Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.10.17 @ 15:11:58 Player: Boom Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (44) 220 Value Destroyed (1447) 1447 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (650) 650 TOTAL SCORE: 5577 Bonus ------- Follower Combat Kills 50 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/850 Matter 264/300 Energy 76/150 System Corruption 1% Temperature Cool (9) Movement Rolling (95) Ox1 Location -6/Factory Parts ------- > --- POWER (3) -------- Light Angular Momentum Engine > --- PROPULSION (4) --- Wheel Xenon Bombardment Thruster > --- UTILITY (4) ------ System Shield System Shield > --- WEAPON (4) ------- Faulty Cooled Pulse Rifle > --- INVENTORY (5) ---- Hacking Drone Bay (0/1) Cooled Pulse Rifle Mining Laser Peak State ------------ > --- POWER ------------ Light Deuterium Engine Nuclear Core Light Fission Core > --- PROPULSION ------- Improved Aluminum Leg VSS Leg VSS Leg VSS Leg > --- UTILITY ---------- Medium Storage Unit Power Shielding System Shield System Shield > --- WEAPON ----------- Flak Gun Improved Light Cannon Advanced Assault Cannon Remote Datajack > --- INVENTORY -------- VSS Leg Hacking Drone Bay Autogun Improved Assault Rifle Mining Laser [Rating: 45] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Fission Core Propulsion VSS Leg Treads Light Treads Leg VSS Leg Wheel Wheel Flight Unit Xenon Bombardment Thruster Utility Medium Storage Unit Device Heat Sink Storage Medium Storage Unit Hackware System Shield Protection Propulsion Shielding Weapon Assault Cannon Energy Gun EM Pulse Gun Energy Cannon Particle Cannon Ballistic Gun Flak Gun Ballistic Cannon Assault Cannon Special Weapon Mining Laser Special Melee Weapon Datajack Build | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Slots Evolved 8 | . . 2 . . . 6 Power 2 | . . . . . . 2 Propulsion 2 | . . 1 . . . 1 Utility 2 | . . 1 . . . 1 Weapon 2 | . . . . . . 2 Parts Attached 45 | 8 5 11 1 . 4 16 Power 7 | 2 . 1 . . . 4 Engine 5 | 2 . 1 . . . 2 Core 2 | . . . . . . 2 Reactor . | . . . . . . . Propulsion 12 | 3 2 4 . . . 3 Treads 1 | 1 . . . . . . Leg 9 | 2 2 4 . . . 1 Wheel 1 | . . . . . . 1 Hover . | . . . . . . . Flight 1 | . . . . . . 1 Utility 9 | 1 1 3 . . 2 2 Device 3 | . 1 1 . . . 1 Storage 2 | 1 . 1 . . . . Processor . | . . . . . . . Hackware 2 | . . . . . 2 . Protection 2 | . . 1 . . . 1 Artifact . | . . . . . . . Weapon 17 | 2 2 3 1 . 2 7 Energy Gun 2 | 1 . . . . . 1 Energy Cannon 2 | . . 1 . . . 1 Ballistic Gun 4 | 1 . . . . 1 2 Ballistic Cannon 6 | . 1 2 . . 1 2 Launcher . | . . . . . . . Special Weapon 2 | . . . 1 . . 1 Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon 1 | . 1 . . . . . Unidentified Prototypes 3 | . . . . . . 3 Parts Lost 22 | . . . . . 5 17 Power 5 | . . . . . 2 3 Propulsion 5 | . . . . . . 5 Utility 3 | . . . . . 2 1 Weapon 9 | . . . . . 1 8 Highest Loss Streak 15 | . . . . . 2 15 To Critical Strikes . | . . . . . . . Average Backups 8 | 3 5 8 9 9 9 4 Power . | 1 1 1 1 1 . . Propulsion 1 | 2 2 2 2 2 2 1 Utility 2 | . . 3 3 3 3 . Weapon 2 | . 1 1 3 3 3 2 Tool/Special . | . . . . . . . Unused Backups 6 | . 2 3 . . 1 . Power . | . . . . . . . Propulsion 2 | . 1 1 . . . . Utility 2 | . . 1 . . 1 . Weapon 2 | . 1 1 . . . . Tool/Special . | . . . . . . . Average Slot Usage (%) 92 | . 91 99 100 100 86 75 Engine 9 | . 13 11 11 11 9 2 Core 1 | . . . . . . 7 Leg 30 | . 27 33 33 33 33 20 Device 7 | . 8 11 11 11 3 . Storage 10 | . 14 11 11 11 11 5 Hackware 2 | . . . . . . 13 Protection 8 | . . 10 11 11 9 3 Energy Gun 1 | . 13 3 . . . . Energy Cannon 1 | . . 7 2 . 2 . Ballistic Gun 3 | . 9 . . . 7 7 Ballistic Cannon 9 | . 3 11 15 11 8 8 Special Weapon 5 | . . . 3 10 1 2 Peak Build Rating 45 | 6 11 22 22 21 24 45 Average Rating 20 | 3 7 15 21 20 19 33 On Entrance 14 | . 6 11 22 21 20 24 Avg Prop Armor Cover (%) 15 | . . . . . . 15 Naked Turns . | . . . . . . . Heaviest Build 47 | 13 17 29 29 28 28 47 Greatest Support 49 | 20 26 38 36 37 37 49 Greatest Overweight (x) 4 | . 1 . . . . 4 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 10 | 8 8 10 10 10 10 10 Average Capacity 9 | 6 8 8 10 10 10 9 Most Carried 10 | 6 8 10 10 10 10 7 Average Carried 8 | 4 5 8 9 9 9 4 Final Capacity 10 | 8 8 10 10 10 10 5 Final Carried 10 | 4 8 10 9 10 6 3 Class Distribution -------------------- 84% | Mutant 9% | Hacker-Tank 3% | Hacker-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Hacker-Tank | -6/Factory Resources | -11 -10 -9 -9 -7 -6 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Fac Matter Collected 1736 | 224 149 258 27 58 423 597 Remotely . | . . . . . . . Salvage Created 1551 | . 217 327 20 . 316 671 Parts 79 | . 11 21 7 . 18 22 Haulers Intercepted 3 | . 1 1 . . . 1 Recyclers Shooed 2 | . . . . . . 2 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 19 | . . . . 2 17 . Prevented . | . . . . . . . Parts Restored . | . . . . . . . Kills | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Combat Hostiles Destroyed 37 | . 6 7 4 . 8 12 Guns 9 | . 4 . . . 2 3 Cannons 23 | . 1 7 4 . 6 5 AOE 5 | . 1 . . . . 4 Classes Destroyed 10 | . 3 2 . . . 5 Builder 1 | . . 1 . . . . Hauler 3 | . 1 1 . . . 1 Recycler 1 | . . . . . . 1 Watcher 2 | . . . . . . 2 Swarmer 16 | . 2 . 4 . 7 3 Grunt 14 | . 4 5 . . . 5 Duelist 1 | . . . . . . 1 Sentry 4 | . . 2 . . 1 1 Hunter 1 | . . . . . . 1 Programmer 1 | . . . . . . 1 Best Kill Streak 5 | . 2 4 4 . 4 5 Combat Bots Only 4 | . 2 3 4 . 4 4 Max Kills in Single Turn 5 | . 1 2 1 . 1 5 Gunslinging . | . . . . . . . Exploded 4 | . 1 . . . . 4 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -------- Run | Yrd Mat Mat Min Zio Pro Fac Hostile Shots Fired 344 | . 20 19 13 . 101 191 Missed 123 | . 6 8 5 . 34 70 Hits 221 | . 14 11 8 . 67 121 Melee 9 | . . . . . . 9 Projectile 212 | . 14 11 8 . 67 112 Critical Strikes 3 | . . . 1 . . 2 Damage Taken 3653 | . 145 132 62 . 946 2368 Core 1154 | . 20 22 40 . 218 854 Absorbed by Shields . | . . . . . . . Redirected to Shielding 100 | . . 12 1 . 37 50 Core Remaining (%) 74 | 100 92 . . . 30 . Volleys Fired 149 | . 27 20 26 4 28 44 Largest 3 | . 2 2 2 1 2 3 Hottest 105 | . 73 105 100 100 105 103 Shots Fired 294 | . 54 40 33 4 55 108 Gun 100 | . 41 . . . 18 41 Cannon 170 | . 13 40 14 . 37 66 Launcher . | . . . . . . . Special 24 | . . . 19 4 . 1 Kinetic 209 | . 27 20 14 . 45 103 Thermal 53 | . . 20 19 4 10 . Explosive . | . . . . . . . Electromagnetic 31 | . 27 . . . . 4 Robot Hit Streak 11 | . 9 10 4 . 9 11 Robot Miss Streak 11 | . 5 5 2 . 9 11 Penetration Max . | . . . . . . . Secondary Targets . | . . . . . . . Shots Hit Robots 170 | . 27 21 7 . 36 79 Core Hits 119 | . 12 9 4 . 27 67 Critical Kills 1 | . . 1 . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 5 | . 1 2 . . . 2 Meltdown 1 | . . 1 . . . . Blast 4 | . 1 1 . . . 2 Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 4079 | . 434 499 164 . 749 2233 Guns 1067 | . 233 . . . 290 544 Cannons 2224 | . 180 499 164 . 459 922 Explosions 788 | . 21 . . . . 767 Melee . | . . . . . . . Ramming . | . . . . . . . Kinetic 2667 | . 228 296 164 . 606 1373 Thermal 730 | . 21 203 . . 143 363 Explosive . | . . . . . . . Electromagnetic 682 | . 185 . . . . 497 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 3 | . 3 . . . . 1 Average Corruption 2 | . 2 . . . . 1 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 6 | . 6 . . . . . Message Errors 1 | . 1 . . . . . Matter Fused 2 | . 2 . . . . . Energy Discharges 3 | . 3 . . . . . Overload Shots . | . . . . . . . Overflow Damage 53 | . 4 4 2 . 30 13 Projectiles 45 | . 4 4 2 . 30 5 Explosions 8 | . . . . . . 8 Melee . | . . . . . . . Knockbacks 20 | . . 5 . . 1 14 Impact . | . . . . . . . Kinetic 19 | . . 5 . . 1 13 Secondary 1 | . . . . . . 1 Self-Inflicted Damage 212 | . . . . . . 212 Shots 6 | . . . . . . 6 Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 389 | . 76 30 18 . 147 389 Average Temperature 94 | . 43 14 11 . 44 143 Received Heat Transfer 603 | . 66 63 . . 78 396 Effects 7 | . . . . . . 7 Shutdowns 5 | . . . . . . 5 Interference 2 | . . . . . . 2 Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted 1 | . 1 . . . . . Combat Hostiles 1 | . 1 . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted 1 | . . 1 . . . . Combat Hostiles . | . . . . . . . Parts Melted 4 | . . 3 . . 1 . Heat Transferred 1079 | . 50 370 . . 259 400 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 3 | . 1 . . . . 2 Alert | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Maximum Alert Level 1 | . . . . . . 1 Low Security (%) 96 | 100 100 100 100 . . 89 Level 1 3 | . . . . . . 10 Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 265 | . 48 115 117 . . 265 Initial 33 | . . 13 33 . . 19 Average 48 | . 14 44 54 . . 73 Influence Increases 1394 | . 166 216 95 . 200 717 Destroy 0b10 Robot/C 760 | . 120 140 80 . 160 260 Destroy 0b10 Robot/NC 40 | . 5 10 . . 5 20 Destroy Leader 150 | . 22 32 10 . 20 66 Allied During Kill 18 | . . . . . . 18 Disable Machine 135 | . . 15 . . . 120 Destroy Structure 21 | . 4 4 5 . . 8 Partial Spotted 15 | . . . . . . 15 Lose Combat Pursuer 255 | . 15 15 . . 15 210 Influence Decreases 1151 | . 134 163 180 . 168 506 Entered New Map 84 | . . 19 52 . . 13 Time Decay 817 | . 134 144 128 . 148 263 Lost Part 180 | . . . . . 20 160 Lost Ally 70 | . . . . . . 70 Squads Dispatched 5 | . 1 . . . . 4 Investigation 1 | . . . . . . 1 Extermination 2 | . . . . . . 2 Reinforcement 2 | . 1 . . . . 1 Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced 1 | . . . . . . 1 Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Distress Signals 3 | . 2 . . . . 1 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 64 | . 8 8 4 . 9 35 Peak Tracking Total 8 | . 2 4 4 . 4 8 Tactical Retreats 9 | . 1 1 . . 1 6 Traps | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Traps Triggered 7 | . 7 . . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Fac Machines Disabled 9 | . . 1 . . . 8 Max in Single Turn 5 | . . 1 . . . 5 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Machines Accessed 1 | . 1 . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 1 | . 1 . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 7 | . 7 . . . . . Successful 6 | . 6 . . . . . Failed 1 | . 1 . . . . . Catastrophic 1 | . 1 . . . . . Database Lockouts . | . . . . . . . Manual 6 | . . . . 3 . 3 Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 7 | . 7 . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks . | . . . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks 6 | . 6 . . . . . Recycle Component 3 | . 3 . . . . . Process 2 | . 2 . . . . . Report Inventory 1 | . 1 . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 1 | . 1 . . . . . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired 3 | . . . . 3 . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 14 | . . . . 14 . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Part Studies Acquired . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled 3 | . 3 . . . . . Recycled Matter 105 | . 105 . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Fac Used RIF Installer . | . . . . . . . Robots Hacked 1 | . . . . . . 1 Non-combat . | . . . . . . . Combat 1 | . . . . . . 1 Robot Hacks Applied 1 | . . . . . . 1 parse_system 1 | . . . . . . 1 Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -------- Run | Yrd Mat Mat Min Zio Pro Fac Total Allies 7 | . . . . 4 . 3 Largest Group 4 | . . . . 4 . 3 Highest-Rated Group 210 | . . . . 159 . 210 Highest-Rated Ally 70 | . . . . 41 . 70 Zionite Dispatches 1 | . . . . . . 1 Light 1 | . . . . . . 1 Total Orders . | . . . . . . . Ally Attacks 33 | . . . . . . 33 Total Damage 511 | . . . . . . 511 Kills 1 | . . . . . . 1 Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Active Infowar (turns) . | . . . . . . . Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 4 | . . . 1 2 1 . Drone Launches 1 | . . . . . . 1 Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -7 -6 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Fac Turns Passed 4455 | 75 442 386 276 1786 759 731 Spaces Moved 3396 | 50 261 218 170 1561 610 526 Core 17 | 10 . . . . . 7 Treads 14 | 14 . . . . . . Legs 3311 | 26 261 218 170 1561 610 465 Wheels 15 | . . . . . . 15 Hover . | . . . . . . . Flight 39 | . . . . . . 39 Fastest Speed 45 | 50 120 90 90 90 100 45 Average Speed 98 | 117 120 111 90 92 100 101 Slowest Speed 270 | 160 190 120 90 100 100 270 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped 1 | . . . . . . 1 Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 42 | 3 34 25 37 90 86 19 Regions Visited 6 Branch Regions 3 Pre-discovered Areas 4 | . . . 1 3 . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 4 | . . . . 1 3 . Spaces Dug 13 | . . . 13 . . . Terrain Destroyed 25 | . 4 2 17 . 1 1 Melee . | . . . . . . . Projectile 22 | . 1 2 17 . 1 1 AOE 3 | . 3 . . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Total 4171 | 64 334 323 221 1890 704 635 Wait 493 | . 10 53 22 320 55 33 Move 3388 | 49 260 217 169 1560 609 524 Hop 1 | . . . . . . 1 Pick Up 43 | 6 14 7 . 1 2 13 Fast Attach 17 | 4 11 1 . . 1 . Attach 30 | 3 1 2 1 1 5 17 Detach 3 | 1 . . . 1 . 1 Swap 24 | 1 4 12 2 3 1 1 Drop 23 | . 7 11 1 . 3 1 Fire 149 | . 27 20 26 4 28 44 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -9/Materials -9/Mines -7/Zion (discovered 2 exits: Dee / [*Pro]) -6/Proximity Caves -6/Factory History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 15) 76 | -11/Scrapyard | Entered Materials 158 | -10/Materials | Discovered new exit (range 9) 314 | -10/Materials | Build established: Mutant 331 | -10/Materials | Discovered new exit (range 6) 518 | -10/Materials | Entered another Materials area 518 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 838 | -9/Materials | Discovered new exit (range 16) 904 | -9/Materials | Entered Mines 966 | -9/Mines | Learned location of Storage (-9) 1178 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1180 | -9/Mines | Entered Zion 1462 | -7/Zion | Learned Factory garrison access intel 1472 | -7/Zion | Learned location of Armory (-3) 1659 | -7/Zion | Met Imprinter 1681 | -7/Zion | Imprinted 1683 | -7/Zion | Declared Zion's savior 1797 | -7/Zion | Given the Hacking Drone Bay 1798 | -7/Zion | Found Prototype Device 2168 | -7/Zion | Identified exit to Deep Caves 2178 | -7/Zion | Learned location of Extension (-5) 2954 | -7/Zion | Discovered new exit (range 11) 2966 | -7/Zion | Entered Proximity Caves 3222 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 3253 | -6/Proximity Caves | Spotted B-75 Beast 3606 | -6/Proximity Caves | Core integrity fell below 50% 3632 | -6/Proximity Caves | Learned Factory emergency access door positions 3690 | -6/Proximity Caves | Discovered new exit (range 13) 3725 | -6/Proximity Caves | Entered Factory 3725 | -6/Factory | Evolved 6 slots: Power x2, Propulsion x1, Utility x1, Weapon x2 3727 | -6/Factory | Loaded intel: 4 garrison access locations 4211 | -6/Factory | Zion Light squad teleported in 4312 | -6/Factory | Lost 3 allies 4389 | -6/Factory | Identified Hacking Drone Bay 4394 | -6/Factory | Core integrity fell below 50% 4416 | -6/Factory | Core integrity fell below 20% 4444 | -6/Factory | Lost 15 parts (3p4n1u7w) 4456 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 04424_ Slug penetrates Hacking Drone. 04425_ Acquired Xenon Bombardment Thruster. 04427_ >> Lost connection to Hacking Drone. 04428_ Dropped Med. Storage Unit. 04429_ K-01 Serf latches onto Hacking Drone. 04429_ K-01 Serf pushes Hacking Drone. 04436_ Detecting system override signal. 04438_ O-24 Administrator: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 04445_ ALERT: Suspicious activity at Terminal F005. Dispatching Investigation squad. 04445_ Acquired Lgt. Angular Momentum Engine. 04447_ ALERT: Potential suspicious activity detected, Programmers report to Factory Zone 5D. 04452_ Acquired Prototype Energy Gun. 04453_ Identified Cld. Pulse Rifle. 04453_ Faulty integration triggers energy drain (-107). 04455_ Acquired Cld. Pulse Rifle. Map ----- +----------------------------------------------------+ | ???????????????????????? | | #######??????????????????????????????? | | #?###????????????????????????????????? | | ### #####????????????????????????????? | | != # #????????????????????????????? | | ! # #????????????????????????????? | | ### #[ #????????????????????????????? | | ######## # #????????????????????????????? | | # # # %= #????????????????????????????? | | # """ + # = #????????????????????????????? | | # """ # + = #????????????????????????????? | | # """ # # #????????????????????????????? | | # ##### """ #????????????????????????????? | | ???# #???# """ #????????????????????????????? | | ???# #???# """ #????????????????????????????? | | ???# "" #???# #????????????????????????????? | | ???# "" #???####+######????????????????????????? | | ???# "T ! #??????# !!! #????????????????????????? | | ???# "" #??????# !!! #????????????????????????? | | ???/?"" #??????# !! #????????????????????????? | | ????? ???????# #????????????????????????? | | ??????##+#???????# ! #????????????????????????? | | ?????????????????# #????????????????????????? | | ?????????????????####+##########?????????????????? | | ??????????????????# ! #?????????????????? | | ??????????????????# @! #?????????????????? | | ??????????????????# #?????????????????? | | ??????????????????# #?????????????????? | | ??????????????????# " " #?????????????????? | | ????????+?????????## " " #?????????????????? | | ???????????????????# " " !#?????????????????? | | ???????????????????+ " " #?????????????????? | | ???????????????????# " " #?????????????????? | | ???????????????????# " " #?????????????????? | | ???????????????????# !! 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"????#?????????????????? | | ???????????????????# !g "??????????????????????? | | ???????????????????# gg ??????????????????????? | | ???????????????????# ??????????????????????? | | ???????????????????? ###???????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 38 Energy Generation 36 Energy Capacity 340 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Power Shielding 33 Propulsion Shielding 33 Evasion (%) 61 Recoil Reduction 1 Defensive Hacking 20 Item Schematics ----------------- Weapon Cycler | -7/Zion | Archive Imp. Proton Missile Launcher | -7/Zion | Archive Imp. Medium Treads | -7/Zion | Archive Imp. EM Pulse Cannon | -7/Zion | Archive Mni. Drone Bay | -7/Zion | Archive Corruption Screen | -7/Zion | Archive Drone Bay | -7/Zion | Archive Recalibrator | -7/Zion | Archive Plasma Rifle | -7/Zion | Archive Fission Core | -7/Zion | Archive Xenon Bombardment Thruster | -7/Zion | Archive Imp. Target Analyzer | -7/Zion | Archive Imp. Field Recycling Unit | -7/Zion | Archive KE Penetrator | -7/Zion | Archive Robot Schematics ------------------ K-01 Serf | -7/Zion | Archive S-27 Virus | -7/Zion | Archive X-82 Rainmaker | -7/Zion | Archive Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- I'm Back, Baby! Challenges ------------ None Game ------ Seed MissileResetRifle Manual? 0 Play Time 01:11:40 Cumulative 11.1 hours Start 2026.10.17 @ 13:49:27 End 2026.10.17 @ 15:11:58 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 19 Rogue 19 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 8 Gallery% 11 Achievement% 12 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 32/SmallcapsGlow Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d15681dd-3148-48d9-8563-1ae8a19dbcde