Cogmind - Beta 11 @@@ ROGUE MODE // 2022.04.03 @ 20:57:12 Player: kasaphescent Result: Destroyed by G-73 Enforcer with Phase Gun Performance ------------- Evolutions (8) 4000 Regions Visited (12) 2400 Robots Destroyed (140) 700 Value Destroyed (5666) 5666 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (816) 816 TOTAL SCORE: 13682 Bonus ------- High Alert Combat Kills 316 Entered DSFs 500 Cogmind --------- Core Integrity 0/1450 Matter 300/300 Energy 881/1400 System Corruption 34% Temperature Cool (45) Movement Rolling (115) Ox1 Location -2/Research Parts ------- > --- POWER (1) -------- Micro Antimatter Reactor > --- PROPULSION (8) --- Biometal Leg Compact Wheel Gyrokinetic Inverter > --- UTILITY (11) ----- Advanced Power Amplifier Experimental Heat Sink Advanced Cooling System Small Battery Small Battery Energy Well Energy Well Energy Well Advanced Signal Interpreter Advanced Target Analyzer > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Quantum Reactor Peak State ------------ > --- POWER ------------ Quantum Reactor > --- PROPULSION ------- Improved Heavy Treads Armored Heavy Treads Armored Heavy Treads Biometal Heavy Treads > --- UTILITY ---------- Experimental Heat Sink Medium Storage Unit Energy Well Energy Well Enhanced Optical Array Advanced Signal Interpreter Seismic Detector Advanced Melee Analysis Suite Advanced Transmission Jammer Advanced Shield Generator Advanced Corruption Screen > --- WEAPON ----------- Force Lance Force Lance Force Lance > --- INVENTORY -------- Quantum Reactor Quantum Reactor Armored Heavy Treads Compact Wheel Compact Wheel Centrium Wheel Compact HERF Cannon Gamma Bomb Array Force Lance [Rating: 155] Favorites ----------- Power Quantum Reactor Engine Heavy Ion Engine Power Core Light Fission Core Reactor Quantum Reactor Propulsion Improved Hover Unit Treads Armored Heavy Treads Leg Biometal Leg Wheel Compact Wheel Hover Unit Improved Hover Unit Flight Unit VTOL Module Utility Advanced Signal Interpreter Device Experimental Heat Sink Storage Medium Storage Unit Processor Advanced Signal Interpreter Hackware Hacking Suite Protection Improved Medium Armor Plating Weapon Force Lance Energy Gun Gamma Rifle Energy Cannon Compact HERF Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Hardcell Cannon Launcher Gamma Bomb Array Impact Weapon Flail Slashing Weapon Great Axe Piercing Weapon Force Lance Build | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -3 -2 ------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Fac Res DSF Res Slots Evolved 16 | . . 2 2 2 2 2 . . 2 2 . 2 Power . | . . . . . . . . . . . . . Propulsion 6 | . . 1 1 . . 1 . . 1 . . 2 Utility 9 | . . . 1 2 2 1 . . 1 2 . . Weapon 1 | . . 1 . . . . . . . . . . Parts Attached 184 | 6 4 6 2 13 9 21 10 . 41 1 9 62 Power 15 | 1 . 1 . . 1 2 . . 3 . 1 6 Engine 2 | 1 . 1 . . . . . . . . . . Core 5 | . . . . . 1 2 . . 2 . . . Reactor 8 | . . . . . . . . . 1 . 1 6 Propulsion 70 | 2 2 1 1 5 1 6 3 . 18 . 3 28 Treads 9 | . . . . . . . . . 2 . 3 4 Leg 9 | 2 . . . . . . . . . . . 7 Wheel 28 | . . . . . . 2 . . 15 . . 11 Hover 21 | . 2 1 1 5 1 4 . . 1 . . 6 Flight 3 | . . . . . . . 3 . . . . . Utility 52 | 1 2 . 1 5 7 5 2 . 7 1 2 19 Device 20 | . . . . 2 2 2 1 . 4 1 . 8 Storage 12 | 1 . . 1 . . . . . 1 . 2 7 Processor 13 | . 1 . . 2 4 1 . . 1 . . 4 Hackware 5 | . . . . 1 1 2 1 . . . . . Protection 2 | . 1 . . . . . . . 1 . . . Artifact . | . . . . . . . . . . . . . Weapon 47 | 2 . 4 . 3 . 8 5 . 13 . 3 9 Energy Gun 2 | . . . . . . . . . 1 . . 1 Energy Cannon 1 | . . . . . . . . . . . . 1 Ballistic Gun 6 | 2 . 4 . . . . . . . . . . Ballistic Cannon 2 | . . . . . . . . . 2 . . . Launcher 7 | . . . . . . 1 2 . 3 . . 1 Special Weapon . | . . . . . . . . . . . . . Impact Weapon 13 | . . . . 3 . 5 2 . 3 . . . Slashing Weapon 3 | . . . . . . 2 . . 1 . . . Piercing Weapon 13 | . . . . . . . 1 . 3 . 3 6 Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 5 | . . 1 . 1 1 1 . . . 1 . . Corrupted Parts 5 | . . . . . . 1 . . . . . 4 System Corruption 42 | . . . . . . 11 . . . . . 31 Parts Lost 95 | . . . . . 1 18 5 . 23 . 4 44 Power 10 | . . . . . . 2 . . 2 . 1 5 Propulsion 48 | . . . . . . 9 2 . 11 . 1 25 Utility 20 | . . . . . 1 3 2 . 4 . 2 8 Weapon 17 | . . . . . . 4 1 . 6 . . 6 Highest Loss Streak 11 | . . . . . 1 7 5 . 10 . 4 11 To Critical Strikes 2 | . . . . . . . . . . . . 2 Average Slot Usage (%) 81 | . 94 100 91 86 99 78 78 . 78 77 82 75 Engine 1 | . 14 11 9 7 . . . . . . . . Core 1 | . . . . . 5 3 4 . 3 . . . Reactor 1 | . . . . . . . . . . 4 3 3 Treads 4 | . . . . . . . . . 2 . 8 10 Leg 1 | . 20 . . . . . . . . . . 1 Wheel 5 | . . . . . . . 5 . 20 19 13 4 Hover 9 | . 7 33 36 29 26 18 . . 1 . . 1 Device 6 | . . . . 2 5 2 4 . 4 15 17 12 Storage 7 | . 14 11 9 7 6 5 5 . 2 4 4 12 Processor 14 | . 3 11 9 14 25 17 17 . 15 19 18 12 Hackware 5 | . . . . . 6 11 14 . 11 4 4 2 Ballistic Gun 4 | . 28 33 27 16 . . . . . . . . Impact Weapon 5 | . . . . 6 20 14 9 . 5 9 7 . Piercing Weapon 4 | . . . . . . . 4 . 2 . 2 10 Naked Turns . | . . . . . . . . . . . . . Heaviest Build 76 | 14 15 21 26 28 26 28 33 4 51 35 52 76 Greatest Support 270 | 20 20 21 27 30 31 39 10 8 84 70 70 270 Greatest Overweight (x) 5 | . 1 . . 1 . 4 3 . 1 . 1 5 Average Overweight (x) . | . . . . . . . 1 . . . . . Largest Inventory Capacity 10 | 8 8 8 10 10 10 10 10 5 10 10 10 10 Average Capacity 8 | 6 8 8 9 10 10 10 9 5 7 10 10 8 Most Carried 10 | 6 8 8 8 10 10 10 4 4 8 4 10 10 Average Carried 6 | 3 6 7 7 9 9 7 2 4 3 2 9 6 Final Capacity 10 | 8 8 8 10 10 10 10 5 5 10 10 10 5 Final Carried 10 | 6 8 8 8 10 10 2 4 4 2 4 10 1 Class Distribution -------------------- 41% | Mutant 20% | Hacker-Mutant 16% | Scavenger-Mutant 9% | Skirmisher 7% | Hacker-Scout 3% | Scout Dominant Class ---------------- Mutant | -10/Materials Skirmisher | -9/Materials Skirmisher | -8/Materials Mutant | -7/Factory Scout | -6/Factory Hacker-Scout | -5/Factory Hacker-Mutant | -5/Upper Caves Hacker-Mutant | -5/Upper Caves Hacker-Mutant | -4/Factory Scavenger-Mutant | -3/Research Mutant | -3/DSF Mutant | -2/Research Resources | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -3 -2 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Fac Res DSF Res Matter Collected 2704 | 239 62 337 113 151 96 197 199 . 642 . . 668 Remotely . | . . . . . . . . . . . . . Salvage Created 7052 | . 62 337 135 171 121 1158 466 . 2118 . . 2484 Parts 305 | . . 25 9 5 5 23 21 . 70 . . 147 Haulers Intercepted 3 | . . 1 1 . . . . . 1 . . . Recyclers Shooed 5 | . . . . . . 2 . . 1 . . 2 Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 13 | . . . . . . . 13 . . . . . Prevented 2 | . . . . . . . 2 . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -3 -2 ------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Fac Res DSF Res Combat Hostiles Destroyed 90 | . . 5 1 2 1 18 11 . 23 . . 29 Melee 48 | . . . . 1 . 9 5 . 10 . . 23 Guns 8 | . . 5 1 . . . . . 1 . . 1 Cannons 2 | . . . . . . . . . 2 . . . AOE 14 | . . . . . . 2 6 . 6 . . . Classes Destroyed 16 | . 1 6 1 3 . 2 1 . . . . 2 Worker 19 | . . 2 . . 3 6 . . 5 . . 3 Builder 6 | . . . . . . 1 . . 2 . . 3 Tunneler 4 | . . . . 1 1 1 . . 1 . . . Hauler 3 | . . 1 1 . . . . . 1 . . . Recycler 14 | . 1 . . 1 . 1 . . 8 . . 3 Operator 2 | . . . 1 . . 1 . . . . . . Watcher 2 | . . 1 . . . . . . . . . 1 Swarmer 23 | . . . . 1 . . 7 . 9 . . 6 Grunt 18 | . . 2 1 . . 9 1 . 3 . . 2 Brawler 2 | . . 1 . . . 1 . . . . . . Sentry 10 | . . 2 . . . 2 1 . 3 . . 2 Specialist 5 | . . . . . . . . . . . . 5 Hunter 9 | . . . . 1 1 1 . . 3 . . 3 Programmer 22 | . . . . . . 5 2 . 5 . . 10 Striker 1 | . . . . . . . . . . . . 1 Decomposer 1 | . . . . . . . 1 . . . . . Samaritan 2 | . . . . . . . 2 . . . . . Best Kill Streak 10 | . 1 3 2 2 1 6 5 . 7 . . 10 Combat Bots Only 6 | . . 2 1 2 1 5 5 . 5 . . 6 Max Kills in Single Turn 4 | . 1 1 1 1 1 4 4 . 4 . . 1 Gunslinging . | . . . . . . . . . . . . . Exploded 4 | . . . . . . 2 4 . 3 . . . Melee 1 | . . . . 1 . 1 1 . 1 . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -3 -2 -------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Fac Res DSF Res Damage Taken 16426 | . 26 114 88 243 81 2580 530 . 3019 . 644 9101 Core 3294 | . 10 27 . 43 . 746 241 . 611 . 151 1465 Absorbed by Shields 756 | . . . . . . . 107 . . . . 649 Reduced by Siege Mode 201 | . . . . . . . . . . . . 201 Regen/Repaired (Parts) 31 | . . . . 31 . . . . . . . . Core Remaining (%) 79 | 100 96 93 100 93 100 . . 1 46 . 88 . Volleys Fired 117 | . 6 32 9 2 . 2 4 . 34 . . 28 Largest 3 | . 2 3 3 3 . 1 1 . 2 . . 2 Hottest 174 | . 40 66 66 66 . 46 46 . 153 . . 174 Shots Fired 232 | . 12 96 27 6 . 2 3 . 46 . . 40 Gun 173 | . 12 96 27 6 . . . . 13 . . 19 Cannon 44 | . . . . . . . . . 28 . . 16 Launcher 15 | . . . . . . 2 3 . 5 . . 5 Special . | . . . . . . . . . . . . . Kinetic 169 | . 12 96 27 6 . . . . 28 . . . Thermal 13 | . . . . . . . . . 13 . . . Explosive 10 | . . . . . . 2 3 . 5 . . . Electromagnetic 40 | . . . . . . . . . . . . 40 Robot Hit Streak 10 | . 3 6 4 3 . 5 . . 7 . . 10 Robot Miss Streak 5 | . 4 5 2 2 . . . . 3 . . 3 Penetration Max . | . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . Shots Hit Robots 379 | . 6 55 15 9 6 82 18 . 85 . . 103 Core Hits 195 | . 2 13 8 2 2 20 13 . 49 . . 86 Critical Kills 6 | . . . . . 1 4 . . 1 . . . Critical Parts Destroyed 27 | . . . . . 3 14 2 . 8 . . . Critical Strikes 61 | . . 2 . . 4 21 2 . 15 . . 17 Destroy 4 | . . 2 . . . . . . 2 . . . Blast 1 | . . . . . . . . . 1 . . . Corrupt 4 | . . . . . . . . . . . . 4 Smash 31 | . . . . . 4 18 2 . 7 . . . Sever 4 | . . . . . . 3 . . 1 . . . Impale 17 | . . . . . . . . . 4 . . 13 Melee Attacks 349 | . . . . 12 11 112 23 . 76 . . 115 Impact 176 | . . . . 12 11 100 10 . 43 . . . Slashing 21 | . . . . . . 12 . . 9 . . . Piercing 152 | . . . . . . . 13 . 24 . . 115 Sneak Attacks 38 | . . . . 1 4 9 3 . 14 . . 7 Combat Hostiles 2 | . . . . . . . . . . . . 2 Follow-up Attacks 53 | . . . . . 2 16 6 . 12 . . 17 Damage Inflicted 17718 | . 76 773 198 355 520 4317 1202 . 5163 . . 5114 Guns 1691 | . 76 773 198 40 . . . . 279 . . 325 Cannons 1251 | . . . . . . . . . 821 . . 430 Explosions 3495 | . . . . . . 651 487 . 1336 . . 1021 Melee 11272 | . . . . 315 520 3666 715 . 2727 . . 3329 Ramming 9 | . . . . . . . . . . . . 9 Kinetic 1908 | . 76 773 198 40 . . . . 821 . . . Thermal 960 | . . . . . . . . . 675 . . 285 Explosive 2195 | . . . . . . 651 487 . 940 . . 117 Electromagnetic 1374 | . . . . . . . . . . . . 1374 Impact 5958 | . . . . 315 520 3312 369 . 1442 . . . Slashing 581 | . . . . . . 354 . . 227 . . . Piercing 4733 | . . . . . . . 346 . 1058 . . 3329 Highest Corruption 34 | . . . . . 1 25 29 29 7 . . 34 Average Corruption 8 | . . . . . 1 7 26 29 4 . . 4 Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked 20 | . . . . . . . . . . . . 20 Effects 76 | . . . . . 2 12 22 . 7 . . 33 Message Errors 21 | . . . . . . . 6 . 2 . . 13 Matter Fused 19 | . . . . . 1 4 5 . 4 . . 5 Heat Flow Errors 8 | . . . . . . 3 3 . . . . 2 Energy Discharges 6 | . . . . . . . 4 . 1 . . 1 Parts Rejected 4 | . . . . . . 1 1 . . . . 2 Data Loss (minor) 10 | . . . . . 1 2 1 . . . . 6 Data Loss (major) 2 | . . . . . . 1 . . . . . 1 Misfires 2 | . . . . . . . . . . . . 2 Misdirections 3 | . . . . . . 1 1 . . . . 1 Weapon Failures 1 | . . . . . . . 1 . . . . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 2740 | . . . . 130 319 1035 214 . 887 . . 155 Projectiles 145 | . . . . . . 7 . . 112 . . 26 Explosions 180 | . . . . . . 2 37 . 119 . . 22 Melee 2415 | . . . . 130 319 1026 177 . 656 . . 107 Knockbacks 28 | . . . . 4 1 14 . . 9 . . . Impact 19 | . . . . 4 1 11 . . 3 . . . Kinetic 6 | . . . . . . . . . 6 . . . Secondary 3 | . . . . . . 3 . . . . . . Self-Inflicted Damage 436 | . . . . . . . . . 275 . . 161 Shots 15 | . . . . . . . . . 4 . . 11 Rammed 3 | . . . . . . . . . . . . 3 Targets Rammed 3 | . . . . . . . . . . . . 3 Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 400 | . . 42 15 276 . 172 257 . 400 . . 156 Average Temperature 67 | . . 11 4 138 . 69 110 . 144 . . 83 Received Heat Transfer 987 | . 15 42 54 . . 363 20 . 111 . . 382 Siege Activations 4 | . . . . . . . . . . . . 4 Total Turns 120 | . . . . . . . . . . . . 120 Longest Duration 73 | . . . . . . . . . . . . 73 Robots Corrupted 5 | . . . . . . . . . . . . 5 Combat Hostiles 5 | . . . . . . . . . . . . 5 Parts Fried 33 | . . . . 2 1 14 3 . 6 . . 7 Impact Corruptions 98 | . . . . 4 9 44 17 . 24 . . . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . Heat Transferred 885 | . . . . . . . . . 533 . . 352 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 3 | . . . . . . . . . . . . 3 Missiles Intercepted . | . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -3 -2 ------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Fac Res DSF Res Peak Influence 626 | . 35 259 242 229 184 468 . . 549 285 216 626 Initial 285 | . . 14 109 109 112 4 . . 102 285 216 99 Average 209 | . 16 112 158 141 128 196 . . 366 285 204 215 Maximum Alert Level 2 | . . 1 1 1 . 2 . . 2 1 1 2 Low Security (%) 55 | 100 100 77 82 83 100 60 . . 6 . 35 53 Level 1 30 | . . 22 17 16 . 27 . . 59 100 64 27 Level 2 14 | . . . . . . 11 . . 33 . . 18 Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 28 | . 1 . 1 2 2 4 . . 7 . . 11 Investigation 3 | . . . . . 1 1 . . . . . 1 Extermination 7 | . . . . 1 . 2 . . 2 . . 2 Reinforcement 15 | . 1 . 1 1 1 1 . . 4 . . 6 Assault 3 | . . . . . . . . . 1 . . 2 Garrison . | . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . . 1 . . 1 Haulers Reinforced 1 | . . . . . . . . . 1 . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . 1 Stealth | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -3 -2 --------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Fac Res DSF Res Distress Signals 8 | . . 1 . . . 2 . . 1 . . 4 Communications Jammed 138 | . . . . . . . . . 7 . . 131 Distress Signals 138 | . . . . . . . . . 7 . . 131 Times Spotted 183 | . 3 6 8 5 5 30 13 . 35 . 1 77 Peak Tracking Total 16 | . 2 3 6 3 4 7 5 . 8 . 1 16 Tactical Retreats 17 | . . . 1 1 . 4 . . . . . 11 Traps | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -3 -2 ------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Fac Res DSF Res Traps Triggered 5 | . . . . . 2 . 1 . . . 1 1 Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed 10 | . . 6 . . . . . . . . . 4 Reused 6 | . . 4 . . . . . . . . . 2 Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered 8 | . . 4 . . . 1 1 . . . . 2 Machines | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -3 -2 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Fac Res DSF Res Machines Disabled 6 | . . . . . . . . . 5 . . 1 Max in Single Turn 4 | . . . . . . . . . 4 . . 1 Garrison Access 3 | . . . . 1 . . . . . . . 2 Machines Sabotaged . | . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -3 -2 --------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Fac Res DSF Res Machines Accessed 28 | . . 3 . 3 4 8 . . 2 1 . 7 Terminals 18 | . . 3 . . 2 7 . . 1 1 . 4 Fabricators 5 | . . . . 1 1 1 . . 1 . . 1 Repair Stations 1 | . . . . 1 . . . . . . . . Recycling Units 1 | . . . . . . . . . . . . 1 Scanalyzers . | . . . . . . . . . . . . . Garrison Access 3 | . . . . 1 1 . . . . . . 1 Total Hacks 65 | . . 10 . 4 8 25 . . 3 1 . 14 Successful 33 | . . 6 . 3 4 13 . . . 1 . 6 Failed 32 | . . 4 . 1 4 12 . . 3 . . 8 Catastrophic 3 | . . . . . . 1 . . . . . 2 Database Lockouts . | . . . . . . . . . . . . . Manual 37 | . . 5 . 1 4 19 . . 4 . . 4 Terminals 52 | . . 10 . . 5 23 . . 2 1 . 11 Fabricators 6 | . . . . 1 1 2 . . 1 . . 1 Repair Stations 2 | . . . . 2 . . . . . . . . Recycling Units 1 | . . . . . . . . . . . . 1 Scanalyzers . | . . . . . . . . . . . . . Garrison Access 4 | . . . . 1 2 . . . . . . 1 Terminal Hacks 15 | . . 3 . . 4 4 . . . 1 . 3 Open DSF 1 | . . . . . . . . . . 1 . . Level Access Points 1 | . . . . . . 1 . . . . . . Unreport Threat 5 | . . . . . 3 1 . . . . . 1 Locate Traps 3 | . . 1 . . . 1 . . . . . 1 Reprogram Traps 2 | . . 1 . . . . . . . . . 1 Recall Investigation 1 | . . . . . . 1 . . . . . . Zone Layout 2 | . . 1 . . 1 . . . . . . . Fabricator Hacks 1 | . . . . . . 1 . . . . . . Network Status 1 | . . . . . . 1 . . . . . . Repair Station Hacks 2 | . . . . 2 . . . . . . . . Scan Component 1 | . . . . 1 . . . . . . . . Repair 1 | . . . . 1 . . . . . . . . Recycling Unit Hacks 1 | . . . . . . . . . . . . 1 Retrieve Components 1 | . . . . . . . . . . . . 1 Scanalyzer . | . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . 1 . . . . . . . 1 Seal Access 2 | . . . . 1 . . . . . . . 1 Unauthorized Hacks 12 | . . 3 . . . 8 . . . . . 1 Terminals 12 | . . 3 . . . 8 . . . . . 1 Assimilate 1 | . . . . . . 1 . . . . . . Botnet 9 | . . 2 . . . 6 . . . . . 1 Disrupt 2 | . . 1 . . . 1 . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 24 | . . 3 . 2 4 8 . . 2 . . 5 Full Trace Events 2 | . . . . . . 1 . . . . . 1 Feedback Events 1 | . . . . . . . . . . . . 1 Corruption 1 | . . . . . . . . . . . . 1 Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired 1 | . . . . 1 . . . . . . . . Time 32 | . . . . 32 . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components 10 | . . . . . . . . . . . . 10 Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -3 -2 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Fac Res DSF Res Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -3 -2 -------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Fac Res DSF Res Total Allies 1 | . . . . . . 1 . . . . . . Largest Group 1 | . . . . . . 1 . . . . . . Highest-Rated Group 26 | . . . . . . 26 . . . . . . Highest-Rated Ally 26 | . . . . . . 26 . . . . . . Total Orders . | . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -3 -2 ------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Fac Res DSF Res Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -3 -2 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Fac Res DSF Res Turns Passed 5942 | 67 218 322 93 372 423 812 478 3 955 42 139 2018 Spaces Moved 4853 | 46 195 308 107 471 745 794 363 8 687 31 114 984 Core 33 | 3 . . . . . 24 . . . . . 6 Treads 371 | . . . . . . . . . . . . 371 Legs 185 | 43 115 . . . . . . . . . . 27 Wheels 1700 | . . . . . . 27 360 . 588 31 114 580 Hover 2454 | . 80 308 107 471 745 743 . . . . . . Flight 110 | . . . . . . . 3 8 99 . . . Fastest Speed 32 | 50 56 52 48 48 45 40 32 32 32 92 92 50 Average Speed 78 | 115 94 52 48 48 46 52 107 32 82 92 98 129 Slowest Speed 250 | 120 190 52 48 112 48 250 125 32 108 92 112 250 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 26 | 3 39 25 17 16 18 17 61 5 19 2 88 31 Regions Visited 12 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . . . . . Known Exits Taken 7 | . . . . 1 1 1 1 1 1 1 . . Unknown Exits Taken 4 | 1 1 1 1 . . . . . . . . . Scrap Searched 2 | . . . . . . . 2 . . . . . Spaces Dug 26 | . . . . . 2 6 . . . . . 18 Terrain Destroyed 191 | . . . . . 2 23 31 . 84 . . 51 Melee 26 | . . . . . 2 6 . . . . . 18 Projectile 8 | . . . . . . . . . 8 . . . AOE 157 | . . . . . . 17 31 . 76 . . 33 Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -3 -2 --------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Fac Res DSF Res Total 6238 | 57 217 402 128 592 810 1033 419 7 917 43 139 1474 Wait 651 | . 5 39 8 71 31 117 20 . 62 10 5 283 Move 4841 | 45 194 307 106 470 744 793 362 7 686 30 113 984 Hop . | . . . . . . . . . . . . . Pick Up 70 | 6 3 8 1 8 7 4 3 . 15 2 6 7 Fast Attach 116 | 6 4 1 1 10 6 8 5 . 22 1 8 44 Attach 54 | . . 2 1 1 1 12 5 . 17 . 1 14 Detach 29 | . 1 . 1 2 2 4 4 . 9 . 1 5 Swap 14 | . . 3 . 2 2 1 . . 2 . . 4 Drop 74 | . 4 10 1 14 10 5 . . 10 . 4 16 Fire 117 | . 6 32 9 2 . 2 4 . 34 . . 28 Melee 268 | . . . . 12 7 87 16 . 60 . . 86 Ram . | . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . Crush 3 | . . . . . . . . . . . . 3 Escape Stasis 1 | . . . . . . . . . . . 1 . Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: [*Mat] / [*Min]) -8/Materials -7/Factory -6/Factory (discovered 3 exits: *Fac / *Low x2) -5/Factory (discovered 5 exits: Fac x4 / *Upp) -5/Upper Caves -5/Upper Caves -4/Factory -3/Research -3/DSF -2/Research History --------- Turn | Location | Event 20 | -11/Scrapyard | Discovered new exit (range 15) 68 | -11/Scrapyard | Entered Materials 283 | -10/Materials | Discovered new exit (range 3) 286 | -10/Materials | Entered another Materials area 286 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 459 | -9/Materials | Discovered new exit (range 16) 559 | -9/Materials | Discovered new exit (range 5) 586 | -9/Materials | Build established: Skirmisher 608 | -9/Materials | Entered another Materials area 608 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 698 | -8/Materials | Discovered new exit (range 7) 701 | -8/Materials | Entered Factory 701 | -7/Factory | Evolved 2 slots: Utility x2 761 | -7/Factory | Repaired Imp. Hover Unit 1060 | -7/Factory | Discovered new exit (range 18) 1072 | -7/Factory | Identified exit to Factory 1073 | -7/Factory | Entered another Factory area 1073 | -6/Factory | Evolved 2 slots: Utility x2 1136 | -6/Factory | Build established: Mutant 1156 | -6/Factory | Discovered new exit (range 17) 1181 | -6/Factory | Identified exit to Lower Caves 1321 | -6/Factory | Found Prototype Processor 1321 | -6/Factory | Identified Exp. Targeting Computer 1433 | -6/Factory | Discovered exit to Lower Caves (range 10) 1464 | -6/Factory | Discovered new exit (range 18) 1482 | -6/Factory | Identified exit to Factory 1496 | -6/Factory | Entered another Factory area 1496 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1738 | -5/Factory | Build established: Hacker-Scout 1831 | -5/Factory | Identified exit to Factory 1967 | -5/Factory | Lost 7 parts (1p4n2u) 2107 | -5/Factory | System corruption reached 10% 2117 | -5/Factory | Lost 4 parts (1p3n) 2135 | -5/Factory | Core integrity fell below 50% 2226 | -5/Factory | Lost 6 parts (2n4w) 2289 | -5/Factory | Discovered new exit (range 5) 2303 | -5/Factory | Identified exit to Upper Caves 2308 | -5/Factory | Entered Upper Caves 2455 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 2598 | -5/Upper Caves | Core integrity fell below 20% 2607 | -5/Upper Caves | Build established: Hacker-Mutant 2775 | -5/Upper Caves | Discovered new exit (range 5) 2780 | -5/Upper Caves | Identified exit to Upper Caves 2786 | -5/Upper Caves | Entered another Upper Caves area 2786 | -5/Upper Caves | Discovered exit to Factory (range 9) 2789 | -5/Upper Caves | Entered Factory 2789 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2816 | -4/Factory | Lost 5 parts (2n2u1w) 3242 | -4/Factory | Lost 10 parts (1p4n2u3w) 3567 | -4/Factory | First assault squad dispatched 3575 | -4/Factory | Lost 5 parts (2n1u2w) 3640 | -4/Factory | Core integrity fell below 50% 3668 | -4/Factory | Lost 4 parts (1p2n1u) 3687 | -4/Factory | Discovered new exit (range 13) 3705 | -4/Factory | Identified exit to Research 3744 | -4/Factory | Entered Research 3744 | -3/Research | Evolved 2 slots: Utility x2 3786 | -3/Research | Identified exit to DSF 3786 | -3/Research | Entered DSF 3874 | -3/DSF | Additional patrols routed to DSF 3891 | -3/DSF | Discovered new exit (range 18) 3895 | -3/DSF | Found Gamma Bomb Array 3924 | -3/DSF | Identified exit to Research 3925 | -3/DSF | Entered Research 3925 | -2/Research | Evolved 2 slots: Propulsion x2 3938 | -2/Research | Lost 4 parts (1p1n2u) 4114 | -2/Research | Build established: Mutant 4803 | -2/Research | Spotted B-90 Cyclops 5167 | -2/Research | Lost 3 parts (1p2u) 5248 | -2/Research | Lost 3 parts (3n) 5324 | -2/Research | Lost 8 parts (1p4n2u1w) 5367 | -2/Research | Core integrity fell below 50% 5437 | -2/Research | Lost 11 parts (1p6n2u2w) 5487 | -2/Research | Spotted Striker 5488 | -2/Research | Cargo convoy interrupted 5499 | -2/Research | Destroyed Striker 5510 | -2/Research | Core integrity fell below 20% 5540 | -2/Research | Lost 5 parts (1p4n) 5713 | -2/Research | Build established: Scavenger-Mutant 5730 | -2/Research | Lost 3 parts (3n) 5733 | -2/Research | System corruption reached 10% 5806 | -2/Research | System corruption reached 30% 5884 | -2/Research | Lost 4 parts (1p2n1w) 5925 | -2/Research | First assault squad dispatched 5926 | -2/Research | Lost 3 parts (1n1u1w) 5943 | -2/Research | Destroyed by G-73 Enforcer with Phase Gun Last Messages --------------- 05893_ Adv. Force Field destroyed. 05894_ Hcp. Matter Pod fried. 05894_ X-82 Rainmaker destroyed. 05895_ Gamma Rifle destroyed. 05895_ Knocked back. 05904_ HIF>B XX%1>>LRB0GIKWNDBFV3NU|BOFRST8DS 05912_ Knocked back. 05920_ System corrupted: Matter fused (-9). 05925_ ALERT: Significant disruption in Zone 8H, assault force dispatched. 05925_ Acquired 9 matter. 05936_ System corrupted: Heat flow error (+253). 05937_ W-44 Eye sends out distress signal. 05940_ C-30 ARC bursts open, deploying its payload. 05940_ G-73 Enforcer unfolds itself. 05940_ B-74 Champion unfolds itself. 05940_ G-73 Enforcer unfolds itself. 05940_ E-15 Imp unfolds itself. 05942_ K-01 Serf collects debris. 05943_ Com. Wheel destroyed. 05943_ Critical hit (Burn: +37). Map ----- +----------------------------------------------------+ | ??# !! #???? # #?? #??????????????????????? | | ??# #????## ## /#??????????????????????? | | ################ # #??????????????????????? | | + #??????????????????????? | | ###### # #??????????????????????? | | #????## ## * #??????????????????????? | | !! #######/##?######??????????????????????? | | !! # #?????????????????????????????? | | ! # #?????????????????????????????? | | # #?????????????????????????????? | | # #?????????????????????????????? | | # #?????????????????????????????? | | # #?????????????????????????????? | | !! # #?????????????????????????????? | | !! # #?##?#?#??????????????????????? | | ! # ## # # ##?????????????????????# | | ###+##################???#######???????# | | #??? #???????# | | % % #?? #???????# | | % %! % #?? #???????# | | %% ! % w #? #???????# | | ### #######+##########% ^ #? #???????# | | ??# #?????#% #?# w # == #??????## | | ??# #?????# % #?# # == #??##??#" | | ??# #?????# #?# + ### #??## | | ??# #?????# #?# @ ############"###### | | ??# #?????# #?# e | | ??# #######[ #?# | | ??# # *=!## #?# ! | | ??# #![!*## #?# R% | | ??# |#[!%!##= % #?# """ #"""""" # | | ??# =#=!%!####/######## """ # " | | ??# !#[%%!+%!%%%%% uw t """ #?# | | ??# =#=[!=################ b #?# | | ??# #=%=%#??????????????# #?# = | | ??# #|[/*#??????????????#g #?# | | ??# #*=!%#??????????????# g%""" #?# | | ??# ######??????????????# g""" #?# | | ??# ????????????????????# k""" #?# | | ??# ??????????????????? + #?### | | ??# ?????????????????? # #???### # # | | ??# ????????????????? ?# #?????##### | | ??# ???????????????? ??# ##?????????## | | ??# ???????????????? ???# !! #???????????? | | ??? ????????????????????# !! #?????####### | | ??????????????????????????# ! ?????? | | ???????????????????????????? ?????????? | | ????????????????????????????? ????????????? | | ????????????????????????????????? ????????????? | | ??????????????????????????????????? #????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 106 Energy Generation 31 Energy Capacity 1600 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Range 20 Terrain Scan Density 10 Jamming Range 16 Power Amplification 30 Corruption Containment 8 Corruption Block 20 Armor Coverage 225 Resistance: KI 30 Weapon Shielding 33 Evasion (%) 63 Targeting Accuracy 12 Melee Accuracy 13 Target Analysis 8 Recoil Reduction 8 Kinecelleration 40 Offensive Hacking 22 Defensive Hacking 14 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ScanBattleInsulator Manual? 0 Play Time 01:17:39 Cumulative 221.8 hours Start 2022.04.03 @ 14:32:29 End 2022.04.03 @ 20:57:12 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 154 Rogue 154 Adventurer 0 Explorer 0 Win Type - Total 8 Types 7/0/0/1/0/0/0/0/0 Lore% 62 Gallery% 77 Achievement% 55 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 189b9c78-8f91-480f-9180-9bfa6cd373b5