Cogmind - Beta 16 @@@ ROGUE MODE // 2025.10.26 @ 22:55:45 Player: jumpy Result: Destroyed by S-10 Pest with Light Assault Rifle Performance ------------- Evolutions (1) 500 Regions Visited (4) 800 Robots Destroyed (67) 335 Value Destroyed (1933) 1933 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (317) 317 TOTAL SCORE: 3965 Bonus ------- High Alert Combat Kills 117 Entered Garrisons 200 Cogmind --------- Core Integrity 0/400 Matter 103/300 Energy 250/250 System Corruption 7% Temperature Cool (0) Movement Walking (120) Location -9/Garrison Parts ------- > --- POWER (1) -------- Ion Engine > --- PROPULSION (3) --- Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY (3) ------ Medium Storage Unit Hardened Medium Armor Plating > --- WEAPON (2) ------- Improved Assault Rifle Improved Assault Rifle > --- INVENTORY (10) --- Aluminum Leg Aluminum Leg Aluminum Leg Wheel Improved Terrain Scanner Hardened Medium Armor Plating Hardened Medium Armor Plating Hardened Medium Armor Plating Heavy Assault Rifle Datajack Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY ---------- Medium Storage Unit Hardened Medium Armor Plating Reactive Plating > --- WEAPON ----------- Improved Assault Rifle Improved Assault Rifle > --- INVENTORY -------- Aluminum Leg Aluminum Leg Aluminum Leg Wheel Improved Terrain Scanner Propulsion Shielding Light Armor Plating Heavy Assault Rifle Datajack [Rating: 19] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Wheel Wheel Flight Unit Flight Unit Utility Medium Storage Unit Device Seismic Detector Storage Medium Storage Unit Processor Improved Targeting Computer Protection Reactive Plating Weapon Improved Assault Rifle Energy Gun Improved Medium Laser Ballistic Gun Improved Assault Rifle Special Melee Weapon Datajack Build | -11 -10 -9 -9 -9 ------- Run | Yrd Mat Mat Sto Gar Slots Evolved 2 | . . 2 . . Power . | . . . . . Propulsion 1 | . . 1 . . Utility 1 | . . 1 . . Weapon . | . . . . . Parts Attached 46 | 7 . 12 17 10 Power 5 | 1 . 1 2 1 Engine 5 | 1 . 1 2 1 Core . | . . . . . Reactor . | . . . . . Propulsion 21 | 2 . 4 9 6 Treads . | . . . . . Leg 16 | 2 . 1 7 6 Wheel 1 | . . . 1 . Hover . | . . . . . Flight 4 | . . 3 1 . Utility 9 | 2 . 3 2 2 Device 3 | 1 . 2 . . Storage 2 | 1 . . 1 . Processor 1 | . . 1 . . Hackware . | . . . . . Protection 3 | . . . 1 2 Artifact . | . . . . . Weapon 11 | 2 . 4 4 1 Energy Gun 6 | 2 . 3 1 . Energy Cannon . | . . . . . Ballistic Gun 4 | . . . 3 1 Ballistic Cannon . | . . . . . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon 1 | . . 1 . . Unidentified Prototypes 4 | . . 2 2 . Parts Lost 12 | . . 4 5 3 Power 3 | . . 1 2 . Propulsion 6 | . . 3 2 1 Utility 2 | . . . 1 1 Weapon 1 | . . . . 1 Highest Loss Streak 4 | . . 3 4 1 To Critical Strikes . | . . . . . Average Backups 7 | 4 7 7 6 8 Power . | . 1 . . . Propulsion 2 | 1 2 2 1 3 Utility 2 | . 2 2 2 2 Weapon 1 | 1 2 1 1 1 Tool/Special . | . . . . . Unused Backups 12 | 1 . 2 3 6 Power . | . . . . . Propulsion 3 | . . 1 2 . Utility 5 | . . . . 5 Weapon 4 | 1 . 1 1 1 Tool/Special . | . . . . . Average Slot Usage (%) 91 | . 100 86 74 97 Engine 9 | . 14 9 6 10 Leg 28 | . 28 23 18 32 Flight 1 | . . 6 2 . Device 5 | . 14 15 8 . Storage 11 | . 14 11 11 11 Protection 11 | . . . 1 20 Energy Gun 5 | . 28 19 . . Ballistic Gun 16 | . . . 21 22 Peak Build Rating 19 | 7 8 16 14 19 Average Rating 13 | 5 7 12 11 17 On Entrance 7 | . 7 8 8 14 Avg Prop Armor Cover (%) 4 | . . . 4 4 Naked Turns . | . . . . . Heaviest Build 41 | 14 14 19 26 41 Greatest Support 33 | 20 20 33 30 30 Greatest Overweight (x) 4 | . . 4 1 2 Average Overweight (x) . | . . . . . Largest Inventory Capacity 10 | 8 8 8 10 10 Average Capacity 9 | 7 8 8 9 10 Most Carried 10 | 7 8 8 9 10 Average Carried 7 | 4 7 7 6 8 Final Capacity 10 | 8 8 8 10 10 Final Carried 10 | 7 8 7 8 10 Class Distribution -------------------- 62% | Scavenger-Mutant 37% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Storage Scavenger-Mutant | -9/Garrison Resources | -11 -10 -9 -9 -9 ----------- Run | Yrd Mat Mat Sto Gar Matter Collected 1130 | 270 . 105 299 456 Remotely . | . . . . . Salvage Created 2306 | 247 77 313 971 698 Parts 145 | 17 1 20 59 48 Haulers Intercepted 4 | . . 1 3 . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -9 -9 -9 ------- Run | Yrd Mat Mat Sto Gar Combat Hostiles Destroyed 50 | . 2 10 17 21 Guns 50 | . 2 10 17 21 Classes Destroyed 10 | 3 1 4 . 2 Worker 2 | 1 . . 1 . Builder 1 | . . 1 . . Tunneler 7 | 7 . . . . Hauler 4 | . . 1 3 . Recycler 2 | 1 . . 1 . Watcher 1 | . . . . 1 Swarmer 18 | . . 7 4 7 Grunt 20 | . 2 1 6 11 Sentry 11 | . . 2 7 2 Programmer 1 | . . . . 1 Best Kill Streak 11 | 3 2 8 11 3 Combat Bots Only 9 | . 2 8 9 3 Max Kills in Single Turn 1 | 1 1 1 1 1 Gunslinging . | . . . . . Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -9 -------- Run | Yrd Mat Mat Sto Gar Hostile Shots Fired 304 | . 15 87 76 126 Missed 88 | . 8 24 19 37 Hits 216 | . 7 63 57 89 Projectile 216 | . 7 63 57 89 Critical Strikes 4 | . . 1 1 2 Damage Taken 2616 | . 96 670 716 1134 Core 434 | . 29 125 160 120 Absorbed by Shields . | . . . . . Ignored by Resistances 30 | . . . . 30 Core Remaining (%) 94 | 100 88 . . . Volleys Fired 164 | 24 6 26 49 59 Largest 2 | 2 2 2 2 2 Hottest 112 | 90 90 112 46 46 Shots Fired 326 | 48 12 52 98 116 Gun 326 | 48 12 52 98 116 Cannon . | . . . . . Launcher . | . . . . . Special . | . . . . . Kinetic 214 | . . . 98 116 Thermal 112 | 48 12 52 . . Explosive . | . . . . . Electromagnetic . | . . . . . Robot Hit Streak 21 | 4 6 6 20 21 Robot Miss Streak 4 | 4 2 2 2 2 Penetration Max . | . . . . . Secondary Targets 10 | . 1 3 2 4 Max Gunslinging Chain 1 | . 1 1 1 1 Shots Hit Robots 211 | 26 9 32 64 80 Core Hits 93 | 10 4 16 32 31 Critical Kills . | . . . . . Critical Parts Destroyed 1 | . . . . 1 Critical Strikes 6 | 1 . 4 . 1 Burn 5 | 1 . 4 . . Destroy 1 | . . . . 1 Melee Attacks 2 | . . 2 . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 3391 | 336 104 496 1053 1402 Guns 3315 | 336 104 496 1053 1326 Cannons . | . . . . . Explosions . | . . . . . Melee . | . . . . . Ramming 76 | . . . . 76 Kinetic 2379 | . . . 1053 1326 Thermal 936 | 336 104 496 . . Explosive . | . . . . . Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 7 | . . . . 7 Average Corruption 3 | . . . . 3 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 9 | . . . . 9 Message Errors 3 | . . . . 3 Matter Fused 4 | . . . . 4 Data Loss (minor) 1 | . . . . 1 Misfires 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage . | . . . . . Projectiles . | . . . . . Explosions . | . . . . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 76 | . . . . 76 Shots . | . . . . . Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 202 | 202 198 180 20 114 Average Temperature 49 | 68 104 63 6 24 Received Heat Transfer 813 | . 51 147 264 351 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 4 | 1 1 2 . . Heat Transferred 2660 | 955 285 1420 . . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -9 -9 -9 ------- Run | Yrd Mat Mat Sto Gar Maximum Alert Level 3 | . . . 1 3 Low Security (%) 47 | 100 100 100 76 5 Level 1 20 | . . . 23 32 Level 2 22 | . . . . 44 Level 3 8 | . . . . 17 Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 814 | 10 40 172 288 814 Initial 170 | . . 3 46 170 Average 281 | 1 14 50 139 487 Influence Increases 1566 | 45 40 302 505 674 Destroy 0b10 Robot/C 1000 | . 40 200 340 420 Destroy 0b10 Robot/NC 85 | 45 . 10 25 5 Destroy Leader 178 | . . 42 116 20 Successful Hack 37 | . . 18 5 14 Anti-Garrison Action 200 | . . . . 200 Destroy Structure 6 | . . 2 4 . Lose Combat Pursuer 60 | . . 30 15 15 Influence Decreases 752 | 45 30 200 354 123 Entered New Map 166 | . . 7 66 93 Time Decay 466 | 45 30 153 238 . Lost Part 120 | . . 40 50 30 Squads Dispatched 2 | . . . 2 . Investigation . | . . . . . Extermination . | . . . . . Reinforcement 2 | . . . 2 . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -9 -9 --------- Run | Yrd Mat Mat Sto Gar Distress Signals 4 | . 1 1 2 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 79 | . 7 25 25 22 Peak Tracking Total 12 | . 5 12 8 3 Tactical Retreats 3 | . . 1 1 1 Traps | -11 -10 -9 -9 -9 ------- Run | Yrd Mat Mat Sto Gar Traps Triggered 5 | . . 1 . 4 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -9 -9 ---------- Run | Yrd Mat Mat Sto Gar Machines Disabled 2 | . . . . 2 Max in Single Turn 1 | . . . . 1 Garrison Relay 2 | . . . . 2 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -9 -9 --------- Run | Yrd Mat Mat Sto Gar Machines Accessed 6 | . . 2 3 1 Terminals 5 | . . 2 2 1 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access 1 | . . . 1 . Total Hacks 12 | . . 8 3 1 Successful 8 | . . 4 3 1 Failed 4 | . . 4 . . Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual 5 | . . 5 . . Terminals 11 | . . 8 2 1 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access 1 | . . . 1 . Terminal Hacks 7 | . . 4 2 1 Part Schematic 1 | . . 1 . . Robot Analysis 1 | . . 1 . . Open Door 1 | . . . 1 . Emergency Access Points 1 | . . . . 1 Locate Traps 1 | . . 1 . . Zone Layout 2 | . . 1 1 . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks 1 | . . . 1 . Unlock Access 1 | . . . 1 . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 3 | . . 1 1 1 Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 1 | . . 1 . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -9 -9 ------------ Run | Yrd Mat Mat Sto Gar Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released 12 | . . . . 12 Machine Destruction 9 | . . . . 9 Programmers 3 | . . . . 3 Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -9 -------- Run | Yrd Mat Mat Sto Gar Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -9 ------- Run | Yrd Mat Mat Sto Gar Active Infowar (turns) 1037 | 35 119 493 390 . Seismic 1037 | 35 119 493 390 . Robot Analysis Total 1 | . . 1 . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -9 -9 ------------- Run | Yrd Mat Mat Sto Gar Turns Passed 2858 | 291 119 493 503 1452 Spaces Moved 1558 | 178 82 344 275 679 Core 21 | 19 . 2 . . Treads . | . . . . . Legs 1314 | 159 82 237 157 679 Wheels 89 | . . . 89 . Hover . | . . . . . Flight 134 | . . 105 29 . Fastest Speed 34 | 50 120 34 34 120 Average Speed 136 | 112 120 100 103 177 Slowest Speed 260 | 120 120 250 190 260 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 37 | 7 20 40 47 72 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . . . 1 . Unknown Exits Taken 3 | 1 1 1 . . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed . | . . . . . Melee . | . . . . . Projectile . | . . . . . AOE . | . . . . . Terrain Rammed 7 | . . . . 7 Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -9 -9 --------- Run | Yrd Mat Mat Sto Gar Total 1948 | 217 90 441 391 809 Wait 96 | . 2 41 32 21 Move 1554 | 177 81 343 274 679 Hop . | . . . . . Pick Up 24 | 8 1 6 5 4 Fast Attach 24 | 7 . 6 10 1 Attach 10 | . . 3 3 4 Detach . | . . . . . Swap 17 | . . 3 7 7 Drop 30 | 1 . 11 11 7 Fire 164 | 24 6 26 49 59 Melee 2 | . . 2 . . Ram 7 | . . . . 7 Kick . | . . . . . Crush . | . . . . . Escape Stasis 20 | . . . . 20 Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: [*Min] / *Sto) -9/Storage (discovered 2 exits: [Mat] / Gar) -9/Garrison (discovered 3 exits: [*Rec x3]) History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 15) 292 | -11/Scrapyard | Entered Materials 312 | -10/Materials | Build established: Mutant 393 | -10/Materials | Discovered new exit (range 15) 411 | -10/Materials | Entered another Materials area 411 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 794 | -9/Materials | Lost 3 parts (1p2n) 797 | -9/Materials | Destroyed 8 combat bots 886 | -9/Materials | Discovered new exit (range 6) 895 | -9/Materials | Discovered new exit (range 16) 904 | -9/Materials | Entered Storage 1213 | -9/Storage | Discovered new exit (range 17) 1264 | -9/Storage | Core integrity fell below 50% 1336 | -9/Storage | Lost 4 parts (1p2n1u) 1344 | -9/Storage | Destroyed 9 combat bots 1396 | -9/Storage | Build established: Scavenger-Mutant 1406 | -9/Storage | Identified exit to Garrison 1407 | -9/Storage | Entered Garrison 1483 | -9/Garrison | Triggered checkpoint 1653 | -9/Garrison | Triggered checkpoint 1897 | -9/Garrison | Discovered new exit (range 12) 1961 | -9/Garrison | Triggered checkpoint 1966 | -9/Garrison | Core integrity fell below 20% 2011 | -9/Garrison | Garrison Relay disabled 2252 | -9/Garrison | Garrison Relay disabled 2385 | -9/Garrison | Triggered checkpoint 2473 | -9/Garrison | Triggered checkpoint 2629 | -9/Garrison | Discovered new exit (range 11) 2631 | -9/Garrison | Triggered checkpoint 2755 | -9/Garrison | Triggered checkpoint 2845 | -9/Garrison | Discovered new exit (range 9) 2855 | -9/Garrison | Triggered checkpoint 2859 | -9/Garrison | Destroyed by S-10 Pest with Light Assault Rifle Last Messages --------------- 02781_ System corrupted: Matter fused (-9). 02782_ Acquired 36 matter. 02786_ Acquired Ion Engine. 02793_ Dropped Aluminum Leg. 02809_ System corrupted: Component data lost. 02824_ System corrupted: Matter fused (-8). 02836_ Triggered Stasis Trap. 02836_ A bubble of rippling energy engulfs the area. 02836_ Field strength at 85. 02837_ Field strength at 70. 02838_ Field strength at 55. 02839_ Field strength at 40. 02840_ Field strength at 25. 02841_ Field strength at 10. 02842_ Stasis field depleted. 02845_ EXIT=FOUND 02855_ Beams of light sweep through the air. An alarm sounds. 02855_ C-30 ARC bursts open, deploying its payload. 02855_ S-10 Pest unfolds itself. 02855_ S-10 Pest destroyed. 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