Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.20 @ 20:26:56 Player: Chemicalcaffe Result: Destroyed by L-31 Rogue with Katana Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (28) 140 Value Destroyed (784) 784 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2584 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 151/300 Energy 66/100 System Corruption 0% Temperature Critical (718) Movement Core (750) Ox14 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (2) ------ High-capacity Storage Unit Signal Interpreter > --- WEAPON (4) ------- Light Assault Rifle Light Assault Rifle Heavy Flail > --- INVENTORY (20) --- Light Ion Engine Light Nuclear Core Light Treads Light Treads Light Treads Light Treads VSS Leg Heat Sink Improved Heat Sink Cooling System Medium Storage Unit Visual Processing Unit Hardened Light Armor Plating Medium Laser Spread Laser Grenade Launcher Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Light Treads Light Treads Light Treads Light Treads > --- UTILITY ---------- High-capacity Storage Unit Signal Interpreter > --- WEAPON ----------- Medium Laser Beam Rifle Spread Laser Ion Cannon > --- INVENTORY -------- Light Ion Engine Deuterium Engine Light Treads Light Treads Light Treads Light Treads VSS Leg Heat Sink Improved Heat Sink Cooling System Medium Storage Unit Visual Processing Unit Hardened Light Armor Plating Small Laser Small Laser Light Assault Rifle Light Assault Rifle Grenade Launcher Heavy Flail [Rating: 19] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility High-capacity Storage Unit Storage High-capacity Storage Unit Processor Signal Interpreter Weapon Medium Laser Energy Gun Medium Laser Energy Cannon Ion Cannon Ballistic Gun Light Assault Rifle Impact Weapon Heavy Flail Build | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 2 | . . 2 . Utility . | . . . . Weapon 2 | . . . 2 Parts Attached 38 | 6 6 16 10 Power 4 | 1 1 1 1 Engine 4 | 1 1 1 1 Core . | . . . . Reactor . | . . . . Propulsion 12 | 2 . 10 . Treads 8 | 2 . 6 . Leg 4 | . . 4 . Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 4 | 1 2 1 . Device . | . . . . Storage 3 | 1 2 . . Processor 1 | . . 1 . Hackware . | . . . . Protection . | . . . . Artifact . | . . . . Weapon 18 | 2 3 4 9 Energy Gun 12 | 1 2 4 5 Energy Cannon 1 | . . . 1 Ballistic Gun 4 | 1 1 . 2 Ballistic Cannon . | . . . . Launcher . | . . . . Special Weapon . | . . . . Impact Weapon 1 | . . . 1 Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 14 | . 1 3 10 Power 4 | . 1 1 2 Propulsion 5 | . . 1 4 Utility . | . . . . Weapon 5 | . . 1 4 Highest Loss Streak 10 | . 1 2 10 To Critical Strikes . | . . . . Average Slot Usage (%) 94 | . 89 97 96 Engine 11 | . 13 10 9 Treads 25 | . 28 19 34 Leg 10 | . . 23 . Storage 13 | . 18 11 9 Processor 6 | . . 11 9 Energy Gun 22 | . 19 21 30 Ballistic Gun 2 | . 8 . . Peak Build Rating 19 | 6 8 14 19 Average Rating 10 | 4 6 11 16 On Entrance 6 | . 6 8 13 Naked Turns . | . . . . Heaviest Build 61 | 13 48 53 61 Greatest Support 80 | 40 40 80 80 Greatest Overweight (x) 2 | . 1 2 1 Average Overweight (x) . | . . . . Largest Inventory Capacity 20 | 8 20 20 20 Average Capacity 17 | 7 16 20 20 Most Carried 20 | 7 20 20 20 Average Carried 15 | 4 12 18 16 Final Capacity 20 | 8 20 20 20 Final Carried 20 | 6 20 15 16 Class Distribution -------------------- 83% | Mutant 16% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Gunner | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Yrd Mat Mat Mat Matter Collected 865 | 260 223 225 157 Remotely . | . . . . Salvage Created 794 | . 223 296 275 Parts 57 | . 19 22 16 Haulers Intercepted . | . . . . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Combat Hostiles Destroyed 22 | . 7 8 7 Guns 20 | . 7 8 5 Cannons 2 | . . . 2 Classes Destroyed 7 | . 3 1 3 Worker 1 | . . . 1 Recycler 1 | . . . 1 Watcher 4 | . 1 2 1 Swarmer 7 | . 3 . 4 Grunt 10 | . 4 4 2 Sentry 4 | . . 4 . Hunter 1 | . . . 1 Best Kill Streak 5 | . 5 5 4 Combat Bots Only 4 | . 4 4 3 Max Kills in Single Turn 1 | . 1 1 1 Gunslinging . | . . . . Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Hostile Shots Fired 166 | . 46 44 76 Missed 27 | . 9 6 12 Damage Taken 2142 | . 426 461 1255 Core 735 | . 89 85 561 Absorbed by Shields . | . . . . Core Remaining (%) 80 | 100 64 78 . Volleys Fired 84 | . 24 32 28 Largest 4 | . 2 2 4 Hottest 231 | . 90 115 231 Shots Fired 199 | . 48 55 96 Gun 180 | . 48 55 77 Cannon 19 | . . . 19 Launcher . | . . . . Special . | . . . . Kinetic 21 | . 17 . 4 Thermal 178 | . 31 55 92 Explosive . | . . . . Electromagnetic . | . . . . Robot Hit Streak 26 | . 12 26 6 Robot Miss Streak 9 | . 3 6 9 Penetration Max . | . . . . Secondary Targets 4 | . 1 2 1 Max Gunslinging Chain 1 | . 1 1 1 Shots Hit Robots 124 | . 31 48 45 Core Hits 78 | . 13 39 26 Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes 3 | . . . 3 Burn 3 | . . . 3 Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 1688 | . 331 622 735 Guns 1435 | . 331 622 482 Cannons 253 | . . . 253 Explosions . | . . . . Melee . | . . . . Ramming . | . . . . Kinetic 111 | . 86 . 25 Thermal 1577 | . 245 622 710 Explosive . | . . . . Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage . | . . . . Projectiles . | . . . . Explosions . | . . . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 805 | . 308 438 805 Average Temperature 229 | . 132 136 367 Received Heat Transfer 780 | . 186 270 324 Effects 51 | . . 2 49 Shutdowns 9 | . . 1 8 Energy Bleed 6 | . . 1 5 Interference 2 | . . . 2 Matter Decay 6 | . . . 6 Short Circuit 4 | . . . 4 Damage (minor) 6 | . . . 6 Damage (major) 15 | . . . 15 Damage (core) 3 | . . . 3 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 7 | . 1 2 4 Heat Transferred 3452 | . 680 1064 1708 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Peak Influence 353 | . 172 228 353 Initial 79 | . . 19 79 Average 82 | . 35 92 180 Maximum Alert Level 1 | . . 1 1 Low Security (%) 90 | 100 100 93 63 Level 1 9 | . . 6 36 Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 4 | . 1 2 1 Investigation 3 | . 1 1 1 Extermination . | . . . . Reinforcement 1 | . . 1 . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Distress Signals 6 | . 3 1 2 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 40 | . 10 15 15 Peak Tracking Total 6 | . 6 5 6 Tactical Retreats 3 | . 1 1 1 Traps | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Traps Triggered 1 | . . 1 . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Yrd Mat Mat Mat Machines Disabled 2 | . . . 2 Max in Single Turn 1 | . . . 1 Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Machines Accessed 5 | . 1 2 2 Terminals 3 | . 1 1 1 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 2 | . . 1 1 Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 13 | . 7 4 2 Successful 10 | . 4 4 2 Failed 3 | . 3 . . Catastrophic 1 | . 1 . . Database Lockouts . | . . . . Manual 2 | . . . 2 Terminals 11 | . 7 3 1 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 2 | . . 1 1 Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 8 | . 4 3 1 Record 7 | . 4 3 . Prototype ID Bank 1 | . . . 1 Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks 2 | . . 1 1 Report Inventory 2 | . . 1 1 Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 4 | . 1 2 1 Full Trace Events 3 | . 1 1 1 Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Yrd Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Yrd Mat Mat Mat Turns Passed 1767 | 119 579 761 308 Spaces Moved 730 | 73 242 307 108 Core 13 | 13 . . . Treads 622 | 60 242 212 108 Legs 95 | . . 95 . Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 160 160 160 Average Speed 188 | 140 196 203 160 Slowest Speed 320 | 160 240 320 240 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 18 | 5 34 24 12 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken 1 | . . 1 . Unknown Exits Taken 2 | 1 1 . . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 2 | . . . 2 Melee . | . . . . Projectile 2 | . . . 2 AOE . | . . . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Total 957 | 90 300 392 175 Wait 41 | . 11 8 22 Move 727 | 72 241 306 108 Hop . | . . . . Pick Up 52 | 12 16 17 7 Fast Attach . | . . . . Attach 24 | 6 2 10 6 Detach 1 | . 1 . . Swap 14 | . 4 6 4 Drop 14 | . 1 13 . Fire 84 | . 24 32 28 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 44 | -11/Scrapyard | Discovered new exit (range 14) 120 | -11/Scrapyard | Entered Materials 307 | -10/Materials | Build established: Mutant 616 | -10/Materials | Discovered new exit (range 10) 699 | -10/Materials | Entered another Materials area 699 | -9/Materials | Evolved 2 slots: Propulsion x2 1453 | -9/Materials | Discovered new exit (range 3) 1458 | -9/Materials | Identified exit to Materials 1460 | -9/Materials | Entered another Materials area 1460 | -8/Materials | Evolved 2 slots: Weapon x2 1751 | -8/Materials | Core integrity fell below 50% 1768 | -8/Materials | Core integrity fell below 20% 1768 | -8/Materials | Destroyed by L-31 Rogue with Katana Last Messages --------------- Overheating: Sml. Laser damaged (-4). Lgt. Treads broken. Overheating: Short circuit. Imp. Ion Engine destroyed. Overheating: Signal Interpreter damaged (-4). Sml. Laser destroyed. Broken Lgt. Treads destroyed. Overheating: Matter decay (-47). Sml. Laser destroyed. Power failure, Deuterium Engine shutdown. Overheating: Energy bleed (-15). Overheating: Broken Lgt. Treads damaged (-30). Overheating: Lgt. Assault Rifle damaged (-36). Broken Lgt. Treads destroyed. Overheating: Deuterium Engine damaged (-28). Overheating: Hvy. Flail damaged (-80). Overheating: Signal Interpreter damaged (-1). Overheating: Energy bleed (-6). Overheating: Core damaged (-82). Deuterium Engine destroyed. Map ----- +----------------------------------------------------+ | ???????# # ###########??????????????????? | | ???????# "" # # = #??????????????????? | | ???????# Y" + # ########???????????? | | ???????# "" # # # ????????????? | | ???????# # # """ """ # #??????????????? | | ???????# """ # # """ """ + #??????????????? | | ???????# """ # # """ """ # #??????????????? | | ???????# """ # # # #??????????????? | | ???????# # # # #??????????????? | | ???????########## ###+####### #??????????????? | | ????????????????# #??????????????? | | ????????????????# ^ +??????????????? | | ????????????????# % ^ #??????????????? | | ????????????????######## ##### ##??????????????? | | ???????????????????????# #???# #???????????????? | | ???????????????????????# #???# #???????????????? | | ??????????????####?????# #???# #???????????????? | | ??????????????# ????# #####+#####???????????? | | ???????????????? ???# # !#???????????? | | ????????????????? ??# # """ #???????????? | | ?????????????????? ?# # %""""" #???????????? | | ???????????????????? # #! """"" #???????????? | | ??????????????# # # " """ #???????????? | | ??????????????# r + """ #???????????? | | ??????????????# #u # #???????????? | | ???????????????????????# @ # """T""" #???????????? | | ???????????????????????# l###########???????????? | | ??????????????????????#% k #????????????????????? | | ????????????????????? ???????????????????? | | ???????????????????? ??????????????????? | | ??????????????????? r ?????????????????? | | ??????????????????#+### g ###+#????????????????? | | ?????????????????? ??##w g##?? ???????????????? | | ????????????????? ]????# ##??? #??????????????? | | ???????????????? ?????# #????? #??????????????? | | ???????????????????????# g#??????#??????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????? ??????????????????????? | | ???????????????????????? ??????????????????????? | | ???????????????????????? ??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 14 Energy Capacity 275 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Evasion (%) 50 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MatterCoilCycler Manual? 0 Play Time 00:26:07 Cumulative 5.8 hours Start 2024.10.20 @ 19:58:31 End 2024.10.20 @ 20:26:56 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 8 Rogue 8 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 7 Gallery% 8 Achievement% 10 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: cf93f4e2-fd52-49f8-ba7b-33650b155fdb