Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.18 @ 08:09:42

Player: star

Result: Destroyed by G-50 Soldier with Heavy Laser

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (8)        1600
Robots Destroyed (106)     530
Value Destroyed (2880)     2880
Prototype IDs (10)         200
Alien Tech Used (0)        0
Bonus (860)                860
              TOTAL SCORE: 7070

 Bonus
-------
High Alert Combat Kills    860

 Cogmind 
---------
Core Integrity             0/550
Matter                     185/300
Energy                     160/160
System Corruption          2%
Temperature                Hot (287)
Movement                   Treading (162)
Location                   -8/Storage

 Parts 
-------
>          --- POWER (1) --------
     Light Nuclear Core
>          --- PROPULSION (4) ---
     Light Treads
     Light Treads
     Light Treads
   Armored Treads
>          --- UTILITY (4) ------
    Medium Storage Unit
           Machine Analyzer
  Hardened Medium Armor Plating
    Medium Reactive Plating
>          --- WEAPON (2) -------
           Ion Burst Cannon
  Improved Assault Rifle
>          --- INVENTORY (10) ---
     Large Matter Pod (0)
           Transport Network Coupler
     Light Armor Plating
     Heavy Assault Rifle
           Autogun
           Shotgun
  Improved Assault Rifle
  Advanced Assault Cannon
           Rocket Launcher

 Peak State 
------------
>           --- POWER ------------
      Heavy Deuterium Engine
>           --- PROPULSION -------
            Aerolev Unit
     Combat Airjet
     Combat Airjet
     Combat Airjet
>           --- UTILITY ----------
     Medium Storage Unit
   Improved Targeting Computer
   Hardened Heavy Armor Plating
>           --- WEAPON -----------
   Improved EM Shotgun
   Advanced Assault Cannon
>           --- INVENTORY --------
      Light Nuclear Core
     Medium Battery
     Medium Matter Pod
            Transport Network Coupler
   Hardened Heavy Armor Plating
   Advanced Assault Cannon
            Rocket Launcher
   Improved Grenade Launcher
  Makeshift Hammer
[Rating: 44]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Combat Airjet
  Treads                   Light Treads
  Wheel                    Wheel
  Hover Unit               Combat Airjet
Utility                    Medium Storage Unit
  Device                   Shock Absorption System
  Storage                  Medium Storage Unit
  Processor                Improved Targeting Computer
  Protection               Hardened Heavy Armor Plating
Weapon                     Advanced Assault Cannon
  Energy Gun               EM Pulse Gun
  Energy Cannon            Particle Cannon
  Ballistic Gun            Improved Assault Rifle
  Ballistic Cannon         Advanced Assault Cannon
  Launcher                 Rocket Launcher
  Impact Weapon            Makeshift Hammer
  Slashing Weapon          Katana

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Sto 
Slots Evolved              4    | .   .   .   2   .   .   .   2   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   2   .   .   .   .   .   
  Utility                  2    | .   .   .   .   .   .   .   2   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   
Parts Attached             102  | 5   4   .   16  12  .   2   45  18  
  Power                    11   | 1   1   .   2   1   .   1   4   1   
    Engine                 8    | 1   1   .   2   1   .   1   2   .   
    Core                   3    | .   .   .   .   .   .   .   2   1   
    Reactor                .    | .   .   .   .   .   .   .   .   .   
  Propulsion               18   | 2   .   .   4   3   .   .   4   5   
    Treads                 5    | .   .   .   .   .   .   .   .   5   
    Leg                    .    | .   .   .   .   .   .   .   .   .   
    Wheel                  6    | 2   .   .   4   .   .   .   .   .   
    Hover                  7    | .   .   .   .   3   .   .   4   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   
  Utility                  19   | .   1   .   1   3   .   1   8   5   
    Device                 3    | .   .   .   .   1   .   .   1   1   
    Storage                3    | .   1   .   .   1   .   .   .   1   
    Processor              3    | .   .   .   .   .   .   .   3   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   
    Protection             10   | .   .   .   1   1   .   1   4   3   
    Artifact               .    | .   .   .   .   .   .   .   .   .   
  Weapon                   54   | 2   2   .   9   5   .   .   29  7   
    Energy Gun             7    | 1   1   .   2   .   .   .   3   .   
    Energy Cannon          8    | .   .   .   2   .   .   .   4   2   
    Ballistic Gun          15   | 1   .   .   3   3   .   .   3   5   
    Ballistic Cannon       7    | .   .   .   .   .   .   .   7   .   
    Launcher               10   | .   1   .   1   2   .   .   6   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   
    Impact Weapon          2    | .   .   .   .   .   .   .   2   .   
    Slashing Weapon        5    | .   .   .   1   .   .   .   4   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  10   | .   .   .   3   .   .   .   6   1   
Parts Lost                 30   | .   .   .   1   10  .   1   17  1   
  Power                    3    | .   .   .   .   1   .   .   2   .   
  Propulsion               12   | .   .   .   1   4   .   .   6   1   
  Utility                  9    | .   .   .   .   1   .   1   7   .   
  Weapon                   6    | .   .   .   .   4   .   .   2   .   
  Highest Loss Streak      9    | .   .   .   1   9   .   1   6   1   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     81   | .   79  85  89  74  88  88  80  75  
  Engine                   8    | .   14  14  11  8   11  11  6   .   
  Core                     1    | .   .   .   .   .   .   .   1   6   
  Treads                   3    | .   .   .   .   .   .   .   .   22  
  Wheel                    10   | .   28  28  35  15  .   .   .   .   
  Hover                    14   | .   .   .   .   16  33  33  26  .   
  Device                   1    | .   .   .   .   4   11  3   .   1   
  Storage                  9    | .   8   14  11  8   11  11  8   8   
  Processor                6    | .   .   .   .   .   .   .   11  9   
  Protection               6    | .   .   .   9   3   .   7   8   9   
  Energy Gun               4    | .   13  14  6   .   .   .   2   .   
  Energy Cannon            2    | .   .   .   11  3   .   .   1   3   
  Ballistic Gun            6    | .   14  14  2   5   .   .   2   13  
  Ballistic Cannon         2    | .   .   .   .   .   .   .   6   .   
  Launcher                 2    | .   1   .   .   8   22  22  .   .   
Peak Build Rating          44   | 5   6   7   16  28  28  29  44  31  
  Average Rating           23   | 3   5   6   12  18  28  28  35  23  
  On Entrance              13   | .   5   6   7   15  28  28  29  4   
Naked Turns                47   | .   .   .   .   47  .   .   .   .   
Heaviest Build             54   | 6   19  18  28  25  23  27  53  54  
  Greatest Support         80   | 26  26  26  48  48  36  36  44  80  
  Greatest Overweight (x)  6    | .   .   .   2   3   .   .   6   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 10   | 5   10  10  10  10  10  10  10  10  
  Average Capacity         9    | 5   7   10  10  9   10  10  9   9   
  Most Carried             10   | .   8   10  10  10  8   8   10  10  
  Average Carried          8    | .   4   8   9   7   8   7   9   7   
  Final Capacity           10   | 5   10  10  10  10  10  10  5   10  
  Final Carried            10   | .   8   9   10  8   8   8   5   9   

 Class Distribution 
--------------------
 56% | Scavenger-Mutant
 43% | Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
 Scavenger-Mutant | -9/Materials
 Scavenger-Mutant | -9/Mines
 Scavenger-Mutant | -9/Exiles
 Scavenger-Mutant | -8/Mines
 Scavenger-Mutant | -8/Materials
           Mutant | -8/Storage

 Resources                      | -11  -10  -10  -9   -9   -9   -8   -8   -8   
-----------                Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Sto  
Matter Collected           2999 | 249  99   106  195  342  .    90   1445 473  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    
Salvage Created            3845 | .    332  84   432  89   .    187  2207 514  
  Parts                    245  | .    19   9    29   6    .    14   134  34   
Haulers Intercepted        11   | .    1    .    4    .    .    .    5    1    
Recyclers Shooed           1    | .    .    .    .    1    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Sto 
Combat Hostiles Destroyed  94   | .   6   3   4   12  .   10  51  8   
  Melee                    4    | .   .   .   .   .   .   .   4   .   
  Guns                     24   | .   3   3   .   2   .   .   9   7   
  Cannons                  22   | .   .   .   1   .   .   .   20  1   
  AOE                      43   | .   3   .   3   10  .   10  17  .   
Classes Destroyed          15   | .   6   1   1   2   .   .   5   .   
  Worker                   2    | .   .   .   .   .   .   .   2   .   
  Builder                  3    | .   1   .   1   .   .   .   1   .   
  Tunneler                 3    | .   .   1   .   .   .   .   2   .   
  Hauler                   11   | .   1   .   4   .   .   .   5   1   
  Recycler                 6    | .   1   .   2   .   .   .   2   1   
  Mechanic                 2    | .   .   .   .   .   .   .   2   .   
  Operator                 4    | .   2   .   .   .   .   .   2   .   
  Watcher                  1    | .   .   .   .   .   .   .   1   .   
  Swarmer                  22   | .   3   3   3   .   .   4   9   .   
  Grunt                    43   | .   3   .   .   .   .   6   32  2   
  Brawler                  2    | .   .   .   .   .   .   .   2   .   
  Protector                1    | .   .   .   .   .   .   .   1   .   
  Sentry                   14   | .   .   .   1   .   .   .   7   6   
  Demolisher               1    | .   .   .   .   1   .   .   .   .   
  Assembled                11   | .   .   .   .   11  .   .   .   .   
Best Kill Streak           10   | .   5   3   4   4   .   4   10  2   
  Combat Bots Only         7    | .   3   3   3   4   .   4   7   2   
Max Kills in Single Turn   5    | .   3   1   4   2   .   3   5   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   1   .   3   2   .   3   3   .   
  Melee                    1    | .   .   .   .   .   .   .   1   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -9   -8   -8   -8   
--------                   Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Sto  
Hostile Shots Fired        444  | .    12   6    15   44   .    12   289  66   
  Missed                   141  | .    7    .    5    14   .    5    98   12   
Damage Taken               5303 | .    46   43   185  1144 .    79   3008 798  
  Core                     889  | .    7    6    53   229  .    26   457  111  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    
  Ignored by Resistances   82   | .    .    .    .    31   .    .    47   4    
  Regen/Repaired (Parts)   70   | .    .    .    .    .    .    .    70   .    
Core Remaining (%)         72   | 100  .    94   .    .    .    23   .    .    
Volleys Fired              263  | .    18   6    22   24   .    6    140  47   
  Largest                  2    | .    2    2    2    2    .    2    2    2    
  Hottest                  124  | .    60   60   124  63   .    63   96   123  
Shots Fired                457  | .    36   12   42   37   .    9    231  90   
  Gun                      227  | .    32   12   18   19   .    .    70   76   
  Cannon                   175  | .    .    .    22   .    .    .    139  14   
  Launcher                 55   | .    4    .    2    18   .    9    22   .    
  Special                  .    | .    .    .    .    .    .    .    .    .    
  Kinetic                  267  | .    18   6    6    19   .    .    142  76   
  Thermal                  62   | .    .    .    29   .    .    .    19   14   
  Explosive                55   | .    4    .    2    18   .    9    22   .    
  Electromagnetic          73   | .    14   6    5    .    .    .    48   .    
  Robot Hit Streak         29   | .    5    6    7    5    .    4    11   29   
  Robot Miss Streak        5    | .    1    1    3    5    .    1    4    4    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    
  Secondary Targets        1    | .    .    .    .    1    .    .    .    .    
    Max Gunslinging Chain  1    | .    .    .    .    1    .    .    .    .    
Shots Hit Robots           285  | .    14   7    26   15   .    5    152  66   
  Core Hits                199  | .    15   4    14   20   .    13   114  19   
  Critical Kills           2    | .    .    .    .    .    .    .    2    .    
  Critical Parts Destroyed 4    | .    .    .    .    .    .    .    4    .    
  Critical Strikes         11   | .    .    .    1    .    .    .    10   .    
    Burn                   1    | .    .    .    1    .    .    .    .    .    
    Meltdown               1    | .    .    .    .    .    .    .    1    .    
    Destroy                2    | .    .    .    .    .    .    .    2    .    
    Blast                  3    | .    .    .    .    .    .    .    3    .    
    Smash                  3    | .    .    .    .    .    .    .    3    .    
    Sever                  1    | .    .    .    .    .    .    .    1    .    
Melee Attacks              34   | .    .    .    3    .    .    .    31   .    
  Impact                   13   | .    .    .    .    .    .    .    13   .    
  Slashing                 21   | .    .    .    3    .    .    .    18   .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    
  Sneak Attacks            8    | .    .    .    2    .    .    .    6    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        2    | .    .    .    .    .    .    .    2    .    
Damage Inflicted           9833 | .    473  74   795  761  .    912  5685 1133 
  Guns                     2246 | .    172  74   195  129  .    .    811  865  
  Cannons                  2768 | .    .    .    268  .    .    .    2232 268  
  Explosions               3784 | .    301  .    208  632  .    912  1731 .    
  Melee                    1030 | .    .    .    124  .    .    .    906  .    
  Ramming                  5    | .    .    .    .    .    .    .    5    .    
  Kinetic                  3243 | .    55   24   58   129  .    .    2112 865  
  Thermal                  1256 | .    56   .    410  .    .    151  371  268  
  Explosive                3366 | .    182  .    168  632  .    761  1623 .    
  Electromagnetic          933  | .    180  50   35   .    .    .    668  .    
  Impact                   315  | .    .    .    .    .    .    .    315  .    
  Slashing                 715  | .    .    .    124  .    .    .    591  .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    
Highest Corruption         7    | .    1    1    .    .    .    .    7    7    
  Average Corruption       5    | .    1    1    .    .    .    .    6    5    
  Corruption Purged        5    | .    .    .    .    .    .    .    .    5    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    
  Effects                  69   | .    1    3    .    .    .    .    45   20   
    Message Errors         18   | .    1    .    .    .    .    .    11   6    
    Matter Fused           16   | .    .    .    .    .    .    .    13   3    
    Heat Flow Errors       6    | .    .    .    .    .    .    .    4    2    
    Energy Discharges      10   | .    .    2    .    .    .    .    4    4    
    Parts Rejected         1    | .    .    .    .    .    .    .    .    1    
    Data Loss (minor)      5    | .    .    .    .    .    .    .    4    1    
    Data Loss (major)      5    | .    .    1    .    .    .    .    4    .    
    Misfires               2    | .    .    .    .    .    .    .    1    1    
    Alerts                 2    | .    .    .    .    .    .    .    1    1    
    Weapon Failures        4    | .    .    .    .    .    .    .    3    1    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    
Overflow Damage            560  | .    38   .    20   46   .    74   382  .    
  Projectiles              25   | .    .    .    .    .    .    .    25   .    
  Explosions               242  | .    38   .    .    46   .    74   84   .    
  Melee                    293  | .    .    .    20   .    .    .    273  .    
Knockbacks                 12   | .    .    .    .    .    .    .    12   .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Kinetic                  12   | .    .    .    .    .    .    .    12   .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      197  | .    .    .    76   88   .    7    26   .    
  Shots                    8    | .    .    .    2    4    .    1    1    .    
  Rammed                   1    | .    .    .    .    .    .    .    1    .    
Targets Rammed             1    | .    .    .    .    .    .    .    1    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    
Highest Temperature        403  | .    46   40   228  36   .    8    403  348  
  Average Temperature      110  | .    16   21   79   13   .    4    129  87   
  Received Heat Transfer   1792 | .    15   .    18   40   .    9    1350 360  
  Effects                  9    | .    .    .    .    .    .    .    9    .    
    Energy Bleed           1    | .    .    .    .    .    .    .    1    .    
    Interference           4    | .    .    .    .    .    .    .    4    .    
    Matter Decay           2    | .    .    .    .    .    .    .    2    .    
    Short Circuit          2    | .    .    .    .    .    .    .    2    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    
Robots Corrupted           1    | .    .    .    .    .    .    .    1    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    
  Parts Fried              3    | .    .    .    .    .    .    .    3    .    
  Impact Corruptions       4    | .    .    .    .    .    .    .    4    .    
Robots Melted              1    | .    .    .    .    .    .    .    1    .    
  Combat Hostiles          1    | .    .    .    .    .    .    .    1    .    
  Parts Melted             3    | .    1    .    1    .    .    .    1    .    
  Heat Transferred         2033 | .    100  .    827  .    .    150  631  325  
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    
Power Chain Reactions      3    | .    1    .    1    .    .    .    1    .    

 Alert                          | -11  -10  -10  -9   -9   -9   -8   -8   -8   
-------                    Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Sto  
Peak Influence             1484 | .    216  89   232  112  .    325  1484 778  
  Initial                  609  | .    .    84   33   12   .    .    126  609  
  Average                  428  | .    120  66   124  16   .    133  733  654  
Maximum Alert Level        4    | .    1    .    1    .    .    1    4    3    
  Low Security (%)         44   | 100  89   100  81   100  .    48   11   .    
  Level 1                  10   | .    10   .    18   .    .    51   15   .    
  Level 2                  22   | .    .    .    .    .    .    .    25   80   
  Level 3                  10   | .    .    .    .    .    .    .    20   19   
  Level 4                  10   | .    .    .    .    .    .    .    27   .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    
Sterilizations             1    | .    .    .    .    .    .    .    1    .    
Squads Dispatched          16   | .    2    .    .    .    .    .    13   1    
  Investigation            4    | .    1    .    .    .    .    .    3    .    
  Extermination            .    | .    .    .    .    .    .    .    .    .    
  Reinforcement            8    | .    1    .    .    .    .    .    6    1    
  Assault                  1    | .    .    .    .    .    .    .    1    .    
  Garrison                 3    | .    .    .    .    .    .    .    3    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    
Construction Impeded       1    | .    .    .    .    .    .    .    1    .    
Haulers Reinforced         .    | .    .    .    .    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -8  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Sto 
Distress Signals           8    | .   .   .   1   1   .   .   5   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   
Times Spotted              151  | .   14  3   5   13  .   10  93  13  
  Peak Tracking Total      10   | .   3   3   3   10  .   4   7   4   
  Tactical Retreats        15   | .   .   .   .   2   .   .   12  1   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Sto 
Traps Triggered            7    | .   2   .   .   .   .   .   5   .   
  Indirectly               1    | .   1   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -8  
----------                 Run  | Yrd Mat Min Mat Min Exi Min Mat Sto 
Machines Disabled          8    | .   2   .   .   .   .   3   2   1   
  Max in Single Turn       3    | .   1   .   .   .   .   3   1   1   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -8  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Sto 
Machines Accessed          10   | .   .   1   1   .   1   .   4   3   
  Terminals                7    | .   .   1   1   .   .   .   2   3   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          2    | .   .   .   .   .   .   .   2   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Total Hacks                27   | .   .   3   1   .   4   .   14  5   
  Successful               11   | .   .   1   1   .   4   .   3   2   
  Failed                   16   | .   .   2   .   .   .   .   11  3   
    Catastrophic           5    | .   .   .   .   .   .   .   4   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   
  Manual                   6    | .   .   .   .   .   .   .   6   .   
  Terminals                15   | .   .   3   1   .   .   .   6   5   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          8    | .   .   .   .   .   .   .   8   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Terminal Hacks             8    | .   .   1   1   .   4   .   .   2   
  Record                   4    | .   .   .   .   .   4   .   .   .   
  Robot Analysis           1    | .   .   .   .   .   .   .   .   1   
  Open Door                1    | .   .   .   .   .   .   .   .   1   
  Branch Access Points     1    | .   .   .   1   .   .   .   .   .   
  Dispatch Records         1    | .   .   1   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   
Repair Station Hacks       3    | .   .   .   .   .   .   .   3   .   
  Scan Component           2    | .   .   .   .   .   .   .   2   .   
  Repair                   1    | .   .   .   .   .   .   .   1   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Data Cores Recovered       2    | .   1   .   .   .   .   .   1   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   
Hacking Detections         9    | .   .   1   1   .   .   .   4   3   
  Full Trace Events        3    | .   .   .   .   .   .   .   3   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   .   .   .   .   1   .   
  Time                     70   | .   .   .   .   .   .   .   70  .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -8  
------------               Run  | Yrd Mat Min Mat Min Exi Min Mat Sto 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  -8  -8  -8  
--------                   Run  | Yrd Mat Min Mat Min Exi Min Mat Sto 
Total Allies               5    | .   .   .   .   5   .   .   .   .   
  Largest Group            3    | .   .   .   .   3   .   .   .   .   
  Highest-Rated Group      43   | .   .   .   .   43  .   .   .   .   
  Highest-Rated Ally       31   | .   .   .   .   31  .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   
Ally Attacks               29   | .   .   .   .   29  .   .   .   .   
  Total Damage             267  | .   .   .   .   267 .   .   .   .   
  Kills                    6    | .   .   .   .   6   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Sto 
Robot Analysis Total       1    | .   .   .   .   .   .   .   .   1   
Derelict Logs Recovered    3    | .   .   2   .   1   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -9   -8   -8   -8   
-------------              Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Sto  
Turns Passed               4476 | 38   276  576  433  461  93   179  1730 690  
Spaces Moved               3373 | 37   229  612  354  460  126  219  1041 295  
  Core                     77   | 5    .    .    .    56   .    .    10   6    
  Treads                   289  | .    .    .    .    .    .    .    .    289  
  Legs                     .    | .    .    .    .    .    .    .    .    .    
  Wheels                   1382 | 32   229  612  354  155  .    .    .    .    
  Hover                    1625 | .    .    .    .    249  126  219  1031 .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   90   90   82   50   74   74   50   50   
  Average Speed            94   | 82   90   90   87   75   74   74   96   157  
  Slowest Speed            350  | 90   90   90   110  200  74   74   350  250  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       53   | 4    49   95   30   68   49   62   81   40   
  Regions Visited          8
    Branch Regions         5
  Pre-discovered Areas     2    | .    .    .    .    1    1    .    .    .    
  Known Exits Taken        2    | .    .    .    1    .    .    .    1    .    
  Unknown Exits Taken      6    | 1    1    1    .    1    1    1    .    .    
Scrap Searched             4    | .    .    1    .    2    .    1    .    .    
Spaces Dug                 78   | .    .    .    1    66   .    .    11   .    
Terrain Destroyed          482  | .    4    .    30   165  .    88   195  .    
  Melee                    1    | .    .    .    1    .    .    .    .    .    
  Projectile               36   | .    .    .    1    .    .    .    35   .    
  AOE                      445  | .    4    .    28   165  .    88   160  .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -9   -8   -8   -8   
---------                  Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Sto  
Total                      4148 | 41   264  628  427  531  125  226  1486 420  
  Wait                     317  | .    7    4    19   31   .    .    201  55   
  Move                     3365 | 36   228  611  353  459  125  218  1040 295  
  Hop                      .    | .    .    .    .    .    .    .    .    .    
  Pick Up                  41   | .    7    4    7    4    .    .    15   4    
  Fast Attach              41   | 5    1    .    4    8    .    .    11   12   
  Attach                   7    | .    .    .    .    2    .    1    3    1    
  Detach                   2    | .    .    .    .    .    .    .    2    .    
  Swap                     54   | .    3    .    12   2    .    1    31   5    
  Drop                     27   | .    .    3    7    1    .    .    15   1    
  Fire                     263  | .    18   6    22   24   .    6    140  47   
  Melee                    30   | .    .    .    3    .    .    .    27   .    
  Ram                      1    | .    .    .    .    .    .    .    1    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / *Min)
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials
-9/Mines (discovered 3 exits: *Mat x2 / *Exi)
-9/Exiles (discovered 2 exits: [*Min x2])
-8/Mines
-8/Materials (discovered 4 exits: [*Fac x2] / *Sto x2)
-8/Storage

 History 
---------
 Turn | Location      | Event
   20 | -11/Scrapyard | Discovered new exit (range 15)
   39 | -11/Scrapyard | Entered Materials
  216 | -10/Materials | Discovered new exit (range 15)
  302 | -10/Materials | Discovered new exit (range 15)
  315 | -10/Materials | Entered Mines
  318 | -10/Mines     | Build established: Mutant
  334 | -10/Mines     | Met a Derelict bent on vengeance
  334 | -10/Mines     | Learned Materials interactive machine intel
  605 | -10/Mines     | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
  683 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
  860 | -10/Mines     | Discovered new exit (range 3)
  877 | -10/Mines     | Discovered new exit (range 12)
  891 | -10/Mines     | Entered Materials
  891 | -9/Materials  | Evolved 2 slots: Propulsion x2
  892 | -9/Materials  | Loaded intel: 15 interactive machine locations
  931 | -9/Materials  | Identified exit to Mines
 1324 | -9/Materials  | Entered Mines
 1335 | -9/Mines      | Build established: Scavenger-Mutant
 1338 | -9/Mines      | Discovered new exit (range 7)
 1454 | -9/Mines      | Assembled infested the area
 1459 | -9/Mines      | Assisted by a Guerilla fighting off Assembled
 1504 | -9/Mines      | Lost 3 allies
 1504 | -9/Mines      | Assisted by bots powering up and referring to "LRC-V3"
 1523 | -9/Mines      | Lost 9 parts (1p4n1u3w)
 1531 | -9/Mines      | Core integrity fell below 50%
 1680 | -9/Mines      | Learned location of Storage (-8)
 1758 | -9/Mines      | Discovered new exit (range 8)
 1782 | -9/Mines      | Deemed a non-threat by the Exiles lab entrance
 1782 | -9/Mines      | Discovered new exit (range 5)
 1785 | -9/Mines      | Entered Exiles
 1795 | -9/Exiles     | Discovered new exit (range 15)
 1804 | -9/Exiles     | Met 8R-AWN
 1816 | -9/Exiles     | Met EX-HEX
 1845 | -9/Exiles     | Met EX-DEC
 1849 | -9/Exiles     | Learned location of Zion (-6)
 1870 | -9/Exiles     | Discovered new exit (range 14)
 1878 | -9/Exiles     | Entered Mines
 2048 | -8/Mines      | Discovered new exit (range 7)
 2057 | -8/Mines      | Entered Materials
 2057 | -8/Materials  | Evolved 2 slots: Utility x2
 2058 | -8/Materials  | Identified exit to Storage
 2279 | -8/Materials  | Discovered new exit (range 5)
 3117 | -8/Materials  | Repaired Broken Cmb. Airjet
 3257 | -8/Materials  | First assault squad dispatched
 3326 | -8/Materials  | Destroyed 7 combat bots
 3488 | -8/Materials  | Discovered new exit (range 11)
 3556 | -8/Materials  | Garrison activated, responded to threat
 3597 | -8/Materials  | Core integrity fell below 50%
 3645 | -8/Materials  | Lost 4 parts (3n1w)
 3668 | -8/Materials  | Discovered exit to Storage (range 15)
 3730 | -8/Materials  | Sterilization system engaged
 3730 | -8/Materials  | Non-combat units ordered to evacuate
 3782 | -8/Materials  | Core integrity fell below 20%
 3787 | -8/Materials  | Entered Storage
 3814 | -8/Storage    | Lost 6 parts (2n3u1w)
 3902 | -8/Storage    | Build established: Mutant
 4477 | -8/Storage    | Destroyed by G-50 Soldier with Heavy Laser

 Last Messages 
---------------
04366_   Repair Station x1
04371_ O-16 Technician sends out distress signal.
04371_ O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL."
04375_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal
  S002.
04391_ System Restoration Module purges 1% system corruption (2%).
04391_ System Restoration Module expended.
04398_ Destroyed Heat Sink.
04402_ Y-45 Defender destroyed.
04405_ Acquired 39 matter.
04413_ System corrupted: Heat flow error (+268).
04416_ R-06 Scavenger collects Heat Sink.
04428_ >> Machine Analyzer network decryption results:
04428_   Terminal x1
04429_ K-01 Serf collects debris.
04432_ &RPVV=XSXWBLI:Q48L4L
04433_ K-01 Serf collects debris. <x2>
04443_ K-01 Serf cleans the Component Storage.
04469_ G-47 Trooper destroyed.
04471_ Critical hit (Burn: +37).

 Map 
-----
+----------------------------------------------------+
|          ??????????????????# #?#"""###?????    ??? |
|          ??????????????????# ############????????? |
|          ??????????????????#     +      #????????? |
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|          ????T???????????????## ##      #????????? |
|          ?????????????########   #      #????????? |
|          ?????????????#          +      #????????? |
|          ?????????????# ######   #      #????????? |
|          ???????####### #????############????????? |
|          ???????#       #????????????????????????? |
|          ???????# #####+#####????????????????????? |
|          ????#### #         #????????????????????? |
|          ????#    +         #????????????????????? |
|          ????# ####         #????????????????????? |
|          ????# #??#         #????????????????????? |
|          ????# #??###########????????????????????? |
|          ????# #?########????????????????????????? |
|          ????# #?#      #????????????????????????? |
|          ????# #?#      #????????????????????????? |
|          ????# #?#      #????????????????????????? |
|          ????# #?#      ########?????????????????? |
|          ????# #?#      #  """ #?????????????????? |
|          ????# #??      #  "T" #?????????????????? |
|          ????# #####+##/#=     #?????????????????? |
|          ????#         gg[  /  #?????????????????? |
|          ????#          #@     #?????????????????? |
|          ????#          #      #?????????????????? |
|          ????#          ### ####?????????????????? |
|          ????#  """""   #??##????????????????????? |
|          ??"""  """""   #????????????""??????????? |
|          ??"R   """""   #????????????""??????????? |
|          ??"""          #????????????"T??????????? |
|          ??###          #????????????""??????????? |
|          ????#            ???????????""??????????? |
|          ????#              ?????????????????????? |
|          ????#"""             ???????????????????? |
|          ????#"Y                ?????????????????? |
|          ????#"""                 ???????????????? |
|          ????#                      ?????????????? |
|          ????#                       ????????????? |
|          ????#######################?????????????? |
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|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          18
Energy Capacity            310
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           15
Terrain Scan Density       10
Armor Coverage             600
Resistance: KI             30
Resistance: EX             25
Resistance: EM             15
Evasion (%)                53
Targeting Accuracy         6
Melee Accuracy             5
Recoil Reduction           4

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              GunWarpDetonator
  Manual?         0
Play Time         00:49:06
  Cumulative      88.7 hours
  Start           2024.09.17 @ 20:10:38
  End             2024.09.18 @ 08:09:42
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          153
  Rogue           153
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             45
Gallery%          49
Achievement%      40
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 435b1637-3cf4-4f1b-a554-526f203db0ff