Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.04.28 @ 20:25:33 Player: mollusk Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (5) 2500 Regions Visited (6) 1200 Robots Destroyed (82) 410 Value Destroyed (3111) 3111 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (78) 78 TOTAL SCORE: 7319 Bonus ------- High Alert Combat Kills 78 Cogmind --------- Core Integrity 0/1000 Matter 300/300 Energy 100/100 System Corruption 19% Temperature Cool (0) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Huge Storage Unit Gamma Rifle Heavy Assault Rifle Gauss Rifle Improved Proton Missile Launcher Peak State ------------ > --- POWER ------------ Enhanced Nuclear Core Neutrino Core > --- PROPULSION ------- Light Treads Carbon-fiber Leg Carbon-fiber Leg Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Huge Storage Unit Advanced Targeting Computer Improved Melee Analysis Suite Hardened Light Armor Plating Improved Shield Generator Advanced System Restoration Module > --- WEAPON ----------- Improved EM Pulse Cannon Katana Katana Katana > --- INVENTORY -------- Improved Deuterium Engine Improved Deuterium Engine Improved Deuterium Engine Light Treads Light Treads Advanced Treads Improved Heat Sink Large Storage Unit High-capacity Storage Unit Improved Target Analyzer Improved Weapon Cycler Improved Light Armor Plating Hardlight Generator Shield Generator Lightning Gun High-powered Shock Rifle Gamma Rifle Improved EM Pulse Cannon Heavy Assault Rifle Gauss Rifle Gauss Rifle Gauss Rifle Gauss Rifle KE Penetrator Heavy Rocket Launcher [Rating: 67] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Enhanced Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Flight Unit Nuclear Pulse Array Utility Improved Melee Analysis Suite Device Improved Heat Sink Storage High-capacity Storage Unit Processor Improved Melee Analysis Suite Protection Hardened Light Armor Plating Weapon Katana Energy Gun Pulse Rifle Energy Cannon Improved EM Pulse Cannon Ballistic Gun Gauss Rifle Launcher Heavy Rocket Launcher Slashing Weapon Katana Build | -11 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Slots Evolved 10 | . . 2 2 2 2 2 Power 1 | . . . . . 1 . Propulsion 3 | . . . 1 1 . 1 Utility 4 | . . . 1 1 1 1 Weapon 2 | . . 2 . . . . Parts Attached 157 | 7 1 19 36 32 15 47 Power 11 | 1 . 1 2 1 1 5 Engine 8 | 1 . 1 2 1 . 3 Core 3 | . . . . . 1 2 Reactor . | . . . . . . . Propulsion 51 | 2 . 4 9 19 4 13 Treads 23 | . . . 5 10 . 8 Leg 27 | 2 . 4 4 9 4 4 Wheel . | . . . . . . . Hover . | . . . . . . . Flight 1 | . . . . . . 1 Utility 42 | 2 1 5 10 3 4 17 Device 13 | 1 . . 3 . . 9 Storage 10 | 1 1 2 3 . 1 2 Processor 5 | . . . . 3 . 2 Hackware . | . . . . . . . Protection 14 | . . 3 4 . 3 4 Artifact . | . . . . . . . Weapon 53 | 2 . 9 15 9 6 12 Energy Gun 14 | 2 . 5 4 . . 3 Energy Cannon 3 | . . . 1 . 1 1 Ballistic Gun 19 | . . 3 8 3 2 3 Ballistic Cannon . | . . . . . . . Launcher 7 | . . 1 2 . 1 3 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon 10 | . . . . 6 2 2 Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 1 | . . . . . 1 . Parts Lost 42 | . 1 . 6 1 3 31 Power 4 | . 1 . . . . 3 Propulsion 14 | . . . 1 1 1 11 Utility 14 | . . . 2 . 2 10 Weapon 10 | . . . 3 . . 7 Highest Loss Streak 11 | . 1 . 2 1 2 11 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 93 | . 99 96 99 99 99 82 Engine 6 | . 13 8 9 7 6 2 Core 2 | . . . . . 6 5 Treads 11 | . . . 13 26 6 5 Leg 13 | . 28 22 13 3 19 15 Device 4 | . 14 . 6 1 . 7 Storage 7 | . 14 11 10 7 6 4 Processor 7 | . . . . 13 13 8 Protection 8 | . . 10 10 7 12 7 Energy Gun 6 | . 28 25 12 . . 1 Energy Cannon 1 | . . . 2 . 3 2 Ballistic Gun 10 | . . 17 20 14 6 1 Slashing Weapon 9 | . . . . 15 16 13 Naked Turns 82 | . . . . . . 82 Heaviest Build 127 | 13 18 36 71 71 121 127 Greatest Support 82 | 20 20 20 60 82 82 82 Greatest Overweight (x) 3 | 1 . 1 1 1 1 3 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 25 | 8 10 15 20 20 25 25 Average Capacity 18 | 7 9 10 16 20 23 21 Most Carried 25 | 4 10 10 20 20 21 25 Average Carried 15 | 2 7 9 13 19 18 17 Final Capacity 25 | 8 10 10 20 20 25 5 Final Carried 21 | 4 10 10 20 20 21 5 Class Distribution -------------------- 40% | Mutant 32% | Scavenger-Mutant 16% | Tank 5% | Gunner Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Tank | -8/Materials Mutant | -7/Factory Scavenger-Mutant | -6/Factory Scavenger-Mutant | -5/Factory Resources | -11 -10 -9 -8 -7 -6 -5 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Matter Collected 2502 | 244 170 155 722 447 182 582 Remotely . | . . . . . . . Salvage Created 3667 | 90 50 710 972 528 293 1024 Parts 185 | 3 . 34 58 22 16 52 Haulers Intercepted . | . . . . . . . Recyclers Shooed 3 | . . 1 1 . . 1 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Combat Hostiles Destroyed 66 | . 1 10 24 9 7 15 Melee 23 | . . . . 7 5 11 Guns 30 | . 1 4 19 2 . 4 AOE 13 | . . 6 5 . 2 . Classes Destroyed 12 | 2 1 2 1 2 2 2 Worker 2 | . . . 1 . . 1 Builder 1 | . . . . . . 1 Tunneler 2 | 1 . 1 . . . . Recycler 8 | 1 . 5 2 . . . Operator 1 | . . . . 1 . . Watcher 2 | . . . . . 1 1 Swarmer 14 | . . 4 7 . 3 . Grunt 23 | . 1 5 8 4 1 4 Brawler 1 | . . . . . . 1 Duelist 1 | . . . . . 1 . Sentry 17 | . . 1 9 3 2 2 Programmer 10 | . . . . 2 . 8 Best Kill Streak 8 | 2 1 8 6 3 2 3 Combat Bots Only 6 | . 1 6 5 2 2 3 Max Kills in Single Turn 6 | 1 1 6 4 1 2 1 Gunslinging 1 | . . . 1 . . . Exploded 4 | . . 4 4 . 2 . Melee 1 | . . . . 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -------- Run | Scr Mat Mat Mat Fac Fac Fac Damage Taken 6822 | . 133 155 1239 862 931 3502 Core 1347 | . . . 152 86 95 1014 Absorbed by Shields 589 | . . . 12 . . 577 Core Remaining (%) 91 | 100 100 100 72 87 88 . Volleys Fired 109 | 6 7 11 47 8 3 27 Largest 4 | 2 2 4 4 3 3 3 Hottest 212 | 90 90 195 212 84 125 163 Shots Fired 275 | 12 14 38 142 22 5 42 Gun 256 | 12 14 36 136 22 2 34 Cannon 7 | . . . 3 . 3 1 Launcher 12 | . . 2 3 . . 7 Special . | . . . . . . . Kinetic 146 | . . 13 91 22 2 18 Thermal 80 | 6 7 19 48 . . . Explosive 10 | . . 2 3 . . 5 Electromagnetic 39 | 6 7 4 . . 3 19 Robot Hit Streak 14 | 4 11 14 13 14 6 9 Robot Miss Streak 3 | 2 1 2 1 2 1 3 Penetration Max 1 | . . . . . . 1 Secondary Targets 2 | . . . 1 . . 1 Max Gunslinging Chain 1 | . . . 1 . . 1 Shots Hit Robots 304 | 8 12 22 104 42 18 98 Core Hits 144 | 3 2 24 50 14 11 40 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 8 | . . 2 1 1 . 4 Burn 3 | . . 2 1 . . . Sever 5 | . . . . 1 . 4 Melee Attacks 144 | . . . . 34 22 88 Impact . | . . . . . . . Slashing 144 | . . . . 34 22 88 Piercing . | . . . . . . . Sneak Attacks 4 | . . . . 1 . 3 Combat Hostiles 1 | . . . . . . 1 Follow-up Attacks 24 | . . . . 8 2 14 Damage Inflicted 8720 | 105 204 668 1915 1278 1206 3344 Guns 3182 | 105 157 322 1561 365 38 634 Cannons 104 | . . . 24 . 48 32 Explosions 1834 | . 47 346 328 . 655 458 Melee 3598 | . . . . 913 465 2220 Ramming 2 | . . . 2 . . . Kinetic 1955 | . . 108 993 365 38 451 Thermal 1598 | 50 110 191 592 . 655 . Explosive 1080 | . . 346 328 . . 406 Electromagnetic 487 | 55 94 23 . . 48 267 Impact . | . . . . . . . Slashing 3598 | . . . . 913 465 2220 Piercing . | . . . . . . . Highest Corruption 19 | . . . . 4 . 19 Average Corruption 10 | . . . . 3 . 11 Corruption Purged 10 | . . . . . . 10 Corruption Blocked . | . . . . . . . Effects 52 | . . . . 6 . 46 Message Errors 6 | . . . . 1 . 5 Matter Fused 15 | . . . . 2 . 13 Heat Flow Errors 4 | . . . . 1 . 3 Energy Discharges 5 | . . . . . . 5 Parts Rejected 3 | . . . . . . 3 Data Loss (minor) 5 | . . . . . . 5 Data Loss (major) 4 | . . . . 1 . 3 Misfires 1 | . . . . . . 1 Alerts 2 | . . . . 1 . 1 Misdirections 5 | . . . . . . 5 Weapon Failures 2 | . . . . . . 2 Overload Shots . | . . . . . . . Overflow Damage 219 | . 10 17 . . 116 76 Projectiles . | . . . . . . . Explosions 144 | . 10 17 . . 98 19 Melee 75 | . . . . . 18 57 Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 356 | . 39 64 . . 201 52 Shots 7 | . 1 2 . . 3 1 Rammed 1 | . . . 1 . . . Targets Rammed 1 | . . . 1 . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 550 | 72 240 341 550 104 105 396 Average Temperature 113 | 34 144 100 143 32 46 123 Received Heat Transfer 1169 | . 54 9 480 273 90 263 Effects 10 | . . . 10 . . . Shutdowns 2 | . . . 2 . . . Energy Bleed 1 | . . . 1 . . . Interference 1 | . . . 1 . . . Matter Decay 1 | . . . 1 . . . Damage (minor) 1 | . . . 1 . . . Damage (major) 4 | . . . 4 . . . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 3 | . 1 . 2 . . . Heat Transferred 2769 | 148 235 617 1369 . 400 . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 2 | . 1 . . . 1 . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Peak Influence 602 | 10 68 448 602 271 362 219 Initial 226 | . 6 28 104 226 86 103 Average 169 | 2 16 215 369 152 197 74 Maximum Alert Level 2 | . . 2 2 1 1 1 Low Security (%) 64 | 100 100 55 5 65 51 98 Level 1 25 | . . 26 50 34 48 1 Level 2 9 | . . 17 44 . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 12 | . 1 . 4 4 . 3 Investigation . | . . . . . . . Extermination 4 | . . . . 2 . 2 Reinforcement 4 | . 1 . 1 2 . . Assault . | . . . . . . . Garrison 4 | . . . 3 . . 1 Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . . 1 . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 --------- Run | Scr Mat Mat Mat Fac Fac Fac Distress Signals 10 | . 1 2 2 . 1 4 Communications Jammed 14 | . . . . . . 14 Distress Signals 13 | . . . . . . 13 Times Spotted 126 | . 5 14 37 13 13 44 Peak Tracking Total 13 | . 3 7 7 3 3 13 Tactical Retreats 16 | . . 2 1 2 5 6 Traps | -11 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Traps Triggered 5 | . . 1 . 2 . 2 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Machines Disabled 9 | . . 2 . . 3 4 Max in Single Turn 4 | . . 2 . . 3 4 Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 --------- Run | Scr Mat Mat Mat Fac Fac Fac Machines Accessed . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks . | . . . . . . . Successful . | . . . . . . . Failed . | . . . . . . . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks . | . . . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections . | . . . . . . . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 4 | . . . . . . 4 Programmers 4 | . . . . . . 4 Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -------- Run | Scr Mat Mat Mat Fac Fac Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Turns Passed 5128 | 130 192 532 889 1168 653 1564 Spaces Moved 2262 | 87 131 239 307 495 281 722 Core 178 | 16 . . . . . 162 Treads 792 | . . . 154 495 76 67 Legs 1182 | 71 131 239 153 . 205 383 Wheels . | . . . . . . . Hover . | . . . . . . . Flight 110 | . . . . . . 110 Fastest Speed 40 | 50 120 120 160 156 156 40 Average Speed 173 | 108 120 187 208 190 192 151 Slowest Speed 400 | 120 120 190 240 240 235 400 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped 3 | . . . . . . 3 Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 19 | 6 34 23 30 12 12 18 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 160 | . 2 23 22 . 40 73 Melee . | . . . . . . . Projectile 2 | . . . . . . 2 AOE 158 | . 2 23 22 . 40 71 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 --------- Run | Scr Mat Mat Mat Fac Fac Fac Total 3061 | 111 152 300 451 656 356 1035 Wait 299 | . 7 10 30 62 31 159 Move 2250 | 86 130 238 306 494 280 716 Hop 3 | . . . . . . 3 Pick Up 79 | 11 6 9 18 17 7 11 Fast Attach 15 | 1 . 3 4 3 . 4 Attach 48 | 6 . 2 9 2 5 24 Detach 2 | . . . 2 . . . Swap 94 | . 1 14 23 27 10 19 Drop 48 | 1 1 13 11 18 1 3 Fire 109 | 6 7 11 47 8 3 27 Melee 113 | . . . . 25 19 69 Ram . | . . . . . . . Kick . | . . . . . . . Crush 1 | . . . 1 . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat x2]) -9/Materials -8/Materials -7/Factory -6/Factory -5/Factory (discovered 1 exit: [*Upp]) History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 15) 131 | -11/Scrapyard | Entered Materials 173 | -10/Materials | Discovered new exit (range 16) 271 | -10/Materials | Discovered new exit (range 14) 300 | -10/Materials | Build established: Mutant 323 | -10/Materials | Entered another Materials area 323 | -9/Materials | Evolved 2 slots: Weapon x2 659 | -9/Materials | Build established: Tank 832 | -9/Materials | Discovered new exit (range 4) 855 | -9/Materials | Entered another Materials area 855 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1165 | -8/Materials | Garrison activated, responded to threat 1698 | -8/Materials | Discovered new exit (range 14) 1744 | -8/Materials | Entered Factory 1744 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2302 | -7/Factory | Build established: Mutant 2900 | -7/Factory | Discovered new exit (range 9) 2912 | -7/Factory | Entered another Factory area 2912 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 3526 | -6/Factory | Discovered new exit (range 15) 3565 | -6/Factory | Entered another Factory area 3565 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3668 | -5/Factory | Build established: Scavenger-Mutant 4456 | -5/Factory | Garrison activated, responded to threat 4476 | -5/Factory | System corruption reached 10% 4543 | -5/Factory | Lost 7 parts (3n3u1w) 4794 | -5/Factory | Lost 3 parts (1p2n) 4880 | -5/Factory | Lost 4 parts (1p1n2u) 4966 | -5/Factory | Discovered new exit (range 15) 5000 | -5/Factory | Released all parts (3) 5026 | -5/Factory | Lost 11 parts (1p2n3u5w) 5066 | -5/Factory | Core integrity fell below 50% 5101 | -5/Factory | Build established: Mutant 5114 | -5/Factory | Core integrity fell below 20% 5129 | -5/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- Flying robots can pass through spaces occupied by others, even hostile robots. System corrupted: Matter fused (-6). Knocked back. Experienced players can activate Tactical HUD mode in the options menu, or press Ctrl-F7, for more detailed HUD info. System corrupted: Heat flow error (+122). Penetrated by Slug. Slug penetrates Wall. Acquired 8 matter. Penetrated by Slug. Knocked back. JIR6RCC5&EGW0&E9