Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.11 @ 03:35:22 Player: Frido Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (38) 190 Value Destroyed (1138) 1138 Prototype IDs (23) 460 Alien Tech Used (0) 0 Bonus (300) 300 TOTAL SCORE: 4088 Bonus ------- Aligned with FarCom 300 Cogmind --------- Core Integrity 133/550 Matter 300/300 Energy 160/160 System Corruption 0% Temperature Cool (37) Movement Walking (90) Location -8/Materials Parts ------- > --- POWER (2) -------- Light Nuclear Core > --- PROPULSION (2) --- Potential Leg Potential Leg > --- UTILITY (4) ------ Improved Power Shielding > --- WEAPON (3) ------- Ripper > --- INVENTORY (5) ---- Advanced Treads Large Battery (200) Light Assault Rifle Peak State ------------ > --- POWER ------------ Light Ion Engine Light Deuterium Engine > --- PROPULSION ------- Potential Leg Potential Leg > --- UTILITY ---------- Large Battery Targeting Computer Hardened Light Armor Plating Hacking Suite > --- WEAPON ----------- AWS/Gauss Ripper > --- INVENTORY -------- Ion Engine Advanced Treads Improved Sensor Array Melee Analysis Suite Light Armor Plating [Rating: 52] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Potential Leg Utility Light Armor Plating Device Improved Heat Sink Storage Large Battery Processor Targeting Computer Hackware Hacking Suite Protection Light Armor Plating Weapon Assault Rifle Energy Gun Beam Rifle Energy Cannon Ion Cannon Ballistic Gun Assault Rifle Launcher Grenade Launcher Slashing Weapon Ripper Build | -11 -10 -10 -10 -9 -8 ------- Run | Yrd Mat Min Exi Min Mat Slots Evolved 4 | . . . . . 4 Power 1 | . . . . . 1 Propulsion . | . . . . . . Utility 2 | . . . . . 2 Weapon 1 | . . . . . 1 Parts Attached 44 | 6 8 2 8 . 20 Power 8 | 1 1 . 1 . 5 Engine 7 | 1 1 . 1 . 4 Core 1 | . . . . . 1 Reactor . | . . . . . . Propulsion 7 | 2 . . 4 . 1 Treads 4 | 2 . . 2 . . Leg 3 | . . . 2 . 1 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 19 | 1 7 . 1 . 10 Device 7 | . 4 . . . 3 Storage 3 | 1 1 . 1 . . Processor 2 | . 1 . . . 1 Hackware 1 | . . . . . 1 Protection 6 | . 1 . . . 5 Artifact . | . . . . . . Weapon 10 | 2 . 2 2 . 4 Energy Gun 1 | . . . . . 1 Energy Cannon 1 | . . . . . 1 Ballistic Gun 5 | 2 . . 2 . 1 Ballistic Cannon . | . . . . . . Launcher 1 | . . 1 . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon 2 | . . 1 . . 1 Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . 1 . . Parts Lost 8 | . . . . . 8 Power 2 | . . . . . 2 Propulsion . | . . . . . . Utility 4 | . . . . . 4 Weapon 2 | . . . . . 2 Highest Loss Streak 6 | . . . . . 6 To Critical Strikes . | . . . . . . Average Slot Usage (%) 95 | . 96 99 95 85 91 Engine 13 | . 14 14 13 14 11 Treads 17 | . 28 28 21 . . Leg 7 | . . . 6 28 18 Device 2 | . 9 . . . 7 Storage 11 | . 14 14 13 14 4 Processor 2 | . . . . . 8 Protection 12 | . 1 14 14 14 13 Energy Gun 1 | . . . . . 5 Ballistic Gun 14 | . 28 15 13 14 5 Launcher 1 | . . 5 . . . Slashing Weapon 7 | . . 6 10 . 9 Peak Build Rating 52 | 6 7 10 39 39 52 Average Rating 19 | 5 6 8 16 39 42 On Entrance 16 | . 6 7 10 39 39 Naked Turns . | . . . . . . Heaviest Build 30 | 12 15 16 21 21 30 Greatest Support 60 | 40 40 40 60 60 60 Greatest Overweight (x) 1 | . . . 1 . . Average Overweight (x) . | . . . . . . Largest Inventory Capacity 8 | 8 8 5 5 5 5 Average Capacity 5 | 7 6 5 5 5 5 Most Carried 5 | 3 5 5 5 4 5 Average Carried 3 | 1 2 4 4 2 3 Final Capacity 8 | 8 5 5 5 5 5 Final Carried 5 | 3 2 5 4 2 3 Class Distribution -------------------- 83% | Mutant 9% | Scavenger-Mutant 7% | Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Scavenger-Mutant | -8/Materials Resources | -11 -10 -10 -10 -9 -8 ----------- Run | Yrd Mat Min Exi Min Mat Matter Collected 768 | 193 255 41 10 70 199 Remotely . | . . . . . . Salvage Created 1469 | . 173 208 . 277 811 Parts 96 | . 9 17 . 9 61 Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -10 -9 -8 ------- Run | Yrd Mat Min Exi Min Mat Combat Hostiles Destroyed 35 | . 5 3 . 11 16 Guns 29 | . 5 3 . 11 10 Cannons 6 | . . . . . 6 Classes Destroyed 12 | . 1 4 . 2 5 Worker 1 | . . 1 . . . Builder 1 | . . . . . 1 Tunneler 2 | . . 1 . . 1 Recycler 2 | . . 2 . . . Operator 2 | . . . . . 2 Watcher 2 | . . . . . 2 Swarmer 6 | . . 3 . . 3 Grunt 17 | . 5 . . 3 9 Brawler 1 | . . . . 1 . Sentry 3 | . . . . . 3 Hunter 1 | . . . . . 1 Assembled 7 | . . . . 7 . Best Kill Streak 7 | . 2 3 . 7 5 Combat Bots Only 7 | . 2 3 . 7 5 Max Kills in Single Turn 2 | . 1 1 . 2 1 Gunslinging . | . . . . . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -10 -9 -8 -------- Run | Yrd Mat Min Exi Min Mat Hostile Shots Fired 221 | . 30 9 . 24 158 Missed 64 | . 5 3 . 12 44 Damage Taken 2324 | . 274 52 . 162 1836 Core 471 | . 44 10 . . 417 Absorbed by Shields . | . . . . . . Redirected to Shielding 66 | . . . . . 66 Core Remaining (%) 89 | 100 . . . 78 . Volleys Fired 75 | . 18 7 . . 50 Largest 2 | . 2 1 . . 2 Hottest 116 | . 40 20 . . 116 Shots Fired 213 | . 36 7 . 36 134 Gun 184 | . 36 7 . 36 105 Cannon 29 | . . . . . 29 Launcher . | . . . . . . Special . | . . . . . . Kinetic 137 | . 36 7 . 36 58 Thermal 76 | . . . . . 76 Explosive . | . . . . . . Electromagnetic . | . . . . . . Robot Hit Streak 10 | . 4 5 . 10 10 Robot Miss Streak 5 | . 3 2 . 2 5 Penetration Max . | . . . . . . Secondary Targets 2 | . 1 . . . 1 Max Gunslinging Chain 1 | . 1 . . . 1 Autonomous 76 | . . . . 36 40 Shots Hit Robots 147 | . 22 8 . 28 89 Core Hits 59 | . 9 6 . 12 32 Critical Kills . | . . . . . . Critical Parts Destroyed 2 | . . . . 1 1 Critical Strikes 3 | . . . . 1 2 Burn 1 | . . . . . 1 Destroy 2 | . . . . 1 1 Melee Attacks 13 | . . 3 . . 10 Impact . | . . . . . . Slashing 13 | . . 3 . . 10 Piercing . | . . . . . . Sneak Attacks 5 | . . 3 . . 2 Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 3470 | . 281 265 . 931 1993 Guns 2466 | . 281 59 . 931 1195 Cannons 417 | . . . . . 417 Explosions . | . . . . . . Melee 586 | . . 205 . . 381 Ramming 1 | . . 1 . . . Kinetic 2100 | . 281 59 . 931 829 Thermal 783 | . . . . . 783 Explosive . | . . . . . . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing 586 | . . 205 . . 381 Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 152 | . . 15 . . 137 Projectiles . | . . . . . . Explosions . | . . . . . . Melee 152 | . . 15 . . 137 Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed . | . . . . . . Targets Rammed 1 | . . 1 . . . Kicked . | . . . . . . Crushed 1 | . . 1 . . . Highest Temperature 566 | . 5 . . . 566 Average Temperature 190 | . 5 . . . 192 Received Heat Transfer 1170 | . 150 . . 30 990 Effects 20 | . . . . . 20 Shutdowns 8 | . . . . . 8 Energy Bleed 3 | . . . . . 3 Interference 6 | . . . . . 6 Damage (minor) 2 | . . . . . 2 Damage (core) 1 | . . . . . 1 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 3 | . . . . . 3 Heat Transferred 1665 | . . . . . 1665 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -10 -10 -9 -8 ------- Run | Yrd Mat Min Exi Min Mat Peak Influence 384 | . 160 80 . 135 384 Initial 52 | . . . . . 52 Average 92 | . 73 25 . 78 212 Maximum Alert Level 1 | . . . . . 1 Low Security (%) 83 | 100 100 100 . 100 45 Level 1 16 | . . . . . 54 Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 9 | . 4 . . . 5 Investigation 3 | . . . . . 3 Extermination . | . . . . . . Reinforcement 6 | . 4 . . . 2 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -10 -9 -8 --------- Run | Yrd Mat Min Exi Min Mat Distress Signals 2 | . . . . 1 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 46 | . 7 3 . 12 24 Peak Tracking Total 7 | . 2 3 . 7 7 Tactical Retreats 3 | . 1 . . 1 1 Traps | -11 -10 -10 -10 -9 -8 ------- Run | Yrd Mat Min Exi Min Mat Traps Triggered 2 | . . . . . 2 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Most Traps Carried 3 | . . 3 2 2 . Machines | -11 -10 -10 -10 -9 -8 ---------- Run | Yrd Mat Min Exi Min Mat Machines Disabled 3 | . . . . 1 2 Max in Single Turn 1 | . . . . 1 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -10 -9 -8 --------- Run | Yrd Mat Min Exi Min Mat Machines Accessed 9 | . 1 . 5 1 2 Terminals 4 | . 1 . . 1 2 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 63 | . 2 . 50 1 10 Successful 58 | . 2 . 50 1 5 Failed 5 | . . . . . 5 Catastrophic 2 | . . . . . 2 Database Lockouts . | . . . . . . Manual 7 | . . . 2 . 5 Terminals 13 | . 2 . . 1 10 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 58 | . 2 . 50 1 5 Record 55 | . 1 . 49 . 5 Alert Level 2 | . 1 . . 1 . Derelict Proto ID Bank 1 | . . . 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 2 | . . . . . 2 Full Trace Events 2 | . . . . . 2 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 ------------ Run | Yrd Mat Min Exi Min Mat Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -10 -9 -8 -------- Run | Yrd Mat Min Exi Min Mat Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -10 -9 -8 ------- Run | Yrd Mat Min Exi Min Mat Robot Analysis Total . | . . . . . . Derelict Logs Recovered 1 | . . 1 . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -10 -9 -8 ------------- Run | Yrd Mat Min Exi Min Mat Turns Passed 3817 | 294 448 981 1051 181 862 Spaces Moved 2650 | 161 227 588 754 192 728 Core 10 | 10 . . . . . Treads 1470 | 151 227 588 504 . . Legs 1170 | . . . 250 192 728 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 160 90 90 90 Average Speed 128 | 153 160 160 136 90 90 Slowest Speed 240 | 160 160 160 240 90 90 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 40 | 8 33 63 72 19 46 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 1 | . . . 1 . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 64 | . . . . 37 27 Melee . | . . . . . . Projectile 64 | . . . . 37 27 AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -10 -9 -8 --------- Run | Yrd Mat Min Exi Min Mat Total 2910 | 206 280 618 774 201 831 Wait 64 | 37 10 9 . 8 . Move 2645 | 160 226 587 753 191 728 Hop . | . . . . . . Pick Up 17 | 3 5 5 . . 4 Fast Attach 32 | 6 3 1 8 . 14 Attach 11 | . 4 1 . . 6 Detach 19 | . 6 1 1 . 11 Swap 1 | . 1 . . . . Drop 30 | . 7 3 10 2 8 Fire 75 | . 18 7 . . 50 Melee 13 | . . 3 . . 10 Ram . | . . . . . . Kick . | . . . . . . Crush 1 | . . 1 . . . Escape Stasis . | . . . . . . Rewire 2 | . . . 2 . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -10/Exiles (discovered 2 exits: *Min x2) -9/Mines -8/Materials (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 43 | -11/Scrapyard | Discovered new exit (range 15) 295 | -11/Scrapyard | Entered Materials 315 | -10/Materials | Build established: Mutant 583 | -10/Materials | Discovered new exit (range 7) 743 | -10/Materials | Entered Mines 780 | -10/Mines | Found a hidden stash of uninstalled traps 829 | -10/Mines | Met a Derelict bent on vengeance 856 | -10/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 969 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 970 | -10/Mines | Discovered new exit (range 5) 1157 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1724 | -10/Mines | Entered Exiles 1748 | -10/Exiles | Discovered new exit (range 15) 1786 | -10/Exiles | Met 8R-AWN 1814 | -10/Exiles | Met EX-HEX 1943 | -10/Exiles | Met EX-DEC 2007 | -10/Exiles | Learned location of Zion (-7) 2100 | -10/Exiles | Discovered new exit (range 10) 2207 | -10/Exiles | Met EX-BIN 2404 | -10/Exiles | Aligned with FarCom system 2405 | -10/Exiles | Given EX-Vault access code 2472 | -10/Exiles | Opened EX-Vault 2492 | -10/Exiles | Found Prototype Ballistic Gun 2492 | -10/Exiles | Identified AWS/Gauss 2548 | -10/Exiles | Found Potential Leg 2550 | -10/Exiles | Found Potential Leg 2580 | -10/Exiles | Warned to stay clear of 0b10 Research branches 2775 | -10/Exiles | Stole two prototypes: Potential Leg, AWS/Gauss 2775 | -10/Exiles | Entered Mines 2802 | -9/Mines | Assembled infested the area 2828 | -9/Mines | Discovered new exit (range 13) 2873 | -9/Mines | Destroyed 7 combat bots 2956 | -9/Mines | Entered Materials 2956 | -8/Materials | Evolved 4 slots: Power x1, Utility x2, Weapon x1 3278 | -8/Materials | AWS/Gauss suddenly broke down 3534 | -8/Materials | Discovered new exit (range 5) 3659 | -8/Materials | Build established: Scavenger-Mutant 3789 | -8/Materials | Core integrity fell below 50% 3818 | -8/Materials | Self-destructed Last Messages --------------- G-47 Trooper destroyed. Y-45 Defender destroyed. Lgt. Ion Engine destroyed. G-47 Trooper suffers critical hit (Burn). G-47 Trooper heat short circuits Lgt. Nuclear Core. Imp. Heat Sink melted. G-47 Trooper destroyed. R-06 Scavenger collects Imp. Ion Engine. Targeting Computer destroyed. G-47 Trooper destroyed. Critical hit (Burn: +37). Beam Rifle destroyed. Imp. Heat Sink destroyed. Overheating: Energy bleed (-32). Critical hit (Burn: +37). Overheating: System interference. Ripper temporarily disabled. Ion Cannon destroyed. Destroyed Aluminum Leg. Imp. Light Armor Plating destroyed. 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""" # """ #??????????????# | | ?????? # """ #??????? | | ??????? # #???? % | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 19 Energy Capacity 475 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 300 Power Shielding 66 Evasion (%) 57 Targeting Accuracy 5 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Crack Shot I Survived The Infestation Librarian One Hack Too Far Risk Taker Serviceable Loadout Tourist Challenges ------------ None Game ------ Seed ChainProtonShearcannon Manual? 0 Play Time 00:52:23 Cumulative 1.5 hours Start 2024.09.11 @ 02:38:30 End 2024.09.11 @ 03:35:22 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 3 Rogue 3 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 4 Achievement% 4 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 113x50 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: cc832718-82dd-4b9e-950a-0a559e7af788