Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.11 @ 03:35:22

Player: Frido

Result: Self-destructed

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (5)        1000
Robots Destroyed (38)      190
Value Destroyed (1138)     1138
Prototype IDs (23)         460
Alien Tech Used (0)        0
Bonus (300)                300
              TOTAL SCORE: 4088

 Bonus
-------
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             133/550
Matter                     300/300
Energy                     160/160
System Corruption          0%
Temperature                Cool (37)
Movement                   Walking (90)
Location                   -8/Materials

 Parts 
-------
>          --- POWER (2) --------
     Light Nuclear Core
>          --- PROPULSION (2) ---
           Potential Leg
           Potential Leg
>          --- UTILITY (4) ------
  Improved Power Shielding
>          --- WEAPON (3) -------
           Ripper
>          --- INVENTORY (5) ----
  Advanced Treads
     Large Battery (200)
     Light Assault Rifle

 Peak State 
------------
>          --- POWER ------------
     Light Ion Engine
     Light Deuterium Engine
>          --- PROPULSION -------
           Potential Leg
           Potential Leg
>          --- UTILITY ----------
     Large Battery
           Targeting Computer
  Hardened Light Armor Plating
           Hacking Suite
>          --- WEAPON -----------
           AWS/Gauss
           Ripper
>          --- INVENTORY --------
           Ion Engine
  Advanced Treads
  Improved Sensor Array
           Melee Analysis Suite
     Light Armor Plating
[Rating: 52]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Potential Leg
Utility                    Light Armor Plating
  Device                   Improved Heat Sink
  Storage                  Large Battery
  Processor                Targeting Computer
  Hackware                 Hacking Suite
  Protection               Light Armor Plating
Weapon                     Assault Rifle
  Energy Gun               Beam Rifle
  Energy Cannon            Ion Cannon
  Ballistic Gun            Assault Rifle
  Launcher                 Grenade Launcher
  Slashing Weapon          Ripper

 Build                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat 
Slots Evolved              4    | .   .   .   .   .   4   
  Power                    1    | .   .   .   .   .   1   
  Propulsion               .    | .   .   .   .   .   .   
  Utility                  2    | .   .   .   .   .   2   
  Weapon                   1    | .   .   .   .   .   1   
Parts Attached             44   | 6   8   2   8   .   20  
  Power                    8    | 1   1   .   1   .   5   
    Engine                 7    | 1   1   .   1   .   4   
    Core                   1    | .   .   .   .   .   1   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               7    | 2   .   .   4   .   1   
    Treads                 4    | 2   .   .   2   .   .   
    Leg                    3    | .   .   .   2   .   1   
    Wheel                  .    | .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  19   | 1   7   .   1   .   10  
    Device                 7    | .   4   .   .   .   3   
    Storage                3    | 1   1   .   1   .   .   
    Processor              2    | .   1   .   .   .   1   
    Hackware               1    | .   .   .   .   .   1   
    Protection             6    | .   1   .   .   .   5   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   10   | 2   .   2   2   .   4   
    Energy Gun             1    | .   .   .   .   .   1   
    Energy Cannon          1    | .   .   .   .   .   1   
    Ballistic Gun          5    | 2   .   .   2   .   1   
    Ballistic Cannon       .    | .   .   .   .   .   .   
    Launcher               1    | .   .   1   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        2    | .   .   1   .   .   1   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   1   .   .   
Parts Lost                 8    | .   .   .   .   .   8   
  Power                    2    | .   .   .   .   .   2   
  Propulsion               .    | .   .   .   .   .   .   
  Utility                  4    | .   .   .   .   .   4   
  Weapon                   2    | .   .   .   .   .   2   
  Highest Loss Streak      6    | .   .   .   .   .   6   
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     95   | .   96  99  95  85  91  
  Engine                   13   | .   14  14  13  14  11  
  Treads                   17   | .   28  28  21  .   .   
  Leg                      7    | .   .   .   6   28  18  
  Device                   2    | .   9   .   .   .   7   
  Storage                  11   | .   14  14  13  14  4   
  Processor                2    | .   .   .   .   .   8   
  Protection               12   | .   1   14  14  14  13  
  Energy Gun               1    | .   .   .   .   .   5   
  Ballistic Gun            14   | .   28  15  13  14  5   
  Launcher                 1    | .   .   5   .   .   .   
  Slashing Weapon          7    | .   .   6   10  .   9   
Peak Build Rating          52   | 6   7   10  39  39  52  
  Average Rating           19   | 5   6   8   16  39  42  
  On Entrance              16   | .   6   7   10  39  39  
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             30   | 12  15  16  21  21  30  
  Greatest Support         60   | 40  40  40  60  60  60  
  Greatest Overweight (x)  1    | .   .   .   1   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   
Largest Inventory Capacity 8    | 8   8   5   5   5   5   
  Average Capacity         5    | 7   6   5   5   5   5   
  Most Carried             5    | 3   5   5   5   4   5   
  Average Carried          3    | 1   2   4   4   2   3   
  Final Capacity           8    | 8   5   5   5   5   5   
  Final Carried            5    | 3   2   5   4   2   3   

 Class Distribution 
--------------------
 83% | Mutant
  9% | Scavenger-Mutant
  7% | Assassin

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -10/Exiles
           Mutant | -9/Mines
 Scavenger-Mutant | -8/Materials

 Resources                      | -11 -10 -10 -10 -9  -8  
-----------                Run  | Yrd Mat Min Exi Min Mat 
Matter Collected           768  | 193 255 41  10  70  199 
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            1469 | .   173 208 .   277 811 
  Parts                    96   | .   9   17  .   9   61  
Haulers Intercepted        .    | .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat 
Combat Hostiles Destroyed  35   | .   5   3   .   11  16  
  Guns                     29   | .   5   3   .   11  10  
  Cannons                  6    | .   .   .   .   .   6   
Classes Destroyed          12   | .   1   4   .   2   5   
  Worker                   1    | .   .   1   .   .   .   
  Builder                  1    | .   .   .   .   .   1   
  Tunneler                 2    | .   .   1   .   .   1   
  Recycler                 2    | .   .   2   .   .   .   
  Operator                 2    | .   .   .   .   .   2   
  Watcher                  2    | .   .   .   .   .   2   
  Swarmer                  6    | .   .   3   .   .   3   
  Grunt                    17   | .   5   .   .   3   9   
  Brawler                  1    | .   .   .   .   1   .   
  Sentry                   3    | .   .   .   .   .   3   
  Hunter                   1    | .   .   .   .   .   1   
  Assembled                7    | .   .   .   .   7   .   
Best Kill Streak           7    | .   2   3   .   7   5   
  Combat Bots Only         7    | .   2   3   .   7   5   
Max Kills in Single Turn   2    | .   1   1   .   2   1   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   
--------                   Run  | Yrd  Mat  Min  Exi  Min  Mat  
Hostile Shots Fired        221  | .    30   9    .    24   158  
  Missed                   64   | .    5    3    .    12   44   
Damage Taken               2324 | .    274  52   .    162  1836 
  Core                     471  | .    44   10   .    .    417  
  Absorbed by Shields      .    | .    .    .    .    .    .    
  Redirected to Shielding  66   | .    .    .    .    .    66   
Core Remaining (%)         89   | 100  .    .    .    78   .    
Volleys Fired              75   | .    18   7    .    .    50   
  Largest                  2    | .    2    1    .    .    2    
  Hottest                  116  | .    40   20   .    .    116  
Shots Fired                213  | .    36   7    .    36   134  
  Gun                      184  | .    36   7    .    36   105  
  Cannon                   29   | .    .    .    .    .    29   
  Launcher                 .    | .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  137  | .    36   7    .    36   58   
  Thermal                  76   | .    .    .    .    .    76   
  Explosive                .    | .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    
  Robot Hit Streak         10   | .    4    5    .    10   10   
  Robot Miss Streak        5    | .    3    2    .    2    5    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        2    | .    1    .    .    .    1    
    Max Gunslinging Chain  1    | .    1    .    .    .    1    
  Autonomous               76   | .    .    .    .    36   40   
Shots Hit Robots           147  | .    22   8    .    28   89   
  Core Hits                59   | .    9    6    .    12   32   
  Critical Kills           .    | .    .    .    .    .    .    
  Critical Parts Destroyed 2    | .    .    .    .    1    1    
  Critical Strikes         3    | .    .    .    .    1    2    
    Burn                   1    | .    .    .    .    .    1    
    Destroy                2    | .    .    .    .    1    1    
Melee Attacks              13   | .    .    3    .    .    10   
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 13   | .    .    3    .    .    10   
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            5    | .    .    3    .    .    2    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           3470 | .    281  265  .    931  1993 
  Guns                     2466 | .    281  59   .    931  1195 
  Cannons                  417  | .    .    .    .    .    417  
  Explosions               .    | .    .    .    .    .    .    
  Melee                    586  | .    .    205  .    .    381  
  Ramming                  1    | .    .    1    .    .    .    
  Kinetic                  2100 | .    281  59   .    931  829  
  Thermal                  783  | .    .    .    .    .    783  
  Explosive                .    | .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 586  | .    .    205  .    .    381  
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            152  | .    .    15   .    .    137  
  Projectiles              .    | .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    
  Melee                    152  | .    .    15   .    .    137  
Knockbacks                 .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    .    
  Rammed                   .    | .    .    .    .    .    .    
Targets Rammed             1    | .    .    1    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    
  Crushed                  1    | .    .    1    .    .    .    
Highest Temperature        566  | .    5    .    .    .    566  
  Average Temperature      190  | .    5    .    .    .    192  
  Received Heat Transfer   1170 | .    150  .    .    30   990  
  Effects                  20   | .    .    .    .    .    20   
    Shutdowns              8    | .    .    .    .    .    8    
    Energy Bleed           3    | .    .    .    .    .    3    
    Interference           6    | .    .    .    .    .    6    
    Damage (minor)         2    | .    .    .    .    .    2    
    Damage (core)          1    | .    .    .    .    .    1    
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             3    | .    .    .    .    .    3    
  Heat Transferred         1665 | .    .    .    .    .    1665 
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat 
Peak Influence             384  | .   160 80  .   135 384 
  Initial                  52   | .   .   .   .   .   52  
  Average                  92   | .   73  25  .   78  212 
Maximum Alert Level        1    | .   .   .   .   .   1   
  Low Security (%)         83   | 100 100 100 .   100 45  
  Level 1                  16   | .   .   .   .   .   54  
  Level 2                  .    | .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          9    | .   4   .   .   .   5   
  Investigation            3    | .   .   .   .   .   3   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            6    | .   4   .   .   .   2   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  
---------                  Run  | Yrd Mat Min Exi Min Mat 
Distress Signals           2    | .   .   .   .   1   1   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              46   | .   7   3   .   12  24  
  Peak Tracking Total      7    | .   2   3   .   7   7   
  Tactical Retreats        3    | .   1   .   .   1   1   

 Traps                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat 
Traps Triggered            2    | .   .   .   .   .   2   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
Most Traps Carried         3    | .   .   3   2   2   .   

 Machines                       | -11 -10 -10 -10 -9  -8  
----------                 Run  | Yrd Mat Min Exi Min Mat 
Machines Disabled          3    | .   .   .   .   1   2   
  Max in Single Turn       1    | .   .   .   .   1   1   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  
---------                  Run  | Yrd Mat Min Exi Min Mat 
Machines Accessed          9    | .   1   .   5   1   2   
  Terminals                4    | .   1   .   .   1   2   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                63   | .   2   .   50  1   10  
  Successful               58   | .   2   .   50  1   5   
  Failed                   5    | .   .   .   .   .   5   
    Catastrophic           2    | .   .   .   .   .   2   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   7    | .   .   .   2   .   5   
  Terminals                13   | .   2   .   .   1   10  
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             58   | .   2   .   50  1   5   
  Record                   55   | .   1   .   49  .   5   
  Alert Level              2    | .   1   .   .   1   .   
  Derelict Proto ID Bank   1    | .   .   .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         2    | .   .   .   .   .   2   
  Full Trace Events        2    | .   .   .   .   .   2   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  
------------               Run  | Yrd Mat Min Exi Min Mat 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  
--------                   Run  | Yrd Mat Min Exi Min Mat 
Total Allies               .    | .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   -8   
-------------              Run  | Yrd  Mat  Min  Exi  Min  Mat  
Turns Passed               3817 | 294  448  981  1051 181  862  
Spaces Moved               2650 | 161  227  588  754  192  728  
  Core                     10   | 10   .    .    .    .    .    
  Treads                   1470 | 151  227  588  504  .    .    
  Legs                     1170 | .    .    .    250  192  728  
  Wheels                   .    | .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    
  Fastest Speed            50   | 50   160  160  90   90   90   
  Average Speed            128  | 153  160  160  136  90   90   
  Slowest Speed            240  | 160  160  160  240  90   90   
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       40   | 8    33   63   72   19   46   
  Regions Visited          5
    Branch Regions         3
  Pre-discovered Areas     1    | .    .    .    1    .    .    
  Known Exits Taken        .    | .    .    .    .    .    .    
  Unknown Exits Taken      5    | 1    1    1    1    1    .    
Scrap Searched             .    | .    .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    
Terrain Destroyed          64   | .    .    .    .    37   27   
  Melee                    .    | .    .    .    .    .    .    
  Projectile               64   | .    .    .    .    37   27   
  AOE                      .    | .    .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11 -10 -10 -10 -9  -8  
---------                  Run  | Yrd Mat Min Exi Min Mat 
Total                      2910 | 206 280 618 774 201 831 
  Wait                     64   | 37  10  9   .   8   .   
  Move                     2645 | 160 226 587 753 191 728 
  Hop                      .    | .   .   .   .   .   .   
  Pick Up                  17   | 3   5   5   .   .   4   
  Fast Attach              32   | 6   3   1   8   .   14  
  Attach                   11   | .   4   1   .   .   6   
  Detach                   19   | .   6   1   1   .   11  
  Swap                     1    | .   1   .   .   .   .   
  Drop                     30   | .   7   3   10  2   8   
  Fire                     75   | .   18  7   .   .   50  
  Melee                    13   | .   .   3   .   .   10  
  Ram                      .    | .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   
  Crush                    1    | .   .   1   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   
  Rewire                   2    | .   .   .   2   .   .   
  Trap                     .    | .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-10/Exiles (discovered 2 exits: *Min x2)
-9/Mines
-8/Materials (discovered 1 exit: [*Fac])

 History 
---------
 Turn | Location      | Event
   43 | -11/Scrapyard | Discovered new exit (range 15)
  295 | -11/Scrapyard | Entered Materials
  315 | -10/Materials | Build established: Mutant
  583 | -10/Materials | Discovered new exit (range 7)
  743 | -10/Materials | Entered Mines
  780 | -10/Mines     | Found a hidden stash of uninstalled traps
  829 | -10/Mines     | Met a Derelict bent on vengeance
  856 | -10/Mines     | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground
  969 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
  970 | -10/Mines     | Discovered new exit (range 5)
 1157 | -10/Mines     | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
 1724 | -10/Mines     | Entered Exiles
 1748 | -10/Exiles    | Discovered new exit (range 15)
 1786 | -10/Exiles    | Met 8R-AWN
 1814 | -10/Exiles    | Met EX-HEX
 1943 | -10/Exiles    | Met EX-DEC
 2007 | -10/Exiles    | Learned location of Zion (-7)
 2100 | -10/Exiles    | Discovered new exit (range 10)
 2207 | -10/Exiles    | Met EX-BIN
 2404 | -10/Exiles    | Aligned with FarCom system
 2405 | -10/Exiles    | Given EX-Vault access code
 2472 | -10/Exiles    | Opened EX-Vault
 2492 | -10/Exiles    | Found Prototype Ballistic Gun
 2492 | -10/Exiles    | Identified AWS/Gauss
 2548 | -10/Exiles    | Found Potential Leg
 2550 | -10/Exiles    | Found Potential Leg
 2580 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
 2775 | -10/Exiles    | Stole two prototypes: Potential Leg, AWS/Gauss
 2775 | -10/Exiles    | Entered Mines
 2802 | -9/Mines      | Assembled infested the area
 2828 | -9/Mines      | Discovered new exit (range 13)
 2873 | -9/Mines      | Destroyed 7 combat bots
 2956 | -9/Mines      | Entered Materials
 2956 | -8/Materials  | Evolved 4 slots: Power x1, Utility x2, Weapon x1
 3278 | -8/Materials  | AWS/Gauss suddenly broke down
 3534 | -8/Materials  | Discovered new exit (range 5)
 3659 | -8/Materials  | Build established: Scavenger-Mutant
 3789 | -8/Materials  | Core integrity fell below 50%
 3818 | -8/Materials  | Self-destructed

 Last Messages 
---------------
G-47 Trooper destroyed.
Y-45 Defender destroyed.
Lgt. Ion Engine destroyed.
G-47 Trooper suffers critical hit (Burn).
G-47 Trooper heat short circuits Lgt. Nuclear Core.
Imp. Heat Sink melted.
G-47 Trooper destroyed.
R-06 Scavenger collects Imp. Ion Engine.
Targeting Computer destroyed.
G-47 Trooper destroyed.
Critical hit (Burn: +37).
Beam Rifle destroyed.
Imp. Heat Sink destroyed.
Overheating: Energy bleed (-32).
Critical hit (Burn: +37).
Overheating: System interference.
Ripper temporarily disabled.
Ion Cannon destroyed.
Destroyed Aluminum Leg.
Imp. Light Armor Plating destroyed.

 Map 
-----
+----------------------------------------------------+
|                                                    |
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|                                                    |
| ?????????????????????????????????????????????????? |
| ?????????????????##############??????????????????? |
| ????????????????##!!!!##  !!! #??????????????????? |
| ????????????????#!    !#  !!! #??????????????????# |
| ????????????????#      #  !!  #??????????????????  |
| ??????????????###      #      #?????????????????#  |
| ???????##"#####        g @   =#?????????????????#  |
| ???????#  ]   ;   !    #  ggg #?????????????????#  |
| ???????#      #[%!%   !####/#####???????????????#  |
| ???????#  """ +*%!!  =%  g           +??????????#  |
| ???????#  """ #=#######"######    #?????????????#  |
| ???????#  """ #|#     ###??????   ??????????????#  |
| ???????#      "="     #?#####???# #?????????????#  |
| ????###########!"     #??     ??# #???????????###  |
| ?????       ??#%#     #???     ?# ##########??#    |
| ?????       ??#*#     #???? """ #          #??#  < |
| ??????      ??#!#     #???? """ /          #??#    |
| ??????"""   ??#[#     #?????????#    """   #??#    |
| ??????""""  ??#%#######?????????###  """   #??#    |
| ?????"""""  ###=#?????????????????#  """   #??#    |
| ?#?  """""      #?????????????????#        #??#    |
| ?#    """       ###################        #??#    |
| ?#                                         #??#    |
| ?#                                         #??#    |
| ?#    """                                  #??#    |
| ?#   """""  ###+##############T####        #??#  % |
| ?#???"""""  ?     ???????????###??#        #??#  ! |
| ?????"""""  #  """ #??????????????#        ####%   |
| ????? """   #  """ #??????????????#                |
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| ???????     #      #????                      %    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           45
Energy Generation          19
Energy Capacity            475
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           15
Terrain Scan Density       10
ECM Strength               1
Armor Coverage             300
Power Shielding            66
Evasion (%)                57
Targeting Accuracy         5
Recoil Reduction           2
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Crack Shot
I Survived The Infestation
Librarian
One Hack Too Far
Risk Taker
Serviceable Loadout
Tourist

 Challenges 
------------
None

 Game 
------
Seed              ChainProtonShearcannon
  Manual?         0
Play Time         00:52:23
  Cumulative      1.5 hours
  Start           2024.09.11 @ 02:38:30
  End             2024.09.11 @ 03:35:22
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          3
  Rogue           3
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             5
Gallery%          4
Achievement%      4
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          1
Movement          Arrows
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          113x50
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: cc832718-82dd-4b9e-950a-0a559e7af788