Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.24 @ 00:04:07 Player: Mathewnd Result: Destroyed by S-43 Plague with Heavy Machine Gun Performance ------------- Evolutions (7) 3500 Regions Visited (28) 5600 Robots Destroyed (90) 450 Value Destroyed (2767) 2767 Prototype IDs (25) 500 Alien Tech Used (5) 1000 Bonus (3530) 3530 TOTAL SCORE: 17347 Bonus ------- High Alert Combat Kills 279 Follower Combat Kills 136 Met Data Miner 300 Used Core Reset Matrix 3000 Friendly Fire -185 Cogmind --------- Core Integrity 0/1300 Matter 142/300 Energy 34/100 System Corruption 7% Temperature Cool (0) Movement Core (250) Ox4 Location -3/Section 7 Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (8) --- (None) > --- UTILITY (9) ------ Medium Storage Unit Enhanced Optical Array Experimental ECM Suite System Shield Advanced System Shield Spacefold Activator > --- WEAPON (2) ------- Nanosword > --- INVENTORY (10) --- Advanced Weapon Cycler Light Regenerative Plating Graphene Brace Force Field Antimissile System Transdimensional Reconstructor High-powered Transdimensional Reconstructor Integrity Redistributor Peak State ------------ > --- POWER ------------ Light Ion Engine Light Antimatter Reactor > --- PROPULSION ------- VTOL Module Cooled Nuclear Pulse Thruster Impulse Thruster Impulse Thruster Q-thruster Q-thruster Impulse Thruster Array > --- UTILITY ---------- Medium Storage Unit Enhanced Optical Array Advanced Sensor Array Advanced Signal Interpreter Experimental ECM Suite System Shield Improved System Shield Advanced System Shield Improved System Restoration Module > --- WEAPON ----------- Heavy Missile Launcher Nanosword > --- INVENTORY -------- Advanced Weapon Cycler Light Regenerative Plating Graphene Brace Force Field Antimissile System Transdimensional Reconstructor High-powered Transdimensional Reconstructor Integrity Redistributor Microwarp Drive [Rating: 129] Favorites ----------- Power Micro Nuclear Core Engine Ion Engine Power Core Micro Nuclear Core Reactor Light Antimatter Reactor Propulsion Xenon Bombardment Thruster Treads Light Treads Wheel Compact Wheel Flight Unit Xenon Bombardment Thruster Utility Small Storage Unit Device Improved Sensor Array Storage Small Storage Unit Processor Advanced Visual Processing Unit Hackware Makeshift Hacking Suite Protection Improved Utility Shielding Artifact Spacefold Activator Weapon Power Sword Energy Gun Small Laser Energy Cannon Heavy Particle Cannon Ballistic Gun Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Heavy Missile Launcher Slashing Weapon Power Sword Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Slots Evolved 14 | . . . . . 4 2 . . . . 2 . . . . 2 . . . . 2 . . . . 2 . . Power 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Propulsion 6 | . . . . . 2 1 . . . . 1 . . . . . . . . . 1 . . . . 1 . . Utility 7 | . . . . . 2 1 . . . . 1 . . . . 1 . . . . 1 . . . . 1 . . Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 124 | 6 2 3 1 . 41 3 . 1 1 1 10 . 1 . . 9 . . . . 6 1 1 3 4 17 5 8 Power 9 | 1 . . . . 3 1 . . . . . . . . . . . . . . 1 . 1 . . 1 . 1 Engine 2 | 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Core 5 | . . . . . 3 1 . . . . . . . . . . . . . . . . 1 . . . . . Reactor 2 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . Propulsion 38 | 2 1 . . . 21 1 . . . . 5 . . . . 1 . . . . 1 . . . 1 4 . 1 Treads 16 | 2 1 . . . 13 . . . . . . . . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel 4 | . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 18 | . . . . . 4 1 . . . . 5 . . . . 1 . . . . 1 . . . 1 4 . 1 Utility 51 | 1 . 1 1 . 7 . . 1 1 1 . . 1 . . 8 . . . . 4 1 . 3 1 10 5 5 Device 23 | . . . . . 2 . . . . 1 . . . . . 1 . . . . 3 . . 2 . 7 5 2 Storage 5 | 1 . 1 1 . 1 . . . . . . . . . . . . . . . . . . . . 1 . . Processor 6 | . . . . . 3 . . . . . . . . . . 1 . . . . 1 . . . . 1 . . Hackware 12 | . . . . . . . . 1 1 . . . 1 . . 4 . . . . . 1 . 1 1 1 . 1 Protection 3 | . . . . . 1 . . . . . . . . . . 2 . . . . . . . . . . . . Artifact 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Weapon 26 | 2 1 2 . . 10 1 . . . . 5 . . . . . . . . . . . . . 2 2 . 1 Energy Gun 2 | 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Energy Cannon 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Ballistic Gun 6 | 1 1 2 . . 2 . . . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . Launcher 7 | . . . . . 3 . . . . . 2 . . . . . . . . . . . . . 1 . . 1 Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 8 | . . . . . 1 1 . . . . 3 . . . . . . . . . . . . . 1 2 . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 8 | . . . . . 1 . . . . . . . . . . 1 . . . . 1 . . 1 . 2 2 . Parts Lost 41 | . . . . . 16 . . . . 1 2 . . . 1 . 1 . . . 3 . . . 4 . 1 12 Power 6 | . . . . . 3 . . . . . . . . . . . . . . . 1 . . . . . . 2 Propulsion 20 | . . . . . 7 . . . . . 2 . . . . . . . . . 2 . . . 3 . 1 5 Utility 9 | . . . . . 1 . . . . 1 . . . . 1 . 1 . . . . . . . 1 . . 4 Weapon 6 | . . . . . 5 . . . . . . . . . . . . . . . . . . . . . . 1 Highest Loss Streak 12 | . . . . . 8 . . . . 1 1 . . . 1 . 1 . . . 2 . . . 3 . 1 12 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 82 | . 85 85 85 85 80 84 84 91 92 92 79 80 84 86 81 77 82 82 82 82 80 78 78 84 79 76 89 81 Engine 2 | . 14 14 14 14 2 . . . . . . . . . . . . . . . . . . . . . . 2 Core 2 | . . . . . . 7 7 7 7 7 6 6 6 6 6 5 5 5 5 5 5 . . 5 5 1 . . Reactor 1 | . . . . . . . . . . . . . . . . . . . . . 1 5 5 5 5 6 8 3 Treads 8 | . 28 28 28 28 19 . . . . . . . . . . . . . . . . . . . . . . . Wheel 1 | . . . . . 6 . . . . . . . . . . . . . . . . . . . . . . . Flight 21 | . . . . . 2 38 38 38 38 38 32 33 33 33 33 33 35 35 35 35 30 26 26 26 24 27 32 26 Device 6 | . . . . . 2 7 7 7 7 7 6 6 6 6 6 5 5 5 5 5 11 15 15 11 7 6 14 12 Storage 7 | . 14 14 14 14 9 7 7 7 7 7 6 6 6 6 6 5 5 5 5 5 5 5 5 5 5 4 4 4 Processor 10 | . . . . . 13 15 15 15 15 15 13 13 13 13 13 11 11 11 11 11 10 10 10 10 10 9 9 8 Hackware 4 | . . . . . . . . 6 7 7 6 6 11 13 8 5 5 5 5 5 5 5 5 8 10 13 14 13 Protection 2 | . . . . . 8 . . . . . . . . . . 2 5 5 5 5 5 5 5 5 5 . . . Energy Gun 1 | . 14 9 . . . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Gun 4 | . 14 18 28 28 5 . . . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon 1 | . . . . . 5 . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 3 | . . . . . . 7 7 7 7 7 5 6 6 6 6 5 5 5 5 5 5 5 5 5 4 3 4 4 Peak Build Rating 129 | 6 6 8 9 8 40 49 49 52 53 53 47 42 46 46 46 60 60 56 56 56 91 84 88 89 88 125 127 129 Average Rating 49 | 4 5 7 8 8 21 46 49 51 52 52 42 42 45 46 43 50 56 56 56 56 73 83 84 88 80 97 123 109 On Entrance 50 | . 6 6 8 8 8 40 49 49 52 53 47 42 42 46 46 42 60 56 56 56 56 83 84 88 88 56 125 106 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 59 | 13 13 18 58 48 59 17 17 17 17 17 19 15 15 15 15 19 19 19 19 19 33 27 32 32 34 48 49 39 Greatest Support 86 | 40 40 40 40 40 86 29 29 29 29 29 29 27 27 27 27 33 27 27 27 27 40 34 34 34 34 53 56 56 Greatest Overweight (x) 6 | . . . 1 1 3 . . . . . . . . . . . . . . . . . . . 1 . . 6 Average Overweight (x) . | . . . . 1 2 . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 20 | 8 8 10 20 20 20 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 10 10 10 Average Capacity 10 | 6 8 8 13 20 19 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 10 10 Most Carried 20 | 6 6 10 11 12 20 8 8 8 8 8 7 7 7 7 7 7 6 6 6 6 8 8 8 8 8 10 10 10 Average Carried 9 | 4 6 8 10 11 17 7 8 8 8 7 6 7 7 7 7 4 6 6 6 6 7 8 7 7 7 7 9 9 Final Capacity 20 | 8 8 10 20 20 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 10 10 10 Final Carried 12 | 6 6 10 11 12 7 8 8 8 8 7 7 7 7 7 7 6 6 6 6 6 8 8 8 8 8 10 10 8 Class Distribution -------------------- 36% | Scout 33% | Mutant 10% | Hacker-Ninja 6% | Ninja 5% | Hacker-Sprinter 3% | Hacker-Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Scout | -7/Factory Scout | -7/Lower Caves Scout | -7/Lower Caves Scout | -7/Zion Scout | -6/Proximity Caves Scout | -6/Factory Scout | -6/Lower Caves Hacker-Scout | -6/Lower Caves Hacker-Scout | -6/Data Miner Scout | -5/Proximity Caves Scout | -5/Factory Scout | -5/Upper Caves Scout | -5/Upper Caves Scout | -5/Warlord Scout | -4/Proximity Caves Ninja | -4/Factory Ninja | -4/Upper Caves Ninja | -4/Upper Caves Hacker-Ninja | -4/Zhirov Hacker-Ninja | -3/Proximity Caves Hacker-Sprinter | -3/Research Hacker-Ninja | -3/Quarantine Hacker-Ninja | -3/Section 7 Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 ----------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Matter Collected 1878 | 256 . 140 . 10 860 30 . 10 10 . 20 . 146 . 28 90 . . . . 25 . 30 50 52 35 71 15 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 3638 | . . 258 . . 1369 267 137 . . 24 312 . 73 . 21 250 . 51 . 19 40 . 163 381 127 35 71 40 Parts 173 | . . 13 . . 63 11 4 . . 3 23 . 3 . 1 10 . 5 . 4 4 . 2 2 11 4 4 6 Haulers Intercepted 10 | . . . . . 5 2 . . . . 2 . . . . 1 . . . . . . . . . . . . Recyclers Shooed 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 23 | . . . . . . . . . . 3 . . 3 . 1 . 2 2 . 4 . . . 1 7 . . . Prevented 3 | . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Combat Hostiles Destroyed 56 | . . 6 . . 29 . . . . 2 10 . . . . . . 1 . 2 . . . . 5 . . 1 Melee 6 | . . . . . . . . . . 2 1 . . . . . . 1 . 2 . . . . . . . . Guns 9 | . . 6 . . 3 . . . . . . . . . . . . . . . . . . . . . . . Cannons 20 | . . . . . 20 . . . . . . . . . . . . . . . . . . . . . . . AOE 21 | . . . . . 6 . . . . . 9 . . . . . . . . . . . . . 5 . . 1 Classes Destroyed 16 | . . 1 . . 9 1 1 . . 1 2 . 1 . . . . . . . . . . . . . . . Worker 3 | . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . 1 Builder 3 | . . . . . 1 . . . . . 2 . . . . . . . . . . . . . . . . . Hauler 10 | . . . . . 5 2 . . . . 2 . . . . 1 . . . . . . . . . . . . Recycler 3 | . . . . . 1 1 . . . . . . . . . 1 . . . . . . . . . . . . Minesweeper 2 | . . . . . . . . . . . . . 1 . 1 . . . . . . . . . . . . . Mechanic 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Operator 4 | . . . . . 1 1 . . . . . . . . . 1 . . . . . . . . . 1 . . Drone 4 | . . . . . . . . . . 2 . . . . . . . . . 2 . . . . . . . . Watcher 7 | . . . . . . 2 . . . . . . . . . 1 . . . . 1 . . . 1 . 2 . Swarmer 21 | . . . . . 7 . . . . . 8 . . . . . . . . . . . . . 5 . . 1 Grunt 23 | . . 6 . . 16 . . . . . 1 . . . . . . . . . . . . . . . . . Brawler 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Duelist 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Sentry 5 | . . . . . 5 . . . . . . . . . . . . . . . . . . . . . . . Programmer 2 | . . . . . . . . . . . 1 . . . . . . 1 . . . . . . . . . . Samaritan 4 | . . . . . . . 3 . . . . . 1 . . . . . . . . . . . . . . . Best Kill Streak 7 | . . 4 . . 5 2 . . . 1 7 . 1 . 1 2 . 1 . 2 1 . . . 6 1 2 1 Combat Bots Only 5 | . . 4 . . 5 . . . . 1 5 . . . . . . 1 . 2 . . . . 5 . . 1 Max Kills in Single Turn 7 | . . 1 . . 2 1 1 . . 1 7 . 1 . 1 1 . 1 . 1 1 . . . 2 1 1 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 5 | . . . . . 2 . . . . . 5 . . . . . . . . . . . . . 2 . . 1 Melee 1 | . . . . . . . . . . 1 1 . . . . . . 1 . 1 . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Hostile Shots Fired 532 | . . 43 . . 184 24 . . . 2 33 . . . 1 . 17 2 . . 7 . . . 17 12 4 186 Missed 206 | . . 14 . . 52 11 . . . 1 20 . . . 1 . 8 1 . . 4 . . . 8 10 3 73 Damage Taken 6306 | . . 426 . . 2104 163 . . . 20 199 . . . 67 . 175 23 . . 212 . . . 223 34 40 2620 Core 1893 | . . 88 . . 215 67 . . . . 78 . . . . . 99 . . . . . . . 23 15 1 1307 Absorbed by Shields 23 | . . . . . . 23 . . . . . . . . . . . . . . . . . . . . . . Redirected to Shielding 93 | . . . . . 93 . . . . . . . . . . . . . . . . . . . . . . . Regen/Repaired (Parts) 126 | . . . . . . . . . . . . . . . . . 56 4 3 16 25 22 . . . . . . Core Remaining (%) 84 | 100 . . . 64 60 . . . . 90 . . . . 90 . . . . 90 . . . . 98 . . . Volleys Fired 155 | . 4 26 . 1 114 . . . . . 6 . . . . . . . . . . . . . 3 . . 1 Largest 2 | . 2 2 . 2 2 . . . . . 1 . . . . . . . . . . . . . 1 . . 1 Hottest 123 | . 60 60 . 40 123 . . . . . 39 . . . . . . . . . . . . . 39 . . 39 Shots Fired 255 | . 8 50 . 2 185 . . . . . 6 . . . . . . . . . . . . . 3 . . 1 Gun 133 | . 8 50 . 2 73 . . . . . . . . . . . . . . . . . . . . . . . Cannon 101 | . . . . . 101 . . . . . . . . . . . . . . . . . . . . . . . Launcher 21 | . . . . . 11 . . . . . 6 . . . . . . . . . . . . . 3 . . 1 Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 149 | . 4 26 . 2 117 . . . . . . . . . . . . . . . . . . . . . . . Thermal 80 | . 4 24 . . 52 . . . . . . . . . . . . . . . . . . . . . . . Explosive 21 | . . . . . 11 . . . . . 6 . . . . . . . . . . . . . 3 . . 1 Electromagnetic 5 | . . . . . 5 . . . . . . . . . . . . . . . . . . . . . . . Robot Hit Streak 14 | . 1 7 . 3 14 . . . . . . . . . . . . . . . . . . . 2 . . . Robot Miss Streak 3 | . 3 2 . . 3 . . . . . . . . . . . . . . . . . . . 1 . . 2 Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 2 | . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 249 | . 3 29 . 2 128 10 3 . . 4 8 . 8 . 1 9 . 2 . 4 6 . 3 13 5 1 7 3 Core Hits 143 | . . 14 . . 74 5 2 . . 2 16 . 2 . . 4 . 1 . 1 1 . 2 3 10 1 1 4 Critical Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Critical Strikes 7 | . . . . . 2 3 . . . . 1 . 1 . . . . . . . . . . . . . . . Destroy 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Blast 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Sever 5 | . . . . . . 3 . . . . 1 . 1 . . . . . . . . . . . . . . . Melee Attacks 232 | . . . . . 1 38 4 6 1 13 26 . 11 . 3 15 2 2 . 16 10 . 7 15 6 18 26 12 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 232 | . . . . . 1 38 4 6 1 13 26 . 11 . 3 15 2 2 . 16 10 . 7 15 6 18 26 12 Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 24 | . . . . . . 4 3 . . . 2 . 3 . 1 4 . 1 . 1 2 . . . 1 . . 2 Combat Hostiles 3 | . . . . . . . . . . . 1 . . . . . . 1 . 1 . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 12018 | 1 36 357 . 21 3316 691 339 . . 217 2105 . 454 . 76 613 . 124 . 212 340 . 211 1187 770 70 547 331 Guns 988 | . 36 357 . 21 574 . . . . . . . . . . . . . . . . . . . . . . . Cannons 1757 | . . . . . 1757 . . . . . . . . . . . . . . . . . . . . . . . Explosions 3141 | . . . . . 985 . . . . . 1562 . . . . . . . . . . . . . 529 . . 65 Melee 6131 | . . . . . . 691 339 . . 217 543 . 454 . 76 613 . 124 . 212 340 . 211 1187 241 70 547 266 Ramming 1 | 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 1472 | . . 162 . 21 1289 . . . . . . . . . . . . . . . . . . . . . . . Thermal 2226 | . 36 195 . . 1301 . . . . . 694 . . . . . . . . . . . . . . . . . Explosive 2088 | . . . . . 626 . . . . . 868 . . . . . . . . . . . . . 529 . . 65 Electromagnetic 100 | . . . . . 100 . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 6131 | . . . . . . 691 339 . . 217 543 . 454 . 76 613 . 124 . 212 340 . 211 1187 241 70 547 266 Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 7 | . . . . . 1 . . . . . . . . . 5 . . . . . . . . . . 2 . 7 Average Corruption 2 | . . . . . 1 . . . . . . . . . 5 . . . . . . . . . . 1 . 2 Corruption Purged 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 8 | . . . . . 1 . . . . . . . . . 6 . . . . . . . . . . 1 . . Message Errors 2 | . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . Heat Flow Errors 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Energy Discharges 2 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 . . Parts Rejected 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Data Loss (minor) 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Data Loss (major) 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 1574 | . . . . . 98 110 79 . . 63 320 . 101 . 56 105 . 21 . 68 36 . 16 231 32 . 189 49 Projectiles 39 | . . . . . 39 . . . . . . . . . . . . . . . . . . . . . . . Explosions 258 | . . . . . 59 . . . . . 193 . . . . . . . . . . . . . . . . 6 Melee 1277 | . . . . . . 110 79 . . 63 127 . 101 . 56 105 . 21 . 68 36 . 16 231 32 . 189 43 Knockbacks 5 | . . . . . 5 . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 4 | . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . Secondary 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 133 | . . . . . 80 . . . . . 18 . . . . . . . . . . . . . . . . 35 Shots 6 | . . . . . 4 . . . . . 1 . . . . . . . . . . . . . . . . 1 Rammed 1 | 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed 1 | 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 337 | . . 96 . . 337 26 30 37 68 23 3 . . . 199 28 50 . . . 6 . . . . . 11 9 Average Temperature 36 | . . 44 . . 89 6 11 13 33 9 3 . . . 156 16 16 . . . 6 . . . . . 8 6 Received Heat Transfer 1687 | . . 240 . . 945 69 . . . 9 45 . . . . . 103 . . . 21 . . . 18 . 9 228 Effects 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Energy Bleed 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . Heat Transferred 2668 | . 75 450 . . 1643 . . . . . 500 . . . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Peak Influence 958 | . 15 170 . . 765 629 . . . . 958 . . . . 161 . . . . 376 . . . . 152 283 382 Initial 450 | . . 5 . . . 347 . . . . 450 . . . . 44 . . . . 156 . . . . 50 85 130 Average 264 | . 8 88 . . 345 505 . . . . 533 . . . . 77 . . . . 231 . . . . 124 182 214 Maximum Alert Level 3 | . . . . . 3 2 . . . . 3 . . . . . . . . . 1 . . . . . 1 1 Low Security (%) 49 | 100 100 100 . 100 28 . . . . . . . . . . 100 . . . . 54 . . . . 100 68 33 Level 1 26 | . . . . . 40 17 . . . . 14 . . . . . . . . . 45 . . . . . 31 66 Level 2 19 | . . . . . 16 82 . . . . 72 . . . . . . . . . . . . . . . . . Level 3 5 | . . . . . 14 . . . . . 13 . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 21 | . . . . . 7 1 . . . . 5 . . . . 1 . . . . 2 . . . . . 1 4 Investigation 4 | . . . . . 2 . . . . . 1 . . . . . . . . . . . . . . . . 1 Extermination . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reinforcement 13 | . . . . . 3 . . . . . 4 . . . . 1 . . . . 1 . . . . . 1 3 Assault 2 | . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . Garrison 2 | . . . . . 1 . . . . . . . . . . . . . . . 1 . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Construction Impeded 3 | . . . . . 2 . . . . . 1 . . . . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Distress Signals 5 | . 1 . . . . . . . . . . . . . . . . . . . 2 . . . 1 . 1 . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 208 | . 2 6 . . 39 11 . . . 9 24 . 4 . 6 5 4 1 . 1 16 2 3 . 9 2 12 52 Peak Tracking Total 24 | . 2 2 . . 4 6 . . . 4 9 . 3 . 3 2 4 1 . 1 9 3 3 . 5 1 5 24 Tactical Retreats 24 | . 1 . . . 1 2 . . . . 2 . 1 . 3 . 1 . . . 3 . 1 . . . 2 7 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Traps Triggered 17 | . 1 . . . 2 7 . . . . 3 . . . . . . . . . 2 . . . . 1 . 1 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 5 | . . . . . . . . . . . . . . . 4 . 1 . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 ---------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Machines Disabled 20 | . . . . . 5 1 . . . . 5 . . . . . . . . . . . 1 1 . 1 3 3 Max in Single Turn 4 | . . . . . 3 1 . . . . 4 . . . . . . . . . . . 1 1 . 1 1 1 Garrison Access 2 | . . . . . 1 . . . . . 1 . . . . . . . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Machines Accessed 56 | . 1 . 1 . 1 7 . 2 . . 7 . . 4 . 4 . . . . 3 2 . 4 1 5 8 6 Terminals 33 | . 1 . . . 1 5 . . . . 4 . . . . 3 . . . . 3 . . . 1 4 7 4 Fabricators 4 | . . . . . . 1 . . . . 1 . . . . 1 . . . . . . . . . 1 . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 4 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . 1 2 Garrison Access 2 | . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . Total Hacks 182 | . 2 . 1 . 5 17 . 7 . . 19 . . 30 . 13 . . . . 7 8 . 17 1 9 22 24 Successful 104 | . . . 1 . . 8 . 7 . . 10 . . 30 . 8 . . . . 2 8 . 17 1 2 7 3 Failed 78 | . 2 . . . 5 9 . . . . 9 . . . . 5 . . . . 5 . . . . 7 15 21 Catastrophic 21 | . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . 5 5 9 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 78 | . 2 . . . . 8 . . . . 13 . . . . 8 . . . . 7 . 1 . . 5 11 23 Terminals 93 | . 2 . . . 5 12 . . . . 13 . . . . 7 . . . . 7 . . . 1 8 20 18 Fabricators 13 | . . . . . . 3 . . . . 3 . . . . 6 . . . . . . . . . 1 . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 9 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . 2 6 Garrison Access 4 | . . . . . . 2 . . . . 2 . . . . . . . . . . . . . . . . . Terminal Hacks 81 | . . . 1 . . 4 . 7 . . 5 . . 30 . 1 . . . . . 8 . 17 1 2 4 1 Record 30 | . . . 1 . . . . 6 . . . . . 11 . . . . . . . 7 . 5 . . . . Part Schematic 17 | . . . . . . . . . . . . . . 13 . . . . . . . . . 4 . . . . Robot Schematic 3 | . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . Robot Analysis 5 | . . . . . . . . . . . 1 . . . . . . . . . . . . 4 . . . . Prototype ID Bank 7 | . . . . . . . . . . . . . . 3 . . . . . . . . . 4 . . . . Open Door 3 | . . . . . . . . 1 . . . . . . . . . . . . . 1 . . 1 . . . Branch Access Points 4 | . . . . . . 1 . . . . 1 . . . . 1 . . . . . . . . . 1 . . Alert Level 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . Unreport Threat 4 | . . . . . . . . . . . 3 . . . . . . . . . . . . . . . 1 . Recall Assault 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Registered Components 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Zone Layout 4 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . 2 1 Fabricator Hacks 7 | . . . . . . 1 . . . . 2 . . . . 4 . . . . . . . . . . . . Network Status 2 | . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . Load Schematic 3 | . . . . . . . . . . . 1 . . . . 2 . . . . . . . . . . . . Build 2 | . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Seal Access 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Unauthorized Hacks 15 | . . . . . . 3 . . . . 2 . . . . 3 . . . . 2 . . . . . 3 2 Terminals 11 | . . . . . . 2 . . . . 1 . . . . 2 . . . . 2 . . . . . 2 2 Assimilate 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Botnet 9 | . . . . . . 2 . . . . 1 . . . . 2 . . . . 2 . . . . . 2 . Fabricators 3 | . . . . . . 1 . . . . 1 . . . . 1 . . . . . . . . . . . . Prioritize 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Fabnet 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Recompile 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Researchers 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Used 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 37 | . 1 . . . 1 7 . . . . 6 . . . . 3 . . . . 3 . . . . 4 6 6 Full Trace Events 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 7 | . . . . . . . . . 4 . . . . 3 . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 31 | . . . . . . . . . 14 . . . . 13 . . . . . . . . . 4 . . . . Parts Built 2 | . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . Authchips 2 | . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . Time 245 | . . . . . . . . . . . . . . . . 245 . . . . . . . . . . . . Total Part Build Rating 11 | . . . . . . . . . . . . . . . . 11 . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 ------------ Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . Machine Destruction 3 | . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % 3 | . . . . . . . . . . 3 3 3 3 3 1 1 1 1 1 . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Total Allies 4 | . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . 1 Largest Group 3 | . . 3 3 3 3 . . . . . . . . . . . . . . . . . . . . . . 1 Highest-Rated Group 41 | . . 40 40 40 40 . . . . . . . . . . . . . . . . . . . . . . 41 Highest-Rated Ally 41 | . . 16 16 16 16 . . . . . . . . . . . . . . . . . . . . . . 41 Total Orders 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 STAY 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Ally Attacks 22 | . . . . . 22 . . . . . . . . . . . . . . . . . . . . . . . Total Damage 251 | . . . . . 251 . . . . . . . . . . . . . . . . . . . . . . . Kills 4 | . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Robot Analysis Total 5 | . . . . . . . . . . . 1 . . . . . . . . . . . . 4 . . . . Derelict Logs Recovered 16 | . . 1 . . . . 2 1 1 2 . 1 1 . 2 . . 1 . 1 . 2 1 . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 ------------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Turns Passed 7284 | 79 137 602 271 95 1432 431 104 174 265 177 469 106 201 21 206 343 170 61 10 138 236 121 131 115 99 206 378 506 Spaces Moved 13294 | 44 77 319 152 39 659 994 333 416 959 369 1231 407 510 78 584 494 539 181 37 376 691 476 442 278 271 565 794 979 Core 15 | 7 . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 Treads 773 | 37 77 319 152 39 149 . . . . . . . . . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheels 436 | . . . . . 436 . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 12039 | . . . . . 74 994 333 416 959 369 1231 407 510 78 584 494 539 181 37 376 691 476 442 278 271 565 794 940 Fastest Speed 17 | 50 160 160 160 240 31 27 27 27 27 27 26 26 26 26 26 22 26 26 26 26 22 25 25 25 24 20 17 21 Average Speed 38 | 142 160 160 178 240 150 27 27 27 27 27 26 26 26 26 26 25 26 26 26 26 25 25 25 25 25 23 20 25 Slowest Speed 350 | 160 160 160 240 240 320 27 27 27 27 27 32 26 26 26 26 26 26 26 26 26 28 25 25 25 104 30 23 350 Overloaded Moves 53 | . . . . . . . . . . . . . . . . . . . . . . . . . 36 1 16 . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 30 | . . . . . . 7 . . . . 4 . . . . . 1 . . . 7 . . . 2 3 . 6 Cave-ins Triggered 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Spacefolds 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 Microwarps 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Exploration Rate (%) 45 | 4 25 58 49 11 44 30 54 62 80 54 35 58 66 72 70 16 68 32 8 56 28 66 68 63 50 19 58 29 Regions Visited 28 Branch Regions 21 Pre-discovered Areas 10 | . . . 1 . . . . 1 . 1 . . . 1 1 . . . . . . 2 . 3 . . . . Known Exits Taken 23 | . . . . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . . Scrap Searched 33 | . . 3 . 1 . . 7 9 4 2 . 1 2 . 1 . 1 . . . . . 1 . 1 . . . Spaces Dug 81 | . . . . . 2 15 1 5 . 2 13 . 1 . 2 5 2 . . 3 1 . 2 . . 14 8 5 Terrain Destroyed 254 | . . . . . 101 15 1 5 . 2 48 . 1 . 2 5 2 . . 3 1 . 2 . 24 14 8 20 Melee 79 | . . . . . . 15 1 5 . 2 13 . 1 . 2 5 2 . . 3 1 . 2 . . 14 8 5 Projectile 27 | . . . . . 27 . . . . . . . . . . . . . . . . . . . . . . . AOE 148 | . . . . . 74 . . . . . 35 . . . . . . . . . . . . . 24 . . 15 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Total 14721 | 57 82 362 153 40 923 1080 338 464 961 419 1315 406 560 77 632 683 564 191 36 391 723 476 451 299 286 601 970 1181 Wait 833 | . . 7 . . 68 . . 42 1 37 29 . 39 . 46 163 25 9 . . 21 . . . . . 140 206 Move 13182 | 43 76 318 151 38 658 979 332 415 958 368 1222 406 509 77 583 493 536 180 36 375 676 475 441 277 266 558 793 943 Hop 30 | . . . . . . 7 . . . . 4 . . . . . 1 . . . 7 . . . 2 3 . 6 Pick Up 48 | 7 . 4 . 1 16 4 1 . . . 2 . . . . 2 . . . . 2 . 1 1 . 3 2 2 Fast Attach 61 | 5 2 2 1 . 18 1 . 1 . . 5 . 1 . . 4 . . . . 4 . . 2 1 9 1 4 Attach 28 | 1 . . . . 16 1 . . . 1 1 . . . . 2 . . . . 1 . 1 . . 1 . 3 Detach 14 | . . 1 1 . 6 . . . . . . . . . . 1 . . . . 1 . . . 3 . . 1 Swap 38 | . . 1 . . 7 1 . . 1 . 4 . . . . 3 . . . . 1 1 . 2 3 7 5 2 Drop 40 | . . 3 . . 19 4 1 . . . 2 . . . . . . . . . . . 1 2 2 2 3 1 Fire 155 | . 4 26 . 1 114 . . . . . 6 . . . . . . . . . . . . . 3 . . 1 Melee 232 | . . . . . 1 38 4 6 1 13 26 . 11 . 3 15 2 2 . 16 10 . 7 15 6 18 26 12 Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 1 | 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 59 | . . . . . . 45 . . . . 14 . . . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 4 exits: [*Mat x2] / *Exi / [*Sub]) -10/Exiles -9/Mines -8/Materials -7/Factory (discovered 5 exits: *Fac / Sto x2 / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 7 exits: *Fac x3 / *Low x2 / Ext x2) -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory (discovered 2 exits: *Upp x2) -5/Upper Caves -5/Upper Caves -5/Warlord -4/Proximity Caves -4/Factory (discovered 3 exits: *Res x2 / *Upp) -4/Upper Caves -4/Upper Caves -4/Zhirov -3/Proximity Caves -3/Research (discovered 3 exits: Res / *Qua x2) -3/Quarantine -3/Section 7 (discovered 1 exit: *Res) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 49 | -11/Scrapyard | Discovered new exit (range 15) 80 | -11/Scrapyard | Entered Materials 204 | -10/Materials | Discovered new exit (range 7) 217 | -10/Materials | Entered Mines 306 | -10/Mines | Build established: Mutant 402 | -10/Mines | Learned Materials non-interactive machine intel 434 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 485 | -10/Mines | Discovered new exit (range 5) 578 | -10/Mines | Discovered new exit (range 12) 588 | -10/Mines | Found DCF Scrap (10 items) 647 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 650 | -10/Mines | Found Prototype Device 722 | -10/Mines | Discovered new exit (range 6) 766 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 811 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 813 | -10/Mines | Discovered new exit (range 5) 819 | -10/Mines | Entered Exiles 819 | -10/Exiles | Accompanied by 3 allies 856 | -10/Exiles | Met 8R-AWN 885 | -10/Exiles | Met EX-HEX 946 | -10/Exiles | Met EX-DEC 959 | -10/Exiles | Learned location of Zion (-7) 1054 | -10/Exiles | Discovered new exit (range 14) 1090 | -10/Exiles | Entered Mines 1090 | -9/Mines | Accompanied by 3 allies 1176 | -9/Mines | Discovered new exit (range 5) 1185 | -9/Mines | Entered Materials 1185 | -8/Materials | Accompanied by 3 allies 1185 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 1186 | -8/Materials | Loaded intel: 42 non-interactive machine locations 1569 | -8/Materials | Garrison activated, responded to threat 1795 | -8/Materials | Lost 8 parts (1p3n1u3w) 2454 | -8/Materials | Lost 3 parts (1p1n1w) 2500 | -8/Materials | Discovered new exit (range 14) 2527 | -8/Materials | Identified exit to Factory 2552 | -8/Materials | Identified Exp. Sensor Array 2617 | -8/Materials | Entered Factory 2617 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2690 | -7/Factory | Identified exit to Storage 2690 | -7/Factory | Identified exit to Lower Caves 2825 | -7/Factory | Build established: Scout 2866 | -7/Factory | Discovered new exit (range 8) 2869 | -7/Factory | Identified exit to Factory 3017 | -7/Factory | First assault squad dispatched 3048 | -7/Factory | Entered Lower Caves 3103 | -7/Lower Caves | Learned location of 1 exit from Factory 3149 | -7/Lower Caves | Discovered new exit (range 11) 3149 | -7/Lower Caves | Learned Factory stockpile data 3151 | -7/Lower Caves | Identified exit to Lower Caves 3152 | -7/Lower Caves | Entered another Lower Caves area 3159 | -7/Lower Caves | Discovered exit to Factory (range 8) 3316 | -7/Lower Caves | Learned location of Armory (-4) 3316 | -7/Lower Caves | Learned Armory emergency access door positions 3318 | -7/Lower Caves | Identified exit to Zion 3326 | -7/Lower Caves | Entered Zion 3344 | -7/Zion | Discovered new exit (range 12) 3346 | -7/Zion | Identified exit to Proximity Caves 3411 | -7/Zion | Given A8's code to call for help 3457 | -7/Zion | Given the Hacking Drone Bay 3591 | -7/Zion | Entered Proximity Caves 3593 | -6/Proximity Caves | Spotter reported a threat 3594 | -6/Proximity Caves | Spotter reported a threat 3622 | -6/Proximity Caves | Learned Factory garrison access intel 3664 | -6/Proximity Caves | Spotter reported a threat 3764 | -6/Proximity Caves | Discovered exit to Factory (range 5) 3768 | -6/Proximity Caves | Entered Factory 3768 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3769 | -6/Factory | Identified exit to Lower Caves 3770 | -6/Factory | Identified exit to Factory 3772 | -6/Factory | Loaded intel: 4 garrison access locations 3801 | -6/Factory | Identified exit to Extension 3803 | -6/Factory | Spotted B-75 Beast 4007 | -6/Factory | Discovered exit to Factory (range 5) 4118 | -6/Factory | Search patrols dispatched 4131 | -6/Factory | Discovered exit to Factory (range 8) 4237 | -6/Factory | Entered Lower Caves 4330 | -6/Lower Caves | Learned 4 Factory zone layouts 4341 | -6/Lower Caves | Discovered new exit (range 8) 4342 | -6/Lower Caves | Encountered a Warlord checkpoint 4343 | -6/Lower Caves | Identified exit to Lower Caves 4343 | -6/Lower Caves | Entered another Lower Caves area 4396 | -6/Lower Caves | Encountered a Warlord checkpoint 4532 | -6/Lower Caves | Discovered new exit (range 15) 4540 | -6/Lower Caves | Identified exit to Data Miner 4542 | -6/Lower Caves | Learned Factory trap positions 4544 | -6/Lower Caves | Entered Data Miner 4544 | -6/Data Miner | Discovered new exit (range 6) 4548 | -6/Data Miner | Met Data Miner 4556 | -6/Data Miner | Learned location of Section 7 (-3) 4556 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 4559 | -6/Data Miner | Received God Mode back door access code from Data Miner 4564 | -6/Data Miner | Identified exit to Proximity Caves 4565 | -6/Data Miner | Entered Proximity Caves 4589 | -5/Proximity Caves | Learned Factory stockpile data 4622 | -5/Proximity Caves | Crushed by falling debris 4769 | -5/Proximity Caves | Discovered exit to Factory (range 5) 4771 | -5/Proximity Caves | Entered Factory 4771 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 4773 | -5/Factory | Loaded intel: 102 trap records 4874 | -5/Factory | Fabricated Cld. Nuclear Pulse Thruster (x1) 4954 | -5/Factory | Fabricated Lgt. Regenerative Plating (x1) 5040 | -5/Factory | Identified exit to Upper Caves 5114 | -5/Factory | Entered Upper Caves 5134 | -5/Upper Caves | Attacked by a delusional Derelict stockpiling parts 5218 | -5/Upper Caves | Spotted B-75 Beast 5278 | -5/Upper Caves | Discovered new exit (range 14) 5284 | -5/Upper Caves | Identified exit to Upper Caves 5284 | -5/Upper Caves | Entered another Upper Caves area 5305 | -5/Upper Caves | Learned location of 1 exit from Factory 5344 | -5/Upper Caves | Discovered new exit (range 5) 5345 | -5/Upper Caves | Identified exit to Warlord 5345 | -5/Upper Caves | Entered Warlord 5353 | -5/Warlord | Discovered new exit (range 8) 5355 | -5/Warlord | Identified exit to Proximity Caves 5355 | -5/Warlord | Entered Proximity Caves 5358 | -4/Proximity Caves | Spotter reported a threat 5457 | -4/Proximity Caves | Learned location of 1 exit from Research 5491 | -4/Proximity Caves | Discovered new exit (range 9) 5492 | -4/Proximity Caves | Identified exit to Factory 5493 | -4/Proximity Caves | Entered Factory 5493 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5494 | -4/Factory | Identified exit to Research 5497 | -4/Factory | Found Prototype Device 5497 | -4/Factory | Identified Exp. ECM Suite 5576 | -4/Factory | Spotted B-86 Titan 5673 | -4/Factory | Discovered exit to Research (range 5) 5687 | -4/Factory | Garrison activated, responded to threat 5722 | -4/Factory | Discovered new exit (range 3) 5722 | -4/Factory | Identified exit to Upper Caves 5729 | -4/Factory | Entered Upper Caves 5736 | -4/Upper Caves | Learned location of Quarantine (-3) 5782 | -4/Upper Caves | Build established: Ninja 5795 | -4/Upper Caves | Learned location of Testing (-2) 5820 | -4/Upper Caves | Learned Factory stockpile data 5820 | -4/Upper Caves | Learned Armory stockpile data 5820 | -4/Upper Caves | Learned Research terminal intel 5847 | -4/Upper Caves | Discovered new exit (range 10) 5850 | -4/Upper Caves | Identified exit to Upper Caves 5850 | -4/Upper Caves | Entered another Upper Caves area 5927 | -4/Upper Caves | Learned Research security intel 5945 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 5971 | -4/Upper Caves | Discovered new exit (range 8) 5973 | -4/Upper Caves | Acquired the password to a Derelict Tinkerer's latest research 5978 | -4/Upper Caves | Found Prototype Special Weapon 5981 | -4/Upper Caves | Identified exit to Zhirov 5981 | -4/Upper Caves | Entered Zhirov 5981 | -4/Zhirov | Discovered new exit (range 3) 5993 | -4/Zhirov | Learned location of Command (-1) 6004 | -4/Zhirov | Found Alien Artifact 6008 | -4/Zhirov | Found Alien Artifact 6008 | -4/Zhirov | Identified Integrated Dissipator 6008 | -4/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 6084 | -4/Zhirov | Cloak Generator disabled 6094 | -4/Zhirov | Enhanced Grunts warped into view 6096 | -4/Zhirov | Identified exit to Proximity Caves 6096 | -4/Zhirov | Entered Proximity Caves 6112 | -3/Proximity Caves | Spotted B-86 Titan 6165 | -3/Proximity Caves | Snuck into a huge 0b10 base via the rear entrance 6194 | -3/Proximity Caves | Discovered exit to Research (range 5) 6195 | -3/Proximity Caves | Entered Research 6195 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 6196 | -3/Research | Identified exit to Research 6198 | -3/Research | Loaded intel: 25 terminal locations 6206 | -3/Research | Identified exit to Quarantine 6221 | -3/Research | Lost 3 parts (2n1u) 6326 | -3/Research | Spotted B-86 Titan 6401 | -3/Research | Entered Quarantine 6442 | -3/Quarantine | Spotted Alpha 7 6485 | -3/Quarantine | Build established: Hacker-Sprinter 6591 | -3/Quarantine | Cryocooling Duct disabled 6606 | -3/Quarantine | Ambient heat levels rising (+20) 6606 | -3/Quarantine | Non-combat units ordered to evacuate 6725 | -3/Quarantine | Found Alien Artifact 6728 | -3/Quarantine | Found Alien Artifact 6750 | -3/Quarantine | Found Alien Artifact 6750 | -3/Quarantine | Identified Core Reset Matrix 6750 | -3/Quarantine | Identified Dimensional Node Initializer 6750 | -3/Quarantine | Identified Transdimensional Reconstructor 6750 | -3/Quarantine | Identified Hpw. Transdimensional Reconstructor 6750 | -3/Quarantine | Used Core Reset Matrix 6754 | -3/Quarantine | Detected hypermatrix surge 6754 | -3/Quarantine | Sensed 14 artifacts in vicinity 6759 | -3/Quarantine | Spotted Fortress 6778 | -3/Quarantine | Discovered new exit (range 6) 6779 | -3/Quarantine | Identified exit to Section 7 6779 | -3/Quarantine | Entered Section 7 6780 | -3/Section 7 | Sensed 26 artifacts in vicinity 6785 | -3/Section 7 | Found Integrity Redistributor 6869 | -3/Section 7 | Build established: Hacker-Ninja 6994 | -3/Section 7 | Spotted S7 Guard 7096 | -3/Section 7 | Discovered exit to Research (range 5) 7098 | -3/Section 7 | Initialized slip node 7135 | -3/Section 7 | Found Microwarp Drive 7152 | -3/Section 7 | Spotted S7 Guard 7242 | -3/Section 7 | Spotted Alpha 7 7242 | -3/Section 7 | Spotted Alpha 7 7254 | -3/Section 7 | Found Spacefold Activator 7269 | -3/Section 7 | Core integrity fell below 50% 7281 | -3/Section 7 | Core integrity fell below 20% 7285 | -3/Section 7 | Destroyed by S-43 Plague with Heavy Machine Gun Last Messages --------------- 07265_ Microwarp Drive destroyed. 07266_ M-28 Smith repairs Unknown Flight Unit. 07270_ Penetrated by Slug. 07270_ Slug penetrates G-67 Veteran. 07273_ M-28 Smith repairs G-67 Veteran. 07276_ Imp. System Shield destroyed. 07277_ Exp. ECM Suite severed. 07279_ C-55 Analyst calibrates the Thrusters. 07279_ Acquired Exp. ECM Suite. 07281_ Penetrated by Slug. 07281_ Slug penetrates Machine. 07281_ Penetrated by Slug. 07281_ Slug penetrates Machine. 07281_ Penetrated by Slug. 07282_ M-28 Smith repairs Lgt. Antimatter Reactor. 07282_ C-55 Analyst calibrates the Thrusters. 07283_ Spacefolded through Machine. 07284_ Penetrated by Slug. 07284_ Slug penetrates Machine. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????? ???????????????????? | | ????????????????????????? ?????????????????? | | ????????????????????????" "????????????????? | | ????????????????????????" "????????????????? | | ????????????????????????" 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"""""" ??????????? | | ????????????????????????" ???????????? | | ????????????????????????" ????????????? | | ????????????????????????" ?????????????? | | ####????????????????????" ?????????????? | | ??????#######+###????" ??????????????? | | ""??????# #????" ???????????????? | | ""#?????# """"""" #???#" "????????????????? | | ""#?????# " #???# "?????"??????????? | | T#?????# """ """ #???#" """" "" "??????? | | ""#?????# " " " " #???#"" c "??????? | | ""#?????# """ " " #???#""" "???????????? | | ""#?????# = #???#""" "????????????????? | | ##??#?# #?###""" "????????????????? | | ##+## "#########"##### #c@c """""" ??????? | | c c/s ????? | | gs7/p w ??? | | g g7gg """""????? | | Am g /s "????????? | | ##+#############;#####p# "??????? | | ?????????????? ???###""" """??????? | | ???????????? """ ""????#""" ??????? | | ??????????# """ ""#???#""" ?????? | | ??????????# """ ""#???#"" ????? | | ??????????# T#???#" ????? | | ??????????#! """ ""#???# """""""""""" ?????? | | ??!???????# """ ""#???? """"""""""""? ?????? | | ???????????? """ ""?????##############???????????? | | ??????????? ? ??????????????????????????????? | | ??????????????####???????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 89 Energy Generation 39 Energy Capacity 410 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 20 Terrain Scan Density 10 ECM Strength 3 Armor Coverage 150 Utility Shielding 66 Evasion (%) 78 Targeting Accuracy 5 Recoil Reduction 4 Offensive Hacking 22 Defensive Hacking 36 Authchip Count 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Cld. Nuclear Pulse Thruster | x1 | -5/Factory | Authchip Lgt. Regenerative Plating | x1 | -5/Factory | Authchip Alien Tech Used ----------------- Integrated Dissipator Core Reset Matrix Dimensional Node Initializer Microwarp Drive Spacefold Activator Achievements -------------- None Challenges ------------ None Game ------ Seed ScrapoidMasterScreen Manual? 0 Play Time 01:36:02 Cumulative 183.2 hours Start 2025.01.23 @ 22:30:02 End 2025.01.24 @ 00:04:07 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 145 Rogue 145 Adventurer 0 Explorer 0 Win Type - Total 4 Types 2/0/1/1/0/0/0/0/0 Lore% 71 Gallery% 64 Achievement% 61 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ad5bfc3c-1ac6-436b-bee5-ba4ea5710cc8