Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.28 @ 13:19:40 Player: Lord Draconis Result: Destroyed by H-66 Slayer with Heavy Assault Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (10) 2000 Robots Destroyed (169) 845 Value Destroyed (5297) 5297 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (131) 131 TOTAL SCORE: 10953 Bonus ------- High Alert Combat Kills 131 Cogmind --------- Core Integrity 0/1000 Matter 216/300 Energy 30/100 System Corruption 3% Temperature Cool (0) Movement Core (700) Ox13 Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (8) ------ High-capacity Storage Unit Targeting Computer Advanced Targeting Computer Power Shielding > --- WEAPON (3) ------- (None) > --- INVENTORY (20) --- Light Angular Momentum Engine Advanced Heat Sink High-capacity Matter Pod (200) Recoil Nullifier Heavy Armor Plating Thermic Laser Variable Charge Gun Variable Charge Gun Variable Charge Gun Variable Charge Gun Heavy Ion Cannon Enhanced Autogun Gauss Cannon Gauss Cannon Chainsword Peak State ------------ > --- POWER ------------ Light Deuterium Engine Improved Deuterium Engine > --- PROPULSION ------- Light Treads Medium Treads Medium Treads Improved Carbon-fiber Leg > --- UTILITY ---------- Improved Heat Sink Improved Heat Sink Advanced Heat Sink High-capacity Storage Unit Targeting Computer Advanced Targeting Computer Makeshift Thermal Plating Improved Field Recycling Unit > --- WEAPON ----------- Heavy Plasma Cannon Heavy Machine Gun Gauss Cannon > --- INVENTORY -------- Improved Deuterium Engine Light Angular Momentum Engine Light Treads Advanced Treads Medium Treads High-capacity Matter Pod Recoil Nullifier Heavy Armor Plating Gatling Laser Thermic Laser Thermic Laser Heavy Ion Cannon Enhanced Autogun Gauss Cannon Advanced EMP Blaster Mini Grenade Launcher Precision Rocket Launcher Chainsword [Rating: 65] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Improved Carbon-fiber Leg Wheel Armored Wheel Utility Improved Heat Sink Device Improved Heat Sink Storage High-capacity Storage Unit Processor Targeting Computer Protection Light Armor Plating Weapon Advanced Beam Cannon Energy Gun Thermic Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Gauss Cannon Launcher Mini Grenade Launcher Build | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Low Low Fac Slots Evolved 10 | . . . 2 . 2 2 2 . . 2 Power 1 | . . . . . . . . . . 1 Propulsion 2 | . . . 1 . 1 . . . . . Utility 6 | . . . 1 . 1 2 1 . . 1 Weapon 1 | . . . . . . . 1 . . . Parts Attached 157 | 7 6 2 24 1 69 2 17 10 1 18 Power 18 | 1 . 1 3 . 7 . 2 1 . 3 Engine 15 | 1 . 1 3 . 4 . 2 1 . 3 Core 3 | . . . . . 3 . . . . . Reactor . | . . . . . . . . . . . Propulsion 46 | 2 2 . 4 . 26 . 3 5 . 4 Treads 34 | 1 1 . 3 . 20 . 3 3 . 3 Leg 2 | . . . . . . . . 1 . 1 Wheel 10 | 1 1 . 1 . 6 . . 1 . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 44 | 2 1 . 11 . 14 2 7 2 . 5 Device 20 | 1 . . 4 . 6 . 4 1 . 4 Storage 3 | 1 1 . 1 . . . . . . . Processor 5 | . . . . . 2 . 3 . . . Hackware . | . . . . . . . . . . . Protection 16 | . . . 6 . 6 2 . 1 . 1 Artifact . | . . . . . . . . . . . Weapon 49 | 2 3 1 6 1 22 . 5 2 1 6 Energy Gun 14 | 1 2 . . 1 5 . 2 . . 3 Energy Cannon 11 | . 1 . 2 . 5 . 2 . 1 . Ballistic Gun 16 | 1 . 1 3 . 9 . 1 1 . . Ballistic Cannon 1 | . . . . . . . . 1 . . Launcher 7 | . . . 1 . 3 . . . . 3 Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 9 | . . . 1 . 7 . . . . 1 Parts Lost 57 | . . 1 4 3 11 . 9 5 . 24 Power 6 | . . 1 . . . . 1 . . 4 Propulsion 22 | . . . 2 1 5 . 3 3 . 8 Utility 18 | . . . 2 1 5 . 4 1 . 5 Weapon 11 | . . . . 1 1 . 1 1 . 7 Highest Loss Streak 14 | . . 1 2 3 3 . 3 2 . 14 To Critical Strikes . | . . . . . . . . . . . Average Slot Usage (%) 96 | . 100 100 96 96 97 99 94 91 100 90 Engine 7 | . 14 14 11 11 4 7 5 6 6 7 Core 1 | . . . . . 4 . . . . . Treads 19 | . 14 14 14 20 22 23 20 20 20 16 Leg 1 | . . . . . . . . 4 6 2 Wheel 8 | . 14 14 16 11 12 7 4 . . . Device 14 | . 14 14 10 11 9 7 11 19 20 22 Storage 8 | . 14 14 11 11 9 7 6 6 6 5 Processor 8 | . . . . . 9 7 11 13 13 11 Protection 5 | . . . 10 9 6 22 11 . 6 4 Energy Gun 3 | . 14 2 . 1 2 . . 5 . 2 Energy Cannon 7 | . 8 14 13 9 7 7 6 6 6 4 Ballistic Gun 7 | . 5 11 8 11 7 7 11 6 6 2 Ballistic Cannon 1 | . . . . . . . . . 6 4 Peak Build Rating 65 | 7 10 10 18 18 33 40 54 58 58 65 Average Rating 34 | 5 8 9 15 17 25 39 46 53 58 59 On Entrance 27 | . 7 10 10 18 13 32 40 52 58 58 Naked Turns . | . . . . . . . . . . . Heaviest Build 96 | 13 32 32 60 60 62 77 80 79 79 96 Greatest Support 96 | 10 23 10 26 16 66 12 92 92 76 96 Greatest Overweight (x) 6 | 1 3 3 3 3 4 6 6 6 1 1 Average Overweight (x) 2 | . 2 2 2 3 2 5 4 . 1 . Largest Inventory Capacity 20 | 8 15 15 20 20 20 20 20 20 20 20 Average Capacity 18 | 7 12 15 18 20 20 20 20 20 20 20 Most Carried 20 | 4 15 15 20 20 20 20 20 20 20 20 Average Carried 18 | 2 11 14 18 19 19 19 19 19 20 18 Final Capacity 20 | 8 15 15 20 20 20 20 20 20 20 20 Final Carried 20 | 4 15 15 20 20 19 20 20 20 20 16 Class Distribution -------------------- 34% | Scavenger-Gunner 34% | Mutant 21% | Scavenger-Mutant 5% | Tank 3% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Mutant | -7/Factory Tank | -6/Factory Scavenger-Gunner | -6/Lower Caves Scavenger-Gunner | -6/Lower Caves Scavenger-Gunner | -5/Factory Resources | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 ----------- Run | Yrd Mat Min Mat Min Mat Fac Fac Low Low Fac Matter Collected 3533 | 277 273 61 440 . 1077 . 813 319 20 253 Remotely . | . . . . . . . . . . . Salvage Created 7106 | 176 432 234 1179 . 2459 . 1564 646 . 416 Parts 366 | 15 30 11 73 . 131 . 69 19 . 18 Haulers Intercepted 13 | . 2 . 4 . 6 . 1 . . . Recyclers Shooed 5 | . 1 1 1 . 2 . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 21 | . . . . . . . . 21 . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Low Low Fac Combat Hostiles Destroyed 119 | . 7 5 22 1 40 . 23 11 . 10 Guns 49 | . 7 2 6 1 14 . 12 6 . 1 Cannons 57 | . . 3 13 . 19 . 10 4 . 8 AOE 9 | . . . 3 . 5 . . . . 1 Classes Destroyed 17 | 2 6 . 3 1 3 . 1 1 . . Worker 9 | . 2 . 2 . 2 . 3 . . . Builder 5 | . . . 1 . 2 . 1 . . 1 Tunneler 5 | 4 . . . . 1 . . . . . Hauler 13 | . 2 . 4 . 6 . 1 . . . Recycler 6 | 1 . 1 . . 4 . . . . . Mechanic 1 | . 1 . . . . . . . . . Operator 2 | . . . . . 2 . . . . . Watcher 9 | . 3 . 2 . 4 . . . . . Swarmer 25 | . 3 3 3 . 10 . . 4 . 2 Grunt 52 | . 4 2 11 . 15 . 14 1 . 5 Brawler 2 | . . . . . 2 . . . . . Duelist 6 | . . . 2 . 1 . 3 . . . Sentry 18 | . . . 6 . 8 . 2 1 . 1 Demolisher 1 | . . . . 1 . . . . . . Hunter 12 | . . . . . 4 . 3 4 . 1 Programmer 2 | . . . . . . . 1 . . 1 Mutant 1 | . . . . . . . . 1 . . Best Kill Streak 9 | 5 3 3 6 1 7 . 9 2 . 3 Combat Bots Only 6 | . 3 3 5 1 5 . 6 2 . 3 Max Kills in Single Turn 3 | 1 1 1 2 1 3 . 2 1 . 1 Gunslinging . | . . . . . . . . . . . Exploded 2 | . . . 2 . 2 . . . . 1 Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -------- Run | Yrd Mat Min Mat Min Mat Fac Fac Low Low Fac Hostile Shots Fired 996 | . 35 25 117 12 256 . 233 101 . 217 Missed 275 | . 11 6 31 2 77 . 58 26 . 64 Damage Taken 10401 | . 298 197 1096 413 2360 . 2204 867 . 2966 Core 1998 | . 51 40 143 73 373 . 268 37 . 1013 Absorbed by Shields 100 | . . . . . 100 . . . . . Redirected to Shielding 37 | . . . . . . . . . . 37 Ignored by Resistances 364 | . . . . . . . 333 . . 31 Core Remaining (%) 67 | 100 . 63 . 46 32 100 . . 64 . Volleys Fired 497 | 8 58 15 95 5 155 . 91 36 3 31 Largest 3 | 2 2 2 2 2 2 . 3 3 1 3 Hottest 218 | 60 125 125 136 91 124 . 190 205 90 218 Shots Fired 1106 | 16 116 30 189 7 301 . 263 103 3 78 Gun 651 | 16 103 15 79 6 173 . 172 61 . 26 Cannon 443 | . 13 15 107 1 124 . 91 42 3 47 Launcher 12 | . . . 3 . 4 . . . . 5 Special . | . . . . . . . . . . . Kinetic 528 | 8 45 13 79 5 136 . 170 41 . 31 Thermal 566 | 8 71 17 107 2 161 . 93 62 3 42 Explosive 11 | . . . 3 . 4 . . . . 4 Electromagnetic 1 | . . . . . . . . . . 1 Robot Hit Streak 42 | 3 21 6 11 3 18 . 23 21 . 42 Robot Miss Streak 12 | 1 5 3 6 3 12 . 5 3 . 6 Penetration Max . | . . . . . . . . . . . Secondary Targets 3 | . 2 . . . 1 . . . . . Max Gunslinging Chain 1 | . 1 . . . 1 . . . . . Shots Hit Robots 695 | 8 73 14 108 3 186 . 179 61 . 63 Core Hits 311 | 6 29 8 41 1 87 . 72 23 . 44 Critical Kills 9 | . . . 3 . 3 . 2 1 . . Critical Parts Destroyed 1 | . 1 . . . . . . . . . Critical Strikes 20 | . 2 . 3 . 5 . 3 4 . 3 Burn 6 | . 1 . . . 2 . 1 2 . . Meltdown 6 | . . . 2 . 2 . 1 1 . . Destroy 4 | . 1 . 1 . 1 . 1 . . . Blast 4 | . . . . . . . . 1 . 3 Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 15368 | 84 873 225 2275 48 3946 . 3456 1441 . 3020 Guns 6282 | 84 731 60 534 27 1653 . 1904 654 . 635 Cannons 6938 | . 142 165 1387 21 1734 . 1552 787 . 1150 Explosions 2147 | . . . 354 . 559 . . . . 1234 Melee . | . . . . . . . . . . . Ramming 1 | . . . . . . . . . . 1 Kinetic 4991 | 19 270 60 534 13 1254 . 1866 379 . 596 Thermal 8229 | 65 603 165 1387 35 2133 . 1590 1062 . 1189 Explosive 1929 | . . . 354 . 559 . . . . 1016 Electromagnetic 218 | . . . . . . . . . . 218 Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 3 | . . . . . . . 1 1 1 3 Average Corruption 1 | . . . . . . . 1 1 1 2 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 27 | . . . . . . . 1 7 8 11 Message Errors 4 | . . . . . . . . 1 1 2 Matter Fused 7 | . . . . . . . . 3 3 1 Heat Flow Errors 3 | . . . . . . . 1 1 1 . Energy Discharges 3 | . . . . . . . . . 3 . Data Loss (minor) 3 | . . . . . . . . 1 . 2 Data Loss (major) 2 | . . . . . . . . . . 2 Misfires 1 | . . . . . . . . . . 1 Alerts 2 | . . . . . . . . . . 2 Weapon Failures 2 | . . . . . . . . 1 . 1 Overload Shots . | . . . . . . . . . . . Overflow Damage 163 | . . . 29 . 57 . 3 52 . 22 Projectiles 96 | . . . 2 . 31 . 3 52 . 8 Explosions 67 | . . . 27 . 26 . . . . 14 Melee . | . . . . . . . . . . . Knockbacks 6 | . . . . . . . . . . 6 Impact . | . . . . . . . . . . . Kinetic 6 | . . . . . . . . . . 6 Secondary . | . . . . . . . . . . . Self-Inflicted Damage 250 | . . . 32 . 77 . . . . 141 Shots 6 | . . . 1 . 2 . . . . 3 Rammed 1 | . . . . . . . . . . 1 Targets Rammed 1 | . . . . . . . . . . 1 Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 336 | 20 336 165 222 9 230 . 329 168 72 65 Average Temperature 72 | 15 86 75 63 6 60 . 104 29 72 21 Received Heat Transfer 2627 | . 117 72 396 . 710 . 609 99 . 624 Effects 7 | . . . 1 . 3 . 3 . . . Energy Bleed 2 | . . . 1 . . . 1 . . . Interference 5 | . . . . . 3 . 2 . . . Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted 6 | . . . 2 . 2 . 1 1 . . Combat Hostiles 4 | . . . . . 2 . 1 1 . . Parts Melted 33 | . 3 1 4 . 11 . 7 6 . 1 Heat Transferred 16240 | 150 1655 333 2553 74 4033 . 3011 2300 . 2131 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Low Low Fac Peak Influence 663 | 25 292 125 380 101 663 285 438 . . 218 Initial 285 | . 16 2 48 101 39 285 139 . . . Average 209 | 8 102 80 208 99 301 285 248 . . 50 Maximum Alert Level 2 | . 1 . 1 . 2 1 2 . . 1 Low Security (%) 57 | 100 91 100 46 100 38 . 42 . . 97 Level 1 27 | . 8 . 53 . 27 100 45 . . 2 Level 2 14 | . . . . . 33 . 11 . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 20 | . 2 . 3 . 9 . 5 . . 1 Investigation 6 | . 1 . 1 . 2 . 2 . . . Extermination 2 | . . . . . . . 1 . . 1 Reinforcement 8 | . 1 . 2 . 3 . 2 . . . Assault 1 | . . . . . 1 . . . . . Garrison 3 | . . . . . 3 . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . 1 . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . 1 Stealth | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Min Mat Min Mat Fac Fac Low Low Fac Distress Signals 8 | . . . 4 . 4 . . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 184 | . 15 5 28 5 59 . 32 12 . 28 Peak Tracking Total 10 | . 4 3 4 3 6 . 6 3 . 10 Tactical Retreats 11 | . 1 . . . 2 . 5 1 . 2 Traps | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Low Low Fac Traps Triggered 8 | . 2 . . . 4 . 1 . . 1 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 ---------- Run | Yrd Mat Min Mat Min Mat Fac Fac Low Low Fac Machines Disabled 5 | . . . . . 2 . . 1 . 2 Max in Single Turn 1 | . . . . . 1 . . 1 . 1 Garrison Access 1 | . . . . . 1 . . . . . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Min Mat Min Mat Fac Fac Low Low Fac Machines Accessed 24 | . 7 . 4 . 8 . 3 . . 2 Terminals 17 | . 5 . 2 . 6 . 2 . . 2 Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 5 | . 2 . 1 . 1 . 1 . . . Scanalyzers 1 | . . . 1 . . . . . . . Garrison Access 1 | . . . . . 1 . . . . . Total Hacks 60 | . 15 . 12 . 18 . 7 . . 8 Successful 18 | . 6 . 5 . 7 . . . . . Failed 41 | . 9 . 7 . 10 . 7 . . 8 Catastrophic 11 | . 2 . 1 . 3 . 3 . . 2 Database Lockouts 1 | . . . . . 1 . . . . . Manual 33 | . 7 2 . . 11 . 5 . . 8 Terminals 47 | . 12 . 7 . 15 . 5 . . 8 Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 8 | . 3 . 2 . 1 . 2 . . . Scanalyzers 3 | . . . 3 . . . . . . . Garrison Access 2 | . . . . . 2 . . . . . Terminal Hacks 12 | . 4 . 3 . 5 . . . . . Part Schematic 1 | . 1 . . . . . . . . . Robot Analysis 4 | . 2 . . . 2 . . . . . Branch Access Points 1 | . . . . . 1 . . . . . Unreport Threat 2 | . . . 1 . 1 . . . . . Hauler Manifests 2 | . 1 . 1 . . . . . . . Registered Components 2 | . . . 1 . 1 . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks 2 | . 1 . . . 1 . . . . . Retrieve Components 2 | . 1 . . . 1 . . . . . Scanalyzer 2 | . . . 2 . . . . . . . Insert Component 1 | . . . 1 . . . . . . . Analyze 1 | . . . 1 . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . . . . . Seal Access 1 | . . . . . 1 . . . . . Unauthorized Hacks 1 | . 1 . . . . . . . . . Terminals 1 | . 1 . . . . . . . . . Botnet 1 | . 1 . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 1 | . . . . . 1 . . . . . Used 1 | . . . . . 1 . . . . . Hacking Detections 20 | . 6 . 3 . 6 . 3 . . 2 Full Trace Events 3 | . . . 1 . 1 . 1 . . . Feedback Events 1 | . . . . . . . 1 . . . Corruption 1 | . . . . . . . 1 . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 2 | . 1 . 1 . . . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components 19 | . 10 . . . 9 . . . . . Parts Scanalyzed 1 | . . . 1 . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 ------------ Run | Yrd Mat Min Mat Min Mat Fac Fac Low Low Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -------- Run | Yrd Mat Min Mat Min Mat Fac Fac Low Low Fac Total Allies . | . . . . . . . . . . . Largest Group . | . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . Total Damage . | . . . . . . . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Low Low Fac Robot Analysis Total 4 | . 2 . . . 2 . . . . . Derelict Logs Recovered 3 | . . 1 . . . . . 1 1 . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 ------------- Run | Yrd Mat Min Mat Min Mat Fac Fac Low Low Fac Turns Passed 10061 | 89 1007 363 986 178 2827 138 1256 1363 1078 776 Spaces Moved 4961 | 58 631 272 471 111 1328 74 539 724 447 306 Core 1 | 1 . . . . . . . . . . Treads 1792 | . 55 . . . 228 . 131 625 447 306 Legs . | . . . . . . . . . . . Wheels 3168 | 57 576 272 471 111 1100 74 408 99 . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 95 110 105 145 115 150 152 152 240 155 Average Speed 160 | 91 123 112 125 145 159 177 172 167 240 204 Slowest Speed 320 | 95 240 125 145 145 320 180 233 240 240 240 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 39 | 5 88 64 35 22 81 2 15 68 48 7 Regions Visited 10 Branch Regions 4 Pre-discovered Areas 1 | . . . . . . . . 1 . . Known Exits Taken 1 | . . . . . 1 . . . . . Unknown Exits Taken 9 | 1 1 1 1 1 . 1 1 1 1 . Scrap Searched 5 | . . 1 . 1 . . . 2 1 . Spaces Dug 5 | . . . . . . . 1 1 3 . Terrain Destroyed 106 | . . . 26 . 26 . 1 13 3 37 Melee . | . . . . . . . . . . . Projectile 28 | . . . . . 1 . 1 13 3 10 AOE 78 | . . . 26 . 25 . . . . 27 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Min Mat Min Mat Fac Fac Low Low Fac Total 6162 | 76 754 303 691 123 1753 82 737 802 451 390 Wait 376 | . 39 8 70 4 137 . 69 26 . 23 Move 4951 | 57 630 271 470 110 1327 73 538 723 446 306 Hop . | . . . . . . . . . . . Pick Up 78 | 4 13 4 13 2 15 4 13 3 . 7 Fast Attach 47 | 7 1 . 3 . 26 2 2 3 . 3 Attach 42 | . . 1 5 1 11 . 9 3 . 12 Detach 3 | . . . 1 . 1 . . . . 1 Swap 68 | . 5 1 16 . 32 . 6 4 1 3 Drop 99 | . 8 3 18 1 49 3 9 4 1 3 Fire 497 | 8 58 15 95 5 155 . 91 36 3 31 Melee . | . . . . . . . . . . . Ram 1 | . . . . . . . . . . 1 Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Materials (discovered 2 exits: *Mat / [*Min]) -9/Mines -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory (discovered 2 exits: Fac / Upp) History --------- Turn | Location | Event 22 | -11/Scrapyard | Discovered new exit (range 16) 90 | -11/Scrapyard | Entered Materials 274 | -10/Materials | Discovered new exit (range 14) 315 | -10/Materials | Build established: Mutant 373 | -10/Materials | Discovered new exit (range 8) 488 | -10/Materials | Discovered new exit (range 13) 916 | -10/Materials | Discovered new exit (range 6) 1097 | -10/Materials | Entered Mines 1147 | -10/Mines | Identified exit to Exiles 1260 | -10/Mines | Discovered new exit (range 9) 1385 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1443 | -10/Mines | Discovered new exit (range 10) 1460 | -10/Mines | Entered Materials 1460 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1995 | -9/Materials | Discovered new exit (range 8) 2091 | -9/Materials | Discovered new exit (range 8) 2446 | -9/Materials | Entered Mines 2459 | -9/Mines | Build established: Scavenger-Mutant 2552 | -9/Mines | Discovered new exit (range 3) 2585 | -9/Mines | Assembled infested the area 2601 | -9/Mines | Core integrity fell below 50% 2624 | -9/Mines | Entered Materials 2624 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2635 | -8/Materials | Lost 3 parts (1n1u1w) 2775 | -8/Materials | Lost 3 parts (1n2u) 3004 | -8/Materials | Build established: Mutant 3094 | -8/Materials | Discovered new exit (range 10) 3283 | -8/Materials | Central database locked down 3446 | -8/Materials | Build established: Scavenger-Mutant 4429 | -8/Materials | Garrison activated, responded to threat 4532 | -8/Materials | Core integrity fell below 50% 4956 | -8/Materials | Discovered new exit (range 4) 4960 | -8/Materials | Identified exit to Factory 5020 | -8/Materials | Build established: Mutant 5189 | -8/Materials | Discovered exit to Factory (range 15) 5424 | -8/Materials | First assault squad dispatched 5451 | -8/Materials | Entered Factory 5451 | -7/Factory | Evolved 2 slots: Utility x2 5580 | -7/Factory | Discovered new exit (range 5) 5589 | -7/Factory | Entered another Factory area 5589 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 5885 | -6/Factory | Build established: Tank 6227 | -6/Factory | Lost 3 parts (3u) 6475 | -6/Factory | Build established: Gunner 6642 | -6/Factory | Lost 3 parts (2n1u) 6823 | -6/Factory | Discovered new exit (range 12) 6845 | -6/Factory | Entered Lower Caves 6886 | -6/Lower Caves | Build established: Scavenger-Gunner 7133 | -6/Lower Caves | Attacked by a delusional Derelict stockpiling parts 7495 | -6/Lower Caves | Encountered a Warlord checkpoint 8105 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 8183 | -6/Lower Caves | Discovered new exit (range 10) 8208 | -6/Lower Caves | Entered another Lower Caves area 8456 | -6/Lower Caves | Discovered new exit (range 6) 9145 | -6/Lower Caves | Learned location of 2 exits from Factory 9286 | -6/Lower Caves | Entered Factory 9286 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 9287 | -5/Factory | Identified exit to Factory 9287 | -5/Factory | Identified exit to Upper Caves 9781 | -5/Factory | Lost 5 parts (1p3n1u) 10039 | -5/Factory | Cargo convoy interrupted 10052 | -5/Factory | Core integrity fell below 50% 10057 | -5/Factory | Core integrity fell below 20% 10062 | -5/Factory | Destroyed by H-66 Slayer with Heavy Assault Rifle Last Messages --------------- H-66 Slayer misfires. P-70 Sage destroyed. Slug penetrates Wall. P-70 Sage resets M-28 Smith, system corruption cleaned. U-05 Engineer lays Concrete. Penetrated by Slug. U-05 Engineer lays Concrete. P-70 Sage resets M-28 Smith, system corruption cleaned. U-05 Engineer builds a Wall. Penetrated by Slug. System corrupted: Substantial component data lost. H-66 Slayer destroyed. Slammed into X-77 Beamer. Slug penetrates Fusion Modulator. M-28 Smith repairs M-28 Smith. P-70 Sage resets H-66 Slayer, system corruption cleaned. P-70 Sage resets X-77 Beamer, system corruption cleaned. Wave Gun destroyed. M-28 Smith repairs Wheel. Penetrated by Slug. Map ----- +----------------------------------------------------+ | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????#???????????????????????? | | ???????????? ???????????????????????? | | ?????#######;??? ???????????????????? | | ??? ??? #????????????????? | | ? ??# ###??????????????? | | ? ?? #??????????????? | | # ?? #??????????????? | | # # #??????????????? | | # %+ #??????????????? | | # %%# ???????????????? | | # ! #| ????????????????? | | # [ % ?????????????????? | | ?? !% ########???????????? | | ???? x= # [ #???????????? | | ?????? mm|h #[ #???????????? | | ######### =[xh# # #???????????? | | # !%@p # #???????????? | | ? """ = # #???????????? | | # """ # u ### #???????????? | | # """ # ######+#####+##??????? | | # ; #?? | | # """ # ###### ########??????? | | # """ # #????# #######???????? | | ? """ ############ # """"""??????? | | ? ## !! ## # """""""?????? | | ########### !! ## # """"""" #???? | | # ! """ # ## # """"""" #???? | | # | "T" # ##=# #???? | | # #####+##### # #???? | | # + *%+ #???? | | #####+##### # #???? | | ????# / ###########???? | | ????### #?????????????? | | ?????# #?????????????? | | ?????#T " "" #?????????????? | | ?????## """" +??????????? | | ??????# #####+##########??????????? | | ######## ##?? ??????????????????? | | # ### ##?# #????????????????? | | # #"# "### #??####??????????? | | # # ## #? ##+????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 106 Energy Generation 27 Energy Capacity 480 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 525 Resistance: KI 20 Resistance: TH 15 Power Shielding 33 Evasion (%) 44 Targeting Accuracy 13 Recoil Reduction 9 Item Schematics ----------------- Hcp. Storage Unit | -10/Materials | Hacked Targeting Computer | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TargetHypervelocityBattery Manual? 0 Play Time 01:11:29 Cumulative 58.7 hours Start 2024.08.28 @ 02:22:53 End 2024.08.28 @ 13:19:40 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 43 Rogue 43 Adventurer 0 Explorer 0 Win Type - Total 3 Types 3/0/0/0/0/0/0/0/0 Lore% 24 Gallery% 36 Achievement% 32 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 469c00b0-0fb5-47dd-b84e-924b1fcb03ba