Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.10.05 @ 09:32:19 Player: 3.14 Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (3) 600 Robots Destroyed (21) 105 Value Destroyed (201) 201 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1486 Bonus ------- None Cogmind --------- Core Integrity 400/400 Matter 290/300 Energy 115/125 System Corruption 0% Temperature Cool (0) Movement Treading (172) Ox1 Location -9/Materials Parts ------- > --- POWER (1) -------- Light Ion Engine > --- PROPULSION (2) --- Light Treads Advanced Treads > --- UTILITY (4) ------ Small Storage Unit High-capacity Storage Unit Bomb Drone Bay (16/16) > --- WEAPON (2) ------- Light Cannon Battle Cannon > --- INVENTORY (14) --- Light Treads Light Treads Light Treads Small Laser Light Assault Rifle Light Assault Rifle Light Assault Rifle Grenade Launcher Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Light Treads Advanced Treads > --- UTILITY ---------- Small Storage Unit High-capacity Storage Unit Bomb Drone Bay > --- WEAPON ----------- Light Cannon Battle Cannon > --- INVENTORY -------- Light Treads Light Treads Light Treads Small Laser Light Assault Rifle Light Assault Rifle Light Assault Rifle Grenade Launcher [Rating: 24] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Light Treads Treads Light Treads Utility Small Storage Unit Device Tractor Beam Storage Small Storage Unit Protection Light Armor Plating Weapon Light Assault Rifle Energy Gun Small Laser Ballistic Gun Light Assault Rifle Ballistic Cannon Battle Cannon Launcher Grenade Launcher Build | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Slots Evolved 2 | . . . 2 Power . | . . . . Propulsion . | . . . . Utility 2 | . . . 2 Weapon . | . . . . Parts Attached 25 | 7 5 9 4 Power 3 | 1 1 1 . Engine 3 | 1 1 1 . Core . | . . . . Reactor . | . . . . Propulsion 6 | 2 1 3 . Treads 6 | 2 1 3 . Leg . | . . . . Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 7 | 2 2 1 2 Device 2 | 1 . . 1 Storage 3 | 1 1 1 . Processor . | . . . . Hackware . | . . . . Protection 2 | . 1 . 1 Artifact . | . . . . Weapon 9 | 2 1 4 2 Energy Gun 2 | . . 2 . Energy Cannon . | . . . . Ballistic Gun 3 | 2 1 . . Ballistic Cannon 2 | . . 1 1 Launcher 2 | . . 1 1 Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 1 | . . . 1 Parts Lost 1 | . . 1 . Power . | . . . . Propulsion . | . . . . Utility . | . . . . Weapon 1 | . . 1 . Highest Loss Streak 1 | . . 1 . Average Slot Usage (%) 98 | . 99 99 88 Engine 13 | . 14 14 11 Treads 27 | . 28 28 22 Device 2 | . 5 . . Storage 24 | . 20 28 22 Protection 1 | . 1 . 11 Energy Gun 6 | . . 10 2 Ballistic Gun 14 | . 27 8 . Ballistic Cannon 5 | . . 8 17 Naked Turns . | . . . . Heaviest Build 48 | 11 16 45 48 Greatest Support 42 | 40 40 42 42 Greatest Overweight (x) 1 | . . 1 1 Average Overweight (x) . | . . . 1 Largest Inventory Capacity 14 | 6 8 14 14 Average Capacity 8 | 5 6 9 14 Most Carried 10 | 4 8 8 10 Average Carried 6 | 2 6 7 8 Final Capacity 14 | 6 8 14 14 Final Carried 8 | 4 8 8 8 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Resources | -11 -10 -10 -9 ----------- Run | Scr Mat Min Mat Matter Collected 679 | 268 104 247 60 Remotely 104 | 104 . . . Salvage Created 358 | 75 152 105 26 Parts 28 | 4 12 7 5 Haulers Intercepted 1 | . 1 . . Recyclers Shooed 3 | . 3 . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Combat Hostiles Destroyed 15 | . . 11 4 Guns 5 | . . 5 . Cannons 3 | . . 3 . AOE 7 | . . 3 4 Classes Destroyed 7 | 1 2 4 . Worker 1 | . . 1 . Builder 2 | . 1 1 . Hauler 1 | . 1 . . Recycler 2 | 1 1 . . Swarmer 7 | . . 3 4 Demolisher 2 | . . 2 . Assembled 6 | . . 6 . Best Kill Streak 4 | 1 1 4 4 Combat Bots Only 4 | . . 3 4 Max Kills in Single Turn 3 | 1 1 3 2 Gunslinging . | . . . . Exploded 3 | . . 3 2 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -10 -9 -------- Run | Scr Mat Min Mat Damage Taken 633 | . . 563 70 Core 116 | . . 116 . Absorbed by Shields . | . . . . Core Remaining (%) 76 | 100 . 53 . Volleys Fired 58 | 2 16 37 3 Largest 2 | 2 2 2 1 Hottest 79 | 40 40 79 30 Shots Fired 111 | 4 32 72 3 Gun 94 | 4 32 58 . Cannon 12 | . . 12 . Launcher 5 | . . 2 3 Special . | . . . . Kinetic 85 | 4 32 49 . Thermal 21 | . . 21 . Explosive 5 | . . 2 3 Electromagnetic . | . . . . Robot Hit Streak 10 | 3 10 9 . Robot Miss Streak 5 | . 3 5 1 Penetration Max . | . . . . Secondary Targets . | . . . . Shots Hit Robots 68 | 3 21 44 . Core Hits 34 | 2 7 21 4 Critical Hits . | . . . . Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 1138 | 24 244 664 206 Guns 543 | 24 233 286 . Cannons 186 | . . 186 . Explosions 398 | . . 192 206 Melee . | . . . . Ramming 11 | . 11 . . Kinetic 645 | 24 233 388 . Thermal 84 | . . 84 . Explosive 398 | . . 192 206 Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Overload Shots . | . . . . Overflow Damage 27 | . . . 27 Projectiles . | . . . . Explosions 27 | . . . 27 Melee . | . . . . Knockbacks 3 | . . 3 . Impact . | . . . . Kinetic 3 | . . 3 . Secondary . | . . . . Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed 2 | . 2 . . Targets Rammed 2 | . 2 . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 108 | . 12 108 . Average Temperature 25 | . 5 32 . Received Heat Transfer 40 | . . 40 . Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred 200 | . . 200 . Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Missiles Intercepted . | . . . . Alert | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Peak Influence 125 | 5 39 90 125 Initial 35 | . 3 . 35 Average 29 | 1 16 33 101 Maximum Alert Level . | . . . . Low Security (%) 100 | 100 100 100 100 Level 1 . | . . . . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched . | . . . . Investigation . | . . . . Extermination . | . . . . Reinforcement . | . . . . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Stealth | -11 -10 -10 -9 --------- Run | Scr Mat Min Mat Distress Signals . | . . . . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 20 | . 2 14 4 Peak Tracking Total 5 | . 2 5 4 Tactical Retreats 2 | . . 2 . Traps | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Traps Triggered 1 | . 1 . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -10 -9 ---------- Run | Scr Mat Min Mat Machines Disabled . | . . . . Max in Single Turn . | . . . . Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Fab Network Shutdowns . | . . . . Hacking | -11 -10 -10 -9 --------- Run | Scr Mat Min Mat Machines Accessed 6 | . 4 2 . Terminals 4 | . 4 . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 15 | . 13 2 . Successful 10 | . 8 2 . Failed 4 | . 4 . . Catastrophic 1 | . 1 . . Database Lockouts 1 | . 1 . . Manual 8 | . 8 . . Terminals 13 | . 13 . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 6 | . 4 2 . Robot Analysis 1 | . 1 . . Prototype ID Bank 2 | . 2 . . Open Door 2 | . . 2 . Hauler Manifests 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks 4 | . 4 . . Terminals 4 | . 4 . . Track 2 | . 2 . . Botnet 2 | . 2 . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 3 | . 3 . . Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Matter . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Matter . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -10 -9 ------------ Run | Scr Mat Min Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -10 -9 -------- Run | Scr Mat Min Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Robot Analysis Total 1 | . 1 . . Derelict Logs Recovered 2 | . . 2 . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -10 -9 ------------- Run | Scr Mat Min Mat Turns Passed 1244 | 83 435 649 77 Spaces Moved 615 | 42 226 311 36 Core 3 | 3 . . . Treads 612 | 39 226 311 36 Legs . | . . . . Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 160 152 172 Average Speed 161 | 152 160 162 172 Slowest Speed 172 | 160 160 172 172 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 31 | 5 40 75 5 Regions Visited 3 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched 1 | . . 1 . Spaces Dug . | . . . . Terrain Destroyed 27 | . . 11 16 Melee . | . . . . Projectile 1 | . . 1 . AOE 26 | . . 10 16 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -10 -9 --------- Run | Scr Mat Min Mat Total 760 | 54 271 388 47 Wait 35 | . 12 23 . Move 612 | 41 225 310 36 Hop . | . . . . Pick Up 16 | 4 6 3 3 Fast Attach 11 | 7 4 . . Attach 4 | . . 2 2 Detach . | . . . . Swap 10 | . 1 7 2 Drop 12 | . 5 6 1 Fire 58 | 2 16 37 3 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush 2 | . 2 . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 1 exit: Mat) History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 13) 84 | -11/Scrapyard | Entered Materials 201 | -10/Materials | Central database locked down 332 | -10/Materials | Build established: Mutant 336 | -10/Materials | Discovered new exit (range 13) 519 | -10/Materials | Entered Mines 520 | -10/Mines | Assembled infested the area 524 | -10/Mines | Learned location of Zion (-6) 667 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 759 | -10/Mines | Found the Drone Emporium 771 | -10/Mines | Found Prototype Device 926 | -10/Mines | Learned location of 1 exit from Materials 1031 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1147 | -10/Mines | Discovered new exit (range 15) 1168 | -10/Mines | Entered Materials 1168 | -9/Materials | Evolved 2 slots: Utility x2 1169 | -9/Materials | Identified exit to Materials 1244 | -9/Materials | Identified Bomb Drone Bay 1245 | -9/Materials | Self-destructed Last Messages --------------- 01153_ U-05 Engineer builds a Wall. 01154_ The unstable cave ceiling collapses. 01154_ K-01 Serf collects debris. 01157_ U-05 Engineer lays Concrete. 01162_ U-05 Engineer builds a Wall. PARAMETERS=UTILITY_2 LOCATION=UNKNOWN GOAL=ESCAPE Loading 1 Materials exit... 01184_ C-30 ARC bursts open, deploying its payload. 01184_ S-10 Pest unfolds itself. 01186_ S-10 Pest destroyed. 01188_ Destroyed Flight Unit. 01188_ S-10 Pest destroyed. 01208_ Acquired Lgt. Assault Rifle. 01213_ Acquired 60 matter. 01218_ Acquired Lgt. Assault Rifle. 01232_ The unstable cave ceiling collapses. 01243_ Dropped Lgt. Armor Plating. 01244_ Identified Bomb Drone Bay. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????###????????????????? | | ????????????????????????????? #????????????????? | | ?????????????????????#######? #????????????????? | | ?????????????????????# # #????????????????? | | ?????????????????????# # #????????????????? | | ?????????????????????# @ + #????????????????? | | ?????????????????????# # ""#????????????????? | | ?????????????????????# # T"#????????????????? | | ?????????????????????## ##? ""#????????????????? | | ??????????????????????# #?? #????????????????? | | ??????????????????###?# #???###????????????????? | | ??????????###+##### ### #??????????????????????? | | ??????????# ## #??????????????????????? | | ??????????# ####???????????????????? | | ??????????# = #???????????????????? | | ??????????# %% #???????????????????? | | ??????????# # ### #???????????????????? | | ??????????## #### # #???????????????????? | | ???????????# #??### #?#???????????????????? | | ???????????# #????# !! #?????????????????????? | | ???????????# #????# !! #?????????????????????? | | ???????????# #????# ! #?????????????????????? | | ???????????#####????# #?????????????????????? | | ????????????????????########?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 10 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 40 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed LightCloakingVibroblade Manual? 0 Play Time 00:06:17 Cumulative 633.8 hours Start 2020.10.05 @ 09:26:22 End 2020.10.05 @ 09:32:19 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 970 Rogue 970 Adventurer 0 Explorer 0 Win Type - Total 60 Types 38/1/7/11/3/0/0/0/0 Lore% 94 Gallery% 94 Achievement% 82 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 0 Font 14/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d1f92a14-8c05-4881-a9e0-88c823bf5fcd