Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.11.27 @ 19:32:00 Player: Perseus Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (17) 3400 Robots Destroyed (192) 960 Value Destroyed (5929) 5929 Prototype IDs (21) 420 Alien Tech Used (0) 0 Bonus (2626) 2626 TOTAL SCORE: 15335 Bonus ------- High Alert Combat Kills 890 Follower Combat Kills 1545 Entered Garrisons 200 Met Imprinter 300 Was Imprinted 300 Friendly Fire -609 Cogmind --------- Core Integrity 0/850 Matter 39/300 Energy 320/350 System Corruption 11% Temperature Cool (237) Movement Walking (240) Ox4 Location -6/Garrison Parts ------- > --- POWER (2) -------- Light Nuclear Core Improved Deuterium Engine > --- PROPULSION (4) --- Carbon-fiber Leg VTOL Module > --- UTILITY (6) ------ Large Storage Unit Advanced Signal Interpreter Improved Terrain Scanner Experimental Terrain Scan Processor Bomb Factory No. 2 > --- WEAPON (3) ------- Tesla Rifle Autogun Autogun > --- INVENTORY (10) --- Light Nuclear Core Light Angular Momentum Engine VTOL Module Advanced Heat Sink Trap Extractor Heavy Laser Autogun Dirty Bomb Trap Peak State ------------ > --- POWER ------------ Cold Fusion Reactor Zionite Light DM Reactor > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Experimental Heat Sink Large Storage Unit Advanced Signal Interpreter Improved Terrain Scanner Experimental Terrain Scan Processor Improved Maneuvering Thrusters > --- WEAPON ----------- Compact Ion Cannon Coil Gun Improved Heavy Machine Gun > --- INVENTORY -------- Light Antimatter Reactor Trap Extractor Bomb Factory No. 2 Tesla Rifle Proton Cannon Gauss Rifle Gauss Cannon Improved Proton Missile Launcher Fire Trap [Rating: 76] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Reactor Cold Fusion Reactor Propulsion Carbon-fiber Leg Treads Improved Medium Treads Leg Carbon-fiber Leg Wheel Armored Wheel Hover Unit Improved Hover Unit Flight Unit VTOL Module Utility Large Storage Unit Device Improved Sensor Array Storage Large Storage Unit Processor Improved Signal Interpreter Protection Improved Utility Shielding Weapon Improved Assault Rifle Energy Gun Heavy Particle Gun Energy Cannon Compact Ion Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Magnetic Acceleration Cannon Launcher Proton Missile Launcher Special Weapon Mining Laser Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Was Fac Gar Slots Evolved 8 | . . . 2 . . . 2 . 2 . . . . 2 . . . Power 1 | . . . . . . . . . 1 . . . . . . . . Propulsion 2 | . . . . . . . 1 . . . . . . 1 . . . Utility 4 | . . . 2 . . . . . 1 . . . . 1 . . . Weapon 1 | . . . . . . . 1 . . . . . . . . . . Parts Attached 241 | 6 2 . 44 4 1 8 13 26 7 7 14 7 8 41 2 41 10 Power 33 | 1 . . 5 . . . 3 4 2 . 2 . 3 4 . 7 2 Engine 26 | 1 . . 5 . . . 3 4 2 . 2 . 3 3 . 3 . Core 2 | . . . . . . . . . . . . . . . . . 2 Reactor 5 | . . . . . . . . . . . . . . 1 . 4 . Propulsion 54 | 2 . . 12 1 . 2 3 5 . 1 2 2 3 7 1 10 3 Treads 3 | . . . 2 . . . . . . . . . . 1 . . . Leg 42 | 2 . . 5 1 . 2 3 5 . 1 . 2 3 6 1 10 1 Wheel 3 | . . . 3 . . . . . . . . . . . . . . Hover 3 | . . . 2 . . . . . . . 1 . . . . . . Flight 3 | . . . . . . . . . . . 1 . . . . . 2 Utility 75 | 1 2 . 12 1 1 2 3 6 3 6 4 4 1 12 1 15 1 Device 50 | . . . 4 1 . 2 2 6 1 6 4 4 1 6 1 11 1 Storage 9 | 1 2 . 3 . 1 . . . . . . . . 2 . . . Processor 10 | . . . 3 . . . 1 . 2 . . . . 3 . 1 . Hackware . | . . . . . . . . . . . . . . . . . . Protection 6 | . . . 2 . . . . . . . . . . 1 . 3 . Artifact . | . . . . . . . . . . . . . . . . . . Weapon 79 | 2 . . 15 2 . 4 4 11 2 . 6 1 1 18 . 9 4 Energy Gun 19 | . . . 6 . . 2 1 6 . . 1 . . 2 . 1 . Energy Cannon 7 | . . . 1 1 . . 1 . . . . . . 3 . 1 . Ballistic Gun 38 | 2 . . 7 1 . 2 2 4 2 . 4 1 . 6 . 3 4 Ballistic Cannon 5 | . . . . . . . . 1 . . . . 1 2 . 1 . Launcher 9 | . . . . . . . . . . . 1 . . 5 . 3 . Special Weapon 1 | . . . 1 . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . Unidentified Prototypes 20 | . . . 1 . . . . 5 1 . . 2 . 7 . 4 . Parts Lost 63 | . . 4 14 1 . 3 2 6 . 1 7 . . 1 . 20 4 Power 10 | . . 1 2 . . . . . . . 2 . . . . 4 1 Propulsion 17 | . . 1 4 . . . . 1 . 1 2 . . . . 7 1 Utility 6 | . . . 1 . . . . . . . 1 . . 1 . 3 . Weapon 30 | . . 2 7 1 . 3 2 5 . . 2 . . . . 6 2 Highest Loss Streak 16 | . . 4 8 1 . 3 1 4 . 1 2 . . 1 . 16 2 Average Slot Usage (%) 97 | . 97 94 95 99 100 100 99 97 99 100 96 94 100 96 100 95 78 Engine 11 | . 14 11 10 11 11 11 9 9 15 15 12 15 15 13 13 2 6 Leg 20 | . 28 26 5 22 22 22 27 26 23 23 15 18 23 23 26 25 13 Flight 1 | . . . . . . . . . . . 5 3 . . . . 3 Device 13 | . . . 9 9 11 11 9 9 15 15 14 9 15 16 20 17 13 Storage 8 | . 25 28 15 11 11 11 9 9 7 7 7 7 7 6 6 6 6 Processor 15 | . . . 15 22 22 22 18 18 15 15 15 15 15 13 13 13 13 Energy Gun 4 | . . . 6 . . 5 4 10 7 7 1 7 7 5 . . 6 Energy Cannon 2 | . . . 1 10 11 5 5 1 . . . . . . 6 6 3 Ballistic Gun 14 | . 28 25 12 11 11 11 17 11 14 15 19 14 13 11 13 11 8 Naked Turns . | . . . . . . . . . . . . . . . . . . Heaviest Build 73 | 11 19 19 32 31 29 31 37 42 42 40 46 45 52 61 56 61 73 Greatest Support 70 | 20 20 20 40 20 20 20 37 47 47 47 32 50 50 65 65 70 50 Greatest Overweight (x) 4 | . . 1 4 1 1 1 1 1 . 1 1 1 1 1 . 2 2 Average Overweight (x) . | . . . . 1 1 1 . . . . . . . . . . 1 Largest Inventory Capacity 14 | 6 10 10 14 10 10 10 10 10 10 10 10 10 10 10 10 10 10 Average Capacity 9 | 5 9 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 Most Carried 10 | 4 6 7 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 Average Carried 9 | 1 4 6 7 9 9 9 9 9 9 9 9 9 9 9 10 9 5 Final Capacity 10 | 6 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 Final Carried 10 | 4 5 7 10 10 10 10 10 10 10 10 10 10 10 10 10 4 8 Class Distribution -------------------- 36% | Scavenger-Mutant 31% | Scavenger-Skirmisher 11% | Scavenger-Gunner 6% | Mutant 4% | Commander-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Scavenger-Skirmisher | -8/Materials Commander-Mutant | -8/Storage Commander-Skirmisher | -7/Factory Scavenger-Skirmisher | -7/Lower Caves Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Zion Scavenger-Gunner | -6/Proximity Caves Scavenger-Skirmisher | -6/Factory Scavenger-Skirmisher | -6/Waste Scavenger-Skirmisher | -6/Factory Trapper-Mutant | -6/Garrison Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Was Fac Gar Matter Collected 5352 | 302 24 22 611 67 11 106 258 509 185 242 364 70 176 1096 243 865 201 Remotely . | . . . . . . . . . . . . . . . . . . Salvage Created 8156 | 169 32 30 1586 338 . 225 384 717 134 127 391 . 342 1573 193 1797 118 Parts 456 | 21 6 2 109 9 . 12 35 34 15 10 26 . 6 84 2 81 4 Haulers Intercepted 11 | . . . 4 . . . . 2 1 . . . . 3 . 1 . Recyclers Shooed 11 | . . 1 1 1 . . . 2 . . . . . 5 . 1 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Parts Self-Destructed 44 | . . . . . . . . . . 15 14 3 12 . . . . Prevented 5 | . . . . . . . . . . . 1 . 4 . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Was Fac Gar Combat Hostiles Destroyed 118 | . . . 24 4 . 6 7 11 1 4 13 . 5 14 1 25 3 Guns 79 | . . . 22 2 . 2 5 6 1 4 11 . 4 12 1 7 2 Cannons 16 | . . . 2 . . 4 2 4 . . . . . . . 4 . AOE 19 | . . . . 2 . . . . . . 2 . . 2 . 13 . Classes Destroyed 21 | 3 . . 5 . . 2 1 3 1 . 1 . 1 . 1 3 . Worker 17 | 1 2 . 6 1 . . 2 . 1 . . . . 4 . . . Builder 9 | . . . . . . 1 1 . 1 . . . . 5 . 1 . Tunneler 8 | 5 . 1 . 1 . . . . . . . . . 1 . . . Hauler 11 | . . . 4 . . . . 2 1 . . . . 3 . 1 . Recycler 12 | 1 . . 2 3 . . . 2 . . . . . 3 . 1 . Mechanic 1 | . . . . . . . . . . . . . . . . 1 . Operator 3 | . . . . . . . 2 . . . . . . 1 . . . Watcher 12 | . . . 4 . . . 3 . . . . . . 2 . 3 . Swarmer 32 | . . . 5 3 . 3 4 . . 3 11 . . 1 . . 2 Saboteur 2 | . . . . . . . . . . . . . . . . 2 . Grunt 48 | . . . 13 1 . 2 . 6 . . . . 4 5 . 17 . Brawler 7 | . . . . . . 1 . 2 . . . . . 2 . 1 1 Duelist 4 | . . . . . . . . 1 . . . . . 1 . 2 . Protector 1 | . . . . . . . . 1 . . . . . . . . . Sentry 13 | . . . 6 . . . 3 . . . . . . 2 . 2 . Hunter 2 | . . . . . . . . 1 . . . . . . . 1 . Programmer 5 | . . . . . . . . . 1 1 . . . 3 . . . Behemoth 1 | . . . . . . . . . . . . . 1 . . . . Compactor 1 | . . . . . . . . . . . . . . . 1 . . Z-Light 1 | . . . . . . . . . . . . . . . . 1 . Mutant 2 | . . . . . . . . . . . 2 . . . . . . Best Kill Streak 11 | 4 2 1 6 4 . 3 5 6 2 3 4 . 2 11 1 11 2 Combat Bots Only 10 | . . . 4 3 . 3 4 3 1 3 4 . 2 5 1 10 2 Max Kills in Single Turn 4 | 1 1 1 2 2 . 1 1 1 1 1 2 . 1 2 1 4 1 Gunslinging 1 | . . . 1 . . . . . . . 1 . . . . . . Exploded 3 | . . . . 2 . . . . . . 1 . . 1 . 3 . Melee . | . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Was Fac Gar Damage Taken 11362 | . . 678 1772 195 . 427 322 1236 11 418 874 . 600 946 45 3274 564 Core 1998 | . . 236 307 6 . 30 29 189 . 46 104 . 186 134 . 652 79 Absorbed by Shields 287 | . . . . . . . . . . . . . . 272 . 15 . Core Remaining (%) 46 | 100 . 5 . . . 14 . 60 . . . . 52 . . . . Volleys Fired 620 | 21 2 11 113 33 . 23 31 69 11 44 50 . 16 89 14 77 16 Largest 3 | 2 2 2 2 2 . 2 3 3 3 3 3 . 3 3 3 3 3 Hottest 197 | 40 40 40 140 88 . 88 111 197 107 107 107 . 103 139 135 181 155 Shots Fired 1343 | 42 4 22 217 66 . 46 76 123 33 92 93 . 48 245 40 165 31 Gun 1115 | 42 4 22 201 39 . 34 58 90 33 92 88 . 48 231 27 78 28 Cannon 210 | . . . 15 27 . 12 18 33 . . . . . 12 13 77 3 Launcher 17 | . . . . . . . . . . . 5 . . 2 . 10 . Special 1 | . . . 1 . . . . . . . . . . . . . . Kinetic 831 | 42 4 22 135 33 . 23 46 57 22 64 65 . 32 159 27 85 15 Thermal 436 | . . . 47 27 . 23 30 66 11 28 23 . 16 79 13 70 3 Explosive . | . . . . . . . . . . . . . . . . . . Electromagnetic 76 | . . . 35 6 . . . . . . 5 . . 7 . 10 13 Robot Hit Streak 25 | 6 10 23 15 11 . 20 20 25 6 6 13 . 10 15 7 10 11 Robot Miss Streak 6 | 4 . 3 6 5 . 2 5 2 4 2 3 . 4 3 3 3 3 Penetration Max 1 | . . . . . . . . . . . . . . 1 . 1 . Secondary Targets 15 | . . . 4 . . . 1 1 . 1 4 . 1 1 1 . 1 Max Gunslinging Chain 1 | . . . 1 . . . 1 1 . 1 1 . 1 1 1 . 1 Shots Hit Robots 763 | 25 4 16 153 44 . 35 33 64 14 30 48 . 29 142 26 88 12 Core Hits 346 | 13 4 3 66 11 . 12 19 24 7 6 25 . 14 70 4 62 6 Critical Hits 24 | 2 . . 3 6 . . . 1 . 1 . . . 7 . 3 1 Critical Kills 8 | 1 . . 2 . . . . . . . . . . 2 . 2 1 Critical Parts Destroyed 15 | 1 . . 1 6 . . . 1 . 1 . . . 4 . 1 . Melee Attacks . | . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . Damage Inflicted 16893 | 235 29 123 1992 677 . 493 699 1371 260 328 708 . 527 4646 932 3616 257 Guns 10415 | 235 29 123 1745 203 . 309 402 735 260 328 601 . 527 3121 608 932 257 Cannons 3231 | . . . 247 431 . 184 187 636 . . . . . 147 324 1075 . Explosions 3247 | . . . . 43 . . 110 . . . 107 . . 1378 . 1609 . Melee . | . . . . . . . . . . . . . . . . . . Ramming . | . . . . . . . . . . . . . . . . . . Kinetic 7839 | 235 29 123 999 150 . 163 243 608 135 178 540 . 305 2277 608 1097 149 Thermal 6423 | . . . 447 474 . 330 346 763 125 150 61 . 222 2224 324 957 . Explosive 452 | . . . . . . . 110 . . . . . . . . 342 . Electromagnetic 2179 | . . . 546 53 . . . . . . 107 . . 145 . 1220 108 Impact . | . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . Highest Corruption 11 | . . . . . . 4 . 3 . 1 1 1 . 6 6 8 11 Average Corruption 3 | . . . . . . 4 . 3 . 1 1 1 . 4 6 7 8 Corruption Purged . | . . . . . . . . . . . . . . . . . . Effects 173 | . . . . . . 7 . 9 . . 14 . . 47 13 62 21 Message Errors 36 | . . . . . . 1 . 1 . . 4 . . 12 . 11 7 Matter Fused 40 | . . . . . . 1 . 4 . . . . . 7 6 18 4 Heat Flow Errors 16 | . . . . . . 2 . . . . . . . 7 . 5 2 Energy Discharges 21 | . . . . . . 1 . 2 . . 6 . . 5 1 5 1 Parts Rejected 2 | . . . . . . . . . . . . . . . . 1 1 Data Loss (minor) 13 | . . . . . . 1 . 1 . . 2 . . 1 2 5 1 Data Loss (major) 1 | . . . . . . . . . . . . . . 1 . . . Misfires 4 | . . . . . . . . . . . . . . 1 . 2 1 Targeting Errors 28 | . . . . . . 1 . 1 . . 2 . . 10 2 8 4 Weapon Failures 12 | . . . . . . . . . . . . . . 3 2 7 . Overload Shots . | . . . . . . . . . . . . . . . . . . Overflow Damage 348 | . . . 16 30 . . 14 . . . . . . 250 . 38 . Projectiles 62 | . . . 16 9 . . 14 . . . . . . . . 23 . Explosions 286 | . . . . 21 . . . . . . . . . 250 . 15 . Melee . | . . . . . . . . . . . . . . . . . . Knockbacks 6 | . . . . . . . . 1 . . . . . 1 . 4 . Impact . | . . . . . . . . . . . . . . . . . . Kinetic 5 | . . . . . . . . 1 . . . . . 1 . 3 . Secondary 1 | . . . . . . . . . . . . . . . . 1 . Self-Inflicted Damage 84 | . . . . 37 . . . . . . . . . 31 . 16 . Shots 4 | . . . . 1 . . . . . . . . . 1 . 2 . Rammed . | . . . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . Highest Temperature 441 | . . . 198 295 . 276 155 441 42 190 90 . 36 418 57 325 263 Average Temperature 74 | . . . 43 86 . 63 39 149 17 58 43 . 12 108 19 86 89 Received Heat Transfer 2743 | . . . 537 24 . 108 36 558 . . . . 161 170 18 1059 72 Effects 12 | . . . . . . 1 . 7 . . . . . . . . 4 Energy Bleed 1 | . . . . . . 1 . . . . . . . . . . . Interference 7 | . . . . . . . . 3 . . . . . . . . 4 Matter Decay 1 | . . . . . . . . 1 . . . . . . . . . Short Circuit 1 | . . . . . . . . 1 . . . . . . . . . Damage (major) 2 | . . . . . . . . 2 . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . Robots Corrupted 2 | . . . . . . . . . . . . . . . . 1 1 Combat Hostiles 2 | . . . . . . . . . . . . . . . . 1 1 Parts Fried 9 | . . . 3 . . . . . . . 1 . . . . 5 . Impact Corruptions . | . . . . . . . . . . . . . . . . . . Robots Melted 2 | . . . . . . . . 1 . . . . 1 . . . . Combat Hostiles 2 | . . . . . . . . 1 . . . . 1 . . . . Parts Melted 7 | . . . 1 . . 1 1 . 1 . . . 1 2 . . . Heat Transferred 10336 | . . . 906 827 . 703 629 1498 222 259 111 . 407 3059 444 1271 . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . Power Chain Reactions 2 | . . . . 1 . . . . . . . . . . . 1 . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Was Fac Gar Peak Influence 1313 | 35 62 29 497 250 . 112 175 251 323 . . . . 798 279 1313 1162 Initial 907 | . 22 24 . 150 . . . 27 82 . . . . . 279 60 907 Average 316 | 14 48 23 196 139 . 46 99 132 237 . . . . 267 163 854 978 Maximum Alert Level 4 | . . . 2 1 . . . 1 1 . . . . 3 1 4 4 Low Security (%) 55 | 100 100 100 52 62 . 100 100 83 41 . . . . 54 58 7 . Level 1 19 | . . . 36 37 . . . 16 58 . . . . 14 41 8 . Level 2 8 | . . . 11 . . . . . . . . . . 26 . 5 . Level 3 15 | . . . . . . . . . . . . . . 4 . 67 94 Level 4 1 | . . . . . . . . . . . . . . . . 10 5 Level 5 . | . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . Squads Dispatched 26 | . 1 . 2 . . . . 2 4 . . . . 6 . 11 . Investigation 4 | . 1 . 2 . . . . . 1 . . . . . . . . Extermination 5 | . . . . . . . . . 1 . . . . 3 . 1 . Reinforcement 12 | . . . . . . . . . 2 . . . . 3 . 7 . Assault 5 | . . . . . . . . 2 . . . . . . . 3 . Garrison . | . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . Construction Impeded 5 | . . . . . . . . . . . . . . 1 . 4 . Haulers Reinforced 3 | . . . . . . . . . . . . . . 2 . 1 . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 --------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Was Fac Gar Distress Signals 12 | . . . 4 . . . 1 1 . . . . . 2 . 4 . Communications Jammed . | . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . Times Spotted 235 | . . 2 35 6 . 8 15 21 7 5 15 . 12 24 7 64 14 Peak Tracking Total 14 | . . 2 5 3 . 4 5 8 2 3 4 . 4 5 4 14 5 Tactical Retreats 20 | . . . 1 . . 1 1 . . . 1 . 1 5 2 4 4 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Was Fac Gar Traps Triggered 3 | . . . . . . . . . . . . . . 2 . . 1 Indirectly . | . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . Reused 7 | . . . . . . . . . . . 1 . . 1 . 1 4 Traps Extracted 6 | . . . . . . . . . . 4 2 . . . . . . Installed 8 | . . . . . . . . . . 1 1 . . 1 . 1 4 Triggered 6 | . . . . . . . . . . . . . . 1 . 1 4 Fabricated Traps 5 | . . . . . . . . . . . . . . . . . 5 Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Was Fac Gar Machines Disabled 62 | . . . . . . . 2 2 1 . 2 . . 41 . 14 . Max in Single Turn 15 | . . . . . . . 1 1 1 . 1 . . 15 . 4 . Garrison Access 4 | . . . . . . . 1 . 1 . . . . . . 2 . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 --------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Was Fac Gar Machines Accessed 48 | . 3 . 10 . 1 . 10 4 8 . . 1 . 4 . 7 . Terminals 20 | . 1 . 6 . . . 6 4 3 . . . . . . . . Fabricators 4 | . . . . . . . . . 2 . . . . . . 2 . Repair Stations 2 | . 1 . . . . . . . 1 . . . . . . . . Recycling Units 8 | . 1 . 2 . . . 2 . 1 . . . . 2 . . . Scanalyzers 6 | . . . 2 . . . 1 . . . . . . 1 . 2 . Garrison Access 6 | . . . . . . . 1 . 1 . . . . 1 . 3 . Total Hacks 148 | . 4 . 30 . 23 . 31 11 17 . . 4 . 13 . 15 . Successful 97 | . 2 . 25 . 23 . 22 5 4 . . 4 . 5 . 7 . Failed 51 | . 2 . 5 . . . 9 6 13 . . . . 8 . 8 . Catastrophic 4 | . . . . . . . . 1 2 . . . . 1 . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . Manual 92 | . 3 . 19 . . . 25 10 10 . . 2 . 8 . 15 . Terminals 51 | . 2 . 17 . . . 16 11 5 . . . . . . . . Fabricators 12 | . . . . . . . . . 5 . . . . . . 7 . Repair Stations 3 | . 1 . . . . . . . 2 . . . . . . . . Recycling Units 24 | . 1 . 3 . . . 9 . 2 . . . . 9 . . . Scanalyzers 22 | . . . 10 . . . 5 . . . . . . 2 . 5 . Garrison Access 9 | . . . . . . . 1 . 3 . . . . 2 . 3 . Terminal Hacks 30 | . . . 2 . 23 . . 1 . . . 4 . . . . . Record 23 | . . . . . 23 . . . . . . . . . . . . Part Schematic 5 | . . . 1 . . . . . . . . 4 . . . . . Robot Analysis 1 | . . . 1 . . . . . . . . . . . . . . Open Door 1 | . . . . . . . . 1 . . . . . . . . . Fabricator Hacks 2 | . . . . . . . . . . . . . . . . 2 . Load Schematic 2 | . . . . . . . . . . . . . . . . 2 . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 2 | . . . . . . . 1 . . . . . . 1 . . . Retrieve Components 2 | . . . . . . . 1 . . . . . . 1 . . . Scanalyzer 17 | . . . 10 . . . 4 . . . . . . 1 . 2 . Insert Component 10 | . . . 5 . . . 2 . . . . . . 1 . 2 . Analyze 7 | . . . 5 . . . 2 . . . . . . . . . . Garrison Access Hacks 4 | . . . . . . . 1 . . . . . . . . 3 . Unlock Access 1 | . . . . . . . . . . . . . . . . 1 . Seal Access 3 | . . . . . . . 1 . . . . . . . . 2 . Unauthorized Hacks 42 | . 2 . 13 . . . 16 4 4 . . . . 3 . . . Terminals 24 | . . . 10 . . . 9 4 1 . . . . . . . . Track 2 | . . . 2 . . . . . . . . . . . . . . Assimilate 5 | . . . 3 . . . 2 . . . . . . . . . . Botnet 11 | . . . 3 . . . 4 3 1 . . . . . . . . Detonate 2 | . . . . . . . 2 . . . . . . . . . . Operators 3 | . . . 1 . . . 1 1 . . . . . . . . . Sabotage 1 | . . . 1 . . . . . . . . . . . . . . Fabricators 1 | . . . . . . . . . 1 . . . . . . . . Report 1 | . . . . . . . . . 1 . . . . . . . . Repair Stations 1 | . 1 . . . . . . . . . . . . . . . . Mechanics 1 | . 1 . . . . . . . . . . . . . . . . Recycling Units 15 | . 1 . 3 . . . 7 . 1 . . . . 3 . . . Monitor 3 | . . . . . . . 2 . . . . . . 1 . . . Reject 5 | . . . 1 . . . 2 . 1 . . . . 1 . . . Recyclers 3 | . . . 1 . . . 1 . . . . . . 1 . . . Mask 2 | . . . . . . . 2 . . . . . . . . . . Tunnel 2 | . 1 . 1 . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . 1 . . . . . . . . Jam 1 | . . . . . . . . . 1 . . . . . . . . Data Cores Recovered 1 | . . . . . . . 1 . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . Hacking Detections 37 | . 2 . 8 . . . 8 3 8 . . . . 3 . 5 . Full Trace Events . | . . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired 12 | . . . 6 . . . 2 . . . . 4 . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Retrieved Components 15 | . . . . . . . 5 . . . . . . 10 . . . Parts Scanalyzed 10 | . . . 5 . . . 2 . . . . . . 1 . 2 . Part Schematics Acquired 7 | . . . 5 . . . 2 . . . . . . . . . . Parts Damaged 2 | . . . 1 . . . 1 . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Was Fac Gar Used RIF Installer . | . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . Relay Couplers Released 4 | . . . . . . . . . . . . . . . . 4 . Programmers 4 | . . . . . . . . . . . . . . . . 4 . Robots Rewired 4 | . . . . . . . . . . . 4 . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Was Fac Gar Total Allies 51 | . . . 2 3 . . . 12 . . 4 4 . 1 20 5 . Largest Group 19 | . . . 2 4 2 2 1 10 8 2 4 8 8 1 19 8 . Highest-Rated Group 696 | . . . 20 50 26 24 10 173 129 29 91 239 239 37 696 297 . Highest-Rated Ally 70 | . . . 10 16 16 14 10 31 17 16 31 38 38 37 50 70 . Zionite Dispatches 3 | . . . . . . . . . . . . . . 1 . 2 . Light 1 | . . . . . . . . . . . . . . . . 1 . Demo 1 | . . . . . . . . . . . . . . . . 1 . Offense Resupply 1 | . . . . . . . . . . . . . . 1 . . . Total Orders 48 | . . . 22 2 . 3 12 1 2 2 2 2 . . . . . STAY 26 | . . . 11 1 . 2 6 1 2 1 1 1 . . . . . ROAM 1 | . . . 1 . . . . . . . . . . . . . . FOLLOW 21 | . . . 10 1 . 1 6 . . 1 1 1 . . . . . Ally Attacks 396 | . . . . 13 . 1 . 29 9 6 . . 78 . 139 121 . Total Damage 10180 | . . . . 173 . 14 . 437 106 101 . . 1359 . 3833 4157 . Kills 55 | . . . . 2 . . . 5 2 1 . . 7 . 8 30 . Allies Corrupted 1 | . . . . . . . . 1 . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Was Fac Gar Robot Analysis Total 1 | . . . 1 . . . . . . . . . . . . . . Derelict Logs Recovered 8 | . . 1 . 1 . . . . . 2 1 2 1 . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . Zionite Intel Received 2 | . . . . . . . . . . . . . . . . 2 . Trap Installations 1 | . . . . . . . . . . . . . . . . 1 . Active Terminals 1 | . . . . . . . . . . . . . . . . 1 . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Was Fac Gar Turns Passed 18698 | 152 132 132 1294 884 235 588 997 733 732 1719 2942 1842 1660 2238 352 1599 467 Spaces Moved 11693 | 74 102 83 653 522 154 338 612 362 538 1162 1729 1297 1168 1365 245 1077 212 Core 11 | 9 . . 2 . . . . . . . . . . . . . . Treads 15 | . . . 15 . . . . . . . . . . . . . . Legs 11216 | 65 102 83 185 522 154 338 612 362 538 1162 1729 1297 1168 1365 245 1077 212 Wheels 449 | . . . 449 . . . . . . . . . . . . . . Hover 2 | . . . 2 . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 90 150 150 150 120 120 123 123 125 123 123 120 120 120 150 Average Speed 134 | 111 120 123 113 150 150 150 140 128 123 123 154 138 129 132 120 120 172 Slowest Speed 250 | 120 120 150 250 150 150 150 150 155 123 155 155 155 153 153 120 180 180 Overloaded Moves . | . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . Exploration Rate (%) 56 | 5 21 20 66 93 53 83 46 41 16 90 96 90 98 35 93 40 38 Regions Visited 17 Branch Regions 9 Pre-discovered Areas 5 | . 1 . 1 2 1 . . . . . . . . . . . . Known Exits Taken 12 | . . . 1 1 1 1 1 1 1 1 1 1 1 . . 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . . . . . . . . . . . Scrap Searched 13 | . . 1 . 1 . 1 . . . 2 2 4 2 . . . . Spaces Dug 19 | . . . . . . . 6 4 . . . . . . . 9 . Terrain Destroyed 289 | . . . 1 6 . . 34 8 . . . . . 186 2 52 . Melee . | . . . . . . . . . . . . . . . . . . Projectile 46 | . . . 1 . . . 10 8 . . . . . 1 2 24 . AOE 243 | . . . . 6 . . 24 . . . . . . 185 . 28 . Terrain Rammed . | . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 --------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Was Fac Gar Total 13564 | 110 109 95 1005 564 161 377 692 527 584 1370 1913 1341 1284 1622 274 1245 291 Wait 608 | . . . 123 2 . 2 13 27 20 149 28 29 83 83 12 9 28 Move 11678 | 73 101 82 652 521 153 337 611 361 537 1161 1728 1296 1167 1365 244 1077 212 Hop . | . . . . . . . . . . . . . . . . . . Pick Up 146 | 10 3 2 41 2 3 4 12 20 5 4 6 . 1 8 . 13 12 Fast Attach 72 | . . . 3 . . . 2 6 1 . 6 7 2 24 2 19 . Attach 80 | 6 2 . 23 1 . 3 4 8 4 1 3 . . 3 . 14 8 Detach 1 | . . . . . . . . . . . . 1 . . . . . Swap 89 | . . . 18 3 1 5 7 12 2 6 5 . 6 14 . 8 2 Drop 165 | . 1 . 22 2 4 3 12 22 4 4 6 8 9 35 2 27 4 Fire 620 | 21 2 11 113 33 . 23 31 69 11 44 50 . 16 89 14 77 16 Melee . | . . . . . . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . Escape Stasis 5 | . . . . . . . . . . . . . . . . . 5 Rewire 92 | . . . 10 . . . . 2 . . 80 . . . . . . Trap 8 | . . . . . . . . . . 1 1 . . 1 . 1 4 Miscellaneous . | . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 3 exits: *Mat x2 / *Min) -9/Mines (discovered 3 exits: *Mat / *Exi / *Zio) -9/Exiles -8/Mines -8/Materials (discovered 3 exits: *Fac / *Sto x2) -8/Storage -7/Factory -7/Lower Caves (discovered 2 exits: *Low / *Zio) -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 3 exits: *Fac x2 / *Low) -6/Waste -6/Factory (discovered 3 exits: *Fac x2 / Gar) -6/Garrison History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 16) 153 | -11/Scrapyard | Entered Materials 271 | -10/Materials | Discovered new exit (range 5) 285 | -10/Materials | Entered Mines 309 | -10/Mines | Build established: Mutant 333 | -10/Mines | Learned Materials garrison access intel 355 | -10/Mines | Assembled infested the area 400 | -10/Mines | Discovered new exit (range 13) 411 | -10/Mines | Core integrity fell below 50% 417 | -10/Mines | Core integrity fell below 20% 417 | -10/Mines | Entered Materials 417 | -9/Materials | Evolved 2 slots: Utility x2 441 | -9/Materials | Lost 4 parts (1p1n2w) 626 | -9/Materials | Lost 8 parts (1p3n4w) 861 | -9/Materials | Build established: Scavenger-Mutant 924 | -9/Materials | Discovered new exit (range 4) 1109 | -9/Materials | Core integrity fell below 50% 1127 | -9/Materials | Lost 3 parts (1p1n1u) 1188 | -9/Materials | Discovered new exit (range 9) 1228 | -9/Materials | Identified exit to Mines 1264 | -9/Materials | Discovered new exit (range 10) 1711 | -9/Materials | Entered Mines 1711 | -9/Mines | Accompanied by 1 ally 1769 | -9/Mines | Discovered new exit (range 11) 1929 | -9/Mines | Learned location of Storage (-8) 2080 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2097 | -9/Mines | Identified exit to Zion 2266 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 2580 | -9/Mines | Discovered new exit (range 11) 2589 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2594 | -9/Mines | Identified exit to Exiles 2595 | -9/Mines | Entered Exiles 2595 | -9/Exiles | Accompanied by 2 allies 2639 | -9/Exiles | Met 8R-AWN 2661 | -9/Exiles | Met EX-HEX 2743 | -9/Exiles | Met EX-DEC 2770 | -9/Exiles | Learned location of Zion (-7) 2811 | -9/Exiles | Discovered new exit (range 14) 2829 | -9/Exiles | Identified exit to Mines 2830 | -9/Exiles | Entered Mines 2830 | -8/Mines | Accompanied by 2 allies 2833 | -8/Mines | Core integrity fell below 20% 3183 | -8/Mines | Lost 3 parts (3w) 3297 | -8/Mines | Discovered new exit (range 12) 3312 | -8/Mines | Identified exit to Materials 3418 | -8/Mines | Entered Materials 3418 | -8/Materials | Accompanied by 1 ally 3418 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 3419 | -8/Materials | Loaded intel: 1 garrison access location 3500 | -8/Materials | Discovered new exit (range 4) 3513 | -8/Materials | Identified exit to Storage 3931 | -8/Materials | Discovered exit to Storage (range 13) 4252 | -8/Materials | Discovered new exit (range 10) 4415 | -8/Materials | Entered Storage 4415 | -8/Storage | Accompanied by 1 ally 4424 | -8/Storage | Met a pair of Derelict thieves 4586 | -8/Storage | Lost 4 parts (1n3w) 4784 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 5117 | -8/Storage | Discovered new exit (range 16) 5143 | -8/Storage | Identified exit to Factory 5148 | -8/Storage | Entered Factory 5148 | -7/Factory | Accompanied by 8 allies 5148 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 5360 | -7/Factory | Build established: Commander-Skirmisher 5805 | -7/Factory | Discovered new exit (range 13) 5847 | -7/Factory | Identified exit to Lower Caves 5880 | -7/Factory | Entered Lower Caves 5880 | -7/Lower Caves | Accompanied by 2 allies 6022 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 6125 | -7/Lower Caves | Build established: Scavenger-Skirmisher 6147 | -7/Lower Caves | Identified exit to Lower Caves 7599 | -7/Lower Caves | Entered another Lower Caves area 7651 | -7/Lower Caves | Discovered new exit (range 15) 7671 | -7/Lower Caves | Identified exit to Factory 7705 | -7/Lower Caves | Learned Factory security intel 7725 | -7/Lower Caves | Encountered a Warlord checkpoint 7902 | -7/Lower Caves | Build established: Trapper-Skirmisher 8062 | -7/Lower Caves | Attacked by a delusional Derelict stockpiling parts 8513 | -7/Lower Caves | Build established: Scavenger-Skirmisher 8899 | -7/Lower Caves | Build established: Scavenger-Mutant 9529 | -7/Lower Caves | Discovered exit to Zion (range 3) 9707 | -7/Lower Caves | Attacked by a delusional Derelict stockpiling Unaware 10014 | -7/Lower Caves | Build established: Scavenger-Skirmisher 10406 | -7/Lower Caves | Build established: Scavenger-Mutant 10541 | -7/Lower Caves | Entered Zion 10541 | -7/Zion | Accompanied by 4 allies 10684 | -7/Zion | System corruption cleaned by Quarantine Array 10718 | -7/Zion | Discovered new exit (range 15) 10814 | -7/Zion | Learned Factory emergency access door positions 10970 | -7/Zion | Found Prototype Device 10970 | -7/Zion | Identified Phasing AFG 11078 | -7/Zion | Found Prototype Device 11078 | -7/Zion | Identified Bomb Factory No. 2 11116 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 11183 | -7/Zion | Learned Factory emergency access door positions 11733 | -7/Zion | Imprinted 11736 | -7/Zion | Declared Zion's savior 12352 | -7/Zion | Identified exit to Proximity Caves 12383 | -7/Zion | Entered Proximity Caves 12383 | -6/Proximity Caves | Accompanied by 8 allies 12403 | -6/Proximity Caves | Build established: Scavenger-Gunner 12881 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 13049 | -6/Proximity Caves | Discovered exit to Factory (range 15) 13116 | -6/Proximity Caves | Spotted B-75 Beast 13460 | -6/Proximity Caves | Learned location of 1 exit from Factory 13627 | -6/Proximity Caves | Destroyed B-75 Beast 14043 | -6/Proximity Caves | Entered Factory 14043 | -6/Factory | Accompanied by 1 ally 14043 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 14044 | -6/Factory | Identified exit to Factory 14377 | -6/Factory | Found Prototype Processor 14476 | -6/Factory | Found Prototype Processor 14476 | -6/Factory | Identified Exp. Terrain Scan Processor 14524 | -6/Factory | Build established: Scavenger-Skirmisher 14529 | -6/Factory | Discovered exit to Factory (range 16) 15039 | -6/Factory | Found Prototype Processor 15039 | -6/Factory | Identified Exp. Signal Interpreter 15477 | -6/Factory | Zion Offense Resupply teleported in 15497 | -6/Factory | Terminal network hard line cut 15519 | -6/Factory | Discovered new exit (range 11) 15663 | -6/Factory | Identified exit to Lower Caves 15916 | -6/Factory | Build established: Scavenger-Tank 16281 | -6/Factory | Sucked down chute 16281 | -6/Factory | Entered Waste 16282 | -6/Waste | Met a frightened Derelict 16308 | -6/Waste | Spotted C-40 Crusher 16326 | -6/Waste | Spotted C-40 Crusher 16326 | -6/Waste | Spotted C-40 Crusher 16334 | -6/Waste | Spotted C-40 Crusher 16384 | -6/Waste | Discovered new exit (range 16) 16396 | -6/Waste | Warlord forces began an assault 16408 | -6/Waste | Allies destroyed C-40 Crusher 16422 | -6/Waste | Spotted C-40 Crusher 16424 | -6/Waste | Spotted C-40 Crusher 16425 | -6/Waste | Allies destroyed C-40 Crusher 16430 | -6/Waste | Allies destroyed C-40 Crusher 16436 | -6/Waste | Allies destroyed C-40 Crusher 16439 | -6/Waste | Destroyed C-40 Crusher 16448 | -6/Waste | Allies destroyed C-40 Crusher 16551 | -6/Waste | Build established: Scavenger-Skirmisher 16622 | -6/Waste | Identified exit to Factory 16633 | -6/Waste | Entered Factory 16633 | -6/Factory | Accompanied by 6 allies 16905 | -6/Factory | Retrieved Zion intel report: Trap Installations 16906 | -6/Factory | Zion Demo squad teleported in 17071 | -6/Factory | Found Hvy. Insulated Plating 17180 | -6/Factory | Zion Light squad teleported in 17210 | -6/Factory | Discovered exit to Factory (range 12) 17333 | -6/Factory | First assault squad dispatched 17492 | -6/Factory | Found Prototype Protection 17492 | -6/Factory | Identified Zio. Weapon Casing 17896 | -6/Factory | Discovered exit to Factory (range 13) 17973 | -6/Factory | Retrieved Zion intel report: Active Terminals 18076 | -6/Factory | Core integrity fell below 50% 18094 | -6/Factory | Terminal network hard line cut 18107 | -6/Factory | Destroyed 10 combat bots 18126 | -6/Factory | Core integrity fell below 20% 18167 | -6/Factory | Lost 16 parts (3p6n2u5w) 18232 | -6/Factory | Identified exit to Garrison 18232 | -6/Factory | Entered Garrison 18568 | -6/Garrison | Triggered checkpoint 18687 | -6/Garrison | System corruption reached 10% 18699 | -6/Garrison | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 18642_ G-50 Soldier triggered Dirty Bomb Trap. 18642_ An explosion rips through the floor. 18642_ G-50 Soldier shuts down. 18642_ G-50 Soldier destroyed. 18650_ Dropped Dirty Bomb Trap. 18651_ Installed Dirty Bomb Trap. 18658_ System corrupted: Carbon-fiber Leg rejected. 18677_ Bomb Factory No. 2 fabricates Dirty Bomb Trap. 18683_ =2V5D:VOUQNZWDLNE%VA=5,5EQAYUOEV4NJUO= 18686_ Lgt. Nuclear Core destroyed. 18686_ System corrupted by crushing effect (+3). 18686_ Knocked back. 18689_ System corrupted: Tesla Rifle targeting data glitched. 18689_ G-50 Soldier misfires. 18690_ B-48 Gladiator system terminally corrupted. 18693_ Overheating: System interference. 18693_ Tesla Rifle temporarily disabled. 18695_ Overheating: System interference. 18695_ Autogun temporarily disabled. 18695_ Flexi-carbon Leg destroyed. Map ----- +----------------------------------------------------+ | #### ######## " + # ######## """""#?# | | #### ######## ##### ### ####################### | | #### ######## ### # # # ###################?##? | | ??## ## ## ### " " # ###################???? | | #### ##""""## ### " # ##################?#??? | | ### ### "## ##################?#??? | | ? # #################?????? | | ?## #################?????? | | ### ## ## "###########################????? | | ### ## ## ########################????????? | | ? " #######################???????? | | ??" #######################???????? | | ? " #######################???????? | | # " ######################????????? | | ?## ## ## ### ### ###############????????? | | ?## ## ## ####""#;;##############?????????? | | ? ###############????????? | | =% ; #??????????? | | ### ####""; ########### #??????????? | | ?### ^##""""#" "#### ## ;########## ##?????????? | | #?# ## #" !" ### ## ########### #??????????? | | ### #######"[%" ### ## ###############????????? | | ### ### ## " "#### ## ########## ??????????? | | ### ### ###" " ## ##########"""##????????? | | ?## ### #### ##### # # # ? ????????? | | #### # #### =########=@##### ######### ???????? | | ######## ########% ##### #######?#????????? | | ######## ##### ######?##????????? | | ############## g ###?###?#????????? | | ??###################### ###########?###????????? | | ???##################### ###########?##?????????? | | ?##?################### ##########?###?????????? | | ?####################### ## #########?????????? | | ?####################### # #######??????????? | | ??###################### ##### #####????????????? | | ????#################### ###########????????????? | | ???##################### ? ??????????????? | | ???###?######?########## ?????????????? | | ????###############################??????????????? | | ??????##?#######?################????????????????? | | ??????###############?#########??????????????????? | | ?????????###################?##??????????????????? | | ??????????#?#####??########??????????????????????? | | ???????????????##????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 83 Energy Generation 39 Energy Capacity 490 Matter Stores 374 Matter Capacity 450 Sight Range 16 Robot Scan Range 20 Terrain Scan Range 20 Terrain Scan Density 1010 Armor Coverage 400 Utility Shielding 66 Reclamation Efficiency 15 Phase Shifting 5 Evasion (%) 50 Targeting Accuracy 6 Recoil Reduction 2 Item Schematics ----------------- Signal Interpreter | -9/Materials | Scanalyzed Adv. Beam Cannon | -9/Materials | Scanalyzed Particle Cannon | -9/Materials | Scanalyzed Imp. Ion Engine | -9/Materials | Scanalyzed Imp. Sensor Array | -9/Materials | Hacked Cooling System | -9/Materials | Scanalyzed Rnf. Deuterium Engine | -8/Materials | Scanalyzed Fission Core | -8/Materials | Scanalyzed Hvy. Riot Gun | -7/Zion | Free Barrage Gun | -7/Zion | Free Battle Cannon | -7/Zion | Free Slug Cannon | -7/Zion | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SpikedThunderFlakker Manual? 0 Play Time 03:10:54 Cumulative 132.2 hours Start 2020.11.27 @ 13:05:47 End 2020.11.27 @ 19:32:00 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 40 Rogue 17 Adventurer 23 Explorer 0 Win Type - Total 5 Types 5/0/0/0/0/0/0/0/0 Lore% 80 Gallery% 80 Achievement% 62 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8a7987f6-21b3-48a7-bc76-270dccfe133c