Cogmind - Beta 11.1 --- EXPLORER MODE // 2022.04.22 @ 21:45:49

Player: viper

Result: Self-destructed

 Performance 
-------------
Evolutions (6)             3000
Regions Visited (7)        1400
Robots Destroyed (265)     1325
Value Destroyed (10799)    10799
Prototype IDs (14)         280
Alien Tech Used (0)        0
Bonus (74)                 74
              TOTAL SCORE: 16878

 Bonus
-------
High Alert Combat Kills    74

 Cogmind 
---------
Core Integrity             135/1150
Matter                     15/300
Energy                     5/100
System Corruption          11%
Temperature                Cool (0)
Movement                   Walking (470) Ox5
Location                   -4/Factory

 Parts 
-------
>              --- POWER (3) --------
                   (None)
>              --- PROPULSION (6) ---
               Flexi-carbon Leg
>              --- UTILITY (7) ------
               Huge Storage Unit
      Improved Targeting Computer
      Improved Target Analyzer
      Improved Kinecellerator
               Graphene Brace
>              --- WEAPON (4) -------
         Heavy Neutron Cannon
      Enhanced Gauss Cannon
>              --- INVENTORY (25) ---
      Improved Ion Engine
               Neutrino Core
         Light Antimatter Reactor
         Light Antimatter Reactor
      Improved Fusion Compressor
      Improved Heat Sink
      Improved Trap Scanner
      Improved Kinecellerator
               Shotgun
  High-powered Shotgun

 Peak State 
------------
>          --- POWER ------------
           Quantum Reactor
           Quantum Reactor
           Quantum Reactor
>          --- PROPULSION -------
           Flexi-carbon Leg
           Flexi-carbon Leg
           Flexi-carbon Leg
           Flexi-carbon Leg
           Flexi-carbon Leg
           Myomer Leg
>          --- UTILITY ----------
           Huge Storage Unit
    Medium Matter Pod
  Improved Targeting Computer
  Improved Target Analyzer
           Core Analyzer
  Improved Kinecellerator
           Cloaking Device
>          --- WEAPON -----------
     Heavy Neutron Cannon
           Coil Gun
  Enhanced Gauss Cannon
  Enhanced Gauss Cannon
>          --- INVENTORY --------
  Improved Ion Engine
  Improved Ion Engine
           Neutrino Core
           Quantum Reactor
  Improved Aluminum Leg
  Improved Aluminum Leg
           Carbon-fiber Leg
           Titanium Leg
           Flexi-carbon Leg
           Flexi-carbon Leg
           Flexi-carbon Leg
  Improved Heat Sink
  Improved Trap Scanner
  Improved Kinecellerator
  Improved Kinecellerator
  Improved Kinecellerator
           Assault Rifle
           Shotgun
           Shotgun
           Coil Gun
  Improved Heavy Machine Gun
     Light Cannon
           Flak Cannon
           Gauss Cannon
[Rating: 117]

 Favorites 
-----------
Power                      Angular Momentum Engine
  Engine                   Angular Momentum Engine
  Power Core               Light Fission Core
  Reactor                  Quantum Reactor
Propulsion                 Improved Aluminum Leg
  Leg                      Improved Aluminum Leg
Utility                    Huge Storage Unit
  Device                   Improved Heat Sink
  Storage                  Huge Storage Unit
  Processor                Improved Targeting Computer
  Protection               Power Shielding
Weapon                     Heavy Assault Rifle
  Energy Gun               Medium Laser
  Energy Cannon            Heavy Neutron Cannon
  Ballistic Gun            Heavy Assault Rifle
  Ballistic Cannon         Light Cannon
  Special Weapon           Improved Plasma Cutter

 Build                          | -11 -10 -9  -8  -7  -6  -5  -4  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac Fac 
Slots Evolved              13   | .   1   2   2   2   2   2   2   
  Power                    2    | .   1   .   .   .   .   1   .   
  Propulsion               4    | .   .   2   .   .   .   .   2   
  Utility                  5    | .   .   .   .   2   2   1   .   
  Weapon                   2    | .   .   .   2   .   .   .   .   
Parts Attached             185  | 7   13  19  18  9   17  52  50  
  Power                    28   | 1   5   3   .   .   4   8   7   
    Engine                 20   | 1   5   3   .   .   4   6   1   
    Core                   2    | .   .   .   .   .   .   2   .   
    Reactor                6    | .   .   .   .   .   .   .   6   
  Propulsion               55   | 2   3   9   9   1   3   15  13  
    Treads                 .    | .   .   .   .   .   .   .   .   
    Leg                    55   | 2   3   9   9   1   3   15  13  
    Wheel                  .    | .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   
  Utility                  35   | 2   3   1   1   3   4   14  7   
    Device                 22   | .   .   .   1   1   2   11  7   
    Storage                4    | 1   2   .   .   .   .   1   .   
    Processor              4    | .   .   .   .   .   2   2   .   
    Hackware               .    | .   .   .   .   .   .   .   .   
    Protection             5    | 1   1   1   .   2   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   67   | 2   2   6   8   5   6   15  23  
    Energy Gun             1    | 1   .   .   .   .   .   .   .   
    Energy Cannon          2    | .   .   .   .   .   .   .   2   
    Ballistic Gun          54   | 1   2   5   8   5   6   13  14  
    Ballistic Cannon       9    | .   .   1   .   .   .   1   7   
    Launcher               .    | .   .   .   .   .   .   .   .   
    Special Weapon         1    | .   .   .   .   .   .   1   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   
  Unidentified Prototypes  5    | .   .   2   1   .   1   .   1   
Parts Lost                 64   | .   .   .   .   4   5   18  37  
  Power                    12   | .   .   .   .   .   2   5   5   
  Propulsion               19   | .   .   .   .   .   1   5   13  
  Utility                  10   | .   .   .   .   1   1   2   6   
  Weapon                   23   | .   .   .   .   3   1   6   13  
  Highest Loss Streak      22   | .   .   .   .   2   4   4   22  
  To Critical Strikes      2    | .   .   .   .   .   .   1   1   
Average Slot Usage (%)     98   | .   99  99  99  99  98  98  93  
  Engine                   14   | .   24  20  16  14  12  14  5   
  Reactor                  1    | .   .   .   .   .   .   .   8   
  Leg                      26   | .   25  39  32  28  24  21  26  
  Device                   9    | .   .   .   7   7   17  17  9   
  Storage                  8    | .   12  10  8   7   6   7   9   
  Processor                7    | .   .   .   .   .   10  13  14  
  Protection               4    | .   11  9   .   13  1   .   .   
  Ballistic Gun            21   | .   19  16  32  27  24  19  12  
  Ballistic Cannon         1    | .   .   3   .   .   .   1   6   
Naked Turns                .    | .   .   .   .   .   .   .   .   
Heaviest Build             173  | 18  97  103 109 111 126 145 173 
  Greatest Support         125  | 20  26  68  68  63  74  80  125 
  Greatest Overweight (x)  35   | .   3   7   6   1   2   3   35  
  Average Overweight (x)   1    | .   .   1   1   1   1   1   1   
Largest Inventory Capacity 25   | 10  25  25  25  25  25  25  25  
  Average Capacity         23   | 8   12  25  25  25  25  25  25  
  Most Carried             25   | 4   11  25  25  25  23  25  25  
  Average Carried          19   | 1   7   18  24  23  20  22  19  
  Final Capacity           25   | 10  25  25  25  25  25  25  25  
  Final Carried            25   | 4   11  25  25  20  23  22  10  

 Class Distribution 
--------------------
 24% | Hacker-Gunner
 23% | Hacker-Mutant
 21% | Generator-Gunner
 14% | Scavenger-Gunner
 14% | Hacker-Tank

 Dominant Class 
----------------
    Hacker-Mutant | -10/Materials
    Hacker-Mutant | -9/Materials
    Hacker-Gunner | -8/Materials
      Hacker-Tank | -7/Factory
    Hacker-Gunner | -6/Factory
 Generator-Gunner | -5/Factory
 Scavenger-Gunner | -4/Factory

 Resources                       | -11  -10  -9   -8   -7   -6   -5   -4   
-----------                Run   | Scr  Mat  Mat  Mat  Fac  Fac  Fac  Fac  
Matter Collected           8214  | 210  480  692  1005 546  618  2651 2012 
  Remotely                 .     | .    .    .    .    .    .    .    .    
Salvage Created            14131 | .    650  1126 1659 892  1302 5045 3457 
  Parts                    679   | .    42   63   103  42   70   216  143  
Haulers Intercepted        12    | .    2    3    3    .    .    2    2    
Recyclers Shooed           18    | .    1    2    2    1    5    5    2    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    
Parts Self-Destructed      .     | .    .    .    .    .    .    .    .    
  Prevented                .     | .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  -6  -5  -4  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac Fac 
Combat Hostiles Destroyed  205  | .   12  23  24  13  21  62  50  
  Guns                     170  | .   12  17  24  13  21  53  30  
  Cannons                  30   | .   .   6   .   .   .   5   19  
  AOE                      5    | .   .   .   .   .   .   4   1   
Classes Destroyed          16   | .   6   2   5   1   .   2   .   
  Worker                   13   | .   .   .   3   .   1   6   3   
  Builder                  8    | .   .   .   1   .   2   4   1   
  Tunneler                 3    | .   1   .   .   .   1   1   .   
  Hauler                   12   | .   2   3   3   .   .   2   2   
  Recycler                 22   | .   1   2   2   3   1   8   5   
  Mechanic                 1    | .   .   .   .   .   .   1   .   
  Operator                 3    | .   .   .   1   .   .   2   .   
  Watcher                  16   | .   3   4   3   .   3   2   1   
  Swarmer                  23   | .   2   5   .   2   5   .   9   
  Grunt                    107  | .   10  11  16  2   11  39  18  
  Brawler                  3    | .   .   1   .   .   .   1   1   
  Duelist                  5    | .   .   .   2   1   .   1   1   
  Sentry                   21   | .   .   6   4   4   1   4   2   
  Hunter                   26   | .   .   .   2   2   2   10  10  
  Programmer               19   | .   .   .   .   2   2   6   9   
  Behemoth                 1    | .   .   .   .   .   .   1   .   
Best Kill Streak           9    | .   4   5   6   3   7   9   7   
  Combat Bots Only         6    | .   3   4   4   3   5   6   6   
Max Kills in Single Turn   3    | .   2   2   2   2   2   3   2   
  Gunslinging              1    | .   1   1   1   1   1   1   .   
  Exploded                 3    | .   .   .   .   .   .   3   1   
  Melee                    .    | .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                          | -11   -10   -9    -8    -7    -6    -5    -4    
--------                   Run   | Scr   Mat   Mat   Mat   Fac   Fac   Fac   Fac   
Damage Taken               11124 | .     288   503   563   810   709   3553  4698  
  Core                     1676  | .     82    87    50    38    66    338   1015  
  Absorbed by Shields      .     | .     .     .     .     .     .     .     .     
  Redirected to Shielding  153   | .     13    24    15    79    22    .     .     
  Regen/Repaired (Parts)   758   | .     40    115   45    .     222   336   .     
Core Remaining (%)         83    | 100   67    78    90    94    92    66    .     
Volleys Fired              592   | .     45    92    70    38    59    177   111   
  Largest                  4     | .     2     2     4     4     4     4     4     
  Hottest                  254   | .     70    55    92    92    93    114   254   
Shots Fired                1988  | .     88    154   275   151   234   689   397   
  Gun                      1759  | .     88    114   275   151   234   641   256   
  Cannon                   226   | .     .     40    .     .     .     45    141   
  Launcher                 .     | .     .     .     .     .     .     .     .     
  Special                  3     | .     .     .     .     .     .     3     .     
  Kinetic                  1949  | .     56    154   275   151   234   686   393   
  Thermal                  39    | .     32    .     .     .     .     3     4     
  Explosive                .     | .     .     .     .     .     .     .     .     
  Electromagnetic          .     | .     .     .     .     .     .     .     .     
  Robot Hit Streak         38    | .     27    21    32    18    27    38    28    
  Robot Miss Streak        4     | .     2     2     4     3     3     4     4     
  Penetration Max          2     | .     .     .     .     .     1     2     2     
  Secondary Targets        35    | .     3     4     6     1     5     16    .     
    Max Gunslinging Chain  2     | .     1     1     1     1     1     2     .     
Shots Hit Robots           1527  | .     71    126   204   116   175   557   278   
  Core Hits                712   | .     36    49    77    43    73    278   156   
  Critical Kills           48    | .     .     .     2     .     7     28    11    
  Critical Parts Destroyed 48    | .     2     1     2     .     3     32    8     
  Critical Strikes         117   | .     3     4     4     .     10    62    34    
    Burn                   1     | .     1     .     .     .     .     .     .     
    Destroy                98    | .     2     1     4     .     10    62    19    
    Blast                  18    | .     .     3     .     .     .     .     15    
Melee Attacks              .     | .     .     .     .     .     .     .     .     
  Impact                   .     | .     .     .     .     .     .     .     .     
  Slashing                 .     | .     .     .     .     .     .     .     .     
  Piercing                 .     | .     .     .     .     .     .     .     .     
  Sneak Attacks            .     | .     .     .     .     .     .     .     .     
    Combat Hostiles        .     | .     .     .     .     .     .     .     .     
  Follow-up Attacks        .     | .     .     .     .     .     .     .     .     
Damage Inflicted           28055 | .     918   1889  3106  1747  3096  10219 7080  
  Guns                     22748 | .     918   1278  3055  1747  3068  8252  4430  
  Cannons                  3975  | .     .     606   .     .     .     966   2403  
  Explosions               1311  | .     .     .     51    .     28    1001  231   
  Melee                    .     | .     .     .     .     .     .     .     .     
  Ramming                  21    | .     .     5     .     .     .     .     16    
  Kinetic                  26408 | .     603   1884  3055  1747  3068  9218  6833  
  Thermal                  1230  | .     315   .     .     .     .     684   231   
  Explosive                317   | .     .     .     .     .     .     317   .     
  Electromagnetic          79    | .     .     .     51    .     28    .     .     
  Impact                   .     | .     .     .     .     .     .     .     .     
  Slashing                 .     | .     .     .     .     .     .     .     .     
  Piercing                 .     | .     .     .     .     .     .     .     .     
Highest Corruption         11    | .     .     .     .     .     1     3     11    
  Average Corruption       3     | .     .     .     .     .     1     1     4     
  Corruption Purged        5     | .     .     .     .     .     .     5     .     
  Corruption Blocked       .     | .     .     .     .     .     .     .     .     
  Effects                  51    | .     .     .     .     .     5     5     41    
    Message Errors         9     | .     .     .     .     .     1     1     7     
    Matter Fused           13    | .     .     .     .     .     1     .     12    
    Heat Flow Errors       4     | .     .     .     .     .     1     .     3     
    Energy Discharges      5     | .     .     .     .     .     .     1     4     
    Parts Rejected         2     | .     .     .     .     .     .     .     2     
    Data Loss (minor)      10    | .     .     .     .     .     1     1     8     
    Data Loss (major)      1     | .     .     .     .     .     .     .     1     
    Misfires               1     | .     .     .     .     .     .     .     1     
    Alerts                 1     | .     .     .     .     .     .     1     .     
    Weapon Failures        5     | .     .     .     .     .     1     1     3     
Overload Shots             .     | .     .     .     .     .     .     .     .     
Overflow Damage            297   | .     .     18    .     .     .     144   135   
  Projectiles              77    | .     .     18    .     .     .     7     52    
  Explosions               220   | .     .     .     .     .     .     137   83    
  Melee                    .     | .     .     .     .     .     .     .     .     
Knockbacks                 28    | .     .     5     .     .     .     7     16    
  Impact                   1     | .     .     .     .     .     .     .     1     
  Kinetic                  26    | .     .     4     .     .     .     7     15    
  Secondary                1     | .     .     1     .     .     .     .     .     
Self-Inflicted Damage      328   | .     .     .     .     .     .     221   107   
  Shots                    6     | .     .     .     .     .     .     4     2     
  Rammed                   .     | .     .     .     .     .     .     .     .     
Targets Rammed             3     | .     .     1     .     .     .     .     2     
  Kicked                   3     | .     .     1     .     .     .     .     2     
  Crushed                  .     | .     .     .     .     .     .     .     .     
Highest Temperature        714   | .     234   22    194   9     169   533   714   
  Average Temperature      130   | .     62    5     60    4     44    102   177   
  Received Heat Transfer   2902  | .     282   297   387   231   321   999   385   
  Effects                  86    | .     .     .     .     .     .     7     79    
    Shutdowns              28    | .     .     .     .     .     .     1     27    
    Energy Bleed           11    | .     .     .     .     .     .     2     9     
    Interference           24    | .     .     .     .     .     .     3     21    
    Matter Decay           5     | .     .     .     .     .     .     1     4     
    Short Circuit          4     | .     .     .     .     .     .     .     4     
    Damage (minor)         3     | .     .     .     .     .     .     .     3     
    Damage (major)         8     | .     .     .     .     .     .     .     8     
    Damage (core)          3     | .     .     .     .     .     .     .     3     
Siege Activations          .     | .     .     .     .     .     .     .     .     
Robots Corrupted           .     | .     .     .     .     .     .     .     .     
  Combat Hostiles          .     | .     .     .     .     .     .     .     .     
  Parts Fried              1     | .     .     .     .     .     1     .     .     
  Impact Corruptions       .     | .     .     .     .     .     .     .     .     
Robots Melted              .     | .     .     .     .     .     .     .     .     
  Combat Hostiles          .     | .     .     .     .     .     .     .     .     
  Parts Melted             1     | .     .     .     .     .     .     .     1     
  Heat Transferred         1599  | .     999   .     .     .     .     500   100   
Parts Sabotaged            .     | .     .     .     .     .     .     .     .     
Parts Stolen               .     | .     .     .     .     .     .     .     .     
Parts Stripped             .     | .     .     .     .     .     .     .     .     
Power Chain Reactions      1     | .     .     .     1     .     .     .     .     
Missiles Intercepted       .     | .     .     .     .     .     .     .     .     

 Alert                          | -11 -10 -9  -8  -7  -6  -5  -4  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac Fac 
Peak Influence             534  | .   132 272 358 195 283 534 310 
  Initial                  95   | .   .   23  1   94  27  .   95  
  Average                  117  | .   43  89  172 58  102 172 126 
Maximum Alert Level        2    | .   .   1   1   .   1   2   1   
  Low Security (%)         78   | 100 100 81  54  100 83  58  84  
  Level 1                  20   | .   .   18  45  .   16  36  15  
  Level 2                  1    | .   .   .   .   .   .   4   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   
Squads Dispatched          55   | .   3   3   4   4   6   21  14  
  Investigation            22   | .   3   2   2   2   2   6   5   
  Extermination            11   | .   .   .   .   2   1   3   5   
  Reinforcement            15   | .   .   1   2   .   3   7   2   
  Assault                  .    | .   .   .   .   .   .   .   .   
  Garrison                 7    | .   .   .   .   .   .   5   2   
  Intercept                .    | .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   
Construction Impeded       4    | .   .   .   .   .   1   1   2   
Haulers Reinforced         2    | .   .   .   .   .   .   2   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -6  -5  -4  
---------                  Run  | Scr Mat Mat Mat Fac Fac Fac Fac 
Distress Signals           10   | .   .   2   3   .   1   2   2   
Communications Jammed      .    | .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   
Times Spotted              258  | .   19  29  34  14  29  70  63  
  Peak Tracking Total      8    | .   3   5   6   3   5   8   6   
  Tactical Retreats        6    | .   .   .   2   1   1   .   2   

 Traps                          | -11 -10 -9  -8  -7  -6  -5  -4  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac Fac 
Traps Triggered            8    | .   .   1   2   2   1   1   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 10   | .   4   .   .   .   6   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -6  -5  -4  
----------                 Run  | Scr Mat Mat Mat Fac Fac Fac Fac 
Machines Disabled          44   | .   .   .   2   .   2   32  8   
  Max in Single Turn       16   | .   .   .   2   .   1   16  4   
  Garrison Access          1    | .   .   .   .   .   .   1   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -6  -5  -4  
---------                  Run  | Scr Mat Mat Mat Fac Fac Fac Fac 
Machines Accessed          42   | .   9   7   4   3   4   9   6   
  Terminals                30   | .   8   5   1   3   3   5   5   
  Fabricators              1    | .   .   .   .   .   .   .   1   
  Repair Stations          6    | .   1   1   1   .   1   2   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              4    | .   .   1   2   .   .   1   .   
  Garrison Access          1    | .   .   .   .   .   .   1   .   
Total Hacks                149  | .   26  36  17  6   13  31  20  
  Successful               116  | .   24  35  17  4   10  17  9   
  Failed                   33   | .   2   1   .   2   3   14  11  
    Catastrophic           3    | .   .   .   .   1   1   .   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   
  Manual                   9    | .   5   4   .   .   .   .   .   
  Terminals                90   | .   22  17  5   6   7   17  16  
  Fabricators              4    | .   .   .   .   .   .   .   4   
  Repair Stations          27   | .   4   7   3   .   6   7   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              26   | .   .   12  9   .   .   5   .   
  Garrison Access          2    | .   .   .   .   .   .   2   .   
Terminal Hacks             57   | .   15  14  5   4   4   9   6   
  Record                   14   | .   4   1   1   1   .   4   3   
  Part Schematic           2    | .   .   .   .   .   .   2   .   
  Robot Analysis           1    | .   1   .   .   .   .   .   .   
  Prototype ID Bank        4    | .   1   2   .   .   .   1   .   
  Level Access Points      1    | .   .   1   .   .   .   .   .   
  Branch Access Points     3    | .   1   1   .   .   .   1   .   
  Emergency Access Points  2    | .   .   2   .   .   .   .   .   
  Recycling Unit Index     1    | .   1   .   .   .   .   .   .   
  Alert Level              3    | .   .   1   .   .   1   .   1   
  Unreport Threat          2    | .   .   1   .   .   .   .   1   
  Locate Traps             7    | .   1   2   .   1   2   .   1   
  Disarm Traps             2    | .   1   .   .   .   1   .   .   
  Patrol Status            2    | .   1   1   .   .   .   .   .   
  Transport Status         1    | .   .   .   1   .   .   .   .   
  Investigation Status     1    | .   .   .   1   .   .   .   .   
  Reinforcement Status     1    | .   .   .   1   .   .   .   .   
  Recall Investigation     1    | .   .   .   1   .   .   .   .   
  Hauler Manifests         1    | .   1   .   .   .   .   .   .   
  Registered Components    1    | .   .   1   .   .   .   .   .   
  Registered Prototypes    2    | .   1   1   .   .   .   .   .   
  Zone Layout              5    | .   2   .   .   2   .   1   .   
Fabricator Hacks           3    | .   .   .   .   .   .   .   3   
  Load Schematic           2    | .   .   .   .   .   .   .   2   
  Build                    1    | .   .   .   .   .   .   .   1   
Repair Station Hacks       25   | .   4   6   3   .   6   6   .   
  Scan Component           13   | .   2   3   2   .   3   3   .   
  Repair                   12   | .   2   3   1   .   3   3   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   
Scanalyzer                 22   | .   .   12  9   .   .   1   .   
  Insert Component         12   | .   .   6   5   .   .   1   .   
  Analyze                  10   | .   .   6   4   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   1   .   
  Seal Access              1    | .   .   .   .   .   .   1   .   
Unauthorized Hacks         8    | .   5   3   .   .   .   .   .   
  Terminals                7    | .   5   2   .   .   .   .   .   
    Track                  2    | .   1   1   .   .   .   .   .   
    Botnet                 5    | .   4   1   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   1   .   .   .   .   .   
    Mechanics              1    | .   .   1   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   
Hacking Detections         34   | .   6   6   4   3   3   7   5   
  Full Trace Events        26   | .   4   4   4   1   2   6   5   
  Feedback Events          .    | .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   
Part Schematics Acquired   12   | .   .   6   4   .   .   2   .   
  Parts Built              2    | .   .   .   .   .   .   .   2   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   53   | .   .   .   .   .   .   .   53  
  Total Part Build Rating  12   | .   .   .   .   .   .   .   12  
Parts Repaired             12   | .   2   3   1   .   3   3   .   
  Time                     365  | .   52  90  32  .   114 77  .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   
Parts Scanalyzed           11   | .   .   6   4   .   .   1   .   
  Part Schematics Acquired 10   | .   .   6   4   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -6  -5  -4  
------------               Run  | Scr Mat Mat Mat Fac Fac Fac Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -6  -5  -4  
--------                   Run  | Scr Mat Mat Mat Fac Fac Fac Fac 
Total Allies               .    | .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -6  -5  -4  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac Fac 
Robot Analysis Total       1    | .   1   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -9   -8   -7   -6   -5   -4   
-------------              Run   | Scr  Mat  Mat  Mat  Fac  Fac  Fac  Fac  
Turns Passed               12383 | 74   1529 1329 1162 1664 1245 3421 1959 
Spaces Moved               4751  | 57   681  487  435  693  452  1222 724  
  Core                     13    | 12   .    .    .    .    .    .    1    
  Treads                   .     | .    .    .    .    .    .    .    .    
  Legs                     4738  | 45   681  487  435  693  452  1222 723  
  Wheels                   .     | .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   120  190  192  192  195  190  190  
  Average Speed            197   | 105  186  193  195  194  199  210  195  
  Slowest Speed            1800  | 120  330  610  550  195  266  335  1800 
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    
Exploration Rate (%)       36    | 4    97   52   41   19   22   35   21   
  Regions Visited          7
    Branch Regions         .
  Pre-discovered Areas     .     | .    .    .    .    .    .    .    .    
  Known Exits Taken        7     | 1    1    1    1    1    1    1    .    
  Unknown Exits Taken      .     | .    .    .    .    .    .    .    .    
Scrap Searched             .     | .    .    .    .    .    .    .    .    
Spaces Dug                 .     | .    .    .    .    .    .    .    .    
Terrain Destroyed          261   | .    .    .    4    .    2    175  80   
  Melee                    .     | .    .    .    .    .    .    .    .    
  Projectile               47    | .    .    .    .    .    2    4    41   
  AOE                      212   | .    .    .    4    .    .    169  39   
Terrain Rammed             .     | .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -7   -6   -5   -4   
---------                  Run  | Scr  Mat  Mat  Mat  Fac  Fac  Fac  Fac  
Total                      6454 | 67   851  714  572  920  669  1655 1006 
  Wait                     834  | .    103  99   42   171  130  187  102  
  Move                     4744 | 56   680  486  434  692  451  1221 724  
  Hop                      .    | .    .    .    .    .    .    .    .    
  Pick Up                  50   | 4    6    12   2    6    5    8    7    
  Fast Attach              38   | 7    2    3    5    .    3    4    14   
  Attach                   71   | .    1    2    5    8    8    22   25   
  Detach                   5    | .    .    .    .    .    1    1    3    
  Swap                     76   | .    10   14   8    1    6    26   11   
  Drop                     31   | .    4    5    6    4    1    4    7    
  Fire                     592  | .    45   92   70   38   59   177  111  
  Melee                    .    | .    .    .    .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    .    .    
  Kick                     3    | .    .    1    .    .    .    .    2    
  Crush                    .    | .    .    .    .    .    .    .    .    
  Escape Stasis            10   | .    .    .    .    .    5    5    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / *Min x2)
-9/Materials (discovered 4 exits: *Mat x3 / Min)
-8/Materials
-7/Factory (discovered 2 exits: *Fac x2)
-6/Factory
-5/Factory (discovered 5 exits: *Fac / Upp x2 / Ext x2)
-4/Factory (discovered 1 exit: *Res)

 History 
---------
  Turn | Location      | Event
     8 | -11/Scrapyard | Identified exit to Materials
     8 | -11/Scrapyard | Discovered exit to Materials (range 14)
    75 | -11/Scrapyard | Entered Materials
    75 | -10/Materials | Evolved 1 slot: Power x1
   111 | -10/Materials | Identified exit to Mines
   111 | -10/Materials | Discovered exit to Mines (range 16)
   308 | -10/Materials | Build established: Hacker-Mutant
   513 | -10/Materials | Identified exit to Materials
   513 | -10/Materials | Discovered exit to Materials (range 18)
   581 | -10/Materials | Discovered exit to Materials (range 3)
  1036 | -10/Materials | Repaired Ion Engine
  1063 | -10/Materials | Repaired Power Shielding
  1175 | -10/Materials | Discovered exit to Materials (range 11)
  1604 | -10/Materials | Entered another Materials area
  1604 | -9/Materials  | Evolved 2 slots: Propulsion x2
  2276 | -9/Materials  | Identified exit to Materials
  2276 | -9/Materials  | Discovered exit to Materials (range 16)
  2514 | -9/Materials  | Repaired Imp. Aluminum Leg
  2547 | -9/Materials  | Repaired Imp. Aluminum Leg
  2575 | -9/Materials  | Repaired Power Shielding
  2656 | -9/Materials  | Identified exit to Mines
  2933 | -9/Materials  | Entered another Materials area
  2933 | -8/Materials  | Evolved 2 slots: Weapon x2
  3343 | -8/Materials  | Build established: Hacker-Gunner
  3758 | -8/Materials  | Repaired Hvy. Assault Rifle
  4005 | -8/Materials  | Identified exit to Factory
  4005 | -8/Materials  | Discovered exit to Factory (range 16)
  4095 | -8/Materials  | Entered Factory
  4095 | -7/Factory    | Evolved 2 slots: Utility x2
  4383 | -7/Factory    | Build established: Hacker-Tank
  5513 | -7/Factory    | Identified exit to Factory
  5513 | -7/Factory    | Discovered exit to Factory (range 16)
  5513 | -7/Factory    | Discovered exit to Factory (range 16)
  5759 | -7/Factory    | Entered another Factory area
  5759 | -6/Factory    | Evolved 2 slots: Utility x2
  6069 | -6/Factory    | Build established: Hacker-Gunner
  6076 | -6/Factory    | Lost 4 parts (2p1u1w)
  6477 | -6/Factory    | Repaired Titanium Leg
  6517 | -6/Factory    | Repaired Imp. Heat Sink
  6557 | -6/Factory    | Repaired Minigun
  6979 | -6/Factory    | Identified exit to Factory
  6979 | -6/Factory    | Discovered exit to Factory (range 11)
  7004 | -6/Factory    | Entered another Factory area
  7004 | -5/Factory    | Evolved 2 slots: Power x1, Utility x1
  7289 | -5/Factory    | Build established: Generator-Gunner
  7412 | -5/Factory    | Garrison activated, responded to threat
  8032 | -5/Factory    | Spotted B-75 Beast
  8055 | -5/Factory    | Destroyed B-75 Beast
  8706 | -5/Factory    | Lost 3 parts (1p1u1w)
  9274 | -5/Factory    | Lost 4 parts (1n1u2w)
  9374 | -5/Factory    | Build established: Hacker-Gunner
  9418 | -5/Factory    | Repaired Assault Rifle
  9446 | -5/Factory    | Repaired Assault Rifle
  9791 | -5/Factory    | Identified exit to Upper Caves
  9791 | -5/Factory    | Identified exit to Extension
  9873 | -5/Factory    | Garrison activated, responded to threat
  9996 | -5/Factory    | Garrison activated, responded to threat
 10021 | -5/Factory    | Lost 3 parts (1n2w)
 10195 | -5/Factory    | Repaired Coil Gun
 10417 | -5/Factory    | Identified exit to Factory
 10417 | -5/Factory    | Discovered exit to Factory (range 4)
 10425 | -5/Factory    | Entered another Factory area
 10425 | -4/Factory    | Evolved 2 slots: Propulsion x2
 10524 | -4/Factory    | Fabricated Enh. Gauss Cannon?
 10726 | -4/Factory    | Build established: Scavenger-Gunner
 11028 | -4/Factory    | Core integrity fell below 50%
 11047 | -4/Factory    | Lost 3 parts (1p2n)
 12089 | -4/Factory    | Lost 4 parts (2n2u)
 12173 | -4/Factory    | Identified exit to Research
 12173 | -4/Factory    | Discovered exit to Research (range 16)
 12186 | -4/Factory    | Garrison activated, responded to threat
 12351 | -4/Factory    | Core integrity fell below 20%
 12373 | -4/Factory    | System corruption reached 10%
 12384 | -4/Factory    | Self-destructed

 Last Messages 
---------------
12365_ WYL>FGT2=DFGP&Q7AQZLXCS&:MG23VETH1 |P
12365_ K-01 Serf collects debris.
12366_ P-70 Sage resets P-70 Sage, system corruption cleaned.
12367_ Flak Cannon destroyed.
12367_ U-05 Engineer builds a Wall.
12368_ Acquired Imp. Kinecellerator.
12369_ K-01 Serf collects debris. <x3>
12370_ Acquired 2 matter.
12371_ K-01 Serf collects debris. <x3>
12373_ P-70 Sage resets P-70 Sage, system corruption cleaned.
12374_ U-05 Engineer builds a Door.
12375_ Door malfunctions.
12375_ K-01 Serf collects debris.
12376_ S-27 Virus destroyed.
12377_ Broken Gauss Cannon destroyed.
12378_ K-01 Serf collects debris. <x2>
12379_ S-27 Virus destroyed.
12379_ Core Analyzer destroyed.
12380_ L:|=KR7E4%NBUS6JP<V T
12380_ U-05 Engineer repairs door.

 Map 
-----
+----------------------------------------------------+
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| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           54
Coolant Potential          65
Energy Generation          65
Energy Capacity            850
Matter Stores              400
Matter Capacity            400
Sight Range                16
Terrain Scan Density       10
Cloak Strength             2
Resistance: KI             35
Resistance: TH             35
Resistance: EX             35
Resistance: EM             35
Resistance: I              35
Resistance: S              35
Resistance: P              35
Power Shielding            33
Propulsion Shielding       33
Phase Shifting             10
Evasion (%)                55
Targeting Accuracy         6
Target Analysis            6
Core Analysis              6
Matter Filtering           30
Kinecelleration            40
Offensive Hacking          20

 Item Schematics 
-----------------
  Imp. Aluminum Leg | -9/Materials | Scanalyzed
      Assault Rifle | -9/Materials | Scanalyzed
            Autogun | -9/Materials | Scanalyzed
        Lgt. Cannon | -9/Materials | Scanalyzed
    Lgt. Ion Engine | -9/Materials | Scanalyzed
         Med. Laser | -9/Materials | Scanalyzed
        Flak Cannon | -8/Materials | Scanalyzed
         Ion Engine | -8/Materials | Scanalyzed
 Hvy. Assault Rifle | -8/Materials | Scanalyzed
    Imp. Ion Engine | -8/Materials | Scanalyzed
  Enh. Gauss Cannon | -5/Factory   | Hacked
       Biometal Leg | -5/Factory   | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
 Enh. Gauss Cannon | x2 | -4/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              DataQuantumCanceller
  Manual?         0
Play Time         01:32:03
  Cumulative      1105.5 hours
  Start           2022.04.22 @ 20:15:22
  End             2022.04.22 @ 21:45:49
Sessions          1
Manual Loads      0
Difficulty        Explorer
Special Mode      None
Game No.          781
  Rogue           62
  Adventurer      0
  Explorer        719
Win Type          -
  Total           4
  Types           4/0/0/0/0/0/0/0/0
Lore%             69
Gallery%          78
Achievement%      60
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: a2086b75-b8b1-44a2-9d74-9a5f1157ca73