Cogmind - Beta 12 @@@ ROGUE MODE // 2023.10.12 @ 12:44:56 // Winter2019/RPGLIKE

Player: Noname

Result: Destroyed by as-26288 with Assembled Rifle

 Performance 
-------------
Evolutions (0)             0
Regions Visited (2)        400
Robots Destroyed (24)      120
Value Destroyed (484)      484
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1064

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/700
Matter                     300/300
Energy                     250/250
System Corruption          0%
Temperature                Cool (42)
Movement                   Walking (120)
Location                   -10/Mines

 Parts 
-------
>   --- POWER (1) --------
    Ion Engine
>   --- PROPULSION (2) ---
    Aluminum Leg
    Aluminum Leg
>   --- UTILITY (4) ------
    Heat Sink
    Sensor Array
    Signal Interpreter
>   --- WEAPON (2) -------
    Particle Gun
    Particle Gun
>   --- INVENTORY (3) ----
    Ion Engine
    ECM Suite
    Grenade Launcher

 Peak State 
------------
>          --- POWER ------------
           Ion Engine
>          --- PROPULSION -------
           Aluminum Leg
           Aluminum Leg
>          --- UTILITY ----------
           Sensor Array
           Signal Interpreter
     Light Armor Plating
>          --- WEAPON -----------
           Particle Gun
  Advanced Beam Cannon
>          --- INVENTORY --------
           Ion Engine
   Compact Wheel
           Grenade Launcher
[Rating: 11]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    Sensor Array
  Device                   Sensor Array
  Processor                Signal Interpreter
  Protection               Light Armor Plating
Weapon                     Particle Gun
  Energy Gun               Particle Gun
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Assault Rifle
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -10 
-------                    Run  | Jun Mat Min 
Slots Evolved              5    | 3   1   1   
  Power                    .    | .   .   .   
  Propulsion               1    | 1   .   .   
  Utility                  3    | 1   1   1   
  Weapon                   1    | 1   .   .   
Parts Attached             20   | 2   16  2   
  Power                    2    | .   1   1   
    Engine                 2    | .   1   1   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               2    | 1   1   .   
    Treads                 .    | .   .   .   
    Leg                    2    | 1   1   .   
    Wheel                  .    | .   .   .   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  5    | .   4   1   
    Device                 2    | .   1   1   
    Storage                .    | .   .   .   
    Processor              1    | .   1   .   
    Hackware               .    | .   .   .   
    Protection             2    | .   2   .   
    Artifact               .    | .   .   .   
  Weapon                   11   | 1   10  .   
    Energy Gun             5    | .   5   .   
    Energy Cannon          1    | .   1   .   
    Ballistic Gun          2    | 1   1   .   
    Ballistic Cannon       .    | .   .   .   
    Launcher               3    | .   3   .   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  1    | .   1   .   
Parts Lost                 1    | .   .   1   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  1    | .   .   1   
  Weapon                   .    | .   .   .   
  Highest Loss Streak      1    | .   .   1   
  To Critical Strikes      .    | .   .   .   
Average Slot Usage (%)     97   | .   95  99  
  Engine                   12   | .   12  11  
  Leg                      24   | .   26  22  
  Device                   16   | .   11  21  
  Processor                10   | .   10  11  
  Protection               8    | .   6   10  
  Energy Gun               14   | .   8   22  
  Ballistic Gun            6    | .   11  .   
  Launcher                 3    | .   5   .   
Naked Turns                .    | .   .   .   
Heaviest Build             16   | 6   16  16  
  Greatest Support         20   | 20  20  20  
  Greatest Overweight (x)  .    | .   .   .   
  Average Overweight (x)   .    | .   .   .   
Largest Inventory Capacity 3    | 3   3   3   
  Average Capacity         3    | 3   3   3   
  Most Carried             3    | 3   3   3   
  Average Carried          2    | 1   2   2   
  Final Capacity           3    | 3   3   3   
  Final Carried            3    | 3   3   3   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines

 Resources                      | -11 -10 -10 
-----------                Run  | Jun Mat Min 
Matter Collected           541  | 220 260 61  
  Remotely                 .    | .   .   .   
Salvage Created            379  | .   324 55  
  Parts                    40   | .   36  4   
Haulers Intercepted        .    | .   .   .   
Recyclers Shooed           .    | .   .   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -10 
-------                    Run  | Jun Mat Min 
Combat Hostiles Destroyed  23   | .   16  7   
  Guns                     11   | .   5   6   
  AOE                      11   | .   11  .   
Classes Destroyed          4    | .   3   1   
  Watcher                  3    | .   3   .   
  Swarmer                  12   | .   9   3   
  Grunt                    9    | .   7   2   
  Assembled                2    | .   .   2   
Best Kill Streak           5    | .   5   3   
  Combat Bots Only         3    | .   3   3   
Max Kills in Single Turn   3    | .   3   1   
  Gunslinging              .    | .   .   .   
  Exploded                 3    | .   3   .   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11 -10 -10 
--------                   Run  | Jun Mat Min 
Damage Taken               1195 | .   339 856 
  Core                     911  | .   268 643 
  Absorbed by Shields      .    | .   .   .   
  Redirected to Core       674  | .   211 463 
Core Remaining (%)         100  | 100 .   .   
Volleys Fired              60   | .   28  32  
  Largest                  2    | .   2   2   
  Hottest                  130  | .   70  130 
Shots Fired                101  | .   46  55  
  Gun                      92   | .   37  55  
  Cannon                   .    | .   .   .   
  Launcher                 9    | .   9   .   
  Special                  .    | .   .   .   
  Kinetic                  20   | .   20  .   
  Thermal                  72   | .   17  55  
  Explosive                9    | .   9   .   
  Electromagnetic          .    | .   .   .   
  Robot Hit Streak         7    | .   6   7   
  Robot Miss Streak        4    | .   4   3   
  Penetration Max          .    | .   .   .   
  Secondary Targets        3    | .   1   2   
    Max Gunslinging Chain  1    | .   1   1   
Shots Hit Robots           53   | .   29  24  
  Core Hits                35   | .   26  9   
  Critical Kills           .    | .   .   .   
  Critical Parts Destroyed .    | .   .   .   
  Critical Strikes         .    | .   .   .   
Melee Attacks              .    | .   .   .   
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
  Sneak Attacks            .    | .   .   .   
    Combat Hostiles        .    | .   .   .   
  Follow-up Attacks        .    | .   .   .   
Damage Inflicted           1306 | .   890 416 
  Guns                     659  | .   249 410 
  Cannons                  .    | .   .   .   
  Explosions               641  | .   641 .   
  Melee                    .    | .   .   .   
  Ramming                  6    | .   .   6   
  Kinetic                  161  | .   161 .   
  Thermal                  498  | .   88  410 
  Explosive                641  | .   641 .   
  Electromagnetic          .    | .   .   .   
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
Highest Corruption         .    | .   .   .   
  Average Corruption       .    | .   .   .   
  Corruption Purged        .    | .   .   .   
  Corruption Blocked       .    | .   .   .   
Overload Shots             .    | .   .   .   
Overflow Damage            4    | .   4   .   
  Projectiles              .    | .   .   .   
  Explosions               4    | .   4   .   
  Melee                    .    | .   .   .   
Knockbacks                 .    | .   .   .   
  Impact                   .    | .   .   .   
  Kinetic                  .    | .   .   .   
  Secondary                .    | .   .   .   
Self-Inflicted Damage      40   | .   40  .   
  Shots                    1    | .   1   .   
  Rammed                   .    | .   .   .   
Targets Rammed             2    | .   .   2   
  Kicked                   2    | .   .   2   
  Crushed                  .    | .   .   .   
Highest Temperature        420  | .   70  420 
  Average Temperature      94   | .   23  133 
  Received Heat Transfer   288  | .   66  222 
  Effects                  2    | .   .   2   
    Interference           1    | .   .   1   
    Short Circuit          1    | .   .   1   
Siege Activations          .    | .   .   .   
Robots Corrupted           .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Fried              .    | .   .   .   
  Impact Corruptions       .    | .   .   .   
Robots Melted              1    | .   .   1   
  Combat Hostiles          1    | .   .   1   
  Parts Melted             4    | .   2   2   
  Heat Transferred         1221 | .   259 962 
Parts Sabotaged            .    | .   .   .   
Parts Stolen               .    | .   .   .   
Parts Stripped             .    | .   .   .   
Power Chain Reactions      .    | .   .   .   
Missiles Intercepted       .    | .   .   .   

 Alert                          | -11 -10 -10 
-------                    Run  | Jun Mat Min 
Peak Influence             270  | .   270 161 
  Initial                  76   | .   .   76  
  Average                  121  | .   144 97  
Maximum Alert Level        1    | .   1   .   
  Low Security (%)         90   | 100 81  100 
  Level 1                  9    | .   18  .   
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          4    | .   4   .   
  Investigation            2    | .   2   .   
  Extermination            .    | .   .   .   
  Reinforcement            2    | .   2   .   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -10 
---------                  Run  | Jun Mat Min 
Distress Signals           1    | .   1   .   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              30   | .   20  10  
  Peak Tracking Total      5    | .   4   5   
  Tactical Retreats        1    | .   .   1   

 Traps                          | -11 -10 -10 
-------                    Run  | Jun Mat Min 
Traps Triggered            3    | .   3   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -10 
----------                 Run  | Jun Mat Min 
Machines Disabled          1    | .   1   .   
  Max in Single Turn       1    | .   1   .   
Machines Repaired          .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -10 
---------                  Run  | Jun Mat Min 
Machines Accessed          8    | .   8   .   
  Terminals                6    | .   6   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          2    | .   2   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                23   | .   23  .   
  Successful               15   | .   15  .   
  Failed                   8    | .   8   .   
    Catastrophic           1    | .   1   .   
  Database Lockouts        .    | .   .   .   
  Manual                   17   | .   17  .   
  Terminals                20   | .   20  .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          3    | .   3   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             7    | .   7   .   
  Prototype ID Bank        2    | .   2   .   
  Branch Access Points     1    | .   1   .   
  Unreport Threat          1    | .   1   .   
  Locate Traps             2    | .   2   .   
  Dispatch Records         1    | .   1   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       3    | .   3   .   
  Report Inventory         2    | .   2   .   
  Retrieve Components      1    | .   1   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         5    | .   5   .   
  Terminals                5    | .   5   .   
    Botnet                 5    | .   5   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         5    | .   5   .   
  Full Trace Events        .    | .   .   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     5    | .   5   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -10 
------------               Run  | Jun Mat Min 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -10 
--------                   Run  | Jun Mat Min 
Total Allies               1    | .   .   1   
  Largest Group            1    | .   .   1   
  Highest-Rated Group      31   | .   .   31  
  Highest-Rated Ally       31   | .   .   31  
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -10 
-------                    Run  | Jun Mat Min 
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    2    | .   .   2   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11 -10 -10 
-------------              Run  | Jun Mat Min 
Turns Passed               1477 | 17  792 668 
Spaces Moved               921  | 10  523 388 
  Core                     .    | .   .   .   
  Treads                   .    | .   .   .   
  Legs                     921  | 10  523 388 
  Wheels                   .    | .   .   .   
  Hover                    .    | .   .   .   
  Flight                   .    | .   .   .   
  Fastest Speed            120  | 120 120 120 
  Average Speed            120  | 120 120 120 
  Slowest Speed            120  | 120 120 120 
  Overloaded Moves         .    | .   .   .   
  Propulsion Burnouts      .    | .   .   .   
  Robots Hopped            .    | .   .   .   
  Cave-ins Triggered       .    | .   .   .   
Exploration Rate (%)       56   | 2   95  72  
  Regions Visited          2
    Branch Regions         1
  Pre-discovered Areas     1    | .   .   1   
  Known Exits Taken        1    | .   1   .   
  Unknown Exits Taken      1    | 1   .   .   
Scrap Searched             1    | .   .   1   
Spaces Dug                 .    | .   .   .   
Terrain Destroyed          62   | .   62  .   
  Melee                    .    | .   .   .   
  Projectile               .    | .   .   .   
  AOE                      62   | .   62  .   
Terrain Rammed             .    | .   .   .   
  Walls Destroyed          .    | .   .   .   
  Machines Disabled        .    | .   .   .   

 Actions                        | -11 -10 -10 
---------                  Run  | Jun Mat Min 
Total                      1188 | 14  639 535 
  Wait                     160  | .   57  103 
  Move                     919  | 9   522 388 
  Hop                      .    | .   .   .   
  Pick Up                  7    | 3   2   2   
  Fast Attach              10   | 2   8   .   
  Attach                   1    | .   .   1   
  Detach                   .    | .   .   .   
  Swap                     9    | .   8   1   
  Drop                     10   | .   9   1   
  Fire                     60   | .   28  32  
  Melee                    .    | .   .   .   
  Ram                      .    | .   .   .   
  Kick                     2    | .   .   2   
  Crush                    .    | .   .   .   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            10   | .   5   5   

 Route 
-------
-11/Junkyard
-10/Materials (discovered 3 exits: *Mat x2 / *Min)
-10/Mines (discovered 1 exit: *Exi)

 History 
---------
 Turn | Location      | Event
    1 | -11/Junkyard  | Upgraded with Propulsion slot (x1)
    1 | -11/Junkyard  | Upgraded with Utility slot (x1)
    1 | -11/Junkyard  | Upgraded with Weapon slot (x1)
    1 | -11/Junkyard  | Discovered new exit (range 1)
   18 | -11/Junkyard  | Entered Materials
  282 | -10/Materials | Identified exit to Mines
  299 | -10/Materials | Discovered new exit (range 14)
  312 | -10/Materials | Build established: Mutant
  313 | -10/Materials | Identified exit to Materials
  329 | -10/Materials | Reached level 2
  352 | -10/Materials | Upgraded with Utility slot (x1)
  705 | -10/Materials | Discovered exit to Materials (range 8)
  810 | -10/Materials | Entered Mines
  827 | -10/Mines     | Reached level 3
  837 | -10/Mines     | Upgraded with Utility slot (x1)
  860 | -10/Mines     | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground
 1002 | -10/Mines     | Received a Mining Laser from a helpful Derelict
 1074 | -10/Mines     | Learned Materials garrison access intel
 1188 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
 1188 | -10/Mines     | Discovered new exit (range 5)
 1191 | -10/Mines     | Identified exit to Exiles
 1238 | -10/Mines     | Learned location of Storage (-7)
 1275 | -10/Mines     | Excavation squad dispatched
 1275 | -10/Mines     | A large section of the Mines collapsed
 1429 | -10/Mines     | Core integrity fell below 50%
 1441 | -10/Mines     | Core integrity fell below 20%
 1478 | -10/Mines     | Destroyed by as-26288 with Assembled Rifle

 Last Messages 
---------------
01291_ Used Protomatter to restore core integrity (+39, depleted)
01410_ T-07 Excavator is excavating. <x4>
01416_ Ion Engine melted.
01416_ G-34 Mercenary destroyed.
01416_ Switching to secondary target: G-34 Mercenary.
01419_ T-07 Excavator is excavating. <x2>
01421_ T-07 Excavator destroyed.
01424_ T-07 Excavator is excavating.
01425_ as-64084 sneak attacks.
01425_ T-07 Excavator destroyed.
01431_ G-34 Mercenary heat short circuits Aluminum Leg.
01432_ Lgt. Armor Plating destroyed.
01432_ Kicked G-34 Mercenary. <x2>
01436_ G-34 Mercenary heat damages core (-4).
01436_ Heat Sink melted.
01437_ as-64084 sneak attacks.
01437_ T-07 Excavator destroyed.
01459_ as-64084 sneak attacks.
01459_ R-06 Scavenger destroyed.
01475_ as-64084 destroyed.

 Map 
-----
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|                   ???#[ #????????????????????????? |
|                   ???#%=#????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           41
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           14
Terrain Scan Density       10
Armor Coverage             150
Resistance: KI             5
Power Shielding            33
Evasion (%)                55
Offensive Hacking          5

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 RPGLIKE                        | -11  -10  -10  
---------                  Run  | Jun  Mat  Min  
Levels Raised              2    | .    1    1    
  XP Earned                6225 | 3000 2175 1050 
  XP Spent                 5960 | 3000 1460 1500 
Upgrades                   15   | 6    5    4    
  Propulsion Slot          1    | 1    .    .    
  Utility Slot             3    | 1    1    1    
  Weapon Slot              1    | 1    .    .    
  Core Integrity           2    | .    2    .    
  Heat Dissipation         1    | .    .    1    
  Inventory Capacity       3    | 3    .    .    
  Ranged Accuracy          1    | .    1    .    
  Hack Attack %            1    | .    1    .    
  KI Resistance %          1    | .    .    1    
  TH Damage %              1    | .    .    1    
Protomatter Created        126  | .    46   80   
  Integrity Restored       210  | .    105  105  
    Core                   210  | .    105  105  
Protomatter Decayed        11   | .    11   .    

 Game 
------
Seed              LatentHardlightSplitter
  Manual?         0
Play Time         00:16:33
  Cumulative      75.9 hours
  Start           2023.10.12 @ 12:27:46
  End             2023.10.12 @ 12:44:56
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      Winter2019/RPGLIKE
Game No.          38
  Rogue           27
  Adventurer      11
  Explorer        0
Win Type          -
  Total           3
  Types           3/0/0/0/0/0/0/0/0
Lore%             48
Gallery%          59
Achievement%      47
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        2
Font              18/Terminus
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             X


RUN: a8d1fe1c-6816-443d-b176-d2976a4b7eb9