Cogmind - Beta 12 X2 @@@ ROGUE MODE // 2022.09.05 @ 21:56:17 Player: Jezoensis Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (92) 460 Value Destroyed (2520) 2520 Prototype IDs (31) 620 Alien Tech Used (0) 0 Bonus (1015) 1015 TOTAL SCORE: 8415 Bonus ------- High Alert Combat Kills 15 Entered Garrisons 200 Used RIF Installer 500 Aligned with FarCom 300 Cogmind --------- Core Integrity 472/850 Matter 180/300 Energy 49/100 System Corruption 0% Temperature Danger (471) Movement Core (700) Ox13 Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (8) ------ Armored Scrap Engine Large Storage Unit Visual Processing Unit Improved Terrain Scan Processor 0b10 Alert Chip Improved Targeting Computer Hardened Medium Armor Plating > --- WEAPON (3) ------- Heavy Particle Gun Plasma Rifle Plasma Rifle > --- INVENTORY (15) --- Matter Compressor (250) Improved Terrain Scanner Seismic Detector Weapon Cycler Transmission Jammer Improved Shield Generator Long-range Tractor Beam Phase Cannon Peak State ------------ > --- POWER ------------ Deuterium-Momentum Engine > --- PROPULSION ------- Light Treads Light Treads Advanced Treads > --- UTILITY ---------- Armored Scrap Engine Advanced Heat Sink Large Storage Unit Visual Processing Unit Improved Terrain Scan Processor 0b10 Alert Chip Improved Targeting Computer > --- WEAPON ----------- Heavy Machine Gun Laser Plasma Construct/G Kinetic HMG Construct/G > --- INVENTORY -------- Improved Ion Engine Light Treads Matter Compressor Improved Terrain Scanner Seismic Detector Weapon Cycler Transmission Jammer Hardened Medium Armor Plating Improved Shield Generator Long-range Tractor Beam Heavy Particle Gun Plasma Rifle Plasma Rifle Phase Cannon Minigun [Rating: 65] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Light Treads Treads Light Treads Wheel Wheel Utility Large Storage Unit Device Improved Terrain Scanner Storage Large Storage Unit Processor Improved Terrain Scan Processor Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Assault Rifle Energy Gun Advanced Beam Rifle Energy Cannon Particle Cannon Ballistic Gun Assault Rifle Launcher Grenade Launcher Impact Weapon Heavy Mace Slashing Weapon Scythe Build | -11 -10 -10 -10 -9 -8 -8 -8 -7 -6 ------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Fac Slots Evolved 8 | . . . . . 4 . . 2 2 Power . | . . . . . . . . . . Propulsion 1 | . . . . . 1 . . . . Utility 6 | . . . . . 2 . . 2 2 Weapon 1 | . . . . . 1 . . . . Parts Attached 154 | 8 9 8 . 1 51 6 33 15 23 Power 7 | 1 . . . . 4 . 1 . 1 Engine 7 | 1 . . . . 4 . 1 . 1 Core . | . . . . . . . . . . Reactor . | . . . . . . . . . . Propulsion 28 | 2 . 2 . 1 10 2 10 . 1 Treads 16 | . . 1 . . 6 2 6 . 1 Leg . | . . . . . . . . . . Wheel 12 | 2 . 1 . 1 4 . 4 . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 66 | 3 4 1 . . 19 4 13 8 14 Device 48 | 2 3 1 . . 11 2 10 8 11 Storage 3 | 1 1 . . . . . 1 . . Processor 5 | . . . . . 2 1 . . 2 Hackware 1 | . . . . . 1 . . . . Protection 9 | . . . . . 5 1 2 . 1 Artifact . | . . . . . . . . . . Weapon 53 | 2 5 5 . . 18 . 9 7 7 Energy Gun 19 | 1 1 . . . 8 . 5 1 3 Energy Cannon 3 | . 2 . . . . . . . 1 Ballistic Gun 17 | 1 2 3 . . 4 . 1 3 3 Ballistic Cannon . | . . . . . . . . . . Launcher 3 | . . 2 . . 1 . . . . Special Weapon . | . . . . . . . . . . Impact Weapon 6 | . . . . . 5 . 1 . . Slashing Weapon 5 | . . . . . . . 2 3 . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 3 | . . . . . 1 . 2 . . Parts Lost 15 | . . . . . 4 . . . 11 Power 2 | . . . . . . . . . 2 Propulsion 6 | . . . . . 2 . . . 4 Utility 1 | . . . . . . . . . 1 Weapon 6 | . . . . . 2 . . . 4 Highest Loss Streak 10 | . . . . . 1 . . . 10 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 96 | . 98 98 100 100 99 100 100 89 91 Engine 9 | . 14 14 14 14 9 9 9 6 6 Treads 11 | . . . . . 10 12 16 23 19 Wheel 13 | . 28 27 28 28 16 14 10 . . Device 11 | . 12 12 14 14 9 5 8 15 12 Storage 9 | . 14 14 14 14 9 9 9 7 6 Processor 12 | . . . . . 8 14 18 15 26 Hackware 1 | . . . . . 5 3 . . . Energy Gun 6 | . 10 7 . . 6 9 6 7 6 Ballistic Gun 16 | . 12 19 28 28 18 18 17 9 9 Slashing Weapon 1 | . . . . . . . 2 3 1 Naked Turns . | . . . . . . . . . . Heaviest Build 47 | 11 32 28 28 28 39 39 44 41 47 Greatest Support 62 | 10 26 26 26 26 40 20 62 62 62 Greatest Overweight (x) 4 | 1 1 1 1 1 3 3 4 . . Average Overweight (x) . | . . 1 1 1 . 1 1 . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 15 Average Capacity 14 | 7 13 15 15 15 15 15 15 15 15 Most Carried 15 | 6 15 15 15 15 15 15 15 15 15 Average Carried 13 | 3 10 14 14 14 14 14 14 13 13 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 15 Final Carried 15 | 6 14 14 15 15 15 15 15 14 8 Class Distribution -------------------- 33% | Scavenger-Skirmisher 23% | Mutant 20% | Skirmisher 13% | Assassin 9% | Scavenger-Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Skirmisher | -9/Mines Scavenger-Skirmisher | -8/Materials Scavenger-Skirmisher | -8/Garrison Scavenger-Skirmisher | -8/Materials Assassin | -7/Factory Scavenger-Skirmisher | -6/Factory Resources | -11 -10 -10 -10 -9 -8 -8 -8 -7 -6 ----------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Fac Matter Collected 3151 | 296 194 30 290 28 745 106 624 217 621 Remotely 872 | . . . . . 336 . 303 85 148 Salvage Created 3467 | 162 279 91 . 58 760 152 938 290 737 Parts 212 | 12 20 2 . 10 63 17 36 14 38 Haulers Intercepted 4 | . 1 . . . 1 . 2 . . Recyclers Shooed 2 | 1 . . . . . . 1 . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 -8 -7 -6 ------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Fac Combat Hostiles Destroyed 64 | . 8 4 . . 16 5 11 5 15 Guns 57 | . 6 3 . . 14 5 11 5 13 Cannons 2 | . 2 . . . . . . . . AOE 3 | . . 1 . . 2 . . . . Classes Destroyed 13 | 2 4 1 . 1 3 . 1 1 . Worker 2 | . . . . . 2 . . . . Builder 6 | . . . . 2 2 . 1 . 1 Tunneler 7 | 5 1 . . 1 . . . . . Hauler 4 | . 1 . . . 1 . 2 . . Recycler 4 | 1 . . . . . . 2 1 . Operator 2 | . 1 . . . 1 . . . . Watcher 5 | . . . . . 3 . 1 . 1 Swarmer 24 | . 6 . . . 7 3 . 2 6 Grunt 22 | . 2 2 . . 6 . 5 . 7 Duelist 3 | . . . . . . . 1 . 2 Sentry 11 | . . . . . 3 2 5 1 . Specialist 2 | . . . . . . . . 2 . Assembled 2 | . . 2 . . . . . . . Best Kill Streak 9 | 6 9 4 . 1 8 3 5 2 4 Combat Bots Only 5 | . 5 4 . . 5 3 4 2 3 Max Kills in Single Turn 2 | 1 1 1 . 1 2 2 1 1 2 Gunslinging 1 | . . . . . 1 1 . . 1 Exploded 1 | . . 1 . . 1 . . . . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -8 -8 -7 -6 -------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Fac Damage Taken 3967 | . 186 198 . . 664 85 323 263 2248 Core 617 | . 73 45 . . 72 9 . 40 378 Absorbed by Shields . | . . . . . . . . . . Core Remaining (%) 82 | 100 . . . 52 . . 85 94 . Volleys Fired 200 | 16 25 14 . 3 45 4 40 11 42 Largest 3 | 2 2 2 . 2 3 3 3 3 3 Hottest 205 | 60 136 50 . 40 142 119 119 119 205 Shots Fired 528 | 32 50 25 . 6 131 12 119 33 120 Gun 505 | 32 40 20 . 6 129 12 119 33 114 Cannon 16 | . 10 . . . . . . . 6 Launcher 7 | . . 5 . . 2 . . . . Special . | . . . . . . . . . . Kinetic 317 | 16 20 20 . 6 81 8 80 22 64 Thermal 204 | 16 30 . . . 48 4 39 11 56 Explosive 7 | . . 5 . . 2 . . . . Electromagnetic . | . . . . . . . . . . Robot Hit Streak 18 | 15 9 8 . 4 7 9 18 6 18 Robot Miss Streak 4 | 2 4 3 . 1 3 1 4 1 3 Penetration Max . | . . . . . . . . . . Secondary Targets 20 | . 2 . . . 6 3 1 . 8 Max Gunslinging Chain 1 | . 1 . . . 1 1 1 . 1 Shots Hit Robots 331 | 23 33 16 . 4 74 9 68 22 82 Core Hits 150 | 8 14 9 . 3 41 5 28 10 32 Critical Kills 2 | . . . . . . . . . 2 Critical Parts Destroyed 1 | . . . . . . . . . 1 Critical Strikes 9 | . . . . . 2 1 3 . 3 Burn 6 | . . . . . 2 1 3 . . Meltdown 2 | . . . . . . . . . 2 Destroy 1 | . . . . . . . . . 1 Melee Attacks 32 | . . . . . 11 . 13 7 1 Impact 13 | . . . . . 11 . 2 . . Slashing 19 | . . . . . . . 11 7 1 Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 6306 | 224 420 357 . 47 1497 187 1414 439 1721 Guns 5818 | 224 315 168 . 47 1303 187 1414 439 1721 Cannons 105 | . 105 . . . . . . . . Explosions 383 | . . 189 . . 194 . . . . Melee . | . . . . . . . . . . Ramming . | . . . . . . . . . . Kinetic 3278 | 91 126 168 . 47 631 101 890 253 971 Thermal 2645 | 133 294 . . . 672 86 524 186 750 Explosive 383 | . . 189 . . 194 . . . . Electromagnetic . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption . | . . . . . . . . . . Average Corruption . | . . . . . . . . . . Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Overload Shots . | . . . . . . . . . . Overflow Damage . | . . . . . . . . . . Projectiles . | . . . . . . . . . . Explosions . | . . . . . . . . . . Melee . | . . . . . . . . . . Knockbacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 33 | . . . . . 33 . . . . Shots 1 | . . . . . 1 . . . . Rammed . | . . . . . . . . . . Targets Rammed . | . . . . . . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 453 | 60 213 13 . . 317 144 307 24 453 Average Temperature 81 | 29 61 6 . . 86 64 115 13 82 Received Heat Transfer 1504 | . 24 126 . . 225 9 162 36 922 Effects 4 | . 1 . . . 3 . . . . Energy Bleed 1 | . . . . . 1 . . . . Interference 3 | . 1 . . . 2 . . . . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted 2 | . . . . . . . . . 2 Combat Hostiles 2 | . . . . . . . . . 2 Parts Melted 17 | 1 2 . . . 1 1 7 . 5 Heat Transferred 5836 | 300 610 . . . 1443 222 1184 333 1744 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -8 -8 -7 -6 ------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Fac Peak Influence 443 | 30 246 208 . 15 443 427 388 305 211 Initial 287 | . 19 44 . . 5 287 208 151 80 Average 151 | 10 92 93 . 4 138 352 253 179 96 Maximum Alert Level 2 | . 1 1 . . 2 2 1 1 1 Low Security (%) 59 | 100 80 76 . 100 65 . 10 52 92 Level 1 38 | . 19 23 . . 30 68 89 47 7 Level 2 2 | . . . . . 3 31 . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 9 | . 1 . . . 5 . 2 1 . Investigation 1 | . . . . . 1 . . . . Extermination . | . . . . . . . . . . Reinforcement 5 | . 1 . . . 1 . 2 1 . Assault . | . . . . . . . . . . Garrison 3 | . . . . . 3 . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -8 -8 -7 -6 --------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Fac Distress Signals 9 | . 2 . . . 5 . 2 . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 101 | . 14 4 . . 31 5 18 9 20 Peak Tracking Total 8 | . 5 2 . . 6 3 4 3 8 Tactical Retreats 4 | . . . . . 2 . 1 1 . Traps | -11 -10 -10 -10 -9 -8 -8 -8 -7 -6 ------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Fac Traps Triggered 1 | . . . . . . 1 . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -8 -8 -7 -6 ---------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Fac Machines Disabled 4 | . . . . . 1 . 1 . 2 Max in Single Turn 1 | . . . . . 1 . 1 . 1 Garrison Access 1 | . . . . . . . . . 1 Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -8 -7 -6 --------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Fac Machines Accessed 22 | . 4 . 1 . 6 1 5 4 1 Terminals 18 | . 4 . . . 5 1 5 3 . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 1 | . . . . . . . . 1 . Scanalyzers . | . . . . . . . . . . Garrison Access 2 | . . . . . 1 . . . 1 Total Hacks 66 | . 12 . 1 . 18 1 23 10 1 Successful 30 | . 6 . 1 . 8 1 8 5 1 Failed 34 | . 5 . . . 10 . 14 5 . Catastrophic 6 | . 1 . . . . . 3 2 . Database Lockouts 2 | . 1 . . . . . 1 . . Manual 53 | . 11 . 1 . 14 . 20 7 . Terminals 62 | . 12 . . . 17 1 23 9 . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 1 | . . . . . . . . 1 . Scanalyzers . | . . . . . . . . . . Garrison Access 2 | . . . . . 1 . . . 1 Terminal Hacks 18 | . 4 . 1 . 4 1 5 3 . Robot Analysis 9 | . 3 . . . 3 . 2 1 . Prototype ID Bank 1 | . . . . . . . 1 . . Terminal Index 1 | . . . . . 1 . . . . Unreport Threat 2 | . 1 . . . . . 1 . . Locate Traps 2 | . . . . . . . 1 1 . Zone Layout 1 | . . . . . . . . 1 . Garrison Registry 1 | . . . . . . 1 . . . EX-Prototype ID Bank 1 | . . . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks 2 | . . . . . 1 . . . 1 Unlock Access 1 | . . . . . 1 . . . . Seal Access 1 | . . . . . . . . . 1 Unauthorized Hacks 10 | . 2 . . . 3 . 3 2 . Terminals 10 | . 2 . . . 3 . 3 2 . Track 1 | . 1 . . . . . . . . Assimilate 1 | . . . . . . . . 1 . Botnet 6 | . 1 . . . 2 . 2 1 . Disrupt 1 | . . . . . . . 1 . . Operators 1 | . . . . . 1 . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 2 | . 1 . . . 1 . . . . Used 1 | . . . . . 1 . . . . Hacking Detections 20 | . 4 . . . 6 1 5 4 . Full Trace Events 1 | . . . . . 1 . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -8 -7 -6 ------------ Run | Scr Mat Min Exi Min Mat Gar Mat Fac Fac Used RIF Installer 1 | . . . . . . 1 . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -8 -7 -6 -------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Fac Total Allies 1 | . . . . . . . . 1 . Largest Group 1 | . . . . . . . . 1 . Highest-Rated Group 10 | . . . . . . . . 10 . Highest-Rated Ally 10 | . . . . . . . . 10 . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 -8 -7 -6 ------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Fac Robot Analysis Total 9 | . 3 . . . 3 . 2 1 . Derelict Logs Recovered 3 | . . 1 . 2 . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -8 -8 -7 -6 ------------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Fac Turns Passed 3994 | 84 353 234 258 219 754 157 755 536 644 Spaces Moved 2515 | 31 255 173 245 196 440 128 461 288 298 Core 13 | 13 . . . . . . . . . Treads 679 | . . . . . 29 1 63 288 298 Legs . | . . . . . . . . . . Wheels 1823 | 18 255 173 245 196 411 127 398 . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 90 105 105 105 95 95 95 152 155 Average Speed 118 | 70 99 105 105 105 108 105 115 154 155 Slowest Speed 240 | 95 105 105 105 105 160 240 155 155 155 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 38 | 3 61 50 64 62 34 34 49 16 11 Regions Visited 9 Branch Regions 3 Pre-discovered Areas 3 | . . . . 3 . . . . . Known Exits Taken 1 | . . . . . 1 . . . . Unknown Exits Taken 7 | 1 1 1 1 1 . . 1 1 . Scrap Searched 1 | . . 1 . . . . . . . Spaces Dug 35 | . . . . . 9 . 12 7 7 Terrain Destroyed 83 | . . 40 . . 15 . 13 7 8 Melee 29 | . . . . . 9 . 12 7 1 Projectile 8 | . . . . . . . 1 . 7 AOE 46 | . . 40 . . 6 . . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 -8 -7 -6 --------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Fac Total 3065 | 61 304 198 245 204 597 141 578 347 390 Wait 56 | . 2 . . . 18 . 10 8 18 Move 2505 | 30 254 172 244 195 439 126 460 287 298 Hop . | . . . . . . . . . . Pick Up 56 | 7 10 1 1 2 15 1 7 7 5 Fast Attach 16 | 5 . 1 . . 4 . 4 1 1 Attach 28 | 2 1 1 . . 10 1 3 1 9 Detach 7 | . 1 1 . . 3 1 . 1 . Swap 110 | 1 8 6 . 1 37 5 26 13 13 Drop 53 | . 3 2 . 3 15 1 15 11 3 Fire 200 | 16 25 14 . 3 45 4 40 11 42 Melee 32 | . . . . . 11 . 13 7 1 Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis 2 | . . . . . . 2 . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x2] / [*Min x2]) -10/Mines (discovered 2 exits: [*Mat] / *Exi) -10/Exiles -9/Mines -8/Materials (discovered 2 exits: *Fac / Gar) -8/Garrison (discovered 4 exits: *Mat x4) -8/Materials -7/Factory -6/Factory History --------- Turn | Location | Event 22 | -11/Scrapyard | Discovered new exit (range 15) 85 | -11/Scrapyard | Entered Materials 145 | -10/Materials | Discovered new exit (range 7) 181 | -10/Materials | Discovered new exit (range 16) 211 | -10/Materials | Discovered new exit (range 15) 356 | -10/Materials | Build established: Mutant 387 | -10/Materials | Central database locked down 391 | -10/Materials | Discovered new exit (range 5) 438 | -10/Materials | Entered Mines 508 | -10/Mines | Learned Materials security intel 543 | -10/Mines | Discovered new exit (range 12) 548 | -10/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 569 | -10/Mines | Assembled infested the area 668 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 668 | -10/Mines | Discovered new exit (range 5) 672 | -10/Mines | Entered Exiles 698 | -10/Exiles | Met 8R-AWN 713 | -10/Exiles | Met EX-HEX 789 | -10/Exiles | Met EX-BIN 801 | -10/Exiles | Aligned with FarCom system 802 | -10/Exiles | Given EX-Vault access code 826 | -10/Exiles | Opened EX-Vault 831 | -10/Exiles | Found 0b10 Alert Chip 852 | -10/Exiles | Warned to stay clear of 0b10 Research branches 921 | -10/Exiles | Discovered new exit (range 10) 930 | -10/Exiles | Left Exiles lab with 0b10 Alert Chip 930 | -10/Exiles | Entered Mines 950 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 976 | -9/Mines | Learned location of Storage (-7) 1073 | -9/Mines | Learned location of Zion (-7) 1141 | -9/Mines | Discovered new exit (range 9) 1149 | -9/Mines | Entered Materials 1149 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 1596 | -8/Materials | Garrison activated, responded to threat 1872 | -8/Materials | Discovered new exit (range 5) 1894 | -8/Materials | Identified exit to Garrison 1903 | -8/Materials | Entered Garrison 1919 | -8/Garrison | Discovered new exit (range 50) 1919 | -8/Garrison | Discovered new exit (range 63) 1919 | -8/Garrison | Discovered new exit (range 71) 1919 | -8/Garrison | Discovered new exit (range 87) 1956 | -8/Garrison | Triggered checkpoint 1989 | -8/Garrison | Installed Relay Interface Framework 2060 | -8/Garrison | Entered Materials 2494 | -8/Materials | Central database locked down 2743 | -8/Materials | Discovered new exit (range 11) 2815 | -8/Materials | Entered Factory 2815 | -7/Factory | Evolved 2 slots: Utility x2 2815 | -7/Factory | Found Scrap Engine 3254 | -7/Factory | Discovered new exit (range 5) 3351 | -7/Factory | Entered another Factory area 3351 | -6/Factory | Evolved 2 slots: Utility x2 3995 | -6/Factory | Self-destructed Last Messages --------------- 03960_ Lgt. Treads destroyed. 03962_ Critical hit (Burn: +37). 03965_ G-67 Veteran destroyed. 03965_ Switching to secondary target: G-50 Soldier. 03974_ Adv. Treads destroyed. 03976_ Deuterium-Momentum Engine destroyed. 03976_ Arm. Scrap Engine damaged due to network destabilization (-9). 03976_ Kinetic HMG Construct/G destroyed. 03976_ Arm. Scrap Engine damaged due to network destabilization (-8). 03977_ Adv. Heat Sink severed. 03978_ Acquired Adv. Heat Sink. 03979_ Adv. Heat Sink destroyed. 03981_ L-41 Fighter destroyed. 03981_ Switching to secondary target: G-50 Soldier. 03985_ Hvy. Machine Gun destroyed. 03986_ Minigun destroyed. 03989_ G-50 Soldier destroyed. 03989_ Switching to secondary target: G-50 Soldier. 03995_ Imp. Ion Engine destroyed. 03995_ R-10 Processor collects Hvy. Laser. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????###########?????????????????????? | | ?????????????????# ??????????????????????? | | ?????????????? # ??????????????????????? | | ???????????? # ???????????????????????? | | ???????????? # ???????????????????????? | | ???????????? + ????????????????????????? | | ???????????# # ????????????????????????? | | ???????????? # ?????????????????????????? | | ???????????# # ?????????????????????????? | | ????# ????? # ??????????????????????????? | | ????# ?? # ??????????????????????????? | | ????# ?? 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""""""" | | ###+###### ########## ##?#?#### # """"""" | | ??? ?? ? # #?###### ######## # """"""" | | ? # ????""?# ####?###" ## # """"""" | | ???#??"??"? ##########??## == ## + | | ???+???? ????#####?####### = ## ############+ | | ? ???? ?? ? ???###?###?### = ## ####?####### | | ? ??????"???##?###??###?## # ######?##?# | | ?????????"???#??##??###?## """ # #?######### | | ????? ??????????####?##### """ + ########### | | ????????????##???#####?### """ # #########?# | | ??????#???##?#####??###?## # ########### | | ?????????? ??#??#######?# """ !###+############# | | ???????????????##?######?# """ # #?## | | ???????????????????#??#### """ # #### | | ????????????????##?###?#?# # ####= | | ?????????????????#??##??######### #### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 17 Energy Capacity 383 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Range 16 Terrain Scan Density 110 Armor Coverage 225 Evasion (%) 44 Targeting Accuracy 6 Recoil Reduction 3 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed RagnarokDynamicFlail Manual? 0 Play Time 01:14:30 Cumulative 770.3 hours Start 2022.09.05 @ 20:32:33 End 2022.09.05 @ 21:56:17 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 406 Rogue 279 Adventurer 125 Explorer 2 Win Type - Total 92 Types 77/7/4/1/1/0/0/1/1 Lore% 82 Gallery% 88 Achievement% 78 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 36/TerminusFine Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a8fe9ec2-8db3-40b3-ada4-4088b9947c30