Cogmind - Beta 11 X5 @@@ ROGUE MODE // 2021.06.18 @ 20:56:27

Player: Terminus

Result: Destroyed by B-99 Colossus with Linear Accelerator

 Performance 
-------------
Evolutions (7)             3500
Regions Visited (31)       6200
Robots Destroyed (571)     2855
Value Destroyed (26217)    26217
Prototype IDs (68)         1360
Alien Tech Used (10)       2000
Bonus (15923)              15923
              TOTAL SCORE: 58055

 Bonus
-------
Triggered High Security    500
High Alert Combat Kills    7657
Follower Combat Kills      3316
Met Data Miner             300
Met Imprinter              300
Was Imprinted              300
Met Warlord at Base        500
MAIN.C Attacked Warlord    500
Warlord Defense Kill       594
Met R17 at Cetus           500
Used Core Reset Matrix     3000
Friendly Fire              -1544

 Cogmind 
---------
Core Integrity             0/1300
Matter                     300/300
Energy                     500/500
System Corruption          0%
Temperature                Cool (0)
Movement                   Treading (160)
Location                   -3/Section 7

 Parts 
-------
>              --- POWER (2) --------
                   (None)
>              --- PROPULSION (4) ---
  High-density Centrium Heavy Treads
>              --- UTILITY (11) -----
               Huge Storage Unit
      Improved Energy Well
  Experimental Optical Array
     Makeshift Sensor Array
      Advanced Signal Interpreter
      Advanced Armor Integrity Analyzer
               Spacefold Activator
>              --- WEAPON (4) -------
                   (None)
>              --- INVENTORY (25) ---
         Heavy Antimatter Reactor
         Heavy Antimatter Reactor
               Particle Reactor
      Improved Quantum Reactor
               Vortex Chain Reactor
         Heavy Treads
      Advanced Power Amplifier
      Advanced Cooling System
  Experimental Cooling System
      Advanced Energy Well (500)
               Thief Drone Bay (3/3)
               Transdimensional Reconstructor
               Transdimensional Reconstructor
  High-powered Transdimensional Reconstructor
      Advanced Variable Charge Gun
    Long-range Phase Cannon
    Long-range Phase Cannon
       Compact Tesla Bomb Launcher

 Peak State 
------------
>              --- POWER ------------
         Heavy Antimatter Reactor
      Improved Quantum Reactor
>              --- PROPULSION -------
  Experimental Biometal Heavy Treads
  High-density Centrium Heavy Treads
>              --- UTILITY ----------
               Coolant Network
               Huge Storage Unit
      Improved Energy Well
  Experimental Optical Array
     Makeshift Sensor Array
      Advanced Signal Interpreter
  Experimental Targeting Computer
      Advanced Armor Integrity Analyzer
      Advanced Particle Charger
               Spacefold Activator
>              --- WEAPON -----------
               Nova Cannon
               Nova Cannon
               Nova Cannon
               Nova Cannon
>              --- INVENTORY --------
         Heavy Antimatter Reactor
         Heavy Antimatter Reactor
               Particle Reactor
      Improved Quantum Reactor
               Vortex Chain Reactor
         Heavy Treads
      Advanced Power Amplifier
      Advanced Cooling System
  Experimental Cooling System
      Advanced Energy Well
               Thief Drone Bay
               Transdimensional Reconstructor
               Transdimensional Reconstructor
  High-powered Transdimensional Reconstructor
               Core Reset Matrix
      Advanced Variable Charge Gun
    Long-range Phase Cannon
    Long-range Phase Cannon
       Compact Tesla Bomb Launcher
[Rating: 189]

 Favorites 
-----------
Power                      Improved Quantum Reactor
  Engine                   Heavy Ion Engine
  Power Core               Micro Fission Core
  Reactor                  Improved Quantum Reactor
Propulsion                 Advanced Treads
  Treads                   Advanced Treads
  Leg                      Carbon-fiber Leg
Utility                    Huge Storage Unit
  Device                   Improved Cooling System
  Storage                  Huge Storage Unit
  Processor                Advanced Signal Interpreter
  Hackware                 Hacking Suite
  Protection               Improved Medium Armor Plating
  Artifact                 Spacefold Activator
Weapon                     Gatling Laser
  Energy Gun               Gatling Laser
  Energy Cannon            Nova Cannon
  Ballistic Gun            Enhanced Coil Gun
  Ballistic Cannon         Tri-rail Accelerator
  Launcher                 Compact Tesla Bomb Launcher
  Special Weapon           Plasma Cutter
  Slashing Weapon          Katana
  Piercing Weapon          CR-A16's Pointy Stick

 Build                          | -11 -10 -10 -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -3  -3  
-------                    Run  | Scr Mat Min Mat Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Ext Cet Arc Hub Fac Upp Upp War Pro Res Qua Sec 
Slots Evolved              14   | .   .   .   2   .   2   .   2   .   .   .   .   2   .   .   .   .   2   .   .   .   .   .   .   2   .   .   .   .   2   .   .   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  9    | .   .   .   1   .   1   .   2   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   2   .   .   .   .   2   .   .   
  Weapon                   2    | .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             558  | 6   10  2   42  4   29  15  34  4   4   1   2   62  4   6   13  5   11  7   26  24  16  8   7   57  9   4   18  10  49  51  18  
  Power                    36   | 1   1   .   3   .   1   2   2   1   .   .   .   1   .   .   1   .   1   .   2   2   4   .   .   5   .   .   2   .   1   3   3   
    Engine                 10   | 1   1   .   3   .   1   2   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
    Core                   10   | .   .   .   .   .   .   .   1   1   .   .   .   1   .   .   1   .   1   .   1   2   1   .   .   1   .   .   .   .   .   .   .   
    Reactor                16   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   4   .   .   2   .   1   3   3   
  Propulsion               66   | 2   1   1   10  .   7   3   2   .   1   .   .   10  .   .   1   1   2   3   2   4   2   .   .   4   1   .   .   2   3   3   1   
    Treads                 60   | 2   1   1   10  .   7   3   2   .   1   .   .   4   .   .   1   1   2   3   2   4   2   .   .   4   1   .   .   2   3   3   1   
    Leg                    6    | .   .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  267  | 1   3   1   10  2   12  4   13  .   2   .   .   32  4   3   6   2   4   4   12  8   6   5   5   32  4   4   15  3   24  36  10  
    Device                 140  | .   1   .   3   1   4   2   7   .   1   .   .   20  2   2   3   2   .   3   10  6   5   3   2   18  3   1   6   1   10  21  3   
    Storage                13   | 1   2   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   1   .   .   3   .   1   .   1   
    Processor              12   | .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   1   1   .   1   2   .   2   1   1   
    Hackware               3    | .   .   .   .   .   1   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Protection             95   | .   .   1   6   1   6   2   5   .   1   .   .   9   2   1   3   .   3   1   .   2   1   2   2   12  1   2   4   2   11  14  1   
    Artifact               4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   
  Weapon                   189  | 2   5   .   19  2   9   6   17  3   1   1   2   19  .   3   5   2   4   .   10  10  4   3   2   16  4   .   1   5   21  9   4   
    Energy Gun             88   | .   2   .   .   .   4   .   6   2   .   1   1   14  .   1   4   1   2   .   7   10  4   3   1   11  .   .   .   .   14  .   .   
    Energy Cannon          21   | .   .   .   1   1   .   1   .   .   .   .   .   2   .   1   1   .   1   .   .   .   .   .   .   .   .   .   .   .   6   5   2   
    Ballistic Gun          51   | 2   2   .   18  1   5   4   6   .   .   .   .   2   .   .   .   .   .   .   2   .   .   .   .   1   4   .   1   3   .   .   .   
    Ballistic Cannon       1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               19   | .   1   .   .   .   .   1   2   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   4   .   .   .   2   1   4   2   
    Special Weapon         5    | .   .   .   .   .   .   .   .   .   1   .   1   1   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        3    | .   .   .   .   .   .   .   2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  41   | .   .   .   3   1   2   3   7   .   .   .   .   1   .   .   .   .   .   1   1   1   3   .   .   2   .   .   4   2   4   3   3   
  Corrupted Parts          6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   2   1   .   .   .   .   1   .   .   .   .   .   1   .   
    System Corruption      26   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   7   7   .   .   .   .   1   .   .   .   .   .   8   .   
Parts Lost                 89   | .   .   1   2   .   3   2   4   1   1   .   .   2   .   1   .   .   .   5   .   1   1   2   .   28  2   .   .   2   8   9   14  
  Power                    10   | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   1   .   3   
  Propulsion               13   | .   .   1   .   .   .   .   2   .   1   .   .   1   .   .   .   .   .   2   .   .   .   .   .   4   .   .   .   1   .   .   1   
  Utility                  53   | .   .   .   2   .   3   2   1   .   .   .   .   .   .   1   .   .   .   .   .   .   1   2   .   17  2   .   .   1   6   9   6   
  Weapon                   13   | .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   3   .   1   .   .   .   2   .   .   .   .   1   .   4   
  Highest Loss Streak      8    | .   .   1   1   .   1   1   2   1   1   .   .   1   .   1   .   .   .   5   .   1   1   2   .   5   2   .   .   1   5   3   8   
Average Slot Usage (%)     93   | .   96  100 99  100 99  99  99  100 95  100 100 98  100 99  97  100 99  63  80  89  86  87  88  88  81  84  84  80  83  82  78  
  Engine                   3    | .   14  14  10  11  8   9   3   .   .   .   .   .   .   .   .   .   .   .   2   3   .   .   .   .   .   .   .   .   .   .   .   
  Core                     2    | .   .   .   .   .   .   .   3   7   7   7   7   6   6   6   6   6   11  6   3   7   3   .   .   3   5   5   4   .   .   .   .   
  Reactor                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   7   11  11  6   5   5   5   10  8   9   8   
  Treads                   19   | .   27  28  21  22  26  26  23  23  18  23  23  18  26  26  26  26  23  15  17  17  11  11  11  9   10  10  10  11  10  9   8   
  Device                   14   | .   11  3   10  11  9   8   12  15  14  15  15  12  12  18  19  20  17  14  26  23  26  26  23  25  17  20  20  10  11  16  13  
  Storage                  7    | .   14  14  11  11  9   9   7   7   7   7   7   6   6   6   6   6   5   3   6   6   5   5   5   5   5   5   6   5   5   4   5   
  Processor                4    | .   .   .   .   .   .   .   7   7   7   7   7   6   6   6   6   6   10  6   .   .   .   .   4   5   5   5   8   10  14  14  17  
  Hackware                 2    | .   .   .   .   .   9   9   7   7   7   7   7   6   6   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Protection               7    | .   .   10  10  11  8   8   9   7   7   7   7   5   6   6   5   6   5   1   2   4   5   7   5   9   10  10  6   9   12  8   2   
  Energy Gun               9    | .   11  .   .   .   7   .   5   7   13  15  15  20  26  22  23  25  22  13  16  22  23  23  22  20  .   .   .   .   12  .   .   
  Energy Cannon            2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   18  17  
  Ballistic Gun            12   | .   16  28  32  32  19  26  16  13  7   7   7   5   .   .   .   .   .   .   1   .   .   .   .   .   20  21  21  20  2   .   .   
Naked Turns                34   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   34  .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             194  | 12  52  54  61  62  108 108 111 109 111 109 109 118 116 122 118 117 132 121 126 149 158 163 157 154 138 136 161 160 191 194 190 
  Greatest Support         175  | 40  40  40  45  44  66  66  66  66  66  64  64  120 120 120 120 120 120 120 133 133 160 160 160 160 140 140 140 140 135 160 175 
  Greatest Overweight (x)  3    | 3   1   1   2   1   1   1   1   1   2   1   1   2   .   1   1   .   1   1   .   1   1   1   .   1   1   .   1   1   1   1   1   
  Average Overweight (x)   .    | .   .   1   1   1   .   1   1   1   1   1   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   1   1   .   
Largest Inventory Capacity 25   | 8   20  20  20  20  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  
  Average Capacity         23   | 7   13  20  20  20  24  25  25  25  25  25  25  25  25  25  25  25  25  16  25  25  25  25  25  25  25  25  25  25  25  25  25  
  Most Carried             25   | 2   10  11  20  20  25  25  25  24  25  25  25  25  25  25  25  25  25  25  21  25  25  25  25  25  23  25  25  25  25  25  22  
  Average Carried          22   | 1   7   10  17  20  24  24  23  22  24  25  25  24  24  24  24  24  23  16  8   24  24  24  24  23  22  23  24  24  23  24  19  
  Final Capacity           25   | 8   20  20  20  20  25  25  25  25  25  25  25  25  25  25  25  25  25  5   25  25  25  25  25  25  25  25  25  25  25  25  25  
  Final Carried            25   | 2   10  11  20  20  25  24  22  24  25  25  25  25  25  25  25  25  25  5   21  25  25  24  25  23  23  23  25  22  25  21  20  

 Class Distribution 
--------------------
 21% | Tank
 17% | Scavenger-Skirmisher
 11% | Scavenger-Tank
 10% | Mutant
  9% | Machinist-Skirmisher
  8% | Skirmisher
  6% | Scavenger-Gunner
  4% | Scavenger-Mutant

 Dominant Class 
----------------
                Mutant | -10/Materials
                Mutant | -10/Mines
        Scavenger-Tank | -9/Materials
                  Tank | -9/Mines
                  Tank | -8/Materials
                  Tank | -8/Storage
            Skirmisher | -7/Factory
            Skirmisher | -7/Lower Caves
            Skirmisher | -7/Lower Caves
            Skirmisher | -7/Data Miner
            Skirmisher | -6/Proximity Caves
 Pyromaniac-Skirmisher | -6/Factory
  Machinist-Skirmisher | -6/Lower Caves
                Mutant | -6/Lower Caves
  Machinist-Skirmisher | -6/Zion
  Machinist-Skirmisher | -5/Proximity Caves
  Machinist-Skirmisher | -5/Factory
                Mutant | -5/Waste
                  Tank | -5/Factory
      Commander-Gunner | -5/Extension
      Scavenger-Gunner | -5/Cetus
      Scavenger-Gunner | -5/Archives
  Scavenger-Skirmisher | -5/Hub_04(d)
  Scavenger-Skirmisher | -4/Factory
        Scavenger-Tank | -4/Upper Caves
        Scavenger-Tank | -4/Upper Caves
  Scavenger-Skirmisher | -4/Warlord
  Scavenger-Skirmisher | -3/Proximity Caves
      Scavenger-Gunner | -3/Research
  Scavenger-Skirmisher | -3/Quarantine
      Scavenger-Gunner | -3/Section 7

 Resources                       | -11  -10  -10  -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -5   -5   -5   -4   -4   -4   -4   -3   -3   -3   -3   
-----------                Run   | Scr  Mat  Min  Mat  Min  Mat  Sto  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  Fac  Was  Fac  Ext  Cet  Arc  Hub  Fac  Upp  Upp  War  Pro  Res  Qua  Sec  
Matter Collected           12132 | 244  173  142  1393 196  1174 1175 635  313  57   .    33   916  69   92   112  141  111  .    333  515  265  55   108  791  308  202  307  504  603  836  329  
  Remotely                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            31970 | .    497  63   2098 194  2607 2132 957  372  150  .    33   1871 97   225  .    120  418  558  447  1473 752  373  358  6183 435  260  171  986  2280 3524 2336 
  Parts                    1362  | .    34   6    134  17   125  113  55   14   6    .    .    69   6    7    .    2    3    6    25   60   30   7    23   249  30   6    7    31   85   124  88   
Haulers Intercepted        32    | .    2    .    6    .    6    6    1    .    .    .    .    3    .    .    .    .    .    .    1    2    .    .    .    1    .    .    .    1    .    .    3    
Recyclers Shooed           27    | .    1    1    3    .    1    4    4    .    .    .    .    3    .    .    .    .    3    .    .    1    .    .    .    4    .    .    .    .    2    .    .    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      234   | .    .    .    .    .    .    .    .    14   5    .    .    .    6    4    .    14   .    .    .    .    .    .    .    .    25   11   138  17   .    .    .    
  Prevented                56    | .    .    .    .    .    .    .    .    .    .    .    .    .    2    6    .    4    .    .    .    .    .    .    .    .    .    3    27   14   .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -3  -3  
-------                    Run  | Scr Mat Min Mat Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Ext Cet Arc Hub Fac Upp Upp War Pro Res Qua Sec 
Combat Hostiles Destroyed  432  | .   11  1   34  7   33  36  20  6   3   .   1   27  3   3   .   2   6   2   4   21  11  4   7   71  6   2   4   11  31  43  22  
  Guns                     297  | .   8   1   34  7   33  34  18  6   3   .   1   25  3   1   .   2   2   1   4   19  9   2   1   42  6   2   4   6   23  .   .   
  Cannons                  41   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   3   21  16  
  AOE                      40   | .   3   .   .   .   .   2   2   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   5   10  .   .   .   2   .   15  .   
Classes Destroyed          25   | .   5   1   5   1   2   1   1   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   1   2   1   .   .   2   1   
  Worker                   17   | .   .   1   4   1   1   1   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   6   .   .   .   .   .   .   1   
  Builder                  19   | .   .   .   2   .   .   2   .   .   .   .   .   2   .   .   .   .   .   .   2   1   .   .   .   7   .   .   .   .   3   .   .   
  Tunneler                 4    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   32   | .   2   .   6   .   6   6   1   .   .   .   .   3   .   .   .   .   .   .   1   2   .   .   .   1   .   .   .   1   .   .   3   
  Recycler                 28   | .   1   .   4   .   7   4   1   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   6   .   .   .   .   2   .   1   
  Carrier                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Minesweeper              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Operator                 9    | .   .   .   1   .   1   2   .   .   .   .   .   1   1   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   1   .   
  Watcher                  36   | .   3   .   5   .   3   2   2   .   .   .   .   2   .   .   .   .   .   .   .   .   2   .   2   8   .   .   .   .   2   2   3   
  Swarmer                  71   | .   6   .   9   3   .   8   6   .   3   .   .   4   3   .   .   .   .   .   .   4   .   .   5   8   .   .   .   .   9   3   .   
  Saboteur                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Grunt                    182  | .   5   1   14  3   19  17  10  3   .   .   .   9   .   3   .   1   4   .   2   9   5   .   .   34  3   2   2   9   2   16  9   
  Brawler                  11   | .   .   .   1   .   .   1   .   2   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   2   1   .   .   .   2   1   .   
  Duelist                  8    | .   .   .   .   .   2   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   2   1   
  Protector                8    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   1   .   .   2   .   
  Sentry                   56   | .   .   .   10  .   10  9   .   .   .   .   .   4   .   .   .   1   1   .   .   3   .   4   2   4   .   .   .   .   3   4   1   
  Hunter                   28   | .   .   .   .   .   2   .   1   .   .   .   .   2   .   .   .   .   .   .   .   4   2   .   .   7   .   .   .   2   4   2   2   
  Programmer               51   | .   .   .   .   .   .   .   3   1   .   .   1   5   .   .   .   .   1   .   2   .   .   .   .   10  2   .   .   .   10  11  5   
  Behemoth                 3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   1   .   .   
  Compactor                2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Cetus Guard              4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   
  S7 Guard                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Striker                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Executioner              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Fortress                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Packrat                  1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Samaritan                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Assembled                4    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
  Thug                     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Butcher                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           17   | .   3   1   5   4   7   9   4   3   3   .   1   4   3   3   .   2   3   2   2   4   5   1   6   17  4   4   2   6   9   8   7   
  Combat Bots Only         8    | .   3   1   4   3   7   7   4   3   3   .   1   4   3   3   .   2   2   2   2   4   5   1   6   8   4   2   2   5   8   8   4   
Max Kills in Single Turn   4    | .   3   1   2   2   1   3   1   1   2   .   1   2   1   1   .   1   1   2   1   2   1   1   3   3   2   1   1   2   3   4   2   
  Gunslinging              2    | .   .   .   1   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   2   .   .   
  Exploded                 4    | .   3   .   .   .   .   1   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   2   2   .   .   .   1   .   4   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11   -10   -10   -9    -9    -8    -8    -7    -7    -7    -7    -6    -6    -6    -6    -6    -5    -5    -5    -5    -5    -5    -5    -5    -4    -4    -4    -4    -3    -3    -3    -3    
--------                   Run   | Scr   Mat   Min   Mat   Min   Mat   Sto   Fac   Low   Low   Dat   Pro   Fac   Low   Low   Zio   Pro   Fac   Was   Fac   Ext   Cet   Arc   Hub   Fac   Upp   Upp   War   Pro   Res   Qua   Sec   
Damage Taken               31300 | .     354   175   1019  123   1486  1397  1039  349   59    .     13    1396  121   134   .     227   397   170   197   1502  674   962   631   6307  339   232   36    872   3258  3319  4512  
  Core                     3320  | .     16    14    135   .     251   160   78    46    .     .     .     218   18    .     .     24    47    65    .     128   39    86    38    468   .     .     .     73    255   109   1052  
  Absorbed by Shields      .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Reduced by Siege Mode    984   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     94    30    531   .     15    .     41    135   127   11    
Core Remaining (%)         67    | 100   .     88    .     66    .     25    .     .     .     .     82    .     .     .     .     69    .     .     .     .     .     .     59    .     .     .     .     52    .     .     .     
Volleys Fired              1201  | 4     55    10    111   13    118   89    58    33    14    .     3     96    5     7     .     3     18    7     15    56    23    12    12    166   10    7     8     28    65    93    62    
  Largest                  4     | 2     2     2     3     3     3     3     3     3     3     .     3     4     2     3     .     4     4     4     4     4     4     4     4     4     4     4     4     4     4     4     4     
  Hottest                  452   | 40    73    46    75    75    147   84    136   88    127   .     127   320   160   240   .     320   330   320   299   324   324   334   348   273   120   120   120   120   452   452   452   
Shots Fired                3607  | 8     109   20    331   39    347   261   142   71    20    .     7     310   14    10    .     12    63    27    51    213   81    47    31    551   44    28    29    97    211   247   186   
  Gun                      3062  | 8     108   20    331   39    347   258   141   71    12    .     6     292   14    4     .     12    57    27    51    213   81    47    25    535   44    28    29    93    169   .     .     
  Cannon                   459   | .     .     .     .     .     .     .     .     .     .     .     .     17    .     2     .     .     5     .     .     .     .     .     .     .     .     .     .     .     39    218   178   
  Launcher                 75    | .     1     .     .     .     .     3     1     .     .     .     .     .     .     4     .     .     .     .     .     .     .     .     6     16    .     .     .     4     3     29    8     
  Special                  11    | .     .     .     .     .     .     .     .     .     8     .     1     1     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  1400  | 8     69    20    331   39    242   258   106   38    3     .     2     68    .     .     .     .     .     .     6     .     .     .     .     .     44    28    29    93    16    .     .     
  Thermal                  2129  | .     39    .     .     .     105   .     35    33    17    .     4     241   14    6     .     12    62    27    45    213   81    47    25    535   .     .     .     .     192   218   178   
  Explosive                4     | .     1     .     .     .     .     3     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Electromagnetic          71    | .     .     .     .     .     .     .     1     .     .     .     .     .     .     4     .     .     .     .     .     .     .     .     6     16    .     .     .     4     3     29    8     
  Robot Hit Streak         39    | 2     7     4     14    6     13    12    8     7     5     .     4     14    5     3     .     6     31    13    14    13    10    21    12    39    11    14    17    18    31    26    23    
  Robot Miss Streak        8     | 6     3     2     3     3     4     5     2     2     2     .     3     5     5     3     .     2     3     2     3     8     3     1     3     4     3     3     3     4     2     1     2     
  Penetration Max          2     | .     .     .     .     .     1     1     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     2     .     1     1     1     .     .     
  Secondary Targets        79    | .     1     .     7     1     4     9     5     .     .     .     .     7     .     .     .     .     .     1     .     5     4     .     .     18    2     1     1     3     10    .     .     
    Max Gunslinging Chain  2     | .     1     .     1     1     1     1     1     .     .     .     .     1     .     .     .     .     .     1     .     1     1     .     .     2     1     1     1     1     2     .     .     
Shots Hit Robots           2209  | 2     75    11    203   21    222   154   79    37    13    .     4     174   10    3     .     10    58    27    37    120   50    39    16    368   26    18    15    51    140   125   101   
  Core Hits                1052  | 1     28    3     83    11    85    75    41    13    5     .     2     83    8     7     .     5     33    17    18    49    25    8     11    169   15    9     8     25    64    89    62    
  Critical Kills           20    | .     .     .     1     .     1     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     4     1     1     4     3     2     2     
  Critical Parts Destroyed 11    | .     .     .     1     .     2     3     1     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     1     1     .     .     
  Critical Strikes         57    | .     1     .     2     .     7     4     1     1     1     .     .     10    .     .     .     .     .     .     3     5     2     .     .     .     4     1     2     5     4     2     2     
    Burn                   26    | .     1     .     .     .     4     .     .     1     1     .     .     9     .     .     .     .     .     .     3     5     2     .     .     .     .     .     .     .     .     .     .     
    Meltdown               5     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     2     2     
    Destroy                26    | .     .     .     2     .     3     4     1     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     4     1     2     5     3     .     .     
Melee Attacks              45    | .     .     .     .     .     .     .     43    2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 45    | .     .     .     .     .     .     .     43    2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Piercing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Sneak Attacks            1     | .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Combat Hostiles        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Follow-up Attacks        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Damage Inflicted           68765 | 17    888   206   3270  418   4094  4059  2148  802   257   .     88    4198  165   321   .     167   1398  831   842   3548  1450  1301  858   14324 948   550   580   1903  5871  8504  4759  
  Guns                     49228 | 16    757   170   3225  412   4056  3587  1699  802   180   .     88    4101  164   22    .     167   1321  831   782   3543  1450  1301  495   11903 948   550   580   1317  4761  .     .     
  Cannons                  10651 | .     .     .     .     .     .     .     .     .     .     .     .     69    .     .     .     .     68    .     .     .     .     .     .     .     .     .     .     .     630   6006  3878  
  Explosions               8344  | .     120   .     .     .     .     457   356   .     .     .     .     .     .     299   .     .     .     .     .     .     .     .     363   2341  .     .     .     586   476   2498  848   
  Melee                    84    | .     .     .     .     .     .     .     84    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Ramming                  381   | 1     11    36    45    6     38    15    9     .     .     .     .     28    1     .     .     .     9     .     60    5     .     .     .     80    .     .     .     .     4     .     33    
  Kinetic                  17203 | 16    433   170   3225  412   2696  3587  1330  586   22    .     25    840   .     .     .     .     .     .     61    .     .     .     .     .     948   550   580   1317  405   .     .     
  Thermal                  43525 | .     324   .     .     .     1360  .     583   216   235   .     63    3330  164   22    .     167   1389  831   721   3543  1450  1301  495   12298 .     .     .     .     4986  6169  3878  
  Explosive                1178  | .     120   .     .     .     .     457   .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     601   .     
  Electromagnetic          6394  | .     .     .     .     .     .     .     142   .     .     .     .     .     .     299   .     .     .     .     .     .     .     .     363   1946  .     .     .     586   476   1734  848   
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 84    | .     .     .     .     .     .     .     84    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Piercing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Highest Corruption         28    | .     3     3     .     .     .     .     2     2     2     2     2     8     8     8     11    .     .     20    27    27    27    27    27    15    15    15    15    .     19    28    9     
  Average Corruption       10    | .     2     3     .     .     .     .     1     2     2     2     2     2     8     8     10    .     .     10    27    27    27    27    27    10    15    15    15    .     14    9     6     
  Corruption Purged        4     | .     .     .     .     .     .     .     .     .     .     .     .     4     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Effects                  691   | .     9     22    .     .     .     .     16    9     8     2     8     35    28    27    4     .     .     8     34    121   33    18    29    88    34    25    2     .     53    44    34    
    Message Errors         169   | .     3     9     .     .     .     .     5     2     3     .     5     15    9     6     1     .     .     3     8     32    4     3     4     23    6     9     2     .     4     6     7     
    Matter Fused           149   | .     1     6     .     .     .     .     .     .     .     .     .     4     4     11    .     .     .     1     5     26    9     1     10    17    10    6     .     .     20    7     11    
    Heat Flow Errors       75    | .     1     1     .     .     .     .     3     2     .     1     .     3     2     1     2     .     .     1     5     11    1     3     2     13    4     2     .     .     7     8     2     
    Energy Discharges      73    | .     2     3     .     .     .     .     5     3     3     1     1     2     4     6     1     .     .     .     4     7     .     3     2     7     2     2     .     .     6     7     2     
    Parts Rejected         6     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     2     .     .     2     .     .     .     .     .     1     .     
    Data Loss (minor)      81    | .     2     3     .     .     .     .     3     2     2     .     2     7     4     1     .     .     .     .     6     16    3     1     4     4     6     2     .     .     2     6     5     
    Data Loss (major)      25    | .     .     .     .     .     .     .     .     .     .     .     .     1     1     1     .     .     .     1     1     4     1     2     5     3     .     .     .     .     1     .     4     
    Misfires               34    | .     .     .     .     .     .     .     .     .     .     .     .     .     4     1     .     .     .     .     1     6     .     2     1     4     4     3     .     .     3     4     1     
    Alerts                 10    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     .     1     2     2     1     .     .     .     1     .     
    Misdirections          6     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     1     1     1     .     .     2     .     .     .     .     .     .     .     
    Weapon Failures        63    | .     .     .     .     .     .     .     .     .     .     .     .     3     .     .     .     .     .     1     3     17    9     3     .     11    .     .     .     .     10    4     2     
Overload Shots             1     | .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Overflow Damage            639   | .     .     .     .     .     .     27    126   .     4     .     .     .     .     .     .     .     1     .     .     .     .     .     8     5     .     .     .     .     .     376   92    
  Projectiles              418   | .     .     .     .     .     .     .     .     .     4     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     331   82    
  Explosions               159   | .     .     .     .     .     .     27    67    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     8     2     .     .     .     .     .     45    10    
  Melee                    62    | .     .     .     .     .     .     .     59    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     .     .     .     .     .     .     .     
Knockbacks                 3     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     1     .     .     .     .     1     .     .     
  Impact                   3     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     1     .     .     .     .     1     .     .     
  Kinetic                  .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Secondary                .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Self-Inflicted Damage      221   | .     .     .     .     .     .     .     41    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     35    .     .     .     .     4     105   36    
  Shots                    11    | .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     4     .     .     .     .     1     2     3     
  Rammed                   59    | 2     7     5     9     2     4     5     3     .     .     .     .     3     1     .     .     .     2     .     4     1     .     .     .     7     .     .     .     .     2     .     2     
Targets Rammed             63    | 2     8     6     10    2     4     5     3     .     .     .     .     4     1     .     .     .     2     .     4     1     .     .     .     7     .     .     .     .     2     .     2     
  Kicked                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Crushed                  4     | .     1     1     1     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Highest Temperature        548   | .     235   175   34    16    242   15    230   89    9     88    .     217   188   178   198   65    160   275   349   548   273   255   419   198   186   117   .     .     246   447   347   
  Average Temperature      73    | .     35    37    13    7     57    8     48    15    4     47    .     59    37    81    93    32    64    146   102   117   91    109   179   39    87    57    .     .     65    90    92    
  Received Heat Transfer   5666  | .     135   102   354   33    657   729   321   126   .     .     .     273   .     63    .     54    108   .     63    312   72    144   54    1107  82    93    .     90    112   398   184   
  Effects                  7     | .     .     .     .     .     3     .     .     .     .     .     .     .     .     .     .     .     .     .     1     3     .     .     .     .     .     .     .     .     .     .     .     
    Shutdowns              1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     
    Energy Bleed           3     | .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     1     1     .     .     .     .     .     .     .     .     .     .     .     
    Interference           2     | .     .     .     .     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Matter Decay           1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     
Siege Activations          50    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     4     2     21    .     1     .     4     6     9     2     
  Total Turns              795   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     6     .     66    17    380   .     18    .     50    151   103   4     
  Longest Duration         92    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     6     .     30    10    92    .     18    .     21    50    23    3     
Robots Corrupted           24    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     1     8     .     .     .     3     3     3     5     
  Combat Hostiles          24    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     1     8     .     .     .     3     3     3     5     
  Parts Fried              69    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     .     1     .     .     1     29    .     .     .     8     2     21    5     
  Impact Corruptions       1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     
Robots Melted              36    | .     .     .     .     .     .     .     .     .     .     .     .     3     .     .     .     .     4     1     1     3     2     2     .     12    .     .     .     .     2     4     2     
  Combat Hostiles          30    | .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     3     1     .     2     2     2     .     11    .     .     .     .     2     4     1     
  Parts Melted             192   | .     .     .     .     .     3     .     2     .     3     .     .     30    1     .     .     .     9     4     3     18    8     8     6     52    .     .     .     1     12    22    10    
  Heat Transferred         58440 | .     1036  .     .     .     2812  .     800   550   659   .     100   7825  375   50    .     375   3075  1875  1562  5402  2072  1480  592   14349 .     .     .     .     4736  4941  3774  
Parts Sabotaged            2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     
Parts Stolen               .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stripped             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Power Chain Reactions      5     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     4     .     .     .     .     .     1     .     
Missiles Intercepted       .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     

 Alert                          | -11  -10  -10  -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -5   -5   -5   -4   -4   -4   -4   -3   -3   -3   -3   
-------                    Run  | Scr  Mat  Min  Mat  Min  Mat  Sto  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  Fac  Was  Fac  Ext  Cet  Arc  Hub  Fac  Upp  Upp  War  Pro  Res  Qua  Sec  
Peak Influence             2086 | .    233  46   385  247  450  476  1069 .    .    .    .    787  .    .    .    .    207  19   125  573  635  288  327  2086 .    .    .    .    988  1442 1236 
  Initial                  805  | .    .    41   .    142  .    21   200  .    .    .    .    38   .    .    .    .    29   19   .    39   285  164  100  61   .    .    .    .    .    555  805  
  Average                  367  | .    116  21   145  64   155  225  697  .    .    .    .    227  .    .    .    .    110  9    60   417  464  242  237  780  .    .    .    .    471  954  957  
Maximum Alert Level        5    | .    1    .    1    1    2    2    3    .    .    .    .    3    .    .    .    .    1    .    .    2    2    1    1    5    .    .    .    .    3    4    4    
  Low Security (%)         45   | 100  80   100  68   82   67   39   6    .    .    .    .    56   .    .    .    .    92   100  100  8    .    32   40   19   .    .    .    .    39   .    .    
  Level 1                  20   | .    19   .    31   17   19   53   28   .    .    .    .    18   .    .    .    .    7    .    .    24   18   67   59   19   .    .    .    .    .    .    .    
  Level 2                  14   | .    .    .    .    .    12   7    2    .    .    .    .    21   .    .    .    .    .    .    .    66   81   .    .    20   .    .    .    .    28   20   .    
  Level 3                  12   | .    .    .    .    .    .    .    62   .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    8    .    .    .    .    31   40   69   
  Level 4                  5    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    15   .    .    .    .    .    38   29   
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    8    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    7    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          101  | .    1    .    4    .    5    8    11   .    .    .    .    10   .    .    .    .    4    .    2    4    .    .    .    19   .    .    .    .    10   14   9    
  Investigation            13   | .    1    .    2    .    1    .    3    .    .    .    .    3    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    1    .    1    
  Extermination            25   | .    .    .    .    .    .    .    3    .    .    .    .    3    .    .    .    .    2    .    1    .    .    .    .    5    .    .    .    .    3    5    3    
  Reinforcement            20   | .    .    .    2    .    1    1    1    .    .    .    .    .    .    .    .    .    .    .    1    4    .    .    .    4    .    .    .    .    2    .    4    
  Assault                  26   | .    .    .    .    .    .    3    1    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    7    .    .    .    .    4    9    1    
  Garrison                 17   | .    .    .    .    .    3    4    3    .    .    .    .    3    .    .    .    .    1    .    .    .    .    .    .    3    .    .    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       7    | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    3    .    .    .    .    1    .    .    
Haulers Reinforced         2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    1    
Cargo Convoy Interrupts    2    | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    

 Stealth                        | -11 -10 -10 -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -3  -3  
---------                  Run  | Scr Mat Min Mat Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Ext Cet Arc Hub Fac Upp Upp War Pro Res Qua Sec 
Distress Signals           25   | .   .   .   1   .   3   3   .   .   .   .   .   1   .   .   .   .   1   .   .   3   2   .   .   7   .   .   .   .   3   .   1   
Communications Jammed      18   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   18  .   .   .   .   
  Distress Signals         18   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   18  .   .   .   .   
Times Spotted              745  | .   21  2   50  9   47  50  25  9   3   .   5   37  3   4   .   10  12  6   9   45  20  6   10  114 6   5   56  11  55  65  50  
  Peak Tracking Total      15   | .   4   2   5   3   6   6   3   4   3   .   4   4   3   4   .   5   3   4   2   6   7   2   7   10  4   3   15  4   15  6   9   
  Tactical Retreats        20   | .   1   .   1   .   .   1   1   .   .   .   .   1   .   .   .   1   1   .   1   1   .   .   .   5   .   .   .   1   4   1   .   

 Traps                          | -11 -10 -10 -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -3  -3  
-------                    Run  | Scr Mat Min Mat Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Ext Cet Arc Hub Fac Upp Upp War Pro Res Qua Sec 
Traps Triggered            23   | .   3   .   5   .   2   3   1   .   .   .   .   4   .   .   .   .   3   .   .   .   .   .   .   1   .   .   .   .   .   1   .   
  Indirectly               1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 18   | .   .   .   7   .   6   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
  Triggered                23   | .   .   .   .   .   .   .   2   .   1   .   1   .   1   1   .   1   .   .   .   .   .   .   .   .   .   1   15  .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -3  -3  
----------                 Run  | Scr Mat Min Mat Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Ext Cet Arc Hub Fac Upp Upp War Pro Res Qua Sec 
Machines Disabled          74   | .   1   .   .   .   4   8   13  1   .   .   .   4   .   .   .   .   2   .   .   1   1   1   .   11  .   .   1   .   1   15  10  
  Max in Single Turn       4    | .   1   .   .   .   2   2   4   1   .   .   .   1   .   .   .   .   .   .   .   1   .   1   .   3   .   .   .   .   1   1   1   
  Garrison Access          6    | .   .   .   .   .   1   .   .   .   .   .   .   2   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   1   .   
  Energy Cycler            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -3  -3  
---------                  Run  | Scr Mat Min Mat Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Ext Cet Arc Hub Fac Upp Upp War Pro Res Qua Sec 
Machines Accessed          80   | .   9   1   12  1   15  12  3   .   .   4   .   15  2   .   .   .   .   .   1   .   .   .   .   3   .   .   .   .   1   1   .   
  Terminals                50   | .   7   1   9   .   12  9   1   .   .   .   .   11  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              3    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
  Repair Stations          9    | .   1   .   1   .   2   2   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   
  Recycling Units          4    | .   1   .   2   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          7    | .   .   .   .   .   1   1   1   .   .   .   .   2   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   
Total Hacks                262  | .   23  2   38  1   53  38  8   .   .   26  .   54  6   .   .   .   .   .   2   .   .   .   .   6   .   .   .   .   3   2   .   
  Successful               171  | .   13  .   26  1   38  24  2   .   .   26  .   33  6   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   
  Failed                   91   | .   10  2   12  .   15  14  6   .   .   .   .   21  .   .   .   .   .   .   1   .   .   .   .   5   .   .   .   .   3   2   .   
    Catastrophic           3    | .   .   .   .   .   1   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   179  | .   16  2   23  .   32  13  3   .   .   .   .   27  .   .   .   .   3   .   3   17  5   .   3   11  .   .   1   .   9   5   6   
  Terminals                162  | .   20  2   32  .   43  23  3   .   .   .   .   39  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              11   | .   .   .   .   .   .   .   .   .   .   .   .   7   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   
  Repair Stations          33   | .   2   .   4   .   9   12  .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   2   .   
  Recycling Units          6    | .   1   .   2   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          17   | .   .   .   .   .   1   3   2   .   .   .   .   6   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   3   .   .   
Terminal Hacks             93   | .   4   .   12  1   19  10  1   .   .   26  .   14  6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Record                   16   | .   .   .   .   .   .   .   .   .   .   11  .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematic           7    | .   .   .   .   .   .   .   .   .   .   5   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Schematic          7    | .   .   .   .   .   .   .   .   .   .   7   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        6    | .   .   .   3   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Open Door                5    | .   .   .   .   1   .   3   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Branch Access Points     2    | .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Emergency Access Points  1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminal Index           3    | .   .   .   .   .   .   1   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Alert Level              14   | .   1   .   2   .   6   1   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unreport Threat          7    | .   .   .   2   .   3   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarm Traps             6    | .   .   .   2   .   2   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Transport Status         1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler Manifests         4    | .   .   .   2   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Registered Components    1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Registered Prototypes    1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              12   | .   2   .   1   .   4   2   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           5    | .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Load Schematic           2    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Build                    3    | .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       26   | .   2   .   4   .   8   11  .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scan Component           14   | .   1   .   2   .   4   6   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair                   12   | .   1   .   2   .   4   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      4    | .   .   .   .   .   1   .   .   .   .   .   .   2   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Seal Access              4    | .   .   .   .   .   1   .   .   .   .   .   .   2   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         43   | .   7   .   10  .   10  3   1   .   .   .   .   12  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                37   | .   6   .   8   .   10  3   1   .   .   .   .   9   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Track                  1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Assimilate             1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Botnet                 34   | .   6   .   8   .   9   3   1   .   .   .   .   7   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Operators              1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              3    | .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Report                 1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Prioritize             1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Siphon                 1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          3    | .   1   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Tunnel                 3    | .   1   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         64   | .   8   1   10  .   14  11  3   .   .   .   .   13  .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   1   1   .   
  Full Trace Events        6    | .   .   1   .   .   .   1   2   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Feedback Events          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
    Corruption             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  7    | .   .   .   .   .   .   .   .   .   .   7   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   31   | .   .   .   .   .   .   .   .   .   .   5   .   2   .   .   .   .   .   .   .   24  .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              6    | .   .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 420  | .   .   .   .   .   .   .   .   .   .   .   .   420 .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   168  | .   .   .   .   .   .   .   .   .   .   .   .   168 .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  24   | .   .   .   .   .   .   .   .   .   .   .   .   24  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             12   | .   1   .   2   .   4   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     453  | .   26  .   64  .   146 217 .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -3  -3  
------------               Run  | Scr Mat Min Mat Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Ext Cet Arc Hub Fac Upp Upp War Pro Res Qua Sec 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              3    | .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               2    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        3    | .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  parse_system             1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  find_chute               2    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   1   .   
  Machine Destruction      4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   1   .   
Robots Rewired             17   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   12  .   .   .   .   .   .   5   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                          | -11  -10  -10  -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -5   -5   -5   -4   -4   -4   -4   -3   -3   -3   -3   
--------                   Run   | Scr  Mat  Min  Mat  Min  Mat  Sto  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  Fac  Was  Fac  Ext  Cet  Arc  Hub  Fac  Upp  Upp  War  Pro  Res  Qua  Sec  
Total Allies               95    | .    .    .    .    1    .    2    21   .    .    .    1    1    .    .    8    .    2    1    1    24   6    .    3    6    .    .    5    .    4    2    7    
  Largest Group            15    | .    .    .    .    1    .    2    15   .    .    .    1    1    1    .    8    8    2    1    1    13   6    .    3    5    .    .    5    .    3    2    7    
  Highest-Rated Group      607   | .    .    .    .    31   .    62   607  .    .    .    95   95   9    .    252  252  170  31   27   472  420  .    84   494  .    .    279  .    238  190  103  
  Highest-Rated Ally       103   | .    .    .    .    31   .    31   74   .    .    .    95   95   9    .    40   40   85   31   27   70   70   .    28   103  .    .    65   .    103  95   15   
Zionite Dispatches         14    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    3    2    .    1    3    .    .    .    .    3    .    .    
  Heavy                    3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    1    .    .    .    .    1    .    .    
  Light                    4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    2    .    .    1    .    .    .    .    .    .    .    
  Fire                     1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
  Hacker                   1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
  Thermal Resupply         1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
  Offense Resupply         1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
  Heavy Resupply           2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    1    .    .    
  Infowar Resupply         1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
Total Orders               26    | .    .    .    .    .    3    .    2    .    .    .    .    7    .    .    .    .    .    .    3    1    .    .    .    1    .    .    .    .    3    1    5    
  DROP                     5     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    .    .    1    .    .    .    .    2    .    .    
  EXPLORE                  1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
  RETURN                   20    | .    .    .    .    .    3    .    2    .    .    .    .    7    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    1    5    
Ally Attacks               680   | .    .    .    .    .    7    13   61   .    .    .    8    21   .    .    .    64   17   10   26   142  91   .    2    59   .    .    46   .    5    41   67   
  Total Damage             18793 | .    .    .    .    .    39   231  1477 .    .    .    325  317  .    .    .    1833 999  168  166  3664 1483 .    12   3092 .    .    2471 .    352  1083 1081 
  Kills                    113   | .    .    .    .    .    .    .    14   .    .    .    1    3    .    .    .    10   6    .    .    26   8    .    .    21   .    .    16   .    1    4    3    
Allies Corrupted           3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    1    1    .    
Allies Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -3  -3  
-------                    Run  | Scr Mat Min Mat Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Ext Cet Arc Hub Fac Upp Upp War Pro Res Qua Sec 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    14   | .   .   1   .   3   .   .   .   1   1   .   .   .   1   1   1   1   .   .   .   .   .   .   .   .   1   3   .   .   .   .   .   
Drone Launches             51   | .   .   .   .   .   6   .   6   .   .   .   .   12  .   .   .   .   .   .   9   .   .   .   .   .   .   .   .   .   2   3   13  
  Drone Recoveries         50   | .   .   .   .   .   6   .   6   .   .   .   .   12  .   .   .   .   .   .   9   .   .   .   .   .   .   .   .   .   1   3   13  
Zionite Intel Received     6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   1   .   .   .   .   .   1   1   
  Guard Positions          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Component Schematics     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Prototype Schematics     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Unaware Analyses         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Trap Installations       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Depthwide Sectors/-1     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -5   -5   -5   -4   -4   -4   -4   -3   -3   -3   -3   
-------------              Run   | Scr  Mat  Min  Mat  Min  Mat  Sto  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  Fac  Was  Fac  Ext  Cet  Arc  Hub  Fac  Upp  Upp  War  Pro  Res  Qua  Sec  
Turns Passed               44435 | 70   1334 1382 3612 1925 3379 2847 1688 1408 1004 199  568  3202 951  919  1852 628  800  189  658  2090 516  285  637  2594 888  600  1227 1239 1594 2571 1579 
Spaces Moved               16422 | 38   569  510  1158 709  1093 860  520  516  323  80   216  1268 566  410  1126 331  256  147  277  681  175  69   184  1011 326  339  424  406  405  757  672  
  Core                     136   | 20   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    116  .    .    .    .    .    .    .    .    .    .    .    .    .    
  Treads                   15910 | 18   569  510  1158 709  1093 860  520  516  323  80   216  933  566  410  1126 331  256  31   277  681  175  69   184  1011 326  339  424  406  405  757  631  
  Legs                     335   | .    .    .    .    .    .    .    .    .    .    .    .    335  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   160  260  245  245  145  245  245  245  245  250  250  160  160  160  160  160  260  50   166  166  160  160  160  160  160  160  160  260  265  252  147  
  Average Speed            216   | 113  185  260  256  245  243  245  245  245  294  250  250  182  160  208  160  160  260  94   166  244  218  203  160  165  254  160  208  262  268  262  178  
  Slowest Speed            360   | 200  260  260  360  245  245  245  245  245  345  250  250  345  160  260  260  160  260  260  170  269  260  260  160  260  260  160  260  266  275  270  260  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Teleports                3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    2    
  Spacefolds               16    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    16   
Exploration Rate (%)       58    | 4    91   98   95   99   95   93   12   69   53   69   42   37   75   67   88   57   8    90   8    85   58   60   16   34   47   52   51   55   15   76   58   
  Regions Visited          31
    Branch Regions         21
  Pre-discovered Areas     15    | .    1    .    2    .    .    .    .    .    1    1    .    .    1    1    2    .    .    .    .    6    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        21    | .    .    .    .    .    1    1    1    1    1    1    1    1    1    1    1    1    .    .    1    .    .    .    1    1    1    1    1    1    1    1    .    
  Unknown Exits Taken      8     | 1    1    1    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    1    .    .    .    .    .    .    .    .    .    
Scrap Searched             23    | .    .    1    .    1    .    .    .    2    3    .    .    .    7    1    4    1    .    .    .    .    .    .    .    .    2    .    .    1    .    .    .    
Spaces Dug                 144   | .    .    .    .    .    .    10   1    15   .    .    .    10   .    2    .    .    2    .    .    .    .    .    .    14   .    1    .    44   17   12   16   
Terrain Destroyed          637   | .    5    .    .    .    .    61   27   15   2    .    .    17   .    2    .    .    2    .    .    20   8    2    5    144  20   26   17   99   48   74   43   
  Melee                    2     | .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               472   | .    .    .    .    .    .    14   6    13   2    .    .    17   .    2    .    .    2    .    .    20   8    2    5    85   20   26   17   99   48   43   43   
  AOE                      163   | .    5    .    .    .    .    47   21   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    59   .    .    .    .    .    31   .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -5   -5   -5   -4   -4   -4   -4   -3   -3   -3   -3   
---------                  Run   | Scr  Mat  Min  Mat  Min  Mat  Sto  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  Fac  Was  Fac  Ext  Cet  Arc  Hub  Fac  Upp  Upp  War  Pro  Res  Qua  Sec  
Total                      22838 | 53   750  537  1557 876  1603 1396 756  607  350  80   239  1960 601  464  1175 419  335  175  441  1009 277  190  510  1572 358  383  755  520  772  1165 953  
  Wait                     3755  | 2    83   8    169  141  312  409  69   50   7    .    19   465  18   37   18   78   42   12   95   72   30   100  304  278  12   21   226  67   190  224  197  
  Move                     16368 | 37   568  510  1157 708  1092 859  519  515  322  79   215  1267 565  409  1125 330  256  146  276  680  174  68   183  1010 325  338  423  405  404  756  647  
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  290   | 2    16   2    32   3    24   4    10   3    2    .    .    26   3    2    6    1    2    2    18   20   12   1    1    36   .    5    12   3    19   14   9    
  Fast Attach              196   | 6    3    .    13   2    9    10   11   .    1    .    .    12   .    .    10   .    3    4    6    8    11   1    2    8    3    .    12   4    27   20   10   
  Attach                   124   | .    .    1    6    .    4    2    6    1    .    .    .    7    .    1    .    .    3    1    9    1    2    2    .    33   1    3    1    4    14   10   12   
  Detach                   23    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    3    1    .    .    .    2    1    2    1    1    8    2    1    
  Swap                     251   | .    7    1    23   2    16   3    17   3    3    1    2    43   4    5    3    5    5    2    11   15   3    5    5    16   5    1    5    2    8    23   7    
  Drop                     340   | .    10   .    36   5    24   9    20   .    1    .    .    40   5    1    13   2    1    1    4    25   22   1    3    16   1    4    26   6    35   23   6    
  Fire                     1201  | 4    55   10   111  13   118  89   58   33   14   .    3    96   5    7    .    3    18   7    15   56   23   12   12   166  10   7    8    28   65   93   62   
  Melee                    45    | .    .    .    .    .    .    .    43   2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ram                      2     | 2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    60    | .    8    5    10   2    4    5    3    .    .    .    .    4    1    .    .    .    2    .    4    1    .    .    .    7    .    .    .    .    2    .    2    
  Escape Stasis            8     | .    .    .    .    .    .    6    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   173   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    130  .    .    .    .    .    .    41   .    .    .    .    
  Trap                     2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / *Min)
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 5 exits: *Mat x3 / *Min x2)
-9/Mines (discovered 2 exits: *Mat x2)
-8/Materials (discovered 5 exits: *Fac x3 / *Sto x2)
-8/Storage
-7/Factory (discovered 2 exits: *Fac / *Low)
-7/Lower Caves
-7/Lower Caves (discovered 2 exits: *Fac / *Dat)
-7/Data Miner
-6/Proximity Caves
-6/Factory (discovered 3 exits: Fac / *Low x2)
-6/Lower Caves
-6/Lower Caves
-6/Zion
-5/Proximity Caves
-5/Factory (discovered 2 exits: Fac / Ext)
-5/Waste
-5/Factory
-5/Extension (discovered 3 exits: *Fac x2 / *Cet)
-5/Cetus (discovered 2 exits: *Fac / [*Arc])
-5/Archives
-5/Hub_04(d)
-4/Factory (discovered 2 exits: *Res / *Upp)
-4/Upper Caves
-4/Upper Caves (discovered 2 exits: Res / *War)
-4/Warlord
-3/Proximity Caves
-3/Research
-3/Quarantine
-3/Section 7

 History 
---------
  Turn | Location           | Event
     9 | -11/Scrapyard      | Discovered new exit (range 15)
    71 | -11/Scrapyard      | Entered Materials
   211 | -10/Materials      | Discovered new exit (range 6)
   310 | -10/Materials      | Build established: Mutant
   675 | -10/Materials      | Discovered new exit (range 7)
   716 | -10/Materials      | Discovered new exit (range 11)
   898 | -10/Materials      | Discovered new exit (range 15)
  1364 | -10/Materials      | Repaired Lgt. Treads
  1405 | -10/Materials      | Entered Mines
  1944 | -10/Mines          | Discovered new exit (range 10)
  2139 | -10/Mines          | Learned Materials interactive machine intel
  2302 | -10/Mines          | Discovered new exit (range 10)
  2787 | -10/Mines          | Entered Materials
  2787 | -9/Materials       | Evolved 2 slots: Utility x1, Weapon x1
  2788 | -9/Materials       | Loaded intel: 18 interactive machine locations
  3330 | -9/Materials       | Build established: Scavenger-Tank
  3752 | -9/Materials       | Discovered new exit (range 16)
  4091 | -9/Materials       | Repaired Lgt. Armor Plating
  4131 | -9/Materials       | Repaired Imp. Heat Sink
  4332 | -9/Materials       | Discovered new exit (range 14)
  4678 | -9/Materials       | Discovered new exit (range 4)
  4866 | -9/Materials       | Discovered new exit (range 9)
  5234 | -9/Materials       | Discovered new exit (range 16)
  5296 | -9/Materials       | Build established: Tank
  6399 | -9/Materials       | Entered Mines
  6479 | -9/Mines           | Found the Drone Emporium
  6514 | -9/Mines           | Found Prototype Device
  6514 | -9/Mines           | Identified Thief Drone Bay
  6546 | -9/Mines           | Discovered new exit (range 11)
  6906 | -9/Mines           | Learned Materials emergency access door positions
  6910 | -9/Mines           | Discovered new exit (range 15)
  6958 | -9/Mines           | Received a Mining Laser from a helpful Derelict
  7517 | -9/Mines           | Assembled infested the area
  7522 | -9/Mines           | Assisted by a Guerilla fighting off Assembled
  8324 | -9/Mines           | Entered Materials
  8324 | -8/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  8325 | -8/Materials       | Identified exit to Factory
  8910 | -8/Materials       | Identified exit to Storage
  9155 | -8/Materials       | Repaired Adv. Treads
  9195 | -8/Materials       | Repaired Adv. Treads
  9234 | -8/Materials       | Repaired Adv. Treads
  9637 | -8/Materials       | Discovered exit to Factory (range 8)
  9979 | -8/Materials       | Garrison activated, responded to threat
 10023 | -8/Materials       | Destroyed 7 combat bots
 10615 | -8/Materials       | Repaired Med. Armor Plating
 11375 | -8/Materials       | Discovered exit to Factory (range 7)
 11703 | -8/Materials       | Entered Storage
 12081 | -8/Storage         | Core integrity fell below 50%
 12600 | -8/Storage         | Garrison activated, responded to threat
 12705 | -8/Storage         | Destroyed 7 combat bots
 12779 | -8/Storage         | Repaired Broken Adv. Treads
 12819 | -8/Storage         | Repaired Adv. Treads
 12864 | -8/Storage         | Repaired Gauss Rifle
 13160 | -8/Storage         | Discovered exit to Factory (range 16)
 13382 | -8/Storage         | Garrison activated, responded to threat
 14025 | -8/Storage         | Met a pair of Derelict thieves
 14424 | -8/Storage         | Repaired Adv. Treads
 14469 | -8/Storage         | Repaired Gauss Rifle
 14503 | -8/Storage         | First assault squad dispatched
 14550 | -8/Storage         | Entered Factory
 14550 | -7/Factory         | Evolved 2 slots: Utility x2
 14551 | -7/Factory         | Identified exit to Lower Caves
 14857 | -7/Factory         | Build established: Skirmisher
 14928 | -7/Factory         | Discovered new exit (range 15)
 14967 | -7/Factory         | Identified exit to Factory
 15029 | -7/Factory         | Garrison activated, responded to threat
 15177 | -7/Factory         | Cargo convoy interrupted
 15436 | -7/Factory         | Found Prototype Launcher
 15471 | -7/Factory         | Identified Com. Tesla Bomb Launcher
 15477 | -7/Factory         | Found Com. Tesla Bomb Launcher
 16150 | -7/Factory         | First assault squad dispatched
 16238 | -7/Factory         | Entered Lower Caves
 16390 | -7/Lower Caves     | Learned Factory emergency access door positions
 17232 | -7/Lower Caves     | Spotted B-75 Beast
 17590 | -7/Lower Caves     | Build established: Mutant
 17624 | -7/Lower Caves     | Discovered new exit (range 13)
 17638 | -7/Lower Caves     | Attracted the attention of an 0b10 checkpoint
 17643 | -7/Lower Caves     | Identified exit to Lower Caves
 17646 | -7/Lower Caves     | Entered another Lower Caves area
 17752 | -7/Lower Caves     | Discovered exit to Factory (range 13)
 18236 | -7/Lower Caves     | Build established: Skirmisher
 18260 | -7/Lower Caves     | Discovered new exit (range 10)
 18298 | -7/Lower Caves     | Identified exit to Data Miner
 18650 | -7/Lower Caves     | Entered Data Miner
 18652 | -7/Data Miner      | Discovered new exit (range 6)
 18699 | -7/Data Miner      | Met Data Miner
 18749 | -7/Data Miner      | Learned location of Section 7 (-3)
 18749 | -7/Data Miner      | Acquired the access code to Warlord's prototype stash
 18784 | -7/Data Miner      | Received God Mode back door access code from Data Miner
 18847 | -7/Data Miner      | Identified exit to Proximity Caves
 18849 | -7/Data Miner      | Entered Proximity Caves
 19041 | -6/Proximity Caves | Escorted by Enhanced Grunt
 19355 | -6/Proximity Caves | Discovered exit to Factory (range 11)
 19417 | -6/Proximity Caves | Entered Factory
 19417 | -6/Factory         | Accompanied by 1 ally
 19417 | -6/Factory         | Evolved 2 slots: Propulsion x1, Weapon x1
 19841 | -6/Factory         | Incoming investigation squad redirected
 19848 | -6/Factory         | Garrison activated, responded to threat
 20212 | -6/Factory         | Build established: Scavenger-Skirmisher
 20372 | -6/Factory         | Identified exit to Lower Caves
 21080 | -6/Factory         | Build established: Pyromaniac-Mutant
 21571 | -6/Factory         | Fabricated Gatling Laser (x2)
 21620 | -6/Factory         | Fabricated Gatling Laser (x2)
 21662 | -6/Factory         | Fabricated Gatling Laser (x2)
 21818 | -6/Factory         | Local fabrication network quarantined
 21921 | -6/Factory         | Build established: Pyromaniac-Skirmisher
 22113 | -6/Factory         | Discovered new exit (range 16)
 22567 | -6/Factory         | First assault squad dispatched
 22619 | -6/Factory         | Entered Lower Caves
 22619 | -6/Lower Caves     | Accompanied by 1 ally
 22620 | -6/Lower Caves     | Encountered a Warlord checkpoint
 22648 | -6/Lower Caves     | Learned 8 Factory zone layouts
 22921 | -6/Lower Caves     | Build established: Machinist-Skirmisher
 23253 | -6/Lower Caves     | Learned Extension trap positions
 23253 | -6/Lower Caves     | Learned Armory trap positions
 23253 | -6/Lower Caves     | Learned Armory security intel
 23253 | -6/Lower Caves     | Learned Factory terminal intel
 23420 | -6/Lower Caves     | Discovered new exit (range 9)
 23568 | -6/Lower Caves     | Identified exit to Lower Caves
 23570 | -6/Lower Caves     | Entered another Lower Caves area
 24147 | -6/Lower Caves     | Discovered new exit (range 15)
 24230 | -6/Lower Caves     | Identified exit to Zion
 24310 | -6/Lower Caves     | Build established: Mutant
 24489 | -6/Lower Caves     | Entered Zion
 24492 | -6/Zion            | System corruption reached 10%
 24539 | -6/Zion            | Given the Hacking Drone Bay
 24561 | -6/Zion            | Given A8's code to call for help
 24598 | -6/Zion            | System corruption cleaned by Quarantine Array
 24723 | -6/Zion            | Found Prototype Device
 24842 | -6/Zion            | Discovered new exit (range 9)
 24919 | -6/Zion            | Learned Factory emergency access door positions
 24970 | -6/Zion            | Build established: Machinist-Skirmisher
 25028 | -6/Zion            | Found GAL Module
 25253 | -6/Zion            | Found CR-A16's Pointy Stick
 25934 | -6/Zion            | Imprinted
 25936 | -6/Zion            | Declared Zion's savior
 26209 | -6/Zion            | Gained Derelict followers
 26324 | -6/Zion            | Identified exit to Proximity Caves
 26341 | -6/Zion            | Entered Proximity Caves
 26341 | -5/Proximity Caves | Accompanied by 8 allies
 26598 | -5/Proximity Caves | Identified exit to Factory
 26744 | -5/Proximity Caves | Spotted B-75 Beast
 26757 | -5/Proximity Caves | Allies destroyed B-75 Beast
 26928 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 26969 | -5/Proximity Caves | Entered Factory
 26969 | -5/Factory         | Evolved 2 slots: Power x1, Utility x1
 26970 | -5/Factory         | Identified exit to Extension
 26971 | -5/Factory         | Identified exit to Factory
 26973 | -5/Factory         | Loaded intel: 21 terminal locations
 27052 | -5/Factory         | Incoming investigation squad redirected
 27232 | -5/Factory         | Zion Heavy squad teleported in
 27689 | -5/Factory         | Garrison activated, responded to threat
 27727 | -5/Factory         | Found Prototype Protection
 27769 | -5/Factory         | Sucked down chute
 27769 | -5/Factory         | Entered Waste
 27770 | -5/Waste           | Met a frightened Derelict
 27784 | -5/Waste           | EMP discharged
 27848 | -5/Waste           | Destroyed C-40 Crusher
 27861 | -5/Waste           | Destroyed C-40 Crusher
 27865 | -5/Waste           | Crushed by Compactor (1 part destroyed, 1 dropped)
 27868 | -5/Waste           | Crushed by Compactor (1 part destroyed, 2 dropped)
 27869 | -5/Waste           | Spotted C-40 Crusher
 27869 | -5/Waste           | Spotted C-40 Crusher
 27881 | -5/Waste           | Crushed by Compactor (1 part destroyed, 1 dropped)
 27882 | -5/Waste           | Released all parts (8)
 27884 | -5/Waste           | EMP discharged
 27884 | -5/Waste           | System corruption reached 10%
 27912 | -5/Waste           | Lost 5 parts (2n3w)
 27916 | -5/Waste           | Identified Zio. Weapon Casing
 27934 | -5/Waste           | Spotted C-40 Crusher
 27947 | -5/Waste           | Spotted C-40 Crusher
 27947 | -5/Waste           | Discovered new exit (range 12)
 27958 | -5/Waste           | Entered Factory
 28585 | -5/Factory         | Discovered exit to Extension (range 11)
 28591 | -5/Factory         | Zion Heavy Resupply teleported in
 28616 | -5/Factory         | Entered Extension
 28617 | -5/Extension       | Loaded intel: 10 trap records
 28711 | -5/Extension       | Rescued a captive Derelict
 28712 | -5/Extension       | Rescued a captive Derelict
 28713 | -5/Extension       | Zion Light squad teleported in
 28727 | -5/Extension       | Rescued a captive Derelict
 28727 | -5/Extension       | Rescued a captive Derelict
 28729 | -5/Extension       | Zion Thermal Resupply teleported in
 28939 | -5/Extension       | Rescued a captive Derelict
 29013 | -5/Extension       | Retrieved Zion intel report: Depthwide Sectors/-1
 29045 | -5/Extension       | Retrieved Zion intel report: Prototype Schematics
 29067 | -5/Extension       | Energy Cycler disabled
 29067 | -5/Extension       | Rescued a captive Derelict
 29067 | -5/Extension       | Rescued a captive Derelict
 29068 | -5/Extension       | Rescued a captive Derelict
 29068 | -5/Extension       | Rescued a captive Derelict
 29069 | -5/Extension       | Rescued a captive Derelict
 29069 | -5/Extension       | Rescued a captive Derelict
 29070 | -5/Extension       | Rescued a captive Derelict
 29073 | -5/Extension       | Rescued a captive Derelict
 29169 | -5/Extension       | Found Zio. Weapon Casing
 29206 | -5/Extension       | Retrieved Zion intel report: Component Schematics
 29207 | -5/Extension       | Zion Hacker squad teleported in
 29569 | -5/Extension       | Build established: Commander-Gunner
 29799 | -5/Extension       | Spotted B-75 Beast
 29813 | -5/Extension       | Allies destroyed B-75 Beast
 29843 | -5/Extension       | Discovered exit to Factory (range 16)
 29843 | -5/Extension       | Spotted B-75 Beast
 29846 | -5/Extension       | Destroyed B-75 Beast
 29939 | -5/Extension       | Terminal network hard line cut
 29965 | -5/Extension       | Extracted ID and sensor layout for unrecognized location from A7's data core
 30166 | -5/Extension       | Disrupted transfer network
 30202 | -5/Extension       | Build established: Scavenger-Gunner
 30647 | -5/Extension       | Discovered exit to Factory (range 10)
 30649 | -5/Extension       | Discovered new exit (range 6)
 30706 | -5/Extension       | Entered Cetus
 30706 | -5/Cetus           | Accompanied by 5 allies
 30739 | -5/Cetus           | Spotted Cetus Guard
 30739 | -5/Cetus           | Spotted Cetus Guard
 30741 | -5/Cetus           | Spotted Cetus Guard
 30742 | -5/Cetus           | Spotted Cetus Guard
 30743 | -5/Cetus           | Allies destroyed Cetus Guard
 30743 | -5/Cetus           | Allies destroyed Cetus Guard
 30745 | -5/Cetus           | Allies destroyed Cetus Guard
 30754 | -5/Cetus           | Destroyed Cetus Guard
 30957 | -5/Cetus           | Zion Light squad teleported in
 30970 | -5/Cetus           | Zion Light squad teleported in
 31006 | -5/Cetus           | Discovered new exit (range 15)
 31025 | -5/Cetus           | Found Zio. Weapon Casing
 31063 | -5/Cetus           | Spotted Cetus Guard
 31064 | -5/Cetus           | Allies destroyed Cetus Guard
 31065 | -5/Cetus           | Found Zio. Weapon Casing
 31065 | -5/Cetus           | Spotted Cetus Guard
 31065 | -5/Cetus           | Spotted Cetus Guard
 31066 | -5/Cetus           | Spotted Cetus Guard
 31074 | -5/Cetus           | Destroyed Cetus Guard
 31080 | -5/Cetus           | Destroyed Cetus Guard
 31090 | -5/Cetus           | Destroyed Cetus Guard
 31104 | -5/Cetus           | Found Zio. Weapon Casing
 31112 | -5/Cetus           | Found Zio. Weapon Casing
 31122 | -5/Cetus           | Discovered exit to Factory (range 15)
 31135 | -5/Cetus           | Scared off Revision 17
 31222 | -5/Cetus           | Entered Archives
 31446 | -5/Archives        | Discovered new exit (range 15)
 31507 | -5/Archives        | Entered Hub_04(d)
 31516 | -5/Hub_04(d)       | Discovered exit to Factory (range 16)
 31626 | -5/Hub_04(d)       | Zion Fire squad teleported in
 31885 | -5/Hub_04(d)       | Build established: Scavenger-Skirmisher
 32144 | -5/Hub_04(d)       | Entered Factory
 32144 | -4/Factory         | Accompanied by 3 allies
 32144 | -4/Factory         | Evolved 2 slots: Utility x2
 32224 | -4/Factory         | Garrison activated, responded to threat
 32710 | -4/Factory         | System corruption reached 10%
 32737 | -4/Factory         | Lost 5 parts (2p3u)
 32742 | -4/Factory         | Destroyed 7 combat bots
 32870 | -4/Factory         | Spotted B-86 Titan
 33287 | -4/Factory         | Retrieved Zion intel report: Guard Positions
 33288 | -4/Factory         | Zion Offense Resupply teleported in
 33420 | -4/Factory         | Zion Heavy squad teleported in
 33508 | -4/Factory         | Zion Light squad teleported in
 33515 | -4/Factory         | Discovered new exit (range 15)
 33538 | -4/Factory         | Identified exit to Research
 33702 | -4/Factory         | Terminal network hard line cut
 33795 | -4/Factory         | Destroyed B-86 Titan
 33873 | -4/Factory         | Found Zio. Weapon Casing
 33894 | -4/Factory         | First assault squad dispatched
 33922 | -4/Factory         | Incoming assault squad redirected
 33991 | -4/Factory         | Found Prototype Protection
 33998 | -4/Factory         | Destroyed 7 combat bots
 34042 | -4/Factory         | Lost 5 parts (3u2w)
 34067 | -4/Factory         | Destroyed 8 combat bots
 34073 | -4/Factory         | Found Zio. Weapon Casing
 34210 | -4/Factory         | Incoming assault squad redirected
 34458 | -4/Factory         | Lost 4 parts (1p1n2u)
 34509 | -4/Factory         | Lost 3 parts (1p2u)
 34526 | -4/Factory         | Discovered new exit (range 16)
 34554 | -4/Factory         | High security lockdown imminent
 34629 | -4/Factory         | Identified exit to Upper Caves
 34634 | -4/Factory         | High security lockdown engaged
 34691 | -4/Factory         | Found Imp. Powered Armor
 34738 | -4/Factory         | Entered Upper Caves
 35181 | -4/Upper Caves     | Build established: Scavenger-Tank
 35516 | -4/Upper Caves     | Discovered new exit (range 14)
 35623 | -4/Upper Caves     | Identified exit to Upper Caves
 35626 | -4/Upper Caves     | Entered another Upper Caves area
 35698 | -4/Upper Caves     | Learned 8 Research zone layouts
 36059 | -4/Upper Caves     | Learned Research interactive machine intel
 36176 | -4/Upper Caves     | Discovered new exit (range 7)
 36224 | -4/Upper Caves     | Identified exit to Warlord
 36226 | -4/Upper Caves     | Entered Warlord
 36279 | -4/Warlord         | System corruption cleaned by Quarantine Array
 36444 | -4/Warlord         | Rebuked by Warlord
 36468 | -4/Warlord         | Opened Warlord's prototype stash
 36469 | -4/Warlord         | Warlord's base attacked by MAIN.C
 36474 | -4/Warlord         | Found Prototype Reactor
 36479 | -4/Warlord         | Found Prototype Device
 36479 | -4/Warlord         | Identified Exp. Phase Shifter
 36819 | -4/Warlord         | Warlord forces counterattacked
 36867 | -4/Warlord         | Spotted Executioner
 36986 | -4/Warlord         | Build established: Scavenger-Skirmisher
 37143 | -4/Warlord         | Spotted Striker
 37144 | -4/Warlord         | Warlord base infiltrated, sounded retreat
 37161 | -4/Warlord         | Spotted Striker
 37313 | -4/Warlord         | Spotted Executioner
 37314 | -4/Warlord         | Spotted Executioner
 37325 | -4/Warlord         | Spotted Executioner
 37356 | -4/Warlord         | Found Prototype Launcher
 37387 | -4/Warlord         | Spotted Striker
 37398 | -4/Warlord         | Discovered new exit (range 15)
 37416 | -4/Warlord         | Destroyed Striker
 37420 | -4/Warlord         | Found Prototype Processor
 37420 | -4/Warlord         | Identified Exp. Targeting Computer
 37444 | -4/Warlord         | Identified exit to Proximity Caves
 37453 | -4/Warlord         | Entered Proximity Caves
 37535 | -3/Proximity Caves | Identified Chain Missile Launcher
 38563 | -3/Proximity Caves | Discovered exit to Research (range 12)
 38692 | -3/Proximity Caves | Entered Research
 38692 | -3/Research        | Evolved 2 slots: Utility x2
 38693 | -3/Research        | Identified exit to Quarantine
 38695 | -3/Research        | Loaded intel: 38 interactive machine locations
 39115 | -3/Research        | Zion Heavy squad teleported in
 39157 | -3/Research        | Zion Heavy Resupply teleported in
 39236 | -3/Research        | Found Zio. Weapon Casing
 39326 | -3/Research        | Cargo convoy interrupted
 39326 | -3/Research        | Spotted Executioner
 39329 | -3/Research        | Spotted Striker
 39345 | -3/Research        | Incoming assault squad redirected
 39348 | -3/Research        | Incoming assault squad redirected
 39481 | -3/Research        | System corruption reached 10%
 39517 | -3/Research        | Incoming assault squad redirected
 39542 | -3/Research        | Destroyed 8 combat bots
 39543 | -3/Research        | Lost 5 parts (1p3u1w)
 39682 | -3/Research        | Spotted B-86 Titan
 39692 | -3/Research        | First assault squad dispatched
 39788 | -3/Research        | Destroyed B-86 Titan
 40026 | -3/Research        | Build established: Scavenger-Gunner
 40034 | -3/Research        | Zion Infowar Resupply teleported in
 40049 | -3/Research        | Terminal network hard line cut
 40051 | -3/Research        | Found Prototype Processor
 40051 | -3/Research        | Identified Spectral Analyzer
 40216 | -3/Research        | Incoming assault squad redirected
 40216 | -3/Research        | Incoming assault squad redirected
 40286 | -3/Research        | Entered Quarantine
 40352 | -3/Quarantine      | Cryocooling Duct disabled
 40367 | -3/Quarantine      | Ambient heat levels rising (+20)
 40367 | -3/Quarantine      | Non-combat units ordered to evacuate
 40571 | -3/Quarantine      | First assault squad dispatched
 40592 | -3/Quarantine      | Incoming assault squad redirected
 40701 | -3/Quarantine      | Retrieved Zion intel report: Trap Installations
 40707 | -3/Quarantine      | Enhanced Grunt warped into view, answering call for help
 40710 | -3/Quarantine      | Enhanced Grunt warped into view, answering call for help
 40999 | -3/Quarantine      | Build established: Scavenger-Skirmisher
 41049 | -3/Quarantine      | Incoming assault squad redirected
 41057 | -3/Quarantine      | Found Alien Artifact
 41057 | -3/Quarantine      | Identified Core Reset Matrix
 41057 | -3/Quarantine      | Used Core Reset Matrix
 41061 | -3/Quarantine      | Detected hypermatrix surge
 41061 | -3/Quarantine      | Sensed 11 artifacts in vicinity
 41342 | -3/Quarantine      | Found Subatomic Replicator
 41651 | -3/Quarantine      | Lost 3 parts (3u)
 41712 | -3/Quarantine      | Found Hpw. Transdimensional Reconstructor
 41721 | -3/Quarantine      | Found Transdimensional Reconstructor
 41725 | -3/Quarantine      | Found Hpw. Transdimensional Reconstructor
 41741 | -3/Quarantine      | Terminal network hard line cut
 41744 | -3/Quarantine      | Found Dimensional Node Initializer
 41869 | -3/Quarantine      | Destroyed 8 combat bots
 42054 | -3/Quarantine      | Incoming assault squad redirected
 42098 | -3/Quarantine      | Warped through subspace
 42131 | -3/Quarantine      | Found Transdimensional Reconstructor
 42529 | -3/Quarantine      | Spotted Fortress
 42546 | -3/Quarantine      | Destroyed Fortress
 42571 | -3/Quarantine      | Found Unknown Protection
 42571 | -3/Quarantine      | Identified Hvy. Insulated Plating
 42844 | -3/Quarantine      | Discovered new exit (range 6)
 42848 | -3/Quarantine      | Lost 3 parts (3u)
 42854 | -3/Quarantine      | Identified exit to Section 7
 42857 | -3/Quarantine      | Entered Section 7
 42858 | -3/Section 7       | Sensed 25 artifacts in vicinity
 42862 | -3/Section 7       | Spotted S7 Guard
 42915 | -3/Section 7       | Destroyed S7 Guard
 42940 | -3/Section 7       | Found Integrated Singularity Reactor
 42958 | -3/Section 7       | Used Subatomic Replicator to replicate Integrated Singularity Reactor
 42959 | -3/Section 7       | Installed Integrated Singularity Reactor, increased core energy generation (+20)
 42963 | -3/Section 7       | Installed Integrated Singularity Reactor, increased core energy generation (+20)
 43162 | -3/Section 7       | Warped through subspace
 43180 | -3/Section 7       | Found Spacefold Activator
 43206 | -3/Section 7       | Spotted S7 Guard
 43223 | -3/Section 7       | Found Core Regenerator
 43242 | -3/Section 7       | Core integrity fell below 50%
 43329 | -3/Section 7       | Found Integrated Mediator
 43329 | -3/Section 7       | Installed Integrated Mediator, increased core attachment efficiency.
 43338 | -3/Section 7       | Destroyed S7 Guard
 43576 | -3/Section 7       | Retrieved Zion intel report: Unaware Analyses
 43576 | -3/Section 7       | Used Core Regenerator, restored core integrity (+325)
 43705 | -3/Section 7       | Spotted S7 Guard
 43706 | -3/Section 7       | Found Core Membrane
 43706 | -3/Section 7       | Installed Core Membrane, gained immunity to corruption
 43727 | -3/Section 7       | Warped through subspace
 43781 | -3/Section 7       | Found Core Reset Matrix
 43831 | -3/Section 7       | Discovered new exit (range 5)
 43832 | -3/Section 7       | Emitted hypermatrix ping
 43837 | -3/Section 7       | Assembled emerged from beneath the floor
 43843 | -3/Section 7       | Identified exit to Research
 43849 | -3/Section 7       | Initialized slip node
 44045 | -3/Section 7       | Spotted Executioner
 44045 | -3/Section 7       | Spotted Executioner
 44086 | -3/Section 7       | Destroyed Executioner
 44087 | -3/Section 7       | Destroyed Executioner
 44107 | -3/Section 7       | First assault squad dispatched
 44168 | -3/Section 7       | Found Transdimensional Reconstructor
 44172 | -3/Section 7       | Found Transdimensional Reconstructor
 44177 | -3/Section 7       | Found Hpw. Transdimensional Reconstructor
 44227 | -3/Section 7       | Terminal network hard line cut
 44261 | -3/Section 7       | Sensed 16 artifacts in vicinity
 44283 | -3/Section 7       | Spotted B-99 Colossus
 44396 | -3/Section 7       | Core integrity fell below 20%
 44422 | -3/Section 7       | Lost 8 parts (1p1n2u4w)
 44436 | -3/Section 7       | Destroyed by B-99 Colossus with Linear Accelerator

 Last Messages 
---------------
44390_ B-99 Colossus springs to life.
44391_ Imp. Quantum Reactor destroyed.
44391_ Critical hit (Blast).
44391_ Penetrated by Slug.
44391_ Slug penetrates Reinforced Barrier.
44391_ Penetrated by Slug. <x2>
44391_ Exp. Biometal Heavy Treads destroyed.
44391_ Penetrated by Slug.
44395_ Slug penetrates Reinforced Barrier.
44395_ Penetrated by Slug. <x3>
44395_ Slug penetrates Reinforced Barrier. <x2>
44407_ Penetrated by Slug.
44416_ U-05 Engineer builds a Door.
44426_ Slug penetrates Reinforced Barrier.
44429_ Hvy. Antimatter Reactor destroyed.
44429_ Penetrated by Slug.
44429_ Slug penetrates Reinforced Barrier. <x4>
44433_ Penetrated by Slug. <x2>
44433_ Exp. Targeting Computer destroyed.
44433_ Slug penetrates Reinforced Barrier.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????" "       "??"""""""""        |
| ??????????????????????         "??????????"        |
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| ?????????????????????#  %                        " |
| ?????????????????????#  ###############"         " |
| ?????????????????????#  ?????????????????c         |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           153
Energy Generation          89
Energy Capacity            1000
Matter Stores              300
Matter Capacity            300
Sight Range                23
Robot Scan Range           19
Terrain Scan Range         18
Terrain Scan Density       210
Jamming Range              12
Armor Coverage             1700
Resistance: TH             10
Resistance: EM             30
Weapon Shielding           100
Weapon Cycling             20
Evasion (%)                50
Targeting Accuracy         12
Armor Integrity Analysis   40
Recoil Reduction           4
Particle Charging          25
Offensive Hacking          20
Defensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
 Gatling Laser | x2 | -6/Factory 
 Gatling Laser | x2 | -6/Factory 
 Gatling Laser | x2 | -6/Factory 

 Alien Tech Used 
-----------------
Core Reset Matrix
High-powered Transdimensional Reconstructor
Subatomic Replicator
Integrated Singularity Reactor
Spacefold Activator
Integrated Mediator
Core Regenerator
Core Membrane
Transdimensional Reconstructor
Dimensional Node Initializer

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              FrostRiotTearclaws
  Manual?         0
Play Time         04:41:14
  Cumulative      1280.4 hours
  Start           2021.06.18 @ 14:33:03
  End             2021.06.18 @ 20:56:27
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          433
  Rogue           433
  Adventurer      0
  Explorer        0
Win Type          -
  Total           92
  Types           20/12/37/5/1/2/13/1/1
Lore%             97
Gallery%          96
Achievement%      85
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: f7e7d3a5-85c3-44b7-b703-e8d29ac984a4