 68 Engine 9 | . . 9 14 14 9 7 Leg 23 | . 21 28 28 28 16 22 Device 4 | . 14 5 1 . 6 7 Storage 11 | . 14 14 14 14 9 7 Protection 10 | . . 8 12 14 11 . Energy Gun 6 | . 4 9 . . 10 . Ballistic Gun 11 | . 23 10 28 18 2 . Ballistic Cannon 2 | . . 5 . . 1 . Launcher 1 | . . 1 . 9 . . Impact Weapon 5 | . . . . . 12 23 Naked Turns . | . . . . . . . Heaviest Build 41 | 9 10 25 38 40 41 24 Greatest Support 32 | 10 20 22 22 22 25 32 Greatest Overweight (x) 2 | . . 1 1 1 2 . Average Overweight (x) . | . . . 1 1 1 . Largest Inventory Capacity 40 | 8 8 8 15 15 40 40 Average Capacity 22 | 7 8 8 11 15 40 40 Most Carried 31 | 6 8 8 11 11 31 29 Average Carried 15 | 4 7 7 9 11 24 28 Final Capacity 40 | 8 8 8 15 15 40 40 Final Carried 30 | 6 8 8 11 11 30 28 Class Distribution -------------------- 59% | Mutant 14% | Hauler-Mutant 10% | Hauler-Tank 8% | Hauler-Skirmisher 7% | Hauler-Gladiator Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Hauler-Mutant | -8/Materials Hauler-Gladiator | -7/Factory Resources | -11 -10 -10 -10 -9 -8 -7 ----------- Run | Yrd Mat Min Exi Min Mat Fac Matter Collected 1162 | 259 . 334 . 28 541 . Remotely . | . . . . . . . Salvage Created 1417 | 39 . 384 . . 994 . Parts 80 | 5 . 24 . . 51 . Haulers Intercepted . | . . . . . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Combat Hostiles Destroyed 31 | . . 14 . . 17 . Melee 4 | . . . . . 4 . Guns 11 | . . 5 . . 6 . Cannons 3 | . . 2 . . 1 . AOE 10 | . . 7 . . 3 . Classes Destroyed 10 | 1 . 2 . . 7 . Worker 1 | . . . . . 1 . Tunneler 2 | 2 . . . . . . Recycler 2 | . . . . . 2 . Watcher 3 | . . . . . 3 . Swarmer 6 | . . 3 . . 3 . Grunt 19 | . . 11 . . 8 . Brawler 1 | . . . . . 1 . Duelist 1 | . . . . . 1 . Sentry 2 | . . . . . 2 . Hunter 2 | . . . . . 2 . Best Kill Streak 7 | 2 . 3 . . 7 . Combat Bots Only 5 | . . 3 . . 5 . Max Kills in Single Turn 2 | 1 . 2 . . 2 . Gunslinging . | . . . . . . . Exploded 2 | . . 2 . . 1 . Melee 1 | . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -------- Run | Yrd Mat Min Exi Min Mat Fac Hostile Shots Fired 125 | . . 41 . . 84 . Missed 38 | . . 14 . . 24 . Damage Taken 1332 | . . 344 . . 988 . Core 196 | . . 37 . . 159 . Absorbed by Shields . | . . . . . . . Redirected to Shielding 19 | . . . . . 19 . Core Remaining (%) 85 | 100 . . . 85 71 . Volleys Fired 48 | 3 1 22 . . 22 . Largest 3 | 2 2 2 . . 3 . Hottest 135 | 40 60 84 . . 135 . Shots Fired 106 | 6 2 43 . . 55 . Gun 78 | 6 2 24 . . 46 . Cannon 23 | . . 14 . . 9 . Launcher 5 | . . 5 . . . . Special . | . . . . . . . Kinetic 42 | 6 1 26 . . 9 . Thermal . | . . . . . . . Explosive 5 | . . 5 . . . . Electromagnetic 59 | . 1 12 . . 46 . Robot Hit Streak 8 | 3 2 8 . . 8 . Robot Miss Streak 10 | 1 1 3 . . 10 . Penetration Max . | . . . . . . . Secondary Targets 1 | . . . . . 1 . Max Gunslinging Chain 1 | . . . . . 1 . Shots Hit Robots 97 | 4 1 30 . . 62 . Core Hits 60 | 4 1 21 . . 34 . Critical Kills . | . . . . . . . Critical Parts Destroyed 4 | . . . . . 4 . Critical Strikes 5 | . . 1 . . 4 . Blast 1 | . . 1 . . . . Smash 4 | . . . . . 4 . Melee Attacks 32 | . . . . . 32 . Impact 32 | . . . . . 32 . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks 2 | . . . . . 2 . Combat Hostiles 1 | . . . . . 1 . Follow-up Attacks 8 | . . . . . 8 . Damage Inflicted 3061 | 37 13 938 . . 2073 . Guns 773 | 37 13 180 . . 543 . Cannons 398 | . . 295 . . 103 . Explosions 832 | . . 463 . . 369 . Melee 1058 | . . . . . 1058 . Ramming . | . . . . . . . Kinetic 527 | 37 . 387 . . 103 . Thermal 412 | . . 43 . . 369 . Explosive 420 | . . 420 . . . . Electromagnetic 644 | . 13 88 . . 543 . Impact 1058 | . . . . . 1058 . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption . | . . . . . . . Average Corruption . | . . . . . . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage 416 | . . 36 . . 380 . Projectiles 13 | . . 13 . . . . Explosions 23 | . . 23 . . . . Melee 380 | . . . . . 380 . Knockbacks 21 | . . 7 . . 14 . Impact 8 | . . . . . 8 . Kinetic 9 | . . 6 . . 3 . Secondary 4 | . . 1 . . 3 . Self-Inflicted Damage 49 | . . . . . 49 . Shots 1 | . . . . . 1 . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 270 | . . 227 . . 270 . Average Temperature 78 | . . 74 . . 82 . Received Heat Transfer 561 | . . 183 . . 378 . Effects 2 | . . 1 . . 1 . Energy Bleed 1 | . . 1 . . . . Interference 1 | . . . . . 1 . Siege Activations . | . . . . . . . Robots Corrupted 1 | . . . . . 1 . Combat Hostiles 1 | . . . . . 1 . Parts Fried 9 | . . . . . 9 . Impact Corruptions 11 | . . . . . 11 . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred 450 | . . 50 . . 400 . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 5 | . . 1 . . 4 . Alert | -11 -10 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Peak Influence 374 | 10 26 253 . . 374 97 Initial 97 | . 6 9 . . . 97 Average 114 | 2 11 143 . . 137 97 Maximum Alert Level 1 | . . 1 . . 1 . Low Security (%) 74 | 100 100 77 . 100 60 100 Level 1 25 | . . 22 . . 39 . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 6 | . . 1 . . 5 . Investigation 2 | . . 1 . . 1 . Extermination . | . . . . . . . Reinforcement 1 | . . . . . 1 . Assault . | . . . . . . . Garrison 3 | . . . . . 3 . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . . . 1 . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Exi Min Mat Fac Distress Signals 2 | . . . . . 2 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 41 | . 1 15 . . 25 . Peak Tracking Total 6 | . 1 3 . . 6 . Tactical Retreats 2 | . . 1 . . 1 . Traps | -11 -10 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Traps Triggered 1 | . . . . . 1 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 ---------- Run | Yrd Mat Min Exi Min Mat Fac Machines Disabled . | . . . . . . . Max in Single Turn . | . . . . . . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Exi Min Mat Fac Machines Accessed 8 | . 2 1 1 . 3 1 Terminals 5 | . 2 . . . 2 1 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . . 1 . Total Hacks 16 | . 4 1 1 . 8 2 Successful 8 | . 3 1 1 . 3 . Failed 8 | . 1 . . . 5 2 Catastrophic 2 | . . . . . 2 . Database Lockouts . | . . . . . . . Manual 1 | . . . 1 . . . Terminals 12 | . 4 . . . 6 2 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 2 | . . . . . 2 . Terminal Hacks 8 | . 3 1 1 . 3 . Robot Analysis 1 | . . . . . 1 . Prototype ID Bank 1 | . 1 . . . . . Open Door 1 | . . 1 . . . . Alert Level 2 | . 1 . . . 1 . Transport Status 1 | . 1 . . . . . Zone Layout 1 | . . . . . 1 . Derelict Proto ID Bank 1 | . . . 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 4 | . 1 . . . 2 1 Full Trace Events 1 | . . . . . 1 . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 ------------ Run | Yrd Mat Min Exi Min Mat Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired 1 | . 1 . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -------- Run | Yrd Mat Min Exi Min Mat Fac Total Allies 1 | . 1 . . . . . Largest Group 1 | . 1 1 . . . . Highest-Rated Group 10 | . 10 10 . . . . Highest-Rated Ally 10 | . 10 10 . . . . Total Orders 1 | . 1 . . . . . DROP 1 | . 1 . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Robot Analysis Total 1 | . . . . . 1 . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 ------------- Run | Yrd Mat Min Exi Min Mat Fac Turns Passed 2301 | 75 86 640 385 179 863 73 Spaces Moved 1141 | 48 61 357 205 96 310 64 Core 10 | 10 . . . . . . Treads . | . . . . . . . Legs 1131 | 38 61 357 205 96 310 64 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 105 185 185 180 110 Average Speed 163 | 105 120 144 185 185 193 110 Slowest Speed 270 | 120 120 185 185 185 270 110 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 29 | 3 16 66 60 26 36 2 Regions Visited 6 Branch Regions 3 Pre-discovered Areas . | . . . . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 2 | . . 1 . 1 . . Spaces Dug . | . . . . . . . Terrain Destroyed 76 | . . 60 . . 16 . Melee . | . . . . . . . Projectile 2 | . . 2 . . . . AOE 74 | . . 58 . . 16 . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Exi Min Mat Fac Total 1431 | 65 72 436 210 97 485 66 Wait 98 | 3 3 25 . 1 66 . Move 1135 | 47 60 356 204 95 309 64 Hop . | . . . . . . . Pick Up 55 | 7 4 8 2 . 34 . Fast Attach 6 | 4 . 2 . . . . Attach 9 | 1 1 1 . . 4 2 Detach . | . . . . . . . Swap 41 | . 1 13 3 1 23 . Drop 16 | . 1 9 1 . 5 . Fire 48 | 3 1 22 . . 22 . Melee 22 | . . . . . 22 . Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire 1 | . 1 . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles -9/Mines -8/Materials -7/Factory History --------- Turn | Location | Event 19 | -11/Scrapyard | Discovered new exit (range 16) 76 | -11/Scrapyard | Entered Materials 101 | -10/Materials | Discovered new exit (range 14) 162 | -10/Materials | Entered Mines 162 | -10/Mines | Accompanied by 1 ally 189 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 193 | -10/Mines | Discovered new exit (range 5) 317 | -10/Mines | Build established: Mutant 347 | -10/Mines | Discovered new exit (range 8) 361 | -10/Mines | Met a Derelict shopkeep closing up shop 793 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 795 | -10/Mines | Discovered new exit (range 5) 802 | -10/Mines | Entered Exiles 847 | -10/Exiles | Met 8R-AWN 878 | -10/Exiles | Met EX-HEX 930 | -10/Exiles | Met EX-BIN 950 | -10/Exiles | Aligned with FarCom system 952 | -10/Exiles | Given EX-Vault access code 995 | -10/Exiles | Opened EX-Vault 1015 | -10/Exiles | Found Lightpack 2.0 1051 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1102 | -10/Exiles | Met EX-DEC 1172 | -10/Exiles | Discovered new exit (range 10) 1187 | -10/Exiles | Left Exiles lab with Lightpack 2.0 1187 | -10/Exiles | Entered Mines 1342 | -9/Mines | Discovered new exit (range 11) 1356 | -9/Mines | Assembled infested the area 1366 | -9/Mines | Entered Materials 1366 | -8/Materials | Evolved 4 slots: Utility x3, Weapon x1 1684 | -8/Materials | Garrison activated, responded to threat 2213 | -8/Materials | Discovered new exit (range 7) 2229 | -8/Materials | Entered Factory 2229 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2302 | -7/Factory | Self-destructed Last Messages --------------- 02142_ G-47 Trooper system corrupted by crushing effect. 02142_ G-47 Trooper destroyed. 02143_ Acquired 34 matter. 02145_ Acquired 1 matter. 02153_ Acquired Imp. Heat Sink. 02213_ EXIT=FOUND 02221_ Triggered Proton Bomb Trap. 02221_ A bubble of electromagnetic force engulfs the area. 02221_ Proton Bomb Trap short circuited. 02221_ A bubble of electromagnetic force engulfs the area. 02221_ Proton Bomb Trap short circuited. 02221_ Hrd. Medium Armor Plating destroyed. 02221_ A bubble of electromagnetic force engulfs the area. PARAMETERS=PROPULSION+1,UTILITY+1 LOCATION=UNKNOWN GOAL=ESCAPE 02229_ Receiving FarCom transmissions... 02252_ Connecting with Terminal... 02252_ Current location identified: Factory 02260_ K-01 Serf collects debris. 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"????????????????????? | | ????????????????????????? ?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 41 Energy Generation 14 Energy Capacity 275 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Armor Coverage 225 Power Shielding 66 Evasion (%) 55 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- More Dakka Please Packrat Challenges ------------ None Game ------ Seed LatentDisruptionFlightbrick Manual? 0 Play Time 00:28:05 Cumulative 27.6 hours Start 2024.04.08 @ 22:15:05 End 2024.04.09 @ 19:17:53 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 17 Rogue 17 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 19 Gallery% 27 Achievement% 20 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e8cf36a1-cea1-4424-90bd-744137179774