Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.04 @ 10:40:20

Player: SovietPaperclip

Result: Destroyed by G-50 Soldier with Heavy Laser

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (14)       2800
Robots Destroyed (129)     645
Value Destroyed (3483)     3483
Prototype IDs (21)         420
Alien Tech Used (0)        0
Bonus (1085)               1085
              TOTAL SCORE: 10433

 Bonus
-------
High Alert Combat Kills    464
Follower Combat Kills      321
Met Data Miner             300

 Cogmind 
---------
Core Integrity             0/850
Matter                     200/300
Energy                     500/500
System Corruption          0%
Temperature                Cool (18)
Movement                   Core (200) Ox3
Location                   -6/Factory

 Parts 
-------
>          --- POWER (1) --------
           F-cell Engine
>          --- PROPULSION (6) ---
               (None)
>          --- UTILITY (6) ------
  Advanced Signal Interpreter
           0b10 Decoder Chip [Skirmisher]
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (5) ----
  Improved Fusion Compressor
           Nuclear Pulse Thruster
     Large Storage Unit
  Improved System Restoration Module
     Heavy Missile Launcher

 Peak State 
------------
>          --- POWER ------------
           F-cell Engine
>          --- PROPULSION -------
  Improved Surge Thruster
  Improved Surge Thruster
  Improved Surge Thruster
  Improved Surge Thruster
  Improved Surge Thruster
  Improved Surge Thruster
>          --- UTILITY ----------
           Machine Analyzer
  Advanced Sensor Array
  Advanced Signal Interpreter
           0b10 Decoder Chip [Skirmisher]
           Transmission Jammer
           ECM Suite
>          --- WEAPON -----------
           Powered Hammer
           Carbide Saw
>          --- INVENTORY --------
           Fusion Compressor
     Large Storage Unit
  Improved System Restoration Module
     Heavy Missile Launcher
[Rating: 69]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Subdweller Power Source
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Titanium Leg
  Hover Unit               Cooled Airjet
  Flight Unit              Improved Surge Thruster
Utility                    Large Storage Unit
  Device                   Improved Sensor Array
  Storage                  Large Storage Unit
  Processor                Machine Analyzer
  Hackware                 Hacking Suite
  Protection               Improved Utility Shielding
Weapon                     Powered Hammer
  Energy Gun               Beamcaster
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Light Cannon
  Launcher                 Heavy Missile Launcher
  Impact Weapon            Powered Hammer
  Slashing Weapon          Carbide Saw

 Build                          | -11 -10 -10 -10 -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  
-------                    Run  | Yrd Mat Min Sub Mat Fac Was Fac Low Low Dat Pro Fac Was Fac 
Slots Evolved              8    | .   .   .   .   4   2   .   .   .   .   .   .   2   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               4    | .   .   .   .   1   1   .   .   .   .   .   .   2   .   .   
  Utility                  4    | .   .   .   .   3   1   .   .   .   .   .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             145  | 7   5   2   14  30  26  1   13  .   10  .   9   28  .   .   
  Power                    23   | 2   2   .   3   2   3   .   3   .   3   .   1   4   .   .   
    Engine                 13   | 2   1   .   2   .   1   .   1   .   1   .   1   4   .   .   
    Core                   10   | .   1   .   1   2   2   .   2   .   2   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               45   | 2   .   .   5   10  9   1   4   .   4   .   2   8   .   .   
    Treads                 7    | 2   .   .   5   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    8    | .   .   .   .   8   .   .   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  15   | .   .   .   .   1   9   1   4   .   .   .   .   .   .   .   
    Flight                 15   | .   .   .   .   1   .   .   .   .   4   .   2   8   .   .   
  Utility                  47   | 1   3   .   .   7   13  .   6   .   2   .   4   11  .   .   
    Device                 23   | .   1   .   .   2   5   .   6   .   .   .   1   8   .   .   
    Storage                6    | 1   1   .   .   1   3   .   .   .   .   .   .   .   .   .   
    Processor              4    | .   .   .   .   .   2   .   .   .   .   .   .   2   .   .   
    Hackware               2    | .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   
    Protection             12   | .   1   .   .   4   2   .   .   .   2   .   3   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   30   | 2   .   2   6   11  1   .   .   .   1   .   2   5   .   .   
    Energy Gun             5    | .   .   .   2   3   .   .   .   .   .   .   .   .   .   .   
    Energy Cannon          3    | .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          5    | 2   .   .   2   1   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       3    | .   .   2   .   1   .   .   .   .   .   .   .   .   .   .   
    Launcher               10   | .   .   .   2   2   .   .   .   .   1   .   2   3   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          3    | .   .   .   .   1   1   .   .   .   .   .   .   1   .   .   
    Slashing Weapon        1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  10   | .   .   .   .   6   2   .   1   .   .   .   .   1   .   .   
Parts Lost                 46   | .   1   .   5   12  .   .   1   1   2   .   5   9   .   10  
  Power                    5    | .   .   .   1   2   .   .   .   .   .   .   1   1   .   .   
  Propulsion               21   | .   .   .   2   3   .   .   .   1   2   .   4   3   .   6   
  Utility                  14   | .   1   .   1   4   .   .   1   .   .   .   .   4   .   3   
  Weapon                   6    | .   .   .   1   3   .   .   .   .   .   .   .   1   .   1   
  Highest Loss Streak      10   | .   1   .   2   5   .   .   1   1   2   .   3   6   .   10  
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     83   | .   95  100 88  68  90  90  90  84  64  61  74  75  86  79  
  Engine                   2    | .   6   .   3   1   .   .   .   .   .   .   4   5   6   6   
  Core                     7    | .   7   14  10  6   7   7   7   7   4   7   2   .   .   .   
  Treads                   9    | .   28  28  27  .   .   .   .   .   .   .   .   .   .   .   
  Leg                      3    | .   .   .   .   18  .   .   .   .   .   .   .   .   .   .   
  Hover                    8    | .   .   .   .   .   29  29  30  23  .   .   .   .   .   .   
  Flight                   5    | .   .   .   .   .   .   .   .   .   29  30  28  28  40  34  
  Device                   7    | .   9   .   .   2   11  15  18  23  .   .   6   13  20  19  
  Storage                  10   | .   14  14  14  14  7   7   7   7   7   7   7   2   .   .   
  Processor                7    | .   .   .   .   .   14  15  15  15  15  15  15  16  13  13  
  Hackware                 1    | .   .   .   .   .   6   7   2   .   .   .   .   .   .   .   
  Protection               4    | .   .   14  3   8   3   .   .   .   5   .   7   .   .   .   
  Energy Gun               2    | .   .   .   11  2   .   .   .   .   .   .   .   .   .   .   
  Ballistic Gun            4    | .   28  2   9   1   .   .   .   .   .   .   .   .   .   .   
  Ballistic Cannon         3    | .   .   25  6   .   .   .   .   .   .   .   .   .   .   .   
  Impact Weapon            3    | .   .   .   .   7   7   7   7   7   .   .   .   4   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             54   | 14  32  34  36  54  34  31  33  33  33  26  39  35  19  19  
  Greatest Support         95   | 40  40  40  40  95  33  48  48  48  28  24  36  36  26  26  
  Greatest Overweight (x)  11   | .   .   .   1   2   1   .   1   1   1   1   1   11  .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Largest Inventory Capacity 15   | 8   15  15  15  15  15  15  15  15  15  15  15  15  5   5   
  Average Capacity         14   | 7   14  15  15  15  14  15  15  15  15  15  15  9   5   5   
  Most Carried             15   | 4   15  15  15  15  15  15  15  10  12  11  13  13  5   5   
  Average Carried          11   | 1   9   14  10  13  14  14  12  10  10  11  11  7   4   5   
  Final Capacity           15   | 8   15  15  15  15  15  15  15  15  15  15  15  5   5   5   
  Final Carried            15   | 1   15  15  12  13  14  14  10  10  11  11  12  5   5   5   

 Class Distribution 
--------------------
 61% | Mutant
 11% | Scout
 10% | Infiltrator-Assassin
  7% | Ninja
  3% | Sprinter

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -10/Mines
               Mutant | -10/Subcaves
               Mutant | -8/Materials
                Scout | -7/Factory
                Ninja | -7/Waste
 Infiltrator-Assassin | -7/Factory
 Infiltrator-Assassin | -7/Lower Caves
               Mutant | -7/Lower Caves
               Mutant | -7/Data Miner
             Sprinter | -6/Proximity Caves
               Mutant | -6/Factory
 Infiltrator-Sprinter | -6/Waste
 Infiltrator-Sprinter | -6/Factory

 Resources                      | -11  -10  -10  -10  -8   -7   -7   -7   -7   -7   -7   -6   -6   -6   -6   
-----------                Run  | Yrd  Mat  Min  Sub  Mat  Fac  Was  Fac  Low  Low  Dat  Pro  Fac  Was  Fac  
Matter Collected           2733 | 231  356  94   384  736  265  .    73   96   47   .    216  235  .    .    
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            4147 | .    617  74   333  1792 759  .    93   .    47   .    84   348  .    .    
  Parts                    202  | .    49   3    27   60   24   .    2    .    3    .    9    25   .    .    
Haulers Intercepted        11   | .    2    .    .    5    3    .    1    .    .    .    .    .    .    .    
Recyclers Shooed           1    | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      38   | .    .    .    19   .    .    .    .    3    10   .    6    .    .    .    
  Prevented                1    | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  
-------                    Run  | Yrd Mat Min Sub Mat Fac Was Fac Low Low Dat Pro Fac Was Fac 
Combat Hostiles Destroyed  85   | .   13  3   13  31  6   .   .   .   1   .   7   11  .   .   
  Melee                    10   | .   .   .   .   5   4   .   .   .   .   .   .   1   .   .   
  Guns                     29   | .   13  .   6   10  .   .   .   .   .   .   .   .   .   .   
  Cannons                  11   | .   .   3   4   4   .   .   .   .   .   .   .   .   .   .   
  AOE                      22   | .   .   .   3   2   .   .   .   .   1   .   7   9   .   .   
Classes Destroyed          17   | .   6   1   2   3   4   .   .   .   .   .   .   1   .   .   
  Worker                   7    | .   1   .   .   2   1   .   .   .   .   .   .   3   .   .   
  Builder                  8    | .   .   .   .   .   3   .   3   .   .   .   .   2   .   .   
  Tunneler                 2    | .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   
  Hauler                   11   | .   2   .   .   5   3   .   1   .   .   .   .   .   .   .   
  Recycler                 6    | .   .   .   .   .   5   .   .   .   .   .   .   1   .   .   
  Mechanic                 1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Operator                 1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Turret                   2    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
  Watcher                  6    | .   2   .   .   3   1   .   .   .   .   .   .   .   .   .   
  Swarmer                  32   | .   3   1   6   3   4   .   .   .   .   .   7   8   .   .   
  Grunt                    32   | .   10  2   .   20  .   .   .   .   .   .   .   .   .   .   
  Duelist                  1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Sentry                   7    | .   .   .   .   6   .   .   .   .   .   .   .   1   .   .   
  Demolisher               1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Hunter                   2    | .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   
  Programmer               2    | .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   
  Subdweller               7    | .   .   .   7   .   .   .   .   .   .   .   .   .   .   .   
  Thug                     1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Best Kill Streak           13   | .   6   2   4   8   4   .   1   .   1   .   4   13  .   .   
  Combat Bots Only         9    | .   3   2   4   8   4   .   .   .   1   .   4   9   .   .   
Max Kills in Single Turn   5    | .   2   1   3   1   1   .   1   .   1   .   2   5   .   .   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   .   3   1   .   .   .   .   1   .   2   3   .   .   
  Melee                    1    | .   .   .   .   1   1   .   .   .   .   .   .   1   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -10  -8   -7   -7   -7   -7   -7   -7   -6   -6   -6   -6   
--------                   Run   | Yrd  Mat  Min  Sub  Mat  Fac  Was  Fac  Low  Low  Dat  Pro  Fac  Was  Fac  
Hostile Shots Fired        782   | .    52   32   124  184  40   .    18   64   14   .    35   156  .    63   
  Missed                   290   | .    17   11   49   59   13   .    11   31   7    .    15   60   .    17   
Damage Taken               7402  | .    380  211  1176 2056 392  .    291  355  161  .    344  1176 .    860  
  Core                     1662  | .    33   .    198  268  88   .    26   124  .    .    67   403  .    455  
  Absorbed by Shields      104   | .    .    .    .    104  .    .    .    .    .    .    .    .    .    .    
  Redirected to Shielding  48    | .    .    .    .    25   .    .    .    .    11   .    12   .    .    .    
  Regen/Repaired (Parts)   187   | .    .    .    .    97   18   .    72   .    .    .    .    .    .    .    
Core Remaining (%)         53    | 100  .    .    7    51   .    .    .    .    .    .    56   .    .    .    
Volleys Fired              251   | .    47   16   63   110  .    .    .    .    1    .    4    10   .    .    
  Largest                  2     | .    2    2    2    2    .    .    .    .    1    .    1    1    .    .    
  Hottest                  110   | .    40   70   110  103  .    .    .    .    39   .    39   39   .    .    
Shots Fired                417   | .    94   32   121  155  .    .    .    .    1    .    4    10   .    .    
  Gun                      286   | .    94   .    87   105  .    .    .    .    .    .    .    .    .    .    
  Cannon                   100   | .    .    32   23   45   .    .    .    .    .    .    .    .    .    .    
  Launcher                 31    | .    .    .    11   5    .    .    .    .    1    .    4    10   .    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  255   | .    94   32   54   75   .    .    .    .    .    .    .    .    .    .    
  Thermal                  127   | .    .    .    56   71   .    .    .    .    .    .    .    .    .    .    
  Explosive                31    | .    .    .    11   5    .    .    .    .    1    .    4    10   .    .    
  Electromagnetic          4     | .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         13    | .    9    4    12   13   .    .    .    .    2    .    6    10   .    .    
  Robot Miss Streak        4     | .    2    1    4    4    .    .    .    .    .    .    .    .    .    .    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           326   | .    60   10   58   132  35   .    7    6    1    .    4    13   .    .    
  Core Hits                159   | .    35   4    30   44   8    .    1    .    1    .    8    28   .    .    
  Critical Kills           3     | .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 15    | .    .    .    .    9    4    .    1    .    .    .    .    1    .    .    
  Critical Strikes         26    | .    .    1    1    18   4    .    1    .    .    .    .    1    .    .    
    Burn                   3     | .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    
    Destroy                1     | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
    Blast                  3     | .    .    1    1    1    .    .    .    .    .    .    .    .    .    .    
    Smash                  19    | .    .    .    .    13   4    .    1    .    .    .    .    1    .    .    
Melee Attacks              269   | .    .    .    .    50   102  .    46   10   .    .    .    54   .    7    
  Impact                   254   | .    .    .    .    50   102  .    46   10   .    .    .    46   .    .    
  Slashing                 15    | .    .    .    .    .    .    .    .    .    .    .    .    8    .    7    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            28    | .    .    .    .    3    14   .    4    .    .    .    .    7    .    .    
    Combat Hostiles        4     | .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           10954 | .    767  181  1344 3682 2240 .    501  297  42   .    594  1306 .    .    
  Guns                     3035  | .    763  .    863  1409 .    .    .    .    .    .    .    .    .    .    
  Cannons                  841   | .    .    174  201  466  .    .    .    .    .    .    .    .    .    .    
  Explosions               2120  | .    .    .    280  276  .    .    .    .    42   .    594  928  .    .    
  Melee                    4947  | .    .    .    .    1531 2240 .    501  297  .    .    .    378  .    .    
  Ramming                  11    | .    4    7    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  2430  | .    763  174  523  970  .    .    .    .    .    .    .    .    .    .    
  Thermal                  1470  | .    .    .    541  873  .    .    .    .    .    .    .    56   .    .    
  Explosive                2064  | .    .    .    280  276  .    .    .    .    42   .    594  872  .    .    
  Electromagnetic          32    | .    .    .    .    32   .    .    .    .    .    .    .    .    .    .    
  Impact                   4768  | .    .    .    .    1531 2240 .    501  297  .    .    .    199  .    .    
  Slashing                 179   | .    .    .    .    .    .    .    .    .    .    .    .    179  .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         11    | .    .    .    .    1    1    6    7    10   10   10   11   1    .    .    
  Average Corruption       4     | .    .    .    .    1    1    6    4    9    10   10   10   1    .    .    
  Corruption Purged        6     | .    .    .    .    .    1    .    4    .    .    .    .    1    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  65    | .    .    .    .    11   .    3    17   10   9    3    11   1    .    .    
    Message Errors         14    | .    .    .    .    1    .    .    4    2    2    1    4    .    .    .    
    Matter Fused           13    | .    .    .    .    2    .    1    4    3    1    .    1    1    .    .    
    Heat Flow Errors       7     | .    .    .    .    3    .    1    1    1    1    .    .    .    .    .    
    Energy Discharges      5     | .    .    .    .    1    .    .    1    2    1    .    .    .    .    .    
    Parts Rejected         4     | .    .    .    .    .    .    1    1    .    1    .    1    .    .    .    
    Data Loss (minor)      10    | .    .    .    .    1    .    .    3    2    2    1    1    .    .    .    
    Data Loss (major)      4     | .    .    .    .    .    .    .    2    .    .    1    1    .    .    .    
    Alerts                 3     | .    .    .    .    1    .    .    1    .    .    .    1    .    .    .    
    Misdirections          3     | .    .    .    .    .    .    .    .    .    1    .    2    .    .    .    
    Weapon Failures        2     | .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            1697  | .    .    .    .    395  745  .    321  53   .    .    45   138  .    .    
  Projectiles              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               59    | .    .    .    .    .    .    .    .    .    .    .    45   14   .    .    
  Melee                    1638  | .    .    .    .    395  745  .    321  53   .    .    .    124  .    .    
Knockbacks                 25    | .    .    .    5    9    6    .    1    3    .    .    .    1    .    .    
  Impact                   15    | .    .    .    .    4    6    .    1    3    .    .    .    1    .    .    
  Kinetic                  10    | .    .    .    5    5    .    .    .    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      221   | .    .    .    .    .    .    .    .    .    .    .    30   191  .    .    
  Shots                    8     | .    .    .    .    .    .    .    .    .    .    .    1    7    .    .    
  Rammed                   2     | .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             3     | .    1    2    .    .    .    .    .    .    .    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  1     | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        378   | .    2    185  48   373  .    134  217  250  238  .    37   378  180  300  
  Average Temperature      91    | .    1    92   17   93   .    80   109  128  69   .    16   119  112  94   
  Received Heat Transfer   2013  | .    192  54   258  825  9    .    .    54   27   .    9    180  .    405  
  Effects                  11    | .    .    .    .    3    .    .    .    .    .    .    .    7    .    1    
    Energy Bleed           2     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    
    Interference           8     | .    .    .    .    2    .    .    .    .    .    .    .    6    .    .    
    Damage (minor)         1     | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           1     | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          1     | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              45    | .    .    .    .    21   13   .    7    .    .    .    .    4    .    .    
  Impact Corruptions       63    | .    .    .    .    21   25   .    9    4    .    .    .    4    .    .    
Robots Melted              1     | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          1     | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             4     | .    .    .    2    2    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         2825  | .    .    .    962  1813 .    .    .    .    .    .    .    50   .    .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      1     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    

 Alert                          | -11 -10 -10 -10 -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  
-------                    Run  | Yrd Mat Min Sub Mat Fac Was Fac Low Low Dat Pro Fac Was Fac 
Peak Influence             832  | .   286 195 .   832 542 219 193 .   .   .   .   574 245 171 
  Initial                  345  | .   .   93  .   304 345 189 139 .   .   .   .   242 200 171 
  Average                  323  | .   155 81  .   685 346 204 86  .   .   .   .   251 210 159 
Maximum Alert Level        3    | .   1   .   .   3   2   1   .   .   .   .   .   2   1   .   
  Low Security (%)         41   | 100 72  100 .   .   .   53  100 .   .   .   .   25  .   100 
  Level 1                  29   | .   27  .   .   2   80  46  .   .   .   .   .   70  100 .   
  Level 2                  13   | .   .   .   .   34  19  .   .   .   .   .   .   4   .   .   
  Level 3                  16   | .   .   .   .   63  .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          30   | .   4   .   .   5   5   .   4   .   .   .   1   10  .   1   
  Investigation            12   | .   2   .   .   .   3   .   2   .   .   .   .   4   .   1   
  Extermination            4    | .   .   .   .   .   1   .   2   .   .   .   .   1   .   .   
  Reinforcement            11   | .   2   .   .   3   1   .   .   .   .   .   .   5   .   .   
  Assault                  3    | .   .   .   .   2   .   .   .   .   .   .   1   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Haulers Reinforced         1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  
---------                  Run  | Yrd Mat Min Sub Mat Fac Was Fac Low Low Dat Pro Fac Was Fac 
Distress Signals           9    | .   2   .   .   5   1   .   .   .   .   .   .   1   .   .   
Communications Jammed      1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Distress Signals         1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Times Spotted              247  | .   24  8   50  63  20  6   14  2   6   .   23  22  2   7   
  Peak Tracking Total      14   | .   3   3   5   7   4   6   5   2   4   .   14  10  2   4   
  Tactical Retreats        28   | .   2   .   3   4   3   .   5   2   .   .   5   3   .   1   

 Traps                          | -11 -10 -10 -10 -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  
-------                    Run  | Yrd Mat Min Sub Mat Fac Was Fac Low Low Dat Pro Fac Was Fac 
Traps Triggered            13   | .   2   .   1   .   3   .   4   .   .   .   .   2   .   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                2    | .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  
----------                 Run  | Yrd Mat Min Sub Mat Fac Was Fac Low Low Dat Pro Fac Was Fac 
Machines Disabled          15   | .   .   .   4   5   .   .   2   .   .   .   .   4   .   .   
  Max in Single Turn       2    | .   .   .   2   2   .   .   1   .   .   .   .   2   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  
---------                  Run  | Yrd Mat Min Sub Mat Fac Was Fac Low Low Dat Pro Fac Was Fac 
Machines Accessed          44   | .   1   .   1   7   12  .   8   .   1   4   .   7   .   3   
  Terminals                21   | .   1   .   .   5   5   .   5   .   .   .   .   4   .   1   
  Fabricators              2    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   
  Repair Stations          3    | .   .   .   .   1   1   .   1   .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Scanalyzers              9    | .   .   .   .   1   3   .   2   .   .   .   .   2   .   1   
  Garrison Access          2    | .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   
Total Hacks                131  | .   3   .   2   21  22  .   17  .   4   30  .   21  .   11  
  Successful               81   | .   2   .   2   12  12  .   6   .   4   30  .   7   .   6   
  Failed                   50   | .   1   .   .   9   10  .   11  .   .   .   .   14  .   5   
    Catastrophic           9    | .   1   .   .   3   .   .   3   .   .   .   .   2   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   10   | .   .   .   .   4   .   .   3   .   .   .   .   3   .   .   
  Terminals                48   | .   3   .   .   11  9   .   9   .   .   .   .   14  .   2   
  Fabricators              4    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   3   
  Repair Stations          10   | .   .   .   .   4   2   .   4   .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Scanalyzers              28   | .   .   .   .   6   7   .   4   .   .   .   .   5   .   6   
  Garrison Access          4    | .   .   .   .   .   2   .   .   .   .   .   .   2   .   .   
Terminal Hacks             54   | .   2   .   2   5   4   .   2   .   4   30  .   4   .   1   
  Record                   17   | .   .   .   2   .   .   .   .   .   4   11  .   .   .   .   
  Part Schematic           11   | .   .   .   .   .   .   .   .   .   .   10  .   1   .   .   
  Robot Schematic          6    | .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   
  Prototype ID Bank        3    | .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   
  Open DSF                 2    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   
  Emergency Access Points  1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Terminal Index           1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Scanalyzer Index         3    | .   .   .   .   .   1   .   1   .   .   .   .   1   .   .   
  Alert Level              1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Locate Traps             2    | .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Hauler Manifests         3    | .   1   .   .   1   1   .   .   .   .   .   .   .   .   .   
  Registered Components    1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              3    | .   .   .   .   .   1   .   .   .   .   .   .   2   .   .   
Fabricator Hacks           2    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   
  Load Schematic           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Build                    1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       7    | .   .   .   .   3   2   .   2   .   .   .   .   .   .   .   
  Scan Component           4    | .   .   .   .   2   1   .   1   .   .   .   .   .   .   .   
  Repair                   3    | .   .   .   .   1   1   .   1   .   .   .   .   .   .   .   
Recycling Unit Hacks       1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Report Inventory         1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Scanalyzer                 17   | .   .   .   .   4   4   .   2   .   .   .   .   3   .   4   
  Insert Component         10   | .   .   .   .   2   3   .   1   .   .   .   .   2   .   2   
  Analyze                  7    | .   .   .   .   2   1   .   1   .   .   .   .   1   .   2   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         32   | .   1   .   .   6   9   .   7   .   .   .   .   6   .   3   
  Full Trace Events        10   | .   .   .   .   .   3   .   2   .   .   .   .   4   .   1   
  Feedback Events          1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
    Hackware Fried         1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  6    | .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   17   | .   .   .   .   2   1   .   1   .   .   10  .   2   .   1   
  Parts Built              1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   152  | .   .   .   .   .   152 .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  5    | .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   
Parts Repaired             3    | .   .   .   .   1   1   .   1   .   .   .   .   .   .   .   
  Time                     118  | .   .   .   .   64  19  .   35  .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           8    | .   .   .   .   2   2   .   .   .   .   .   .   2   .   2   
  Part Schematics Acquired 6    | .   .   .   .   2   1   .   1   .   .   .   .   1   .   1   
  Parts Damaged            1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  
------------               Run  | Yrd Mat Min Sub Mat Fac Was Fac Low Low Dat Pro Fac Was Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  
--------                   Run  | Yrd Mat Min Sub Mat Fac Was Fac Low Low Dat Pro Fac Was Fac 
Total Allies               11   | .   .   6   .   .   3   1   .   .   .   .   1   .   .   .   
  Largest Group            5    | .   .   5   4   .   3   1   .   .   .   .   1   .   .   .   
  Highest-Rated Group      96   | .   .   82  68  .   93  31  .   .   .   .   96  .   .   .   
  Highest-Rated Ally       96   | .   .   31  28  .   31  31  .   .   .   .   96  .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               86   | .   .   29  19  .   17  16  .   .   .   .   5   .   .   .   
  Total Damage             1318 | .   .   324 271 .   235 257 .   .   .   .   231 .   .   .   
  Kills                    16   | .   .   7   6   .   3   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  
-------                    Run  | Yrd Mat Min Sub Mat Fac Was Fac Low Low Dat Pro Fac Was Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    7    | .   .   1   1   .   .   .   .   1   1   .   3   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Decoded 0b10 Intel         16   | .   .   .   .   .   .   .   .   .   .   .   .   10  .   6   
  Garrisons                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Patrols                  6    | .   .   .   .   .   .   .   .   .   .   .   .   5   .   1   
  Investigations           2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Reinforcements           1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Guards                   6    | .   .   .   .   .   .   .   .   .   .   .   .   4   .   2   

 Exploration                     | -11  -10  -10  -10  -8   -7   -7   -7   -7   -7   -7   -6   -6   -6   -6   
-------------              Run   | Yrd  Mat  Min  Sub  Mat  Fac  Was  Fac  Low  Low  Dat  Pro  Fac  Was  Fac  
Turns Passed               10195 | 68   777  923  1706 1938 1541 69   1087 344  310  82   202  967  13   168  
Spaces Moved               9588  | 38   358  438  912  1019 2256 186  1431 329  370  76   511  1192 74   398  
  Core                     22    | 6    .    .    .    .    .    .    .    .    .    .    .    16   .    .    
  Treads                   1740  | 32   358  438  912  .    .    .    .    .    .    .    .    .    .    .    
  Legs                     1019  | .    .    .    .    1019 .    .    .    .    .    .    .    .    .    .    
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    4206  | .    .    .    .    .    2256 186  1431 329  4    .    .    .    .    .    
  Flight                   2601  | .    .    .    .    .    .    .    .    .    366  76   511  1176 74   398  
  Fastest Speed            5     | 50   160  160  160  90   38   22   22   22   26   109  26   5    15   15   
  Average Speed            75    | 142  160  160  160  129  39   35   58   96   60   109  32   34   15   16   
  Slowest Speed            600   | 160  160  160  240  270  100  38   102  102  109  109  117  600  15   19   
  Overloaded Moves         508   | .    .    .    .    .    .    30   163  29   71   .    137  78   .    .    
  Propulsion Burnouts      1     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
  Robots Hopped            6     | .    .    .    .    .    .    .    .    .    .    .    2    3    .    1    
  Cave-ins Triggered       1     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
Exploration Rate (%)       54    | 5    62   77   56   83   49   87   29   55   49   68   68   33   79   13   
  Regions Visited          14
    Branch Regions         6
  Pre-discovered Areas     2     | .    .    .    .    .    .    .    .    .    1    1    .    .    .    .    
  Known Exits Taken        5     | .    .    .    .    .    .    .    1    1    1    1    1    .    .    .    
  Unknown Exits Taken      5     | 1    1    1    1    1    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             10    | .    .    1    3    .    .    .    .    2    .    .    4    .    .    .    
Spaces Dug                 131   | .    .    .    .    3    50   .    34   .    .    .    .    44   .    .    
Terrain Destroyed          329   | .    .    .    24   14   50   .    34   .    12   .    49   146  .    .    
  Melee                    127   | .    .    .    .    3    50   .    34   .    .    .    .    40   .    .    
  Projectile               7     | .    .    .    1    6    .    .    .    .    .    .    .    .    .    .    
  AOE                      195   | .    .    .    23   5    .    .    .    .    12   .    49   106  .    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -10  -8   -7   -7   -7   -7   -7   -7   -6   -6   -6   -6   
---------                  Run   | Yrd  Mat  Min  Sub  Mat  Fac  Was  Fac  Low  Low  Dat  Pro  Fac  Was  Fac  
Total                      11739 | 51   471  628  1037 1414 2737 188  1604 338  457  75   541  1639 75   484  
  Wait                     1149  | .    33   167  23   140  254  1    78   .    64   .    10   317  .    62   
  Move                     9564  | 37   357  437  911  1018 2256 185  1430 328  369  75   506  1186 73   396  
  Hop                      6     | .    .    .    .    .    .    .    .    .    .    .    2    3    .    1    
  Pick Up                  171   | 7    22   2    12   43   44   1    7    .    3    .    5    24   1    .    
  Fast Attach              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Attach                   124   | 6    3    2    10   28   19   1    10   .    10   .    9    26   .    .    
  Detach                   18    | .    .    .    1    .    2    .    .    .    8    .    5    2    .    .    
  Swap                     21    | 1    2    .    4    2    7    .    3    .    .    .    .    2    .    .    
  Drop                     106   | .    6    2    13   23   40   .    4    .    2    .    .    15   1    .    
  Fire                     251   | .    47   16   63   110  .    .    .    .    1    .    4    10   .    .    
  Melee                    269   | .    .    .    .    50   102  .    46   10   .    .    .    54   .    7    
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    3     | .    1    2    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            57    | .    .    .    .    .    13   .    26   .    .    .    .    .    .    18   
  Rewire                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: [*Mat x2] / [*Min x2])
-10/Mines (discovered 3 exits: [*Mat x2] / *Sub)
-10/Subcaves (discovered 3 exits: *Mat x2 / [*Rec])
-8/Materials
-7/Factory
-7/Waste
-7/Factory (discovered 2 exits: *Fac / *Low)
-7/Lower Caves
-7/Lower Caves (discovered 2 exits: *Fac / *Dat)
-7/Data Miner
-6/Proximity Caves
-6/Factory (discovered 3 exits: [*Fac] / *Low x2)
-6/Waste
-6/Factory

 History 
---------
  Turn | Location           | Event
     2 | -11/Scrapyard      | Met Revision 17
    26 | -11/Scrapyard      | Discovered new exit (range 15)
    69 | -11/Scrapyard      | Entered Materials
   304 | -10/Materials      | Build established: Mutant
   372 | -10/Materials      | Discovered new exit (range 10)
   673 | -10/Materials      | Discovered new exit (range 11)
   673 | -10/Materials      | Discovered new exit (range 3)
   787 | -10/Materials      | Discovered new exit (range 10)
   846 | -10/Materials      | Entered Mines
  1058 | -10/Mines          | Learned Materials terminal intel
  1079 | -10/Mines          | Received a Mining Laser from a helpful Derelict
  1189 | -10/Mines          | Discovered new exit (range 14)
  1353 | -10/Mines          | Assisted by bots powering up and referring to "LRC-V3"
  1373 | -10/Mines          | Discovered new exit (range 14)
  1764 | -10/Mines          | Discovered new exit (range 3)
  1769 | -10/Mines          | Entered Subcaves
  1769 | -10/Subcaves       | Accompanied by 4 allies
  1949 | -10/Subcaves       | Learned 2 Materials zone layouts
  2042 | -10/Subcaves       | Discovered new exit (range 10)
  2043 | -10/Subcaves       | Disturbed a concealed Subdweller
  2154 | -10/Subcaves       | Shifting Twisted Machinery released Spk. Treads
  2154 | -10/Subcaves       | Shifting Twisted Machinery released Scrap Shield
  2565 | -10/Subcaves       | Core integrity fell below 50%
  2880 | -10/Subcaves       | Visited Clippyterm
  2986 | -10/Subcaves       | Discovered new exit (range 16)
  3006 | -10/Subcaves       | Core integrity fell below 20%
  3177 | -10/Subcaves       | Discovered new exit (range 8)
  3346 | -10/Subcaves       | Visited 4L-MR0's lab
  3361 | -10/Subcaves       | Found Prototype Leg
  3475 | -10/Subcaves       | Entered Materials
  3475 | -8/Materials       | Evolved 4 slots: Propulsion x1, Utility x3
  3477 | -8/Materials       | Loaded intel: 12 terminal locations
  3477 | -8/Materials       | Identified Arachnoskeleton
  3478 | -8/Materials       | Attached Arachnoskeleton, gained temporary slots: Propulsion x3
  3875 | -8/Materials       | First assault squad dispatched
  3990 | -8/Materials       | Destroyed 8 combat bots
  4035 | -8/Materials       | Lost 5 parts (1p2n2u)
  4553 | -8/Materials       | Repaired Broken Adv. Beam Cannon
  5367 | -8/Materials       | Discovered new exit (range 15)
  5413 | -8/Materials       | Entered Factory
  5413 | -7/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
  5490 | -7/Factory         | Discovered new exit (range 7)
  5503 | -7/Factory         | Identified exit to Lower Caves
  5852 | -7/Factory         | Build established: Scout
  6091 | -7/Factory         | Fabricated Cld. Cesium-ion Thruster?
  6126 | -7/Factory         | Allied Derelicts emerged from ambush trap array
  6348 | -7/Factory         | Build established: Ninja
  6395 | -7/Factory         | Repaired Imp. Sensor Array
  6668 | -7/Factory         | Build established: Scout
  6954 | -7/Factory         | Sucked down chute
  6954 | -7/Factory         | Entered Waste
  6955 | -7/Waste           | Met a frightened Derelict
  6965 | -7/Waste           | Spotted C-40 Crusher
  6969 | -7/Waste           | EMP discharged
  6972 | -7/Waste           | Spotted C-40 Crusher
  6976 | -7/Waste           | Spotted C-40 Crusher
  6977 | -7/Waste           | Spotted C-40 Crusher
  6978 | -7/Waste           | Spotted C-40 Crusher
  6981 | -7/Waste           | Spotted C-40 Crusher
  7004 | -7/Waste           | Discovered new exit (range 16)
  7023 | -7/Waste           | Identified exit to Factory
  7023 | -7/Waste           | Entered Factory
  7412 | -7/Factory         | Crushed by falling debris
  7568 | -7/Factory         | Repaired Cld. Airjet
  7725 | -7/Factory         | Build established: Infiltrator-Assassin
  7833 | -7/Factory         | Cargo convoy interrupted
  8041 | -7/Factory         | Discovered new exit (range 7)
  8042 | -7/Factory         | Identified exit to Factory
  8102 | -7/Factory         | Discovered exit to Lower Caves (range 10)
  8110 | -7/Factory         | Entered Lower Caves
  8112 | -7/Lower Caves     | Attracted the attention of an 0b10 checkpoint
  8137 | -7/Lower Caves     | System corruption reached 10%
  8261 | -7/Lower Caves     | Encountered a Warlord checkpoint
  8275 | -7/Lower Caves     | Discovered new exit (range 10)
  8283 | -7/Lower Caves     | Identified exit to Lower Caves
  8401 | -7/Lower Caves     | Learned Factory stockpile data
  8407 | -7/Lower Caves     | Spotted B-75 Beast
  8454 | -7/Lower Caves     | Entered another Lower Caves area
  8499 | -7/Lower Caves     | Discovered exit to Factory (range 13)
  8529 | -7/Lower Caves     | Learned Factory terminal intel
  8541 | -7/Lower Caves     | Learned location of Armory (-4)
  8541 | -7/Lower Caves     | Learned 8 Factory zone layouts
  8763 | -7/Lower Caves     | Discovered new exit (range 7)
  8764 | -7/Lower Caves     | Identified exit to Data Miner
  8764 | -7/Lower Caves     | Entered Data Miner
  8764 | -7/Data Miner      | Discovered new exit (range 6)
  8785 | -7/Data Miner      | Met Data Miner
  8804 | -7/Data Miner      | Learned location of Section 7 (-2)
  8804 | -7/Data Miner      | Acquired the access code to Warlord's prototype stash
  8821 | -7/Data Miner      | Received God Mode back door access code from Data Miner
  8845 | -7/Data Miner      | Identified exit to Proximity Caves
  8846 | -7/Data Miner      | Entered Proximity Caves
  8863 | -6/Proximity Caves | Escorted by Enhanced Grunt
  8894 | -6/Proximity Caves | Learned Factory machine intel
  8910 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost
  8949 | -6/Proximity Caves | Learned Factory stockpile data
  8998 | -6/Proximity Caves | Learned Factory terminal intel
  9043 | -6/Proximity Caves | Discovered exit to Factory (range 14)
  9048 | -6/Proximity Caves | Entered Factory
  9048 | -6/Factory         | Evolved 2 slots: Propulsion x2
  9049 | -6/Factory         | Identified exit to Lower Caves
  9051 | -6/Factory         | Loaded intel: 256 machine locations
  9052 | -6/Factory         | Loaded intel: 26 terminal locations
  9067 | -6/Factory         | Lost 3 parts (3n)
  9375 | -6/Factory         | Lost 6 parts (1p2n2u1w)
  9464 | -6/Factory         | Discovered new exit (range 6)
  9578 | -6/Factory         | Discovered exit to Lower Caves (range 9)
  9600 | -6/Factory         | Hacking Suite fried by hacking feedback
  9994 | -6/Factory         | Spotted B-75 Beast
  9999 | -6/Factory         | Destroyed 9 combat bots
 10015 | -6/Factory         | Sucked down chute
 10015 | -6/Factory         | Entered Waste
 10017 | -6/Waste           | Spotted C-40 Crusher
 10018 | -6/Waste           | Spotted C-40 Crusher
 10020 | -6/Waste           | Spotted C-40 Crusher
 10021 | -6/Waste           | Spotted C-40 Crusher
 10026 | -6/Waste           | Spotted C-40 Crusher
 10027 | -6/Waste           | Discovered new exit (range 10)
 10027 | -6/Waste           | Spotted C-40 Crusher
 10028 | -6/Waste           | Identified exit to Factory
 10028 | -6/Waste           | Entered Factory
 10030 | -6/Factory         | Loaded intel: 26 terminal locations
 10053 | -6/Factory         | Identified exit to DSF
 10160 | -6/Factory         | Core integrity fell below 50%
 10186 | -6/Factory         | Core integrity fell below 20%
 10196 | -6/Factory         | Destroyed by G-50 Soldier with Heavy Laser

 Last Messages 
---------------
  F005. Dispatching Investigation squad.
10138_ Connecting with Terminal...
10149_ >> DECODED: Investigation location.
10158_ Imp. Surge Thruster destroyed. <x3>
10168_ Critical hit (Burn: +37).
10169_ >> DECODED: Investigation location.
10170_ Imp. Surge Thruster destroyed.
10172_ U-05 Engineer builds a Door.
10172_ ECM Suite destroyed.
10174_ K-01 Serf cleans the DSF Access.
10176_ U-05 Engineer builds a Door.
10176_ Carbide Saw destroyed.
10180_ U-05 Engineer builds a Door.
10180_ Imp. Surge Thruster destroyed.
10185_ K-01 Serf cleans the DSF Access.
10188_ Cld. Cesium-ion Thruster destroyed.
10191_ >> DECODED: Garrison Access location.
10193_ Transmission Jammer destroyed.
10194_ Adv. Sensor Array destroyed.
[Achievement: Achiever]

 Map 
-----
+----------------------------------------------------+
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| ???????????#   ]    +    "          +????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           37
Energy Generation          19
Energy Capacity            500
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           16
Terrain Scan Density       10
ECM Strength               1
Jamming Range              12
Additional Mass Support    9
Armor Coverage             300
Utility Shielding          66
Evasion (%)                77
Recoil Reduction           2
Energy Filtering           30
Offensive Hacking          10

 Item Schematics 
-----------------
                      ECM Suite | -8/Materials  | Scanalyzed
             Structural Scanner | -8/Materials  | Scanalyzed
              Lrg. Storage Unit | -7/Factory    | Scanalyzed
       Cld. Cesium-ion Thruster | -7/Factory    | Scanalyzed
               Combat Drone Bay | -7/Data Miner | Free
      Lgt. Regenerative Plating | -7/Data Miner | Free
            Gravity Neutralizer | -7/Data Miner | Free
              Cld. Aerolev Unit | -7/Data Miner | Free
                    Force Rifle | -7/Data Miner | Free
                    Hvy. Treads | -7/Data Miner | Free
            Adv. Cooling System | -7/Data Miner | Free
               Disruptor Cannon | -7/Data Miner | Free
                    Tesla Rifle | -7/Data Miner | Free
                Antigrav System | -7/Data Miner | Free
                  Hacking Suite | -6/Factory    | Scanalyzed
                  System Shield | -6/Factory    | Hacked
 Imp. System Restoration Module | -6/Factory    | Scanalyzed

 Robot Schematics 
------------------
   G-47 Trooper | -7/Data Miner | Free
   L-41 Fighter | -7/Data Miner | Free
   G-50 Soldier | -7/Data Miner | Free
 R-10 Processor | -7/Data Miner | Free
 B-48 Gladiator | -7/Data Miner | Free
   B-60 Warrior | -7/Data Miner | Free

 Fabricated
------------
 Cld. Cesium-ion Thruster | x1 | -7/Factory | Preloaded

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Achiever
Below
Close Call
Supersonic

 Challenges 
------------
None

 Game 
------
Seed              NullAntigravInverter
  Manual?         0
Play Time         02:56:59
  Cumulative      32.7 hours
  Start           2024.04.03 @ 21:07:37
  End             2024.04.04 @ 10:40:20
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          45
  Rogue           45
  Adventurer      0
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             20
Gallery%          24
Achievement%      25
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              32/Smallcaps
Map View          50x40
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: f7bd32ea-72af-41d2-9328-bc53097f6deb