Cogmind - Beta 9.5 @@@ ROGUE MODE // 2020.04.11 @ 20:10:01 Player: Ape Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (13) 65 Value Destroyed (464) 464 Prototype IDs (25) 500 Alien Tech Used (0) 0 Bonus (805) 805 TOTAL SCORE: 5934 Bonus ------- High Alert Combat Kills 38 Follower Combat Kills 467 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/1000 Matter 300/300 Energy 101/500 System Corruption 12% Temperature Cool (9) Movement Core (100) Ox1 Location -5/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (7) --- (None) > --- UTILITY (5) ------ Power Amplifier High-capacity Battery > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- Linear Gravjet Improved Cooling System High-capacity Storage Unit Advanced Plasma Cannon Peak State ------------ > --- POWER ------------ Deuterium Engine Improved Deuterium Engine Improved Deuterium Engine > --- PROPULSION ------- Flight Unit VTOL Module VTOL Module Flying Fortress v7 > --- UTILITY ---------- High-capacity Storage Unit Maneuvering Thrusters Cloak of Protection Improved Propulsion Shielding > --- WEAPON ----------- Rocket Launcher Flail > --- INVENTORY -------- Ion Engine VTOL Module VTOL Module Biomechanical Wings Improved Cooling System Improved Cooling System High-capacity Storage Unit High-capacity Battery Deploy-a-Sentry Deploy-a-Sentry [Rating: 70] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Neutrino Core Propulsion Flight Unit Treads Light Treads Leg Aluminum Leg Hover Unit Linear Gravjet Flight Unit Flight Unit Utility High-capacity Storage Unit Device Cloak of Protection Storage High-capacity Storage Unit Hackware Hacking Suite Protection Improved Propulsion Shielding Weapon Medium Laser Energy Gun Medium Laser Energy Cannon Advanced Plasma Cannon Ballistic Gun Assault Rifle Launcher Rocket Launcher Impact Weapon Flail Build | -11 -10 -10 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Slots Evolved 10 | . . . . . 4 2 2 2 Power 2 | . . . . . 1 1 . . Propulsion 5 | . . . . . 2 1 1 1 Utility 3 | . . . . . 1 . 1 1 Weapon . | . . . . . . . . . Parts Attached 35 | . . 4 5 . 5 3 2 16 Power 9 | . . 1 2 . 1 2 . 3 Engine 8 | . . 1 2 . 1 2 . 2 Core 1 | . . . . . . . . 1 Reactor . | . . . . . . . . . Propulsion 14 | . . 2 2 . 1 1 1 7 Treads 2 | . . . 2 . . . . . Leg . | . . . . . . . . . Wheel . | . . . . . . . . . Hover 1 | . . . . . . . . 1 Flight 11 | . . 2 . . 1 1 1 6 Utility 8 | . . . 1 . 2 . 1 4 Device 4 | . . . . . 1 . 1 2 Storage 2 | . . . 1 . . . . 1 Processor . | . . . . . . . . . Hackware 1 | . . . . . . . . 1 Protection 1 | . . . . . 1 . . . Artifact . | . . . . . . . . . Weapon 4 | . . 1 . . 1 . . 2 Energy Gun . | . . . . . . . . . Energy Cannon 1 | . . . . . . . . 1 Ballistic Gun . | . . . . . . . . . Ballistic Cannon . | . . . . . . . . . Launcher 2 | . . 1 . . . . . 1 Special Weapon . | . . . . . . . . . Impact Weapon 1 | . . . . . 1 . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 1 | . . . . . . . . 1 Parts Lost 21 | . . . . . . . 1 20 Power 5 | . . . . . . . . 5 Propulsion 9 | . . . . . . . . 9 Utility 4 | . . . . . . . . 4 Weapon 3 | . . . . . . . 1 2 Highest Loss Streak 11 | . . . . . . . 1 11 Average Slot Usage (%) 58 | . 42 44 67 71 52 75 75 42 Engine 11 | . . 2 14 14 9 22 20 6 Treads 6 | . . . 9 28 . . . . Leg 2 | . 28 22 . . . . . . Flight 12 | . . 4 18 . 9 15 18 14 Device 2 | . . . . . 4 7 10 4 Storage 7 | . . . 10 14 9 7 6 5 Protection 1 | . . . . . 3 7 6 1 Energy Gun 8 | . 14 14 14 14 9 7 5 . Impact Weapon 2 | . . . . . 8 7 6 3 Naked Turns . | . . . . . . . . . Heaviest Build 78 | 2 2 5 39 39 60 75 76 78 Greatest Support 86 | 3 3 8 40 40 72 76 81 86 Greatest Overweight (x) 4 | . . . 4 . . . . 1 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 12 | 6 4 4 12 12 12 12 12 12 Average Capacity 10 | 5 4 4 10 12 12 12 12 11 Most Carried 12 | 6 4 4 12 12 12 7 12 11 Average Carried 8 | 5 4 3 7 12 7 6 10 7 Final Capacity 12 | 4 4 4 12 12 12 12 12 4 Final Carried 12 | 4 4 4 12 12 7 7 12 4 Class Distribution -------------------- 91% | Mutant 8% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Mutant | -5/Factory Resources | -11 -10 -10 -10 -9 -8 -7 -6 -5 ----------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Matter Collected 681 | 200 . . 123 . 20 . 35 303 Remotely . | . . . . . . . . . Salvage Created 339 | . . 2 . . . . . 337 Parts 11 | . . 4 . . . . . 7 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed . | . . . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Combat Hostiles Destroyed 6 | . . 2 . . . . . 4 AOE 6 | . . 2 . . . . . 4 Classes Destroyed 5 | . . 1 . . . . . 4 Worker 4 | . . . . . . . . 4 Builder 1 | . . . . . . . . 1 Tunneler 1 | . . . . . . . . 1 Recycler 1 | . . . . . . . . 1 Swarmer 6 | . . 2 . . . . . 4 Best Kill Streak 8 | . . 2 . . . . . 8 Combat Bots Only 4 | . . 2 . . . . . 4 Max Kills in Single Turn 8 | . . 1 . . . . . 8 Gunslinging . | . . . . . . . . . Exploded 4 | . . 1 . . . . . 4 Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -6 -5 -------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Damage Taken 3561 | . . 127 . . . 237 208 2989 Core 1140 | . . 53 . . . 68 7 1012 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 93 | 100 . . . 78 100 90 99 . Volleys Fired 21 | . . 4 . . . . . 17 Largest 1 | . . 1 . . . . . 1 Hottest 98 | . . 50 . . . . . 98 Shots Fired 21 | . . 4 . . . . . 17 Gun 1 | . . 1 . . . . . . Cannon 1 | . . . . . . . . 1 Launcher 19 | . . 3 . . . . . 16 Special . | . . . . . . . . . Kinetic . | . . . . . . . . . Thermal 2 | . . 1 . . . . . 1 Explosive 19 | . . 3 . . . . . 16 Electromagnetic . | . . . . . . . . . Robot Hit Streak . | . . . . . . . . . Robot Miss Streak 3 | . . 3 . . . . . . Penetration Max . | . . . . . . . . . Secondary Targets . | . . . . . . . . . Shots Hit Robots 18 | . . . . . . . 7 11 Core Hits 16 | . . 3 . . . . . 13 Critical Hits . | . . . . . . . . . Critical Kills . | . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . Melee Attacks 62 | . . . . . 7 16 7 32 Impact 62 | . . . . . 7 16 7 32 Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks 4 | . . . . . . . . 4 Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 2286 | . . 97 . . . . 104 2085 Guns . | . . . . . . . . . Cannons . | . . . . . . . . . Explosions 1694 | . . 97 . . . . . 1597 Melee 592 | . . . . . . . 104 488 Ramming . | . . . . . . . . . Kinetic . | . . . . . . . . . Thermal 614 | . . . . . . . . 614 Explosive 960 | . . 97 . . . . . 863 Electromagnetic 120 | . . . . . . . . 120 Impact 592 | . . . . . . . 104 488 Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 12 | . . . . . . . . 12 Average Corruption 3 | . . . . . . . . 3 Corruption Purged . | . . . . . . . . . Effects 9 | . . . . . . . . 9 Message Errors 3 | . . . . . . . . 3 Matter Fused 2 | . . . . . . . . 2 Heat Flow Errors 2 | . . . . . . . . 2 Energy Discharges 1 | . . . . . . . . 1 Data Loss (minor) 1 | . . . . . . . . 1 Overload Shots . | . . . . . . . . . Overflow Damage 423 | . . 3 . . . . . 420 Projectiles . | . . . . . . . . . Explosions 268 | . . 3 . . . . . 265 Melee 155 | . . . . . . . . 155 Knockbacks 4 | . . . . . . . . 4 Impact 3 | . . . . . . . . 3 Kinetic . | . . . . . . . . . Secondary 1 | . . . . . . . . 1 Self-Inflicted Damage 180 | . . 49 . . . . . 131 Shots 5 | . . 1 . . . . . 4 Rammed . | . . . . . . . . . Targets Rammed . | . . . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 198 | . . . . . . 50 15 198 Average Temperature 37 | . . . . . . 18 3 55 Received Heat Transfer 453 | . . 9 . . . 123 60 261 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 1 | . . . . . . . . 1 Impact Corruptions 7 | . . . . . . . . 7 Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 1 | . . . . . . . . 1 Heat Transferred 450 | . . . . . . . . 450 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . 1 Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Peak Influence 1061 | . 30 51 . . 84 72 149 1061 Average Influence 216 | . 8 20 . . 35 52 123 448 Maximum Alert Level 3 | . . . . . . . . 3 Low Security (%) 69 | 100 100 100 . 100 100 100 100 30 Level 1 6 | . . . . . . . . 15 Level 2 15 | . . . . . . . . 36 Level 3 7 | . . . . . . . . 17 Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 11 | . 1 1 . . 1 . . 8 Investigation 4 | . . . . . . . . 4 Extermination 2 | . . . . . . . . 2 Reinforcement 4 | . 1 . . . 1 . . 2 Assault 1 | . . 1 . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . 1 Stealth | -11 -10 -10 -10 -9 -8 -7 -6 -5 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Distress Signals 4 | . . . . . 2 . . 2 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 75 | . 3 4 . . 4 5 5 54 Peak Tracking Total 10 | . 3 3 . . 4 7 4 10 Tactical Retreats 15 | . . 1 . . . 1 . 13 Traps | -11 -10 -10 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Traps Triggered 3 | . . . . . . . . 3 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 1 | . . . . . . . . 1 Machines | -11 -10 -10 -10 -9 -8 -7 -6 -5 ---------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Machines Disabled 31 | . . . . . . . . 31 Max in Single Turn 20 | . . . . . . . . 20 Garrison Access 1 | . . . . . . . . 1 Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills 6 | . . . . . . . . 6 Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -6 -5 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Machines Accessed 8 | . . . 1 . 1 . 1 5 Terminals 4 | . . . . . 1 . 1 2 Fabricators 2 | . . . . . . . . 2 Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . . . . . 1 Total Hacks 19 | . . . 1 . 2 . 2 14 Successful 13 | . . . 1 . 1 . . 11 Failed 6 | . . . . . 1 . 2 3 Catastrophic 1 | . . . . . . . . 1 Database Lockouts . | . . . . . . . . . Manual 10 | . . . 1 . . . 2 7 Terminals 15 | . . . . . 2 . 2 11 Fabricators 2 | . . . . . . . . 2 Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . . . . . 1 Terminal Hacks 9 | . . . 1 . 1 . . 7 Prototype ID Bank 1 | . . . . . . . . 1 Level Access Points 1 | . . . . . 1 . . . Branch Access Points 1 | . . . . . . . . 1 Emergency Access Points 2 | . . . . . . . . 2 Hauler Manifests 1 | . . . . . . . . 1 Registered Components 1 | . . . . . . . . 1 Zone Layout 1 | . . . . . . . . 1 EX-Prototype ID Bank 1 | . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . 1 Seal Access 1 | . . . . . . . . 1 Unauthorized Hacks 6 | . . . . . . . . 6 Terminals 1 | . . . . . . . . 1 Track 1 | . . . . . . . . 1 Fabricators 2 | . . . . . . . . 2 Overload 2 | . . . . . . . . 2 Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 4 | . . . . . 1 . 1 2 Full Trace Events . | . . . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -6 -5 ------------ Run | Scr Mat Min Exi Min Mat Fac Fac Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 2 | . . . . . . . . 2 Machine Destruction 2 | . . . . . . . . 2 Robots Rewired 1 | . . . . . . . . 1 Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -6 -5 -------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Total Allies 2 | . . 1 . . . . . 1 Largest Group 1 | . . 1 1 1 1 . . 1 Highest-Rated Group 31 | . . 31 31 31 31 . . 29 Highest-Rated Ally 31 | . . 31 31 31 31 . . 29 Total Orders 2 | . . . . . . . . 2 EXPLORE 2 | . . . . . . . . 2 Ally Attacks 44 | . . . . . 11 . 5 28 Total Damage 1967 | . . . . . 146 . 306 1515 Kills 18 | . . . . . 2 . 4 12 Allies Corrupted 1 | . . . . . . . . 1 Allies Melted . | . . . . . . . . . Turrets Deployed 3 | . . . . . . . 1 2 Intel | -11 -10 -10 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 4 | . . 2 . 2 . . . . Drone Launches 4 | . . . . . . . . 4 Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -6 -5 ------------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Turns Passed 2507 | 2 32 213 681 325 120 154 188 792 Spaces Moved 3593 | 1 63 350 652 204 190 261 403 1469 Core 354 | 1 63 281 . . . . . 9 Treads 341 | . . . 137 204 . . . . Legs . | . . . . . . . . . Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight 2898 | . . 69 515 . 190 261 403 1460 Fastest Speed 31 | 50 50 37 37 160 50 42 37 31 Average Speed 59 | 50 50 47 102 160 50 42 37 39 Slowest Speed 357 | 50 50 50 357 160 50 50 42 100 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped 19 | . . . . . . 7 2 10 Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 38 | 3 20 78 89 62 26 10 10 51 Regions Visited 8 Branch Regions 3 Pre-discovered Areas 2 | . . 2 . . . . . . Known Exits Taken 1 | . . . . . 1 . . . Unknown Exits Taken 7 | 1 1 1 1 1 . 1 1 . Scrap Searched 2 | . . 2 . . . . . . Spaces Dug 85 | . . . . . 6 6 . 73 Terrain Destroyed 185 | . . 23 . . 6 6 . 150 Melee 27 | . . . . . 6 6 . 15 Projectile . | . . . . . . . . . AOE 158 | . . 23 . . . . . 135 Actions | -11 -10 -10 -10 -9 -8 -7 -6 -5 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Total 3832 | 3 62 392 667 203 203 272 425 1605 Wait 107 | . . 30 . . . . 7 70 Move 3551 | . 62 349 651 203 189 248 398 1451 Hop 15 | . . . . . . 5 2 8 Pick Up 17 | . . 1 7 . . . 7 2 Fast Attach 19 | . . 3 3 . 3 1 2 7 Attach 13 | . . 1 . . 2 1 . 9 Detach 3 | . . 1 . . . . . 2 Swap 3 | . . . 2 . . 1 . . Drop 17 | 3 . 3 4 . 2 . 2 3 Fire 21 | . . 4 . . . . . 17 Melee 62 | . . . . . 7 16 7 32 Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire 2 | . . . . . . . . 2 Trap . | . . . . . . . . . Miscellaneous 2 | . . . . . . . . 2 Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles -9/Mines -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -6/Factory (discovered 2 exits: *Fac / [*Ext]) -5/Factory (discovered 4 exits: [*Fac x2] / Upp x2) History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 0) 3 | -11/Scrapyard | Entered Materials 26 | -10/Materials | Discovered new exit (range 16) 35 | -10/Materials | Entered Mines 70 | -10/Mines | Discovered new exit (range 9) 91 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 157 | -10/Mines | Learned location of Storage (-9) 159 | -10/Mines | Met a Derelict testing a Signal Generator 187 | -10/Mines | Learned Materials terminal intel 193 | -10/Mines | Discovered new exit (range 7) 235 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 235 | -10/Mines | Discovered new exit (range 5) 248 | -10/Mines | Entered Exiles 248 | -10/Exiles | Accompanied by 1 ally 258 | -10/Exiles | Met 8R-AWN 264 | -10/Exiles | Met EX-HEX 278 | -10/Exiles | Met EX-DEC 285 | -10/Exiles | Visited The Gauntlet 309 | -10/Exiles | Build established: Mutant 330 | -10/Exiles | Met EX-BIN 368 | -10/Exiles | Aligned with FarCom system 369 | -10/Exiles | Given EX-Vault access code 378 | -10/Exiles | Opened EX-Vault 390 | -10/Exiles | Warned to stay clear of 0b10 Research branches 684 | -10/Exiles | Found Flying Fortress v7 700 | -10/Exiles | Found Cloak of Protection 705 | -10/Exiles | Found Deploy-a-Sentry 708 | -10/Exiles | Found Deploy-a-Sentry 720 | -10/Exiles | Found Deploy-a-Sentry 916 | -10/Exiles | Discovered new exit (range 10) 929 | -10/Exiles | Stole three prototypes: Flying Fortress v7, Cloak of Protection, Deploy-a-Sentry 929 | -10/Exiles | Entered Mines 929 | -9/Mines | Accompanied by 1 ally 982 | -9/Mines | Learned Materials stockpile data 1125 | -9/Mines | Learned location of 1 exit from Lower Caves 1241 | -9/Mines | Discovered new exit (range 9) 1254 | -9/Mines | Entered Materials 1254 | -8/Materials | Accompanied by 1 ally 1254 | -8/Materials | Evolved 4 slots: Power x1, Propulsion x2, Utility x1 1256 | -8/Materials | Loaded intel: 12 terminal locations 1347 | -8/Materials | Identified exit to Factory 1374 | -8/Materials | Entered Factory 1374 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 1376 | -7/Factory | FarCom data flow suspended 1525 | -7/Factory | Discovered new exit (range 10) 1528 | -7/Factory | Entered another Factory area 1528 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1545 | -6/Factory | DAS Turret deployed 1662 | -6/Factory | Discovered new exit (range 16) 1682 | -6/Factory | Discovered new exit (range 14) 1716 | -6/Factory | Entered another Factory area 1716 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1732 | -5/Factory | Rewired Cogmind 1929 | -5/Factory | Discovered new exit (range 11) 1943 | -5/Factory | Spotted B-75 Beast 2067 | -5/Factory | Lost 11 parts (4p3n3u1w) 2082 | -5/Factory | DAS Turret deployed 2089 | -5/Factory | DAS Turret deployed 2254 | -5/Factory | Core integrity fell below 50% 2284 | -5/Factory | Identified exit to Upper Caves 2478 | -5/Factory | Discovered new exit (range 7) 2496 | -5/Factory | Core integrity fell below 20% 2504 | -5/Factory | System corruption reached 10% 2508 | -5/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 02495_ U-05 Engineer lays Concrete. 02496_ K-01 Serf collects debris. 02496_ U-05 Engineer lays Concrete. 02497_ Biomechanical Wings destroyed. 02497_ U-05 Engineer lays Concrete. 02499_ K-01 Serf collects debris. 02499_ U-05 Engineer lays Concrete. 02500_ 6K< NE1DZPC#:DK2SU7QBJB 02500_ K-01 Serf collects debris. 02500_ U-05 Engineer lays Concrete. 02503_ Fabricator zaps G-50 Soldier with an electromagnetic arc. 02503_ U-05 Engineer lays Concrete. 02504_ G-50 Soldier IFF system glitched. 02505_ Fabricator zaps Cogmind with an electromagnetic arc. 02506_ Fabricator zaps G-50 Soldier with an electromagnetic arc. 02506_ Fabricator zaps Cogmind with an electromagnetic arc. 02506_ G-50 Soldier system terminally corrupted. 02506_ Hacking Suite destroyed. 02507_ Fabricator zaps P-70 Sage with an electromagnetic arc. 02507_ U-05 Engineer lays Concrete. 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""" ?######## # #???????? | | ????????? ??# !! # # #???????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Energy Generation 36 Energy Capacity 655 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Cloak Strength 5 Power Amplification 20 Propulsion Shielding 66 Evasion (%) 69 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BiometalDisruptionBarrier Manual? 0 Play Time 00:38:06 Cumulative 214.7 hours Start 2020.04.11 @ 19:26:57 End 2020.04.11 @ 20:10:01 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 111 Rogue 110 Adventurer 0 Explorer 1 Win Type - Total 13 Types 9/0/4/0/0/0/0 Lore% 76 Gallery% 83 Achievement% 66 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 36/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ace929d8-b1a5-4e8a-8ba2-503d42f0bc22