Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.07.23 @ 15:51:09 Player: Man Suit Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (12) 2400 Robots Destroyed (90) 450 Value Destroyed (3222) 3222 Prototype IDs (22) 440 Alien Tech Used (0) 0 Bonus (1028) 1028 TOTAL SCORE: 9540 Bonus ------- High Alert Combat Kills 13 Follower Combat Kills 59 Entered Garrisons 200 Used RIF Installer 500 Aligned with FarCom 300 Met Data Miner 300 Friendly Fire -344 Cogmind --------- Core Integrity 712/850 Matter 300/300 Energy 360/360 System Corruption 2% Temperature Cool (0) Movement Rolling (110) Ox2 Location -5/Proximity Caves Parts ------- > --- POWER (2) -------- Light Angular Momentum Engine Fission Core > --- PROPULSION (3) --- Wheel Armored Huge Wheel > --- UTILITY (6) ------ Advanced Heat Sink Advanced Heat Sink High-capacity Storage Unit High-capacity Storage Unit Weapon Cycler Hardened Medium Armor Plating > --- WEAPON (4) ------- Coil Gun Assault Cannon Advanced Assault Cannon Remote Datajack > --- INVENTORY (20) --- Energy Well (500) Energy Filter Particle Charger Hardened Medium Armor Plating Hardened Heavy Armor Plating Hardened Heavy Armor Plating Relay Coupler [NC] (24) Relay Coupler [Grunt] (29) Relay Coupler [Duelist] (25) Relay Coupler [Sentry] (21) Relay Coupler [Hunter] (13) Relay Coupler [Hunter] (12) System Backup Module Cooled Pulse Rifle Latent Energy Streamer Coil Gun Long-range Missile Launcher Chainsword Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Fission Core > --- PROPULSION ------- Wheel Armored Huge Wheel > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink High-capacity Storage Unit High-capacity Storage Unit Weapon Cycler Hardened Medium Armor Plating > --- WEAPON ----------- Coil Gun Assault Cannon Advanced Assault Cannon Remote Datajack > --- INVENTORY -------- Energy Well Energy Filter Particle Charger Hardened Medium Armor Plating Hardened Heavy Armor Plating Hardened Heavy Armor Plating Relay Coupler [NC] Relay Coupler [Grunt] Relay Coupler [Duelist] Relay Coupler [Sentry] Relay Coupler [Hunter] Relay Coupler [Hunter] System Backup Module Cooled Pulse Rifle Latent Energy Streamer Coil Gun Long-range Missile Launcher Chainsword [Rating: 62] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Fission Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Wheel Hover Unit Airjet Utility High-capacity Storage Unit Device Weapon Cycler Storage High-capacity Storage Unit Processor Advanced Targeting Computer Hackware Relay Coupler [Grunt] Protection Improved Light Armor Plating Weapon Light Cannon Energy Gun Cooled Pulse Rifle Energy Cannon Latent Energy Streamer Ballistic Gun Coil Gun Ballistic Cannon Light Cannon Launcher Long-range Missile Launcher Special Weapon Remote Datajack Slashing Weapon Scythe Build | -11 -10 -10 -10 -9 -8 -8 -7 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Exi Min Mat Gar Fac Fac Low Low Dat Pro Slots Evolved 8 | . . . . . 4 . 2 2 . . . . Power 1 | . . . . . . . 1 . . . . . Propulsion 1 | . . . . . 1 . . . . . . . Utility 4 | . . . . . 2 . 1 1 . . . . Weapon 2 | . . . . . 1 . . 1 . . . . Parts Attached 142 | 6 15 2 9 10 47 8 16 10 6 9 . 4 Power 10 | 1 1 . . 1 2 . 2 1 1 . . 1 Engine 9 | 1 1 . . 1 2 . 2 . 1 . . 1 Core 1 | . . . . . . . . 1 . . . . Reactor . | . . . . . . . . . . . . . Propulsion 21 | 2 5 . 2 2 5 . 3 1 . 1 . . Treads . | . . . . . . . . . . . . . Leg 11 | 2 5 . 2 1 1 . . . . . . . Wheel 6 | . . . . . 1 . 3 1 . 1 . . Hover 4 | . . . . 1 3 . . . . . . . Flight . | . . . . . . . . . . . . . Utility 35 | 1 3 1 . 2 15 3 5 2 1 . . 2 Device 10 | . 1 1 . 1 1 1 2 1 . . . 2 Storage 8 | 1 1 . . . 3 1 2 . . . . . Processor 5 | . 1 . . . 3 1 . . . . . . Hackware 1 | . . . . . . . . . 1 . . . Protection 11 | . . . . 1 8 . 1 1 . . . . Artifact . | . . . . . . . . . . . . . Weapon 76 | 2 6 1 7 5 25 5 6 6 4 8 . 1 Energy Gun 18 | 2 3 . . . 9 . 4 . . . . . Energy Cannon 21 | . 1 . 4 2 11 1 1 1 . . . . Ballistic Gun 4 | . . . . . . . . 2 . 2 . . Ballistic Cannon 15 | . 1 1 3 3 1 2 . 1 2 1 . . Launcher 9 | . . . . . 1 2 . 1 1 4 . . Special Weapon 3 | . 1 . . . . . . . 1 . . 1 Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon 6 | . . . . . 3 . 1 1 . 1 . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 5 | . . . 3 . . . 2 . . . . . Parts Lost 6 | . 1 2 . 2 . . . . . . . 1 Power . | . . . . . . . . . . . . . Propulsion 1 | . 1 . . . . . . . . . . . Utility 2 | . . 1 . . . . . . . . . 1 Weapon 3 | . . 1 . 2 . . . . . . . . Highest Loss Streak 2 | . 1 1 . 2 . . . . . . . 1 Average Slot Usage (%) 95 | . 99 99 99 96 92 100 95 93 93 92 93 85 Engine 10 | . 14 14 14 14 9 9 11 9 6 6 6 6 Core 1 | . . . . . . . . 3 6 6 6 6 Leg 8 | . 28 28 28 25 2 . . . . . . . Wheel 7 | . . . . . . 9 19 13 13 13 13 13 Hover 6 | . . . . 2 21 18 2 . . . . . Device 6 | . 2 6 14 11 4 3 4 13 6 6 6 11 Storage 12 | . 14 14 14 14 9 12 15 13 13 13 13 13 Processor 7 | . 11 7 . . 4 15 13 6 6 6 6 . Protection 6 | . . . . 2 17 4 3 6 6 6 6 6 Energy Gun 7 | . 16 14 9 . 5 6 6 6 6 1 . . Ballistic Gun 1 | . . . . . . . . 6 6 5 6 6 Ballistic Cannon 10 | . 10 14 16 22 9 7 7 6 10 12 13 13 Slashing Weapon 4 | . . . . . 8 9 7 5 . . . . Naked Turns . | . . . . . . . . . . . . . Heaviest Build 118 | 13 18 19 27 27 53 64 93 116 115 118 118 114 Greatest Support 44 | 20 20 20 20 22 40 16 44 44 38 38 38 38 Greatest Overweight (x) 4 | . . . 1 1 3 3 4 3 3 3 3 2 Average Overweight (x) 1 | . . . . . . 2 1 2 2 2 3 2 Largest Inventory Capacity 20 | 6 8 8 8 8 12 18 20 20 20 20 20 20 Average Capacity 13 | 5 7 8 8 8 9 14 18 20 20 20 20 20 Most Carried 20 | 6 8 8 8 8 12 18 20 20 20 20 20 20 Average Carried 13 | 3 7 7 7 7 8 13 18 19 20 19 20 20 Final Capacity 20 | 6 8 8 8 8 12 18 20 20 20 20 20 20 Final Carried 20 | 6 8 7 8 8 12 18 20 20 20 20 20 20 Class Distribution -------------------- 45% | Mutant 25% | Bothacker-Mutant 10% | Bothacker-Gunner 9% | Scavenger-Mutant 5% | Hauler-Mutant 3% | Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Assassin | -8/Garrison Bothacker-Mutant | -7/Factory Bothacker-Mutant | -6/Factory Bothacker-Gunner | -6/Lower Caves Bothacker-Mutant | -6/Lower Caves Bothacker-Mutant | -6/Data Miner Bothacker-Tank | -5/Proximity Caves Resources | -11 -10 -10 -10 -9 -8 -8 -7 -6 -6 -6 -6 -5 ----------- Run | Scr Mat Min Exi Min Mat Gar Fac Fac Low Low Dat Pro Matter Collected 2811 | 213 271 65 . 245 757 . 415 196 243 291 . 115 Remotely . | . . . . . . . . . . . . . Salvage Created 3356 | . 491 101 . 75 1123 6 505 196 463 287 . 109 Parts 158 | . 28 4 . 5 46 3 17 17 18 13 . 7 Haulers Intercepted 6 | . 2 . . . 2 . 1 1 . . . . Recyclers Shooed 7 | . 2 . . . 2 . 3 . . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 26 | . . . . . . . . . 18 7 . 1 Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 -7 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Exi Min Mat Gar Fac Fac Low Low Dat Pro Combat Hostiles Destroyed 65 | . 11 5 . 3 19 3 2 2 9 11 . . Guns 18 | . 4 1 . . 3 . 1 2 5 2 . . Cannons 17 | . 3 3 . 2 5 1 . . 2 1 . . AOE 29 | . 4 1 . 1 11 2 . . 2 8 . . Classes Destroyed 15 | . 4 . . 1 6 . 1 . 2 1 . . Worker 3 | . . . . . 1 . 2 . . . . . Builder 2 | . . . . . 1 . . 1 . . . . Hauler 6 | . 2 . . . 2 . 1 1 . . . . Recycler 8 | . . . . . 4 . 4 . . . . . Operator 1 | . 1 . . . . . . . . . . . Watcher 3 | . . . . . 1 . 1 1 . . . . Swarmer 18 | . 3 3 . 1 3 3 . . . 5 . . Grunt 31 | . 8 2 . . 10 . . . 6 3 . 2 Brawler 2 | . . . . . . . . . 1 1 . . Duelist 1 | . . . . . 1 . . . . . . . Sentry 8 | . . . . . 5 . 1 . 1 1 . . Demolisher 2 | . . . . 2 . . . . . . . . Hunter 1 | . . . . . . . . . 1 . . . Programmer 3 | . . . . . . . 1 2 . . . . Thief 1 | . . . . . . . . . . 1 . . Best Kill Streak 7 | . 3 3 . 2 6 3 3 2 3 7 . . Combat Bots Only 7 | . 3 3 . 2 5 3 1 1 3 7 . . Max Kills in Single Turn 3 | . 2 1 . 1 3 1 1 2 1 2 . 1 Gunslinging . | . . . . . . . . . . . . . Exploded 3 | . 2 1 . 1 3 1 . . 1 2 . . Melee . | . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -8 -7 -6 -6 -6 -6 -5 -------- Run | Scr Mat Min Exi Min Mat Gar Fac Fac Low Low Dat Pro Damage Taken 2555 | . 414 197 . 427 543 16 90 178 297 340 . 53 Core 419 | . 78 56 . 10 93 . 44 68 . 70 . . Absorbed by Shields . | . . . . . . . . . . . . . Core Remaining (%) 79 | 100 . . . 42 . 83 93 . . . . . Volleys Fired 194 | . 38 15 . 10 55 5 14 9 23 17 . 8 Largest 4 | . 2 2 . 2 2 2 2 3 4 4 . 3 Hottest 148 | . 100 75 . 70 107 107 64 98 142 148 . 122 Shots Fired 352 | . 75 29 . 16 98 7 19 25 35 32 . 16 Gun 175 | . 52 15 . . 39 1 13 17 21 13 . 4 Cannon 146 | . 22 14 . 16 54 2 6 8 8 8 . 8 Launcher 24 | . . . . . 5 4 . . 4 11 . . Special 7 | . 1 . . . . . . . 2 . . 4 Kinetic 167 | . 22 14 . 14 49 2 5 17 22 10 . 12 Thermal 88 | . 16 . . . 32 1 13 8 7 11 . . Explosive 24 | . . . . . 5 4 . . 4 11 . . Electromagnetic 67 | . 37 15 . 2 12 . 1 . . . . . Robot Hit Streak 15 | . 12 4 . 4 15 4 7 4 12 10 . 4 Robot Miss Streak 4 | . 3 3 . 2 4 . 2 2 1 3 . 2 Penetration Max . | . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . Shots Hit Robots 234 | . 43 20 . 8 68 2 22 19 25 18 . 9 Core Hits 147 | . 20 7 . 8 44 4 13 7 20 19 . 5 Critical Hits 2 | . . . . . . . . 1 1 . . . Critical Kills . | . . . . . . . . . . . . . Critical Parts Destroyed 2 | . . . . . . . . 1 1 . . . Melee Attacks 85 | . . . . . 31 4 36 14 . . . . Impact . | . . . . . . . . . . . . . Slashing 85 | . . . . . 31 4 36 14 . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks 9 | . . . . . 2 . 6 1 . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 8537 | . 686 386 . 236 3247 222 1173 593 878 967 . 149 Guns 2197 | . 433 133 . . 503 18 208 268 326 213 . 95 Cannons 1300 | . 106 173 . 161 547 25 61 62 66 45 . 54 Explosions 3753 | . 147 80 . 75 1983 179 94 . 486 709 . . Melee 1287 | . . . . . 214 . 810 263 . . . . Ramming . | . . . . . . . . . . . . . Kinetic 1750 | . 106 173 . 161 526 25 54 169 317 70 . 149 Thermal 1426 | . 273 80 . . 423 18 208 161 75 188 . . Explosive 1954 | . . . . . 580 179 . . 486 709 . . Electromagnetic 2120 | . 307 133 . 75 1504 . 101 . . . . . Impact . | . . . . . . . . . . . . . Slashing 1287 | . . . . . 214 . 810 263 . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 16 | . . . . 4 16 16 3 . . . . 2 Average Corruption 9 | . . . . 3 10 16 2 . . . . 2 Corruption Purged 2 | . . . . . . . 2 . . . . . Effects 114 | . . . . 3 75 31 3 . . . . 2 Message Errors 18 | . . . . 3 9 6 . . . . . . Matter Fused 20 | . . . . . 13 6 1 . . . . . Heat Flow Errors 10 | . . . . . 6 3 1 . . . . . Energy Discharges 10 | . . . . . 5 4 . . . . . 1 Data Loss (minor) 10 | . . . . . 5 4 1 . . . . . Data Loss (major) 5 | . . . . . 4 1 . . . . . . Misfires 3 | . . . . . 2 1 . . . . . . Alerts 1 | . . . . . . 1 . . . . . . Misdirections 11 | . . . . . 7 4 . . . . . . Targeting Errors 23 | . . . . . 21 1 . . . . . 1 Weapon Failures 3 | . . . . . 3 . . . . . . . Overload Shots 1 | . . . . . . . . . . 1 . . Overflow Damage 358 | . 4 18 . 7 139 . 183 . 7 . . . Projectiles 19 | . . . . 7 12 . . . . . . . Explosions 91 | . 4 18 . . 62 . . . 7 . . . Melee 248 | . . . . . 65 . 183 . . . . . Knockbacks 12 | . . 3 . 4 3 . . 1 1 . . . Impact . | . . . . . . . . . . . . . Kinetic 11 | . . 2 . 4 3 . . 1 1 . . . Secondary 1 | . . 1 . . . . . . . . . . Self-Inflicted Damage 353 | . 120 40 . . 158 . . . 29 6 . . Shots 8 | . 2 1 . . 3 . . . 1 1 . . Rammed . | . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 354 | . 117 195 . . 309 212 191 217 158 236 . 354 Average Temperature 86 | . 35 79 . . 99 69 84 90 44 152 . 170 Received Heat Transfer 531 | . 102 51 . . 198 . . . 81 90 . 9 Effects 4 | . . . . . 2 . . . . 1 . 1 Shutdowns 1 | . . . . . . . . . . . . 1 Energy Bleed 1 | . . . . . . . . . . 1 . . Interference 2 | . . . . . 2 . . . . . . . Siege Activations . | . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . 1 . . . . . Combat Hostiles 1 | . . . . . . . 1 . . . . . Parts Fried 9 | . 1 . . . 5 . 3 . . . . . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted 5 | . . . . . 4 . 1 . . . . . Heat Transferred 2718 | . 520 100 . . 938 37 370 259 148 346 . . Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 5 | . 3 1 . . 1 . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . Latent Energy Used 1370 | . . . . 170 1000 . 200 . . . . . LE Corruption 22 | . . . . 4 15 . 3 . . . . . Alert | -11 -10 -10 -10 -9 -8 -8 -7 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Exi Min Mat Gar Fac Fac Low Low Dat Pro Peak Influence 481 | . 249 206 . 95 441 481 293 142 . . . . Initial 280 | . . 91 . . 37 280 252 75 . . . . Average 184 | . 146 170 . 38 220 377 206 67 . . . . Maximum Alert Level 2 | . 1 1 . . 2 2 1 . . . . . Low Security (%) 54 | 100 67 51 . 100 41 . 40 100 . . . . Level 1 36 | . 32 48 . . 49 43 59 . . . . . Level 2 9 | . . . . . 8 56 . . . . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 7 | . 2 . . . 1 . 2 2 . . . . Investigation 1 | . 1 . . . . . . . . . . . Extermination 3 | . . . . . . . 2 1 . . . . Reinforcement 3 | . 1 . . . 1 . . 1 . . . . Assault . | . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . Construction Impeded 1 | . . . . . 1 . . . . . . . Haulers Reinforced 1 | . . . . . . . . 1 . . . . Stealth | -11 -10 -10 -10 -9 -8 -8 -7 -6 -6 -6 -6 -5 --------- Run | Scr Mat Min Exi Min Mat Gar Fac Fac Low Low Dat Pro Distress Signals 3 | . . . . . 3 . . . . . . . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 86 | . 20 5 . 5 22 2 3 4 12 10 . 3 Peak Tracking Total 4 | . 3 3 . 2 4 2 1 2 4 4 . 3 Tactical Retreats 4 | . . . . 1 1 . . . 2 . . . Traps | -11 -10 -10 -10 -9 -8 -8 -7 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Exi Min Mat Gar Fac Fac Low Low Dat Pro Traps Triggered 6 | . 1 . . . . 3 1 1 . . . . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed 1 | . 1 . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -8 -7 -6 -6 -6 -6 -5 ---------- Run | Scr Mat Min Exi Min Mat Gar Fac Fac Low Low Dat Pro Machines Disabled 20 | . 3 . . 2 6 4 4 1 . . . . Max in Single Turn 2 | . 1 . . 1 2 1 2 1 . . . . Garrison Access 3 | . . . . . . . 2 1 . . . . Garrison Relay 2 | . . . . . . 2 . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -7 -6 -6 -6 -6 -5 --------- Run | Scr Mat Min Exi Min Mat Gar Fac Fac Low Low Dat Pro Machines Accessed 37 | . 7 . 4 . 6 . 6 10 . . 4 . Terminals 19 | . 6 . . . 5 . 1 7 . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations 1 | . 1 . . . . . . . . . . . Recycling Units 2 | . . . . . . . 1 1 . . . . Scanalyzers 3 | . . . . . . . 2 1 . . . . Garrison Access 4 | . . . . . 1 . 2 1 . . . . Total Hacks 153 | . 23 . 49 . 12 . 16 26 . . 27 . Successful 120 | . 14 . 49 . 8 . 9 13 . . 27 . Failed 33 | . 9 . . . 4 . 7 13 . . . . Catastrophic 2 | . 1 . . . . . . 1 . . . . Database Lockouts . | . . . . . . . . . . . . . Manual 28 | . 12 . 1 . 6 . 2 7 . . . . Terminals 54 | . 20 . . . 10 . 3 21 . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations 3 | . 3 . . . . . . . . . . . Recycling Units 3 | . . . . . . . 2 1 . . . . Scanalyzers 9 | . . . . . . . 7 2 . . . . Garrison Access 8 | . . . . . 2 . 4 2 . . . . Terminal Hacks 96 | . 10 . 49 . 2 . 1 7 . . 27 . Record 61 | . 1 . 49 . . . . . . . 11 . Part Schematic 7 | . . . . . . . . . . . 7 . Robot Schematic 6 | . . . . . . . . . . . 6 . Robot Analysis 1 | . . . . . 1 . . . . . . . Prototype ID Bank 7 | . 3 . . . . . . 1 . . 3 . Branch Access Points 1 | . . . . . . . . 1 . . . . Locate Traps 5 | . 3 . . . . . . 2 . . . . Reprogram Traps 1 | . 1 . . . . . . . . . . . Transport Status 1 | . . . . . . . . 1 . . . . Zone Layout 6 | . 2 . . . 1 . 1 2 . . . . Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks 3 | . 3 . . . . . . . . . . . Scan Component 2 | . 2 . . . . . . . . . . . Repair 1 | . 1 . . . . . . . . . . . Recycling Unit Hacks 3 | . . . . . . . 2 1 . . . . Report Inventory 2 | . . . . . . . 1 1 . . . . Retrieve Components 1 | . . . . . . . 1 . . . . . Scanalyzer 4 | . . . . . . . 2 2 . . . . Insert Component 3 | . . . . . . . 2 1 . . . . Analyze 1 | . . . . . . . . 1 . . . . Garrison Access Hacks 8 | . . . . . 2 . 4 2 . . . . Unlock Access 1 | . . . . . 1 . . . . . . . Seal Access 3 | . . . . . . . 2 1 . . . . Coupler Status 4 | . . . . . 1 . 2 1 . . . . Unauthorized Hacks 6 | . 1 . . . 4 . . 1 . . . . Terminals 6 | . 1 . . . 4 . . 1 . . . . Assimilate 3 | . . . . . 3 . . . . . . . Botnet 3 | . 1 . . . 1 . . 1 . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered 1 | . 1 . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 27 | . 6 . . . 6 . 6 9 . . . . Full Trace Events . | . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . . . . . 6 . Robots Built . | . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 8 | . . . . . . . . 1 . . 7 . Parts Built . | . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired 1 | . 1 . . . . . . . . . . . Time 26 | . 26 . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components 2 | . . . . . . . 2 . . . . . Parts Scanalyzed 2 | . . . . . . . 1 1 . . . . Part Schematics Acquired 1 | . . . . . . . . 1 . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -7 -6 -6 -6 -6 -5 ------------ Run | Scr Mat Min Exi Min Mat Gar Fac Fac Low Low Dat Pro Used RIF Installer 1 | . . . . . . 1 . . . . . . Robots Hacked 4 | . . . . . . . . . 2 . . 2 Non-combat . | . . . . . . . . . . . . . Combat 4 | . . . . . . . . . 2 . . 2 Robot Hacks Applied 4 | . . . . . . . . . 2 . . 2 overwrite_iff 4 | . . . . . . . . . 2 . . 2 Relay Couplers Released 8 | . . . . . . 8 . . . . . . Machine Destruction 8 | . . . . . . 8 . . . . . . Attached 1 | . . . . . . . . . 1 . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -7 -6 -6 -6 -6 -5 -------- Run | Scr Mat Min Exi Min Mat Gar Fac Fac Low Low Dat Pro Total Allies 10 | . . . . 3 3 . . . 2 . . 2 Largest Group 3 | . . . . 3 1 . . . 1 . . 2 Highest-Rated Group 58 | . . . . 40 10 . . . 29 . . 58 Highest-Rated Ally 29 | . . . . 16 10 . . . 29 . . 29 Total Orders 1 | . . . . . 1 . . . . . . . FOLLOW 1 | . . . . . 1 . . . . . . . Ally Attacks 40 | . . . . 25 . . . . 6 . . 9 Total Damage 410 | . . . . 166 . . . . 93 . . 151 Kills 3 | . . . . 2 . . . . . . . 1 Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 -7 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Exi Min Mat Gar Fac Fac Low Low Dat Pro Robot Analysis Total 1 | . . . . . 1 . . . . . . . Derelict Logs Recovered 3 | . . . . 1 . . . . 2 . . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -8 -7 -6 -6 -6 -6 -5 ------------- Run | Scr Mat Min Exi Min Mat Gar Fac Fac Low Low Dat Pro Turns Passed 6954 | 90 768 152 616 316 1367 622 1086 836 526 424 98 53 Spaces Moved 4858 | 65 482 86 494 217 1011 326 839 507 413 308 82 28 Core 4 | 4 . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . Legs 1314 | 61 482 86 494 165 26 . . . . . . . Wheels 2519 | . . . . . 16 326 839 507 413 308 82 28 Hover 1021 | . . . . 52 969 . . . . . . . Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 90 58 120 96 120 110 110 120 110 Average Speed 108 | 115 120 120 121 116 74 127 108 120 112 118 120 110 Slowest Speed 210 | 120 120 120 150 150 210 130 140 120 120 120 120 110 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 42 | 5 91 20 83 39 56 33 25 18 62 50 70 4 Regions Visited 12 Branch Regions 7 Pre-discovered Areas 2 | . . . 1 . . . . . . . 1 . Known Exits Taken 3 | . . . . . 1 . . 1 1 . . . Unknown Exits Taken 8 | 1 1 1 1 1 . . 1 . . 1 1 . Scrap Searched 5 | . . . . 1 . . . . 2 2 . . Spaces Dug 63 | . 1 . . . 27 . 26 9 . . . . Terrain Destroyed 473 | . 57 8 . 5 206 19 81 10 17 70 . . Melee 62 | . . . . . 27 . 26 9 . . . . Projectile 10 | . 1 . . . 2 . . 1 4 2 . . AOE 401 | . 56 8 . 5 177 19 55 . 13 68 . . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 -7 -6 -6 -6 -6 -5 --------- Run | Scr Mat Min Exi Min Mat Gar Fac Fac Low Low Dat Pro Total 6109 | 77 597 105 509 263 1480 518 948 698 450 342 81 41 Wait 669 | . 40 3 . 22 288 142 14 149 8 3 . . Move 4846 | 64 481 85 493 216 1010 325 838 506 412 307 81 28 Hop . | . . . . . . . . . . . . . Pick Up 54 | 7 8 . 1 . 15 8 10 4 . 1 . . Fast Attach 44 | 5 5 1 6 2 11 . 7 1 . 4 . 2 Attach 15 | 1 2 1 . 1 7 . 1 2 . . . . Detach 14 | . 2 . . 1 9 . 2 . . . . . Swap 83 | . 8 . 3 7 29 8 8 7 6 5 . 2 Drop 81 | . 13 . 6 4 25 2 18 6 1 5 . 1 Fire 194 | . 38 15 . 10 55 5 14 9 23 17 . 8 Melee 85 | . . . . . 31 4 36 14 . . . . Ram . | . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . Escape Stasis 24 | . . . . . . 24 . . . . . . Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: [*Mat x3] / [*Min x2]) -10/Mines (discovered 2 exits: [*Mat] / *Exi) -10/Exiles -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Fac / Gar) -8/Garrison -7/Factory -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: [*Fac] / *Dat) -6/Data Miner -5/Proximity Caves History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 91 | -11/Scrapyard | Entered Materials 149 | -10/Materials | Discovered new exit (range 20) 300 | -10/Materials | Build established: Mutant 356 | -10/Materials | Discovered new exit (range 8) 460 | -10/Materials | Discovered new exit (range 13) 608 | -10/Materials | Discovered new exit (range 14) 742 | -10/Materials | Repaired EM Pulse Gun 749 | -10/Materials | Discovered new exit (range 9) 859 | -10/Materials | Entered Mines 881 | -10/Mines | Discovered new exit (range 9) 936 | -10/Mines | Core integrity fell below 50% 1006 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1006 | -10/Mines | Discovered new exit (range 5) 1011 | -10/Mines | Entered Exiles 1031 | -10/Exiles | Discovered new exit (range 15) 1043 | -10/Exiles | Met 8R-AWN 1062 | -10/Exiles | Met EX-HEX 1152 | -10/Exiles | Met EX-DEC 1172 | -10/Exiles | Visited The Gauntlet 1335 | -10/Exiles | Learned location of Zion (-7) 1374 | -10/Exiles | Met EX-BIN 1394 | -10/Exiles | Aligned with FarCom system 1395 | -10/Exiles | Given EX-Vault access code 1443 | -10/Exiles | Opened EX-Vault 1452 | -10/Exiles | Found Prototype Energy Cannon 1452 | -10/Exiles | Identified Firepult 1455 | -10/Exiles | Found Prototype Energy Cannon 1455 | -10/Exiles | Identified Latent Energy Streamer 1494 | -10/Exiles | Found Prototype Leg 1494 | -10/Exiles | Identified Potential Leg 1528 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1627 | -10/Exiles | Left Exiles lab with Latent Energy Streamer 1627 | -10/Exiles | Entered Mines 1657 | -9/Mines | Discovered new exit (range 9) 1674 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 1709 | -9/Mines | Discovered new exit (range 8) 1756 | -9/Mines | Learned location of 1 exit from Lower Caves 1826 | -9/Mines | Assembled infested the area 1943 | -9/Mines | Entered Materials 1943 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 2204 | -8/Materials | Build established: Scavenger-Mutant 2378 | -8/Materials | Discovered new exit (range 14) 2675 | -8/Materials | System corruption reached 10% 2724 | -8/Materials | Identified exit to Factory 2951 | -8/Materials | Build established: Mutant 3280 | -8/Materials | Identified exit to Garrison 3310 | -8/Materials | Entered Garrison 3317 | -8/Garrison | Installed Relay Interface Framework 3555 | -8/Garrison | Triggered checkpoint 3582 | -8/Garrison | Garrison Relay disabled 3810 | -8/Garrison | Triggered checkpoint 3863 | -8/Garrison | Discovered exit to Factory (range 10) 3880 | -8/Garrison | Triggered checkpoint 3892 | -8/Garrison | Garrison Relay disabled 3932 | -8/Garrison | Entered Factory 3932 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 4030 | -7/Factory | Build established: Bothacker-Mutant 4601 | -7/Factory | Build established: Mutant 4892 | -7/Factory | Discovered new exit (range 15) 4937 | -7/Factory | Build established: Hauler-Mutant 5018 | -7/Factory | Entered another Factory area 5018 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 5351 | -6/Factory | Identified exit to Lower Caves 5465 | -6/Factory | Build established: Bothacker-Mutant 5854 | -6/Factory | Entered Lower Caves 5855 | -6/Lower Caves | Identified exit to Lower Caves 6274 | -6/Lower Caves | Spotted B-75 Beast 6360 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 6380 | -6/Lower Caves | Entered another Lower Caves area 6382 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 6431 | -6/Lower Caves | Destroyed 7 combat bots 6434 | -6/Lower Caves | Discovered new exit (range 15) 6790 | -6/Lower Caves | Encountered a Warlord checkpoint 6790 | -6/Lower Caves | Discovered new exit (range 8) 6804 | -6/Lower Caves | Entered Data Miner 6804 | -6/Data Miner | Discovered new exit (range 6) 6827 | -6/Data Miner | Met Data Miner 6855 | -6/Data Miner | Learned location of Section 7 (-2) 6855 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 6875 | -6/Data Miner | Received God Mode back door access code from Data Miner 6902 | -6/Data Miner | Entered Proximity Caves 6955 | -5/Proximity Caves | Self-destructed Last Messages --------------- 06904_ Knocked back. 06908_ Jacked G-50 Soldier... >>overwrite_iff Rewriting IFF filter. 06909_ Slug penetrates G-50 Soldier. 06912_ Slug penetrates B-60 Warrior. 06912_ System corrupted: Adv. Assault Cannon targeting data glitched. 06913_ System corrupted: Energy discharge (-130). 06915_ B-60 Warrior heat damages Imp. Treads. 06915_ B-60 Warrior critical meltdown. 06915_ Slug penetrates G-50 Soldier. 06915_ G-50 Soldier destroyed. 06918_ Power failure, Fission Core shutdown. 06921_ Acquired 70 matter. 06922_ Acquired 15 matter. 06925_ Dropped Imp. Deuterium Engine. 06926_ Imp. Treads fries itself beyond repair. 06926_ Acquired 10 matter. 06930_ Acquired Adv. Heat Sink. 06935_ Acquired 20 matter. Map ----- +----------------------------------------------------+ | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ??????????????##????????????????????????????????? | | ??????????????# ???????????????????????????????? | | ??????????????? ???????????????????????????????? | | ???????????????# ??????????????????????????????? | | ???????????????# ??????????????????????????????? | | ???????????????# #??######?????????????????????? | | ???????????????# ### ##????????????????????? | | ??????????????## ###??????????????????? | | ??????????????# #??????????????????? | | ??????????????# %[#??????????????????? | | ??????????????## *%*=#??????????????????? | | ???????????????## ###[###??????????????????? | | ????????????????#### #####????????????????????? | | ???????????????????## ##???????? #??????????? | | ????????????????????## ### #??????????? | | ?????????????????????## @ #???????????? | | ??????????????????????# #???????????? | | ??????????????????????#### #???????????? | | ?????????????????????????? ?????????? | | ??????????????????????????? ?????????? | | ???????????????????????????? ??????????? | | ???????????????????????????? ??????????? | | ????????????????????????????? ### ??????????? | | ??????????????????????????????###??? ???????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 75 Energy Generation 31 Energy Capacity 540 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 110 Armor Coverage 300 Weapon Cycling 15 Evasion (%) 53 Targeting Accuracy 8 Energy Filtering 30 Relay Coupler Types 21 Relay Coupler Value 1 Item Schematics ----------------- Gauss Rifle | -6/Factory | Scanalyzed Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Exp. Flexi-carbon Leg | -6/Data Miner | Free Cmb. Gravmag System | -6/Data Miner | Free Exp. Targeting Computer | -6/Data Miner | Free Tactical Coordination Suite | -6/Data Miner | Free Cloaking Device | -6/Data Miner | Free Robot Schematics ------------------ S-27 Virus | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free G-67 Veteran | -6/Data Miner | Free X-72 Disruptor | -6/Data Miner | Free I-36 Angel | -6/Data Miner | Free I-47 Archangel | -6/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed LatentMeleeRouter Manual? 0 Play Time 02:20:43 Cumulative 112.3 hours Start 2021.07.21 @ 21:05:41 End 2021.07.23 @ 15:51:09 Sessions 9 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 29 Rogue 29 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 37 Gallery% 57 Achievement% 42 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a2797f6a-acc2-419a-98e0-dcf4be4bd1f5