Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.17 @ 15:05:43

Player: aoemica

Result: Establishing 0b11!

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (30)       6000
Robots Destroyed (649)     3245
Value Destroyed (35090)    35090
Prototype IDs (379)        7580
Alien Tech Used (9)        1800
Bonus (56415)              56415
              TOTAL SCORE: 114630

 Bonus
-------
High Alert Combat Kills    4092
Follower Combat Kills      924
Entered Garrisons          400
Acquired ECA               300
Met Zhirov                 300
Met Warlord at Base        500
MAIN.C Attacked Warlord    500
Warlord Defense Kills      3810
Scanned by Researcher      500
Recovered Sigix Corpse     4000
Destroyed MAIN.C Guards    500
Met MAIN.C                 5000
Destroyed MAIN.C Shell     5000
Destroyed MAIN.C           10000
Met Warlord at Command     2000
Met Architect              300
Started Test 138-B         500
Destroyed A8               300
Destroyed A6               400
Destroyed A5               500
Destroyed A4               700
Destroyed A3               800
Destroyed A2               1000
Destroyed Architect        15000
Win                        3000
Friendly Fire              -3911

 Cogmind 
---------
Core Integrity             899/1600
Matter                     284/300
Energy                     725/740
System Corruption          3%
Temperature                Cool (3)
Movement                   Treading (49)
Location                   0b11 Command

 Parts 
-------
>               --- POWER (3) --------
                Zero-point Reactor (fused)
                Multi-Quantum Reactor
>               --- PROPULSION (7) ---
                Treaded Armored-Biometal Exoskeleton
>               --- UTILITY (11) -----
        Armored Scrap Engine
                2N-1CE's Frost Array
  High-capacity Storage Unit
   Experimental Targeting Computer
   Experimental Targeting Computer
   Experimental Core Analyzer
   Experimental Weapon Cycler
   Experimental Powered Armor
   Experimental Powered Armor
                AEGIS Remote Shield
>               --- WEAPON (4) -------
                Shotgun Accelerated Blast Construct/C
>               --- INVENTORY (20) ---
                Zero-point Reactor
                Zero-point Reactor
   Experimental Coolant Injector
   Experimental Energy Well (600)
   Experimental Matter Compressor (500)
       Advanced Terrain Scanner
       Advanced Particle Accelerator
          Heavy Regenerative Plating
                AEGIS Remote Shield
                Sigix Corpse
                Sigix Corpse

 Peak State 
------------
>               --- POWER ------------
                Zero-point Reactor
                Multi-Quantum Reactor
>               --- PROPULSION -------
                Treaded Armored-Biometal Exoskeleton
>               --- UTILITY ----------
        Armored Scrap Engine
                2N-1CE's Frost Array
  High-capacity Storage Unit
   Experimental Targeting Computer
   Experimental Targeting Computer
   Experimental Core Analyzer
   Experimental Weapon Cycler
   Experimental Powered Armor
   Experimental Powered Armor
                AEGIS Remote Shield
>               --- WEAPON -----------
                Shotgun Accelerated Blast Construct/C
>               --- INVENTORY --------
                Zero-point Reactor
                Zero-point Reactor
   Experimental Coolant Injector
   Experimental Energy Well
   Experimental Matter Compressor
       Advanced Terrain Scanner
       Advanced Particle Accelerator
                Quantum Capacitor
          Heavy Regenerative Plating
                AEGIS Remote Shield
          Heavy Quantum Rifle
                Vortex Driver
       Improved Potential Cannon
                Blast Cannon
                Sigix Corpse
                Sigix Corpse
[Rating: 236]

 Favorites 
-----------
Power                      Constructs
  Engine                   Subdweller Power Source
  Power Core               Neutrino Core
  Reactor                  Constructs
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
  Hover Unit               Combat Gravmag System
  Flight Unit              Cooled Impulse Thruster
Utility                    Armored Scrap Engine
  Device                   Armored Scrap Engine
  Storage                  Huge Storage Unit
  Processor                Advanced Visual Processing Unit
  Hackware                 Hacking Suite
  Protection               Heavy Regenerative Plating
  Artifact                 Phase Redirector
Weapon                     Constructs
  Energy Gun               Small Laser
  Energy Cannon            Constructs
  Ballistic Gun            Gauss Rifle
  Ballistic Cannon         Enhanced Hardcell Cannon
  Launcher                 Gamma Bomb Array
  Special Weapon           Multitool
  Slashing Weapon          Ionic Axe
  Piercing Weapon          Force Lance

 Build                          | -11 -10 -10 -8  -8  -8  -8  -7  -7  -7  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -1  -1  -1  
-------                    Run  | Yrd Mat Sub Mat Gar Mat Gar Fac Sto Rec Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Qua Res Tes Acc Com Ac0 
Slots Evolved              18   | .   .   .   4   .   .   .   2   .   .   4   .   .   .   .   .   .   2   .   .   .   .   .   .   2   .   2   .   2   .   .   
  Power                    2    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Propulsion               5    | .   .   .   1   .   .   .   1   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Utility                  9    | .   .   .   2   .   .   .   1   .   .   2   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   1   .   1   .   .   
  Weapon                   2    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Parts Attached             269  | 2   6   12  19  13  13  5   10  12  9   8   1   27  4   .   1   1   6   3   13  .   .   14  .   16  18  10  5   4   32  5   
  Power                    17   | .   .   3   1   1   1   .   2   .   .   1   .   5   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   
    Engine                 9    | .   .   3   1   1   1   .   1   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Core                   6    | .   .   .   .   .   .   .   1   .   .   1   .   3   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Reactor                2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   
  Propulsion               57   | .   3   2   4   3   6   2   4   6   4   4   .   6   .   .   .   .   .   .   .   .   .   1   .   5   4   3   .   .   .   .   
    Treads                 32   | .   2   2   4   3   5   2   4   6   3   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    4    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   2   .   .   .   .   
    Wheel                  17   | .   .   .   .   .   .   .   .   .   1   3   .   4   .   .   .   .   .   .   .   .   .   .   .   4   4   1   .   .   .   .   
    Hover                  2    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 2    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Utility                  126  | 1   1   4   5   3   1   2   2   2   3   3   1   13  3   .   1   .   5   2   13  .   .   7   .   6   9   5   4   4   22  4   
    Device                 70   | 1   .   2   3   1   .   1   1   .   3   .   1   8   2   .   1   .   3   1   7   .   .   4   .   4   4   2   2   3   15  1   
    Storage                11   | .   1   1   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   4   .   .   .   .   1   1   .   .   1   .   .   
    Processor              16   | .   .   .   .   .   .   .   .   .   .   1   .   2   .   .   .   .   2   .   1   .   .   .   .   1   2   1   .   .   5   1   
    Hackware               4    | .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   
    Protection             24   | .   .   1   2   1   1   .   1   2   .   2   .   1   1   .   .   .   .   1   1   .   .   3   .   .   1   1   1   .   2   2   
    Artifact               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Weapon                   69   | 1   2   3   9   6   5   1   2   4   2   .   .   3   .   .   .   1   1   .   .   .   .   6   .   5   5   2   1   .   10  .   
    Energy Gun             6    | .   .   .   3   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   
    Energy Cannon          18   | .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   1   1   .   .   .   .   2   .   1   2   2   1   .   6   .   
    Ballistic Gun          25   | 1   2   2   6   3   5   .   .   3   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   
    Ballistic Cannon       6    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   3   .   .   .   .   1   .   
    Launcher               5    | .   .   .   .   1   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   
    Special Weapon         5    | .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        3    | .   .   .   .   1   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  34   | .   .   .   4   .   1   .   1   1   1   .   .   1   .   .   2   .   .   1   3   .   .   7   .   .   4   1   2   .   5   .   
  Corrupted Parts          3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   2   .   
    System Corruption      18   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   7   .   .   .   .   .   .   11  .   
Parts Lost                 53   | .   .   1   1   5   .   .   1   .   1   3   2   11  1   .   .   .   .   .   4   .   .   .   1   12  7   .   1   .   1   1   
  Power                    9    | .   .   1   .   1   .   .   .   .   .   .   1   4   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Propulsion               18   | .   .   .   1   2   .   .   .   .   .   2   1   6   .   .   .   .   .   .   1   .   .   .   .   3   2   .   .   .   .   .   
  Utility                  14   | .   .   .   .   .   .   .   1   .   1   1   .   .   .   .   .   .   .   .   2   .   .   .   .   4   3   .   1   .   1   .   
  Weapon                   12   | .   .   .   .   2   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   1   5   2   .   .   .   .   .   
  Highest Loss Streak      4    | .   .   1   1   2   .   .   1   .   1   2   2   3   1   .   .   .   .   .   4   .   .   .   1   4   4   .   1   .   1   1   
  To Critical Strikes      5    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   .   1   
Average Backups            16   | 6   9   6   20  24  24  25  24  24  23  24  23  16  8   8   9   9   9   9   14  19  19  18  17  17  18  18  19  18  16  13  
  Power                    1    | 1   1   .   .   1   1   1   1   1   1   1   1   .   .   .   .   1   1   .   .   .   1   .   1   1   .   .   .   .   3   2   
  Propulsion               1    | 4   4   1   3   6   6   6   4   4   4   4   3   .   1   1   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   
  Utility                  7    | .   2   1   2   5   6   7   6   6   8   8   8   8   2   2   3   3   2   3   7   11  12  11  11  8   10  11  10  11  9   7   
  Weapon                   5    | 1   1   3   12  10  9   10  11  11  9   9   10  6   3   3   3   2   3   3   4   5   4   4   3   4   4   3   4   5   3   3   
  Tool/Special             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unused Backups             162  | .   8   1   11  3   10  .   2   2   5   5   3   19  .   .   1   .   1   .   2   .   1   2   .   3   5   3   7   1   60  7   
  Power                    22   | .   .   .   1   .   2   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   14  2   
  Propulsion               23   | .   2   .   1   .   1   .   .   .   .   .   2   5   .   .   .   .   .   .   .   .   .   .   .   .   1   .   2   1   8   .   
  Utility                  55   | .   2   .   .   2   4   .   .   .   .   4   .   9   .   .   1   .   .   .   1   .   .   2   .   1   2   3   4   .   16  4   
  Weapon                   61   | .   4   1   9   1   3   .   1   2   5   1   1   5   .   .   .   .   1   .   1   .   1   .   .   2   .   .   1   .   21  1   
  Tool/Special             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Average Slot Usage (%)     66   | .   100 87  97  99  99  100 99  100 76  81  62  63  67  69  69  69  66  67  64  57  56  60  57  59  57  58  48  51  45  53  
  Engine                   3    | .   14  14  9   8   9   9   5   .   2   5   5   .   .   .   .   .   .   .   .   .   3   5   .   .   .   .   .   .   .   .   
  Core                     1    | .   .   .   .   .   .   .   1   7   3   4   1   5   8   11  11  11  9   5   5   1   1   .   .   .   .   .   .   .   .   .   
  Reactor                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   5   3   .   4   4   4   3   4   4   4   4   7   
  Treads                   10   | .   22  28  27  26  26  27  30  30  19  4   .   2   5   1   .   .   .   .   .   1   2   .   .   .   .   .   .   .   2   4   
  Leg                      1    | .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   2   1   2   2   4   3   3   4   4   4   1   .   
  Device                   13   | .   14  2   15  9   9   9   14  15  14  11  12  16  11  11  10  11  9   10  9   10  10  9   10  18  18  17  17  19  17  15  
  Storage                  5    | .   14  3   9   9   9   9   7   7   7   5   5   5   5   5   5   5   5   5   5   5   5   5   5   4   4   4   4   4   4   4   
  Processor                4    | .   .   .   .   .   .   .   .   .   .   4   5   7   11  11  11  11  15  15  15  15  15  15  15  11  9   8   5   4   1   11  
  Hackware                 1    | .   .   .   .   8   8   8   7   7   7   5   5   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Protection               6    | .   .   10  8   9   8   9   7   7   2   4   3   .   4   5   5   5   5   5   4   5   5   5   5   1   1   4   3   4   8   7   
  Energy Cannon            4    | .   .   11  .   .   .   .   1   .   .   1   8   6   4   .   .   4   6   8   7   8   9   7   3   2   2   3   5   8   4   2   
  Ballistic Gun            6    | .   14  16  23  25  27  24  19  22  9   9   .   2   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   
Peak Build Rating          236  | 7   10  16  31  34  38  36  46  48  59  80  87  97  97  101 104 104 111 120 120 105 95  133 122 146 152 191 183 196 232 236 
  Average Rating           121  | 6   7   13  28  29  36  34  41  45  47  72  80  77  92  98  101 102 106 115 116 95  94  111 118 133 137 163 175 194 214 233 
  On Entrance              88   | 6   7   10  16  28  32  35  34  42  47  59  79  76  88  97  101 104 103 108 118 100 95  89  116 114 128 137 178 182 195 227 
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             239  | 14  22  97  105 110 109 110 115 116 112 127 127 126 63  63  63  59  59  70  100 83  82  114 107 149 131 172 172 184 239 167 
  Greatest Support         264  | 20  40  40  60  60  60  60  83  83  83  83  67  136 136 136 150 136 136 136 170 134 119 148 133 162 143 229 218 218 264 194 
  Greatest Overweight (x)  14   | .   .   2   1   1   2   1   1   1   3   7   7   7   .   .   .   .   .   .   .   .   .   .   .   14  12  12  .   .   1   .   
  Average Overweight (x)   .    | .   .   .   1   1   1   1   1   1   1   2   3   1   .   .   .   .   .   .   .   .   .   .   .   1   1   3   .   .   .   .   
Largest Inventory Capacity 25   | 8   10  25  25  25  25  25  25  25  25  25  25  25  10  10  10  10  10  10  20  20  20  20  20  20  20  20  20  25  25  20  
  Average Capacity         20   | 8   9   9   25  25  25  25  25  25  25  25  25  17  10  10  10  10  10  10  15  20  20  20  20  20  20  20  20  21  24  20  
  Most Carried             25   | 7   10  23  25  25  25  25  25  25  25  25  25  25  10  10  10  10  10  10  20  20  20  20  20  20  20  20  20  22  25  20  
  Average Carried          18   | 6   9   8   23  24  24  25  24  24  23  24  23  16  9   10  9   9   9   9   14  19  19  19  18  18  19  19  19  20  18  18  
  Final Capacity           25   | 8   10  25  25  25  25  25  25  25  25  25  25  10  10  10  10  10  10  10  20  20  20  20  20  20  20  20  20  25  20  20  
  Final Carried            25   | 7   10  23  25  25  25  25  25  25  23  25  22  9   10  10  10  10  10  10  18  20  20  20  18  18  20  20  20  21  18  12  
Scrap Engine Consumption   536  | .   .   .   .   .   .   .   .   .   42  17  5   55  7   3   2   2   3   18  28  6   9   32  10  63  38  56  2   4   128 6   
  Constructs Created       12   | .   .   .   .   .   .   .   .   .   4   .   .   3   .   .   1   .   .   .   .   .   .   1   .   2   1   .   .   .   .   .   
  Constructs Modified      239  | .   .   .   .   .   .   .   .   .   13  7   3   23  2   1   .   1   2   9   7   10  5   9   9   25  19  26  2   1   60  5   

 Class Distribution 
--------------------
 55% | Construct
 11% | Scavenger-Tank
  7% | Mutant
  6% | Subdweller-Mutant
  4% | Tank
  4% | Commander-Construct
  4% | Scavenger-Mutant
  3% | Scavenger-Construct

 Dominant Class 
----------------
              Mutant | -10/Materials
   Subdweller-Mutant | -10/Subcaves
                Tank | -8/Materials
                Tank | -8/Garrison
      Scavenger-Tank | -8/Materials
      Scavenger-Tank | -8/Garrison
      Scavenger-Tank | -7/Factory
      Scavenger-Tank | -7/Storage
 Commander-Construct | -7/Recycling
      Scavenger-Tank | -5/Factory
           Construct | -5/Waste
           Construct | -5/Factory
           Construct | -5/Upper Caves
           Construct | -5/Upper Caves
           Construct | -5/Zhirov
           Construct | -4/Proximity Caves
           Construct | -4/Factory
           Construct | -4/Waste
           Construct | -4/Factory
           Construct | -4/Upper Caves
           Construct | -4/Upper Caves
 Commander-Construct | -4/Warlord
           Construct | -3/Proximity Caves
           Construct | -3/Research
           Construct | -3/Quarantine
           Construct | -2/Research
           Construct | -2/Testing
           Construct | -1/Access
           Construct | -1/Command
 Scavenger-Construct | -1/Access_0

 Resources                       | -11  -10  -10  -8   -8   -8   -8   -7   -7   -7   -5   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -4   -4   -3   -3   -3   -2   -2   -1   -1   -1   
-----------                Run   | Yrd  Mat  Sub  Mat  Gar  Mat  Gar  Fac  Sto  Rec  Fac  Was  Fac  Upp  Upp  Zhi  Pro  Fac  Was  Fac  Upp  Upp  War  Pro  Res  Qua  Res  Tes  Acc  Com  Ac0  
Matter Collected           20356 | 241  151  355  698  1037 973  694  694  1245 1037 630  573  918  151  39   .    415  274  108  1029 86   115  460  126  1591 1775 312  351  837  2784 657  
  Remotely                 118   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    118  .    .    
Salvage Created            37296 | 150  372  603  1098 1314 1555 719  1137 1399 1451 778  684  2140 221  128  .    630  328  467  2025 539  583  1413 407  2875 1895 187  1257 2030 4036 4875 
  Parts                    1834  | 15   18   50   60   59   96   49   74   54   58   36   .    82   15   9    .    15   16   2    92   13   16   34   24   134  94   6    53   126  253  281  
Haulers Intercepted        24    | .    2    .    4    .    6    .    1    2    .    1    .    2    .    .    .    .    .    .    2    .    .    .    .    1    1    1    .    1    .    .    
Recyclers Shooed           26    | .    1    .    1    .    4    .    .    2    4    1    .    1    .    .    .    .    3    .    2    .    .    .    .    2    5    .    .    .    .    .    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      56    | .    .    11   .    .    .    .    .    .    .    .    .    .    12   5    .    2    .    .    .    3    3    .    20   .    .    .    .    .    .    .    
  Prevented                34    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    12   .    .    .    6    13   .    3    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -8  -8  -8  -8  -7  -7  -7  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -1  -1  -1  
-------                    Run  | Yrd Mat Sub Mat Gar Mat Gar Fac Sto Rec Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Qua Res Tes Acc Com Ac0 
Combat Hostiles Destroyed  482  | .   6   11  18  28  20  20  20  15  8   19  5   24  2   1   .   7   5   2   34  4   11  29  11  40  19  .   11  22  41  49  
  Melee                    8    | .   .   .   .   .   .   .   .   .   .   .   .   5   2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Guns                     128  | .   6   6   18  24  20  13  6   14  8   9   .   2   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   
  Cannons                  201  | .   .   4   .   .   .   .   1   .   .   3   .   13  .   .   .   4   .   2   16  4   6   12  2   24  10  .   2   22  27  49  
  AOE                      100  | .   .   .   .   3   .   7   13  1   .   7   5   4   .   .   .   2   5   .   17  .   .   11  7   7   2   .   5   .   4   .   
Classes Destroyed          30   | 2   4   2   4   2   .   1   3   .   .   .   1   .   1   .   .   .   .   .   2   1   1   2   .   .   3   1   .   .   .   .   
  Worker                   34   | .   .   .   2   .   2   .   7   2   .   .   .   2   .   .   .   .   .   .   2   .   .   .   .   5   2   1   3   2   4   .   
  Builder                  27   | .   .   .   .   .   .   .   6   .   .   .   .   1   .   .   .   .   1   .   2   .   .   .   .   7   4   .   4   2   .   .   
  Tunneler                 10   | 5   .   .   .   .   .   .   .   .   1   1   .   1   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   
  Hauler                   24   | .   2   .   4   .   6   .   1   2   .   1   .   2   .   .   .   .   .   .   2   .   .   .   .   1   1   1   .   1   .   .   
  Recycler                 45   | 1   1   .   1   .   2   .   4   6   10  1   .   5   .   .   .   .   2   .   3   .   .   .   .   4   2   .   1   .   2   .   
  Minesweeper              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Mechanic                 2    | .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Operator                 4    | .   .   .   1   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Watcher                  11   | .   .   .   1   1   1   .   .   .   .   2   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   3   .   
  Swarmer                  84   | .   3   4   3   3   2   4   7   .   .   15  .   3   .   .   .   .   5   .   13  .   5   4   9   .   .   .   .   .   4   .   
  Cutter                   2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Grunt                    125  | .   2   .   9   17  9   8   9   7   .   2   .   7   .   .   .   4   .   .   6   3   4   11  .   10  3   .   3   6   5   .   
  Brawler                  7    | .   .   .   .   .   .   .   2   1   .   .   .   .   .   .   .   1   .   .   .   .   .   2   .   1   .   .   .   .   .   .   
  Duelist                  9    | .   .   .   .   3   1   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   1   .   .   .   .   .   
  Protector                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Researcher               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Sentry                   53   | .   .   1   5   4   8   4   1   5   4   2   .   3   .   .   .   .   .   .   2   1   1   .   1   3   .   .   .   5   3   .   
  Specialist               3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   
  Hunter                   43   | .   .   .   1   .   .   .   .   .   .   .   .   .   2   .   .   2   .   .   6   .   .   4   .   9   6   .   6   .   7   .   
  Programmer               77   | .   .   .   .   1   .   2   .   1   1   1   .   11  .   1   .   .   .   .   6   .   .   3   1   17  5   .   1   9   17  .   
  Heavy                    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   
  Q-Series                 4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   2   .   .   
  Behemoth                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Compactor                7    | .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
  M Guard                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Enhanced Grunt           32   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   32  
  Enhanced Sentry          3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
  Enhanced Hunter          7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   7   
  Combat Programmer        2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Striker                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Artisan                  2    | .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Subdweller               10   | .   1   6   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Decomposer               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Wasp                     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Thug                     2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   
  Savage                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Martyr                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Fireman                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Mutant                   2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   
Best Kill Streak           20   | 4   5   4   6   4   4   4   12  6   2   9   5   5   2   1   .   3   6   1   10  3   5   11  5   20  6   1   8   8   7   6   
  Combat Bots Only         11   | .   3   4   5   4   3   4   8   4   2   7   5   5   2   1   .   3   5   1   9   3   5   11  5   8   6   .   8   7   4   6   
Max Kills in Single Turn   12   | 2   2   1   1   3   2   4   6   2   1   5   2   3   1   1   .   1   3   1   4   1   2   3   4   12  2   1   3   2   2   1   
  Gunslinging              1    | .   1   .   .   .   1   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 5    | .   .   .   .   3   .   4   3   1   .   5   2   3   .   .   .   1   3   .   4   .   .   3   4   5   1   .   3   .   2   .   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   1   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   7   
  A8 (-1/Access_0)
  A6 (-1/Access_0)
  A2 (-1/Access_0)
  A5 (-1/Access_0)
  A4 (-1/Access_0)
  Architect (-1/Access_0)
  A3 (-1/Access_0)

 Combat                           | -11   -10   -10   -8    -8    -8    -8    -7    -7    -7    -5    -5    -5    -5    -5    -5    -4    -4    -4    -4    -4    -4    -4    -3    -3    -3    -2    -2    -1    -1    -1    
--------                   Run    | Yrd   Mat   Sub   Mat   Gar   Mat   Gar   Fac   Sto   Rec   Fac   Was   Fac   Upp   Upp   Zhi   Pro   Fac   Was   Fac   Upp   Upp   War   Pro   Res   Qua   Res   Tes   Acc   Com   Ac0   
Hostile Shots Fired        3311   | .     21    61    87    103   75    71    67    134   119   94    1     238   18    15    .     66    14    .     233   4     47    37    65    451   507   2     51    90    203   437   
  Missed                   1194   | .     5     22    27    26    18    24    16    55    52    30    .     81    5     5     .     39    8     .     88    1     22    5     5     159   240   2     24    28    66    141   
  Intercepted              23     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     11    11    .     
  Hits                     2117   | .     16    39    60    77    57    47    51    79    67    64    1     157   13    10    .     27    6     .     145   3     25    32    60    292   267   .     27    62    137   296   
    Melee                  14     | .     .     .     .     3     .     1     1     1     .     2     1     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     .     3     
    Projectile             2103   | .     16    39    60    74    57    46    50    78    67    62    .     157   13    10    .     27    6     .     145   3     25    32    60    290   267   .     27    62    137   293   
    AOE                    25     | .     .     .     .     .     .     2     .     1     8     .     .     2     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     7     4     .     
  Critical Strikes         105    | .     .     2     6     5     4     4     1     1     2     4     1     13    .     .     .     1     .     .     4     .     .     1     3     19    4     .     1     2     6     21    
  Part Disruptions         5      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     1     2     
Damage Taken               35532  | .     161   637   812   1206  905   565   479   663   798   1236  545   3645  342   250   .     587   94    .     3065  71    503   530   1358  4388  2300  .     370   924   4648  4450  
  Core                     3533   | .     50    85    66    102   118   61    20    24    72    149   63    464   61    .     .     116   .     .     131   .     40    36    150   349   348   .     9     13    585   421   
  Absorbed by Shields      13247  | .     .     .     .     .     .     211   191   272   237   .     .     .     .     .     .     .     .     .     .     .     .     248   83    1800  844   .     385   948   3800  4228  
  Redirected to Core       160    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     160   .     .     .     .     .     
  Regen/Repaired (Parts)   12337  | .     .     .     .     .     149   .     .     .     17    13    245   1081  200   123   .     138   122   617   524   401   171   655   568   1712  1045  313   49    361   2090  1743  
Core Remaining (%)         59     | 100   .     46    .     .     .     36    .     .     83    .     .     .     .     .     .     14    .     .     .     .     .     .     60    .     42    .     99    .     .     56    
Volleys Fired              2493   | 7     27    63    66    79    70    46    47    72    65    49    16    120   9     .     .     70    19    12    153   13    17    63    23    166   143   14    56    159   544   305   
  Largest                  3      | 2     2     2     3     3     3     3     3     3     3     3     2     2     1     .     .     1     1     1     2     2     1     1     2     3     3     2     1     2     2     1     
  Hottest                  300    | 60    60    110   110   83    84    78    138   85    83    169   205   205   122   .     .     154   98    235   208   191   110   110   188   216   300   225   120   150   239   94    
Shots Fired                3469   | 14    54    99    192   219   210   118   92    195   131   84    22    147   8     .     .     71    19    12    179   15    18    63    33    243   146   19    56    161   544   305   
  Gun                      1400   | 14    54    80    192   208   210   112   61    186   124   60    .     19    .     .     .     .     .     .     .     .     .     .     16    41    9     .     .     .     14    .     
  Cannon                   1901   | .     .     19    .     9     .     .     17    7     7     21    14    128   8     .     .     58    14    12    171   15    18    55    16    200   129   19    49    159   451   305   
  Launcher                 93     | .     .     .     .     2     .     6     12    2     .     3     8     .     .     .     .     13    5     .     8     .     .     2     1     2     8     .     7     .     14    .     
  Special                  75     | .     .     .     .     .     .     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     6     .     .     .     .     .     2     65    .     
  Kinetic                  1965   | 7     27    80    163   217   210   112   61    186   128   51    .     83    .     .     .     16    .     2     33    .     .     .     18    151   44    5     36    107   76    152   
  Thermal                  1143   | 7     27    19    29    .     .     .     17    7     .     30    14    64    8     .     .     .     14    10    138   .     .     .     .     21    93    14    9     54    415   153   
  Explosive                71     | .     .     .     .     2     .     6     12    2     .     3     8     .     .     .     .     13    5     .     8     .     .     7     1     2     .     .     .     .     2     .     
  Electromagnetic          268    | .     .     .     .     .     .     .     .     .     3     .     .     .     .     .     .     42    .     .     .     15    18    54    14    58    9     .     7     .     48    .     
  Entropic                 18     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     11    .     .     4     .     2     .     
  Robot Hit Streak         23     | 5     9     16    19    15    11    17    22    16    12    12    15    17    .     .     .     4     6     2     20    22    5     9     6     13    7     3     2     12    23    10    
  Robot Miss Streak        10     | 1     4     1     3     4     3     5     3     6     4     10    7     5     .     .     .     4     2     2     6     3     2     3     6     9     6     1     6     4     4     4     
  Penetration Max          2      | .     .     .     .     .     1     1     1     1     1     1     .     .     .     .     .     .     .     .     1     .     .     .     .     1     2     2     .     1     .     .     
  Secondary Targets        26     | .     1     .     6     5     5     2     1     1     1     4     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Max Gunslinging Chain  1      | .     1     .     1     1     1     1     1     1     1     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Capacitor                361    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     12    157   39    153   
Shots Hit Robots           1949   | 8     39    75    131   150   132   68    54    128   82    53    22    108   6     5     .     21    8     6     107   10    16    40    21    134   73    10    10    79    171   182   
  Core Hits                1204   | 6     19    23    48    58    58    34    84    65    37    55    23    51    2     3     .     15    10    2     101   10    9     52    24    114   59    8     44    24    87    79    
  Critical Kills           74     | .     .     1     2     .     1     1     .     .     4     .     .     .     .     .     .     .     .     .     1     .     .     .     1     17    1     1     1     5     3     35    
  Critical Parts Destroyed 85     | .     .     .     .     1     2     2     1     1     3     .     .     2     .     .     .     .     .     .     .     .     .     .     .     18    2     .     .     5     1     47    
  Critical Strikes         239    | .     .     1     6     1     3     3     1     1     7     .     .     10    .     1     .     1     .     .     1     .     .     2     1     42    3     1     1     12    8     133   
    Burn                   6      | .     .     .     4     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     .     .     
    Meltdown               3      | .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     1     .     .     .     .     
    Destroy                210    | .     .     .     2     1     3     3     1     1     7     .     .     2     .     .     .     .     .     .     .     .     .     .     1     35    3     .     1     12    5     133   
    Blast                  1      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     
    Corrupt                5      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     3     .     .     .     .     1     .     
    Sever                  11     | .     .     .     .     .     .     .     .     .     .     .     .     8     .     1     .     .     .     .     .     .     .     2     .     .     .     .     .     .     .     .     
    Impale                 2      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     
    Sunder                 1      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     
Melee Attacks              122    | .     .     .     .     20    .     11    3     2     1     .     .     55    10    5     .     2     .     .     .     .     .     .     .     .     .     .     .     .     13    .     
  Impact                   .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 109    | .     .     .     .     20    .     11    3     2     1     .     .     55    10    5     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Piercing                 13     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     13    .     
  Sneak Attacks            9      | .     .     .     .     .     .     .     .     .     .     .     .     4     2     2     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Combat Hostiles        2      | .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Follow-up Attacks        .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Damage Inflicted           122570 | 110   485   1298  2439  2514  2523  2111  3533  2959  1864  2140  5471  5408  418   266   .     1372  745   380   7369  964   1142  5565  1239  6932  4672  482   2803  8882  11114 35370 
  Guns                     17396  | 110   470   1051  2431  2258  2451  1281  769   2311  1683  984   .     331   .     .     .     .     .     .     .     .     .     .     282   752   232   .     .     .     .     .     
  Cannons                  76611  | .     .     247   .     77    .     .     183   .     181   453   495   2600  .     .     .     701   197   380   5208  964   1142  2299  288   3964  3331  482   1018  8669  8396  35336 
  Explosions               23747  | .     .     .     .     179   .     743   2529  646   .     703   4976  640   .     .     .     597   548   .     1995  .     .     3137  629   2144  1105  .     1785  213   1178  .     
  Melee                    3719   | .     .     .     .     .     .     87    .     .     .     .     .     1837  418   266   .     74    .     .     .     .     .     .     .     .     .     .     .     .     1037  .     
  Ramming                  570    | .     15    .     8     .     72    .     52    2     .     .     .     .     .     .     .     .     .     .     166   .     .     .     40    72    4     .     .     .     105   34    
  Kinetic                  56918  | 30    248   1051  2018  2335  2451  1281  769   2311  1781  931   .     1486  .     .     .     .     .     43    1968  .     .     .     305   2737  1442  258   1018  8540  3459  20456 
  Thermal                  32296  | 80    222   247   413   .     .     .     222   .     .     506   495   1965  .     .     .     .     197   337   3240  .     .     882   300   453   2184  224   528   129   4792  14880 
  Explosive                17954  | .     .     .     .     179   .     743   2356  646   .     560   4976  120   .     .     .     597   548   .     1874  .     .     2255  329   2144  .     .     .     213   414   .     
  Electromagnetic          10737  | .     .     .     .     .     .     .     134   .     83    143   .     .     .     .     .     701   .     .     121   964   1142  2299  265   1279  1042  .     1257  .     1307  .     
  Impact                   .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 2811   | .     .     .     .     .     .     87    .     .     .     .     .     1837  418   266   .     74    .     .     .     .     .     129   .     .     .     .     .     .     .     .     
  Piercing                 1037   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1037  .     
  Entropic                 247    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     247   .     .     .     .     .     .     
Highest Corruption         42     | .     .     .     .     .     1     4     3     5     7     .     25    29    29    29    29    29    .     .     4     4     4     7     1     27    42    .     2     5     12    3     
  Average Corruption       10     | .     .     .     .     .     1     3     2     4     6     .     15    23    29    29    29    29    .     .     3     4     4     4     1     15    34    .     1     2     4     2     
  Corruption Purged        38     | .     .     .     .     .     .     .     .     .     .     .     2     5     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     5     26    .     
  Corruption Blocked       .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Effects                  784    | .     .     .     .     .     2     34    11    25    107   .     14    152   20    12    5     40    .     .     9     20    17    .     14    81    116   .     7     19    50    29    
    Message Errors         181    | .     .     .     .     .     .     9     4     3     26    .     1     44    6     1     1     13    .     .     1     2     4     .     2     15    24    .     .     4     13    8     
    Matter Fused           183    | .     .     .     .     .     2     9     2     6     24    .     3     31    3     4     1     5     .     .     3     4     5     .     4     21    27    .     3     5     10    11    
    Heat Flow Errors       94     | .     .     .     .     .     .     5     2     4     16    .     1     15    5     2     1     5     .     .     2     3     2     .     4     8     11    .     .     .     7     1     
    Energy Discharges      86     | .     .     .     .     .     .     3     1     2     9     .     1     14    4     1     1     4     .     .     1     4     2     .     2     9     13    .     2     5     3     5     
    Parts Rejected         7      | .     .     .     .     .     .     .     1     .     .     .     .     3     .     .     .     .     .     .     .     .     .     .     .     1     2     .     .     .     .     .     
    Parts Fused            13     | .     .     .     .     .     .     .     .     1     1     .     2     5     .     .     .     .     .     .     .     .     1     .     .     .     2     .     .     .     .     1     
    Data Loss (minor)      102    | .     .     .     .     .     .     5     .     4     20    .     .     22    .     3     1     6     .     .     1     5     2     .     1     6     12    .     2     3     7     2     
    Data Loss (major)      27     | .     .     .     .     .     .     1     .     1     3     .     .     7     1     .     .     1     .     .     .     1     .     .     1     5     3     .     .     1     1     1     
    Misfires               20     | .     .     .     .     .     .     2     .     .     4     .     1     1     .     .     .     2     .     .     .     1     1     .     .     4     1     .     .     .     3     .     
    Alerts                 13     | .     .     .     .     .     .     .     .     1     2     .     3     2     .     .     .     2     .     .     .     .     .     .     .     1     .     .     .     1     1     .     
    Misdirections          11     | .     .     .     .     .     .     .     .     .     .     .     2     3     .     1     .     1     .     .     .     .     .     .     .     1     3     .     .     .     .     .     
    Weapon Failures        47     | .     .     .     .     .     .     .     1     3     2     .     .     5     1     .     .     1     .     .     1     .     .     .     .     10    18    .     .     .     5     .     
Overload Shots             .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Overflow Damage            7764   | .     .     15    .     1     .     1     65    .     .     33    .     508   179   .     .     75    48    .     242   70    133   173   3     191   141   .     269   1385  1251  2981  
  Projectiles              6586   | .     .     15    .     1     .     .     7     .     .     30    .     240   .     .     .     16    .     .     186   70    133   23    .     175   141   .     233   1385  950   2981  
  Explosions               675    | .     .     .     .     .     .     1     58    .     .     3     .     120   .     .     .     59    48    .     21    .     .     150   3     16    .     .     36    .     160   .     
  Melee                    503    | .     .     .     .     .     .     .     .     .     .     .     .     148   179   .     .     .     .     .     35    .     .     .     .     .     .     .     .     .     141   .     
Knockbacks                 164    | .     .     .     .     3     .     .     .     .     2     2     .     8     .     .     .     .     .     .     11    .     .     .     .     32    11    2     2     28    15    48    
  Impact                   7      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     .     .     .     .     1     .     .     .     .     2     1     
  Kinetic                  146    | .     .     .     .     2     .     .     .     .     1     2     .     5     .     .     .     .     .     .     6     .     .     .     .     30    10    2     2     27    13    46    
  Secondary                11     | .     .     .     .     1     .     .     .     .     1     .     .     3     .     .     .     .     .     .     2     .     .     .     .     1     1     .     .     1     .     1     
Self-Inflicted Damage      940    | .     .     .     .     .     .     .     71    8     .     2     506   125   .     .     .     .     3     .     124   .     .     .     101   .     .     .     .     .     .     .     
  Shots                    32     | .     .     .     .     .     .     .     3     1     .     1     21    2     .     .     .     .     1     .     1     .     .     .     2     .     .     .     .     .     .     .     
  Rammed                   25     | .     4     .     1     .     11    .     3     1     .     .     .     .     .     .     .     .     .     .     3     .     .     .     .     1     .     .     .     .     .     1     
Targets Rammed             45     | .     4     .     2     .     11    .     3     1     .     .     .     .     .     .     .     .     .     .     10    .     .     .     1     7     2     .     .     .     3     1     
  Kicked                   19     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     7     .     .     .     1     6     2     .     .     .     3     .     
  Crushed                  1      | .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Highest Temperature        621    | .     15    229   299   25    6     244   126   277   228   244   225   334   621   224   227   233   .     236   241   206   198   .     187   259   249   108   210   138   280   26    
  Average Temperature      77     | .     5     109   63    7     4     67    34    106   89    58    114   71    150   109   153   75    .     145   49    93    99    .     94    50    95    35    77    66    92    26    
  Received Heat Transfer   4788   | .     57    349   378   657   450   184   124   208   316   234   .     558   12    24    .     69    .     .     279   .     48    32    .     255   26    .     4     48    295   181   
  Effects                  10     | .     .     .     .     .     .     .     .     .     .     .     .     3     6     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     
    Shutdowns              1      | .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Energy Bleed           3      | .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     
    Interference           4      | .     .     .     .     .     .     .     .     .     .     .     .     3     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Short Circuit          1      | .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Damage (major)         1      | .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Siege Activations          .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Martial Activations        .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Shielding Activations      .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Robots Disrupted           3      | .     .     .     .     .     .     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     
  Combat Hostiles          1      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     
Robots Corrupted           43     | .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     1     .     .     2     .     5     6     1     7     6     .     4     .     10    .     
  Combat Hostiles          41     | .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     5     6     1     7     6     .     4     .     10    .     
  Parts Fried              78     | .     .     .     .     2     .     .     .     .     1     .     .     .     .     .     .     10    .     .     3     6     5     16    .     12    8     .     4     1     10    .     
  Impact Corruptions       6      | .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     .     .     .     .     .     .     .     .     1     .     1     
Robots Melted              6      | .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     .     .     .     .     1     .     1     .     .     .     .     
  Combat Hostiles          3      | .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     1     .     .     .     .     .     .     
  Parts Melted             23     | .     .     2     3     .     .     .     1     .     .     1     .     1     .     .     .     .     .     2     6     .     .     1     .     .     .     2     3     .     1     .     
  Heat Transferred         16719  | 175   500   333   1110  .     .     .     222   .     .     659   296   1040  .     .     .     .     300   500   2500  .     .     600   150   740   2015  337   450   111   2157  2524  
Parts Sabotaged            .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stolen               .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stripped             .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Power Chain Reactions      13     | .     .     .     .     .     .     .     1     .     .     .     .     1     .     .     .     .     .     .     .     .     .     2     1     .     1     .     5     .     2     .     

 Alert                           | -11  -10  -10  -8   -8   -8   -8   -7   -7   -7   -5   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -4   -4   -3   -3   -3   -2   -2   -1   -1   -1   
-------                    Run   | Yrd  Mat  Sub  Mat  Gar  Mat  Gar  Fac  Sto  Rec  Fac  Was  Fac  Upp  Upp  Zhi  Pro  Fac  Was  Fac  Upp  Upp  War  Pro  Res  Qua  Res  Tes  Acc  Com  Ac0  
Maximum Alert Level        5     | .    .    .    1    3    2    4    3    2    1    2    1    1    .    .    .    .    .    .    3    .    .    .    .    3    2    1    1    3    5    .    
  Low Security (%)         27    | 100  100  .    99   24   19   5    .    .    80   33   78   58   .    .    .    .    100  100  16   .    .    .    .    44   .    81   42   23   .    .    
  Level 1                  12    | .    .    .    .    23   76   5    .    .    19   8    21   41   .    .    .    .    .    .    22   .    .    .    .    .    48   18   57   10   .    .    
  Level 2                  12    | .    .    .    .    20   4    20   65   99   .    57   .    .    .    .    .    .    .    .    19   .    .    .    .    42   51   .    .    54   2    .    
  Level 3                  7     | .    .    .    .    32   .    65   34   .    .    .    .    .    .    .    .    .    .    .    41   .    .    .    .    12   .    .    .    11   3    .    
  Level 4                  4     | .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    10   .    
  Level 5                  34    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    82   .    
  High Security            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Peak Influence             1197  | 15   88   .    210  1053 512  1197 1065 683  296  579  210  393  .    .    .    .    154  45   1017 .    .    .    .    788  650  336  372  735  1177 .    
  Initial                  627   | .    3    .    64   .    512  158  627  462  256  211  200  84   .    .    .    .    36   45   .    .    .    .    .    53   435  336  .    99   409  .    
  Average                  331   | 4    13   .    63   486  272  781  694  546  80   361  173  197  .    .    .    .    45   4    534  .    .    .    .    335  429  83   207  498  828  .    
Influence Increases        19558 | 30   249  130  644  1103 686  1039 840  595  410  1014 90   1062 75   30   .    390  214  78   1621 110  250  977  329  1494 973  51   655  1088 2208 1123 
  Destroy 0b10 Robot/C     8720  | .    100  100  360  560  400  400  400  300  100  500  .    480  40   20   .    140  100  .    740  80   220  720  260  820  400  .    220  440  820  .    
  Destroy 0b10 Robot/NC    860   | 30   15   .    45   5    65   5    95   50   85   25   .    65   10   .    .    5    15   .    50   5    .    5    5    95   45   10   40   30   60   .    
  Destroy Leader           1548  | .    24   .    110  20   144  30   62   104  .    86   .    106  10   10   .    20   10   .    162  10   30   .    30   174  72   2    50   114  168  .    
  Allied During Kill       421   | .    .    .    .    .    .    .    .    .    9    53   .    .    .    .    .    .    .    .    59   .    .    237  34   29   .    .    .    .    .    .    
  Successful Hack          418   | .    19   .    45   24   10   24   .    6    42   21   .    .    .    .    .    .    .    .    47   .    .    .    .    51   16   .    38   27   48   .    
  Select Force Hacks       180   | .    60   .    30   .    .    .    .    .    90   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Disable Machine          1485  | .    .    .    15   30   30   15   210  75   75   15   .    135  .    .    .    .    30   .    135  .    .    .    .    60   225  .    150  45   90   150  
  Anti-Garrison Action     900   | .    .    .    .    350  .    500  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    50   .    
  Destroy Structure        3941  | .    1    .    9    54   7    35   73   60   9    84   90   216  .    .    .    .    44   78   368  .    .    .    .    220  200  24   157  357  897  958  
  Advance Influence        200   | .    .    .    .    .    .    .    .    .    .    200  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Partial Spotted          165   | .    .    .    .    .    .    .    .    .    .    .    .    45   .    .    .    .    15   .    45   .    .    .    .    .    .    .    .    30   15   15   
  Lose Combat Pursuer      720   | .    30   30   30   60   30   30   .    .    .    30   .    15   15   .    .    225  .    .    15   15   .    15   .    45   15   15   .    45   60   .    
Influence Decreases        18445 | 25   254  6    768  50   1495 86   1020 953  1040 470  543  808  348  131  .    332  143  207  608  803  453  266  1078 799  1148 650  489  613  866  1993 
  Entered New Map          7201  | .    2    .    60   .    541  86   570  555  403  18   373  36   140  20   .    .    22   84   .    375  61   117  828  26   339  263  .    67   232  1983 
  Time Decay               9699  | 25   252  6    485  .    654  .    440  398  627  392  150  670  198  111  .    332  121  83   458  428  392  149  240  623  589  387  329  546  614  .    
  Lost Part                512   | .    .    .    10   50   .    .    10   .    10   30   20   102  10   .    .    .    .    .    40   .    .    .    10   120  70   .    10   .    10   10   
  Lost Ally                220   | .    .    .    .    .    .    .    .    .    .    30   .    .    .    .    .    .    .    40   110  .    .    .    .    30   .    .    .    .    10   .    
  Purge Threat             813   | .    .    .    213  .    300  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    150  .    150  .    .    .    
Squads Dispatched          100   | .    2    .    2    .    1    .    8    7    .    6    .    8    .    .    .    .    .    .    12   .    .    .    .    10   10   .    9    11   14   .    
  Investigation            10    | .    2    .    1    .    .    .    1    .    .    1    .    1    .    .    .    .    .    .    2    .    .    .    .    1    .    .    .    1    .    .    
  Extermination            36    | .    .    .    .    .    .    .    2    1    .    1    .    5    .    .    .    .    .    .    4    .    .    .    .    5    4    .    2    3    9    .    
  Reinforcement            29    | .    .    .    1    .    1    .    2    3    .    1    .    2    .    .    .    .    .    .    3    .    .    .    .    4    3    .    4    1    4    .    
  Assault                  11    | .    .    .    .    .    .    .    2    3    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    1    .    
  Garrison                 14    | .    .    .    .    .    .    .    1    .    .    1    .    .    .    .    .    .    .    .    3    .    .    .    .    .    3    .    3    3    .    .    
  Intercept                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       6     | .    .    .    .    .    .    .    1    1    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    1    1    .    1    .    .    .    
Haulers Reinforced         3     | .    .    .    .    .    .    .    1    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
Active Scanning Responses  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -8  -8  -8  -8  -7  -7  -7  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -1  -1  -1  
---------                  Run  | Yrd Mat Sub Mat Gar Mat Gar Fac Sto Rec Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Qua Res Tes Acc Com Ac0 
Distress Signals           51   | .   1   .   4   1   4   .   1   2   1   1   .   1   .   .   .   .   .   .   3   .   .   1   .   2   2   8   .   3   16  .   
Communications Jammed      47   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   7   .   .   .   .   12  23  .   2   1   2   .   
  Distress Signals         34   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   10  22  .   1   1   .   .   
Times Spotted              732  | .   12  14  31  31  39  18  28  23  12  33  6   34  2   2   .   20  8   6   59  3   10  56  11  53  31  11  23  35  53  68  
  Peak Tracking Total      13   | .   3   5   5   4   4   4   9   6   5   12  5   7   1   1   .   4   5   4   12  1   4   13  5   10  7   3   8   8   4   7   
  Tactical Retreats        32   | .   1   1   2   2   2   1   .   .   .   1   .   1   1   .   .   7   .   .   1   1   .   1   .   2   1   1   .   2   3   1   

 Traps                          | -11 -10 -10 -8  -8  -8  -8  -7  -7  -7  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -1  -1  -1  
-------                    Run  | Yrd Mat Sub Mat Gar Mat Gar Fac Sto Rec Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Qua Res Tes Acc Com Ac0 
Traps Triggered            37   | .   .   .   .   3   1   5   3   .   .   1   .   2   2   .   .   1   1   .   2   .   .   .   .   1   7   .   2   2   4   .   
  Indirectly               5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Most Traps Carried         2    | .   .   1   1   .   .   .   .   .   .   .   .   .   2   2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -8  -8  -8  -8  -7  -7  -7  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -1  -1  -1  
----------                 Run  | Yrd Mat Sub Mat Gar Mat Gar Fac Sto Rec Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Qua Res Tes Acc Com Ac0 
Machines Disabled          118  | .   .   .   1   8   2   7   14  5   5   1   .   9   .   .   .   .   2   .   9   .   .   1   .   4   15  .   10  3   8   14  
  Max in Single Turn       4    | .   .   .   1   1   1   1   4   2   1   1   .   4   .   .   .   .   1   .   2   .   .   1   .   1   2   .   2   1   2   1   
  Garrison Access          5    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   1   .   .   
  Garrison Relay           11   | .   .   .   .   5   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Phase Generator          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -8  -8  -8  -8  -7  -7  -7  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -1  -1  -1  
---------                  Run  | Yrd Mat Sub Mat Gar Mat Gar Fac Sto Rec Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Qua Res Tes Acc Com Ac0 
Machines Accessed          117  | .   8   1   8   3   9   4   2   3   10  2   .   5   .   1   4   .   4   .   7   1   .   4   .   8   3   1   8   9   10  2   
  Terminals                70   | .   6   .   5   3   6   4   2   3   5   2   .   3   .   .   .   .   2   .   2   .   .   .   .   2   3   .   5   8   9   .   
  Fabricators              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   
  Repair Stations          4    | .   .   .   1   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          12   | .   2   .   1   .   .   .   .   .   4   .   .   .   .   .   .   .   2   .   .   .   .   .   .   2   .   .   .   .   1   .   
  Scanalyzers              3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   2   .   .   .   
  Garrison Access          12   | .   .   .   1   .   1   .   .   .   .   .   .   2   .   .   .   .   .   .   2   .   .   .   .   3   .   1   1   1   .   .   
Total Hacks                258  | .   19  1   23  8   21  6   3   5   22  4   .   7   .   1   17  .   9   .   21  1   .   7   .   16  4   1   19  11  14  18  
  Successful               131  | .   12  1   15  3   11  2   .   2   11  1   .   1   .   1   17  .   .   .   8   1   .   7   .   3   2   .   6   5   4   18  
  Failed                   127  | .   7   .   8   5   10  4   3   3   11  3   .   6   .   .   .   .   9   .   13  .   .   .   .   13  2   1   13  6   10  .   
    Catastrophic           30   | .   1   .   .   2   1   1   1   .   3   2   .   4   .   .   .   .   2   .   1   .   .   .   .   2   1   1   4   1   3   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   88   | .   17  .   12  5   5   1   .   1   9   2   .   4   .   .   .   .   4   .   3   .   .   .   .   4   2   .   7   3   8   1   
  Terminals                147  | .   17  .   18  8   14  6   3   5   13  4   .   4   .   .   .   .   6   .   7   .   .   .   .   4   4   .   11  10  13  .   
  Fabricators              4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   2   .   .   .   .   .   .   
  Repair Stations          11   | .   .   .   3   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          17   | .   2   .   1   .   .   .   .   .   6   .   .   .   .   .   .   .   3   .   .   .   .   .   .   4   .   .   .   .   1   .   
  Scanalyzers              8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   7   .   .   .   
  Garrison Access          23   | .   .   .   1   .   2   .   .   .   .   .   .   3   .   .   .   .   .   .   8   .   .   .   .   6   .   1   1   1   .   .   
Terminal Hacks             86   | .   2   1   4   3   6   2   .   2   7   .   .   .   .   1   17  .   .   .   4   1   .   7   .   .   2   .   3   3   3   18  
  Record                   28   | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   5   .   .   .   .   .   .   6   .   .   .   .   .   .   .   16  
  Part Schematic           5    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Analysis           6    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        11   | .   .   .   1   .   1   .   .   .   3   .   .   .   .   .   4   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   
  Open Door                9    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   1   .   .   .   .   .   1   .   1   .   .   .   .   .   3   1   .   
  Branch Access Points     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Emergency Access Points  2    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Terminal Index           2    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Alert Level              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   
  Unreport Threat          6    | .   .   .   2   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   
  Locate Traps             2    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Patrol Status            1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              2    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Garrison Registry        2    | .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Patrol Navigation        2    | .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Proto ID Catalog         1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Release Object           2    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Gate Test 138-A          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Gate Test 138-B          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Fabricator Hacks           3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   .   .   
  Network Status           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Load Schematic           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Build                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       6    | .   .   .   1   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Scan Component           4    | .   .   .   1   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Repair                   2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   2   .   .   .   
  Insert Component         3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   2   .   .   .   
Garrison Access Hacks      4    | .   .   .   1   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Unlock Access            2    | .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Seal Access              2    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Unauthorized Hacks         28   | .   10  .   9   .   .   .   .   .   3   1   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   1   1   1   .   
  Terminals                21   | .   8   .   8   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   1   1   .   
    Track                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
    Botnet                 6    | .   2   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   
    Operators              4    | .   1   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
    Skim                   10   | .   5   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          6    | .   2   .   1   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Tunnel                 6    | .   2   .   1   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
    Researchers            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         83   | .   4   .   6   3   8   3   2   3   6   2   .   4   .   .   .   .   4   .   6   .   .   .   .   8   2   1   8   3   10  .   
  Full Trace Events        6    | .   .   .   .   .   .   .   .   .   1   1   .   1   .   .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   .   .   
  Feedback Events          1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Corruption             1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   7    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   
  Parts Built              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   25   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   25  .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     70   | .   .   .   .   .   70  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -8  -8  -8  -8  -7  -7  -7  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -1  -1  -1  
------------               Run  | Yrd Mat Sub Mat Gar Mat Gar Fac Sto Rec Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Qua Res Tes Acc Com Ac0 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  find_chute               1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    51   | .   .   .   .   23  .   27  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Machine Destruction      47   | .   .   .   .   19  .   27  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Programmers              4    | .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             10   | .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   
Allies Hacked              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -8   -8   -8   -8   -7   -7   -7   -5   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -4   -4   -3   -3   -3   -2   -2   -1   -1   -1   
--------                   Run  | Yrd  Mat  Sub  Mat  Gar  Mat  Gar  Fac  Sto  Rec  Fac  Was  Fac  Upp  Upp  Zhi  Pro  Fac  Was  Fac  Upp  Upp  War  Pro  Res  Qua  Res  Tes  Acc  Com  Ac0  
Total Allies               28   | .    .    .    .    .    .    .    .    .    5    .    .    .    .    .    .    .    .    18   .    .    .    5    .    .    .    .    .    .    .    .    
  Largest Group            18   | .    .    .    .    .    .    .    .    .    5    4    .    .    .    .    .    .    .    18   10   .    .    5    5    3    .    .    .    .    .    .    
  Highest-Rated Group      656  | .    .    .    .    .    .    .    .    .    111  101  .    .    .    .    .    .    .    656  412  .    .    294  282  164  .    .    .    .    .    .    
  Highest-Rated Ally       68   | .    .    .    .    .    .    .    .    .    32   32   .    .    .    .    .    .    .    50   50   .    .    68   68   64   .    .    .    .    .    .    
Initial Warlord ECA Mod    405  | .    .    .    .    .    11   11   20   20   20   18   18   18   18   18   18   17   17   17   17   16   16   16   15   15   15   14   14   13   13   .    
Warlord Squad Rendezvous   1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
  Dakka                    1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
Total Orders               28   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    7    4    .    .    .    .    .    17   .    
  STAY                     7    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    3    .    .    .    .    .    .    .    
  FOLLOW                   5    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    1    .    .    .    .    .    1    .    
  EXPLORE                  9    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    9    .    
  RETURN                   7    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    7    .    
Ally Attacks               207  | .    .    .    .    .    .    .    .    .    1    23   .    .    .    .    .    .    .    93   26   .    .    45   8    11   .    .    .    .    .    .    
  Total Damage             8274 | .    .    .    .    .    .    .    .    .    43   617  .    .    .    .    .    .    .    4414 799  .    .    1767 236  398  .    .    .    .    .    .    
  Kills                    33   | .    .    .    .    .    .    .    .    .    2    7    .    .    .    .    .    .    .    10   3    .    .    8    2    1    .    .    .    .    .    .    
Allies Corrupted           1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
Allies Melted              4    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    1    .    .    .    2    .    .    .    .    

 Intel                           | -11  -10  -10  -8   -8   -8   -8   -7   -7   -7   -5   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -4   -4   -3   -3   -3   -2   -2   -1   -1   -1   
-------                    Run   | Yrd  Mat  Sub  Mat  Gar  Mat  Gar  Fac  Sto  Rec  Fac  Was  Fac  Upp  Upp  Zhi  Pro  Fac  Was  Fac  Upp  Upp  War  Pro  Res  Qua  Res  Tes  Acc  Com  Ac0  
Active Infowar (turns)     37701 | 64   1960 1231 1832 31   175  63   859  58   .    924  303  2941 419  247  101  775  299  821  1271 1044 924  1606 1587 2409 1855 1590 749  1570 9993 .    
  Optics                   21586 | .    .    .    .    .    .    .    .    .    .    924  303  2941 419  247  101  775  299  821  1271 1044 924  1606 1587 2409 1855 1590 749  1570 151  .    
  Sensors                  1945  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1176 769  .    .    .    .    .    
  IFF                      3269  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    310  1482 492  983  2    .    
  Terrain                  8147  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    8147 .    
  Seismic                  9414  | 64   1960 1231 1832 31   175  63   859  58   .    706  .    2248 187  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Decoding                 13697 | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    299  821  1271 1044 924  1606 1587 2409 1855 1590 291  .    .    .    
  Jamming                  7000  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    22   .    .    .    .    1528 1286 1590 330  406  1838 .    
Robot Analysis Total       6     | .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Derelict Logs Recovered    7     | .    .    1    .    .    .    .    .    .    .    .    .    .    1    1    .    2    .    .    .    .    2    .    .    .    .    .    .    .    .    .    
Drone Launches             12    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    12   .    
  Drone Recoveries         11    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    11   .    
Decoded 0b10 Intel         425   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    20   6    83   .    .    .    .    126  63   108  19   .    .    .    
  Items                    425   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    20   6    83   .    .    .    .    126  63   108  19   .    .    .    

 Exploration                     | -11   -10   -10   -8    -8    -8    -8    -7    -7    -7    -5    -5    -5    -5    -5    -5    -4    -4    -4    -4    -4    -4    -4    -3    -3    -3    -2    -2    -1    -1    -1    
-------------              Run   | Yrd   Mat   Sub   Mat   Gar   Mat   Gar   Fac   Sto   Rec   Fac   Was   Fac   Upp   Upp   Zhi   Pro   Fac   Was   Fac   Upp   Upp   War   Pro   Res   Qua   Res   Tes   Acc   Com   Ac0   
Turns Passed               69027 | 81    1960  7968  1832  1780  2421  1855  1080  952   3580  925   303   2941  419   247   101   775   299   821   1271  1044  924   1606  1587  2409  1855  1590  749   1570  21900 2182  
Spaces Moved               36417 | 18    806   4002  601   585   759   698   343   292   1225  445   92    1559  477   311   141   993   288   447   1142  479   514   1059  919   1292  782   829   732   1307  10091 3189  
  Core                     .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Treads                   18866 | .     558   4002  601   585   759   698   343   292   700   .     2     406   477   23    .     .     .     .     54    282   219   .     .     99    .     23    .     .     5554  3189  
  Legs                     10251 | 18    248   .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     183   591   179   295   584   916   861   415   263   732   1307  3659  .     
  Wheels                   2911  | .     .     .     .     .     .     .     .     .     525   445   57    901   .     .     .     .     .     .     .     .     .     .     .     258   233   492   .     .     .     .     
  Hover                    3298  | .     .     .     .     .     .     .     .     .     .     .     33    59    .     288   141   993   288   264   497   18    .     424   3     74    134   51    .     .     31    .     
  Flight                   1091  | .     .     .     .     .     .     .     .     .     .     .     .     193   .     .     .     .     .     .     .     .     .     51    .     .     .     .     .     .     847   .     
  Fastest Speed            49    | 120   120   160   240   240   240   240   240   240   195   138   151   72    72    59    59    59    59    59    56    56    113   55    81    109   117   69    69    69    49    49    
  Average Speed            118   | 120   147   184   244   240   240   240   240   240   232   149   197   144   72    59    60    59    59    59    64    95    135   111   127   146   183   163   69    69    70    49    
  Slowest Speed            374   | 120   160   340   246   240   320   240   240   240   307   205   235   235   72    72    65    59    59    59    82    115   148   148   128   290   374   316   69    69    182   49    
  Overloaded Moves         .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Propulsion Burnouts      .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Robots Hopped            6     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     .     .     4     .     
  Potential Cave-ins       187   | .     .     .     .     .     .     .     .     .     .     .     .     4     .     .     .     .     .     .     .     .     .     .     .     3     .     .     .     .     176   4     
  Cave-ins Triggered       16    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     16    .     
  Teleports                2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     1     
Exploration Rate (%)       60    | 4     78    97    53    74    80    66    15    43    99    14    67    35    66    57    60    75    8     96    30    64    80    89    95    31    73    31    79    37    93    97    
  Regions Visited          30
    Branch Regions         15
  Pre-discovered Areas     17    | .     3     1     3     .     .     .     .     .     3     .     .     .     2     .     3     1     .     .     .     .     1     .     .     .     .     .     .     .     .     .     
  Known Exits Taken        10    | .     .     1     1     .     1     .     1     1     1     .     .     .     .     .     .     1     .     .     1     .     .     .     .     .     1     1     .     .     .     .     
  Unknown Exits Taken      14    | 1     1     .     .     .     .     .     .     .     .     .     .     1     1     1     1     .     .     .     .     1     1     1     1     1     .     .     1     1     1     .     
Scrap Searched             25    | .     .     7     .     .     .     .     .     .     .     .     .     .     2     3     .     5     .     .     .     2     3     .     3     .     .     .     .     .     .     .     
Spaces Dug                 610   | .     .     3     .     4     .     3     8     17    1     3     .     24    3     .     .     10    5     .     38    .     .     .     .     53    32    3     25    36    323   19    
Terrain Destroyed          3877  | .     .     3     5     39    2     21    72    86    14    52    122   132   9     .     .     71    22    2     232   .     .     71    58    138   143   8     67    126   2145  237   
  Melee                    26    | .     .     .     .     4     .     3     3     2     1     .     .     11    1     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Projectile               1081  | .     .     3     5     .     2     .     9     5     13    20    1     59    8     .     .     21    5     2     57    .     .     2     1     70    128   8     41    105   279   237   
  AOE                      2770  | .     .     .     .     35    .     18    60    79    .     32    121   62    .     .     .     49    17    .     175   .     .     69    57    68    15    .     26    21    1866  .     
Terrain Rammed             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Walls Destroyed          .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Machines Disabled        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     

 Actions                         | -11   -10   -10   -8    -8    -8    -8    -7    -7    -7    -5    -5    -5    -5    -5    -5    -4    -4    -4    -4    -4    -4    -4    -3    -3    -3    -2    -2    -1    -1    -1    
---------                  Run   | Yrd   Mat   Sub   Mat   Gar   Mat   Gar   Fac   Sto   Rec   Fac   Was   Fac   Upp   Upp   Zhi   Pro   Fac   Was   Fac   Upp   Upp   War   Pro   Res   Qua   Res   Tes   Acc   Com   Ac0   
Total                      59645 | 62    1525  4496  859   790   1215  794   524   436   1870  632   181   2029  527   364   157   1106  395   993   1487  1052  724   1418  1295  1608  1060  1047  930   1957  24367 3745  
  Wait                     18958 | 35    656   366   108   51    317   16    79    20    510   86    65    168   19    45    2     38    69    522   105   556   191   197   349   62    37    155   103   449   13371 211   
  Move                     36365 | 17    805   4001  601   584   759   696   342   291   1224  445   91    1558  476   310   140   992   288   446   1141  478   513   1055  918   1291  781   828   731   1306  10069 3188  
  Hop                      5     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     4     .     
  Pick Up                  362   | 1     13    25    26    11    13    .     9     8     6     15    1     24    4     1     3     1     2     1     16    2     1     6     .     15    21    12    7     6     105   7     
  Fast Attach              155   | 1     1     5     7     1     4     1     2     3     5     1     .     22    2     1     4     .     5     3     14    .     .     9     .     7     12    8     4     1     23    9     
  Attach                   137   | .     .     3     6     6     2     .     5     2     3     10    .     15    1     .     1     1     1     1     4     1     .     6     1     19    17    3     1     3     19    6     
  Detach                   102   | .     .     .     5     .     1     .     .     .     5     7     .     14    .     .     .     1     1     .     3     1     .     7     .     9     14    4     2     1     24    3     
  Swap                     305   | 1     6     5     7     25    13    16    25    17    3     9     3     11    3     .     .     1     5     1     20    .     .     13    1     22    12    6     14    26    37    3     
  Drop                     464   | .     13    20    31    9     25    2     9     20    18    10    4     40    3     2     7     .     5     7     20    .     2     13    1     9     21    17    12    3     129   12    
  Fire                     2493  | 7     27    63    66    79    70    46    47    72    65    49    16    120   9     .     .     70    19    12    153   13    17    63    23    166   143   14    56    159   544   305   
  Melee                    122   | .     .     .     .     20    .     11    3     2     1     .     .     55    10    5     .     2     .     .     .     .     .     .     .     .     .     .     .     .     13    .     
  Ram                      3     | .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     2     .     .     .     .     .     .     .     .     .     .     .     
  Kick                     19    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     7     .     .     .     1     6     2     .     .     .     3     .     
  Crush                    24    | .     4     .     2     .     11    .     3     1     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     1     .     .     .     .     .     1     
  Escape Stasis            23    | .     .     .     .     4     .     6     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     13    .     
  Rewire                   93    | .     .     .     .     .     .     .     .     .     30    .     .     .     .     .     .     .     .     .     .     1     .     48    1     .     .     .     .     .     13    .     
  Trap                     .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Miscellaneous            15    | .     .     8     .     .     .     .     .     .     .     .     .     2     .     .     .     .     .     .     1     .     .     .     .     1     .     .     .     3     .     .     

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 6 exits: *Mat x3 / *Min x2 / *Sub)
-10/Subcaves (discovered 3 exits: *Mat x2 / *Rec)
-8/Materials (discovered 4 exits: *Fac x3 / Gar)
-8/Garrison (discovered 3 exits: *Mat x3)
-8/Materials (discovered 3 exits: *Fac x2 / Gar)
-8/Garrison (discovered 3 exits: *Fac x3)
-7/Factory (discovered 8 exits: Fac x4 / *Sto x2 / Low x2)
-7/Storage
-7/Recycling
-5/Factory
-5/Waste
-5/Factory (discovered 3 exits: *Fac x2 / [*Upp])
-5/Upper Caves
-5/Upper Caves (discovered 2 exits: *Fac / *Zhi)
-5/Zhirov
-4/Proximity Caves
-4/Factory (discovered 2 exits: *Upp / Arm)
-4/Waste
-4/Factory (discovered 4 exits: *Res / *Upp x2 / Arm)
-4/Upper Caves
-4/Upper Caves
-4/Warlord
-3/Proximity Caves
-3/Research (discovered 3 exits: *Res x2 / *Qua)
-3/Quarantine
-2/Research (discovered 2 exits: *Acc / *Tes)
-2/Testing
-1/Access
-1/Command (discovered 3 exits: [*Sur x2] / *Ac0)
-1/Access_0
0b11 Command

 History 
---------
  Turn | Location           | Event
    12 | -11/Scrapyard      | Discovered new exit (range 3)
    82 | -11/Scrapyard      | Entered Materials
   300 | -10/Materials      | Build established: Mutant
   516 | -10/Materials      | Discovered new exit (range 13)
   541 | -10/Materials      | Discovered new exit (range 14)
   728 | -10/Materials      | Discovered new exit (range 10)
   882 | -10/Materials      | Derelicts attacked the area
  1057 | -10/Materials      | Identified exit to Mines
  1205 | -10/Materials      | Learned 2 Mines zone layouts
  1262 | -10/Materials      | Learned location of Storage (-7)
  1345 | -10/Materials      | Learned location of 1 exit from Storage
  1394 | -10/Materials      | Identified exit to Materials
  1394 | -10/Materials      | Learned location of 1 exit from Materials
  1454 | -10/Materials      | Learned location of 1 exit from Recycling
  2042 | -10/Materials      | Entered Subcaves
  2043 | -10/Subcaves       | Identified exit to Materials
  2476 | -10/Subcaves       | A swath of the cavern ceiling suddenly collapsed
  2510 | -10/Subcaves       | Build established: Scavenger-Mutant
  2907 | -10/Subcaves       | Build established: Mutant
  3025 | -10/Subcaves       | Shifting Twisted Machinery released Mak. Light Armor Plating
  3179 | -10/Subcaves       | Visited 4L-MR0's lab
  3632 | -10/Subcaves       | Build established: Subdweller-Mutant
  4024 | -10/Subcaves       | Learned location of Zion (-6)
  4024 | -10/Subcaves       | Met a Zionite searching for "candidates"
  4119 | -10/Subcaves       | Disturbed a concealed Subdweller
  4507 | -10/Subcaves       | Curiously followed by a Cobbler waking with a query about "LVR3C"
  5109 | -10/Subcaves       | Shifting Twisted Machinery released Barrage Gun
  7720 | -10/Subcaves       | Discovered new exit (range 14)
  7734 | -10/Subcaves       | Core integrity fell below 50%
  8372 | -10/Subcaves       | Build established: Mutant
  9204 | -10/Subcaves       | Build established: Scavenger-Mutant
 10010 | -10/Subcaves       | Entered Materials
 10010 | -8/Materials       | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1
 10011 | -8/Materials       | Identified exit to Factory
 10611 | -8/Materials       | Build established: Tank
 11016 | -8/Materials       | Discovered exit to Factory (range 16)
 11436 | -8/Materials       | Learned location of Extension (-6)
 11504 | -8/Materials       | Learned location of 3 exits from Factory
 11594 | -8/Materials       | Build established: Scavenger-Tank
 11615 | -8/Materials       | Learned location of 2 exits from Factory
 11655 | -8/Materials       | Learned Storage non-interactive machine intel
 11687 | -8/Materials       | Learned 8 Factory zone layouts
 11710 | -8/Materials       | Learned location of 1 exit from Recycling
 11788 | -8/Materials       | Learned location of 3 exits from Factory
 11839 | -8/Materials       | Learned location of 1 exit from Extension
 11842 | -8/Materials       | Identified exit to Garrison
 11842 | -8/Materials       | Entered Garrison
 11843 | -8/Garrison        | Identified exit to Materials
 11973 | -8/Garrison        | Triggered checkpoint
 12087 | -8/Garrison        | Build established: Tank
 12260 | -8/Garrison        | Triggered checkpoint
 12332 | -8/Garrison        | Discovered exit to Materials (range 18)
 12332 | -8/Garrison        | Discovered exit to Materials (range 63)
 12332 | -8/Garrison        | Discovered exit to Materials (range 75)
 12351 | -8/Garrison        | Garrison Relay disabled
 12534 | -8/Garrison        | Triggered checkpoint
 12678 | -8/Garrison        | Triggered checkpoint
 12736 | -8/Garrison        | Garrison Relay disabled
 12972 | -8/Garrison        | Triggered checkpoint
 13008 | -8/Garrison        | Garrison Relay disabled
 13051 | -8/Garrison        | Triggered checkpoint
 13116 | -8/Garrison        | Garrison Relay disabled
 13211 | -8/Garrison        | Triggered checkpoint
 13622 | -8/Garrison        | Entered Materials
 14056 | -8/Materials       | Build established: Scavenger-Tank
 14538 | -8/Materials       | Repaired Imp. Medium Armor Plating
 14565 | -8/Materials       | Repaired Lgt. Treads
 14710 | -8/Materials       | Discovered exit to Factory (range 16)
 15728 | -8/Materials       | Core integrity fell below 50%
 15738 | -8/Materials       | Discovered exit to Factory (range 13)
 16043 | -8/Materials       | Identified exit to Garrison
 16043 | -8/Materials       | Entered Garrison
 16145 | -8/Garrison        | Triggered checkpoint
 16203 | -8/Garrison        | Garrison Relay disabled
 16216 | -8/Garrison        | Discovered exit to Factory (range 71)
 16216 | -8/Garrison        | Discovered exit to Factory (range 60)
 16216 | -8/Garrison        | Discovered exit to Factory (range 54)
 16393 | -8/Garrison        | Triggered checkpoint
 16424 | -8/Garrison        | Triggered checkpoint
 16565 | -8/Garrison        | Triggered checkpoint
 16625 | -8/Garrison        | Garrison Relay disabled
 16767 | -8/Garrison        | Garrison Relay disabled
 16851 | -8/Garrison        | Triggered checkpoint
 17319 | -8/Garrison        | Triggered checkpoint
 17355 | -8/Garrison        | Garrison Relay disabled
 17374 | -8/Garrison        | Garrison Relay disabled
 17546 | -8/Garrison        | Build established: Scavenger-Mutant
 17552 | -8/Garrison        | Attempted to access garrison exit controls, blocked by remote lockdown
 17857 | -8/Garrison        | Build established: Scavenger-Tank
 17898 | -8/Garrison        | Entered Factory
 17898 | -7/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 17899 | -7/Factory         | Identified exit to Storage
 17899 | -7/Factory         | Identified exit to Lower Caves
 17899 | -7/Factory         | Identified exit to Factory
 18298 | -7/Factory         | First assault squad dispatched
 18457 | -7/Factory         | Garrison activated, responded to threat
 18675 | -7/Factory         | Destroyed 8 combat bots
 18978 | -7/Factory         | Entered Storage
 18979 | -7/Storage         | Identified exit to Recycling
 18980 | -7/Storage         | Loaded intel: 27 non-interactive machine locations
 19321 | -7/Storage         | Found Prototype Launcher
 19321 | -7/Storage         | Identified Scatter Rocket Array
 19378 | -7/Storage         | First assault squad dispatched
 19918 | -7/Storage         | Used back door to open Recycling access
 19930 | -7/Storage         | Entered Recycling
 19931 | -7/Recycling       | Identified exit to Factory
 20984 | -7/Recycling       | Entered Scraplab
 20994 | -7/Recycling       | Found Prototype Device
 20994 | -7/Recycling       | Identified Scrap Engine
 21248 | -7/Recycling       | Build established: Commander-Mutant
 21757 | -7/Recycling       | Build established: Scavenger-Mutant
 22354 | -7/Recycling       | Build established: Commander-Construct
 23510 | -7/Recycling       | Entered Factory
 23510 | -5/Factory         | Accompanied by 4 allies
 23510 | -5/Factory         | Evolved 4 slots: Power x1, Propulsion x1, Utility x2
 23883 | -5/Factory         | Destroyed 7 combat bots
 24030 | -5/Factory         | Lost 3 allies
 24110 | -5/Factory         | First assault squad dispatched
 24267 | -5/Factory         | Build established: Scavenger-Tank
 24371 | -5/Factory         | Garrison activated, responded to threat
 24435 | -5/Factory         | Sucked down chute
 24435 | -5/Factory         | Entered Waste
 24447 | -5/Waste           | Spotted C-40 Crusher
 24449 | -5/Waste           | Spotted C-40 Crusher
 24450 | -5/Waste           | EMP discharged
 24507 | -5/Waste           | Spotted C-40 Crusher
 24529 | -5/Waste           | Spotted C-40 Crusher
 24530 | -5/Waste           | Spotted C-40 Crusher
 24544 | -5/Waste           | Spotted C-40 Crusher
 24547 | -5/Waste           | Destroyed C-40 Crusher
 24547 | -5/Waste           | Destroyed C-40 Crusher
 24550 | -5/Waste           | EMP discharged
 24550 | -5/Waste           | System corruption reached 10%
 24559 | -5/Waste           | Destroyed C-40 Crusher
 24562 | -5/Waste           | Destroyed C-40 Crusher
 24566 | -5/Waste           | Destroyed C-40 Crusher
 24602 | -5/Waste           | Discovered new exit (range 19)
 24650 | -5/Waste           | EMP discharged
 24703 | -5/Waste           | Build established: Construct
 24738 | -5/Waste           | Entered Factory
 25049 | -5/Factory         | Spotted B-75 Beast
 25422 | -5/Factory         | Lost 3 parts (1p2n)
 25725 | -5/Factory         | Build established: Scavenger-Skirmisher
 26361 | -5/Factory         | Build established: Scavenger-Construct
 26443 | -5/Factory         | Core integrity fell below 50%
 26506 | -5/Factory         | Lost 3 parts (1p1n1w)
 26638 | -5/Factory         | Lost 3 parts (1p2n)
 26720 | -5/Factory         | Build established: Mutant
 27103 | -5/Factory         | Discovered new exit (range 5)
 27109 | -5/Factory         | Identified exit to Factory
 27207 | -5/Factory         | Build established: Construct
 27353 | -5/Factory         | Discovered exit to Factory (range 20)
 27463 | -5/Factory         | Discovered new exit (range 20)
 27513 | -5/Factory         | Build established: Mutant
 27679 | -5/Factory         | Entered Upper Caves
 27697 | -5/Upper Caves     | Met a Warlord Commander
 27698 | -5/Upper Caves     | Learned location of Warlord (-4)
 27699 | -5/Upper Caves     | Warlord Commander delivered Encrypted Comm Array
 27702 | -5/Upper Caves     | Found Encrypted Comm Array
 27786 | -5/Upper Caves     | Spotted B-75 Beast
 28033 | -5/Upper Caves     | Build established: Construct
 28092 | -5/Upper Caves     | Discovered new exit (range 8)
 28098 | -5/Upper Caves     | Entered another Upper Caves area
 28101 | -5/Upper Caves     | Discovered exit to Factory (range 8)
 28195 | -5/Upper Caves     | Learned 4 Factory zone layouts
 28325 | -5/Upper Caves     | Spotted B-75 Beast
 28337 | -5/Upper Caves     | Discovered new exit (range 6)
 28345 | -5/Upper Caves     | Entered Zhirov
 28345 | -5/Zhirov          | Discovered new exit (range 3)
 28356 | -5/Zhirov          | Met Zhirov
 28367 | -5/Zhirov          | Learned location of Testing (-2)
 28367 | -5/Zhirov          | Learned location of Command (-1)
 28372 | -5/Zhirov          | Zhirov requested help retrieving the SGEMP Prototype
 28381 | -5/Zhirov          | Found Alien Artifact
 28381 | -5/Zhirov          | Identified Integrated Dissipator
 28381 | -5/Zhirov          | Installed Integrated Dissipator, increased core heat dissipation (+20)
 28419 | -5/Zhirov          | Found Alien Artifact
 28446 | -5/Zhirov          | Entered Proximity Caves
 28634 | -4/Proximity Caves | Core integrity fell below 20%
 29189 | -4/Proximity Caves | Discovered exit to Factory (range 14)
 29194 | -4/Proximity Caves | Learned Research interactive machine intel
 29221 | -4/Proximity Caves | Entered Factory
 29221 | -4/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 29222 | -4/Factory         | Identified exit to Armory
 29455 | -4/Factory         | Discovered new exit (range 15)
 29520 | -4/Factory         | Manually triggered Chute Trap
 29520 | -4/Factory         | Sucked down chute
 29520 | -4/Factory         | Entered Waste
 29524 | -4/Waste           | Found Broken Adv. Powered Armor
 29545 | -4/Waste           | Spotted C-40 Crusher
 29552 | -4/Waste           | Spotted C-40 Crusher
 29553 | -4/Waste           | Spotted C-40 Crusher
 29558 | -4/Waste           | Warlord forces began an assault
 29568 | -4/Waste           | Spotted C-40 Crusher
 29572 | -4/Waste           | Allies destroyed C-40 Crusher
 29574 | -4/Waste           | Spotted C-40 Crusher
 29580 | -4/Waste           | Destroyed C-40 Crusher
 29582 | -4/Waste           | Allies destroyed C-40 Crusher
 29604 | -4/Waste           | Lost 7 allies
 29614 | -4/Waste           | Destroyed C-40 Crusher
 29614 | -4/Waste           | Spotted C-40 Crusher
 29621 | -4/Waste           | Allies destroyed C-40 Crusher
 29645 | -4/Waste           | Allies destroyed C-40 Crusher
 29690 | -4/Waste           | Discovered new exit (range 12)
 30341 | -4/Waste           | Entered Factory
 30341 | -4/Factory         | Accompanied by 10 allies
 30449 | -4/Factory         | Garrison activated, responded to threat
 30498 | -4/Factory         | Lost 3 allies
 30575 | -4/Factory         | Lost 6 allies
 30590 | -4/Factory         | Destroyed 9 combat bots
 31045 | -4/Factory         | Identified exit to Upper Caves
 31112 | -4/Factory         | Fabricated Hcp. Storage Unit (x1)
 31215 | -4/Factory         | Joined by Warlord Dakka squad
 31296 | -4/Factory         | Lost 3 allies
 31324 | -4/Factory         | Identified Transdimensional Reconstructor
 31324 | -4/Factory         | Warped through subspace
 31607 | -4/Factory         | Lost 4 parts (1n2u1w)
 31612 | -4/Factory         | Discovered new exit (range 11)
 31612 | -4/Factory         | Entered Upper Caves
 31995 | -4/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 32436 | -4/Upper Caves     | Discovered new exit (range 19)
 32501 | -4/Upper Caves     | Encountered a Warlord checkpoint
 32656 | -4/Upper Caves     | Entered another Upper Caves area
 33059 | -4/Upper Caves     | Spotted B-86 Titan
 33087 | -4/Upper Caves     | Destroyed B-86 Titan
 33286 | -4/Upper Caves     | Learned Research terminal intel
 33366 | -4/Upper Caves     | Discovered new exit (range 12)
 33580 | -4/Upper Caves     | Entered Warlord
 33629 | -4/Warlord         | System corruption cleaned by Quarantine Array
 33667 | -4/Warlord         | System corruption cleaned by Quarantine Array
 34078 | -4/Warlord         | Learned Factory recycling unit intel
 34078 | -4/Warlord         | Learned Research recycling unit intel
 34081 | -4/Warlord         | Learned 4 Research zone layouts
 34081 | -4/Warlord         | Learned 4 Testing zone layouts
 34081 | -4/Warlord         | Learned Armory trap positions
 34081 | -4/Warlord         | Learned Armory stockpile data
 34127 | -4/Warlord         | Build established: Commander-Construct
 34203 | -4/Warlord         | Visited the Vortex Lab
 34205 | -4/Warlord         | Warlord's base attacked by MAIN.C
 34214 | -4/Warlord         | Found Prototype Energy Cannon
 34226 | -4/Warlord         | Found Prototype Energy Cannon
 34226 | -4/Warlord         | Identified Vortex Driver (x2)
 34332 | -4/Warlord         | Found Prototype Reactor
 34358 | -4/Warlord         | Found Prototype Device
 34358 | -4/Warlord         | Identified Exp. Focal Shield
 34425 | -4/Warlord         | Found Prototype Special Weapon
 34425 | -4/Warlord         | Identified RU-N14's Throwing Claymores v3
 34429 | -4/Warlord         | Found RU-N14's Throwing Claymores v3
 34435 | -4/Warlord         | Met Warlord
 34555 | -4/Warlord         | Warlord forces counterattacked
 34604 | -4/Warlord         | Destroyed 11 combat bots
 34705 | -4/Warlord         | Spotted Striker
 34722 | -4/Warlord         | P-80 Master assimilated allied 28-CW2(g)
 34731 | -4/Warlord         | P-80 Master assimilated allied CO-DSN(g)
 34740 | -4/Warlord         | P-70 Sage assimilated allied D5-MJP(M)
 34790 | -4/Warlord         | Lost 14 allies
 34880 | -4/Warlord         | Warlord base infiltrated, sounded retreat
 34888 | -4/Warlord         | Destroyed 7 combat bots
 34971 | -4/Warlord         | Spotted Striker
 34995 | -4/Warlord         | Spotted Executioner
 34998 | -4/Warlord         | Allies destroyed Executioner
 35000 | -4/Warlord         | Spotted Striker
 35008 | -4/Warlord         | Destroyed Striker
 35065 | -4/Warlord         | Spotted Striker
 35103 | -4/Warlord         | Discovered new exit (range 14)
 35163 | -4/Warlord         | Lost 16 allies
 35186 | -4/Warlord         | Entered Proximity Caves
 35186 | -3/Proximity Caves | Accompanied by 5 allies
 35410 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 35432 | -3/Proximity Caves | P-80 Master assimilated allied Beamer 7a
 35732 | -3/Proximity Caves | Build established: Construct
 36133 | -3/Proximity Caves | Discovered new exit (range 8)
 36773 | -3/Proximity Caves | Entered Research
 36773 | -3/Research        | Accompanied by 3 allies
 36773 | -3/Research        | Evolved 2 slots: Power x1, Utility x1
 36774 | -3/Research        | Identified exit to Research
 36775 | -3/Research        | Loaded intel: 47 interactive machine locations
 36776 | -3/Research        | Loaded intel: 24 terminal locations
 36777 | -3/Research        | Loaded intel: 5 recycling unit locations
 37188 | -3/Research        | Discovered exit to Research (range 5)
 37844 | -3/Research        | System corruption reached 10%
 37883 | -3/Research        | Destroyed 8 combat bots
 37886 | -3/Research        | Lost 3 parts (1u2w)
 38830 | -3/Research        | Lost 4 parts (2n2w)
 39049 | -3/Research        | Discovered new exit (range 7)
 39182 | -3/Research        | Entered Quarantine
 39454 | -3/Quarantine      | Found Gamma Bomb Array
 39627 | -3/Quarantine      | Found Alien Artifact
 39688 | -3/Quarantine      | Identified Phase Redirector
 39780 | -3/Quarantine      | Scanned by Researcher
 39792 | -3/Quarantine      | System corruption reached 30%
 39827 | -3/Quarantine      | Found Alien Artifact
 40212 | -3/Quarantine      | Lost 4 parts (2n2u)
 40229 | -3/Quarantine      | Core integrity fell below 50%
 40236 | -3/Quarantine      | Garrison activated, responded to threat
 40327 | -3/Quarantine      | Found Alien Energy Cannon
 40375 | -3/Quarantine      | Found Alien Artifact
 40423 | -3/Quarantine      | Identified Core Cannon
 40515 | -3/Quarantine      | Found Prototype Protection
 40533 | -3/Quarantine      | Identified Centrium Heavy Armor Plating
 41030 | -3/Quarantine      | Discovered exit to Research (range 5)
 41037 | -3/Quarantine      | Entered Research
 41037 | -2/Research        | Warlord forces began assault on 0b10
 41037 | -2/Research        | Evolved 2 slots: Propulsion x1, Utility x1
 41062 | -2/Research        | Distinguished unit "Shockpunchers" dispatched to help
 41062 | -2/Research        | Distinguished unit "Magnificent Bastards" dispatched to help
 41147 | -2/Research        | Research machine network offline
 41484 | -2/Research        | Discovered new exit (range 3)
 41790 | -2/Research        | Discovered new exit (range 9)
 42099 | -2/Research        | Spotted Striker
 42101 | -2/Research        | Borebot progress halted
 42138 | -2/Research        | Lost 3 allies
 42499 | -2/Research        | Identified exit to Testing
 42543 | -2/Research        | Given Cave Seal Controls access code
 42627 | -2/Research        | Entered Testing
 42640 | -2/Testing         | Found Prototype Launcher
 42668 | -2/Testing         | P-80 Master assimilated allied TR-VNY(s)
 42716 | -2/Testing         | Lost 5 allies
 42780 | -2/Testing         | Found Prototype Protection
 42780 | -2/Testing         | Identified Hvy. Regenerative Plating
 42807 | -2/Testing         | Garrison activated, responded to threat
 42859 | -2/Testing         | Lost 6 allies
 42890 | -2/Testing         | Destroyed 8 combat bots
 42932 | -2/Testing         | Identified Subatomic Replicator
 42932 | -2/Testing         | Identified Z-bomb Delivery System
 42957 | -2/Testing         | Found Prototype Device
 42957 | -2/Testing         | Identified 2N-1CE's Frost Array
 43122 | -2/Testing         | Found Prototype Processor
 43235 | -2/Testing         | Found Unknown Device
 43235 | -2/Testing         | Identified Quantum Capacitor
 43276 | -2/Testing         | Discovered new exit (range 14)
 43339 | -2/Testing         | Found Prototype Energy Cannon
 43341 | -2/Testing         | Found Prototype Energy Cannon
 43376 | -2/Testing         | Entered Access
 43376 | -1/Access          | Evolved 2 slots: Utility x1, Weapon x1
 43654 | -1/Access          | Spotted B-99 Colossus
 43755 | -1/Access          | Garrison activated, responded to threat
 43972 | -1/Access          | Destroyed 7 combat bots
 44376 | -1/Access          | First assault squad dispatched
 44558 | -1/Access          | Discovered new exit (range 8)
 44946 | -1/Access          | Entered Command
 45784 | -1/Command         | Spotted Combat Programmer
 45785 | -1/Command         | Spotted Combat Programmer
 45790 | -1/Command         | System corruption reached 10%
 45793 | -1/Command         | Destroyed Combat Programmer
 45803 | -1/Command         | Destroyed Combat Programmer
 45818 | -1/Command         | Spotted M Guard
 45822 | -1/Command         | Spotted M Guard
 45870 | -1/Command         | Destroyed M Guard
 45885 | -1/Command         | Destroyed M Guard
 45885 | -1/Command         | All MAIN.C guards destroyed
 45897 | -1/Command         | Found Prototype Device
 45897 | -1/Command         | Identified AEGIS Remote Shield
 45905 | -1/Command         | Found Corrupted AEGIS Remote Shield
 45910 | -1/Command         | Found Prototype Reactor
 45933 | -1/Command         | Found Prototype Processor
 45937 | -1/Command         | Found Prototype Launcher
 45937 | -1/Command         | Identified Hellfire Missile Launcher
 45951 | -1/Command         | Found Prototype Energy Cannon
 45974 | -1/Command         | Found Corrupted Prototype Reactor
 46218 | -1/Command         | Spotted B-99 Colossus
 46658 | -1/Command         | Disengaged cave seal
 46658 | -1/Command         | Derelicts emerged from the dark tunnel
 46658 | -1/Command         | Welcomed Warlord to Command
 46793 | -1/Command         | Warlord commented on Warlord statues
 46946 | -1/Command         | First assault squad dispatched
 46961 | -1/Command         | Met MAIN.C
 46970 | -1/Command         | Warlord shut down involuntarily
 46973 | -1/Command         | 0b10 Conduit disabled
 46983 | -1/Command         | MAIN.C activated Command garrisons
 47031 | -1/Command         | Identified Zero-point Reactor (x2)
 47031 | -1/Command         | Identified Exp. Targeting Computer
 47031 | -1/Command         | Identified Potential Cannon
 47031 | -1/Command         | Identified Cld. Nova Cannon
 47031 | -1/Command         | Identified Imp. Potential Cannon
 47031 | -1/Command         | Discovered new exit (range 39)
 47031 | -1/Command         | Discovered new exit (range 95)
 47031 | -1/Command         | Extracted map data and part IDs from MAIN.C's data core
 47045 | -1/Command         | Lost 4 allies
 47162 | -1/Command         | Spotted B-99 Colossus
 47312 | -1/Command         | Found Exp. System Purifier
 49596 | -1/Command         | Attacked by Warlord forces
 50109 | -1/Command         | Found Prototype Ballistic Cannon
 50109 | -1/Command         | Identified Blast Cannon
 50153 | -1/Command         | Found Blast Cannon
 50346 | -1/Command         | Phase Generator disabled
 52136 | -1/Command         | Found Multirail
 52138 | -1/Command         | Found Multirail
 52561 | -1/Command         | Found Exp. Core Analyzer
 52563 | -1/Command         | Found Exp. Targeting Computer
 53158 | -1/Command         | Found Exp. Targeting Computer
 53281 | -1/Command         | Found Multirail
 55420 | -1/Command         | Found Perforator
 55422 | -1/Command         | Found Zero-point Reactor
 55423 | -1/Command         | Found Zero-point Reactor
 55429 | -1/Command         | Found Hvy. Regenerative Plating
 55561 | -1/Command         | Found Adv. Particle Accelerator
 55742 | -1/Command         | Found Hvy. Regenerative Plating
 56015 | -1/Command         | Found Corrupted Quantum Capacitor
 56324 | -1/Command         | Found Exp. Targeting Computer
 57572 | -1/Command         | Crushed by falling debris
 59611 | -1/Command         | Crushed by falling debris
 61715 | -1/Command         | Crushed by falling debris
 61717 | -1/Command         | Crushed by falling debris
 61721 | -1/Command         | Crushed by falling debris
 61821 | -1/Command         | Crushed by falling debris
 61823 | -1/Command         | Crushed by falling debris
 61837 | -1/Command         | Crushed by falling debris
 62029 | -1/Command         | Crushed by falling debris
 65376 | -1/Command         | Crushed by falling debris
 65377 | -1/Command         | Crushed by falling debris
 65415 | -1/Command         | Crushed by falling debris
 65932 | -1/Command         | Crushed by falling debris
 66735 | -1/Command         | Crushed by falling debris
 66748 | -1/Command         | Crushed by falling debris
 66771 | -1/Command         | Discovered new exit (range 8)
 66776 | -1/Command         | Crushed by falling debris
 66846 | -1/Command         | Entered Access_0
 66847 | -1/Access_0        | Met Architect
 66850 | -1/Access_0        | Architect warped through subspace
 66856 | -1/Access_0        | Destroyed A8
 66887 | -1/Access_0        | Architect warped through subspace
 66892 | -1/Access_0        | Used Subatomic Replicator to replicate Sigix Corpse
 66894 | -1/Access_0        | Found Sigix Corpse
 66918 | -1/Access_0        | Architect warped through subspace
 66948 | -1/Access_0        | Architect warped through subspace
 66974 | -1/Access_0        | Architect warped through subspace
 66979 | -1/Access_0        | Subspace Access Node disabled
 66990 | -1/Access_0        | Architect warped through subspace
 66995 | -1/Access_0        | A6 warped into view
 67002 | -1/Access_0        | Destroyed A6
 67014 | -1/Access_0        | Subspace Access Node disabled
 67041 | -1/Access_0        | Subspace Access Node disabled
 67043 | -1/Access_0        | Architect warped through subspace
 67103 | -1/Access_0        | Architect warped through subspace
 67135 | -1/Access_0        | Build established: Scavenger-Construct
 67154 | -1/Access_0        | Architect warped through subspace
 67180 | -1/Access_0        | Destroyed A2
 67183 | -1/Access_0        | Extracted Singularity Gate Test 138-C access codes from A2's data core
 67226 | -1/Access_0        | Architect warped through subspace
 67233 | -1/Access_0        | A5 warped into view
 67238 | -1/Access_0        | Started Test 138-B, establishing a local singularity
 67238 | -1/Access_0        | Singularity Gate disabled
 67254 | -1/Access_0        | Destroyed A5
 67275 | -1/Access_0        | Found Exp. Powered Armor
 67277 | -1/Access_0        | Found Exp. Powered Armor
 67288 | -1/Access_0        | Architect warped through subspace
 67338 | -1/Access_0        | Architect warped through subspace
 67350 | -1/Access_0        | Found Exp. Weapon Cycler
 67368 | -1/Access_0        | Found Integrated Reactor
 67368 | -1/Access_0        | Installed Integrated Reactor, increased core energy generation (+10)
 67383 | -1/Access_0        | Architect warped through subspace
 67428 | -1/Access_0        | Found Core Regenerator
 67428 | -1/Access_0        | Used Core Regenerator, restored core integrity (+400)
 67441 | -1/Access_0        | Architect warped through subspace
 67499 | -1/Access_0        | Architect warped through subspace
 67538 | -1/Access_0        | Architect warped through subspace
 67565 | -1/Access_0        | Architect warped through subspace
 67585 | -1/Access_0        | Architect warped through subspace
 67589 | -1/Access_0        | A4 warped into view
 67609 | -1/Access_0        | Destroyed A4
 67638 | -1/Access_0        | Architect warped through subspace
 67681 | -1/Access_0        | Architect warped through subspace
 67745 | -1/Access_0        | Architect warped through subspace
 67759 | -1/Access_0        | Subspace Access Node disabled
 67780 | -1/Access_0        | Destroyed Architect
 67782 | -1/Access_0        | Extracted unknown sensor trigger ID from Architect's data core
 67784 | -1/Access_0        | Found Hpw. Transdimensional Reconstructor
 68352 | -1/Access_0        | A3 warped into view
 68356 | -1/Access_0        | Destroyed A3
 68489 | -1/Access_0        | Found Integrated Mediator
 68489 | -1/Access_0        | Installed Integrated Mediator, increased core attachment efficiency
 69022 | -1/Access_0        | Warped through subspace to slip node
 69022 | -1/Access_0        | Discovered new exit (range 8)
 69028 | ***                | Establishing 0b11!

 Last Messages 
---------------
  Shot Heat +12, -Critical, Max Damage -43, Max
  Integrity +335, Mass -6
  Renamed Shotgun Accelerated Blast Construct/C.
69004_ Blast Slug penetrates Wall.
69005_ Machine disabled.
69006_ Blast Slug penetrates Machine.
69006_ Blast Slug penetrates Earth.
69007_ System corrupted: Substantial component
  data lost.
69008_ Blast Slug penetrates Earth. <x2>
69009_ Machine disabled.
69009_ Blast Slug penetrates Wall. <x2>
69011_ Blast Slug penetrates Earth.
69013_ Blast Slug penetrates Machine.
69015_ Blast Slug penetrates Earth.
69016_ Blast Slug penetrates Machine.
69018_ Blast Slug penetrates Earth.
69022_ Warped through subspace, drawn to slip
  node.
69022_ EXIT=FOUND

 Map 
-----
+----------------------------------------------------+
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| ????????????????????????###??????????????????????? |
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| ???????????????????????#   #?????????????????????? |
| ???????????????????????# @ #?????????????????????? |
| ??????????????????????##   #?????????????????????? |
| ??????????????????????#    #?????????????????????? |
| ??????????????????????#   ##?????????????????????? |
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| ??????????????????????#    #?????????????????????? |
| ??????????????????????#   ##?????????????????????? |
| ??????????????????????# <  #?????????????????????? |
| ??????????????????????#   ##?????????????????????? |
| ??????????????????????##  #??????????????????????? |
| ???????????????????????####??????????????????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           198
Coolant Potential          120
Energy Generation          123
Energy Capacity            2167
Matter Stores              300
Matter Capacity            300
Sight Range                20
Robot Scan Range           15
Terrain Scan Range         20
Terrain Scan Density       10
Jamming Range              16
Power Amplification        30
Additional Mass Support    9
Armor Coverage             1800
Utility Shielding          66
Point Defense Rating       240
Weapon Cycling             30
Evasion (%)                72
Targeting Accuracy         24
Core Analysis              8
Recoil Reduction           7
Offensive Hacking          10
Defensive Hacking          14

 Item Schematics 
-----------------
       Hcp. Storage Unit | -8/Materials  | Hacked
       Assault Drone Bay | -5/Zhirov     | Free
          Exp. Heat Sink | -5/Zhirov     | Free
      Exp. Optical Array | -5/Zhirov     | Free
        Imp. Arc Thrower | -5/Zhirov     | Free
 Tiamat Missile Launcher | -3/Quarantine | Archive
         Imp. Q-thruster | -2/Testing    | Archive

 Robot Schematics 
------------------
 A-02 Transporter | -2/Testing | Archive
   R-10 Processor | -2/Testing | Archive
   A-27 Freighter | -2/Testing | Archive

 Fabricated
------------
 Hcp. Storage Unit | x1 | -4/Factory 

 Repaired
----------
 Imp. Medium Armor Plating | 60% | -8/Materials 
               Lgt. Treads | 62% | -8/Materials 

 Alien Tech Used 
-----------------
Integrated Dissipator
Transdimensional Reconstructor
Phase Redirector
Core Cannon
Subatomic Replicator
Integrated Reactor
Core Regenerator
Integrated Mediator
High-powered Transdimensional Reconstructor

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              FlightShockFragment
  Manual?         0
Play Time         08:37:04
  Cumulative      1176.0 hours
  Start           2025.05.16 @ 10:41:23
  End             2025.05.17 @ 15:05:43
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          522
  Rogue           521
  Adventurer      1
  Explorer        0
Win Type          1
  Total           188
  Types           54/16/29/5/2/1/75/3/2/1
Lore%             97
Gallery%          99
Achievement%      94
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        0
Font              24/Terminus
Map View          50x44
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 43fdc023-8d1b-4f1a-82cc-79ebe14f19a2