Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.08 @ 15:45:00 Player: Malak Gallen Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (47) 235 Value Destroyed (1771) 1771 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (264) 264 TOTAL SCORE: 6130 Bonus ------- Follower Combat Kills 291 Friendly Fire -27 Cogmind --------- Core Integrity 0/850 Matter 260/300 Energy 99/100 System Corruption 1% Temperature Cool (38) Movement Core (100) Ox1 Location -6/Lower Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Small Storage Unit Improved Targeting Computer Target Analyzer > --- WEAPON (4) ------- (None) > --- INVENTORY (8) ---- (None) Peak State ------------ > --- POWER ------------ Nuclear Core Angular Momentum Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg Armored Leg > --- UTILITY ---------- Advanced Heat Sink Small Storage Unit Advanced Sensor Array Improved Targeting Computer Light Armor Plating > --- WEAPON ----------- Precision Beam Rifle Precision Beam Rifle EM Pulse Cannon Heavy Assault Rifle > --- INVENTORY -------- Angular Momentum Engine Angular Momentum Engine Light Fission Core Target Analyzer System Shield Precision Beam Rifle Advanced Assault Cannon Magnetic Acceleration Cannon [Rating: 46] Favorites ----------- Power Nuclear Core Engine Ion Engine Power Core Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Improved Targeting Computer Device Heat Sink Storage Small Storage Unit Processor Improved Targeting Computer Hackware System Shield Protection Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Precision Beam Rifle Energy Cannon EM Pulse Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Magnetic Acceleration Cannon Build | -11 -10 -10 -9 -9 -8 -8 -8 -6 -6 ------- Run | Yrd Mat Min Mat Min Mat Sto Rec Fac Low Slots Evolved 8 | . . . 2 . 2 . . 4 . Power 1 | . . . . . 1 . . . . Propulsion 2 | . . . . . 1 . . 1 . Utility 3 | . . . 1 . . . . 2 . Weapon 2 | . . . 1 . . . . 1 . Parts Attached 61 | 7 2 9 10 . 8 3 1 9 12 Power 17 | 2 1 2 . . 3 1 1 2 5 Engine 12 | 2 1 2 . . 1 . 1 1 4 Core 5 | . . . . . 2 1 . 1 1 Reactor . | . . . . . . . . . . Propulsion 15 | 2 1 3 3 . 2 . . 3 1 Treads . | . . . . . . . . . . Leg 15 | 2 1 3 3 . 2 . . 3 1 Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 15 | 1 . 2 5 . 1 . . 3 3 Device 9 | 1 . 2 4 . . . . 1 1 Storage 1 | . . . . . 1 . . . . Processor 3 | . . . 1 . . . . 1 1 Hackware 1 | . . . . . . . . . 1 Protection 1 | . . . . . . . . 1 . Artifact . | . . . . . . . . . . Weapon 14 | 2 . 2 2 . 2 2 . 1 3 Energy Gun 6 | 1 . 2 . . . 1 . 1 1 Energy Cannon 2 | . . . . . 1 1 . . . Ballistic Gun 4 | 1 . . 2 . 1 . . . . Ballistic Cannon 2 | . . . . . . . . . 2 Launcher . | . . . . . . . . . . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 1 | . . . . . . 1 . . . Parts Lost 24 | . 1 1 1 . . 1 . . 20 Power 4 | . . . . . . . . . 4 Propulsion 5 | . . . . . . . . . 5 Utility 6 | . 1 . 1 . . . . . 4 Weapon 9 | . . 1 . . . 1 . . 7 Highest Loss Streak 16 | . 1 1 1 . . 1 . . 16 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 95 | . 84 79 94 100 99 99 99 99 88 Engine 5 | . 14 14 11 11 . . 3 3 5 Core 8 | . . . . . 17 18 14 8 5 Leg 25 | . 28 28 22 22 27 27 27 26 21 Device 11 | . 13 8 21 22 10 9 9 5 9 Storage 5 | . . . . . 7 9 9 6 6 Processor 8 | . . . 8 11 9 9 9 13 9 Protection 1 | . . . . . . . . 6 3 Energy Gun 9 | . 14 14 11 11 . 1 9 13 12 Energy Cannon 4 | . . . . . 8 8 9 6 3 Ballistic Gun 12 | . 14 14 19 22 17 16 9 6 5 Naked Turns . | . . . . . . . . . . Heaviest Build 43 | 9 9 11 15 15 32 32 31 39 43 Greatest Support 46 | 20 20 20 26 26 36 30 30 46 46 Greatest Overweight (x) 3 | . . . . . 1 1 1 . 3 Average Overweight (x) . | . . . . . . 1 . . . Largest Inventory Capacity 8 | 5 5 5 5 5 8 8 8 8 8 Average Capacity 6 | 5 5 5 5 5 7 8 8 8 8 Most Carried 8 | 4 5 5 5 4 8 8 8 8 8 Average Carried 6 | 2 4 3 4 4 7 7 8 7 6 Final Capacity 8 | 5 5 5 5 5 8 8 8 8 8 Final Carried 8 | 4 4 4 4 4 8 8 8 8 . Class Distribution -------------------- 52% | Scavenger-Gunner 29% | Gunner 9% | Mutant 6% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Gunner | -9/Materials Gunner | -9/Mines Gunner | -8/Materials Scavenger-Gunner | -8/Storage Scavenger-Gunner | -8/Recycling Scavenger-Gunner | -6/Factory Gunner | -6/Lower Caves Resources | -11 -10 -10 -9 -9 -8 -8 -8 -6 -6 ----------- Run | Yrd Mat Min Mat Min Mat Sto Rec Fac Low Matter Collected 1069 | 251 36 102 173 . 101 123 12 84 187 Remotely . | . . . . . . . . . . Salvage Created 2036 | 45 150 144 343 . 161 345 119 227 502 Parts 94 | 2 10 7 17 . 12 13 7 15 11 Haulers Intercepted 1 | . . . . . . 1 . . . Recyclers Shooed 2 | . 1 . . . . . 1 . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 9 | . . . . . . . . . 9 Prevented 1 | . . . . . . . . . 1 Kills | -11 -10 -10 -9 -9 -8 -8 -8 -6 -6 ------- Run | Yrd Mat Min Mat Min Mat Sto Rec Fac Low Combat Hostiles Destroyed 42 | 1 4 3 8 . 3 5 2 3 13 Guns 35 | 1 4 3 8 . 1 5 1 3 9 Cannons 6 | . . . . . 2 . 1 . 3 AOE 1 | . . . . . . . . . 1 Classes Destroyed 8 | 1 2 . 1 . . 2 . 1 1 Worker 3 | . . . . . . 1 . 2 . Hauler 1 | . . . . . . 1 . . . Watcher 1 | . 1 . . . . . . . . Swarmer 9 | . 2 . . . . . . . 7 Grunt 20 | 1 2 3 7 . 1 3 . . 3 Sentry 9 | . . . 1 . 2 2 2 2 . Hunter 2 | . . . . . . . . . 2 Programmer 2 | . . . . . . . . 1 1 Best Kill Streak 5 | 1 5 3 4 . 1 2 2 3 4 Combat Bots Only 4 | 1 4 3 4 . 1 1 2 1 4 Max Kills in Single Turn 2 | 1 1 1 1 . 1 1 1 2 2 Gunslinging . | . . . . . . . . . . Exploded 1 | . . . . . . . . . 1 Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -8 -8 -6 -6 -------- Run | Yrd Mat Min Mat Min Mat Sto Rec Fac Low Hostile Shots Fired 339 | 2 47 23 22 . 16 9 12 48 160 Missed 78 | . 16 4 6 . 3 4 6 21 18 Damage Taken 4139 | 21 313 241 206 . 200 127 117 209 2705 Core 1178 | 10 99 88 56 . 33 15 14 22 841 Absorbed by Shields . | . . . . . . . . . . Core Remaining (%) 72 | 96 . 21 . 86 . . 88 . . Volleys Fired 109 | 2 19 8 17 . 7 13 4 10 29 Largest 4 | 2 2 2 3 . 3 3 3 4 4 Hottest 236 | 60 60 70 111 . 109 109 147 208 236 Shots Fired 307 | 4 38 16 49 . 19 38 12 40 91 Gun 256 | 4 38 16 49 . 12 26 8 30 73 Cannon 51 | . . . . . 7 12 4 10 18 Launcher . | . . . . . . . . . . Special . | . . . . . . . . . . Kinetic 138 | 2 19 8 32 . 12 26 4 10 25 Thermal 102 | . . 5 17 . . . 4 20 56 Explosive . | . . . . . . . . . . Electromagnetic 67 | 2 19 3 . . 7 12 4 10 10 Robot Hit Streak 24 | 3 3 7 11 . 6 13 22 24 15 Robot Miss Streak 6 | 1 6 1 2 . 3 2 . 2 3 Penetration Max . | . . . . . . . . . . Secondary Targets 3 | . . . 1 . . . . . 2 Max Gunslinging Chain 1 | . . . 1 . . . . . 1 Shots Hit Robots 197 | 3 16 12 28 . 10 27 9 29 63 Core Hits 94 | 2 11 7 12 . 6 12 5 11 28 Critical Kills . | . . . . . . . . . . Critical Parts Destroyed 1 | . . . . . . . 1 . . Critical Strikes 11 | . . . . . . 1 1 2 7 Burn 9 | . . . . . . . . 2 7 Destroy 1 | . . . . . . . 1 . . Corrupt 1 | . . . . . . 1 . . . Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 3653 | 32 333 147 374 . 227 533 172 602 1233 Guns 2621 | 32 253 147 372 . 81 337 92 383 924 Cannons 728 | . . . . . 146 196 65 153 168 Explosions 267 | . 80 . . . . . . 46 141 Melee . | . . . . . . . . . . Ramming 37 | . . . 2 . . . 15 20 . Kinetic 1067 | 17 81 59 165 . 81 337 24 113 190 Thermal 1658 | . 80 63 207 . . . 68 316 924 Explosive . | . . . . . . . . . . Electromagnetic 891 | 15 172 25 . . 146 196 65 153 119 Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 1 | . . . . . . . . 1 1 Average Corruption 1 | . . . . . . . . 1 1 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 5 | . . . . . . . . 1 4 Message Errors 2 | . . . . . . . . 1 1 Matter Fused 1 | . . . . . . . . . 1 Parts Rejected 1 | . . . . . . . . . 1 Data Loss (minor) 1 | . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . Overflow Damage 96 | . 12 . . . . . . . 84 Projectiles 11 | . . . . . . . . . 11 Explosions 85 | . 12 . . . . . . . 73 Melee . | . . . . . . . . . . Knockbacks 1 | . . . . . . . . . 1 Impact . | . . . . . . . . . . Kinetic 1 | . . . . . . . . . 1 Secondary . | . . . . . . . . . . Self-Inflicted Damage 38 | . . . . . . . . . 38 Shots 1 | . . . . . . . . . 1 Rammed . | . . . . . . . . . . Targets Rammed 5 | . . . 1 . . . 3 1 . Kicked 5 | . . . 1 . . . 3 1 . Crushed . | . . . . . . . . . . Highest Temperature 856 | 32 15 196 145 . 81 81 207 231 856 Average Temperature 165 | 20 7 87 36 . 26 24 85 107 345 Received Heat Transfer 1080 | 12 114 156 99 . 126 63 66 30 414 Effects 42 | . . . . . . . . . 42 Shutdowns 10 | . . . . . . . . . 10 Energy Bleed 4 | . . . . . . . . . 4 Interference 3 | . . . . . . . . . 3 Matter Decay 2 | . . . . . . . . . 2 Short Circuit 5 | . . . . . . . . . 5 Damage (minor) 3 | . . . . . . . . . 3 Damage (major) 13 | . . . . . . . . . 13 Damage (core) 2 | . . . . . . . . . 2 Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 4 | . 1 . . . . 3 . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 10 | . . . . . . . . . 10 Heat Transferred 4087 | . 100 185 481 . . . 148 803 2370 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 4 | . 2 . . . . . . 1 1 Alert | -11 -10 -10 -9 -9 -8 -8 -8 -6 -6 ------- Run | Yrd Mat Min Mat Min Mat Sto Rec Fac Low Peak Influence 443 | 20 187 129 142 51 184 443 243 182 . Initial 172 | . 13 69 50 51 19 77 172 25 . Average 115 | 3 66 112 73 51 79 227 178 80 . Maximum Alert Level 2 | . . . . . . 2 1 . . Low Security (%) 77 | 100 100 100 100 100 100 45 21 100 . Level 1 19 | . . . . . . 33 78 . . Level 2 2 | . . . . . . 20 . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 10 | . 1 . 5 . 2 . . 2 . Investigation 3 | . . . 3 . . . . . . Extermination 1 | . . . . . . . . 1 . Reinforcement 6 | . 1 . 2 . 2 . . 1 . Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 1 | . . . 1 . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -8 -8 -6 -6 --------- Run | Yrd Mat Min Mat Min Mat Sto Rec Fac Low Distress Signals 7 | . 2 . . . 2 3 . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 71 | 1 12 3 11 . 7 15 2 4 16 Peak Tracking Total 7 | 1 5 3 4 . 5 4 2 1 7 Tactical Retreats 5 | . . . . . 2 1 . . 2 Traps | -11 -10 -10 -9 -9 -8 -8 -8 -6 -6 ------- Run | Yrd Mat Min Mat Min Mat Sto Rec Fac Low Traps Triggered . | . . . . . . . . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 1 | . . . . . 1 . . . . Machines | -11 -10 -10 -9 -9 -8 -8 -8 -6 -6 ---------- Run | Yrd Mat Min Mat Min Mat Sto Rec Fac Low Machines Disabled 6 | . 5 . 1 . . . . . . Max in Single Turn 1 | . 1 . . . . . . . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 -8 -6 -6 --------- Run | Yrd Mat Min Mat Min Mat Sto Rec Fac Low Machines Accessed 18 | . 2 . 4 . . 4 5 3 . Terminals 16 | . 1 . 4 . . 4 5 2 . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 1 | . . . . . . . . 1 . Total Hacks 51 | . 5 . 19 . . 7 14 6 . Successful 33 | . 3 . 13 . . 4 12 1 . Failed 17 | . 2 . 6 . . 3 1 5 . Catastrophic 2 | . . . . . . 1 . 1 . Database Lockouts 1 | . . . . . . . 1 . . Manual 6 | . . . 2 . . . 4 . . Terminals 48 | . 4 . 19 . . 7 14 4 . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 2 | . . . . . . . . 2 . Terminal Hacks 32 | . 2 . 13 . . 4 12 1 . Record 17 | . 2 . 4 . . 2 8 1 . Robot Analysis 1 | . . . . . . 1 . . . Prototype ID Bank 1 | . . . 1 . . . . . . Branch Access Points 1 | . . . . . . . 1 . . Emergency Access Points 1 | . . . 1 . . . . . . Alert Level 3 | . . . 2 . . . 1 . . Unreport Threat 1 | . . . 1 . . . . . . Dispatch Records 1 | . . . 1 . . . . . . Maintenance Status 1 | . . . . . . 1 . . . Transport Status 1 | . . . 1 . . . . . . Hauler Manifests 2 | . . . 1 . . . 1 . . Zone Layout 2 | . . . 1 . . . 1 . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks 1 | . 1 . . . . . . . . Report Inventory 1 | . 1 . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 2 | . . . . . . 2 . . . Used . | . . . . . . . . . . Hacking Detections 15 | . 1 . 4 . . 3 4 3 . Full Trace Events 3 | . . . 3 . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 -8 -6 -6 ------------ Run | Yrd Mat Min Mat Min Mat Sto Rec Fac Low Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -8 -6 -6 -------- Run | Yrd Mat Min Mat Min Mat Sto Rec Fac Low Total Allies 2 | . . 1 . . . 1 . . . Largest Group 1 | . . 1 1 . . 1 . . . Highest-Rated Group 100 | . . 31 31 . . 100 . . . Highest-Rated Ally 100 | . . 31 31 . . 100 . . . Total Orders . | . . . . . . . . . . Ally Attacks 37 | . . . 9 . . 27 1 . . Total Damage 1140 | . . . 125 . . 894 121 . . Kills 12 | . . . 2 . . 9 1 . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -8 -8 -6 -6 ------- Run | Yrd Mat Min Mat Min Mat Sto Rec Fac Low Robot Analysis Total 1 | . . . . . . 1 . . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -8 -8 -6 -6 ------------- Run | Yrd Mat Min Mat Min Mat Sto Rec Fac Low Turns Passed 3046 | 107 175 125 529 109 294 375 510 407 415 Spaces Moved 1754 | 78 98 71 336 89 133 170 254 291 234 Core 36 | 16 . . . . . . . . 20 Treads . | . . . . . . . . . . Legs 1718 | 62 98 71 336 89 133 170 254 291 214 Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 190 120 120 100 Average Speed 141 | 105 120 120 120 120 174 190 189 120 130 Slowest Speed 200 | 120 120 120 120 120 190 190 190 120 200 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 27 | 5 27 25 26 40 11 32 66 9 34 Regions Visited 9 Branch Regions 5 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken . | . . . . . . . . . . Unknown Exits Taken 9 | 1 1 1 1 1 1 1 1 1 . Scrap Searched 2 | . . 1 . . . . . . 1 Spaces Dug . | . . . . . . . . . . Terrain Destroyed 17 | . 2 . . . . . . 2 13 Melee . | . . . . . . . . . . Projectile 4 | . . . . . . . . . 4 AOE 13 | . 2 . . . . . . 2 9 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 -8 -6 -6 --------- Run | Yrd Mat Min Mat Min Mat Sto Rec Fac Low Total 2087 | 95 121 95 431 91 182 194 272 325 281 Wait 98 | 6 . 3 56 3 18 2 7 . 3 Move 1745 | 77 97 70 335 88 132 169 253 290 234 Hop . | . . . . . . . . . . Pick Up 26 | 3 1 . 3 . 8 3 . 7 1 Fast Attach 23 | 6 . 2 4 . 4 1 1 3 2 Attach 20 | . . 1 1 . 3 1 . 5 9 Detach 6 | . . . . . 2 1 . 2 1 Swap 18 | 1 2 6 5 . 1 1 . 1 1 Drop 34 | . 2 5 9 . 7 3 1 6 1 Fire 109 | 2 19 8 17 . 7 13 4 10 29 Melee . | . . . . . . . . . . Ram . | . . . . . . . . . . Kick 5 | . . . 1 . . . 3 1 . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire 3 | . . . . . . . 3 . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines -8/Materials -8/Storage -8/Recycling -6/Factory -6/Lower Caves History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 78 | -11/Scrapyard | Discovered new exit (range 8) 108 | -11/Scrapyard | Entered Materials 261 | -10/Materials | Discovered new exit (range 15) 283 | -10/Materials | Entered Mines 303 | -10/Mines | Core integrity fell below 50% 354 | -10/Mines | Escorted by a lone wolf Derelict 379 | -10/Mines | Discovered new exit (range 15) 408 | -10/Mines | Entered Materials 408 | -9/Materials | Accompanied by 1 ally 408 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 927 | -9/Materials | Discovered new exit (range 9) 937 | -9/Materials | Entered Mines 940 | -9/Mines | Met a Derelict bent on vengeance 1036 | -9/Mines | Discovered new exit (range 8) 1046 | -9/Mines | Entered Materials 1046 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 1115 | -8/Materials | Build established: Gunner 1277 | -8/Materials | Discovered new exit (range 11) 1340 | -8/Materials | Entered Storage 1354 | -8/Storage | Met 01-MTF 1588 | -8/Storage | Build established: Scavenger-Gunner 1709 | -8/Storage | Discovered new exit (range 4) 1715 | -8/Storage | Entered Recycling 1715 | -8/Recycling | Accompanied by 1 ally (01-MTF) 1720 | -8/Recycling | 01-MTF left 2121 | -8/Recycling | Discovered new exit (range 16) 2225 | -8/Recycling | Entered Factory 2225 | -6/Factory | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 2571 | -6/Factory | Discovered new exit (range 20) 2632 | -6/Factory | Entered Lower Caves 2873 | -6/Lower Caves | Ambushed by research squad 2926 | -6/Lower Caves | Lost 4 parts (1n2u1w) 2958 | -6/Lower Caves | Build established: Gunner 2989 | -6/Lower Caves | Attracted the attention of an 0b10 base 3016 | -6/Lower Caves | Core integrity fell below 50% 3026 | -6/Lower Caves | Core integrity fell below 20% 3047 | -6/Lower Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- Momentum Engine. System Shield destroyed. Overheating: Matter decay (-29). G-50 Soldier destroyed. Power failure, Angular Momentum Engine shutdown. Overheating: Core damaged (-161). Broken Adv. Sensor Array destroyed. Power failure, Angular Momentum Engine shutdown. Overheating: Energy bleed (-14). System corrupted: Angular Momentum Engine rejected. Angular Momentum Engine destroyed. Prc. Beam Rifle destroyed. Overheating: Sml. Storage Unit damaged (-52). Acquired 64 matter. Broken Adv. Assault Cannon destroyed. Acquired Carbon-fiber Leg. Carbon-fiber Leg destroyed. Overheating: Target Analyzer damaged (-1). [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ???????????????## ?# %% | | ??????????????## #?# ## # | | ????? ???????## ### ## #### ## | | ????? #### ## ## ### #### | | ????? # ### ##### #??### | | ????? ### ##?? ##????# | | ????????#???###### ##?#####?# ### #?????# | | ???????#"""??????# ## ##???????## ##??###?????# | | ???????# ????# ## ###??????###????# #??#### | | ???????# ??#* # ##?###????????# ### | | ???????# #% % ## #######??# | | ???????+ % # #??## | | ???????# ###ss #???## | | ???????# """"# ##### g #????# | | ???????# """"# #?## #???# | | ???????#"""" """"# #?# ## ??## | | ?????????#?#####?# #?# ## ???# | | ?????????????? ? #?### ???## | | ??????????????? #???# ????## | | ???????????????## #???# ???###### | | ???????????????# ???# ??## ##?# | | ???????????????# ???# #?## ### | | ???????????????# ### #??# | | ???????????????# ## ## ##??# | | ???????????????# ##? ##??##???# | | ???????????????## ## @ #???#????????## ### | | ????????????????## ??# ##?????????????###??## | | ?????????????????# ???# #????????????????????? | | ?????????????????# ???? #????????????????????? | | ?????????????????#???? ????????????????????? | | ????????????????????? #???????????????????? | | ????????????????????? ### #???????????????????? | | ????????????????????####???###???????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 27 Energy Capacity 500 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 16 Terrain Scan Range 14 Terrain Scan Density 10 Additional Mass Support 6 Armor Coverage 150 Evasion (%) 55 Targeting Accuracy 6 Target Analysis 5 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club Everything Is Under Control Librarian Tourist \\IAMDERELICT Challenges ------------ None Game ------ Seed HardcellReactiveDissipator Manual? 0 Play Time 01:00:46 Cumulative 2.2 hours Start 2024.04.08 @ 14:32:22 End 2024.04.08 @ 15:45:00 Sessions 4 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 2 Rogue 2 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 5 Achievement% 6 Wizard Run 0 Options --------- Layout 1 ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Cog Map View 50x35 Zoom Use 2% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 87054999-89b5-414c-a8c3-af3677cd89a1