Cogmind - Beta 14 @@@ ROGUE MODE // 2024.12.18 @ 07:08:59 Player: HyperGeek Result: Destroyed by X-77 Beamer with Gatling Laser Performance ------------- Evolutions (5) 2500 Regions Visited (7) 1400 Robots Destroyed (126) 630 Value Destroyed (4608) 4608 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (1162) 1162 TOTAL SCORE: 10380 Bonus ------- High Alert Combat Kills 610 Follower Combat Kills 52 Entered DSFs 500 Cogmind --------- Core Integrity 0/1000 Matter 291/300 Energy 89/100 System Corruption 21% Temperature Cool (30) Movement Core (700) Ox13 Location -5/Factory Parts ------- > --- POWER (4) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (4) ------ High-capacity Storage Unit Improved Signal Interpreter > --- WEAPON (3) ------- (None) > --- INVENTORY (20) --- Advanced VSS Leg Large Storage Unit High-powered Shock Rifle Plasma Rifle Plasma Rifle Quantum Rifle EM Pulse Cannon EM Pulse Cannon Advanced Plasma Cannon Flak Gun Heavy Machine Gun Heavy Machine Gun Advanced Assault Cannon Peak State ------------ > --- POWER ------------ Neutrino Core Micro Fission Core Micro Fission Core Micro Fission Core > --- PROPULSION ------- Carbon-fiber Leg VSS Leg Flexi-carbon Leg Armored Leg Armored Leg Improved VSS Leg > --- UTILITY ---------- Advanced Cooling System High-capacity Storage Unit Improved Signal Interpreter > --- WEAPON ----------- Plasma Rifle Variable Charge Gun Long-range Proton Cannon > --- INVENTORY -------- Light Ion Engine Light Fission Core Large Storage Unit High-powered Shock Rifle Plasma Rifle EM Pulse Cannon EM Pulse Cannon Flak Gun Heavy Machine Gun Heavy Machine Gun Improved Heavy Machine Gun Advanced Assault Cannon [Rating: 81] Favorites ----------- Power Micro Fission Core Engine Light Angular Momentum Engine Power Core Micro Fission Core Reactor Antimatter Reactor Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Utility Improved Signal Interpreter Device Heat Sink Storage Large Storage Unit Processor Improved Signal Interpreter Protection Improved Medium Armor Plating Weapon Improved Heavy Machine Gun Energy Gun Variable Charge Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Improved Heavy Machine Gun Ballistic Cannon Advanced Assault Cannon Build | -11 -10 -9 -8 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Slots Evolved 10 | . . 2 2 2 . 2 2 Power 3 | . . . . 1 . . 2 Propulsion 4 | . . 2 . 1 . 1 . Utility 2 | . . . 1 . . 1 . Weapon 1 | . . . 1 . . . . Parts Attached 148 | 6 2 22 13 2 3 32 68 Power 34 | 1 . 1 3 1 . 8 20 Engine 16 | 1 . 1 1 . . 4 9 Core 17 | . . . 2 1 . 4 10 Reactor 1 | . . . . . . . 1 Propulsion 53 | 2 . 12 4 1 3 12 19 Treads 2 | 2 . . . . . . . Leg 45 | . . 12 4 1 3 12 13 Wheel 6 | . . . . . . . 6 Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 22 | 1 2 2 3 . . 4 10 Device 10 | . . 1 2 . . 2 5 Storage 4 | 1 2 . . . . . 1 Processor 1 | . . . 1 . . . . Hackware . | . . . . . . . . Protection 7 | . . 1 . . . 2 4 Artifact . | . . . . . . . . Weapon 39 | 2 . 7 3 . . 8 19 Energy Gun 11 | 1 . 2 . . . . 8 Energy Cannon 8 | . . 1 1 . . 3 3 Ballistic Gun 10 | 1 . 2 1 . . 3 3 Ballistic Cannon 10 | . . 2 1 . . 2 5 Launcher . | . . . . . . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 2 | . . 2 . . . . . Corrupted Parts 1 | . . . . . . . 1 System Corruption 4 | . . . . . . . 4 Parts Lost 61 | . . 3 1 . 2 3 52 Power 18 | . . . . . . 2 16 Propulsion 21 | . . 1 1 . 2 . 17 Utility 9 | . . . . . . 1 8 Weapon 13 | . . 2 . . . . 11 Highest Loss Streak 18 | . . 1 1 . 1 1 18 To Critical Strikes 2 | . . . . . . . 2 Average Slot Usage (%) 93 | . 99 99 98 100 96 99 84 Engine 8 | . 14 11 2 7 5 11 7 Core 6 | . . . 6 7 7 1 11 Treads 3 | . 28 3 . . . . . Leg 29 | . . 40 35 38 36 39 25 Device 7 | . . 7 10 7 7 12 5 Storage 8 | . 27 13 9 7 7 6 5 Processor 4 | . . . 6 7 7 6 5 Protection 1 | . . . 1 . . . 2 Energy Gun 4 | . 14 4 . . . . 5 Energy Cannon 4 | . . 5 8 7 7 5 2 Ballistic Gun 6 | . 14 4 9 7 7 8 4 Ballistic Cannon 4 | . . 7 9 7 7 4 2 Peak Build Rating 81 | 6 8 14 23 27 27 71 81 Average Rating 45 | 4 7 12 20 26 25 57 68 On Entrance 21 | . 6 8 14 23 27 23 69 Naked Turns . | . . . . . . . . Heaviest Build 97 | 13 30 34 42 45 45 69 97 Greatest Support 94 | 40 40 40 40 50 50 89 94 Greatest Overweight (x) 13 | . . 1 1 . . 1 13 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 20 | 8 15 15 15 15 15 15 20 Average Capacity 15 | 7 10 15 15 15 15 15 17 Most Carried 20 | 4 14 15 15 14 14 15 20 Average Carried 13 | 2 6 14 14 13 13 14 14 Final Capacity 20 | 8 15 15 15 15 15 15 20 Final Carried 15 | 3 14 15 15 14 12 15 13 Class Distribution -------------------- 44% | Scavenger-Tank 21% | Scavenger-Gunner 14% | Mutant 13% | Scavenger-Mutant 3% | Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Gunner | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -7/DSF Scavenger-Tank | -6/Factory Scavenger-Tank | -5/Factory Resources | -11 -10 -9 -8 -7 -7 -6 -5 ----------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Matter Collected 4025 | 227 179 466 476 . 49 867 1761 Remotely . | . . . . . . . . Salvage Created 5813 | . 359 1072 1098 . 37 1002 2245 Parts 286 | . 19 69 43 . . 59 96 Haulers Intercepted 5 | . 1 1 1 . . . 2 Recyclers Shooed 12 | . 2 2 3 . . . 5 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Combat Hostiles Destroyed 86 | . 9 22 15 . 1 15 24 Guns 30 | . 9 2 5 . . 6 8 Cannons 46 | . . 17 8 . 1 7 13 AOE 3 | . . 3 . . . . . Classes Destroyed 15 | . 4 3 3 . 1 2 2 Worker 10 | . . 4 . . . . 6 Builder 2 | . . . . . . . 2 Hauler 5 | . 1 1 1 . . . 2 Recycler 14 | . 2 2 4 . . 1 5 Operator 4 | . . . 3 . . . 1 Watcher 5 | . . 1 1 . . 1 2 Swarmer 13 | . 6 4 . . . . 3 Grunt 37 | . 3 14 9 . . 5 6 Brawler 3 | . . . 2 . . . 1 Duelist 1 | . . . 1 . . . . Sentry 14 | . . 4 3 . . 3 4 Specialist 7 | . . . . . 1 4 2 Hunter 3 | . . . . . . . 3 Programmer 7 | . . . . . . 2 5 Heavy 1 | . . . . . . 1 . Best Kill Streak 7 | . 3 6 5 . 1 4 7 Combat Bots Only 5 | . 3 5 5 . 1 4 3 Max Kills in Single Turn 4 | . 1 4 1 . 1 1 2 Gunslinging . | . . . . . . . . Exploded 2 | . . 2 . . . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -6 -5 -------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Hostile Shots Fired 860 | . 38 104 45 . 21 149 503 Missed 223 | . 7 31 14 . 3 52 116 Damage Taken 9483 | . 337 939 517 . 456 992 6242 Core 1548 | . 74 135 69 . 57 203 1010 Absorbed by Shields 665 | . . . . . . 365 300 Regen/Repaired (Parts) 264 | . . . 62 . . . 202 Core Remaining (%) 81 | 100 70 66 87 . 91 76 . Volleys Fired 348 | . 39 69 47 . 7 55 131 Largest 3 | . 2 2 3 . 3 3 3 Hottest 231 | . 60 107 135 . 135 141 231 Shots Fired 869 | . 77 126 141 . 21 165 339 Gun 445 | . 77 49 47 . 7 82 183 Cannon 424 | . . 77 94 . 14 83 156 Launcher . | . . . . . . . . Special . | . . . . . . . . Kinetic 499 | . 39 72 94 . 14 120 160 Thermal 256 | . 38 37 47 . 7 . 127 Explosive . | . . . . . . . . Electromagnetic 114 | . . 17 . . . 45 52 Robot Hit Streak 15 | . 5 15 9 . 9 10 13 Robot Miss Streak 6 | . 4 6 2 . 2 5 6 Penetration Max . | . . . . . . . . Secondary Targets . | . . . . . . . . Shots Hit Robots 500 | . 43 72 81 . 15 97 192 Core Hits 215 | . 19 39 31 . 2 34 90 Critical Kills 4 | . . . 3 . . . 1 Critical Parts Destroyed 1 | . . . 1 . . . . Critical Strikes 22 | . . 3 6 . . 3 10 Burn 3 | . . . . . . . 3 Meltdown 2 | . . . 2 . . . . Destroy 3 | . . . 2 . . . 1 Blast 14 | . . 3 2 . . 3 6 Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 12437 | . 531 2059 1599 . 297 2473 5478 Guns 5145 | . 527 513 477 . 73 1019 2536 Cannons 6518 | . . 965 1122 . 224 1451 2756 Explosions 741 | . . 581 . . . . 160 Melee . | . . . . . . . . Ramming 33 | . 4 . . . . 3 26 Kinetic 6411 | . 271 884 1032 . 213 1630 2381 Thermal 3950 | . 256 974 567 . 84 . 2069 Explosive . | . . . . . . . . Electromagnetic 2043 | . . 201 . . . 840 1002 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 21 | . 4 . 1 . . 7 21 Average Corruption 7 | . 3 . 1 . . 4 10 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 79 | . 6 . 1 . . 15 57 Message Errors 22 | . 4 . . . . 4 14 Matter Fused 19 | . 1 . 1 . . 3 14 Heat Flow Errors 9 | . . . . . . 5 4 Energy Discharges 6 | . 1 . . . . 2 3 Parts Rejected 2 | . . . . . . . 2 Data Loss (minor) 4 | . . . . . . . 4 Data Loss (major) 5 | . . . . . . 1 4 Misfires 1 | . . . . . . . 1 Alerts 2 | . . . . . . . 2 Misdirections 1 | . . . . . . . 1 Weapon Failures 8 | . . . . . . . 8 Overload Shots . | . . . . . . . . Overflow Damage 196 | . . 55 20 . . 17 104 Projectiles 86 | . . 15 20 . . 17 34 Explosions 110 | . . 40 . . . . 70 Melee . | . . . . . . . . Knockbacks 32 | . . 8 5 . . 6 13 Impact . | . . . . . . . . Kinetic 31 | . . 8 4 . . 6 13 Secondary 1 | . . . 1 . . . . Self-Inflicted Damage 225 | . . 36 . . . . 189 Shots 5 | . . 1 . . . . 4 Rammed . | . . . . . . . . Targets Rammed 4 | . 1 . . . . 1 2 Kicked 3 | . . . . . . 1 2 Crushed 1 | . 1 . . . . . . Highest Temperature 611 | . 60 144 265 . . 455 611 Average Temperature 153 | . 31 37 73 . . 134 190 Received Heat Transfer 2044 | . 108 411 225 . . 97 1203 Effects 66 | . . . . . . 7 59 Shutdowns 33 | . . . . . . 4 29 Energy Bleed 7 | . . . . . . 2 5 Interference 7 | . . . . . . . 7 Matter Decay 6 | . . . . . . . 6 Short Circuit 4 | . . . . . . . 4 Damage (minor) 3 | . . . . . . 1 2 Damage (major) 4 | . . . . . . . 4 Damage (core) 2 | . . . . . . . 2 Siege Activations . | . . . . . . . . Robots Corrupted 4 | . . . . . . 2 2 Combat Hostiles 4 | . . . . . . 2 2 Parts Fried 11 | . . 1 . . . 3 7 Impact Corruptions . | . . . . . . . . Robots Melted 3 | . . . 2 . . . 1 Combat Hostiles 3 | . . . 2 . . . 1 Parts Melted 6 | . . 1 2 . . . 3 Heat Transferred 6506 | . 575 1216 1036 . 148 . 3531 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 3 | . . 2 . . . . 1 Alert | -11 -10 -9 -8 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Peak Influence 762 | . 183 762 713 329 240 437 731 Initial 324 | . . 48 321 324 230 120 213 Average 353 | . 88 417 564 324 232 215 403 Maximum Alert Level 3 | . . 3 3 1 1 2 3 Low Security (%) 22 | 100 100 6 . . . 43 6 Level 1 41 | . . 45 13 100 100 53 50 Level 2 33 | . . 36 78 . . 2 42 Level 3 3 | . . 11 8 . . . 1 Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 16 | . 2 1 . . . 5 8 Investigation 1 | . . . . . . . 1 Extermination 5 | . . . . . . 2 3 Reinforcement 9 | . 2 1 . . . 3 3 Assault 1 | . . . . . . . 1 Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 2 | . . 1 . . . . 1 Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Distress Signals 12 | . 2 1 3 . . 2 4 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 149 | . 13 31 31 . 2 29 43 Peak Tracking Total 7 | . 4 5 7 . 1 4 6 Tactical Retreats 21 | . . 7 1 . . 7 6 Traps | -11 -10 -9 -8 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Traps Triggered 6 | . 3 . . . . 1 2 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered 1 | . . . . . . . 1 Machines | -11 -10 -9 -8 -7 -7 -6 -5 ---------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Machines Disabled 22 | . . 7 3 . . 1 11 Max in Single Turn 5 | . . 5 1 . . 1 2 Garrison Access 1 | . . . . . . . 1 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Machines Accessed 15 | . 2 . 3 2 . 4 4 Terminals 5 | . 1 . . 2 . 2 . Fabricators . | . . . . . . . . Repair Stations 3 | . . . 1 . . . 2 Recycling Units 4 | . 1 . 1 . . 1 1 Scanalyzers 2 | . . . 1 . . 1 . Garrison Access 1 | . . . . . . . 1 Total Hacks 34 | . 5 . 7 3 . 8 11 Successful 23 | . 4 . 5 2 . 5 7 Failed 11 | . 1 . 2 1 . 3 4 Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 8 | . 2 . . 3 . 3 . Fabricators . | . . . . . . . . Repair Stations 9 | . . . 2 . . . 7 Recycling Units 8 | . 3 . 2 . . 1 2 Scanalyzers 7 | . . . 3 . . 4 . Garrison Access 2 | . . . . . . . 2 Terminal Hacks 6 | . 1 . . 2 . 3 . Record 1 | . . . . . . 1 . Open DSF 2 | . . . . 1 . 1 . Alert Level 2 | . 1 . . 1 . . . Zone Layout 1 | . . . . . . 1 . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 8 | . . . 2 . . . 6 Scan Component 4 | . . . 1 . . . 3 Repair 4 | . . . 1 . . . 3 Recycling Unit Hacks 5 | . 3 . . . . 1 1 Report Inventory 2 | . 1 . . . . 1 . Retrieve Matter 2 | . 1 . . . . . 1 Retrieve Components 1 | . 1 . . . . . . Scanalyzer 4 | . . . 3 . . 1 . Insert Component 3 | . . . 2 . . 1 . Analyze 1 | . . . 1 . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 3 | . . . 2 . . . 1 Used . | . . . . . . . . Hacking Detections 12 | . 1 . 3 2 . 2 4 Full Trace Events 1 | . . . 1 . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 4 | . . . 1 . . . 3 Time 201 | . . . 51 . . . 150 Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter 139 | . 11 . . . . . 128 Retrieved Components 9 | . 9 . . . . . . Parts Scanalyzed 2 | . . . 1 . . 1 . Part Schematics Acquired 1 | . . . 1 . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -6 -5 ------------ Run | Yrd Mat Mat Mat Fac DSF Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 3 | . . . . . . . 3 Machine Destruction 3 | . . . . . . . 3 Fabnet Peak Effective % . | . . . . . . . . Robots Rewired 1 | . . . . . . . 1 Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -6 -5 -------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Total Allies 1 | . . . . . . . 1 Largest Group 1 | . . . . . . . 1 Highest-Rated Group 37 | . . . . . . . 37 Highest-Rated Ally 37 | . . . . . . . 37 Total Orders . | . . . . . . . . Ally Attacks 7 | . . . . . . . 7 Total Damage 651 | . . . . . . . 651 Kills 3 | . . . . . . . 3 Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -6 -5 ------------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Turns Passed 5962 | 69 574 729 791 55 65 1113 2566 Spaces Moved 2970 | 39 262 303 402 44 33 608 1279 Core 8 | 7 . . . . . . 1 Treads 294 | 32 262 . . . . . . Legs 2637 | . . 303 402 44 33 608 1247 Wheels 31 | . . . . . . . 31 Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 160 120 120 120 120 105 96 Average Speed 132 | 140 160 129 128 120 120 112 138 Slowest Speed 700 | 160 160 190 190 120 120 190 700 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 27 | 5 58 32 30 1 42 16 35 Regions Visited 7 Branch Regions . Pre-discovered Areas . | . . . . . . . . Known Exits Taken 3 | . . . 1 1 . 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . Scrap Searched . | . . . . . . . . Spaces Dug 2 | . . . 2 . . . . Terrain Destroyed 115 | . . 37 7 . . 4 67 Melee . | . . . . . . . . Projectile 45 | . . 3 7 . . 4 31 AOE 70 | . . 34 . . . . 36 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Total 4307 | 53 339 517 573 46 42 936 1801 Wait 635 | . 24 86 89 . . 182 254 Move 2963 | 38 261 302 401 43 32 607 1279 Hop . | . . . . . . . . Pick Up 127 | 9 12 18 10 1 . 29 48 Fast Attach 11 | . . 1 2 . . 2 6 Attach 69 | 6 1 4 2 2 2 7 45 Detach 2 | . . . . . . . 2 Swap 68 | . 1 17 9 . 1 23 17 Drop 72 | . . 20 13 . . 30 9 Fire 348 | . 39 69 47 . 7 55 131 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick 3 | . . . . . . 1 2 Crush 1 | . 1 . . . . . . Escape Stasis . | . . . . . . . . Rewire 8 | . . . . . . . 8 Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -9/Materials -8/Materials -7/Factory -7/DSF -6/Factory (discovered 2 exits: *Fac x2) -5/Factory (discovered 1 exit: *Upp) History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 16) 70 | -11/Scrapyard | Entered Materials 202 | -10/Materials | Discovered new exit (range 11) 311 | -10/Materials | Build established: Mutant 602 | -10/Materials | Discovered new exit (range 8) 644 | -10/Materials | Entered another Materials area 644 | -9/Materials | Evolved 2 slots: Propulsion x2 1183 | -9/Materials | Build established: Scavenger-Mutant 1355 | -9/Materials | Discovered new exit (range 16) 1373 | -9/Materials | Entered another Materials area 1373 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1823 | -8/Materials | Repaired Adv. Beam Cannon 2128 | -8/Materials | Build established: Scavenger-Gunner 2149 | -8/Materials | Discovered new exit (range 13) 2162 | -8/Materials | Identified exit to Factory 2164 | -8/Materials | Entered Factory 2164 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 2218 | -7/Factory | Identified exit to DSF 2219 | -7/Factory | Entered DSF 2264 | -7/DSF | Discovered new exit (range 15) 2281 | -7/DSF | Additional patrols routed to DSF 2281 | -7/DSF | Identified exit to Factory 2284 | -7/DSF | Entered Factory 2284 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2571 | -6/Factory | Build established: Scavenger-Tank 2804 | -6/Factory | Discovered new exit (range 12) 2818 | -6/Factory | Identified exit to Factory 3158 | -6/Factory | Discovered exit to Factory (range 13) 3397 | -6/Factory | Entered another Factory area 3397 | -5/Factory | Evolved 2 slots: Power x2 3485 | -5/Factory | Discovered new exit (range 7) 3491 | -5/Factory | Identified exit to Upper Caves 3559 | -5/Factory | Repaired Imp. VSS Leg 3611 | -5/Factory | Repaired Imp. VSS Leg 3735 | -5/Factory | Build established: Scavenger-Gunner 4152 | -5/Factory | Build established: Scavenger-Tank 4256 | -5/Factory | Repaired Lgt. Angular Momentum Engine 4413 | -5/Factory | Lost 4 parts (3p1u) 4616 | -5/Factory | Lost 3 parts (1p1n1w) 4738 | -5/Factory | Lost 3 parts (1p1n1u) 4879 | -5/Factory | Lost 3 parts (3n) 5417 | -5/Factory | System corruption reached 10% 5629 | -5/Factory | Lost 3 parts (1p1u1w) 5772 | -5/Factory | Core integrity fell below 50% 5803 | -5/Factory | Lost 12 parts (4p4n2u2w) 5948 | -5/Factory | Core integrity fell below 20% 5963 | -5/Factory | Destroyed by X-77 Beamer with Gatling Laser Last Messages --------------- Overheating: Core damaged (-100). K-01 Serf collects debris. Antimatter Reactor destroyed. Com. Wheel destroyed. System corrupted: Tesla Rifle failed to cycle. Destroyed Adv. Particle Charger. K-01 Serf collects debris. U-05 Engineer builds a Door. Wheel destroyed. Imp. Heat Sink destroyed. U-05 Engineer destroyed. Acquired 11 matter. Acquired 10 matter. Imp. Heat Sink destroyed. Plasma Rifle destroyed. Com. Wheel destroyed. Wave Gun destroyed. Tesla Rifle destroyed. System corrupted: Matter fused (-9). Acquired Quantum Rifle. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??? ??????????????????????????????????????????? | | ??" #????????###############??????????????????? | | "?" #????????# #??????????????????? | | """ #???????## #??????????????????? | | #???????#" #???????H??????????? | | """ #????????# %% #??????????????????? | | """ #?#??????# % ! #?###??????????????? | | """ ########?# % #?# #????#?????????? | | """ % ##########+#########;#??? ##????????? | | % % !%![==@%[! %!### #????????? | | """ % = =[[% %x%[ #????????? | | ""% % ! !| !%### #????????? | | """ = != ###########????? | | """ / ! | | #? #????? | | ##########;##### # #????? | | ####?# # # #????? | | ##############????# # ; """ ""???????? | | #?????????????????# # ; """ ""???????? | | ##########????????# # ^ ^ # """ ""???????? | | # #????????# """"" # # ???????? | | #! """"" #????????# """"" + # ?????? | | # """"" #????????# """ #######?########?????? | | # """ #????????# #????????????????????? | | + #????????###########????????????????????? | | # #???????????????????????????????????????? | | # |!! #???????????????????????????????????????? | | # |!! ! #???????????????????????????????????????? | | # |!! [ #???????????????????????????????????????? | | ##########???????????????????????????????????????? | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 71 Energy Generation 69 Energy Capacity 695 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 600 Evasion (%) 55 Recoil Reduction 4 Item Schematics ----------------- Imp. EM Shotgun | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- System Compromised Challenges ------------ None Game ------ Seed ShockWeaponsExpander Manual? 0 Play Time 01:30:55 Cumulative 8.2 hours Start 2024.12.17 @ 17:29:48 End 2024.12.18 @ 07:08:59 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 15 Rogue 15 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 6 Gallery% 14 Achievement% 15 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 0 RUN: 9dc51f68-cde8-4923-a15c-59a55ec4948a