Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.04.18 @ 12:36:28 // AFD2020/Player2 Player: K.Ioz Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (31) 155 Value Destroyed (992) 992 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (960) 960 TOTAL SCORE: 4047 Bonus ------- High Alert Combat Kills 100 Follower Combat Kills 1045 Friendly Fire -185 Cogmind --------- Core Integrity 217/550 Matter 290/300 Energy 315/315 System Corruption 0% Temperature Cool (0) Movement Treading (160) Location -8/Materials Parts ------- > --- POWER (2) -------- Deuterium Engine Light Deuterium Engine > --- PROPULSION (2) --- Light Treads Light Treads > --- UTILITY (5) ------ Large Storage Unit Advanced Targeting Computer Target Analyzer > --- WEAPON (2) ------- Advanced Beam Rifle Heavy Assault Rifle > --- INVENTORY (10) --- Ion Engine Improved Ion Engine Light Treads Light Treads Large Battery (300) High-capacity Matter Pod (200) Improved Medium Laser Pulse Rifle Improved Light Cannon Assault Cannon Peak State ------------ > --- POWER ------------ Deuterium Engine Light Deuterium Engine > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Cooling System Large Storage Unit Advanced Targeting Computer Particle Charger Hardlight Generator > --- WEAPON ----------- Improved Medium Laser Assault Rifle > --- INVENTORY -------- Ion Engine Light Deuterium Engine Light Treads Light Treads Large Battery High-capacity Matter Pod Target Analyzer Heavy Assault Rifle Improved Light Cannon Assault Cannon [Rating: 25] Favorites ----------- Power Nuclear Core Engine Ion Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Utility Advanced Targeting Computer Device Cooling System Storage Large Storage Unit Processor Advanced Targeting Computer Weapon Light Assault Rifle Energy Gun Beam Rifle Ballistic Gun Light Assault Rifle Build | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Slots Evolved 4 | . . 2 . 2 Power 1 | . . . . 1 Propulsion . | . . . . . Utility 3 | . . 2 . 1 Weapon . | . . . . . Parts Attached 40 | 7 2 3 1 27 Power 8 | 1 . . . 7 Engine 5 | 1 . . . 4 Core 3 | . . . . 3 Reactor . | . . . . . Propulsion 6 | 2 . . . 4 Treads 6 | 2 . . . 4 Leg . | . . . . . Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 13 | 1 2 2 1 7 Device 6 | . 1 1 1 3 Storage 3 | 1 1 . . 1 Processor 4 | . . 1 . 3 Hackware . | . . . . . Protection . | . . . . . Artifact . | . . . . . Weapon 13 | 3 . 1 . 9 Energy Gun 9 | 2 . 1 . 6 Energy Cannon . | . . . . . Ballistic Gun 4 | 1 . . . 3 Ballistic Cannon . | . . . . . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 2 | . . . . 2 Parts Lost 8 | . . 1 . 7 Power . | . . . . . Propulsion . | . . . . . Utility 4 | . . . . 4 Weapon 4 | . . 1 . 3 Highest Loss Streak 2 | . . 1 . 2 Average Slot Usage (%) 97 | . 98 95 100 97 Engine 11 | . 14 11 11 10 Core 4 | . . . . 7 Treads 20 | . 28 22 22 18 Device 16 | . 12 18 22 17 Storage 10 | . 14 11 11 9 Processor 11 | . . 10 11 16 Energy Gun 10 | . 14 10 11 9 Ballistic Gun 10 | . 14 11 11 8 Naked Turns . | . . . . . Heaviest Build 45 | 13 17 19 20 45 Greatest Support 40 | 40 40 40 40 40 Greatest Overweight (x) 1 | 1 . . . 1 Average Overweight (x) . | . . . . . Largest Inventory Capacity 10 | 6 8 8 8 10 Average Capacity 8 | 5 6 8 8 9 Most Carried 10 | 2 5 8 8 10 Average Carried 7 | 1 3 6 8 9 Final Capacity 10 | 6 8 8 8 10 Final Carried 10 | 2 5 8 8 10 Class Distribution -------------------- 51% | Mutant 48% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -8/Materials Resources | -11 -10 -9 -9 -8 ----------- Run | Scr Mat Mat Min Mat Matter Collected 967 | 207 103 123 68 466 Remotely . | . . . . . Salvage Created 1143 | . 200 135 . 808 Parts 63 | . 15 9 . 39 Haulers Intercepted . | . . . . . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Combat Hostiles Destroyed 30 | . 9 4 . 17 Guns 30 | . 9 4 . 17 Classes Destroyed 5 | . 2 1 . 2 Swarmer 11 | . 7 2 . 2 Grunt 13 | . 2 1 . 10 Brawler 1 | . . . . 1 Sentry 4 | . . 1 . 3 Hunter 1 | . . . . 1 Thug 1 | . . . . 1 Best Kill Streak 5 | . 5 4 . 3 Combat Bots Only 5 | . 5 4 . 3 Max Kills in Single Turn 2 | . 1 1 . 2 Gunslinging . | . . . . . Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -8 -------- Run | Scr Mat Mat Min Mat Damage Taken 1483 | . 84 197 28 1174 Core 238 | . 14 24 . 200 Absorbed by Shields 189 | . . . . 189 Core Remaining (%) 63 | 100 4 . 86 . Volleys Fired 114 | 2 20 13 . 79 Largest 2 | 2 2 2 . 2 Hottest 79 | 70 70 70 . 79 Shots Fired 219 | 4 40 22 . 153 Gun 219 | 4 40 22 . 153 Cannon . | . . . . . Launcher . | . . . . . Special . | . . . . . Kinetic 112 | 2 20 13 . 77 Thermal 107 | 2 20 9 . 76 Explosive . | . . . . . Electromagnetic . | . . . . . Robot Hit Streak 18 | . 9 9 . 18 Robot Miss Streak 2 | . 2 1 . 2 Penetration Max . | . . . . . Secondary Targets 8 | . 1 2 . 5 Max Gunslinging Chain 1 | . 1 1 . 1 Shots Hit Robots 159 | . 25 18 . 116 Core Hits 65 | . 14 7 . 44 Critical Hits 3 | . . . . 3 Critical Kills . | . . . . . Critical Parts Destroyed 3 | . . . . 3 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 2093 | 1 250 193 . 1649 Guns 2090 | . 250 193 . 1647 Cannons . | . . . . . Explosions . | . . . . . Melee . | . . . . . Ramming 3 | 1 . . . 2 Kinetic 858 | . 91 92 . 675 Thermal 1232 | . 159 101 . 972 Explosive . | . . . . . Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Overload Shots . | . . . . . Overflow Damage . | . . . . . Projectiles . | . . . . . Explosions . | . . . . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed 2 | 1 . . . 1 Targets Rammed 2 | 1 . . . 1 Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 89 | 40 89 26 . 20 Average Temperature 24 | 20 34 8 . 6 Received Heat Transfer 567 | . 9 66 15 477 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 1 | . . . . 1 Heat Transferred 3108 | . 481 296 . 2331 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Peak Influence 823 | . 250 246 163 823 Average Influence 275 | . 55 165 100 410 Maximum Alert Level 3 | . 1 1 . 3 Low Security (%) 58 | 100 86 90 100 35 Level 1 13 | . 13 9 . 16 Level 2 17 | . . . . 31 Level 3 9 | . . . . 16 Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 5 | . 1 1 . 3 Investigation . | . . . . . Extermination . | . . . . . Reinforcement 4 | . 1 1 . 2 Assault 1 | . . . . 1 Garrison . | . . . . . Intercept . | . . . . . Construction Impeded 1 | . . . . 1 Haulers Reinforced . | . . . . . Stealth | -11 -10 -9 -9 -8 --------- Run | Scr Mat Mat Min Mat Distress Signals 6 | . 2 1 . 3 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 86 | . 15 15 2 54 Peak Tracking Total 9 | . 6 9 2 7 Tactical Retreats 4 | . 2 1 . 1 Traps | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Traps Triggered . | . . . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed 4 | . 4 . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -9 -8 ---------- Run | Scr Mat Mat Min Mat Machines Disabled 2 | . . . . 2 Max in Single Turn . | . . . . . Garrison Access 1 | . . . . 1 Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -9 -9 -8 --------- Run | Scr Mat Mat Min Mat Machines Accessed 13 | . 5 1 . 7 Terminals 12 | . 5 1 . 6 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access 1 | . . . . 1 Total Hacks 38 | . 11 3 . 24 Successful 18 | . 6 1 . 11 Failed 20 | . 5 2 . 13 Catastrophic 2 | . 1 . . 1 Database Lockouts . | . . . . . Manual 10 | . . 3 . 7 Terminals 37 | . 11 3 . 23 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access 1 | . . . . 1 Terminal Hacks 16 | . 6 . . 10 Robot Analysis 2 | . 1 . . 1 Prototype ID Bank 3 | . 2 . . 1 Alert Level 1 | . . . . 1 Unreport Threat 2 | . . . . 2 Locate Traps 2 | . 1 . . 1 Reprogram Traps 1 | . 1 . . . Dispatch Records 1 | . . . . 1 Transport Status 1 | . . . . 1 Investigation Status 1 | . . . . 1 Recall Reinforcements 1 | . . . . 1 Zone Layout 1 | . 1 . . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks 1 | . . . . 1 Seal Access 1 | . . . . 1 Unauthorized Hacks 1 | . . 1 . . Terminals 1 | . . 1 . . Assimilate 1 | . . 1 . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 12 | . 5 1 . 6 Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -9 -8 ------------ Run | Scr Mat Mat Min Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -8 -------- Run | Scr Mat Mat Min Mat Total Allies 4 | . 1 1 2 . Largest Group 4 | . 1 2 4 3 Highest-Rated Group 119 | . 57 73 119 108 Highest-Rated Ally 79 | . 57 63 63 79 Total Orders 2 | . . 2 . . STAY 1 | . . 1 . . FOLLOW 1 | . . 1 . . Ally Attacks 133 | . 12 20 6 95 Total Damage 3940 | . 159 389 142 3250 Kills 51 | . 1 11 2 37 Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Robot Analysis Total 2 | . 1 . . 1 Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -9 -8 ------------- Run | Scr Mat Mat Min Mat Turns Passed 3078 | 99 624 492 112 1751 Spaces Moved 1625 | 57 346 276 67 879 Core 12 | 12 . . . . Treads 1613 | 45 346 276 67 879 Legs . | . . . . . Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 160 160 160 160 Average Speed 161 | 140 160 160 160 163 Slowest Speed 180 | 160 160 160 160 180 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 37 | 4 61 24 21 79 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed . | . . . . . Melee . | . . . . . Projectile . | . . . . . AOE . | . . . . . Actions | -11 -10 -9 -9 -8 --------- Run | Scr Mat Mat Min Mat Total 1873 | 68 380 306 72 1047 Wait 52 | . 10 10 4 28 Move 1622 | 57 345 275 66 879 Hop . | . . . . . Pick Up 19 | 2 3 4 . 10 Fast Attach 23 | 6 1 3 1 12 Attach 6 | . . . . 6 Detach 5 | . . . . 5 Swap 11 | 1 1 . . 9 Drop 20 | . . 1 1 18 Fire 114 | 2 20 13 . 79 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush 1 | . . . . 1 Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: [*Min x2]) -9/Mines -8/Materials (discovered 3 exits: [*Fac x3]) History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 16) 100 | -11/Scrapyard | Entered Materials 307 | -10/Materials | Build established: Mutant 434 | -10/Materials | Discovered new exit (range 11) 613 | -10/Materials | Core integrity fell below 50% 631 | -10/Materials | Core integrity fell below 20% 703 | -10/Materials | Discovered new exit (range 12) 724 | -10/Materials | Entered another Materials area 724 | -9/Materials | Accompanied by 1 ally 724 | -9/Materials | Evolved 2 slots: Utility x2 1145 | -9/Materials | Discovered new exit (range 16) 1184 | -9/Materials | Discovered new exit (range 11) 1216 | -9/Materials | Entered Mines 1216 | -9/Mines | Accompanied by 2 allies 1221 | -9/Mines | Met a Derelict bent on vengeance 1306 | -9/Mines | Discovered new exit (range 10) 1328 | -9/Mines | Entered Materials 1328 | -8/Materials | Accompanied by 3 allies 1328 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1333 | -8/Materials | Led the pair of lost Derelicts to an unsafe place 1624 | -8/Materials | Discovered new exit (range 10) 1879 | -8/Materials | Build established: Scavenger-Mutant 2346 | -8/Materials | Discovered new exit (range 11) 2536 | -8/Materials | Discovered new exit (range 11) 2755 | -8/Materials | Core integrity fell below 50% 2928 | -8/Materials | First assault squad dispatched 3079 | -8/Materials | Self-destructed Last Messages --------------- 02989_ G-50 Soldier destroyed. 02989_ M-28 Smith destroyed. 02989_ G-47 Trooper destroyed. 02990_ U-05 Engineer lays Concrete. 02995_ R-06 Scavenger collects Aluminum Leg. 02996_ U-05 Engineer lays Concrete. 02999_ R-06 Scavenger collects Hammer. 02999_ U-05 Engineer lays Concrete. 03001_ W-25 Informer destroyed. 03001_ U-05 Engineer destroyed. 03001_ Acquired 15 matter. 03004_ R-06 Scavenger collects Wheel. 03010_ R-06 Scavenger collects Lgt. Nuclear Core. 03020_ Connecting with Terminal... 03044_ U-05 Engineer builds a Wall. 03045_ The unstable cave ceiling collapses. 03063_ Dropped Beam Rifle. 03064_ Acquired Prototype Energy Gun. 03064_ Identified Adv. Beam Rifle. Player 2: "That Adv. Beam Rifle clearly has my name on it." Map ----- +----------------------------------------------------+ | ???# # """ """ #? | | ??## "" # """ """ "" #?? | | ??# ! S"" # """ """ T" #?? | | ??##% "" # "" #?? | | ???# # ! [ % #?? | | ???###+#+###+####+###+###?? | | ?????# ##### | | ?????# ## | | ?????###### ## | | ??????????# ## | | ???????#### ## "" | | ???????# ! 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Power 1 | . . . 1 . Propulsion 1 | . 1 . . . Utility 2 | . 1 . 1 . Weapon . | . . . . . Parts Attached 50 | . 9 10 . 31 Parts Lost 9 | . 3 1 . 5 Damage Taken 1730 | . 367 140 22 1201 Core 388 | . 226 29 . 133 Player 2/Cogmind (%) 61 | . 94 54 . 39 Absorbed by Shields . | . . . . . Damage Inflicted 3796 | . 159 389 60 3188 Player 2/Cogmind (%) 64 | . 38 66 100 65 Combat Hostiles Destroyed 36 | . 1 7 . 28 Player 2/Cogmind (%) 54 | . 10 63 . 62 Game ------ Seed CloakingGravitonMatrix Manual? 0 Play Time 00:38:09 Cumulative 165.3 hours Start 2020.04.16 @ 00:27:54 End 2020.04.18 @ 12:36:28 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode AFD2020/Player2 Game No. 104 Rogue 77 Adventurer 0 Explorer 27 Win Type - Total 4 Types 4/0/0/0/0/0/0 Lore% 62 Gallery% 67 Achievement% 58 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters LOW_CONTRAST(47,30,31) Steam 1 RUN: 3f71d4f4-0a6c-4c47-a167-7da4dab93bc3