Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.11.27 @ 02:47:11 Player: Sanyaskillpro Result: Destroyed by S-43 Plague with Heavy Machine Gun Performance ------------- Evolutions (6) 3000 Regions Visited (20) 4000 Robots Destroyed (189) 945 Value Destroyed (7902) 7902 Prototype IDs (33) 660 Alien Tech Used (2) 400 Bonus (4078) 4078 TOTAL SCORE: 20985 Bonus ------- Pacifist 200 High Alert Combat Kills 36 Follower Combat Kills 553 Met Imprinter 300 Destroyed Z-Imprinter 1000 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kill 1316 Friendly Fire -627 Cogmind --------- Core Integrity 0/1150 Matter 300/300 Energy 100/100 System Corruption 14% Temperature Cool (0) Movement Core (50) Location -3/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (10) ----- (None) > --- WEAPON (3) ------- Plasma Lance > --- INVENTORY (4) ---- High-capacity Storage Unit Makeshift System Restoration Module Advanced Reclamation Unit Peak State ------------ > --- POWER ------------ Heavy Antimatter Reactor > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Biometal Leg Enhanced Biometal Leg Enhanced Biometal Leg > --- UTILITY ---------- Experimental Heat Sink Advanced Coolant Injector High-capacity Storage Unit Experimental Signal Interpreter Improved Target Analyzer Improved Target Analyzer Improved Kinecellerator Weapon Cycler Layered Medium Armor Plating Centrium Light Armor Plating > --- WEAPON ----------- Magnetic Acceleration Cannon Heavy Gauss Cannon Hypervelocity Mass Driver > --- INVENTORY -------- Antimatter Reactor Flexi-carbon Leg Flexi-carbon Leg Zionite Biocell Compact Matter Pod Improved Focal Shield Makeshift System Restoration Module Advanced Reclamation Unit Long-range Proton Cannon HERF Cannon HERF Cannon Plasma Lance [Rating: 125] Favorites ----------- Power Zionite Light DM Reactor Engine Angular Momentum Engine Reactor Zionite Light DM Reactor Propulsion Improved Treads Treads Improved Treads Leg Flexi-carbon Leg Wheel Compact Wheel Hover Unit Antigrav System Utility High-capacity Storage Unit Device Experimental Heat Sink Storage High-capacity Storage Unit Processor Experimental Signal Interpreter Protection Medium Reactive Plating Weapon Gauss Cannon Energy Gun Improved Medium Laser Energy Cannon Long-range Proton Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Gauss Cannon Launcher Rocket Launcher Impact Weapon Heavy Mace Piercing Weapon Plasma Lance Build | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 ------- Run | Scr Mat Mat Sto Mat Fac Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Upp War Pro Slots Evolved 12 | . . 2 . 2 2 2 . . . . . 2 . . . . 2 . . . Power . | . . . . . . . . . . . . . . . . . . . . . Propulsion 3 | . . 2 . . . . . . . . . 1 . . . . . . . . Utility 8 | . . . . 2 2 2 . . . . . 1 . . . . 1 . . . Weapon 1 | . . . . . . . . . . . . . . . . . 1 . . . Parts Attached 209 | . . 4 13 21 37 11 6 2 4 25 . 13 14 14 4 2 6 8 23 2 Power 14 | . . . 4 1 2 1 . . . 1 . . 1 . 2 . 1 . 1 . Engine 8 | . . . 4 1 2 1 . . . . . . . . . . . . . . Core . | . . . . . . . . . . . . . . . . . . . . . Reactor 6 | . . . . . . . . . . 1 . . 1 . 2 . 1 . 1 . Propulsion 54 | . . 1 1 7 12 1 . . 1 6 . 3 2 5 . 1 1 3 10 . Treads 25 | . . . . 5 12 1 . . 1 1 . . 1 3 . . 1 . . . Leg 17 | . . 1 1 2 . . . . . . . . 1 2 . 1 . 2 7 . Wheel 4 | . . . . . . . . . . . . . . . . . . 1 3 . Hover 8 | . . . . . . . . . . 5 . 3 . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . Utility 75 | . . 1 1 7 11 8 2 . 3 15 . 6 6 3 2 . 1 3 5 1 Device 34 | . . . . . 5 6 2 . 3 6 . 1 5 2 . . 1 1 1 1 Storage 3 | . . . 1 . . . . . . 1 . . . . . . . . 1 . Processor 10 | . . 1 . 3 2 1 . . . 1 . 1 . . . . . 1 . . Hackware . | . . . . . . . . . . . . . . . . . . . . . Protection 28 | . . . . 4 4 1 . . . 7 . 4 1 1 2 . . 1 3 . Artifact . | . . . . . . . . . . . . . . . . . . . . . Weapon 66 | . . 2 7 6 12 1 4 2 . 3 . 4 5 6 . 1 3 2 7 1 Energy Gun 7 | . . 2 1 1 . . . . . 1 . . 1 . . . 1 . . . Energy Cannon 7 | . . . 2 . . . . . . . . . . . . . 1 1 3 . Ballistic Gun 16 | . . . 3 5 8 . . . . . . . . . . . . . . . Ballistic Cannon 23 | . . . 1 . 2 1 2 1 . 2 . 2 3 3 . 1 1 1 3 . Launcher 10 | . . . . . 1 . 2 1 . . . 2 1 3 . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . Impact Weapon 1 | . . . . . 1 . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . . . Piercing Weapon 2 | . . . . . . . . . . . . . . . . . . . 1 1 Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 25 | . . 1 4 2 . 2 . . 1 8 . . . . 4 . . . 3 . Parts Lost 57 | . . . . 5 7 . . . . 7 . 8 1 . . . 1 5 23 . Power 3 | . . . . 1 . . . . . . . . . . . . . . 2 . Propulsion 25 | . . . . 2 4 . . . . 2 . 4 1 . . . 1 3 8 . Utility 19 | . . . . 1 1 . . . . 5 . 3 . . . . . 2 7 . Weapon 10 | . . . . 1 2 . . . . . . 1 . . . . . . 6 . Highest Loss Streak 14 | . . . . 2 3 . . . . 5 . 5 1 . . . 1 3 14 . Average Slot Usage (%) 92 | . 85 79 97 99 97 92 93 93 93 95 93 93 81 96 99 99 99 92 92 4 Engine 3 | . 14 11 11 9 7 6 6 6 6 4 . . . . . . . . . . Reactor 2 | . . . . . . . . . . 1 6 5 5 5 5 5 4 5 4 . Treads 16 | . . . . 23 28 25 26 26 26 19 . . . 9 23 23 22 14 4 . Leg 5 | . 28 25 42 12 . . . . . . . . 2 12 5 4 3 4 12 . Hover 2 | . . . . . . . . . . 5 26 25 6 1 . . . . . . Device 16 | . . . . . 12 19 20 20 20 19 13 11 16 17 17 17 21 23 24 3 Storage 6 | . 14 11 11 9 7 6 6 6 6 6 6 5 5 5 5 5 5 5 5 . Processor 15 | . . 10 11 18 16 13 13 13 13 17 20 17 17 17 17 17 15 14 14 . Protection 7 | . . . . 9 6 6 6 6 6 5 6 14 11 11 10 11 10 7 5 . Ballistic Gun 3 | . 28 1 15 18 14 . . . . . . . . . . . . . . . Ballistic Cannon 8 | . . . . . . 13 12 12 13 13 13 10 10 10 11 10 10 10 12 . Naked Turns 27 | . . . . . . . . . . . . . . . . . . . 15 12 Heaviest Build 110 | 13 13 14 46 55 68 83 84 84 84 83 66 100 106 102 87 88 110 110 99 5 Greatest Support 139 | 20 20 33 43 80 92 92 92 92 99 99 88 100 38 112 112 112 139 111 128 3 Greatest Overweight (x) 20 | . . . 1 2 20 1 . . . 1 . 2 6 3 . 3 . 5 6 1 Average Overweight (x) 1 | . . . . . . . . . . . . . 3 1 . . . 1 3 . Largest Inventory Capacity 12 | . 6 6 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 4 Average Capacity 11 | . 6 6 11 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 11 4 Most Carried 12 | . 6 6 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 4 Average Carried 11 | . 5 5 9 11 11 11 11 11 11 11 12 10 11 11 11 12 11 11 11 3 Final Capacity 12 | 6 6 6 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 4 4 Final Carried 12 | 6 5 6 12 12 11 12 12 12 12 12 12 11 12 11 12 12 12 11 4 3 Class Distribution -------------------- 40% | Mutant 22% | Skirmisher 15% | Scavenger-Skirmisher 12% | Scavenger-Mutant 6% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Storage Scavenger-Mutant | -8/Materials Skirmisher | -7/Factory Mutant | -6/Factory Mutant | -6/Lower Caves Mutant | -6/Lower Caves Mutant | -6/Zion Mutant | -6/Deep Caves Scavenger-Mutant | -5/Proximity Caves Scavenger-Mutant | -5/Factory Skirmisher | -5/Upper Caves Scavenger-Skirmisher | -5/Upper Caves Scavenger-Skirmisher | -5/Zhirov Scavenger-Skirmisher | -4/Proximity Caves Scavenger-Skirmisher | -4/Factory Scavenger-Skirmisher | -4/Upper Caves Scavenger-Gunner | -4/Warlord Mutant | -3/Proximity Caves Resources | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 ----------- Run | Scr Mat Mat Sto Mat Fac Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Upp War Pro Matter Collected 7436 | 200 . 40 224 833 1133 238 323 221 42 586 133 537 678 696 . 164 271 525 572 20 Remotely . | . . . . . . . . . . . . . . . . . . . . . Salvage Created 7590 | . . 154 611 1362 1192 314 332 340 . 331 99 437 473 403 . 84 313 582 497 66 Parts 338 | . . 12 36 80 68 6 13 11 . 20 1 8 17 16 . 6 8 14 18 4 Haulers Intercepted 5 | . . . 1 3 1 . . . . . . . . . . . . . . . Recyclers Shooed 8 | . . . 2 . . 1 . . . . . 2 . . . . 3 . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 201 | . . . . . . . 18 21 . . 1 . 11 17 . 6 . 7 118 2 Prevented 75 | . . . . . . . . . . . . . . 7 . . . 6 62 . Kills | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 ------- Run | Scr Mat Mat Sto Mat Fac Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Upp War Pro Combat Hostiles Destroyed 163 | . . 5 7 24 21 2 14 11 . 12 3 11 9 15 . 5 3 11 8 2 Melee 2 | . . . . . . . . . . . . . . . . . . . . 2 Guns 57 | . . 5 7 24 21 . . . . . . . . . . . . . . . Cannons 85 | . . . . . . 2 9 10 . 12 3 8 7 9 . 5 3 11 6 . AOE 17 | . . . . . . . 5 1 . . . 3 2 6 . . . . . . Classes Destroyed 20 | . . 2 3 7 1 . . . . 2 . . 2 . . . . . 3 . Worker 5 | . . . . 2 2 . . . . . . . . . . . 1 . . . Builder 4 | . . . . 1 1 . . . . . . 2 . . . . . . . . Hauler 5 | . . . 1 3 1 . . . . . . . . . . . . . . . Recycler 7 | . . . 2 . . 2 . . . . . 2 . . . . 1 . . . Minesweeper 2 | . . . . . . . . . . . . . 2 . . . . . . . Operator 1 | . . . . 1 . . . . . . . . . . . . . . . . Watcher 2 | . . . . 1 . 1 . . . . . . . . . . . . . . Swarmer 38 | . . 3 . 3 1 . 5 3 . . . 4 5 5 . 5 . 1 1 2 Grunt 61 | . . . 3 13 9 . 5 6 . . 3 5 2 10 . . . 5 . . Brawler 8 | . . . . 1 . . 2 2 . . . 1 . . . . . 1 1 . Duelist 4 | . . . . 1 . . . . . . . 1 . . . . . 1 1 . Protector 1 | . . . . . . . . . . . . . . . . . . . 1 . Sentry 23 | . . 2 4 5 7 1 1 . . 1 . . . . . . 1 1 . . Hunter 8 | . . . . 1 . . 1 . . . . . 2 . . . 2 2 . . Programmer 5 | . . . . . 4 1 . . . . . . . . . . . . . . Striker 4 | . . . . . . . . . . . . . . . . . . . 4 . Z-Technician 1 | . . . . . . . . . . 1 . . . . . . . . . . Z-Light 8 | . . . . . . . . . . 8 . . . . . . . . . . Samaritan 4 | . . . . . . . . . . . . . 3 . . . . 1 . . Assembled 3 | . . . . . . . . . . 3 . . . . . . . . . . Savage 1 | . . . . . . . . . . . . . 1 . . . . . . . Mutant 1 | . . . . . . . . . . . . . . . . . . . 1 . Best Kill Streak 8 | . . 4 5 8 4 2 7 4 . 4 3 6 5 5 . 5 2 7 3 2 Combat Bots Only 7 | . . 4 4 7 4 2 7 4 . 4 3 4 5 5 . 5 2 7 3 2 Max Kills in Single Turn 3 | . . 2 1 2 1 1 2 2 . 2 1 2 2 3 . 1 1 1 1 1 Gunslinging 1 | . . 1 . . . . . . . . . . . . . . . . . . Exploded 3 | . . . . . . . 2 1 . . . 1 2 3 . . . . . . Melee 1 | . . . . . . . . . . . . . . . . . . . . 1 Uniques/NPCs Destroyed 1 | . . . . . . . . . . 1 . . . . . . . . . . Z-Imprinter (-6/Deep Caves) Combat | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -------- Run | Scr Mat Mat Sto Mat Fac Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Upp War Pro Damage Taken 13282 | . . 159 214 1187 2657 107 308 233 . 1092 87 1216 196 377 . 124 244 933 3730 418 Core 1894 | . . 24 37 92 289 . 15 . . 78 27 140 . 16 . 12 . 90 656 418 Absorbed by Shields 71 | . . . . . 57 . . . . . . . . . . . . . 14 . Core Remaining (%) 84 | 100 100 . 84 83 58 . . . . . 85 . . . . 78 . . . . Volleys Fired 557 | . . 10 23 90 87 9 29 24 2 48 9 43 38 32 . 7 45 34 27 . Largest 3 | . . 2 2 2 2 2 2 2 2 2 2 2 2 2 . 2 3 3 3 . Hottest 257 | . . 96 96 51 51 96 88 88 88 88 88 88 96 96 . 96 208 208 257 . Shots Fired 1099 | . . 20 46 180 171 18 55 48 4 90 18 84 69 57 . 14 64 92 69 . Gun 420 | . . 20 44 180 169 . . . . . . . 7 . . . . . . . Cannon 647 | . . . 2 . . 18 50 45 4 90 18 79 59 43 . 14 64 92 69 . Launcher 32 | . . . . . 2 . 5 3 . . . 5 3 14 . . . . . . Special . | . . . . . . . . . . . . . . . . . . . . . Kinetic 972 | . . . 31 180 169 18 50 45 4 90 18 79 59 43 . 14 46 63 63 . Thermal 25 | . . 10 8 . . . . . . . . . 7 . . . . . . . Explosive 32 | . . . . . 2 . 5 3 . . . 5 3 14 . . . . . . Electromagnetic 70 | . . 10 7 . . . . . . . . . . . . . 18 29 6 . Robot Hit Streak 47 | . . 10 28 47 41 18 16 20 . 8 7 14 22 26 . 27 23 24 11 . Robot Miss Streak 4 | . . 1 1 2 2 1 2 1 . 3 1 3 1 3 . 1 1 3 4 . Penetration Max 1 | . . . . 1 1 . . 1 . 1 . 1 . . . . 1 1 1 . Secondary Targets 4 | . . 1 . 2 1 . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . 1 . 1 1 . . . . . . . . . . . . . . . Shots Hit Robots 795 | . . 15 36 148 135 15 36 38 . 58 13 55 55 40 . 9 31 62 46 3 Core Hits 379 | . . 7 16 55 79 8 26 20 . 24 6 27 29 26 . 5 11 23 14 3 Critical Hits 93 | . . . . 2 2 1 1 4 . 12 3 8 9 9 . 1 9 19 13 . Critical Kills 36 | . . . . 2 2 . . 2 . 6 2 4 4 4 . . 3 3 4 . Critical Parts Destroyed 51 | . . . . . . 1 1 2 . 5 1 4 5 5 . 1 5 15 6 . Melee Attacks 13 | . . . . . 6 . . . . . . . . . . . . . 3 4 Impact 6 | . . . . . 6 . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . Piercing 7 | . . . . . . . . . . . . . . . . . . . 3 4 Sneak Attacks . | . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 22504 | . . 187 518 2639 2915 548 1796 1494 . 1855 394 2107 1506 1588 . 219 1187 1877 1546 128 Guns 6349 | . . 187 518 2632 2874 . . . . . . . 138 . . . . . . . Cannons 13380 | . . . . . . 532 1136 1270 . 1855 394 1791 1204 805 . 219 823 1877 1474 . Explosions 2511 | . . . . . . . 660 224 . . . 316 164 783 . . 364 . . . Melee 186 | . . . . . . . . . . . . . . . . . . . 58 128 Ramming 78 | . . . . 7 41 16 . . . . . . . . . . . . 14 . Kinetic 17977 | . . . 370 2632 2874 532 1136 1270 . 1855 394 1791 1204 805 . 219 383 1247 1265 . Thermal 751 | . . 134 115 . . . . . . . . . 138 . . . 364 . . . Explosive 2147 | . . . . . . . 660 224 . . . 316 164 783 . . . . . . Electromagnetic 1365 | . . 53 33 . . . . . . . . . . . . . 440 630 209 . Impact . | . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . Piercing 186 | . . . . . . . . . . . . . . . . . . . 58 128 Highest Corruption 14 | . . . . . 7 . . . . . . 7 7 . . . . . 14 14 Average Corruption 4 | . . . . . 3 . . . . . . 1 3 . . . . . 9 14 Corruption Purged 18 | . . . . . 11 . . . . . . . 7 . . . . . . . Effects 48 | . . . . . 30 . . . . . . 2 8 . . . . . 3 5 Message Errors 16 | . . . . . 10 . . . . . . 2 2 . . . . . 2 . Matter Fused 11 | . . . . . 9 . . . . . . . 1 . . . . . 1 . Heat Flow Errors 9 | . . . . . 5 . . . . . . . 1 . . . . . . 3 Energy Discharges 2 | . . . . . . . . . . . . . 2 . . . . . . . Data Loss (minor) 5 | . . . . . 2 . . . . . . . 2 . . . . . . 1 Targeting Errors 4 | . . . . . 3 . . . . . . . . . . . . . . 1 Weapon Failures 1 | . . . . . 1 . . . . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . Overflow Damage 553 | . . . . . . 44 33 32 . 66 15 74 67 65 . . 96 36 25 . Projectiles 435 | . . . . . . 44 6 32 . 66 15 74 67 40 . . 30 36 25 . Explosions 118 | . . . . . . . 27 . . . . . . 25 . . 66 . . . Melee . | . . . . . . . . . . . . . . . . . . . . . Knockbacks 81 | . . . . . . 3 6 2 . 6 . 13 10 8 . 2 2 12 17 . Impact . | . . . . . . . . . . . . . . . . . . . . . Kinetic 77 | . . . . . . 3 6 2 . 6 . 12 10 8 . 2 2 12 14 . Secondary 4 | . . . . . . . . . . . . 1 . . . . . . 3 . Self-Inflicted Damage 96 | . . . . . . 59 . . . . . 37 . . . . . . . . Shots 3 | . . . . . . 1 . . . . . 2 . . . . . . . . Rammed 6 | . . . . 2 2 2 . . . . . . . . . . . . . . Targets Rammed 10 | . . . . 2 4 2 . . . . . . . . . . . . 2 . Kicked 2 | . . . . . . . . . . . . . . . . . . . 2 . Crushed 2 | . . . . . 2 . . . . . . . . . . . . . . . Highest Temperature 334 | . . 171 99 16 250 141 253 207 . 334 . 33 228 75 . 28 309 300 172 245 Average Temperature 66 | . . 66 38 3 37 45 91 71 . 125 . 11 42 28 . 14 99 122 73 111 Received Heat Transfer 3274 | . . 45 108 612 772 24 27 81 . 405 30 315 27 189 . . 36 189 387 27 Effects 5 | . . . . . . . 2 . . 1 . . . . . . 2 . . . Energy Bleed 1 | . . . . . . . . . . 1 . . . . . . . . . . Interference 4 | . . . . . . . 2 . . . . . . . . . 2 . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 3 | . . . . . . . . . . . . . . . . . 1 . 2 . Combat Hostiles 2 | . . . . . . . . . . . . . . . . . . . 2 . Parts Fried 5 | . . . . . . . . . . . . . . . . . 1 1 3 . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Parts Melted 4 | . . 3 1 . . . . . . . . . . . . . . . . . Heat Transferred 1064 | . . 296 259 . . . . . . . . . 259 . . . 250 . . . Parts Sabotaged 6 | . . . . . . . . . . . . . . . . . . . 6 . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 ------- Run | Scr Mat Mat Sto Mat Fac Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Upp War Pro Peak Influence 497 | . 6 162 264 350 247 146 . . . . . 497 . . . . 134 . . . Initial 71 | . . 1 58 47 71 37 . . . . . 46 . . . . . . . . Average 97 | . 3 43 132 152 76 56 . . . . . 299 . . . . 17 . . . Maximum Alert Level 2 | . . . 1 1 1 . . . . . . 2 . . . . . . . . Low Security (%) 90 | . 100 100 91 82 97 100 . . . . . 20 . . . . 100 . . . Level 1 7 | . . . 8 17 2 . . . . . . 47 . . . . . . . . Level 2 1 | . . . . . . . . . . . . 31 . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 24 | . . . 1 5 14 1 . 1 . . . 2 . . . . . . . . Investigation 3 | . . . . 1 1 1 . . . . . . . . . . . . . . Extermination 6 | . . . . . 5 . . . . . . 1 . . . . . . . . Reinforcement 6 | . . . 1 1 3 . . . . . . 1 . . . . . . . . Assault 2 | . . . . . 1 . . 1 . . . . . . . . . . . . Garrison 7 | . . . . 3 4 . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . 1 . . . . . . . . Haulers Reinforced 1 | . . . . . 1 . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 --------- Run | Scr Mat Mat Sto Mat Fac Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Upp War Pro Distress Signals 8 | . . . 1 3 . 1 . . . . . 1 . . . . . . 2 . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . Times Spotted 297 | . . 5 8 40 31 4 16 24 . 15 4 24 8 19 . 4 3 12 70 10 Peak Tracking Total 21 | . . 4 4 7 5 2 7 6 . 4 3 8 4 5 . 4 3 5 21 13 Tactical Retreats 22 | . . . . . 2 . . 2 . . 1 4 . 2 . . . 2 9 . Traps | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 ------- Run | Scr Mat Mat Sto Mat Fac Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Upp War Pro Traps Triggered 4 | . . . . . 3 . . . . . . . . . . . . . 1 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . Installed 1 | . . . . . . . . . . . . . 1 . . . . . . . Triggered 48 | . . . . . . . . . . . . . 1 2 . . . . 45 . Machines | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 ---------- Run | Scr Mat Mat Sto Mat Fac Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Upp War Pro Machines Disabled 12 | . . . 1 2 . 1 . 1 . 3 . 3 . . . . 1 . . . Max in Single Turn 1 | . . . 1 1 . 1 . 1 . 1 . 1 . . . . 1 . . . Garrison Access 1 | . . . . . 1 . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 --------- Run | Scr Mat Mat Sto Mat Fac Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Upp War Pro Machines Accessed 42 | . 1 1 1 6 11 5 1 . . . 1 1 1 . 9 . 1 . 3 . Terminals 14 | . 1 . 1 4 4 2 . . . . 1 . . . . . 1 . . . Fabricators 2 | . . . . . 2 . . . . . . . . . . . . . . . Repair Stations 5 | . . . . . 1 3 . . . . . 1 . . . . . . . . Recycling Units 3 | . . . . 1 2 . . . . . . . . . . . . . . . Scanalyzers 3 | . . 1 . 1 1 . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . 1 . . . . . . . . . . . . . . . Total Hacks 117 | . 1 8 2 13 24 10 1 . . . 1 2 1 . 48 . 2 . 4 . Successful 88 | . 1 8 2 5 11 5 1 . . . 1 . 1 . 48 . 1 . 4 . Failed 29 | . . . . 8 13 5 . . . . . 2 . . . . 1 . . . Catastrophic 6 | . . . . 2 2 2 . . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . Manual 18 | . 2 . 1 4 2 1 . . 5 . 1 . . . . . 1 . 1 . Terminals 26 | . 1 . 2 9 8 3 . . . . 1 . . . . . 2 . . . Fabricators 2 | . . . . . 2 . . . . . . . . . . . . . . . Repair Stations 12 | . . . . . 3 7 . . . . . 2 . . . . . . . . Recycling Units 9 | . . . . 1 8 . . . . . . . . . . . . . . . Scanalyzers 12 | . . 8 . 3 1 . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . 2 . . . . . . . . . . . . . . . Terminal Hacks 65 | . 1 . 2 3 3 . 1 . . . 1 . 1 . 48 . 1 . 4 . Record 40 | . . . . . 1 . . . . . 1 . . . 36 . . . 2 . Part Schematic 5 | . 1 . . . . . . . . . . . . . 4 . . . . . Robot Analysis 6 | . . . 1 1 . . . . . . . . . . 4 . . . . . Prototype ID Bank 4 | . . . . . . . . . . . . . . . 4 . . . . . Open Door 4 | . . . . . . . 1 . . . . . 1 . . . . . 2 . Emergency Access Points 2 | . . . 1 . 1 . . . . . . . . . . . . . . . Unreport Threat 2 | . . . . 2 . . . . . . . . . . . . . . . . Zone Layout 2 | . . . . . 1 . . . . . . . . . . . 1 . . . Fabricator Hacks 2 | . . . . . 2 . . . . . . . . . . . . . . . Build 2 | . . . . . 2 . . . . . . . . . . . . . . . Repair Station Hacks 6 | . . . . . 1 5 . . . . . . . . . . . . . . Scan Component 4 | . . . . . 1 3 . . . . . . . . . . . . . . Repair 2 | . . . . . . 2 . . . . . . . . . . . . . . Recycling Unit Hacks 6 | . . . . 1 5 . . . . . . . . . . . . . . . Process 1 | . . . . . 1 . . . . . . . . . . . . . . . Report Inventory 4 | . . . . 1 3 . . . . . . . . . . . . . . . Retrieve Components 1 | . . . . . 1 . . . . . . . . . . . . . . . Scanalyzer 9 | . . 8 . 1 . . . . . . . . . . . . . . . . Insert Component 5 | . . 4 . 1 . . . . . . . . . . . . . . . . Analyze 4 | . . 4 . . . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . 1 . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . Hacking Detections 24 | . 1 . 1 4 11 5 . . . . . 1 . . . . 1 . . . Full Trace Events 3 | . . . . 2 . 1 . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . Robots Built 3 | . . . . . 3 . . . . . . . . . . . . . . . Matter 186 | . . . . . 186 . . . . . . . . . . . . . . . Time 99 | . . . . . 99 . . . . . . . . . . . . . . . Total Robot Build Rating 6 | . . . . . 6 . . . . . . . . . . . . . . . Part Schematics Acquired 9 | . 1 4 . . . . . . . . . . . . 4 . . . . . Parts Built 2 | . . . . . 2 . . . . . . . . . . . . . . . Matter 212 | . . . . . 212 . . . . . . . . . . . . . . . Time 35 | . . . . . 35 . . . . . . . . . . . . . . . Total Part Build Rating 12 | . . . . . 12 . . . . . . . . . . . . . . . Parts Repaired 2 | . . . . . . 2 . . . . . . . . . . . . . . Time 38 | . . . . . . 38 . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . Recycled Matter 6 | . . . . . 6 . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . Retrieved Components 10 | . . . . . 10 . . . . . . . . . . . . . . . Parts Scanalyzed 5 | . . 4 . 1 . . . . . . . . . . . . . . . . Part Schematics Acquired 4 | . . 4 . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 ------------ Run | Scr Mat Mat Sto Mat Fac Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Upp War Pro Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 1 | . . . . . 1 . . . . . . . . . . . . . . . Machine Destruction 1 | . . . . . 1 . . . . . . . . . . . . . . . Robots Rewired 8 | . . . . . . . 2 1 . . . . . . . . . . 5 . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -------- Run | Scr Mat Mat Sto Mat Fac Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Upp War Pro Total Allies 14 | . . . . . 3 . 2 1 3 . . . . . . . . . 5 . Largest Group 5 | . . . . . 3 . 2 2 5 5 . . . . . . . . 5 . Highest-Rated Group 264 | . . . . . 54 . 61 64 141 141 . . . . . . . . 264 . Highest-Rated Ally 60 | . . . . . 18 . 32 32 32 32 . . . . . . . . 60 . Total Orders . | . . . . . . . . . . . . . . . . . . . . . Ally Attacks 79 | . . . . . 2 . 8 25 . 37 . . . . . . . . 7 . Total Damage 2151 | . . . . . 64 . 110 715 . 1002 . . . . . . . . 260 . Kills 19 | . . . . . 2 . 2 8 . 7 . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 ------- Run | Scr Mat Mat Sto Mat Fac Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Upp War Pro Robot Analysis Total 6 | . . . 1 1 . . . . . . . . . . 4 . . . . . Derelict Logs Recovered 13 | . . . . . . . 2 2 3 . . . 1 2 . 2 . 1 . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 ------------- Run | Scr Mat Mat Sto Mat Fac Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Upp War Pro Turns Passed 18972 | . 102 236 565 1143 2682 714 1332 726 1498 1012 182 343 2726 1351 358 714 549 781 1891 67 Spaces Moved 10445 | 1 84 158 341 467 1355 395 766 405 925 751 320 246 1025 651 215 430 264 398 1182 66 Core 98 | . . . . . 1 . . . . . . . . . . . . . 31 66 Treads 6631 | . . . . 327 1354 395 766 405 925 417 . . 142 651 215 429 264 341 . . Legs 1522 | 1 84 158 341 140 . . . . . . . . 459 . . 1 . . 338 . Wheels 870 | . . . . . . . . . . . . . . . . . . 57 813 . Hover 1324 | . . . . . . . . . . 334 320 246 424 . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . Fastest Speed 40 | 120 120 120 120 150 160 160 160 160 160 48 48 40 186 160 160 160 160 150 50 50 Average Speed 158 | 120 120 120 125 162 163 160 160 160 160 110 48 75 253 189 160 160 160 169 146 82 Slowest Speed 1050 | 120 120 120 150 190 1050 180 160 160 160 180 48 186 420 220 160 210 162 230 240 100 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered 2 | . . . . . 2 . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . 1 . . . . . Exploration Rate (%) 48 | 2 20 12 54 52 30 10 91 63 85 86 60 9 90 62 63 63 8 47 89 12 Regions Visited 20 Branch Regions 13 Pre-discovered Areas 8 | . . . . . . . . 1 2 . . . 1 . 3 1 . . . . Known Exits Taken 17 | . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . . Unknown Exits Taken 3 | 1 1 . . . . . . . . . . . . . . . . . 1 . Scrap Searched 25 | . . . . . . . 3 3 3 . 3 . 3 4 . 3 . 3 . . Spaces Dug 67 | . . . . . 27 . . . . . . 11 . 9 . . 19 . 1 . Terrain Destroyed 412 | . . . . . 27 39 40 36 . 46 2 45 37 64 . 3 47 9 17 . Melee 6 | . . . . . 6 . . . . . . . . . . . . . . . Projectile 129 | . . . . . . 4 17 12 . 13 2 14 8 10 . 3 20 9 17 . AOE 277 | . . . . . 21 35 23 24 . 33 . 31 29 54 . . 27 . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 --------- Run | Scr Mat Mat Sto Mat Fac Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Upp War Pro Total 11844 | . 86 186 432 678 1641 457 817 435 939 864 329 317 1100 723 227 445 350 447 1298 73 Wait 268 | . . 2 27 49 95 26 2 1 3 7 1 6 5 17 . . 18 . 9 . Move 10424 | . 83 157 340 466 1353 394 765 404 924 750 319 245 1024 650 214 429 263 397 1181 66 Hop . | . . . . . . . . . . . . . . . . . . . . . Pick Up 168 | . 1 8 18 27 31 9 3 1 2 19 . 7 8 3 3 . 9 6 13 . Fast Attach 30 | . . . . 2 3 2 1 . 2 2 . . 3 5 1 2 2 1 4 . Attach 90 | . . 3 4 11 17 4 . . . 14 . 7 4 1 1 . 3 5 14 2 Detach 4 | . . . . . . 1 . . . 1 . . . . . . . . 1 1 Swap 91 | . . 1 9 8 17 5 5 2 2 9 . 6 7 8 4 . 1 2 5 . Drop 138 | . 2 5 11 23 27 5 4 1 4 14 . 3 5 7 1 2 9 2 13 . Fire 557 | . . 10 23 90 87 9 29 24 2 48 9 43 38 32 . 7 45 34 27 . Melee 13 | . . . . . 6 . . . . . . . . . . . . . 3 4 Ram . | . . . . . . . . . . . . . . . . . . . . . Kick 2 | . . . . . . . . . . . . . . . . . . . 2 . Crush 8 | . . . . 2 4 2 . . . . . . . . . . . . . . Escape Stasis 1 | . . . . . 1 . . . . . . . . . . . . . . . Rewire 49 | . . . . . . . 8 2 . . . . 5 . 3 5 . . 26 . Trap 1 | . . . . . . . . . . . . . 1 . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Storage -8/Materials -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves -6/Zion -6/Deep Caves -5/Proximity Caves -5/Factory (discovered 3 exits: Fac / *Upp / Ext) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory -4/Upper Caves -4/Warlord -3/Proximity Caves History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 97 | -10/Materials | Discovered new exit (range 6) 103 | -10/Materials | Entered another Materials area 103 | -9/Materials | Evolved 2 slots: Propulsion x2 308 | -9/Materials | Build established: Mutant 319 | -9/Materials | Discovered new exit (range 16) 338 | -9/Materials | Identified exit to Storage 339 | -9/Materials | Entered Storage 886 | -9/Storage | Discovered new exit (range 16) 903 | -9/Storage | Identified exit to Materials 904 | -9/Storage | Entered Materials 904 | -8/Materials | Evolved 2 slots: Utility x2 1510 | -8/Materials | Garrison activated, responded to threat 1578 | -8/Materials | Destroyed 7 combat bots 1665 | -8/Materials | Build established: Scavenger-Mutant 2000 | -8/Materials | Discovered new exit (range 9) 2045 | -8/Materials | Identified exit to Factory 2047 | -8/Materials | Entered Factory 2047 | -7/Factory | Evolved 2 slots: Utility x2 2588 | -7/Factory | Build established: Mutant 3263 | -7/Factory | Crushed by falling debris 3294 | -7/Factory | Lost 3 parts (2n1w) 3588 | -7/Factory | Build established: Skirmisher 3717 | -7/Factory | Crushed by falling debris 4069 | -7/Factory | Garrison activated, responded to threat 4260 | -7/Factory | Fabricated Variable Charge Gun (x2) 4386 | -7/Factory | Fabricated L-31 Rogue? 4672 | -7/Factory | Discovered new exit (range 5) 4727 | -7/Factory | Identified exit to Factory 4729 | -7/Factory | Entered another Factory area 4729 | -6/Factory | Evolved 2 slots: Utility x2 4798 | -6/Factory | Found Prototype Processor 4799 | -6/Factory | Identified Exp. Signal Interpreter 4822 | -6/Factory | Build established: Mutant 5278 | -6/Factory | Repaired Kinecellerator 5293 | -6/Factory | Discovered new exit (range 8) 5304 | -6/Factory | Identified exit to Lower Caves 5358 | -6/Factory | Repaired Imp. Treads 5443 | -6/Factory | Entered Lower Caves 5644 | -6/Lower Caves | Learned Factory terminal intel 5851 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 5915 | -6/Lower Caves | Destroyed 7 combat bots 6016 | -6/Lower Caves | Encountered a Warlord checkpoint 6587 | -6/Lower Caves | Learned location of 1 exit from Factory 6771 | -6/Lower Caves | Discovered new exit (range 3) 6774 | -6/Lower Caves | Identified exit to Lower Caves 6775 | -6/Lower Caves | Entered another Lower Caves area 6775 | -6/Lower Caves | Accompanied by 1 ally 6995 | -6/Lower Caves | Learned Factory garrison access intel 7287 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 7389 | -6/Lower Caves | Discovered new exit (range 6) 7417 | -6/Lower Caves | Identified exit to Zion 7501 | -6/Lower Caves | Entered Zion 7501 | -6/Zion | Accompanied by 2 allies 7682 | -6/Zion | Learned location of 1 exit from Factory 7762 | -6/Zion | Given A8's code to call for help 7983 | -6/Zion | Gained Derelict followers 8047 | -6/Zion | Learned location of Extension (-5) 8122 | -6/Zion | Learned Factory repair station intel 8493 | -6/Zion | Learned Factory fabricator intel 8506 | -6/Zion | Found Prototype Device 8506 | -6/Zion | Identified Phasing AFG 8741 | -6/Zion | Acquired unknown access codes intercepted by a Zionite 8959 | -6/Zion | Opened final containment barrier to the Deep Caves 8980 | -6/Zion | Discovered new exit (range 5) 8983 | -6/Zion | Saw the warning signs outside the Deep Caves entrance 8985 | -6/Zion | Identified exit to Deep Caves 8999 | -6/Zion | Entered Deep Caves 8999 | -6/Deep Caves | Accompanied by 5 allies 9275 | -6/Deep Caves | Z-Facility disabled 9278 | -6/Deep Caves | Attacked by Z-Imprinter 9290 | -6/Deep Caves | Destroyed Z-Imprinter 9502 | -6/Deep Caves | Found Prototype Protection 9503 | -6/Deep Caves | Identified Zio. Weapon Casing 9688 | -6/Deep Caves | Lost 5 parts (2n3u) 9846 | -6/Deep Caves | Found Prototype Protection 9918 | -6/Deep Caves | Identified Zio. Heavy Carapace 9936 | -6/Deep Caves | Discovered new exit (range 19) 9974 | -6/Deep Caves | Spotted as-16211 10010 | -6/Deep Caves | Identified exit to Proximity Caves 10011 | -6/Deep Caves | Entered Proximity Caves 10058 | -5/Proximity Caves | Spotted B-75 Beast 10091 | -5/Proximity Caves | Build established: Scavenger-Mutant 10186 | -5/Proximity Caves | Discovered new exit (range 6) 10192 | -5/Proximity Caves | Identified exit to Factory 10193 | -5/Proximity Caves | Entered Factory 10193 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 10194 | -5/Factory | Identified exit to Extension 10195 | -5/Factory | Identified exit to Factory 10195 | -5/Factory | Identified exit to Upper Caves 10196 | -5/Factory | Loaded intel: 22 terminal locations 10197 | -5/Factory | Loaded intel: 6 fabricator locations 10198 | -5/Factory | Loaded intel: 6 repair station locations 10199 | -5/Factory | Loaded intel: 3 garrison access locations 10536 | -5/Factory | Entered Upper Caves 10566 | -5/Upper Caves | Lost 5 parts (2n2u1w) 11051 | -5/Upper Caves | Build established: Skirmisher 13245 | -5/Upper Caves | Discovered new exit (range 9) 13260 | -5/Upper Caves | Identified exit to Upper Caves 13262 | -5/Upper Caves | Entered another Upper Caves area 13268 | -5/Upper Caves | Encountered a Warlord checkpoint 13291 | -5/Upper Caves | Learned Factory terminal intel 13794 | -5/Upper Caves | Discovered exit to Factory (range 10) 13957 | -5/Upper Caves | Build established: Scavenger-Skirmisher 14551 | -5/Upper Caves | Discovered new exit (range 21) 14568 | -5/Upper Caves | Learned Factory garrison access intel 14610 | -5/Upper Caves | Spotted B-75 Beast 14611 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 14611 | -5/Upper Caves | Identified exit to Zhirov 14613 | -5/Upper Caves | Entered Zhirov 14613 | -5/Zhirov | Discovered new exit (range 3) 14615 | -5/Zhirov | Identified exit to Proximity Caves 14655 | -5/Zhirov | Met Zhirov 14687 | -5/Zhirov | Learned location of Quarantine (-3) 14687 | -5/Zhirov | Learned location of Testing (-2) 14687 | -5/Zhirov | Learned location of Command (-1) 14695 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 14765 | -5/Zhirov | Found Alien Artifact 14766 | -5/Zhirov | Identified Transdimensional Reconstructor 14766 | -5/Zhirov | Warped through subspace 14847 | -5/Zhirov | Found Alien Artifact 14848 | -5/Zhirov | Identified Integrated Reactor 14848 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 14971 | -5/Zhirov | Entered Proximity Caves 15167 | -4/Proximity Caves | Learned Research trap positions 15394 | -4/Proximity Caves | Learned location of Armory (-4) 15610 | -4/Proximity Caves | Discovered exit to Factory (range 17) 15685 | -4/Proximity Caves | Entered Factory 15685 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 15686 | -4/Factory | Loaded intel: 20 terminal locations 15687 | -4/Factory | Loaded intel: 4 garrison access locations 15716 | -4/Factory | Spotted B-86 Titan 16200 | -4/Factory | Discovered new exit (range 5) 16227 | -4/Factory | Identified exit to Upper Caves 16234 | -4/Factory | Entered Upper Caves 16655 | -4/Upper Caves | Lost 3 parts (2n1u) 16754 | -4/Upper Caves | Learned location of 1 exit from Research 16818 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 16905 | -4/Upper Caves | Destroyed 7 combat bots 17000 | -4/Upper Caves | A Derelict revealed a hidden shortcut to "reach the base" 17014 | -4/Upper Caves | Identified exit to Warlord 17015 | -4/Upper Caves | Entered Warlord 17216 | -4/Warlord | Build established: Scavenger-Gunner 17702 | -4/Warlord | Visited the Vortex Lab 17715 | -4/Warlord | Warlord's base attacked by MAIN.C 17913 | -4/Warlord | Build established: Commander-Gunner 18065 | -4/Warlord | Warlord forces counterattacked 18085 | -4/Warlord | Met Warlord 18222 | -4/Warlord | Spotted Striker 18256 | -4/Warlord | Destroyed Striker 18397 | -4/Warlord | Build established: Scavenger-Gunner 18490 | -4/Warlord | Spotted Executioner 18490 | -4/Warlord | Spotted Striker 18602 | -4/Warlord | Spotted Striker 18603 | -4/Warlord | Spotted Striker 18612 | -4/Warlord | Destroyed Striker 18764 | -4/Warlord | Spotted Striker 18788 | -4/Warlord | Destroyed Striker 18806 | -4/Warlord | Lost 7 parts (1p3u3w) 18812 | -4/Warlord | Spotted Striker 18834 | -4/Warlord | Destroyed Striker 18855 | -4/Warlord | System corruption reached 10% 18871 | -4/Warlord | Opened side exit 18896 | -4/Warlord | Core integrity fell below 50% 18900 | -4/Warlord | Discovered new exit (range 15) 18906 | -4/Warlord | Entered Proximity Caves 18917 | -3/Proximity Caves | Lost 14 parts (1p6n4u3w) 18966 | -3/Proximity Caves | Attracted the attention of an 0b10 base 18967 | -3/Proximity Caves | Core integrity fell below 20% 18973 | -3/Proximity Caves | Destroyed by S-43 Plague with Heavy Machine Gun Last Messages --------------- ANNOUNCEMENT: MAIN.C reinforcements approaching through caves, arriving soon. [Achievement: Charge!!!] LOCATION=UNKNOWN GOAL=ESCAPE System corrupted: Heat flow error (+119). System corrupted: Component data lost. System corrupted: Heat flow error (+232). Penetrated by Slug. S-43 Plague destroyed. System corrupted: Heat flow error (+283). Acquired 20 matter. S-43 Plague destroyed. Xenon Bombardment Thruster fries itself beyond repair. Lgt. Antimatter Reactor fries itself beyond repair. Penetrated by Slug. System corrupted: Plasma Lance targeting data glitched. [Achievement: 20k Club] [Achievement: This Is Interesting...] [Achievement: Achiever] Map ----- +----------------------------------------------------+ | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????#########?????????????????? | | ???????????????????????# ??????????????????? | | ??????????????????###### ????????????????????? | | ?????????????????## # #??????????????????????? | | ??????????????#### #??????????????????????? | | ?????????????## #??????????????????????? | | ??????######?# #??????????? ?????????? | | ??????# #?# ##### #??#### "????????? | | ?????## ?# #??#; @# "????????? | | ?????# #?## ##??##%*g "????????? | | ?????# ##?# ######=ssgY " ??????????? | | ?????# ### ## #s "" ??????????? | | ?????# ## ##### " ???????????? | | ?????# ### #????? "" ???????????? | | ?????# ##?# #?????? "?????????????? | | ?????# ###### ##??# #???????? ????????????? | | ?????# #????#####???# #????????? ???????????? | | ?????# ##???????????# #??????????????????????? | | ?????## ######??????# #??????????????????????? | | ??????### ##?????# ???????????????????????? | | ????????## ##????# ???????????????????????? | | ?????????# ###########????????????????????? | | ?????????# #????????????????????? | | ?????????# ## ?????????????? | | ?????????## #### #### ?????????????? | | ??????????## #??## #?????? ????????????????? | | ???????????####???## #?????????????????????????? | | ???????????????????## #?????????????????????????? | | ????????####????????# #?????????????????????????? | | ??????### #??####### ##????????????????????????? | | ??????# #### ## ##???????????????????????? | | ??????# ## #???????????????????????? | | ??????## ### #???????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 69 Coolant Potential 100 Energy Generation 37 Energy Capacity 1325 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 22 Terrain Scan Density 10 Base Temperature (-) 150 Armor Coverage 1425 Resistance: KI 50 Resistance: TH 20 Resistance: EX 20 Resistance: EM 35 Resistance: I 20 Resistance: S 20 Resistance: P 20 Utility Shielding 66 Weapon Shielding 100 Reclamation Efficiency 20 Weapon Cycling 15 Phase Shifting 5 Evasion (%) 62 Targeting Accuracy 6 Target Analysis 6 Armor Integrity Analysis 33 Recoil Reduction 5 Matter Filtering 30 Kinecelleration 40 Offensive Hacking 10 Item Schematics ----------------- EM Pulse Gun | -10/Materials | Hacked Hcp. Storage Unit | -9/Materials | Scanalyzed Heat Sink | -9/Materials | Scanalyzed Ion Engine | -9/Materials | Scanalyzed Assault Rifle | -9/Materials | Scanalyzed Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Robot Schematics ------------------ None Fabricated ------------ Variable Charge Gun | x2 | -7/Factory | Preloaded L-31 Rogue | x3 | -7/Factory | Preloaded Alien Tech Used ----------------- Transdimensional Reconstructor Integrated Reactor Achievements -------------- 20k Club A Powerful Ally? Achiever Adventurer Alien Tech Are We The Baddies? Armchair Analyst Backstab Charge!!! Explorer Just What I Needed Knowing Is Half The Battle Signs Are For Wimps Subspace Traveler The Science Guy This Is Interesting... Challenges ------------ None Game ------ Seed TrackerLobotomyBuckler Manual? 0 Play Time 03:16:21 Cumulative 31.7 hours Start 2021.11.26 @ 19:01:46 End 2021.11.27 @ 02:47:11 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 25 Rogue 22 Adventurer 3 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 33 Gallery% 40 Achievement% 27 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/TerminusBold Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 7944eb1b-74c8-4fcc-af83-7211b8485a23