Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.08.20 @ 00:11:59 Player: Cracklepappy Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (236) 1180 Value Destroyed (7544) 7544 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (3500) 3500 TOTAL SCORE: 14624 Bonus ------- Triggered High Security 500 High Alert Combat Kills 3000 Cogmind --------- Core Integrity 0/700 Matter 6/300 Energy 8/100 System Corruption 5% Temperature Cool (9) Movement Core (1750) Ox34 Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (8) ------ High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit Advanced Signal Interpreter Improved Power Shielding Improved Power Shielding Improved Propulsion Shielding > --- WEAPON (2) ------- Power Maul > --- INVENTORY (28) --- Light Angular Momentum Engine Light Angular Momentum Engine Wheel Cooling System High-capacity Storage Unit High-capacity Storage Unit High-capacity Battery (400) Shock Rifle Heavy Laser Heavy Laser Flak Gun Power Maul Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Armored Huge Wheel > --- UTILITY ---------- Coolant Injector High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit Advanced Signal Interpreter Improved Power Shielding Heavy Armor Plating > --- WEAPON ----------- Flak Gun Gauss Cannon > --- INVENTORY -------- Improved Deuterium Engine Light Angular Momentum Engine Light Angular Momentum Engine Wheel Compact Wheel Cooling System High-capacity Storage Unit High-capacity Storage Unit High-capacity Battery Improved Power Shielding Improved Power Shielding Improved Propulsion Shielding Heavy Armor Plating Heavy Armor Plating Improved Light Armor Plating Improved Light Armor Plating Improved Light Armor Plating Shock Rifle Heavy Laser Heavy Laser Heavy Ion Cannon Rocket Launcher Power Maul Power Maul [Rating: 45] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Wheel Wheel Wheel Utility High-capacity Storage Unit Device Coolant Injector Storage High-capacity Storage Unit Processor Improved Signal Interpreter Protection Improved Power Shielding Weapon Improved EM Shotgun Energy Gun Improved EM Shotgun Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Gauss Cannon Launcher Rocket Launcher Special Weapon Plasma Cutter Impact Weapon Power Maul Slashing Weapon Katana Build | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power . | . . . . . Propulsion . | . . . . . Utility 6 | . . 2 2 2 Weapon . | . . . . . Parts Attached 154 | 8 10 29 47 60 Power 14 | 1 1 2 3 7 Engine 11 | 1 1 2 3 4 Core 3 | . . . . 3 Reactor . | . . . . . Propulsion 23 | 2 3 5 5 8 Treads . | . . . . . Leg . | . . . . . Wheel 23 | 2 3 5 5 8 Hover . | . . . . . Flight . | . . . . . Utility 52 | 2 2 7 19 22 Device 4 | . . 1 3 . Storage 11 | 2 2 . 6 1 Processor 2 | . . 1 . 1 Hackware . | . . . . . Protection 35 | . . 5 10 20 Artifact . | . . . . . Weapon 65 | 3 4 15 20 23 Energy Gun 19 | 2 . 11 5 1 Energy Cannon 7 | . . . 2 5 Ballistic Gun 3 | 1 . . 1 1 Ballistic Cannon 8 | . . . 5 3 Launcher 21 | . 2 4 6 9 Special Weapon 2 | . 2 . . . Impact Weapon 3 | . . . . 3 Slashing Weapon 2 | . . . 1 1 Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 3 | . . 1 2 . Parts Lost 61 | . 2 7 13 39 Power 8 | . . . 3 5 Propulsion 15 | . . 4 1 10 Utility 24 | . . 3 6 15 Weapon 14 | . 2 . 3 9 Highest Loss Streak 8 | . 1 2 3 8 Average Slot Usage (%) 93 | . 99 92 91 94 Engine 7 | . 14 11 8 3 Core 1 | . . . . 3 Wheel 17 | . 28 17 17 13 Device 4 | . . 6 3 6 Storage 23 | . 28 22 24 23 Processor 3 | . . . 8 2 Protection 15 | . . 12 11 24 Energy Gun 5 | . 1 15 6 1 Energy Cannon 1 | . . . 1 1 Ballistic Cannon 2 | . . . 4 2 Launcher 4 | . 10 4 3 3 Special Weapon 1 | . 11 1 . . Slashing Weapon 1 | . . . . 2 Naked Turns . | . . . . . Heaviest Build 135 | 17 33 47 133 135 Greatest Support 32 | 32 32 32 28 28 Greatest Overweight (x) 43 | . 1 14 11 43 Average Overweight (x) 3 | . . 1 3 5 Largest Inventory Capacity 28 | 8 14 14 28 28 Average Capacity 21 | 7 9 14 22 27 Most Carried 28 | 8 11 14 28 28 Average Carried 20 | 3 9 13 21 25 Final Capacity 28 | 8 14 14 28 28 Final Carried 28 | 8 11 13 28 12 Class Distribution -------------------- 59% | Hauler-Mutant 27% | Mutant 12% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Hauler-Mutant | -8/Materials Hauler-Mutant | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Scr Mat Mat Mat Fac Matter Collected 4030 | 280 367 648 1685 1050 Remotely . | . . . . . Salvage Created 8234 | 195 375 1516 3480 2668 Parts 433 | 12 47 86 154 134 Haulers Intercepted 15 | . 2 4 6 3 Recyclers Shooed 5 | . . 1 1 3 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Combat Hostiles Destroyed 154 | . 13 25 57 59 Melee 3 | . . . 1 2 Guns 35 | . 4 18 13 . Cannons 33 | . 2 . 11 20 AOE 70 | . 7 7 25 31 Classes Destroyed 16 | 3 5 3 3 2 Worker 15 | 2 1 1 3 8 Builder 15 | . 1 2 5 7 Tunneler 8 | 4 1 . 1 2 Hauler 15 | . 2 4 6 3 Recycler 10 | 1 . 2 2 5 Mechanic 1 | . . . . 1 Operator 2 | . . 1 1 . Watcher 16 | . 3 4 5 4 Swarmer 17 | . 9 4 4 . Grunt 86 | . 4 12 31 39 Brawler 5 | . . 2 1 2 Duelist 11 | . . . 6 5 Protector 5 | . . . 2 3 Sentry 21 | . . 7 10 4 Hunter 4 | . . . 3 1 Programmer 5 | . . . . 5 Best Kill Streak 22 | 3 3 7 13 22 Combat Bots Only 10 | . 3 6 10 8 Max Kills in Single Turn 6 | 1 2 2 4 6 Gunslinging 1 | . . 1 . . Exploded 4 | . 2 2 4 3 Melee 1 | . . . 1 1 Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Scr Mat Mat Mat Fac Damage Taken 12171 | . 638 1227 3856 6450 Core 1410 | . 170 209 318 713 Absorbed by Shields 38 | . . . 33 5 Core Remaining (%) 55 | 100 32 47 42 . Volleys Fired 556 | 19 69 94 220 154 Largest 2 | 1 2 2 2 2 Hottest 110 | 40 50 110 96 101 Shots Fired 672 | 19 75 143 270 165 Gun 305 | 19 38 116 122 10 Cannon 186 | . . . 89 97 Launcher 163 | . 19 27 59 58 Special 18 | . 18 . . . Kinetic 183 | . 14 . 112 57 Thermal 73 | . 18 3 2 50 Explosive 97 | . 19 18 11 49 Electromagnetic 319 | 19 24 122 145 9 Robot Hit Streak 22 | 7 6 22 20 13 Robot Miss Streak 5 | 2 5 5 4 5 Penetration Max 1 | . . . 1 1 Secondary Targets 7 | . . 5 2 . Max Gunslinging Chain 1 | . . 1 1 . Shots Hit Robots 494 | 14 42 105 175 158 Core Hits 412 | 8 27 63 150 164 Critical Hits 21 | . 2 2 7 10 Critical Kills 11 | . 2 1 4 4 Critical Parts Destroyed 10 | . . 1 3 6 Melee Attacks 58 | . . . 3 55 Impact 41 | . . . . 41 Slashing 17 | . . . 3 14 Piercing . | . . . . . Sneak Attacks 5 | . . . 2 3 Combat Hostiles 1 | . . . . 1 Follow-up Attacks . | . . . . . Damage Inflicted 22104 | 297 1293 2098 7338 11078 Guns 3875 | 210 307 1320 1894 144 Cannons 3719 | . . . 1596 2123 Explosions 12404 | 87 853 778 3625 7061 Melee 1973 | . . . 223 1750 Ramming . | . . . . . Kinetic 3320 | . 147 . 1870 1303 Thermal 2788 | 87 133 4 899 1665 Explosive 8039 | . 853 556 547 6083 Electromagnetic 5984 | 210 160 1538 3799 277 Impact 1249 | . . . . 1249 Slashing 724 | . . . 223 501 Piercing . | . . . . . Highest Corruption 5 | . . 1 3 5 Average Corruption 2 | . . 1 1 2 Corruption Purged . | . . . . . Effects 45 | . . . 9 36 Message Errors 14 | . . . 4 10 Matter Fused 5 | . . . . 5 Heat Flow Errors 6 | . . . 2 4 Energy Discharges 6 | . . . 1 5 Data Loss (minor) 6 | . . . 1 5 Targeting Errors 8 | . . . 1 7 Overload Shots . | . . . . . Overflow Damage 786 | . 54 6 184 542 Projectiles 91 | . . . 59 32 Explosions 419 | . 54 6 59 300 Melee 276 | . . . 66 210 Knockbacks 33 | . . . 19 14 Impact 6 | . . . . 6 Kinetic 25 | . . . 18 7 Secondary 2 | . . . 1 1 Self-Inflicted Damage 1398 | . 70 84 515 729 Shots 47 | . 5 6 19 17 Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 399 | . 20 120 399 194 Average Temperature 60 | . 12 35 73 50 Received Heat Transfer 4018 | . 111 468 1252 2187 Effects 5 | . . . 5 . Shutdowns 1 | . . . 1 . Energy Bleed 1 | . . . 1 . Short Circuit 3 | . . . 3 . Siege Activations . | . . . . . Robots Corrupted 10 | . . . 9 1 Combat Hostiles 8 | . . . 7 1 Parts Fried 50 | 1 1 14 31 3 Impact Corruptions 12 | . . . . 12 Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 5 | . 1 . 1 3 Heat Transferred 3778 | 100 444 5 974 2255 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 19 | 2 1 1 14 1 Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Peak Influence 2116 | 35 185 500 1258 2116 Average Influence 785 | 15 79 355 735 1290 Maximum Alert Level 5 | . . 2 4 5 Low Security (%) 16 | 100 100 17 3 . Level 1 8 | . . 36 7 . Level 2 31 | . . 45 42 24 Level 3 14 | . . . 32 7 Level 4 20 | . . . 13 44 Level 5 4 | . . . . 13 High Security 3 | . . . . 11 Max Security . | . . . . . Squads Dispatched 38 | . 1 1 10 26 Investigation 4 | . . 1 1 2 Extermination 4 | . . . . 4 Reinforcement 12 | . 1 . 5 6 Assault 16 | . . . 4 12 Garrison 2 | . . . . 2 Intercept . | . . . . . Construction Impeded 4 | . . . 2 2 Haulers Reinforced 1 | . . . . 1 Stealth | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Distress Signals 8 | . 2 1 1 4 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 273 | . 20 30 90 133 Peak Tracking Total 22 | . 4 6 11 22 Tactical Retreats 26 | . 2 1 12 11 Traps | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Traps Triggered 8 | . . 1 2 5 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Scr Mat Mat Mat Fac Machines Disabled 45 | . 3 3 6 33 Max in Single Turn 8 | . 2 1 1 8 Garrison Access 2 | . . . 1 1 Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Machines Accessed 28 | . 5 6 9 8 Terminals 21 | . 5 5 7 4 Fabricators 2 | . . . . 2 Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers 3 | . . 1 1 1 Garrison Access 2 | . . . 1 1 Total Hacks 75 | . 17 15 22 21 Successful 37 | . 8 7 9 13 Failed 38 | . 9 8 13 8 Catastrophic 8 | . 1 3 3 1 Database Lockouts . | . . . . . Manual 30 | . 7 6 12 5 Terminals 60 | . 17 13 18 12 Fabricators 6 | . . . . 6 Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers 6 | . . 2 2 2 Garrison Access 3 | . . . 2 1 Terminal Hacks 10 | . 5 2 1 2 Prototype ID Bank 1 | . 1 . . . Alert Level 1 | . 1 . . . Unreport Threat 2 | . 1 . 1 . Locate Traps 4 | . 1 1 . 2 Zone Layout 2 | . 1 1 . . Fabricator Hacks 4 | . . . . 4 Load Schematic 2 | . . . . 2 Build 2 | . . . . 2 Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer 6 | . . 2 2 2 Insert Component 3 | . . 1 1 1 Analyze 3 | . . 1 1 1 Garrison Access Hacks 2 | . . . 1 1 Seal Access 2 | . . . 1 1 Unauthorized Hacks 15 | . 3 3 5 4 Terminals 15 | . 3 3 5 4 Botnet 15 | . 3 3 5 4 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered 2 | . . 1 1 . Used 1 | . . . 1 . Hacking Detections 24 | . 5 5 7 7 Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 3 | . . 1 1 1 Parts Built 1 | . . . . 1 Matter 102 | . . . . 102 Time 51 | . . . . 51 Total Part Build Rating 1 | . . . . 1 Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed 3 | . . 1 1 1 Part Schematics Acquired 3 | . . 1 1 1 Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Scr Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Scr Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Scr Mat Mat Mat Fac Turns Passed 8295 | 198 863 1337 2953 2944 Spaces Moved 5054 | 139 690 892 1719 1614 Core 6 | 1 . 3 . 2 Treads . | . . . . . Legs . | . . . . . Wheels 5048 | 138 690 889 1719 1612 Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 80 90 90 120 Average Speed 121 | 99 91 111 124 139 Slowest Speed 2200 | 100 100 750 200 2200 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 59 | 6 86 68 95 42 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 2 | . . 1 1 . Unknown Exits Taken 2 | 1 1 . . . Scrap Searched . | . . . . . Spaces Dug 13 | . 13 . . . Terrain Destroyed 701 | 3 86 112 178 322 Melee . | . . . . . Projectile 34 | . . . 24 10 AOE 667 | 3 86 112 154 312 Actions | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Total 6432 | 175 833 1086 2268 2070 Wait 350 | . 33 41 183 93 Move 5050 | 138 689 891 1718 1614 Hop . | . . . . . Pick Up 151 | 9 15 13 57 57 Fast Attach 31 | 7 2 13 7 2 Attach 63 | . 1 3 19 40 Detach 1 | . . . . 1 Swap 60 | 1 7 13 21 18 Drop 104 | 1 17 18 40 28 Fire 556 | 19 69 94 220 154 Melee 58 | . . . 3 55 Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis 8 | . . . . 8 Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x3) -9/Materials (discovered 3 exits: *Mat x2 / [*Min]) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 1 exit: *Low) History --------- Turn | Location | Event 32 | -11/Scrapyard | Discovered new exit (range 15) 199 | -11/Scrapyard | Entered Materials 309 | -10/Materials | Build established: Mutant 553 | -10/Materials | Core integrity fell below 50% 583 | -10/Materials | Discovered new exit (range 6) 878 | -10/Materials | Discovered new exit (range 12) 934 | -10/Materials | Discovered new exit (range 16) 1062 | -10/Materials | Entered another Materials area 1062 | -9/Materials | Evolved 2 slots: Utility x2 1250 | -9/Materials | Discovered new exit (range 11) 1809 | -9/Materials | Discovered new exit (range 16) 1949 | -9/Materials | Build established: Scavenger-Mutant 2162 | -9/Materials | Discovered new exit (range 16) 2182 | -9/Materials | Core integrity fell below 50% 2398 | -9/Materials | Identified exit to Materials 2399 | -9/Materials | Entered another Materials area 2399 | -8/Materials | Evolved 2 slots: Utility x2 3042 | -8/Materials | Build established: Mutant 3610 | -8/Materials | Discovered new exit (range 14) 3662 | -8/Materials | Build established: Hauler-Mutant 3877 | -8/Materials | Lost 3 parts (1p1u1w) 3999 | -8/Materials | First assault squad dispatched 4153 | -8/Materials | Destroyed 10 combat bots 4340 | -8/Materials | Identified exit to Factory 4619 | -8/Materials | Discovered exit to Factory (range 4) 4885 | -8/Materials | Core integrity fell below 50% 4960 | -8/Materials | Lost 3 parts (2u1w) 4977 | -8/Materials | Destroyed 7 combat bots 5352 | -8/Materials | Entered Factory 5352 | -7/Factory | Evolved 2 slots: Utility x2 5911 | -7/Factory | Garrison activated, responded to threat 5995 | -7/Factory | Destroyed 7 combat bots 5997 | -7/Factory | Lost 6 parts (1p2n1u2w) 6113 | -7/Factory | Destroyed 8 combat bots 6544 | -7/Factory | Fabricated Hcp. Storage Unit? 6552 | -7/Factory | First assault squad dispatched 6598 | -7/Factory | Garrison activated, responded to threat 6621 | -7/Factory | Destroyed 7 combat bots 6694 | -7/Factory | Lost 5 parts (1p2n2w) 7083 | -7/Factory | Discovered new exit (range 16) 7113 | -7/Factory | Identified exit to Lower Caves 7971 | -7/Factory | High security lockdown imminent 8051 | -7/Factory | High security lockdown engaged 8153 | -7/Factory | Core integrity fell below 50% 8185 | -7/Factory | Lost 7 parts (1p4u2w) 8261 | -7/Factory | Core integrity fell below 20% 8293 | -7/Factory | Lost 8 parts (1p2n4u1w) 8296 | -7/Factory | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 08253_ Imp. Deuterium Engine destroyed. 08256_ Coolant Injector destroyed. 08256_ C-30 ARC bursts open, deploying its payload. 08256_ G-50 Soldier unfolds itself. 08256_ G-47 Trooper unfolds itself. 08256_ M-28 Smith unfolds itself. 08257_ Penetrated by Slug. 08262_ Com. Wheel destroyed. 08264_ L-41 Fighter knocked back. 08266_ Destroyed Imp. Deuterium Engine. 08266_ L-41 Fighter system corrupted by crushing effect. 08269_ System corrupted: Matter fused (-8). 08269_ System corrupted: Power Maul targeting data glitched. 08269_ Destroyed Core Shielding. 08269_ L-41 Fighter system corrupted by crushing effect. 08269_ L-41 Fighter knocked back. 08270_ L-41 Fighter system terminally corrupted. 08280_ G-47 Trooper destroyed. 08294_ Hvy. Ion Cannon destroyed. 08295_ G-47 Trooper knocked back. 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" " " # "S #?? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 50 Coolant Potential 65 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 750 Resistance: KI 20 Core Shielding 20 Power Shielding 66 Propulsion Shielding 66 Utility Shielding 66 Weapon Shielding 66 Evasion (%) 44 Item Schematics ----------------- Com. Wheel | -9/Materials | Scanalyzed Hvy. Armor Plating | -8/Materials | Scanalyzed Hcp. Storage Unit | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Hcp. Storage Unit | x1 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed VariableAlloyLeg Manual? 0 Play Time 01:45:47 Cumulative 104.5 hours Start 2020.08.19 @ 22:18:56 End 2020.08.20 @ 00:11:59 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 123 Rogue 123 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0 Lore% 48 Gallery% 61 Achievement% 45 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4f9fa766-9702-4f27-a935-a34d95b4cd28