Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.22 @ 21:03:08

Player: e.v.o

Result: Self-destructed

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (4)        800
Robots Destroyed (57)      285
Value Destroyed (1472)     1472
Prototype IDs (4)          80
Alien Tech Used (0)        0
Bonus (11)                 11
              TOTAL SCORE: 4148

 Bonus
-------
High Alert Combat Kills    11

 Cogmind 
---------
Core Integrity             569/700
Matter                     261/300
Energy                     160/160
System Corruption          0%
Temperature                Cool (0)
Movement                   Rolling (105) Ox1
Location                   -7/Factory

 Parts 
-------
>           --- POWER (1) --------
      Light Nuclear Core
>           --- PROPULSION (3) ---
    Armored Wheel
    Armored Wheel
>           --- UTILITY (6) ------
   Improved Heat Sink
      Small Storage Unit
            Trap Scanner
   Advanced Targeting Computer
   Advanced Targeting Computer
>           --- WEAPON (3) -------
            Pulse Rifle
      Heavy Particle Gun
  Precision Grenade Launcher
>           --- INVENTORY (8) ----
      Light Nuclear Core
   Improved Heat Sink
   Improved Heat Sink
   Improved Light Armor Plating
            Gatling Laser
   Improved Spread Laser
   Improved Spread Laser

 Peak State 
------------
>           --- POWER ------------
      Light Nuclear Core
>           --- PROPULSION -------
            Carbon-fiber Leg
    Armored Wheel
    Armored Wheel
>           --- UTILITY ----------
   Improved Heat Sink
      Small Storage Unit
            Trap Scanner
   Advanced Targeting Computer
   Advanced Targeting Computer
   Advanced Targeting Computer
>           --- WEAPON -----------
            Pulse Rifle
      Heavy Particle Gun
  Precision Grenade Launcher
>           --- INVENTORY --------
      Light Ion Engine
   Improved Heat Sink
   Advanced Weight Redist. System
            Pulse Rifle
            Gatling Laser
      Light Cannon
  Precision Grenade Launcher
[Rating: 40]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
  Wheel                    Armored Wheel
  Hover Unit               Hover Unit
Utility                    Advanced Targeting Computer
  Device                   Tractor Beam
  Storage                  Small Storage Unit
  Processor                Advanced Targeting Computer
  Protection               Improved Light Armor Plating
Weapon                     Pulse Rifle
  Energy Gun               Pulse Rifle
  Ballistic Gun            Autogun
  Ballistic Cannon         Light Cannon
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Mat Mat Fac 
Slots Evolved              6    | .   .   2   2   2   
  Power                    .    | .   .   .   .   .   
  Propulsion               1    | .   .   .   .   1   
  Utility                  4    | .   .   1   2   1   
  Weapon                   1    | .   .   1   .   .   
Parts Attached             50   | 6   12  16  4   12  
  Power                    6    | 1   2   2   1   .   
    Engine                 5    | 1   2   2   .   .   
    Core                   1    | .   .   .   1   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               10   | 2   1   5   .   2   
    Treads                 .    | .   .   .   .   .   
    Leg                    4    | 2   1   .   .   1   
    Wheel                  3    | .   .   2   .   1   
    Hover                  3    | .   .   3   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  18   | 1   7   4   2   4   
    Device                 7    | .   3   .   1   3   
    Storage                6    | 1   4   1   .   .   
    Processor              4    | .   .   2   1   1   
    Hackware               .    | .   .   .   .   .   
    Protection             1    | .   .   1   .   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   16   | 2   2   5   1   6   
    Energy Gun             9    | 2   .   2   1   4   
    Energy Cannon          .    | .   .   .   .   .   
    Ballistic Gun          1    | .   .   1   .   .   
    Ballistic Cannon       3    | .   2   1   .   .   
    Launcher               3    | .   .   1   .   2   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  4    | .   .   .   1   3   
Parts Lost                 4    | .   .   2   .   2   
  Power                    1    | .   .   1   .   .   
  Propulsion               2    | .   .   1   .   1   
  Utility                  1    | .   .   .   .   1   
  Weapon                   .    | .   .   .   .   .   
  Highest Loss Streak      2    | .   .   1   .   2   
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     98   | .   97  97  100 99  
  Engine                   8    | .   14  10  7   .   
  Core                     1    | .   .   .   1   7   
  Leg                      10   | .   28  4   .   3   
  Wheel                    7    | .   .   1   18  18  
  Hover                    5    | .   .   15  .   .   
  Device                   8    | .   12  .   9   15  
  Storage                  10   | .   14  11  9   7   
  Processor                15   | .   .   20  27  22  
  Energy Gun               14   | .   5   17  16  18  
  Ballistic Gun            2    | .   .   6   1   .   
  Ballistic Cannon         10   | .   22  6   9   3   
  Launcher                 1    | .   .   2   .   .   
Peak Build Rating          40   | 6   7   20  28  40  
  Average Rating           18   | 5   6   16  25  35  
  On Entrance              12   | .   6   7   20  28  
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             25   | 13  22  20  21  25  
  Greatest Support         40   | 20  20  24  24  40  
  Greatest Overweight (x)  1    | .   1   1   .   1   
  Average Overweight (x)   .    | .   .   .   .   .   
Largest Inventory Capacity 15   | 8   15  8   8   8   
  Average Capacity         8    | 7   8   8   8   8   
  Most Carried             9    | 4   9   8   8   8   
  Average Carried          6    | 2   6   7   6   6   
  Final Capacity           8    | 8   8   8   8   8   
  Final Carried            8    | 4   6   7   8   7   

 Class Distribution 
--------------------
 64% | Gunner
 30% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Gunner | -9/Materials
 Gunner | -8/Materials
 Gunner | -7/Factory

 Resources                      | -11 -10 -9  -8  -7  
-----------                Run  | Yrd Mat Mat Mat Fac 
Matter Collected           1313 | 260 476 334 85  158 
  Remotely                 476  | .   476 .   .   .   
Salvage Created            2001 | 91  517 608 176 609 
  Parts                    117  | 3   27  39  7   41  
Haulers Intercepted        4    | .   .   2   1   1   
Recyclers Shooed           4    | .   3   1   .   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Mat Mat Fac 
Combat Hostiles Destroyed  33   | .   10  11  3   9   
  Guns                     17   | .   .   7   1   9   
  Cannons                  12   | .   10  .   2   .   
  AOE                      4    | .   .   4   .   .   
Classes Destroyed          10   | 1   4   5   .   .   
  Worker                   6    | .   .   3   .   3   
  Builder                  1    | .   1   .   .   .   
  Hauler                   4    | .   .   2   1   1   
  Recycler                 6    | 1   4   .   .   1   
  Operator                 2    | .   1   .   .   1   
  Watcher                  5    | .   .   3   .   2   
  Swarmer                  5    | .   5   .   .   .   
  Grunt                    21   | .   5   8   3   5   
  Brawler                  1    | .   .   1   .   .   
  Sentry                   6    | .   .   2   .   4   
Best Kill Streak           12   | 1   8   12  2   5   
  Combat Bots Only         8    | .   3   8   2   3   
Max Kills in Single Turn   3    | 1   1   3   1   2   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 2    | .   .   2   .   .   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   
--------                   Run  | Yrd  Mat  Mat  Mat  Fac  
Hostile Shots Fired        194  | .    55   24   11   104  
  Missed                   78   | .    21   7    4    46   
Damage Taken               1316 | 8    335  364  120  489  
  Core                     327  | .    71   110  15   131  
  Absorbed by Shields      .    | .    .    .    .    .    
Core Remaining (%)         85   | 100  71   72   97   .    
Volleys Fired              106  | 6    38   23   11   28   
  Largest                  3    | 2    2    3    3    3    
  Hottest                  193  | 80   70   143  157  193  
Shots Fired                255  | 12   75   54   33   81   
  Gun                      147  | 12   .    47   22   66   
  Cannon                   100  | .    75   2    11   12   
  Launcher                 8    | .    .    5    .    3    
  Special                  .    | .    .    .    .    .    
  Kinetic                  121  | .    75   23   11   12   
  Thermal                  112  | 6    .    18   22   66   
  Explosive                8    | .    .    5    .    3    
  Electromagnetic          14   | 6    .    8    .    .    
  Robot Hit Streak         20   | 4    4    20   10   15   
  Robot Miss Streak        8    | 2    8    2    4    3    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        3    | .    .    2    .    1    
    Max Gunslinging Chain  1    | .    .    1    .    1    
Shots Hit Robots           152  | 7    33   37   23   52   
  Core Hits                87   | 1    16   26   9    35   
  Critical Kills           .    | .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    
  Critical Strikes         11   | .    3    .    2    6    
    Burn                   7    | .    .    .    2    5    
    Blast                  4    | .    3    .    .    1    
Melee Attacks              .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           3427 | 115  629  1114 437  1132 
  Guns                     1752 | 87   .    523  326  816  
  Cannons                  865  | .    629  15   111  110  
  Explosions               802  | 20   .    576  .    206  
  Melee                    .    | .    .    .    .    .    
  Ramming                  8    | 8    .    .    .    .    
  Kinetic                  1057 | .    629  207  111  110  
  Thermal                  1509 | 53   .    314  326  816  
  Explosive                670  | .    .    464  .    206  
  Electromagnetic          183  | 54   .    129  .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         3    | .    3    1    .    .    
  Average Corruption       1    | .    2    1    .    .    
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
  Effects                  14   | .    7    7    .    .    
    Message Errors         1    | .    .    1    .    .    
    Matter Fused           7    | .    3    4    .    .    
    Heat Flow Errors       2    | .    1    1    .    .    
    Data Loss (major)      1    | .    1    .    .    .    
    Alerts                 1    | .    1    .    .    .    
    Weapon Failures        2    | .    1    1    .    .    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            17   | .    5    1    .    11   
  Projectiles              16   | .    5    .    .    11   
  Explosions               1    | .    .    1    .    .    
  Melee                    .    | .    .    .    .    .    
Knockbacks                 6    | .    5    .    .    1    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  6    | .    5    .    .    1    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      61   | 8    .    53   .    .    
  Shots                    3    | 1    .    2    .    .    
  Rammed                   .    | .    .    .    .    .    
Targets Rammed             3    | 3    .    .    .    .    
  Kicked                   3    | 3    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        338  | 84   338  324  210  195  
  Average Temperature      81   | 38   76   111  75   69   
  Received Heat Transfer   516  | .    102  126  72   216  
  Effects                  2    | .    1    1    .    .    
    Matter Decay           1    | .    1    .    .    .    
    Damage (minor)         1    | .    .    1    .    .    
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             4    | .    .    .    2    2    
  Heat Transferred         3528 | 125  .    544  814  2045 
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      2    | 1    .    1    .    .    

 Alert                          | -11 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Mat Mat Fac 
Peak Influence             450  | 5   281 301 249 450 
  Initial                  126  | .   3   72  126 112 
  Average                  165  | 2   109 140 178 294 
Maximum Alert Level        2    | .   1   1   1   2   
  Low Security (%)         61   | 100 79  71  57  21  
  Level 1                  32   | .   20  28  42  54  
  Level 2                  5    | .   .   .   .   23  
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          7    | .   2   1   1   3   
  Investigation            1    | .   .   .   .   1   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            5    | .   2   1   1   1   
  Assault                  .    | .   .   .   .   .   
  Garrison                 1    | .   .   .   .   1   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  
---------                  Run  | Yrd Mat Mat Mat Fac 
Distress Signals           5    | .   2   3   .   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              54   | .   14  18  7   15  
  Peak Tracking Total      7    | .   4   7   5   4   
  Tactical Retreats        3    | .   2   .   .   1   

 Traps                          | -11 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Mat Mat Fac 
Traps Triggered            6    | .   2   4   .   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  
----------                 Run  | Yrd Mat Mat Mat Fac 
Machines Disabled          4    | .   1   1   .   2   
  Max in Single Turn       1    | .   1   1   .   1   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  
---------                  Run  | Yrd Mat Mat Mat Fac 
Machines Accessed          8    | .   3   .   .   5   
  Terminals                7    | .   3   .   .   4   
  Fabricators              1    | .   .   .   .   1   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                26   | .   8   .   .   18  
  Successful               12   | .   4   .   .   8   
  Failed                   14   | .   4   .   .   10  
    Catastrophic           4    | .   2   .   .   2   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   15   | .   2   .   .   13  
  Terminals                21   | .   8   .   .   13  
  Fabricators              5    | .   .   .   .   5   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             4    | .   2   .   .   2   
  Locate Traps             2    | .   1   .   .   1   
  Recall Reinforcements    1    | .   1   .   .   .   
  Hauler Manifests         1    | .   .   .   .   1   
Fabricator Hacks           1    | .   .   .   .   1   
  Network Status           1    | .   .   .   .   1   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         7    | .   2   .   .   5   
  Terminals                5    | .   2   .   .   3   
    Skim                   5    | .   2   .   .   3   
  Fabricators              2    | .   .   .   .   2   
    Liberate               1    | .   .   .   .   1   
    Download               1    | .   .   .   .   1   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   1   
  Used                     .    | .   .   .   .   .   
Hacking Detections         7    | .   3   .   .   4   
  Full Trace Events        .    | .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  1    | .   .   .   .   1   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  
------------               Run  | Yrd Mat Mat Mat Fac 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  
--------                   Run  | Yrd Mat Mat Mat Fac 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Mat Mat Fac 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11 -10 -9  -8  -7  
-------------              Run  | Yrd Mat Mat Mat Fac 
Turns Passed               1873 | 105 519 600 197 452 
Spaces Moved               1264 | 61  288 406 164 345 
  Core                     3    | 3   .   .   .   .   
  Treads                   .    | .   .   .   .   .   
  Legs                     431  | 58  288 85  .   .   
  Wheels                   553  | .   .   44  164 345 
  Hover                    277  | .   .   277 .   .   
  Flight                   .    | .   .   .   .   .   
  Fastest Speed            50   | 50  120 90  90  90  
  Average Speed            108  | 116 126 116 90  91  
  Slowest Speed            190  | 120 190 190 90  105 
  Overloaded Moves         .    | .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   
Exploration Rate (%)       22   | 4   49  31  18  12  
  Regions Visited          4
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   .   
  Unknown Exits Taken      4    | 1   1   1   1   .   
Scrap Searched             .    | .   .   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   
Terrain Destroyed          37   | 5   .   24  1   7   
  Melee                    .    | .   .   .   .   .   
  Projectile               1    | .   .   .   1   .   
  AOE                      36   | 5   .   24  .   7   
Terrain Rammed             .    | .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   

 Actions                        | -11 -10 -9  -8  -7  
---------                  Run  | Yrd Mat Mat Mat Fac 
Total                      1548 | 79  368 492 189 420 
  Wait                     64   | .   17  28  4   15  
  Move                     1261 | 61  287 405 163 345 
  Hop                      .    | .   .   .   .   .   
  Pick Up                  27   | 4   4   7   4   8   
  Fast Attach              24   | 6   4   9   1   4   
  Attach                   6    | .   .   2   2   2   
  Detach                   .    | .   .   .   .   .   
  Swap                     20   | .   8   5   1   6   
  Drop                     38   | .   10  13  3   12  
  Fire                     106  | 6   38  23  11  28  
  Melee                    .    | .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   
  Kick                     2    | 2   .   .   .   .   
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: [*Mat] / [*Min])
-9/Materials
-8/Materials
-7/Factory (discovered 1 exit: [*Fac])

 History 
---------
 Turn | Location      | Event
   19 | -11/Scrapyard | Discovered new exit (range 15)
  106 | -11/Scrapyard | Entered Materials
  145 | -10/Materials | Discovered new exit (range 12)
  316 | -10/Materials | Build established: Mutant
  575 | -10/Materials | Discovered new exit (range 15)
  625 | -10/Materials | Entered another Materials area
  625 | -9/Materials  | Evolved 2 slots: Utility x1, Weapon x1
  970 | -9/Materials  | Build established: Gunner
 1092 | -9/Materials  | Destroyed 8 combat bots
 1159 | -9/Materials  | Discovered new exit (range 4)
 1225 | -9/Materials  | Entered another Materials area
 1225 | -8/Materials  | Evolved 2 slots: Utility x2
 1399 | -8/Materials  | Discovered new exit (range 12)
 1422 | -8/Materials  | Entered Factory
 1422 | -7/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 1476 | -7/Factory    | Discovered new exit (range 5)
 1853 | -7/Factory    | Garrison activated, responded to threat
 1874 | -7/Factory    | Self-destructed

 Last Messages 
---------------
01864_ U-05 Engineer lays Concrete. <x6>
01866_ Y-54 Guardian suffers critical hit
  (Burn).
01866_ Lgt. Treads melted.
01866_ Y-54 Guardian destroyed.
01866_ Switching to secondary target: G-47
  Trooper.
01866_ U-05 Engineer lays Concrete.
01866_ K-01 Serf collects debris.
01866_ U-05 Engineer lays Concrete.
01867_ K-01 Serf collects debris.
01867_ U-05 Engineer lays Concrete. <x3>
01867_ Com. Wheel destroyed.
01867_ Critical hit (Burn: +37).
01868_ U-05 Engineer lays Concrete. <x*>
01869_ Adv. Targeting Computer destroyed.
01870_ K-01 Serf collects debris.
01870_ U-05 Engineer lays Concrete. <x5>
01872_ U-05 Engineer builds a Wall.
01872_ U-05 Engineer lays Concrete.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
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| ???????????""" """""   """ #####?????????????????? |
| ??????????"""" """"""  ! "      ?????????????????? |
| ???????""""""" """""  %% "#    ??????????????????? |
| ?????  """"""" """""    !   "?? ?????????????????? |
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| ????###     """                             ?????? |
| ##### #   """""                            ??????? |
|       #   """""           #################??????? |
|       #                   #??????????????????????? |
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| """"*%#   /=              #??????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           48
Energy Generation          14
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Evasion (%)                55
Targeting Accuracy         24

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
 G-47 Trooper | -7/Factory | Downloaded

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              SignalMyomerProtection
  Manual?         0
Play Time         00:27:42
  Cumulative      88.0 hours
  Start           2025.02.22 @ 20:36:53
  End             2025.02.22 @ 21:03:08
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          146
  Rogue           113
  Adventurer      33
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             15
Gallery%          43
Achievement%      34
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 621e5046-2a42-460e-97a4-f4e74546b7b1