Cogmind - Beta 11.1 --- EXPLORER MODE // 2022.04.22 @ 21:45:49 Player: viper Result: Self-destructed Performance ------------- Evolutions (6) 3000 Regions Visited (7) 1400 Robots Destroyed (265) 1325 Value Destroyed (10799) 10799 Prototype IDs (14) 280 Alien Tech Used (0) 0 Bonus (74) 74 TOTAL SCORE: 16878 Bonus ------- High Alert Combat Kills 74 Cogmind --------- Core Integrity 135/1150 Matter 15/300 Energy 5/100 System Corruption 11% Temperature Cool (0) Movement Walking (470) Ox5 Location -4/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (6) --- Flexi-carbon Leg > --- UTILITY (7) ------ Huge Storage Unit Improved Targeting Computer Improved Target Analyzer Improved Kinecellerator Graphene Brace > --- WEAPON (4) ------- Heavy Neutron Cannon Enhanced Gauss Cannon > --- INVENTORY (25) --- Improved Ion Engine Neutrino Core Light Antimatter Reactor Light Antimatter Reactor Improved Fusion Compressor Improved Heat Sink Improved Trap Scanner Improved Kinecellerator Shotgun High-powered Shotgun Peak State ------------ > --- POWER ------------ Quantum Reactor Quantum Reactor Quantum Reactor > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Myomer Leg > --- UTILITY ---------- Huge Storage Unit Medium Matter Pod Improved Targeting Computer Improved Target Analyzer Core Analyzer Improved Kinecellerator Cloaking Device > --- WEAPON ----------- Heavy Neutron Cannon Coil Gun Enhanced Gauss Cannon Enhanced Gauss Cannon > --- INVENTORY -------- Improved Ion Engine Improved Ion Engine Neutrino Core Quantum Reactor Improved Aluminum Leg Improved Aluminum Leg Carbon-fiber Leg Titanium Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Improved Heat Sink Improved Trap Scanner Improved Kinecellerator Improved Kinecellerator Improved Kinecellerator Assault Rifle Shotgun Shotgun Coil Gun Improved Heavy Machine Gun Light Cannon Flak Cannon Gauss Cannon [Rating: 117] Favorites ----------- Power Angular Momentum Engine Engine Angular Momentum Engine Power Core Light Fission Core Reactor Quantum Reactor Propulsion Improved Aluminum Leg Leg Improved Aluminum Leg Utility Huge Storage Unit Device Improved Heat Sink Storage Huge Storage Unit Processor Improved Targeting Computer Protection Power Shielding Weapon Heavy Assault Rifle Energy Gun Medium Laser Energy Cannon Heavy Neutron Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Light Cannon Special Weapon Improved Plasma Cutter Build | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Slots Evolved 13 | . 1 2 2 2 2 2 2 Power 2 | . 1 . . . . 1 . Propulsion 4 | . . 2 . . . . 2 Utility 5 | . . . . 2 2 1 . Weapon 2 | . . . 2 . . . . Parts Attached 185 | 7 13 19 18 9 17 52 50 Power 28 | 1 5 3 . . 4 8 7 Engine 20 | 1 5 3 . . 4 6 1 Core 2 | . . . . . . 2 . Reactor 6 | . . . . . . . 6 Propulsion 55 | 2 3 9 9 1 3 15 13 Treads . | . . . . . . . . Leg 55 | 2 3 9 9 1 3 15 13 Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 35 | 2 3 1 1 3 4 14 7 Device 22 | . . . 1 1 2 11 7 Storage 4 | 1 2 . . . . 1 . Processor 4 | . . . . . 2 2 . Hackware . | . . . . . . . . Protection 5 | 1 1 1 . 2 . . . Artifact . | . . . . . . . . Weapon 67 | 2 2 6 8 5 6 15 23 Energy Gun 1 | 1 . . . . . . . Energy Cannon 2 | . . . . . . . 2 Ballistic Gun 54 | 1 2 5 8 5 6 13 14 Ballistic Cannon 9 | . . 1 . . . 1 7 Launcher . | . . . . . . . . Special Weapon 1 | . . . . . . 1 . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 5 | . . 2 1 . 1 . 1 Parts Lost 64 | . . . . 4 5 18 37 Power 12 | . . . . . 2 5 5 Propulsion 19 | . . . . . 1 5 13 Utility 10 | . . . . 1 1 2 6 Weapon 23 | . . . . 3 1 6 13 Highest Loss Streak 22 | . . . . 2 4 4 22 To Critical Strikes 2 | . . . . . . 1 1 Average Slot Usage (%) 98 | . 99 99 99 99 98 98 93 Engine 14 | . 24 20 16 14 12 14 5 Reactor 1 | . . . . . . . 8 Leg 26 | . 25 39 32 28 24 21 26 Device 9 | . . . 7 7 17 17 9 Storage 8 | . 12 10 8 7 6 7 9 Processor 7 | . . . . . 10 13 14 Protection 4 | . 11 9 . 13 1 . . Ballistic Gun 21 | . 19 16 32 27 24 19 12 Ballistic Cannon 1 | . . 3 . . . 1 6 Naked Turns . | . . . . . . . . Heaviest Build 173 | 18 97 103 109 111 126 145 173 Greatest Support 125 | 20 26 68 68 63 74 80 125 Greatest Overweight (x) 35 | . 3 7 6 1 2 3 35 Average Overweight (x) 1 | . . 1 1 1 1 1 1 Largest Inventory Capacity 25 | 10 25 25 25 25 25 25 25 Average Capacity 23 | 8 12 25 25 25 25 25 25 Most Carried 25 | 4 11 25 25 25 23 25 25 Average Carried 19 | 1 7 18 24 23 20 22 19 Final Capacity 25 | 10 25 25 25 25 25 25 25 Final Carried 25 | 4 11 25 25 20 23 22 10 Class Distribution -------------------- 24% | Hacker-Gunner 23% | Hacker-Mutant 21% | Generator-Gunner 14% | Scavenger-Gunner 14% | Hacker-Tank Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Gunner | -8/Materials Hacker-Tank | -7/Factory Hacker-Gunner | -6/Factory Generator-Gunner | -5/Factory Scavenger-Gunner | -4/Factory Resources | -11 -10 -9 -8 -7 -6 -5 -4 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Matter Collected 8214 | 210 480 692 1005 546 618 2651 2012 Remotely . | . . . . . . . . Salvage Created 14131 | . 650 1126 1659 892 1302 5045 3457 Parts 679 | . 42 63 103 42 70 216 143 Haulers Intercepted 12 | . 2 3 3 . . 2 2 Recyclers Shooed 18 | . 1 2 2 1 5 5 2 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Combat Hostiles Destroyed 205 | . 12 23 24 13 21 62 50 Guns 170 | . 12 17 24 13 21 53 30 Cannons 30 | . . 6 . . . 5 19 AOE 5 | . . . . . . 4 1 Classes Destroyed 16 | . 6 2 5 1 . 2 . Worker 13 | . . . 3 . 1 6 3 Builder 8 | . . . 1 . 2 4 1 Tunneler 3 | . 1 . . . 1 1 . Hauler 12 | . 2 3 3 . . 2 2 Recycler 22 | . 1 2 2 3 1 8 5 Mechanic 1 | . . . . . . 1 . Operator 3 | . . . 1 . . 2 . Watcher 16 | . 3 4 3 . 3 2 1 Swarmer 23 | . 2 5 . 2 5 . 9 Grunt 107 | . 10 11 16 2 11 39 18 Brawler 3 | . . 1 . . . 1 1 Duelist 5 | . . . 2 1 . 1 1 Sentry 21 | . . 6 4 4 1 4 2 Hunter 26 | . . . 2 2 2 10 10 Programmer 19 | . . . . 2 2 6 9 Behemoth 1 | . . . . . . 1 . Best Kill Streak 9 | . 4 5 6 3 7 9 7 Combat Bots Only 6 | . 3 4 4 3 5 6 6 Max Kills in Single Turn 3 | . 2 2 2 2 2 3 2 Gunslinging 1 | . 1 1 1 1 1 1 . Exploded 3 | . . . . . . 3 1 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Damage Taken 11124 | . 288 503 563 810 709 3553 4698 Core 1676 | . 82 87 50 38 66 338 1015 Absorbed by Shields . | . . . . . . . . Redirected to Shielding 153 | . 13 24 15 79 22 . . Regen/Repaired (Parts) 758 | . 40 115 45 . 222 336 . Core Remaining (%) 83 | 100 67 78 90 94 92 66 . Volleys Fired 592 | . 45 92 70 38 59 177 111 Largest 4 | . 2 2 4 4 4 4 4 Hottest 254 | . 70 55 92 92 93 114 254 Shots Fired 1988 | . 88 154 275 151 234 689 397 Gun 1759 | . 88 114 275 151 234 641 256 Cannon 226 | . . 40 . . . 45 141 Launcher . | . . . . . . . . Special 3 | . . . . . . 3 . Kinetic 1949 | . 56 154 275 151 234 686 393 Thermal 39 | . 32 . . . . 3 4 Explosive . | . . . . . . . . Electromagnetic . | . . . . . . . . Robot Hit Streak 38 | . 27 21 32 18 27 38 28 Robot Miss Streak 4 | . 2 2 4 3 3 4 4 Penetration Max 2 | . . . . . 1 2 2 Secondary Targets 35 | . 3 4 6 1 5 16 . Max Gunslinging Chain 2 | . 1 1 1 1 1 2 . Shots Hit Robots 1527 | . 71 126 204 116 175 557 278 Core Hits 712 | . 36 49 77 43 73 278 156 Critical Kills 48 | . . . 2 . 7 28 11 Critical Parts Destroyed 48 | . 2 1 2 . 3 32 8 Critical Strikes 117 | . 3 4 4 . 10 62 34 Burn 1 | . 1 . . . . . . Destroy 98 | . 2 1 4 . 10 62 19 Blast 18 | . . 3 . . . . 15 Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 28055 | . 918 1889 3106 1747 3096 10219 7080 Guns 22748 | . 918 1278 3055 1747 3068 8252 4430 Cannons 3975 | . . 606 . . . 966 2403 Explosions 1311 | . . . 51 . 28 1001 231 Melee . | . . . . . . . . Ramming 21 | . . 5 . . . . 16 Kinetic 26408 | . 603 1884 3055 1747 3068 9218 6833 Thermal 1230 | . 315 . . . . 684 231 Explosive 317 | . . . . . . 317 . Electromagnetic 79 | . . . 51 . 28 . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 11 | . . . . . 1 3 11 Average Corruption 3 | . . . . . 1 1 4 Corruption Purged 5 | . . . . . . 5 . Corruption Blocked . | . . . . . . . . Effects 51 | . . . . . 5 5 41 Message Errors 9 | . . . . . 1 1 7 Matter Fused 13 | . . . . . 1 . 12 Heat Flow Errors 4 | . . . . . 1 . 3 Energy Discharges 5 | . . . . . . 1 4 Parts Rejected 2 | . . . . . . . 2 Data Loss (minor) 10 | . . . . . 1 1 8 Data Loss (major) 1 | . . . . . . . 1 Misfires 1 | . . . . . . . 1 Alerts 1 | . . . . . . 1 . Weapon Failures 5 | . . . . . 1 1 3 Overload Shots . | . . . . . . . . Overflow Damage 297 | . . 18 . . . 144 135 Projectiles 77 | . . 18 . . . 7 52 Explosions 220 | . . . . . . 137 83 Melee . | . . . . . . . . Knockbacks 28 | . . 5 . . . 7 16 Impact 1 | . . . . . . . 1 Kinetic 26 | . . 4 . . . 7 15 Secondary 1 | . . 1 . . . . . Self-Inflicted Damage 328 | . . . . . . 221 107 Shots 6 | . . . . . . 4 2 Rammed . | . . . . . . . . Targets Rammed 3 | . . 1 . . . . 2 Kicked 3 | . . 1 . . . . 2 Crushed . | . . . . . . . . Highest Temperature 714 | . 234 22 194 9 169 533 714 Average Temperature 130 | . 62 5 60 4 44 102 177 Received Heat Transfer 2902 | . 282 297 387 231 321 999 385 Effects 86 | . . . . . . 7 79 Shutdowns 28 | . . . . . . 1 27 Energy Bleed 11 | . . . . . . 2 9 Interference 24 | . . . . . . 3 21 Matter Decay 5 | . . . . . . 1 4 Short Circuit 4 | . . . . . . . 4 Damage (minor) 3 | . . . . . . . 3 Damage (major) 8 | . . . . . . . 8 Damage (core) 3 | . . . . . . . 3 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 1 | . . . . . 1 . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 1 | . . . . . . . 1 Heat Transferred 1599 | . 999 . . . . 500 100 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 1 | . . . 1 . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Peak Influence 534 | . 132 272 358 195 283 534 310 Initial 95 | . . 23 1 94 27 . 95 Average 117 | . 43 89 172 58 102 172 126 Maximum Alert Level 2 | . . 1 1 . 1 2 1 Low Security (%) 78 | 100 100 81 54 100 83 58 84 Level 1 20 | . . 18 45 . 16 36 15 Level 2 1 | . . . . . . 4 . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 55 | . 3 3 4 4 6 21 14 Investigation 22 | . 3 2 2 2 2 6 5 Extermination 11 | . . . . 2 1 3 5 Reinforcement 15 | . . 1 2 . 3 7 2 Assault . | . . . . . . . . Garrison 7 | . . . . . . 5 2 Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 4 | . . . . . 1 1 2 Haulers Reinforced 2 | . . . . . . 2 . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Distress Signals 10 | . . 2 3 . 1 2 2 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 258 | . 19 29 34 14 29 70 63 Peak Tracking Total 8 | . 3 5 6 3 5 8 6 Tactical Retreats 6 | . . . 2 1 1 . 2 Traps | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Traps Triggered 8 | . . 1 2 2 1 1 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed 10 | . 4 . . . 6 . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Machines Disabled 44 | . . . 2 . 2 32 8 Max in Single Turn 16 | . . . 2 . 1 16 4 Garrison Access 1 | . . . . . . 1 . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Machines Accessed 42 | . 9 7 4 3 4 9 6 Terminals 30 | . 8 5 1 3 3 5 5 Fabricators 1 | . . . . . . . 1 Repair Stations 6 | . 1 1 1 . 1 2 . Recycling Units . | . . . . . . . . Scanalyzers 4 | . . 1 2 . . 1 . Garrison Access 1 | . . . . . . 1 . Total Hacks 149 | . 26 36 17 6 13 31 20 Successful 116 | . 24 35 17 4 10 17 9 Failed 33 | . 2 1 . 2 3 14 11 Catastrophic 3 | . . . . 1 1 . 1 Database Lockouts . | . . . . . . . . Manual 9 | . 5 4 . . . . . Terminals 90 | . 22 17 5 6 7 17 16 Fabricators 4 | . . . . . . . 4 Repair Stations 27 | . 4 7 3 . 6 7 . Recycling Units . | . . . . . . . . Scanalyzers 26 | . . 12 9 . . 5 . Garrison Access 2 | . . . . . . 2 . Terminal Hacks 57 | . 15 14 5 4 4 9 6 Record 14 | . 4 1 1 1 . 4 3 Part Schematic 2 | . . . . . . 2 . Robot Analysis 1 | . 1 . . . . . . Prototype ID Bank 4 | . 1 2 . . . 1 . Level Access Points 1 | . . 1 . . . . . Branch Access Points 3 | . 1 1 . . . 1 . Emergency Access Points 2 | . . 2 . . . . . Recycling Unit Index 1 | . 1 . . . . . . Alert Level 3 | . . 1 . . 1 . 1 Unreport Threat 2 | . . 1 . . . . 1 Locate Traps 7 | . 1 2 . 1 2 . 1 Disarm Traps 2 | . 1 . . . 1 . . Patrol Status 2 | . 1 1 . . . . . Transport Status 1 | . . . 1 . . . . Investigation Status 1 | . . . 1 . . . . Reinforcement Status 1 | . . . 1 . . . . Recall Investigation 1 | . . . 1 . . . . Hauler Manifests 1 | . 1 . . . . . . Registered Components 1 | . . 1 . . . . . Registered Prototypes 2 | . 1 1 . . . . . Zone Layout 5 | . 2 . . 2 . 1 . Fabricator Hacks 3 | . . . . . . . 3 Load Schematic 2 | . . . . . . . 2 Build 1 | . . . . . . . 1 Repair Station Hacks 25 | . 4 6 3 . 6 6 . Scan Component 13 | . 2 3 2 . 3 3 . Repair 12 | . 2 3 1 . 3 3 . Recycling Unit Hacks . | . . . . . . . . Scanalyzer 22 | . . 12 9 . . 1 . Insert Component 12 | . . 6 5 . . 1 . Analyze 10 | . . 6 4 . . . . Garrison Access Hacks 1 | . . . . . . 1 . Seal Access 1 | . . . . . . 1 . Unauthorized Hacks 8 | . 5 3 . . . . . Terminals 7 | . 5 2 . . . . . Track 2 | . 1 1 . . . . . Botnet 5 | . 4 1 . . . . . Fabricators . | . . . . . . . . Repair Stations 1 | . . 1 . . . . . Mechanics 1 | . . 1 . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 34 | . 6 6 4 3 3 7 5 Full Trace Events 26 | . 4 4 4 1 2 6 5 Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 12 | . . 6 4 . . 2 . Parts Built 2 | . . . . . . . 2 Authchips . | . . . . . . . . Time 53 | . . . . . . . 53 Total Part Build Rating 12 | . . . . . . . 12 Parts Repaired 12 | . 2 3 1 . 3 3 . Time 365 | . 52 90 32 . 114 77 . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 11 | . . 6 4 . . 1 . Part Schematics Acquired 10 | . . 6 4 . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Robot Analysis Total 1 | . 1 . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Turns Passed 12383 | 74 1529 1329 1162 1664 1245 3421 1959 Spaces Moved 4751 | 57 681 487 435 693 452 1222 724 Core 13 | 12 . . . . . . 1 Treads . | . . . . . . . . Legs 4738 | 45 681 487 435 693 452 1222 723 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 190 192 192 195 190 190 Average Speed 197 | 105 186 193 195 194 199 210 195 Slowest Speed 1800 | 120 330 610 550 195 266 335 1800 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 36 | 4 97 52 41 19 22 35 21 Regions Visited 7 Branch Regions . Pre-discovered Areas . | . . . . . . . . Known Exits Taken 7 | 1 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 261 | . . . 4 . 2 175 80 Melee . | . . . . . . . . Projectile 47 | . . . . . 2 4 41 AOE 212 | . . . 4 . . 169 39 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Total 6454 | 67 851 714 572 920 669 1655 1006 Wait 834 | . 103 99 42 171 130 187 102 Move 4744 | 56 680 486 434 692 451 1221 724 Hop . | . . . . . . . . Pick Up 50 | 4 6 12 2 6 5 8 7 Fast Attach 38 | 7 2 3 5 . 3 4 14 Attach 71 | . 1 2 5 8 8 22 25 Detach 5 | . . . . . 1 1 3 Swap 76 | . 10 14 8 1 6 26 11 Drop 31 | . 4 5 6 4 1 4 7 Fire 592 | . 45 92 70 38 59 177 111 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick 3 | . . 1 . . . . 2 Crush . | . . . . . . . . Escape Stasis 10 | . . . . . 5 5 . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Materials (discovered 4 exits: *Mat x3 / Min) -8/Materials -7/Factory (discovered 2 exits: *Fac x2) -6/Factory -5/Factory (discovered 5 exits: *Fac / Upp x2 / Ext x2) -4/Factory (discovered 1 exit: *Res) History --------- Turn | Location | Event 8 | -11/Scrapyard | Identified exit to Materials 8 | -11/Scrapyard | Discovered exit to Materials (range 14) 75 | -11/Scrapyard | Entered Materials 75 | -10/Materials | Evolved 1 slot: Power x1 111 | -10/Materials | Identified exit to Mines 111 | -10/Materials | Discovered exit to Mines (range 16) 308 | -10/Materials | Build established: Hacker-Mutant 513 | -10/Materials | Identified exit to Materials 513 | -10/Materials | Discovered exit to Materials (range 18) 581 | -10/Materials | Discovered exit to Materials (range 3) 1036 | -10/Materials | Repaired Ion Engine 1063 | -10/Materials | Repaired Power Shielding 1175 | -10/Materials | Discovered exit to Materials (range 11) 1604 | -10/Materials | Entered another Materials area 1604 | -9/Materials | Evolved 2 slots: Propulsion x2 2276 | -9/Materials | Identified exit to Materials 2276 | -9/Materials | Discovered exit to Materials (range 16) 2514 | -9/Materials | Repaired Imp. Aluminum Leg 2547 | -9/Materials | Repaired Imp. Aluminum Leg 2575 | -9/Materials | Repaired Power Shielding 2656 | -9/Materials | Identified exit to Mines 2933 | -9/Materials | Entered another Materials area 2933 | -8/Materials | Evolved 2 slots: Weapon x2 3343 | -8/Materials | Build established: Hacker-Gunner 3758 | -8/Materials | Repaired Hvy. Assault Rifle 4005 | -8/Materials | Identified exit to Factory 4005 | -8/Materials | Discovered exit to Factory (range 16) 4095 | -8/Materials | Entered Factory 4095 | -7/Factory | Evolved 2 slots: Utility x2 4383 | -7/Factory | Build established: Hacker-Tank 5513 | -7/Factory | Identified exit to Factory 5513 | -7/Factory | Discovered exit to Factory (range 16) 5513 | -7/Factory | Discovered exit to Factory (range 16) 5759 | -7/Factory | Entered another Factory area 5759 | -6/Factory | Evolved 2 slots: Utility x2 6069 | -6/Factory | Build established: Hacker-Gunner 6076 | -6/Factory | Lost 4 parts (2p1u1w) 6477 | -6/Factory | Repaired Titanium Leg 6517 | -6/Factory | Repaired Imp. Heat Sink 6557 | -6/Factory | Repaired Minigun 6979 | -6/Factory | Identified exit to Factory 6979 | -6/Factory | Discovered exit to Factory (range 11) 7004 | -6/Factory | Entered another Factory area 7004 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 7289 | -5/Factory | Build established: Generator-Gunner 7412 | -5/Factory | Garrison activated, responded to threat 8032 | -5/Factory | Spotted B-75 Beast 8055 | -5/Factory | Destroyed B-75 Beast 8706 | -5/Factory | Lost 3 parts (1p1u1w) 9274 | -5/Factory | Lost 4 parts (1n1u2w) 9374 | -5/Factory | Build established: Hacker-Gunner 9418 | -5/Factory | Repaired Assault Rifle 9446 | -5/Factory | Repaired Assault Rifle 9791 | -5/Factory | Identified exit to Upper Caves 9791 | -5/Factory | Identified exit to Extension 9873 | -5/Factory | Garrison activated, responded to threat 9996 | -5/Factory | Garrison activated, responded to threat 10021 | -5/Factory | Lost 3 parts (1n2w) 10195 | -5/Factory | Repaired Coil Gun 10417 | -5/Factory | Identified exit to Factory 10417 | -5/Factory | Discovered exit to Factory (range 4) 10425 | -5/Factory | Entered another Factory area 10425 | -4/Factory | Evolved 2 slots: Propulsion x2 10524 | -4/Factory | Fabricated Enh. Gauss Cannon? 10726 | -4/Factory | Build established: Scavenger-Gunner 11028 | -4/Factory | Core integrity fell below 50% 11047 | -4/Factory | Lost 3 parts (1p2n) 12089 | -4/Factory | Lost 4 parts (2n2u) 12173 | -4/Factory | Identified exit to Research 12173 | -4/Factory | Discovered exit to Research (range 16) 12186 | -4/Factory | Garrison activated, responded to threat 12351 | -4/Factory | Core integrity fell below 20% 12373 | -4/Factory | System corruption reached 10% 12384 | -4/Factory | Self-destructed Last Messages --------------- 12365_ WYL>FGT2=DFGP&Q7AQZLXCS&:MG23VETH1 |P 12365_ K-01 Serf collects debris. 12366_ P-70 Sage resets P-70 Sage, system corruption cleaned. 12367_ Flak Cannon destroyed. 12367_ U-05 Engineer builds a Wall. 12368_ Acquired Imp. Kinecellerator. 12369_ K-01 Serf collects debris. 12370_ Acquired 2 matter. 12371_ K-01 Serf collects debris. 12373_ P-70 Sage resets P-70 Sage, system corruption cleaned. 12374_ U-05 Engineer builds a Door. 12375_ Door malfunctions. 12375_ K-01 Serf collects debris. 12376_ S-27 Virus destroyed. 12377_ Broken Gauss Cannon destroyed. 12378_ K-01 Serf collects debris. 12379_ S-27 Virus destroyed. 12379_ Core Analyzer destroyed. 12380_ L:|=KR7E4%NBUS6JP