Cogmind - Beta 9.3 @@@ ROGUE MODE // 2020.01.02 @ 19:01:56 Player: 3.14 Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (37) 185 Value Destroyed (957) 957 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3182 Bonus ------- None Cogmind --------- Core Integrity 517/550 Matter 300/300 Energy 9/240 System Corruption 0% Temperature Cool (517) Movement Walking (180) Ox2 Location -8/Materials Parts ------- > --- POWER (1) -------- Nuclear Core > --- PROPULSION (4) --- Aluminum Leg Aluminum Leg Carbon-fiber Leg > --- UTILITY (4) ------ Large Storage Unit High-capacity Storage Unit > --- WEAPON (2) ------- Heavy EM Shotgun Heavy EM Shotgun > --- INVENTORY (18) --- Light Nuclear Core Aluminum Leg Aluminum Leg Aluminum Leg Large Storage Unit Advanced Visual Processing Unit Hardened Heavy Armor Plating Layered Light Armor Plating Layered Light Armor Plating Layered Light Armor Plating Heavy EM Shotgun Light Assault Rifle Enhanced Autogun Gauss Rifle Rocket Launcher Datajack Flail Peak State ------------ > --- POWER ------------ Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg Carbon-fiber Leg > --- UTILITY ---------- Large Storage Unit High-capacity Storage Unit Hardened Heavy Armor Plating > --- WEAPON ----------- Heavy EM Shotgun Heavy EM Shotgun > --- INVENTORY -------- Light Nuclear Core Aluminum Leg Aluminum Leg Aluminum Leg Improved Heat Sink Medium Storage Unit Large Storage Unit Target Analyzer Hardened Heavy Armor Plating Hacking Suite Heavy EM Shotgun Assault Rifle Light Assault Rifle Enhanced Autogun Gauss Rifle Rocket Launcher Datajack [Rating: 31] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Large Storage Unit Storage Large Storage Unit Protection Heavy Armor Plating Weapon Light Assault Rifle Energy Gun Heavy EM Shotgun Ballistic Gun Light Assault Rifle Build | -11 -10 -10 -10 -9 -8 ------- Run | Scr Mat Min Exi Min Mat Slots Evolved 4 | . . . . . 4 Power . | . . . . . . Propulsion 2 | . . . . . 2 Utility 2 | . . . . . 2 Weapon . | . . . . . . Parts Attached 33 | 7 6 2 1 . 17 Power 2 | 1 . . . . 1 Engine 1 | 1 . . . . . Core 1 | . . . . . 1 Reactor . | . . . . . . Propulsion 8 | 2 . 2 . . 4 Treads 2 | 2 . . . . . Leg 6 | . . 2 . . 4 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 10 | 2 3 . 1 . 4 Device . | . . . . . . Storage 8 | 2 3 . 1 . 2 Processor . | . . . . . . Hackware . | . . . . . . Protection 2 | . . . . . 2 Artifact . | . . . . . . Weapon 13 | 2 3 . . . 8 Energy Gun 3 | . . . . . 3 Energy Cannon . | . . . . . . Ballistic Gun 10 | 2 3 . . . 5 Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . . . . . 2 Parts Lost 3 | . 1 . . . 2 Power . | . . . . . . Propulsion 1 | . . . . . 1 Utility . | . . . . . . Weapon 2 | . 1 . . . 1 Highest Loss Streak 1 | . 1 . . . 1 Average Slot Usage (%) 97 | . 99 99 100 100 89 Engine 10 | . 14 14 14 14 1 Core 1 | . . . . . 7 Treads 13 | . 28 18 . . . Leg 16 | . . 9 28 28 36 Storage 25 | . 28 28 28 28 18 Protection 2 | . . . . . 8 Energy Gun 2 | . . . . . 10 Ballistic Gun 22 | . 27 28 28 28 7 Naked Turns . | . . . . . . Heaviest Build 83 | 13 53 53 53 53 83 Greatest Support 45 | 40 40 40 20 20 45 Greatest Overweight (x) 2 | . 1 2 2 2 1 Average Overweight (x) 1 | . . 1 2 2 . Largest Inventory Capacity 18 | 8 18 18 18 18 18 Average Capacity 17 | 5 17 18 18 18 16 Most Carried 18 | 4 18 18 18 18 18 Average Carried 14 | 2 11 17 17 18 16 Final Capacity 18 | 8 18 18 18 18 18 Final Carried 18 | 4 18 17 18 18 18 Class Distribution -------------------- 67% | Mutant 32% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -10/Exiles Scavenger-Mutant | -9/Mines Mutant | -8/Materials Resources | -11 -10 -10 -10 -9 -8 ----------- Run | Scr Mat Min Exi Min Mat Matter Collected 707 | 276 174 . . 21 236 Remotely . | . . . . . . Salvage Created 1503 | 96 581 . . 30 796 Parts 84 | 1 36 . . 5 42 Haulers Intercepted 1 | . . . . . 1 Recyclers Shooed 6 | . 3 . . 2 1 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -10 -9 -8 ------- Run | Scr Mat Min Exi Min Mat Combat Hostiles Destroyed 28 | . 14 . . 2 12 Guns 26 | . 14 . . 2 10 AOE 1 | . . . . . 1 Classes Destroyed 9 | 1 4 . . . 4 Worker 1 | . . . . . 1 Hauler 1 | . . . . . 1 Recycler 4 | 1 2 . . . 1 Operator 2 | . 2 . . . . Watcher 1 | . 1 . . . . Swarmer 11 | . 9 . . 2 . Grunt 13 | . 5 . . . 8 Sentry 3 | . . . . . 3 Hunter 1 | . . . . . 1 Best Kill Streak 4 | 1 4 . . 2 3 Combat Bots Only 3 | . 3 . . 2 2 Max Kills in Single Turn 2 | 1 1 . . 1 2 Gunslinging . | . . . . . . Exploded 1 | . . . . . 1 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -10 -9 -8 -------- Run | Scr Mat Min Exi Min Mat Damage Taken 1299 | . 524 . . 105 670 Core 75 | . 42 . . . 33 Absorbed by Shields . | . . . . . . Core Remaining (%) 91 | 100 . . . 83 . Volleys Fired 120 | 3 64 . . 4 49 Largest 2 | 2 2 . . 2 2 Hottest 100 | 40 40 . . 40 100 Shots Fired 238 | 6 126 . . 8 98 Gun 238 | 6 126 . . 8 98 Cannon . | . . . . . . Launcher . | . . . . . . Special . | . . . . . . Kinetic 194 | 6 126 . . 8 54 Thermal . | . . . . . . Explosive . | . . . . . . Electromagnetic 44 | . . . . . 44 Robot Hit Streak 17 | 6 17 . . 8 14 Robot Miss Streak 6 | . 5 . . 4 6 Penetration Max . | . . . . . . Secondary Targets 3 | . 2 . . . 1 Max Gunslinging Chain 1 | . 1 . . . 1 Shots Hit Robots 164 | 6 80 . . 3 75 Core Hits 78 | 3 38 . . 3 34 Critical Hits 2 | . 1 . . . 1 Critical Kills . | . . . . . . Critical Parts Destroyed 2 | . 1 . . . 1 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 1785 | 59 699 5 . 32 990 Guns 1670 | 51 685 . . 25 909 Cannons . | . . . . . . Explosions 39 | . . . . . 39 Melee . | . . . . . . Ramming 76 | 8 14 5 . 7 42 Kinetic 1140 | 51 685 . . 25 379 Thermal 39 | . . . . . 39 Explosive . | . . . . . . Electromagnetic 530 | . . . . . 530 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 2 | . . . . 2 . Average Corruption 2 | . . . . 2 . Corruption Purged . | . . . . . . Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 12 | . . . . 3 9 Shots . | . . . . . . Rammed 7 | 2 1 . . 2 2 Targets Rammed 12 | 2 3 1 . 2 4 Kicked 3 | . . 1 . . 2 Crushed 2 | . 2 . . . . Highest Temperature 565 | . 18 . . . 565 Average Temperature 130 | . 8 . . . 151 Received Heat Transfer 519 | . 186 . . . 333 Effects 16 | . . . . . 16 Shutdowns 2 | . . . . . 2 Energy Bleed 2 | . . . . . 2 Matter Decay 2 | . . . . . 2 Short Circuit 1 | . . . . . 1 Damage (minor) 2 | . . . . . 2 Damage (major) 7 | . . . . . 7 Siege Activations . | . . . . . . Robots Corrupted 1 | . . . . . 1 Combat Hostiles 1 | . . . . . 1 Parts Fried 1 | . . . . . 1 Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred . | . . . . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . . . . . 1 Missiles Intercepted . | . . . . . . Alert | -11 -10 -10 -10 -9 -8 ------- Run | Scr Mat Min Exi Min Mat Peak Influence 270 | 5 270 52 . 50 225 Average Influence 76 | 3 132 28 . 31 70 Maximum Alert Level 1 | . 1 . . . 1 Low Security (%) 93 | 100 86 100 . 100 95 Level 1 6 | . 13 . . . 4 Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 4 | . 1 . . . 3 Investigation . | . . . . . . Extermination . | . . . . . . Reinforcement 4 | . 1 . . . 3 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Construction Impeded 1 | . . . . . 1 Haulers Reinforced . | . . . . . . Stealth | -11 -10 -10 -10 -9 -8 --------- Run | Scr Mat Min Exi Min Mat Distress Signals 2 | . 1 . . . 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 52 | . 25 . . 6 21 Peak Tracking Total 5 | . 4 . . 5 3 Tactical Retreats 4 | . 3 . . 1 . Traps | -11 -10 -10 -10 -9 -8 ------- Run | Scr Mat Min Exi Min Mat Traps Triggered . | . . . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered 1 | . . 1 . . . Machines | -11 -10 -10 -10 -9 -8 ---------- Run | Scr Mat Min Exi Min Mat Machines Disabled 1 | . . . . . 1 Max in Single Turn 1 | . . . . . 1 Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -10 -10 -9 -8 --------- Run | Scr Mat Min Exi Min Mat Machines Accessed 7 | . 3 . 1 . 3 Terminals 5 | . 3 . . . 2 Fabricators . | . . . . . . Repair Stations 1 | . . . . . 1 Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 19 | . 8 . 1 . 10 Successful 12 | . 6 . 1 . 5 Failed 7 | . 2 . . . 5 Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual 13 | . 8 . . . 5 Terminals 16 | . 8 . . . 8 Fabricators . | . . . . . . Repair Stations 2 | . . . . . 2 Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 6 | . 3 . 1 . 2 Record 1 | . . . 1 . . Robot Analysis 2 | . 1 . . . 1 Branch Access Points 1 | . 1 . . . . Hauler Manifests 2 | . 1 . . . 1 Fabricator Hacks . | . . . . . . Repair Station Hacks 2 | . . . . . 2 Scan Component 1 | . . . . . 1 Repair 1 | . . . . . 1 Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 10 | . 8 . . . 2 Terminals 4 | . 3 . . . 1 Assimilate 1 | . 1 . . . . Botnet 2 | . 1 . . . 1 Operators 1 | . 1 . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 5 | . 3 . . . 2 Full Trace Events 1 | . 1 . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 1 | . . . . . 1 Time 26 | . . . . . 26 Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 ------------ Run | Scr Mat Min Exi Min Mat Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -10 -9 -8 -------- Run | Scr Mat Min Exi Min Mat Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -10 -9 -8 ------- Run | Scr Mat Min Exi Min Mat Robot Analysis Total 2 | . 1 . . . 1 Derelict Logs Recovered 1 | . . 1 . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -10 -9 -8 ------------- Run | Scr Mat Min Exi Min Mat Turns Passed 2722 | 108 835 723 352 25 679 Spaces Moved 1294 | 53 346 399 195 7 294 Core 1 | 1 . . . . . Treads 656 | 52 346 258 . . . Legs 637 | . . 141 195 7 294 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 180 180 180 120 Average Speed 171 | 157 176 180 180 180 149 Slowest Speed 180 | 160 180 180 180 180 150 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 41 | 4 59 89 60 9 27 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 1 | . . . 1 . . Known Exits Taken 1 | . 1 . . . . Unknown Exits Taken 4 | 1 . 1 1 1 . Scrap Searched 1 | . . 1 . . . Spaces Dug . | . . . . . . Terrain Destroyed 8 | . . . . . 8 Melee . | . . . . . . Projectile . | . . . . . . AOE 8 | . . . . . 8 Actions | -11 -10 -10 -10 -9 -8 --------- Run | Scr Mat Min Exi Min Mat Total 1598 | 68 467 406 197 12 448 Wait 89 | . 33 . . . 56 Move 1290 | 53 345 398 194 6 294 Hop . | . . . . . . Pick Up 32 | 4 13 2 1 . 12 Fast Attach 12 | 7 . . . . 5 Attach 7 | . 1 2 . . 4 Detach . | . . . . . . Swap 14 | . 5 . 1 . 8 Drop 23 | . 3 3 1 . 16 Fire 120 | 3 64 . . 4 49 Melee . | . . . . . . Ram . | . . . . . . Kick 7 | . . 1 . 2 4 Crush 4 | 1 3 . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat x2] / *Min) -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles (discovered 2 exits: [*Min x2]) -9/Mines -8/Materials History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 16) 109 | -11/Scrapyard | Entered Materials 312 | -10/Materials | Build established: Mutant 408 | -10/Materials | Discovered new exit (range 7) 779 | -10/Materials | Discovered new exit (range 15) 931 | -10/Materials | Identified exit to Mines 944 | -10/Materials | Entered Mines 953 | -10/Mines | Met a Derelict bent on vengeance 991 | -10/Mines | Learned 4 Materials zone layouts 1156 | -10/Mines | Discovered new exit (range 10) 1400 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1428 | -10/Mines | Discovered new exit (range 7) 1660 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1660 | -10/Mines | Discovered new exit (range 5) 1667 | -10/Mines | Entered Exiles 1694 | -10/Exiles | Discovered new exit (range 15) 1698 | -10/Exiles | Build established: Scavenger-Mutant 1716 | -10/Exiles | Met 8R-AWN 1743 | -10/Exiles | Met EX-HEX 1837 | -10/Exiles | Met EX-DEC 1875 | -10/Exiles | Met EX-BIN 1939 | -10/Exiles | Learned location of Zion (-7) 2004 | -10/Exiles | Discovered new exit (range 10) 2019 | -10/Exiles | Entered Mines 2019 | -9/Mines | Discovered new exit (range 9) 2020 | -9/Mines | Assembled infested the area 2025 | -9/Mines | Assisted by a Guerilla fighting off Assembled 2044 | -9/Mines | Entered Materials 2044 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 2178 | -8/Materials | Repaired Lgt. Assault Rifle 2603 | -8/Materials | Build established: Mutant 2723 | -8/Materials | Self-destructed Last Messages --------------- 02704_ Power failure, Nuclear Core shutdown. 02706_ Overheating: Carbon-fiber Leg damaged (-67). 02706_ Overheating: Lrg. Storage Unit damaged (-146). 02706_ Overheating: Hrd. Heavy Armor Plating damaged (-193). 02706_ Overheating: Nuclear Core damaged (-19). 02712_ Power failure, Nuclear Core shutdown. 02712_ Overheating: Short circuit. 02712_ Broken Aluminum Leg permanently disabled. 02713_ Overheating: Hcp. Storage Unit damaged (-120). 02714_ Overheating: Hvy. EM Shotgun damaged (-4). 02715_ Overheating: Lrg. Storage Unit damaged (-106). 02715_ Overheating: Hvy. EM Shotgun damaged (-5). 02717_ Dropped Hrd. Heavy Armor Plating. 02717_ Destroyed Particle Gun. 02718_ G-47 Trooper system terminally corrupted. 02719_ Overheating: Energy bleed (-9). 02720_ Overheating: Hvy. EM Shotgun damaged (-1). 02721_ Overheating: Matter decay (-54). 02723_ Overheating: Matter decay (-48). 02723_ Aluminum Leg destroyed. Map ----- +----------------------------------------------------+ | ????????????????# """"" #?# #????# | | ????????????????# """"" #?# #????# ####### | | ????????????????# ! 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"???## #?? | | ?????????????????????????#### # ??## ### | | ????????????????????????????# #?######??## | | ???????????????????????????? ????????? | | ???????????????????????????? ????????? | | ???????????????????????????? ????????? ####### | | ???????????????????????????? ???????? #??# | | ???????????????????????????# [ #???????? #??# " | | ????????????????????????????# ##???????? #??# " | | ????????????????????????????? ?????????? #??# " | | ?????????????????????????????????????????? #??# " | | ?????????????????????????????????????????? #??# | | ?????????????????????????????????????????? #??#### | | ?????????????????????????????????????????? #?????? | | ?????????????????????????????????????????? #?????? | | ?????????????????????????????????????????? #?????? | | ?????????????????????????????????????????? #?????? | | ?????????????????????????????????????????? ####### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 14 Energy Capacity 240 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 600 Evasion (%) 40 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SpikedTractorBeamcaster Manual? 0 Play Time 00:14:43 Cumulative 430.8 hours Start 2020.01.02 @ 18:51:26 End 2020.01.02 @ 19:01:56 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 751 Rogue 751 Adventurer 0 Explorer 0 Win Type - Total 32 Types 24/0/3/4/1/0/0 Lore% 93 Gallery% 92 Achievement% 80 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 0 Font 14/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f36dd443-6b56-4413-9989-afae275931c4