Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.10.05 @ 09:32:19

Player: 3.14

Result: Self-destructed

 Performance 
-------------
Evolutions (1)             500
Regions Visited (3)        600
Robots Destroyed (21)      105
Value Destroyed (201)      201
Prototype IDs (4)          80
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1486

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             400/400
Matter                     290/300
Energy                     115/125
System Corruption          0%
Temperature                Cool (0)
Movement                   Treading (172) Ox1
Location                   -9/Materials

 Parts 
-------
>               --- POWER (1) --------
          Light Ion Engine
>               --- PROPULSION (2) ---
          Light Treads
       Advanced Treads
>               --- UTILITY (4) ------
          Small Storage Unit
  High-capacity Storage Unit
                Bomb Drone Bay (16/16)
>               --- WEAPON (2) -------
          Light Cannon
                Battle Cannon
>               --- INVENTORY (14) ---
          Light Treads
          Light Treads
          Light Treads
          Small Laser
          Light Assault Rifle
          Light Assault Rifle
          Light Assault Rifle
                Grenade Launcher

 Peak State 
------------
>               --- POWER ------------
          Light Ion Engine
>               --- PROPULSION -------
          Light Treads
       Advanced Treads
>               --- UTILITY ----------
          Small Storage Unit
  High-capacity Storage Unit
                Bomb Drone Bay
>               --- WEAPON -----------
          Light Cannon
                Battle Cannon
>               --- INVENTORY --------
          Light Treads
          Light Treads
          Light Treads
          Small Laser
          Light Assault Rifle
          Light Assault Rifle
          Light Assault Rifle
                Grenade Launcher
[Rating: 24]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
Utility                    Small Storage Unit
  Device                   Tractor Beam
  Storage                  Small Storage Unit
  Protection               Light Armor Plating
Weapon                     Light Assault Rifle
  Energy Gun               Small Laser
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Battle Cannon
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -10 -9  
-------                    Run  | Scr Mat Min Mat 
Slots Evolved              2    | .   .   .   2   
  Power                    .    | .   .   .   .   
  Propulsion               .    | .   .   .   .   
  Utility                  2    | .   .   .   2   
  Weapon                   .    | .   .   .   .   
Parts Attached             25   | 7   5   9   4   
  Power                    3    | 1   1   1   .   
    Engine                 3    | 1   1   1   .   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               6    | 2   1   3   .   
    Treads                 6    | 2   1   3   .   
    Leg                    .    | .   .   .   .   
    Wheel                  .    | .   .   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  7    | 2   2   1   2   
    Device                 2    | 1   .   .   1   
    Storage                3    | 1   1   1   .   
    Processor              .    | .   .   .   .   
    Hackware               .    | .   .   .   .   
    Protection             2    | .   1   .   1   
    Artifact               .    | .   .   .   .   
  Weapon                   9    | 2   1   4   2   
    Energy Gun             2    | .   .   2   .   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          3    | 2   1   .   .   
    Ballistic Cannon       2    | .   .   1   1   
    Launcher               2    | .   .   1   1   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   1   
Parts Lost                 1    | .   .   1   .   
  Power                    .    | .   .   .   .   
  Propulsion               .    | .   .   .   .   
  Utility                  .    | .   .   .   .   
  Weapon                   1    | .   .   1   .   
  Highest Loss Streak      1    | .   .   1   .   
Average Slot Usage (%)     98   | .   99  99  88  
  Engine                   13   | .   14  14  11  
  Treads                   27   | .   28  28  22  
  Device                   2    | .   5   .   .   
  Storage                  24   | .   20  28  22  
  Protection               1    | .   1   .   11  
  Energy Gun               6    | .   .   10  2   
  Ballistic Gun            14   | .   27  8   .   
  Ballistic Cannon         5    | .   .   8   17  
Naked Turns                .    | .   .   .   .   
Heaviest Build             48   | 11  16  45  48  
  Greatest Support         42   | 40  40  42  42  
  Greatest Overweight (x)  1    | .   .   1   1   
  Average Overweight (x)   .    | .   .   .   1   
Largest Inventory Capacity 14   | 6   8   14  14  
  Average Capacity         8    | 5   6   9   14  
  Most Carried             10   | 4   8   8   10  
  Average Carried          6    | 2   6   7   8   
  Final Capacity           14   | 6   8   14  14  
  Final Carried            8    | 4   8   8   8   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -9/Materials

 Resources                      | -11 -10 -10 -9  
-----------                Run  | Scr Mat Min Mat 
Matter Collected           679  | 268 104 247 60  
  Remotely                 104  | 104 .   .   .   
Salvage Created            358  | 75  152 105 26  
  Parts                    28   | 4   12  7   5   
Haulers Intercepted        1    | .   1   .   .   
Recyclers Shooed           3    | .   3   .   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -10 -9  
-------                    Run  | Scr Mat Min Mat 
Combat Hostiles Destroyed  15   | .   .   11  4   
  Guns                     5    | .   .   5   .   
  Cannons                  3    | .   .   3   .   
  AOE                      7    | .   .   3   4   
Classes Destroyed          7    | 1   2   4   .   
  Worker                   1    | .   .   1   .   
  Builder                  2    | .   1   1   .   
  Hauler                   1    | .   1   .   .   
  Recycler                 2    | 1   1   .   .   
  Swarmer                  7    | .   .   3   4   
  Demolisher               2    | .   .   2   .   
  Assembled                6    | .   .   6   .   
Best Kill Streak           4    | 1   1   4   4   
  Combat Bots Only         4    | .   .   3   4   
Max Kills in Single Turn   3    | 1   1   3   2   
  Gunslinging              .    | .   .   .   .   
  Exploded                 3    | .   .   3   2   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11 -10 -10 -9  
--------                   Run  | Scr Mat Min Mat 
Damage Taken               633  | .   .   563 70  
  Core                     116  | .   .   116 .   
  Absorbed by Shields      .    | .   .   .   .   
Core Remaining (%)         76   | 100 .   53  .   
Volleys Fired              58   | 2   16  37  3   
  Largest                  2    | 2   2   2   1   
  Hottest                  79   | 40  40  79  30  
Shots Fired                111  | 4   32  72  3   
  Gun                      94   | 4   32  58  .   
  Cannon                   12   | .   .   12  .   
  Launcher                 5    | .   .   2   3   
  Special                  .    | .   .   .   .   
  Kinetic                  85   | 4   32  49  .   
  Thermal                  21   | .   .   21  .   
  Explosive                5    | .   .   2   3   
  Electromagnetic          .    | .   .   .   .   
  Robot Hit Streak         10   | 3   10  9   .   
  Robot Miss Streak        5    | .   3   5   1   
  Penetration Max          .    | .   .   .   .   
  Secondary Targets        .    | .   .   .   .   
Shots Hit Robots           68   | 3   21  44  .   
  Core Hits                34   | 2   7   21  4   
  Critical Hits            .    | .   .   .   .   
  Critical Kills           .    | .   .   .   .   
  Critical Parts Destroyed .    | .   .   .   .   
Melee Attacks              .    | .   .   .   .   
  Impact                   .    | .   .   .   .   
  Slashing                 .    | .   .   .   .   
  Piercing                 .    | .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   
Damage Inflicted           1138 | 24  244 664 206 
  Guns                     543  | 24  233 286 .   
  Cannons                  186  | .   .   186 .   
  Explosions               398  | .   .   192 206 
  Melee                    .    | .   .   .   .   
  Ramming                  11   | .   11  .   .   
  Kinetic                  645  | 24  233 388 .   
  Thermal                  84   | .   .   84  .   
  Explosive                398  | .   .   192 206 
  Electromagnetic          .    | .   .   .   .   
  Impact                   .    | .   .   .   .   
  Slashing                 .    | .   .   .   .   
  Piercing                 .    | .   .   .   .   
Highest Corruption         .    | .   .   .   .   
  Average Corruption       .    | .   .   .   .   
  Corruption Purged        .    | .   .   .   .   
Overload Shots             .    | .   .   .   .   
Overflow Damage            27   | .   .   .   27  
  Projectiles              .    | .   .   .   .   
  Explosions               27   | .   .   .   27  
  Melee                    .    | .   .   .   .   
Knockbacks                 3    | .   .   3   .   
  Impact                   .    | .   .   .   .   
  Kinetic                  3    | .   .   3   .   
  Secondary                .    | .   .   .   .   
Self-Inflicted Damage      .    | .   .   .   .   
  Shots                    .    | .   .   .   .   
  Rammed                   2    | .   2   .   .   
Targets Rammed             2    | .   2   .   .   
  Kicked                   .    | .   .   .   .   
  Crushed                  .    | .   .   .   .   
Highest Temperature        108  | .   12  108 .   
  Average Temperature      25   | .   5   32  .   
  Received Heat Transfer   40   | .   .   40  .   
Siege Activations          .    | .   .   .   .   
Robots Corrupted           .    | .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   
  Parts Fried              .    | .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   
Robots Melted              .    | .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   
  Parts Melted             .    | .   .   .   .   
  Heat Transferred         200  | .   .   200 .   
Parts Sabotaged            .    | .   .   .   .   
Parts Stolen               .    | .   .   .   .   
Parts Stripped             .    | .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   
Missiles Intercepted       .    | .   .   .   .   

 Alert                          | -11 -10 -10 -9  
-------                    Run  | Scr Mat Min Mat 
Peak Influence             125  | 5   39  90  125 
  Initial                  35   | .   3   .   35  
  Average                  29   | 1   16  33  101 
Maximum Alert Level        .    | .   .   .   .   
  Low Security (%)         100  | 100 100 100 100 
  Level 1                  .    | .   .   .   .   
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          .    | .   .   .   .   
  Investigation            .    | .   .   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            .    | .   .   .   .   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   

 Stealth                        | -11 -10 -10 -9  
---------                  Run  | Scr Mat Min Mat 
Distress Signals           .    | .   .   .   .   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              20   | .   2   14  4   
  Peak Tracking Total      5    | .   2   5   4   
  Tactical Retreats        2    | .   .   2   .   

 Traps                          | -11 -10 -10 -9  
-------                    Run  | Scr Mat Min Mat 
Traps Triggered            1    | .   1   .   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -10 -9  
----------                 Run  | Scr Mat Min Mat 
Machines Disabled          .    | .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   

 Hacking                        | -11 -10 -10 -9  
---------                  Run  | Scr Mat Min Mat 
Machines Accessed          6    | .   4   2   .   
  Terminals                4    | .   4   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                15   | .   13  2   .   
  Successful               10   | .   8   2   .   
  Failed                   4    | .   4   .   .   
    Catastrophic           1    | .   1   .   .   
  Database Lockouts        1    | .   1   .   .   
  Manual                   8    | .   8   .   .   
  Terminals                13   | .   13  .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             6    | .   4   2   .   
  Robot Analysis           1    | .   1   .   .   
  Prototype ID Bank        2    | .   2   .   .   
  Open Door                2    | .   .   2   .   
  Hauler Manifests         1    | .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         4    | .   4   .   .   
  Terminals                4    | .   4   .   .   
    Track                  2    | .   2   .   .   
    Botnet                 2    | .   2   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         3    | .   3   .   .   
  Full Trace Events        .    | .   .   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Matter                 .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Matter                 .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  
------------               Run  | Scr Mat Min Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -10 -9  
--------                   Run  | Scr Mat Min Mat 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -10 -9  
-------                    Run  | Scr Mat Min Mat 
Robot Analysis Total       1    | .   1   .   .   
Derelict Logs Recovered    2    | .   .   2   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11 -10 -10 -9  
-------------              Run  | Scr Mat Min Mat 
Turns Passed               1244 | 83  435 649 77  
Spaces Moved               615  | 42  226 311 36  
  Core                     3    | 3   .   .   .   
  Treads                   612  | 39  226 311 36  
  Legs                     .    | .   .   .   .   
  Wheels                   .    | .   .   .   .   
  Hover                    .    | .   .   .   .   
  Flight                   .    | .   .   .   .   
  Fastest Speed            50   | 50  160 152 172 
  Average Speed            161  | 152 160 162 172 
  Slowest Speed            172  | 160 160 172 172 
  Overloaded Moves         .    | .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   
  Robots Hopped            .    | .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   
Exploration Rate (%)       31   | 5   40  75  5   
  Regions Visited          3
    Branch Regions         1
  Pre-discovered Areas     1    | .   .   1   .   
  Known Exits Taken        .    | .   .   .   .   
  Unknown Exits Taken      3    | 1   1   1   .   
Scrap Searched             1    | .   .   1   .   
Spaces Dug                 .    | .   .   .   .   
Terrain Destroyed          27   | .   .   11  16  
  Melee                    .    | .   .   .   .   
  Projectile               1    | .   .   1   .   
  AOE                      26   | .   .   10  16  
Terrain Rammed             .    | .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   
  Machines Disabled        .    | .   .   .   .   

 Actions                        | -11 -10 -10 -9  
---------                  Run  | Scr Mat Min Mat 
Total                      760  | 54  271 388 47  
  Wait                     35   | .   12  23  .   
  Move                     612  | 41  225 310 36  
  Hop                      .    | .   .   .   .   
  Pick Up                  16   | 4   6   3   3   
  Fast Attach              11   | 7   4   .   .   
  Attach                   4    | .   .   2   2   
  Detach                   .    | .   .   .   .   
  Swap                     10   | .   1   7   2   
  Drop                     12   | .   5   6   1   
  Fire                     58   | 2   16  37  3   
  Melee                    .    | .   .   .   .   
  Ram                      .    | .   .   .   .   
  Kick                     .    | .   .   .   .   
  Crush                    2    | .   2   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials (discovered 1 exit: Mat)

 History 
---------
 Turn | Location      | Event
   17 | -11/Scrapyard | Discovered new exit (range 13)
   84 | -11/Scrapyard | Entered Materials
  201 | -10/Materials | Central database locked down
  332 | -10/Materials | Build established: Mutant
  336 | -10/Materials | Discovered new exit (range 13)
  519 | -10/Materials | Entered Mines
  520 | -10/Mines     | Assembled infested the area
  524 | -10/Mines     | Learned location of Zion (-6)
  667 | -10/Mines     | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
  759 | -10/Mines     | Found the Drone Emporium
  771 | -10/Mines     | Found Prototype Device
  926 | -10/Mines     | Learned location of 1 exit from Materials
 1031 | -10/Mines     | Met a Derelict who couldn't figure out how to use a Trap Extractor
 1147 | -10/Mines     | Discovered new exit (range 15)
 1168 | -10/Mines     | Entered Materials
 1168 | -9/Materials  | Evolved 2 slots: Utility x2
 1169 | -9/Materials  | Identified exit to Materials
 1244 | -9/Materials  | Identified Bomb Drone Bay
 1245 | -9/Materials  | Self-destructed

 Last Messages 
---------------
01153_ U-05 Engineer builds a Wall.
01154_ The unstable cave ceiling collapses.
01154_ K-01 Serf collects debris.
01157_ U-05 Engineer lays Concrete. <x3>
01162_ U-05 Engineer builds a Wall.
PARAMETERS=UTILITY_2
LOCATION=UNKNOWN
GOAL=ESCAPE
Loading 1 Materials exit...
01184_ C-30 ARC bursts open, deploying its payload.
01184_ S-10 Pest unfolds itself. <x4>
01186_ S-10 Pest destroyed.
01188_ Destroyed Flight Unit.
01188_ S-10 Pest destroyed. <x3>
01208_ Acquired Lgt. Assault Rifle. <x2>
01213_ Acquired 60 matter.
01218_ Acquired Lgt. Assault Rifle.
01232_ The unstable cave ceiling collapses.
01243_ Dropped Lgt. Armor Plating.
01244_ Identified Bomb Drone Bay.

 Map 
-----
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                40
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              LightCloakingVibroblade
  Manual?         0
Play Time         00:06:17
  Cumulative      633.8 hours
  Start           2020.10.05 @ 09:26:22
  End             2020.10.05 @ 09:32:19
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          970
  Rogue           970
  Adventurer      0
  Explorer        0
Win Type          -
  Total           60
  Types           38/1/7/11/3/0/0/0/0
Lore%             94
Gallery%          94
Achievement%      82
Wizard Run        0

 Options 
---------
ASCII             1
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        0
Font              14/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: d1f92a14-8c05-4881-a9e0-88c823bf5fcd