Cogmind - Beta 17 @@@ ROGUE MODE // 2026.07.23 @ 16:45:18 Player: Boomshanka Result: Destroyed by B-75 Beast with Heavy Machine Gun Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (54) 270 Value Destroyed (1474) 1474 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (600) 600 TOTAL SCORE: 5444 Bonus ------- Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/700 Matter 211/300 Energy 525/525 System Corruption 0% Temperature Cool (0) Movement Treading (250) Ox1 Location -6/Proximity Caves Parts ------- > --- POWER (2) -------- Deuterium Engine > --- PROPULSION (4) --- Armored Treads > --- UTILITY (4) ------ High-capacity Battery 0b10 Decoder Chip [Generic] Improved Melee Analysis Suite Kinecellerator > --- WEAPON (3) ------- Phasing Sabre Phasing Sabre CR-A16's Pointy Stick > --- INVENTORY (5) ---- Cryofiber Web Mobile Refinery Mk. CCLXVII Heavy Battle Rifle Heavy Battle Rifle Peak State ------------ > --- POWER ------------ Deuterium Engine Improved Deuterium Engine > --- PROPULSION ------- Armored Treads > --- UTILITY ---------- High-capacity Battery 0b10 Decoder Chip [Generic] Improved Melee Analysis Suite Kinecellerator > --- WEAPON ----------- Phasing Sabre Phasing Sabre CR-A16's Pointy Stick > --- INVENTORY -------- Cryofiber Web Heavy Battle Rifle Heavy Battle Rifle [Rating: 41] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Nuclear Core Propulsion Armored Treads Treads Armored Treads Leg VSS Leg Wheel Armored Wheel Utility Improved Melee Analysis Suite Device Kinecellerator Storage Medium Storage Unit Processor Improved Melee Analysis Suite Protection Hardened Light Armor Plating Weapon Phasing Sabre Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Launcher Mini Grenade Launcher Impact Weapon Heavy Mace Slashing Weapon Phasing Sabre Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Zio Pro Slots Evolved 6 | . . . 2 2 2 . . . Power 1 | . . . . 1 . . . . Propulsion 2 | . . . 1 . 1 . . . Utility 2 | . . . 1 . 1 . . . Weapon 1 | . . . . 1 . . . . Parts Attached 70 | 7 7 7 7 19 13 1 9 . Power 12 | 1 . 1 . 5 3 . 2 . Engine 11 | 1 . 1 . 4 3 . 2 . Core 1 | . . . . 1 . . . . Reactor . | . . . . . . . . . Propulsion 23 | 3 3 2 5 5 4 . 1 . Treads 2 | 1 . . . . . . 1 . Leg 17 | 2 1 . 5 5 4 . . . Wheel 4 | . 2 2 . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 18 | 2 2 1 1 5 3 1 3 . Device 6 | 1 . . . 1 2 1 1 . Storage 5 | 1 1 . 1 1 . . 1 . Processor 2 | . . . . . 1 . 1 . Hackware . | . . . . . . . . . Protection 5 | . 1 1 . 3 . . . . Artifact . | . . . . . . . . . Weapon 17 | 1 2 3 1 4 3 . 3 . Energy Gun . | . . . . . . . . . Energy Cannon . | . . . . . . . . . Ballistic Gun 4 | 1 1 . . 2 . . . . Ballistic Cannon 4 | . . 2 . . 2 . . . Launcher 3 | . 1 1 1 . . . . . Special Weapon . | . . . . . . . . . Impact Weapon 2 | . . . . 1 1 . . . Slashing Weapon 3 | . . . . 1 . . 2 . Piercing Weapon 1 | . . . . . . . 1 . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . Corrupted Parts 2 | . . . . 2 . . . . System Corruption 8 | . . . . 8 . . . . Parts Lost 30 | . . 1 . 14 13 1 . 1 Power 10 | . . . . 5 4 . . 1 Propulsion 10 | . . . . 5 5 . . . Utility 5 | . . . . 2 2 1 . . Weapon 5 | . . 1 . 2 2 . . . Highest Loss Streak 6 | . . 1 . 5 6 1 . 1 To Critical Strikes . | . . . . . . . . . Average Backups 5 | 3 6 9 9 6 8 3 4 4 Power . | . . 1 1 . . . . . Propulsion . | 2 2 1 2 . 2 . . . Utility 2 | . 2 4 3 4 2 1 1 2 Weapon 2 | . 1 2 2 . 2 2 2 2 Tool/Special . | . . . . . . . . . Unused Backups 23 | . 6 2 1 1 7 2 . 4 Power 2 | . . 1 . . 1 . . . Propulsion 2 | . 2 . . . . . . . Utility 10 | . 2 1 . 1 4 . . 2 Weapon 9 | . 2 . 1 . 2 2 . 2 Tool/Special . | . . . . . . . . . Average Slot Usage (%) 65 | . 97 96 98 84 75 12 51 76 Engine 10 | . 14 14 11 9 9 . 10 15 Treads 3 | . . . . . . . 5 7 Leg 7 | . 13 . 29 23 21 . . . Wheel 3 | . 14 28 2 . . . . . Device 5 | . 6 . . 3 6 . 6 7 Storage 7 | . 14 14 22 11 6 . 4 7 Processor 7 | . . . . . 4 7 12 15 Protection 4 | . 7 14 11 11 6 . . . Ballistic Gun 2 | . 24 4 . 9 . . . . Ballistic Cannon 4 | . . 16 17 . 11 . . . Impact Weapon 2 | . . . . 5 6 4 2 . Slashing Weapon 3 | . . . . 3 . . 5 15 Peak Build Rating 41 | 6 11 13 20 32 39 12 41 41 Average Rating 23 | 3 8 11 18 22 31 7 27 41 On Entrance 14 | . 6 11 13 20 29 5 8 41 Avg Prop Armor Cover (%) . | . . . . . . . . . Naked Turns . | . . . . . . . . . Heaviest Build 47 | 12 22 30 32 40 47 4 38 38 Greatest Support 53 | 20 24 24 49 49 53 3 20 20 Greatest Overweight (x) 5 | . . 1 1 5 4 1 5 1 Average Overweight (x) . | . . . . . . . 1 1 Largest Inventory Capacity 10 | 8 10 10 10 10 10 5 5 5 Average Capacity 6 | 6 8 10 10 10 9 5 5 5 Most Carried 10 | 5 10 10 10 10 10 5 5 4 Average Carried 5 | 3 6 9 9 6 8 3 4 4 Final Capacity 10 | 8 10 10 10 10 5 5 5 5 Final Carried 10 | 3 9 10 10 10 5 3 4 4 Class Distribution -------------------- 56% | Mutant 27% | Derelict-Mutant 8% | Scavenger-Mutant 7% | Derelict-Gladiator Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Derelict-Mutant | -7/Zion Derelict-Gladiator | -6/Proximity Caves Resources | -11 -10 -10 -9 -8 -7 -7 -7 -6 ----------- Run | Yrd Mat Min Mat Mat Fac Low Zio Pro Matter Collected 1666 | 223 150 480 215 262 3 124 209 . Remotely . | . . . . . . . . . Salvage Created 1312 | 23 198 349 396 343 3 . . . Parts 64 | 2 14 21 12 14 1 . . . Haulers Intercepted . | . . . . . . . . . Recyclers Shooed 3 | . 1 1 . 1 . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Parts Restored . | . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Zio Pro Combat Hostiles Destroyed 38 | . 5 12 10 10 1 . . . Melee 4 | . . . . 3 1 . . . Guns 5 | . . 3 . 2 . . . . Cannons 5 | . . . 5 . . . . . AOE 24 | . 5 9 5 5 . . . . Classes Destroyed 11 | 1 7 . 1 1 1 . . . Worker 4 | . 1 2 . 1 . . . . Builder 2 | . 1 . . 1 . . . . Tunneler 1 | 1 . . . . . . . . Recycler 5 | . 1 3 1 . . . . . Operator 2 | . 1 . 1 . . . . . Watcher 2 | . 2 . . . . . . . Swarmer 12 | . 3 9 . . . . . . Grunt 21 | . 2 3 9 7 . . . . Sentry 2 | . . . 1 1 . . . . Specialist 2 | . . . . 2 . . . . Hunter 1 | . . . . . 1 . . . Best Kill Streak 13 | 1 9 13 4 4 1 . . . Combat Bots Only 8 | . 5 8 3 3 1 . . . Max Kills in Single Turn 5 | 1 5 2 2 1 1 . . . Gunslinging . | . . . . . . . . . Exploded 2 | . 2 1 2 1 . . . . Melee 1 | . . . . 1 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Min Mat Mat Fac Low Zio Pro Hostile Shots Fired 605 | . 18 90 81 139 249 22 . 6 Missed 241 | . 6 19 32 54 116 12 . 2 Hits 364 | . 12 71 49 85 133 10 . 4 Melee 9 | . . . . . 9 . . . Projectile 355 | . 12 71 49 85 124 10 . 4 AOE 4 | . . . . . 4 . . . Critical Strikes 14 | . . 1 4 2 6 1 . . Actively Blocked 2 | . . . . 1 1 . . . Damage Taken 5384 | . 172 648 725 1321 2252 156 . 110 Core 1232 | . 18 100 126 273 612 80 . 23 Absorbed by Shields . | . . . . . . . . . Redirected to Shielding 100 | . . . . 62 38 . . . Core Remaining (%) 67 | 100 . 52 68 50 . . . . Volleys Fired 126 | 3 16 49 24 31 3 . . . Largest 2 | 1 2 2 2 2 2 . . . Hottest 80 | 20 50 60 60 48 80 . . . Shots Fired 205 | 3 28 89 40 39 6 . . . Gun 103 | 3 23 60 . 17 . . . . Cannon 51 | . . 13 32 . 6 . . . Launcher 51 | . 5 16 8 22 . . . . Special . | . . . . . . . . . Kinetic 154 | 3 23 73 32 17 6 . . . Thermal . | . . . . . . . . . Explosive 51 | . 5 16 8 22 . . . . Electromagnetic . | . . . . . . . . . Robot Hit Streak 10 | 1 6 10 7 3 4 . . . Robot Miss Streak 5 | 1 3 5 3 3 1 . . . Penetration Max . | . . . . . . . . . Secondary Targets 1 | . . . . 1 . . . . Max Gunslinging Chain 1 | . . . . 1 . . . . Shots Hit Robots 107 | 2 16 35 20 26 8 . . . Core Hits 92 | 1 17 26 19 27 2 . . . Critical Kills . | . . . . . . . . . Critical Parts Destroyed 1 | . . . . 1 . . . . Critical Strikes 2 | . . . . 1 1 . . . Smash 2 | . . . . 1 1 . . . Melee Attacks 14 | . . . . 8 6 . . . Impact 13 | . . . . 7 6 . . . Slashing 1 | . . . . 1 . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 4609 | 16 809 1284 804 1371 325 . . . Guns 463 | 16 105 142 . 200 . . . . Cannons 602 | . . 127 367 . 108 . . . Explosions 3048 | . 704 1015 437 892 . . . . Melee 496 | . . . . 279 217 . . . Ramming . | . . . . . . . . . Kinetic 1065 | 16 105 269 367 200 108 . . . Thermal 381 | . 381 . . . . . . . Explosive 2667 | . 323 1015 437 892 . . . . Electromagnetic . | . . . . . . . . . Impact 496 | . . . . 279 217 . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 8 | . . . 1 8 5 5 5 . Average Corruption 5 | . . . 1 7 4 5 5 . Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 23 | . . . 1 12 1 6 3 . Message Errors 9 | . . . . 7 . 2 . . Matter Fused 5 | . . . 1 1 . 1 2 . Heat Flow Errors 2 | . . . . 1 . 1 . . Energy Discharges 3 | . . . . 1 . 2 . . Parts Fused 1 | . . . . 1 . . . . Data Loss (minor) 2 | . . . . . 1 . 1 . Weapon Failures 1 | . . . . 1 . . . . Overload Shots . | . . . . . . . . . Overflow Damage 171 | . 13 32 45 81 . . . . Projectiles . | . . . . . . . . . Explosions 90 | . 13 32 45 . . . . . Melee 81 | . . . . 81 . . . . Knockbacks 4 | . . . 1 . 3 . . . Impact 2 | . . . . . 2 . . . Kinetic 2 | . . . 1 . 1 . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 200 | . 55 16 65 64 . . . . Shots 9 | . 3 1 2 3 . . . . Rammed . | . . . . . . . . . Targets Rammed . | . . . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 283 | . 20 105 192 283 126 220 . . Average Temperature 46 | . 8 25 54 96 55 118 . . Received Heat Transfer 1389 | . 9 96 357 432 420 63 . 12 Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions 3 | . . . . 3 . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 1 | . 1 . . . . . . . Heat Transferred 250 | . 250 . . . . . . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Zio Pro Maximum Alert Level 1 | . 1 1 1 . . . . . Low Security (%) 81 | 100 70 37 91 100 100 . . . Level 1 18 | . 29 62 8 . . . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 339 | 5 268 339 234 161 164 . . . Initial 91 | . . 40 69 91 22 . . . Average 104 | . 150 202 114 88 14 . . . Influence Increases 1933 | 5 282 419 363 361 258 225 . 20 Destroy 0b10 Robot/C 760 | . 100 240 200 200 20 . . . Destroy 0b10 Robot/NC 90 | 5 30 25 10 10 . . . 10 Destroy Leader 164 | . 24 50 40 40 10 . . . Allied During Kill 10 | . . . . . . . . 10 Successful Hack 6 | . . . 2 1 3 . . . Disable Machine 180 | . 75 30 30 30 15 . . . Destroy Structure 243 | . 53 74 51 65 . . . . Lose Combat Pursuer 480 | . . . 30 15 210 225 . . Influence Decreases 1933 | 5 176 346 324 529 152 198 183 20 Entered New Map 572 | . . 66 110 127 28 58 183 . Time Decay 1181 | 5 176 270 214 262 104 130 . 20 Lost Part 180 | . . 10 . 140 20 10 . . Squads Dispatched 11 | . 1 1 2 3 4 . . . Investigation 4 | . 1 1 . 1 1 . . . Extermination 1 | . . . . . 1 . . . Reinforcement 6 | . . . 2 2 2 . . . Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac Low Zio Pro Distress Signals 3 | . . 1 . . 2 . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 111 | . 12 14 22 18 28 16 . 1 Peak Tracking Total 12 | . 5 3 5 6 12 7 . 1 Tactical Retreats 14 | . . . 2 1 5 6 . . Traps | -11 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Zio Pro Traps Triggered 3 | . 1 . 1 1 . . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -6 ---------- Run | Yrd Mat Min Mat Mat Fac Low Zio Pro Machines Disabled 12 | . 5 2 2 2 1 . . . Max in Single Turn 5 | . 5 2 1 1 1 . . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac Low Zio Pro Machines Accessed 8 | . 1 1 2 2 1 1 . . Terminals 3 | . 1 . 1 1 . . . . Fabricators 1 | . . . . . 1 . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers 2 | . . . 1 1 . . . . Garrison Access . | . . . . . . . . . Total Hacks 17 | . 1 1 5 6 3 1 . . Successful 15 | . 1 1 4 5 3 1 . . Failed 2 | . . . 1 1 . . . . Catastrophic . | . . . . . . . . . Database Lockouts . | . . . . . . . . . Manual . | . . . . . . . . . Terminals 5 | . 1 . 2 2 . . . . Fabricators 3 | . . . . . 3 . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers 7 | . . . 3 4 . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 7 | . 1 1 2 2 . 1 . . Record 4 | . 1 . 1 2 . . . . Open Door 2 | . . 1 . . . 1 . . Locate Traps 1 | . . . 1 . . . . . Fabricator Hacks 3 | . . . . . 3 . . . Load Schematic 2 | . . . . . 2 . . . Build 1 | . . . . . 1 . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer 5 | . . . 2 3 . . . . Insert Component 2 | . . . 1 1 . . . . Analyze 2 | . . . 1 1 . . . . Retrieve Study 1 | . . . . 1 . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 2 | . 1 . 1 . . . . . Used 1 | . 1 . . . . . . . Hacking Detections 2 | . . . . 1 1 . . . Full Trace Events 1 | . . . . . 1 . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . 3 . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 17 | . . . 1 1 . . 15 . Parts Built 2 | . . . . . 2 . . . Authchips . | . . . . . . . . . Time 62 | . . . . . 62 . . . Total Part Build Rating 4 | . . . . . 4 . . . Part Studies Acquired 1 | . . . . 1 . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 2 | . . . 1 1 . . . . Part Schematics Acquired 2 | . . . 1 1 . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -6 ------------ Run | Yrd Mat Min Mat Mat Fac Low Zio Pro Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Min Mat Mat Fac Low Zio Pro Total Allies 11 | . . . . . . . 11 . Largest Group 11 | . . . . . . . 11 11 Highest-Rated Group 336 | . . . . . . . 336 336 Highest-Rated Ally 41 | . . . . . . . 41 41 Total Orders . | . . . . . . . . . Ally Attacks 12 | . . . . . . . . 12 Total Damage 99 | . . . . . . . . 99 Kills 2 | . . . . . . . . 2 Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Zio Pro Active Infowar (turns) 3150 | 11 191 . . . 632 . 2257 59 Traps 632 | . . . . . 632 . . . Seismic 202 | 11 191 . . . . . . . Decoding 2316 | . . . . . . . 2257 59 Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 5 | . . 2 . . . 1 2 . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -6 ------------- Run | Yrd Mat Min Mat Mat Fac Low Zio Pro Turns Passed 6644 | 74 429 583 454 562 714 276 3493 59 Spaces Moved 4106 | 48 333 398 292 296 643 469 1604 23 Core 937 | 13 . . . 1 144 469 310 . Treads 1324 | 7 . . . . . . 1294 23 Legs 1221 | 28 133 . 266 295 499 . . . Wheels 624 | . 200 398 26 . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 90 90 105 90 50 50 50 250 Average Speed 143 | 106 101 104 124 136 96 51 213 250 Slowest Speed 400 | 160 120 105 126 300 400 100 300 250 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 39 | 4 59 78 33 23 20 41 90 5 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 1 | . . . . . . 1 . . Known Exits Taken . | . . . . . . . . . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 . Scrap Searched 6 | . . 2 . . . 1 3 . Spaces Dug . | . . . . . . . . . Terrain Destroyed 291 | . 51 105 55 80 . . . . Melee . | . . . . . . . . . Projectile . | . . . . . . . . . AOE 291 | . 51 105 55 80 . . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac Low Zio Pro Total 4638 | 67 403 491 344 401 726 504 1677 25 Wait 177 | 3 14 21 9 13 29 30 56 2 Move 4098 | 47 332 397 291 295 642 468 1603 23 Hop . | . . . . . . . . . Pick Up 89 | 6 20 9 7 23 14 2 8 . Fast Attach 6 | 3 . . . . 1 . 2 . Attach 52 | 4 2 3 2 21 12 2 6 . Detach 7 | 1 1 1 . 1 3 . . . Swap 21 | . 5 4 5 4 2 . 1 . Drop 48 | . 13 7 6 5 14 2 1 . Fire 126 | 3 16 49 24 31 3 . . . Melee 14 | . . . . 8 6 . . . Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: *Mat / *Min x2) -8/Materials -7/Factory -7/Lower Caves -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 15) 75 | -11/Scrapyard | Entered Materials 251 | -10/Materials | Discovered new exit (range 12) 316 | -10/Materials | Discovered new exit (range 11) 318 | -10/Materials | Build established: Mutant 489 | -10/Materials | Discovered new exit (range 10) 504 | -10/Materials | Entered Mines 715 | -10/Mines | Destroyed 8 combat bots 745 | -10/Mines | Met a Derelict shopkeep closing up shop 841 | -10/Mines | Discovered new exit (range 6) 847 | -10/Mines | Assembled infested the area 852 | -10/Mines | Assisted by a Guerilla fighting off Assembled 864 | -10/Mines | Found DCF Scrap (12 items) 901 | -10/Mines | Learned Materials stockpile data 1054 | -10/Mines | Discovered new exit (range 12) 1087 | -10/Mines | Entered Materials 1087 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1088 | -9/Materials | Identified exit to Mines 1529 | -9/Materials | Discovered new exit (range 10) 1541 | -9/Materials | Entered another Materials area 1541 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 1679 | -8/Materials | Lost 5 parts (2p3n) 1809 | -8/Materials | Lost 5 parts (1p1n1u2w) 2091 | -8/Materials | Discovered new exit (range 13) 2103 | -8/Materials | Build established: Scavenger-Mutant 2103 | -8/Materials | Entered Factory 2103 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2190 | -7/Factory | Fabricated Imp. Aluminum Leg? 2396 | -7/Factory | Lost 3 parts (1p1n1u) 2689 | -7/Factory | Build established: Mutant 2731 | -7/Factory | Core integrity fell below 50% 2749 | -7/Factory | Lost 6 parts (2p2n2w) 2810 | -7/Factory | Core integrity fell below 20% 2815 | -7/Factory | Discovered new exit (range 5) 2817 | -7/Factory | Entered Lower Caves 3000 | -7/Lower Caves | Learned location of Zion (-7) 3090 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 3093 | -7/Lower Caves | Entered Zion 3145 | -7/Zion | System corruption cleaned by Quarantine Array 3347 | -7/Zion | Gained Derelict followers 3691 | -7/Zion | Given A8's code to call for help 3875 | -7/Zion | Met Imprinter 3968 | -7/Zion | Imprinted 3970 | -7/Zion | Declared Zion's savior 4629 | -7/Zion | Build established: Derelict-Mutant 4947 | -7/Zion | Found CR-A16's Pointy Stick 4978 | -7/Zion | Learned Factory terminal intel 6333 | -7/Zion | Discovered new exit (range 14) 6378 | -7/Zion | Found Prototype Device 6420 | -7/Zion | Build established: Derelict-Gladiator 6586 | -7/Zion | Entered Proximity Caves 6586 | -6/Proximity Caves | Accompanied by 11 allies 6588 | -6/Proximity Caves | Spotter reported a threat 6641 | -6/Proximity Caves | Spotted B-75 Beast 6645 | -6/Proximity Caves | Destroyed by B-75 Beast with Heavy Machine Gun Last Messages --------------- 06091_ Acquired 20 matter. 06103_ Acquired 2 matter. 06108_ Acquired 29 matter. 06111_ Acquired 6 matter. 06333_ EXIT=FOUND L5-2MH(c): I've finally done it! Ever notice how there's so much mechanical debris lying around? Why not make it more useful by refining it into more widely applicable matter on the spot? The Mk. CCLXVII even uses magnetic pinpointing tech of my own design to draw in nearby debris. Just turn it on, sit there, and profit! Take that one if you want it. I'm going to get to work on building a better version right away. 06378_ Acquired Prototype Device. LOCATION=UNKNOWN GOAL=ESCAPE 06587_ N-01 Spotter is scanning... 06588_ N-01 Spotter destroyed. 06588_ N-01 Spotter sends a signal. 06588_ ALERT: Unidentified potential threat approaching Complex 0b10. 06591_ N-01 Spotter destroyed. 06645_ Imp. Deuterium Engine destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????# ????????????????? | | ?????????????????????????????# ??????????????? | | ???????????###??????????????? ????????????? | | ??????????## ##?????????????# ????????????? | | ??????????# ##???????????? ???????????? | | ??????????# #??????????? ???????????? | | ??????????# ###????????? #??????????? | | ??????????## ##???????? #??????????? | | ???????????# %##??????# ????????????? | | ???????????# ####### #?????????????? | | ???????????# #??????????????? | | ???????????# % #??????????????? | | ???????????# ###### g #####???????????? | | ???????????## ###### b@% B????????? | | ????????????## g gb MM M ????????? | | ?????????????## lbM ### #;####???????????? | | ??????????????## #### ##??? ##????????????????? | | ???????????????## #??# #?????##?????????????????? | | ????????????????####??###????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 27 Energy Capacity 715 Matter Stores 400 Matter Capacity 400 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Power Shielding 33 Weapon Shielding 33 Evasion (%) 57 Melee Accuracy 6 Recoil Reduction 1 Kinecelleration 30 Item Schematics ----------------- Imp. Aluminum Leg | -9/Materials | Scanalyzed Hrd. Medium Armor Plating | -8/Materials | Scanalyzed Armor Integrity Analyzer | -7/Zion | Archive Imp. Hacking Suite | -7/Zion | Archive Imp. Shield Generator | -7/Zion | Archive Hvy. Plasma Cannon | -7/Zion | Archive Gauss Cannon | -7/Zion | Archive Enh. Gauss Cannon | -7/Zion | Archive Point Defense System | -7/Zion | Archive Shock Absorption System | -7/Zion | Archive Imp. Heavy Armor Plating | -7/Zion | Archive Angular Momentum Engine | -7/Zion | Archive Gravmag System | -7/Zion | Archive Imp. Field Recycling Unit | -7/Zion | Archive Energy Well | -7/Zion | Archive Adv. Assault Cannon | -7/Zion | Archive Lgt. Angular Momentum Engine | -7/Zion | Archive Robot Schematics ------------------ T-07 Excavator | -7/Zion | Archive X-62 Marksman | -7/Zion | Archive A-02 Transporter | -7/Zion | Archive Fabricated ------------ Imp. Aluminum Leg | x2 | -7/Factory Repaired ---------- Nothing Studied --------- Nuclear Core | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- A Problem For Future Me Dynamic Key Hammer Time Heavy Suspicion Sprinter The More The Merrier Challenges ------------ None Game ------ Seed LaunchAblativeDrillbomb Manual? 0 Play Time 01:33:38 Cumulative 15.6 hours Start 2026.07.22 @ 18:11:58 End 2026.07.23 @ 16:45:18 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 11 Rogue 10 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 9 Gallery% 13 Achievement% 14 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 112x50 Zoom Use 12% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c89ed3d5-252c-4230-8165-967fb8b0c0bd