Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.05.22 @ 23:32:02

Player: PerrySimm

Result: Destroyed by S-27 Virus with Autogun

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (5)        1000
Robots Destroyed (40)      200
Value Destroyed (1471)     1471
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 4171

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/700
Matter                     231/300
Energy                     91/100
System Corruption          6%
Temperature                Cool (9)
Movement                   Core (50)
Location                   -7/Factory

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (5) ------
  Improved Signal Interpreter
           Terrain Scan Processor
>          --- WEAPON (3) -------
               (None)
>          --- INVENTORY (4) ----
               (None)

 Peak State 
------------
>          --- POWER ------------
           Nuclear Core
>          --- PROPULSION -------
     Light Treads
           Aluminum Leg
           Aluminum Leg
           Titanium Leg
>          --- UTILITY ----------
     Small Storage Unit
  Improved Signal Interpreter
           Energy Filter
  Improved Light Armor Plating
           Hacking Suite
>          --- WEAPON -----------
     Heavy Laser
           Gauss Cannon
           Hammer
>          --- INVENTORY --------
     Light Ion Engine
           Nuclear Core
           Nuclear Core
           Aluminum Leg
           Grenade Launcher
           Grenade Launcher
[Rating: 32]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
Utility                    Small Storage Unit
  Device                   Sensor Array
  Storage                  Small Storage Unit
  Processor                Improved Signal Interpreter
  Hackware                 Hacking Suite
  Protection               Improved Light Armor Plating
Weapon                     Light Assault Rifle
  Energy Gun               Particle Gun
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Gauss Cannon
  Launcher                 Grenade Launcher
  Impact Weapon            Hammer

 Build                          | -11 -10 -9  -9  -8  -7  
-------                    Run  | Scr Mat Mat Min Mat Fac 
Slots Evolved              6    | .   .   2   .   2   2   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               2    | .   .   1   .   .   1   
  Utility                  3    | .   .   1   .   1   1   
  Weapon                   1    | .   .   .   .   1   .   
Parts Attached             44   | 5   7   3   2   6   21  
  Power                    6    | 1   1   .   .   .   4   
    Engine                 2    | 1   .   .   .   .   1   
    Core                   4    | .   1   .   .   .   3   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               12   | 2   2   2   .   .   6   
    Treads                 1    | .   .   .   .   .   1   
    Leg                    9    | .   2   2   .   .   5   
    Wheel                  2    | 2   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  9    | .   2   1   .   3   3   
    Device                 2    | .   .   1   .   .   1   
    Storage                1    | .   1   .   .   .   .   
    Processor              4    | .   1   .   .   2   1   
    Hackware               1    | .   .   .   .   1   .   
    Protection             1    | .   .   .   .   .   1   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   17   | 2   2   .   2   3   8   
    Energy Gun             3    | .   1   .   .   1   1   
    Energy Cannon          .    | .   .   .   .   .   .   
    Ballistic Gun          4    | 2   .   .   .   2   .   
    Ballistic Cannon       1    | .   .   .   .   .   1   
    Launcher               5    | .   1   .   1   .   3   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          4    | .   .   .   1   .   3   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   
Parts Lost                 24   | .   .   .   .   .   24  
  Power                    4    | .   .   .   .   .   4   
  Propulsion               7    | .   .   .   .   .   7   
  Utility                  5    | .   .   .   .   .   5   
  Weapon                   8    | .   .   .   .   .   8   
  Highest Loss Streak      7    | .   .   .   .   .   7   
Average Slot Usage (%)     86   | .   86  100 100 92  72  
  Engine                   1    | .   8   .   .   .   .   
  Core                     8    | .   5   11  11  9   6   
  Treads                   1    | .   .   .   .   .   3   
  Leg                      21   | .   5   33  33  27  17  
  Wheel                    3    | .   22  .   .   .   .   
  Device                   6    | .   .   11  11  9   4   
  Storage                  9    | .   13  11  11  9   6   
  Processor                8    | .   1   11  11  11  7   
  Hackware                 2    | .   .   .   .   .   5   
  Protection               1    | .   .   .   .   .   3   
  Energy Gun               6    | .   1   11  11  16  2   
  Ballistic Gun            7    | .   26  11  3   9   .   
  Ballistic Cannon         1    | .   .   .   .   .   3   
  Launcher                 1    | .   .   .   4   .   1   
  Impact Weapon            2    | .   .   .   3   .   3   
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             31   | 7   13  14  16  17  31  
  Greatest Support         40   | 26  26  30  30  30  40  
  Greatest Overweight (x)  6    | .   1   .   .   .   6   
  Average Overweight (x)   .    | .   .   .   .   .   .   
Largest Inventory Capacity 6    | 4   6   6   6   6   6   
  Average Capacity         5    | 4   5   6   6   6   5   
  Most Carried             6    | 4   6   5   6   6   6   
  Average Carried          5    | 2   5   4   5   5   4   
  Final Capacity           6    | 4   6   6   6   6   4   
  Final Carried            6    | 4   6   5   6   6   .   

 Class Distribution 
--------------------
 49% | Scavenger-Mutant
 29% | Hacker-Mutant
 20% | Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials
 Scavenger-Mutant | -9/Mines
 Scavenger-Mutant | -8/Materials
    Hacker-Mutant | -7/Factory

 Resources                      | -11 -10 -9  -9  -8  -7  
-----------                Run  | Scr Mat Mat Min Mat Fac 
Matter Collected           989  | 250 98  .   142 38  461 
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            1223 | .   311 .   125 48  739 
  Parts                    63   | .   24  .   6   6   27  
Haulers Intercepted        .    | .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -8  -7  
-------                    Run  | Scr Mat Mat Min Mat Fac 
Combat Hostiles Destroyed  32   | .   5   .   5   3   19  
  Melee                    1    | .   .   .   .   .   1   
  Guns                     10   | .   5   .   .   3   2   
  Cannons                  8    | .   .   .   .   .   8   
  AOE                      12   | .   .   .   5   .   7   
Classes Destroyed          9    | .   3   .   .   1   5   
  Builder                  3    | .   .   .   .   .   3   
  Recycler                 2    | .   1   .   .   .   1   
  Watcher                  3    | .   2   .   .   .   1   
  Swarmer                  3    | .   .   .   .   3   .   
  Grunt                    22   | .   5   .   5   .   12  
  Brawler                  1    | .   .   .   .   .   1   
  Sentry                   1    | .   .   .   .   .   1   
  Hunter                   3    | .   .   .   .   .   3   
  Programmer               2    | .   .   .   .   .   2   
Best Kill Streak           5    | .   3   .   4   3   5   
  Combat Bots Only         5    | .   3   .   4   3   5   
Max Kills in Single Turn   2    | .   1   .   2   1   2   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 2    | .   .   .   2   .   1   
  Melee                    1    | .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -8   -7   
--------                   Run  | Scr  Mat  Mat  Min  Mat  Fac  
Damage Taken               2976 | .    168  .    8    53   2747 
  Core                     751  | .    35   .    .    7    709  
  Absorbed by Shields      .    | .    .    .    .    .    .    
Core Remaining (%)         96   | 100  86   .    100  98   .    
Volleys Fired              100  | .    29   1    4    4    62   
  Largest                  2    | .    2    2    1    2    2    
  Hottest                  117  | .    40   85   30   83   117  
Shots Fired                164  | .    58   2    4    8    92   
  Gun                      107  | .    58   2    .    8    39   
  Cannon                   37   | .    .    .    .    .    37   
  Launcher                 20   | .    .    .    4    .    16   
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  119  | .    58   1    .    4    56   
  Thermal                  25   | .    .    1    .    4    20   
  Explosive                20   | .    .    .    4    .    16   
  Electromagnetic          .    | .    .    .    .    .    .    
  Robot Hit Streak         18   | .    18   .    1    4    15   
  Robot Miss Streak        2    | .    1    2    .    .    1    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    
Shots Hit Robots           154  | .    50   .    1    3    100  
  Core Hits                98   | .    22   .    10   3    63   
  Critical Hits            5    | .    .    .    .    .    5    
  Critical Kills           3    | .    .    .    .    .    3    
  Critical Parts Destroyed 2    | .    .    .    .    .    2    
Melee Attacks              43   | .    .    .    14   .    29   
  Impact                   43   | .    .    .    14   .    29   
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           3313 | .    370  .    242  49   2652 
  Guns                     813  | .    370  .    .    49   394  
  Cannons                  808  | .    .    .    .    .    808  
  Explosions               1243 | .    .    .    242  .    1001 
  Melee                    446  | .    .    .    .    .    446  
  Ramming                  3    | .    .    .    .    .    3    
  Kinetic                  1306 | .    370  .    .    .    936  
  Thermal                  315  | .    .    .    .    49   266  
  Explosive                1163 | .    .    .    242  .    921  
  Electromagnetic          80   | .    .    .    .    .    80   
  Impact                   446  | .    .    .    .    .    446  
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         6    | .    .    .    .    .    6    
  Average Corruption       1    | .    .    .    .    .    1    
  Corruption Purged        .    | .    .    .    .    .    .    
  Effects                  6    | .    .    .    .    .    6    
    Message Errors         1    | .    .    .    .    .    1    
    Matter Fused           1    | .    .    .    .    .    1    
    Heat Flow Errors       1    | .    .    .    .    .    1    
    Energy Discharges      1    | .    .    .    .    .    1    
    Data Loss (minor)      1    | .    .    .    .    .    1    
    Targeting Errors       1    | .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            69   | .    .    .    .    .    69   
  Projectiles              50   | .    .    .    .    .    50   
  Explosions               2    | .    .    .    .    .    2    
  Melee                    17   | .    .    .    .    .    17   
Knockbacks                 13   | .    .    .    .    .    13   
  Impact                   2    | .    .    .    .    .    2    
  Kinetic                  11   | .    .    .    .    .    11   
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      13   | .    .    .    .    .    13   
  Shots                    1    | .    .    .    .    .    1    
  Rammed                   2    | .    .    .    .    .    2    
Targets Rammed             2    | .    .    .    .    .    2    
  Kicked                   .    | .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        212  | .    20   42   .    78   212  
  Average Temperature      54   | .    10   21   .    33   64   
  Received Heat Transfer   1197 | .    129  .    6    .    1062 
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              2    | .    .    .    .    .    2    
  Impact Corruptions       1    | .    .    .    .    .    1    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    
  Heat Transferred         666  | .    .    .    .    111  555  
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -8  -7  
-------                    Run  | Scr Mat Mat Min Mat Fac 
Peak Influence             302  | .   167 60  80  108 302 
  Initial                  60   | .   .   60  19  26  41  
  Average                  74   | .   78  60  25  61  108 
Maximum Alert Level        1    | .   .   .   .   .   1   
  Low Security (%)         94   | 100 100 100 100 100 86  
  Level 1                  5    | .   .   .   .   .   13  
  Level 2                  .    | .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          9    | .   .   1   .   .   8   
  Investigation            2    | .   .   .   .   .   2   
  Extermination            3    | .   .   .   .   .   3   
  Reinforcement            4    | .   .   1   .   .   3   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   1   
Haulers Reinforced         2    | .   .   .   .   .   2   

 Stealth                        | -11 -10 -9  -9  -8  -7  
---------                  Run  | Scr Mat Mat Min Mat Fac 
Distress Signals           1    | .   .   .   .   .   1   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              53   | .   8   2   6   3   34  
  Peak Tracking Total      9    | .   3   1   4   3   9   
  Tactical Retreats        1    | .   .   .   .   .   1   

 Traps                          | -11 -10 -9  -9  -8  -7  
-------                    Run  | Scr Mat Mat Min Mat Fac 
Traps Triggered            2    | .   .   .   .   1   1   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  -7  
----------                 Run  | Scr Mat Mat Min Mat Fac 
Machines Disabled          4    | .   .   .   .   .   4   
  Max in Single Turn       2    | .   .   .   .   .   2   
Machines Sabotaged         .    | .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -7  
---------                  Run  | Scr Mat Mat Min Mat Fac 
Machines Accessed          11   | .   6   1   .   2   2   
  Terminals                7    | .   4   1   .   2   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          2    | .   1   .   .   .   1   
  Recycling Units          1    | .   1   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   1   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                33   | .   15  3   .   6   9   
  Successful               23   | .   10  1   .   4   8   
  Failed                   10   | .   5   2   .   2   1   
    Catastrophic           .    | .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   10   | .   6   2   .   2   .   
  Terminals                19   | .   10  3   .   6   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          6    | .   3   .   .   .   3   
  Recycling Units          2    | .   2   .   .   .   .   
  Scanalyzers              6    | .   .   .   .   .   6   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             12   | .   7   1   .   4   .   
  Level Access Points      2    | .   1   .   .   1   .   
  Emergency Access Points  1    | .   1   .   .   .   .   
  Terminal Index           2    | .   1   .   .   1   .   
  Alert Level              1    | .   1   .   .   .   .   
  Locate Traps             1    | .   1   .   .   .   .   
  Recall Investigation     1    | .   1   .   .   .   .   
  Zone Layout              4    | .   1   1   .   2   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       3    | .   1   .   .   .   2   
  Scan Component           2    | .   1   .   .   .   1   
  Repair                   1    | .   .   .   .   .   1   
Recycling Unit Hacks       2    | .   2   .   .   .   .   
  Report Inventory         1    | .   1   .   .   .   .   
  Retrieve Components      1    | .   1   .   .   .   .   
Scanalyzer                 6    | .   .   .   .   .   6   
  Insert Component         3    | .   .   .   .   .   3   
  Analyze                  3    | .   .   .   .   .   3   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         8    | .   5   1   .   1   1   
  Full Trace Events        2    | .   1   .   .   .   1   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   2    | .   .   .   .   .   2   
  Parts Built              .    | .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   .   .   1   
  Time                     13   | .   .   .   .   .   13  
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     3    | .   3   .   .   .   .   
Parts Scanalyzed           2    | .   .   .   .   .   2   
  Part Schematics Acquired 2    | .   .   .   .   .   2   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -7  
------------               Run  | Scr Mat Mat Min Mat Fac 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  -7  
--------                   Run  | Scr Mat Mat Min Mat Fac 
Total Allies               .    | .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  -7  
-------                    Run  | Scr Mat Mat Min Mat Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   .   1   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11 -10 -9  -9  -8  -7  
-------------              Run  | Scr Mat Mat Min Mat Fac 
Turns Passed               2519 | 45  389 328 489 279 989 
Spaces Moved               1392 | 39  283 101 334 146 489 
  Core                     49   | 4   .   .   .   .   45  
  Treads                   .    | .   .   .   .   .   .   
  Legs                     1084 | .   59  101 334 146 444 
  Wheels                   259  | 35  224 .   .   .   .   
  Hover                    .    | .   .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   .   
  Fastest Speed            50   | 50  90  120 120 120 50  
  Average Speed            118  | 87  96  120 120 120 131 
  Slowest Speed            350  | 100 120 120 120 120 350 
  Overloaded Moves         .    | .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   
Exploration Rate (%)       25   | 5   53  9   58  16  14  
  Regions Visited          5
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   .   .   .   
  Known Exits Taken        4    | .   1   1   1   1   .   
  Unknown Exits Taken      1    | 1   .   .   .   .   .   
Scrap Searched             .    | .   .   .   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   .   
Terrain Destroyed          85   | .   .   .   33  .   52  
  Melee                    .    | .   .   .   .   .   .   
  Projectile               7    | .   .   .   .   .   7   
  AOE                      78   | .   .   .   33  .   45  
Terrain Rammed             .    | .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   

 Actions                        | -11 -10 -9  -9  -8  -7  
---------                  Run  | Scr Mat Mat Min Mat Fac 
Total                      2041 | 47  353 305 396 243 697 
  Wait                     439  | .   24  201 42  82  90  
  Move                     1387 | 38  282 100 333 145 489 
  Hop                      .    | .   .   .   .   .   .   
  Pick Up                  13   | 4   5   .   1   1   2   
  Fast Attach              24   | 5   5   .   .   4   10  
  Attach                   12   | .   1   2   .   1   8   
  Detach                   1    | .   .   .   .   1   .   
  Swap                     8    | .   1   1   2   1   3   
  Drop                     12   | .   6   .   .   4   2   
  Fire                     100  | .   29  1   4   4   62  
  Melee                    43   | .   .   .   14  .   29  
  Ram                      2    | .   .   .   .   .   2   
  Kick                     .    | .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x3)
-9/Materials
-9/Mines (discovered 2 exits: *Mat x2)
-8/Materials (discovered 3 exits: *Fac x3)
-7/Factory

 History 
---------
 Turn | Location      | Event
    4 | -11/Scrapyard | Discovered new exit (range 15)
   46 | -11/Scrapyard | Entered Materials
   64 | -10/Materials | Identified exit to Materials
  304 | -10/Materials | Build established: Mutant
  435 | -10/Materials | Entered another Materials area
  435 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  685 | -9/Materials  | Build established: Scavenger-Mutant
  746 | -9/Materials  | Discovered new exit (range 14)
  762 | -9/Materials  | Identified exit to Mines
  763 | -9/Materials  | Entered Mines
  825 | -9/Mines      | Learned location of 1 exit from Materials
  929 | -9/Mines      | Excavation squad dispatched
  929 | -9/Mines      | A large section of the Mines collapsed
 1179 | -9/Mines      | Excavation squad dispatched
 1232 | -9/Mines      | Discovered new exit (range 8)
 1240 | -9/Mines      | Identified exit to Materials
 1247 | -9/Mines      | Discovered exit to Materials (range 12)
 1252 | -9/Mines      | Entered Materials
 1252 | -8/Materials  | Evolved 2 slots: Utility x1, Weapon x1
 1253 | -8/Materials  | Identified exit to Factory
 1531 | -8/Materials  | Entered Factory
 1531 | -7/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 1687 | -7/Factory    | Lost 5 parts (1n1u3w)
 1794 | -7/Factory    | Repaired Aluminum Leg
 1916 | -7/Factory    | Build established: Hacker-Mutant
 2183 | -7/Factory    | Lost 3 parts (1n1u1w)
 2267 | -7/Factory    | Lost 6 parts (1p3n1u1w)
 2441 | -7/Factory    | Core integrity fell below 50%
 2481 | -7/Factory    | Lost 7 parts (1p2n2u2w)
 2511 | -7/Factory    | Core integrity fell below 20%
 2520 | -7/Factory    | Destroyed by S-27 Virus with Autogun

 Last Messages 
---------------
G-47 Trooper knocked back.
Aluminum Leg destroyed.
Destroyed Particle Gun.
G-47 Trooper system corrupted by crushing effect.
G-47 Trooper knocked back.
Sml. Storage Unit destroyed.
Hammer destroyed.
Slammed into G-47 Trooper.
Acquired 28 matter.
Acquired 18 matter.
Triggered Alarm Trap.
An alarm sounds.
ALERT: Alarm triggered, dispatching investigation squad.
System corrupted: Heat flow error (+239).
Slammed into R-06 Scavenger.
U-05 Engineer lays Concrete.
Acquired Terrain Scan Processor.
System corrupted: Matter fused (-8).
Nuclear Core destroyed.
Lgt. Ion Engine destroyed.

 Map 
-----
+----------------------------------------------------+
| ????????????????????????????????????????#     #    |
| ????????????????????????????????????????#     +    |
| ????????????????????????????????????????+     #    |
| ????????????????????????????????????????#     #    |
| ????????????????????????????????????????#     #    |
| ????????????????????????????????????????##### #    |
| ????????????????????????????????????????????# #    |
| ??????????????????????????????????????????### #    |
| ??????????????????????????????????????????# # #    |
| ?????????????????????????????????############ #    |
| ????????????????????????????????           =# #    |
| ?????????????????????????????????"""""""""  # #    |
| ???????????????????????###+##??????         # #    |
| ???????????????????????     ????????""""""  # #    |
| ????????????????????????    ?????????      =# #    |
| ????????????????????????    ???????####+##### #    |
| ????????????????????????    ???????#          #### |
| ?????????????????????????   ???????#         %#    |
| ????????????????????????##/######??#          #    |
| ????????????????????????# gg    #??#          /    |
| ????????????????????????#       #??# ####     #    |
| ????????????????????????#       #??# #??#     ###/ |
| ????????????????????????#       #??# #??#     ###  |
| ????????????????"""" ???#       #??# #??#          |
| ??????????????" """"   ##ss     #??# #??#          |
| ??????????              /@s     #??# #??#          |
| ??????????????  """"   ##       #??# #??# ###+###+ |
| ????????????????"""?????#       #### #??# /        |
| ????????????????????????#       g    #??# #        |
| ????????????????????????#       #### #??# #        |
| ????????????????????????#########??# #??# #        |
| ???????????????????????????????????# #??# #        |
| ?????????????????????????????????###/####+######## |
| ?????????????????????????????????#            #??? |
| ?????????????????????????????????#       """  #??? |
| ?????????????????????????????????#     """""  #??? |
| ?????????????????????????????????#     """""  #??? |
| ?????????????????????????????????#            #??? |
| ?????????????????????????????????#       """  #??? |
| ?????????????????????????????????#  *  """""  #??? |
| ?????????????????????????????????#     """"?? #??? |
| ?????????????????????????????????#         ??????? |
| ?????????????????????????????????#        ???????? |
| ?????????????????????????????????#       ????????? |
| ?????????????????????????????????#       ????????? |
| ?????????????????????????????????######+#????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           34
Energy Generation          14
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           10
Terrain Scan Density       85
Armor Coverage             150
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Evasion (%)                50
Energy Filtering           30
Offensive Hacking          20

 Item Schematics 
-----------------
 Grenade Launcher | -7/Factory | Scanalyzed
     Nuclear Core | -7/Factory | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              MetafieldLayeredFalx
  Manual?         0
Play Time         00:47:57
  Cumulative      60.9 hours
  Start           2021.05.22 @ 15:05:08
  End             2021.05.22 @ 23:32:02
Sessions          3
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          52
  Rogue           3
  Adventurer      47
  Explorer        2
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             33
Gallery%          43
Achievement%      31
Wizard Run        0

 Options 
---------
ASCII             1
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              18/X11Bold
Map View          76x50
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: d1e28f26-eb38-450c-8b51-3754bc971a6c