Cogmind - Beta 14 @@@ ROGUE MODE // 2024.12.05 @ 14:35:28

Player: Skullbearer

Result: Self-destructed

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (7)        1400
Robots Destroyed (14)      70
Value Destroyed (246)      246
Prototype IDs (24)         480
Alien Tech Used (0)        0
Bonus (300)                300
              TOTAL SCORE: 3496

 Bonus
-------
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             90/550
Matter                     276/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (9)
Movement                   Core (100) Ox1
Location                   -8/Materials

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (3) ------
     Small Storage Unit
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (8) ----
   Compact Matter Pod (86)
           Visual Processing Unit
           Skeleton Box
  Improved EM Shotgun
     Light Assault Rifle

 Peak State 
------------
>          --- POWER ------------
     Light Ion Engine
>          --- PROPULSION -------
           Flight Unit
           Flight Unit
           Flight Unit
>          --- UTILITY ----------
     Small Storage Unit
           Targeting Computer
>          --- WEAPON -----------
           AWS/Gauss
>          --- INVENTORY --------
     Light Ion Engine
           Aluminum Leg
  Improved Aluminum Leg
   Compact Matter Pod
           Visual Processing Unit
           Shield Generator
           Skeleton Box
           Rocket Launcher
[Rating: 23]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Flight Unit
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Flight Unit              Flight Unit
Utility                    Small Storage Unit
  Device                   Advanced Weight Redist. System
  Storage                  Small Storage Unit
  Processor                Machine Analyzer
Weapon                     Light Assault Rifle
  Energy Gun               Small Laser
  Ballistic Gun            Light Assault Rifle
  Launcher                 Rocket Launcher
  Slashing Weapon          Katana

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat 
Slots Evolved              4    | .   .   .   2   .   .   .   2   
  Power                    1    | .   .   .   .   .   .   .   1   
  Propulsion               2    | .   .   .   1   .   .   .   1   
  Utility                  1    | .   .   .   1   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   
Parts Attached             50   | 7   1   16  4   4   4   1   13  
  Power                    8    | 1   .   3   1   1   .   .   2   
    Engine                 7    | 1   .   3   1   1   .   .   1   
    Core                   1    | .   .   .   .   .   .   .   1   
    Reactor                .    | .   .   .   .   .   .   .   .   
  Propulsion               13   | 2   1   6   2   .   .   .   2   
    Treads                 .    | .   .   .   .   .   .   .   .   
    Leg                    3    | .   .   1   .   .   .   .   2   
    Wheel                  2    | 2   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   
    Flight                 8    | .   1   5   2   .   .   .   .   
  Utility                  11   | 1   .   4   1   .   2   1   2   
    Device                 4    | .   .   .   .   .   2   1   1   
    Storage                5    | 1   .   3   1   .   .   .   .   
    Processor              2    | .   .   1   .   .   .   .   1   
    Hackware               .    | .   .   .   .   .   .   .   .   
    Protection             .    | .   .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   18   | 3   .   3   .   3   2   .   7   
    Energy Gun             4    | 2   .   1   .   .   .   .   1   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   
    Ballistic Gun          5    | 1   .   2   .   .   2   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   
    Launcher               5    | .   .   .   .   3   .   .   2   
    Special Weapon         .    | .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   
    Slashing Weapon        4    | .   .   .   .   .   .   .   4   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   
  Unidentified Prototypes  4    | .   .   .   .   .   3   .   1   
Parts Lost                 21   | .   .   6   1   1   .   .   13  
  Power                    5    | .   .   2   .   .   .   .   3   
  Propulsion               8    | .   .   2   1   .   .   .   5   
  Utility                  2    | .   .   .   .   .   .   .   2   
  Weapon                   6    | .   .   2   .   1   .   .   3   
  Highest Loss Streak      13   | .   .   6   1   1   .   .   13  
  To Critical Strikes      1    | .   .   .   .   .   .   .   1   
Average Slot Usage (%)     82   | .   65  63  100 89  81  86  80  
  Engine                   10   | .   14  11  11  11  11  11  9   
  Flight                   27   | .   5   21  33  33  33  33  26  
  Device                   5    | .   .   .   .   .   .   9   8   
  Storage                  11   | .   8   .   22  22  14  11  9   
  Processor                9    | .   .   2   11  11  11  11  8   
  Ballistic Gun            7    | .   8   17  22  11  11  11  .   
  Launcher                 4    | .   .   .   .   1   .   .   8   
  Slashing Weapon          4    | .   .   .   .   .   .   .   8   
Peak Build Rating          23   | 6   6   9   12  13  23  10  20  
  Average Rating           13   | 5   4   4   11  11  9   9   16  
  On Entrance              7    | .   6   3   9   12  11  8   10  
Naked Turns                .    | .   .   .   .   .   .   .   .   
Heaviest Build             17   | 11  11  8   11  11  11  11  17  
  Greatest Support         23   | 20  20  8   12  12  12  12  23  
  Greatest Overweight (x)  3    | .   .   1   .   .   .   .   3   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   
Largest Inventory Capacity 8    | 8   8   8   8   8   8   8   8   
  Average Capacity         7    | 7   6   5   7   8   8   8   8   
  Most Carried             8    | 4   5   5   7   8   8   8   8   
  Average Carried          7    | 2   4   4   6   7   7   7   7   
  Final Capacity           8    | 8   5   5   8   8   8   8   8   
  Final Carried            8    | 4   5   5   7   8   8   7   5   

 Class Distribution 
--------------------
 53% | Mutant
 46% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -10/Mines
 Scavenger-Mutant | -9/Materials
 Scavenger-Mutant | -9/Mines
 Scavenger-Mutant | -9/Exiles
 Scavenger-Mutant | -8/Mines
           Mutant | -8/Materials

 Resources                      | -11 -10 -10 -9  -9  -9  -8  -8  
-----------                Run  | Yrd Mat Min Mat Min Exi Min Mat 
Matter Collected           699  | 130 .   399 42  25  .   62  41  
  Remotely                 .    | .   .   .   .   .   .   .   .   
Salvage Created            255  | .   .   131 13  89  .   .   22  
  Parts                    21   | .   .   13  1   5   .   .   2   
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat 
Combat Hostiles Destroyed  12   | .   .   9   .   3   .   .   .   
  Guns                     10   | .   .   9   .   1   .   .   .   
  AOE                      2    | .   .   .   .   2   .   .   .   
Classes Destroyed          3    | .   .   1   1   1   .   .   .   
  Watcher                  2    | .   .   .   1   .   .   .   1   
  Swarmer                  9    | .   .   9   .   .   .   .   .   
  Grunt                    3    | .   .   .   .   3   .   .   .   
Best Kill Streak           3    | .   .   3   1   3   .   .   1   
  Combat Bots Only         3    | .   .   3   .   3   .   .   .   
Max Kills in Single Turn   2    | .   .   1   1   2   .   .   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   
  Exploded                 1    | .   .   .   .   1   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -9   -8   -8   
--------                   Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  
Hostile Shots Fired        195  | .    .    85   15   9    .    .    86   
  Missed                   65   | .    .    23   8    4    .    .    30   
Damage Taken               1797 | .    .    509  100  59   .    .    1129 
  Core                     606  | .    .    136  10   .    .    .    460  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    
Core Remaining (%)         80   | 100  .    45   .    .    .    97   .    
Volleys Fired              41   | .    .    32   3    6    .    .    .    
  Largest                  2    | .    .    2    2    2    .    .    .    
  Hottest                  80   | .    .    80   40   53   .    .    .    
Shots Fired                67   | .    .    50   6    11   .    .    .    
  Gun                      62   | .    .    50   6    6    .    .    .    
  Cannon                   .    | .    .    .    .    .    .    .    .    
  Launcher                 5    | .    .    .    .    5    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    
  Kinetic                  33   | .    .    21   6    6    .    .    .    
  Thermal                  29   | .    .    29   .    .    .    .    .    
  Explosive                5    | .    .    .    .    5    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    
  Robot Hit Streak         7    | .    .    7    5    6    .    .    .    
  Robot Miss Streak        6    | .    .    6    1    2    .    .    .    
  Penetration Max          .    | .    .    .    .    .    .    .    .    
  Secondary Targets        3    | .    .    3    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    .    1    .    .    .    .    .    
Shots Hit Robots           39   | .    .    27   5    6    .    .    1    
  Core Hits                22   | .    .    10   3    8    .    .    1    
  Critical Kills           .    | .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    
  Critical Strikes         .    | .    .    .    .    .    .    .    .    
Melee Attacks              1    | .    .    .    .    .    .    .    1    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 1    | .    .    .    .    .    .    .    1    
  Piercing                 .    | .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    
Damage Inflicted           504  | .    .    265  26   183  .    .    30   
  Guns                     324  | .    .    265  26   33   .    .    .    
  Cannons                  .    | .    .    .    .    .    .    .    .    
  Explosions               150  | .    .    .    .    150  .    .    .    
  Melee                    30   | .    .    .    .    .    .    .    30   
  Ramming                  .    | .    .    .    .    .    .    .    .    
  Kinetic                  162  | .    .    103  26   33   .    .    .    
  Thermal                  162  | .    .    162  .    .    .    .    .    
  Explosive                150  | .    .    .    .    150  .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 30   | .    .    .    .    .    .    .    30   
  Piercing                 .    | .    .    .    .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    
Overflow Damage            .    | .    .    .    .    .    .    .    .    
  Projectiles              .    | .    .    .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    .    .    .    
  Rammed                   .    | .    .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    
Highest Temperature        105  | .    .    105  6    36   .    .    3    
  Average Temperature      33   | .    .    38   6    15   .    .    3    
  Received Heat Transfer   237  | .    .    .    42   33   .    .    162  
Siege Activations          .    | .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    .    
  Heat Transferred         375  | .    .    375  .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -9  -8  -8  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat 
Peak Influence             411  | .   .   165 411 293 .   .   75  
  Initial                  160  | .   .   .   64  160 .   .   .   
  Average                  72   | .   .   89  279 237 .   .   9   
Maximum Alert Level        2    | .   .   .   2   1   .   .   .   
  Low Security (%)         83   | 100 100 100 19  41  .   100 100 
  Level 1                  15   | .   .   .   75  58  .   .   .   
  Level 2                  .    | .   .   .   5   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   
Squads Dispatched          3    | .   .   .   .   .   .   .   3   
  Investigation            1    | .   .   .   .   .   .   .   1   
  Extermination            .    | .   .   .   .   .   .   .   .   
  Reinforcement            2    | .   .   .   .   .   .   .   2   
  Assault                  .    | .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat 
Distress Signals           3    | .   .   .   2   .   .   .   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   
Times Spotted              59   | .   .   9   23  5   .   .   22  
  Peak Tracking Total      12   | .   .   3   10  3   .   .   12  
  Tactical Retreats        10   | .   .   .   6   1   .   .   3   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat 
Traps Triggered            2    | .   .   .   1   .   .   .   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  
----------                 Run  | Yrd Mat Min Mat Min Exi Min Mat 
Machines Disabled          .    | .   .   .   .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat 
Machines Accessed          8    | .   .   .   1   .   5   .   2   
  Terminals                3    | .   .   .   1   .   .   .   2   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Total Hacks                64   | .   .   .   5   .   50  .   9   
  Successful               56   | .   .   .   1   .   50  .   5   
  Failed                   8    | .   .   .   4   .   .   .   4   
    Catastrophic           1    | .   .   .   1   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   
  Manual                   6    | .   .   .   .   .   6   .   .   
  Terminals                14   | .   .   .   5   .   .   .   9   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Terminal Hacks             56   | .   .   .   1   .   50  .   5   
  Record                   49   | .   .   .   .   .   49  .   .   
  Emergency Access Points  1    | .   .   .   .   .   .   .   1   
  Unreport Threat          2    | .   .   .   .   .   .   .   2   
  Locate Traps             1    | .   .   .   .   .   .   .   1   
  Recall Investigation     1    | .   .   .   .   .   .   .   1   
  Zone Layout              1    | .   .   .   1   .   .   .   .   
  Derelict Proto ID Bank   1    | .   .   .   .   .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   
Hacking Detections         3    | .   .   .   1   .   .   .   2   
  Full Trace Events        1    | .   .   .   .   .   .   .   1   
  Feedback Events          .    | .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  
------------               Run  | Yrd Mat Min Mat Min Exi Min Mat 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  -8  -8  
--------                   Run  | Yrd Mat Min Mat Min Exi Min Mat 
Total Allies               .    | .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -9   -8   -8   
-------------              Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  
Turns Passed               2673 | 62   50   205  397  145  239  110  1465 
Spaces Moved               2760 | 61   83   251  547  325  664  316  513  
  Core                     5    | 2    .    .    .    .    .    .    3    
  Treads                   .    | .    .    .    .    .    .    .    .    
  Legs                     17   | .    .    .    .    .    .    .    17   
  Wheels                   91   | 59   32   .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    
  Flight                   2647 | .    51   251  547  325  664  316  493  
  Fastest Speed            34   | 50   40   37   34   34   34   34   34   
  Average Speed            36   | 79   55   37   34   34   34   34   39   
  Slowest Speed            200  | 80   80   120  34   34   34   34   200  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    
  Robots Hopped            37   | .    .    3    16   2    .    5    11   
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    
Exploration Rate (%)       41   | 3    20   41   34   62   92   46   36   
  Regions Visited          7
    Branch Regions         4
  Pre-discovered Areas     1    | .    .    .    .    .    1    .    .    
  Known Exits Taken        .    | .    .    .    .    .    .    .    .    
  Unknown Exits Taken      7    | 1    1    1    1    1    1    1    .    
Scrap Searched             2    | .    .    .    .    1    .    1    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    
Terrain Destroyed          39   | .    .    .    .    39   .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    .    .    .    
  AOE                      39   | .    .    .    .    39   .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -9   -8   -8   
---------                  Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  
Total                      4306 | 71   88   312  736  348  677  312  1762 
  Wait                     1457 | .    .    7    195  11   3    1    1240 
  Move                     2685 | 60   82   244  517  320  663  305  494  
  Hop                      31   | .    .    3    13   2    .    5    8    
  Pick Up                  16   | 4    .    4    4    1    2    .    1    
  Fast Attach              22   | 6    1    7    .    .    2    .    6    
  Attach                   17   | .    .    6    3    3    .    1    4    
  Detach                   9    | .    2    2    .    3    .    .    2    
  Swap                     11   | 1    .    3    1    1    2    .    3    
  Drop                     16   | .    3    4    .    1    5    .    3    
  Fire                     41   | .    .    32   3    6    .    .    .    
  Melee                    1    | .    .    .    .    .    .    .    1    
  Ram                      .    | .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials
-9/Mines
-9/Exiles (discovered 2 exits: [*Min x2])
-8/Mines
-8/Materials (discovered 1 exit: [*Fac])

 History 
---------
 Turn | Location      | Event
   14 | -11/Scrapyard | Discovered new exit (range 16)
   63 | -11/Scrapyard | Entered Materials
  105 | -10/Materials | Discovered new exit (range 8)
  113 | -10/Materials | Entered Mines
  204 | -10/Mines     | Found a hidden stash of uninstalled traps
  210 | -10/Mines     | Lost 6 parts (2p2n2w)
  255 | -10/Mines     | Core integrity fell below 50%
  309 | -10/Mines     | Discovered new exit (range 11)
  318 | -10/Mines     | Entered Materials
  318 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  482 | -9/Materials  | Build established: Scavenger-Mutant
  709 | -9/Materials  | Discovered new exit (range 16)
  715 | -9/Materials  | Entered Mines
  719 | -9/Mines      | Found DCF Scrap (14 items)
  747 | -9/Mines      | Received a Rocket Launcher from a helpful Derelict
  851 | -9/Mines      | Deemed a non-threat by the Exiles lab entrance
  851 | -9/Mines      | Discovered new exit (range 5)
  860 | -9/Mines      | Entered Exiles
  869 | -9/Exiles     | Discovered new exit (range 15)
  883 | -9/Exiles     | Met 8R-AWN
  893 | -9/Exiles     | Met EX-HEX
  908 | -9/Exiles     | Met EX-BIN
  915 | -9/Exiles     | Aligned with FarCom system
  915 | -9/Exiles     | Given EX-Vault access code
  939 | -9/Exiles     | Opened EX-Vault
  944 | -9/Exiles     | Found Prototype Device
  945 | -9/Exiles     | Identified Skeleton Box
  949 | -9/Exiles     | Found Prototype Device
  950 | -9/Exiles     | Identified Cloak of Protection
  956 | -9/Exiles     | Found Prototype Ballistic Gun
  956 | -9/Exiles     | Identified AWS/Gauss
  972 | -9/Exiles     | Warned to stay clear of 0b10 Research branches
  983 | -9/Exiles     | Met EX-DEC
 1022 | -9/Exiles     | Visited The Gauntlet
 1076 | -9/Exiles     | Learned location of Zion (-7)
 1094 | -9/Exiles     | Discovered new exit (range 11)
 1099 | -9/Exiles     | Left Exiles lab with Skeleton Box
 1099 | -9/Exiles     | Entered Mines
 1147 | -8/Mines      | Discovered new exit (range 12)
 1209 | -8/Mines      | Entered Materials
 1209 | -8/Materials  | Evolved 2 slots: Power x1, Propulsion x1
 1606 | -8/Materials  | Build established: Mutant
 2638 | -8/Materials  | Discovered new exit (range 16)
 2666 | -8/Materials  | Core integrity fell below 50%
 2674 | -8/Materials  | Core integrity fell below 20%
 2674 | -8/Materials  | Self-destructed

 Last Messages 
---------------
Penetrated by Slug.
Slug penetrates Wall.
Machine Analyzer destroyed.
Critical hit (Blast).
Knocked back.
Acquired 8 matter.
Imp. Aluminum Leg destroyed.
Knocked back.
Slug penetrates Wall.
Penetrated by Slug.
Aluminum Leg destroyed.
Lgt. Nuclear Core destroyed.
Knocked back.
Acquired 6 matter.
Slug penetrates G-47 Trooper.
Knocked back.
Katana destroyed.
Critical hit (Blast).
Knocked back.
Slug penetrates Wall.

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|      ????????????????????????????????????????????? |
|      ????????????????????????????????????????????? |
|      ????????????????????####????????????????????? |
|      ????????????????????#   ????????????????????? |
|      ????????????????????#   ????????????????????? |
|      ??????????????????#### ###################### |
|      ??????????????????#    g     !*               |
|      ??????????????????# <  g     Y%!%             |
|      ??????????????????#    Hhg   h=Y  !%*         |
|      ??????????????????####;;#;;;#+##############  |
|      ???????????????????#    g # %      #   """ #  |
|      ???????????????????#    Y #    """ #  ""R" #  |
|      ???????????????????#  %   #[   """ #  "" " #  |
|      ???????????????????#@ %"" #    """ #       #  |
|      ???????????????????#   S" #        #       /  |
|      ???????????????????#[     #    """ #       #  |
|      ???????????????????## #####=   """ #  ""   #  |
|      ????????????????????###???#    """ #  ""   #  |
|      ??????????????????????????#        #  """  #  |
|      ??????????????????????????#######??#       #  |
|      ??????????????????????????????????#  =     #  |
|      ??????????????????????????????????##########  |
|      ???????????????????????????????????????????#  |
|      ???????????????????????????????????????????#  |
|      ???????????????????????????????????????????#  |
|      ???????????????????????????????????????????#  |
|      ???????????????????????????????????????????#  |
|      ???????????????????????????????????????????#  |
|      ???????????????????????????????????????????#  |
|      ???????????????????????????????????????????#  |
|      ???????????????????????????????????????????#  |
|      ???????????????????????????????????????????#  |
|      ???????????????????????????????????????????#  |
|      ???????????????????????????????????????????+  |
|      ????????????????????????????????????????????  |
|      ????????????????????????????????????????????? |
|      ????????????????????????????????????????????? |
|      ????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          15
Energy Capacity            160
Matter Stores              450
Matter Capacity            450
Sight Range                16
Terrain Scan Density       10
Additional Mass Support    9
Evasion (%)                63
Targeting Accuracy         5

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              AssaultMicrowarpMapper
  Manual?         0
Play Time         00:34:29
  Cumulative      11.4 hours
  Start           2024.12.05 @ 13:46:30
  End             2024.12.05 @ 14:35:28
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          20
  Rogue           20
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             11
Gallery%          15
Achievement%      14
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: a2f0f09d-e23d-41ff-b8cc-fd387e9ebfc7