Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.07.25 @ 00:37:14 Player: Phillammon Result: Destroyed by Y-54 Guardian with Flak Gun Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (86) 430 Value Destroyed (2755) 2755 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (62) 62 TOTAL SCORE: 7207 Bonus ------- High Alert Combat Kills 62 Cogmind --------- Core Integrity 0/850 Matter 200/500 Energy 100/100 System Corruption 18% Temperature Cool (6) Movement Core (200) Ox3 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Medium Storage Unit High-capacity Matter Pod Advanced Targeting Computer Advanced Targeting Computer > --- WEAPON (3) ------- (None) > --- INVENTORY (8) ---- (None) Peak State ------------ > --- POWER ------------ Cold Fusion Reactor Cold Fusion Reactor > --- PROPULSION ------- Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- High-capacity Storage Unit Advanced Targeting Computer Advanced Targeting Computer Advanced Targeting Computer Advanced Targeting Computer Advanced Targeting Computer > --- WEAPON ----------- Enhanced Autogun Mini Assault Cannon Ionic Axe > --- INVENTORY -------- Light Angular Momentum Engine Medium Storage Unit Advanced Targeting Computer Advanced Targeting Computer Advanced Targeting Computer Phase Shifter Improved Integration Mediator Grenade Launcher [Rating: 59] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Reactor Cold Fusion Reactor Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Flight Unit VTOL Module Utility Advanced Targeting Computer Device High-powered Tractor Beam Storage Medium Storage Unit Processor Advanced Targeting Computer Weapon Assault Rifle Energy Gun Particle Gun Energy Cannon Ion Cannon Ballistic Gun Assault Rifle Ballistic Cannon Gauss Cannon Launcher Grenade Launcher Slashing Weapon Ionic Axe Build | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 ------- Run | Scr Mat Min Mat Mat Fac Sto Fac Was Fac Slots Evolved 8 | . . . 2 2 2 . 2 . . Power 1 | . . . . . 1 . . . . Propulsion 2 | . . . 2 . . . . . . Utility 4 | . . . . 2 1 . 1 . . Weapon 1 | . . . . . . . 1 . . Parts Attached 122 | 6 2 5 23 12 16 33 10 1 14 Power 23 | 1 . 1 4 2 4 6 3 . 2 Engine 16 | 1 . 1 4 2 3 2 1 . 2 Core 5 | . . . . . 1 4 . . . Reactor 2 | . . . . . . . 2 . . Propulsion 43 | 2 . 1 10 3 5 16 3 . 3 Treads 3 | . . . . . . 3 . . . Leg 33 | 2 . 1 10 3 . 11 3 . 3 Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight 7 | . . . . . 5 2 . . . Utility 27 | 1 2 1 2 3 3 5 2 . 8 Device 12 | . 1 . 2 3 1 1 . . 4 Storage 7 | 1 1 1 . . 1 . 1 . 2 Processor 8 | . . . . . 1 4 1 . 2 Hackware . | . . . . . . . . . . Protection . | . . . . . . . . . . Artifact . | . . . . . . . . . . Weapon 29 | 2 . 2 7 4 4 6 2 1 1 Energy Gun 7 | . . 2 2 1 1 1 . . . Energy Cannon 1 | . . . . . 1 . . . . Ballistic Gun 13 | 2 . . 5 . 2 3 1 . . Ballistic Cannon 5 | . . . . 1 . 2 1 . 1 Launcher 1 | . . . . 1 . . . . . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon 2 | . . . . 1 . . . 1 . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 8 | . . . 2 . . 1 3 1 1 Parts Lost 78 | . . 4 18 8 8 18 6 5 11 Power 14 | . . . 2 1 2 5 1 1 2 Propulsion 31 | . . 1 8 4 2 9 3 1 3 Utility 13 | . . 1 2 1 1 1 . 2 5 Weapon 20 | . . 2 6 2 3 3 2 1 1 Highest Loss Streak 8 | . . 3 7 8 8 6 4 5 8 Average Slot Usage (%) 78 | . 94 96 86 75 68 80 80 82 50 Engine 8 | . 14 14 10 8 8 7 2 . 7 Core 1 | . . . . . 4 3 . . . Reactor 1 | . . . . . . . 5 11 . Treads 1 | . . . . . . 7 . . . Leg 18 | . 28 27 42 29 4 8 18 16 6 Flight 2 | . . . . . 15 3 . . . Device 8 | . 8 12 5 15 16 9 . . 7 Storage 8 | . 14 14 11 9 6 7 6 5 3 Processor 11 | . . . . . 1 16 33 30 19 Energy Gun 1 | . . 1 4 6 . . . . . Ballistic Gun 9 | . 28 25 13 . 4 7 10 5 . Ballistic Cannon 2 | . . . . 1 1 5 2 5 4 Naked Turns . | . . . . . . . . . . Heaviest Build 67 | 11 16 20 19 22 34 39 67 67 36 Greatest Support 60 | 20 20 20 40 40 22 60 55 55 30 Greatest Overweight (x) 19 | 1 . 1 . 1 9 3 5 19 9 Average Overweight (x) . | . . . . . . . . 1 1 Largest Inventory Capacity 12 | 6 8 10 10 8 8 8 12 12 8 Average Capacity 7 | 5 6 8 8 8 7 8 9 11 6 Most Carried 9 | 4 5 8 8 8 7 8 8 9 4 Average Carried 5 | 1 2 6 5 4 3 7 6 7 . Final Capacity 12 | 6 8 10 8 8 8 8 12 4 8 Final Carried 8 | 1 5 6 4 8 5 7 8 4 . Class Distribution -------------------- 46% | Scavenger-Mutant 42% | Mutant 7% | Scavenger-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Sprinter | -7/Factory Scavenger-Mutant | -7/Storage Scavenger-Mutant | -6/Factory Mutant | -6/Waste Mutant | -6/Factory Resources | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 ----------- Run | Scr Mat Min Mat Mat Fac Sto Fac Was Fac Matter Collected 2687 | 244 34 208 297 95 87 1078 358 . 286 Remotely 524 | . . 192 112 . . 150 . . 70 Salvage Created 3127 | . 48 227 711 143 87 1049 576 . 286 Parts 182 | . 2 16 59 13 6 58 21 . 7 Haulers Intercepted 4 | . . . 1 . . 2 1 . . Recyclers Shooed 4 | . 1 . . . . . 2 . 1 Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 ------- Run | Scr Mat Min Mat Mat Fac Sto Fac Was Fac Combat Hostiles Destroyed 78 | . 3 8 25 3 4 23 6 . 6 Melee 2 | . . . . 1 . 1 . . . Guns 56 | . 3 7 25 . 2 13 6 . . Cannons 19 | . . . . 2 2 9 . . 6 AOE 1 | . . 1 . . . . . . . Classes Destroyed 12 | . 1 2 3 . . 3 3 . . Builder 1 | . . . 1 . . . . . . Hauler 4 | . . . 1 . . 2 1 . . Recycler 2 | . . . . . . . 1 . 1 Mechanic 1 | . . . . . . 1 . . . Swarmer 30 | . 3 3 15 . 4 5 . . . Grunt 35 | . . 4 9 1 . 11 4 . 6 Brawler 1 | . . . . . . 1 . . . Duelist 1 | . . . . . . 1 . . . Sentry 8 | . . . 1 2 . 5 . . . Hunter 1 | . . . . . . . 1 . . Programmer 1 | . . . . . . . 1 . . Assembled 1 | . . 1 . . . . . . . Best Kill Streak 8 | . 3 3 8 1 4 6 3 . 3 Combat Bots Only 8 | . 3 3 8 1 4 5 3 . 3 Max Kills in Single Turn 2 | . 1 1 2 1 1 1 2 . 1 Gunslinging 1 | . . . 1 . . . 1 . . Exploded 1 | . . 1 . . . . . . . Melee 1 | . . . . 1 . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -------- Run | Scr Mat Min Mat Mat Fac Sto Fac Was Fac Damage Taken 8246 | . 60 617 1647 792 725 2107 792 201 1305 Core 1971 | . 27 103 210 267 160 353 233 201 417 Absorbed by Shields 60 | . . . . . 60 . . . . Core Remaining (%) 54 | 100 . 48 47 51 . 26 . . . Volleys Fired 305 | . 5 30 83 6 16 92 30 1 42 Largest 3 | . 2 2 2 2 2 2 3 2 1 Hottest 116 | . 40 60 85 95 116 76 101 73 48 Shots Fired 491 | . 10 58 143 7 23 149 57 2 42 Gun 357 | . 10 58 143 3 13 85 44 1 . Cannon 133 | . . . . 3 10 64 13 1 42 Launcher 1 | . . . . 1 . . . . . Special . | . . . . . . . . . . Kinetic 440 | . 10 53 111 3 13 149 57 2 42 Thermal 45 | . . . 32 3 10 . . . . Explosive 1 | . . . . 1 . . . . . Electromagnetic 5 | . . 5 . . . . . . . Robot Hit Streak 64 | . 4 14 16 6 3 28 59 61 64 Robot Miss Streak 4 | . 1 4 4 3 3 3 3 . 1 Penetration Max 1 | . . . . . . 1 . . . Secondary Targets 8 | . . 1 5 . . . 2 . . Max Gunslinging Chain 1 | . . 1 1 . . . 1 . . Shots Hit Robots 365 | . 6 41 98 7 11 109 53 2 38 Core Hits 225 | . 4 15 45 4 6 85 48 . 18 Critical Hits 11 | . . . . 1 . 7 1 . 2 Critical Kills 4 | . . . . 1 . 2 . . 1 Critical Parts Destroyed 7 | . . . . . . 5 1 . 1 Melee Attacks 1 | . . . . 1 . . . . . Impact . | . . . . . . . . . . Slashing 1 | . . . . 1 . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 6769 | . 78 555 900 170 226 2677 1057 42 1064 Guns 3870 | . 78 477 900 34 92 1393 877 19 . Cannons 2727 | . . . . 77 134 1253 180 23 1060 Explosions 108 | . . 78 . 30 . . . . . Melee 29 | . . . . 29 . . . . . Ramming 35 | . . . . . . 31 . . 4 Kinetic 6134 | . 78 436 602 77 136 2646 1057 42 1060 Thermal 500 | . . 78 298 34 90 . . . . Explosive 30 | . . . . 30 . . . . . Electromagnetic 41 | . . 41 . . . . . . . Impact . | . . . . . . . . . . Slashing 29 | . . . . 29 . . . . . Piercing . | . . . . . . . . . . Highest Corruption 18 | . 1 1 2 . . . . 17 18 Average Corruption 7 | . 1 1 2 . . . . 10 17 Corruption Purged . | . . . . . . . . . . Effects 32 | . . 1 4 . . . . 5 22 Message Errors 5 | . . . 1 . . . . 1 3 Matter Fused 6 | . . . . . . . . 2 4 Heat Flow Errors 3 | . . . 1 . . . . . 2 Energy Discharges 3 | . . . . . . . . . 3 Data Loss (minor) 6 | . . . 1 . . . . 2 3 Misfires 1 | . . . . . . . . . 1 Misdirections 2 | . . . . . . . . . 2 Targeting Errors 5 | . . 1 1 . . . . . 3 Weapon Failures 1 | . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . Overflow Damage 66 | . . . . . . 44 . . 22 Projectiles 66 | . . . . . . 44 . . 22 Explosions . | . . . . . . . . . . Melee . | . . . . . . . . . . Knockbacks 26 | . . . . . 1 6 4 . 15 Impact . | . . . . . . . . . . Kinetic 23 | . . . . . 1 6 3 . 13 Secondary 3 | . . . . . . . 1 . 2 Self-Inflicted Damage 26 | . . . . 24 . . . . 2 Shots 1 | . . . . 1 . . . . . Rammed 9 | . . . . . . 5 . . 4 Targets Rammed 9 | . . . . . . 5 . . 4 Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 236 | . . 66 112 48 118 236 52 . 195 Average Temperature 46 | . . 20 21 19 57 60 24 . 55 Received Heat Transfer 2382 | . . 303 501 342 18 585 180 . 453 Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 2 | . . . 2 . . . . . . Heat Transferred 1006 | . . 100 684 74 148 . . . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 1 | . . 1 . . . . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 ------- Run | Scr Mat Min Mat Mat Fac Sto Fac Was Fac Peak Influence 554 | . 107 171 554 215 202 444 324 113 147 Average Influence 198 | . 73 133 294 164 123 302 257 97 83 Maximum Alert Level 2 | . . . 2 1 1 2 1 . . Low Security (%) 55 | 100 100 100 27 82 98 8 . 100 100 Level 1 38 | . . . 50 17 1 81 100 . . Level 2 5 | . . . 21 . . 9 . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 21 | . 2 . 4 . 4 6 3 . 2 Investigation 10 | . 1 . 2 . 3 3 1 . . Extermination 2 | . . . . . 1 . 1 . . Reinforcement 7 | . 1 . 2 . . 1 1 . 2 Assault . | . . . . . . . . . . Garrison 2 | . . . . . . 2 . . . Intercept . | . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . 1 Haulers Reinforced 2 | . . . . . . 1 1 . . Stealth | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 --------- Run | Scr Mat Min Mat Mat Fac Sto Fac Was Fac Distress Signals 6 | . . . 2 1 . 2 1 . . Communications Jammed 1 | . . . . 1 . . . . . Distress Signals 1 | . . . . 1 . . . . . Times Spotted 126 | . 4 8 35 12 12 31 11 3 10 Peak Tracking Total 11 | . 3 3 11 8 8 4 4 3 4 Tactical Retreats 7 | . . . . 1 . 4 1 . 1 Traps | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 ------- Run | Scr Mat Min Mat Mat Fac Sto Fac Was Fac Traps Triggered 7 | . 1 . 1 1 . 2 2 . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 ---------- Run | Scr Mat Min Mat Mat Fac Sto Fac Was Fac Machines Disabled 2 | . . . . . . 2 . . . Max in Single Turn 1 | . . . . . . 1 . . . Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills 1 | . . . . . 1 . . . . Fab Network Shutdowns . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 --------- Run | Scr Mat Min Mat Mat Fac Sto Fac Was Fac Machines Accessed 17 | . 3 . 4 2 3 4 1 . . Terminals 13 | . 3 . 4 1 1 3 1 . . Fabricators 1 | . . . . . 1 . . . . Repair Stations . | . . . . . . . . . . Recycling Units 1 | . . . . 1 . . . . . Scanalyzers 1 | . . . . . 1 . . . . Garrison Access 1 | . . . . . . 1 . . . Total Hacks 46 | . 8 . 14 5 5 11 3 . . Successful 21 | . 4 . 6 3 1 6 1 . . Failed 25 | . 4 . 8 2 4 5 2 . . Catastrophic 11 | . 1 . 5 . 1 3 1 . . Database Lockouts . | . . . . . . . . . . Manual 38 | . 6 . 13 4 5 7 3 . . Terminals 38 | . 8 . 14 3 2 8 3 . . Fabricators 1 | . . . . . 1 . . . . Repair Stations . | . . . . . . . . . . Recycling Units 2 | . . . . 2 . . . . . Scanalyzers 2 | . . . . . 2 . . . . Garrison Access 3 | . . . . . . 3 . . . Terminal Hacks 7 | . 1 . 3 . . 3 . . . Record 1 | . . . 1 . . . . . . Open Door 1 | . . . . . . 1 . . . Level Access Points 2 | . . . 1 . . 1 . . . Branch Access Points 3 | . 1 . 1 . . 1 . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks 1 | . . . . 1 . . . . . Retrieve Components 1 | . . . . 1 . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks 13 | . 3 . 3 2 1 3 1 . . Terminals 11 | . 3 . 3 1 . 3 1 . . Botnet 10 | . 2 . 3 1 . 3 1 . . Operators 1 | . 1 . . . . . . . . Fabricators 1 | . . . . . 1 . . . . Overload 1 | . . . . . 1 . . . . Repair Stations . | . . . . . . . . . . Recycling Units 1 | . . . . 1 . . . . . Reject 1 | . . . . 1 . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 13 | . 3 . 3 1 2 3 1 . . Full Trace Events 10 | . 1 . 2 1 2 3 1 . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 2 | . . . . 2 . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 ------------ Run | Scr Mat Min Mat Mat Fac Sto Fac Was Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -------- Run | Scr Mat Min Mat Mat Fac Sto Fac Was Fac Total Allies 1 | . . . . . . . . 1 . Largest Group 1 | . . . . . . . . 1 . Highest-Rated Group 31 | . . . . . . . . 31 . Highest-Rated Ally 31 | . . . . . . . . 31 . Total Orders . | . . . . . . . . . . Ally Attacks 5 | . . . . . . . . 5 . Total Damage 106 | . . . . . . . . 106 . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 ------- Run | Scr Mat Min Mat Mat Fac Sto Fac Was Fac Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 ------------- Run | Scr Mat Min Mat Mat Fac Sto Fac Was Fac Turns Passed 3234 | 54 145 371 505 208 349 709 372 123 398 Spaces Moved 2014 | 48 102 214 215 135 570 298 203 85 144 Core 116 | 22 . . . . 10 . 4 19 61 Treads 121 | . . . . . . 121 . . . Legs 1199 | 26 102 214 215 135 54 105 199 66 83 Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight 578 | . . . . . 506 72 . . . Fastest Speed 31 | 50 120 120 120 120 31 31 120 50 50 Average Speed 107 | 91 120 120 120 122 48 131 131 139 178 Slowest Speed 1000 | 120 120 150 120 150 500 210 300 1000 500 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped 4 | . . . . . 4 . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 27 | 4 31 60 30 23 14 40 6 65 4 Regions Visited 9 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 3 | . 1 . 1 . . 1 . . . Unknown Exits Taken 4 | 1 . 1 . 1 1 . . . . Scrap Searched 3 | . . 3 . . . . . . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 39 | . . 4 . 9 . 23 1 . 2 Melee . | . . . . . . . . . . Projectile 26 | . . . . . . 23 1 . 2 AOE 13 | . . 4 . 9 . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 --------- Run | Scr Mat Min Mat Mat Fac Sto Fac Was Fac Total 2616 | 57 114 268 340 168 614 471 259 87 238 Wait 58 | . 1 14 1 . 2 9 7 . 24 Move 1999 | 47 101 213 214 134 562 297 203 84 144 Hop 3 | . . . . . 3 . . . . Pick Up 97 | 4 5 5 15 14 12 22 9 1 10 Fast Attach 16 | 3 . 1 2 . . 10 . . . Attach 86 | 3 1 3 17 9 15 15 8 1 14 Detach 1 | . . . . . 1 . . . . Swap 20 | . 1 1 4 3 1 8 2 . . Drop 21 | . . 1 4 1 2 13 . . . Fire 305 | . 5 30 83 6 16 92 30 1 42 Melee 1 | . . . . 1 . . . . . Ram 4 | . . . . . . . . . 4 Kick . | . . . . . . . . . . Crush 5 | . . . . . . 5 . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Min x2) -10/Mines (discovered 2 exits: *Mat / Exi) -9/Materials (discovered 4 exits: *Mat x3 / Min) -8/Materials -7/Factory -7/Storage (discovered 2 exits: *Fac / Rec) -6/Factory -6/Waste -6/Factory History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 14) 55 | -11/Scrapyard | Entered Materials 179 | -10/Materials | Discovered new exit (range 10) 185 | -10/Materials | Identified exit to Mines 200 | -10/Materials | Entered Mines 301 | -10/Mines | Assembled infested the area 310 | -10/Mines | Build established: Mutant 499 | -10/Mines | Identified exit to Exiles 503 | -10/Mines | Discovered new exit (range 8) 533 | -10/Mines | Core integrity fell below 50% 559 | -10/Mines | Lost 3 parts (1u2w) 571 | -10/Mines | Entered Materials 571 | -9/Materials | Evolved 2 slots: Propulsion x2 611 | -9/Materials | Identified exit to Mines 736 | -9/Materials | Destroyed 7 combat bots 791 | -9/Materials | Lost 5 parts (1p2n1u1w) 856 | -9/Materials | Build established: Scavenger-Mutant 897 | -9/Materials | Destroyed 8 combat bots 924 | -9/Materials | Lost 3 parts (2n1w) 1025 | -9/Materials | Identified exit to Materials 1075 | -9/Materials | Core integrity fell below 50% 1076 | -9/Materials | Entered another Materials area 1076 | -8/Materials | Evolved 2 slots: Utility x2 1103 | -8/Materials | Lost 7 parts (1p3n1u2w) 1278 | -8/Materials | Discovered new exit (range 6) 1284 | -8/Materials | Entered Factory 1284 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 1298 | -7/Factory | Lost 8 parts (1p4n1u2w) 1440 | -7/Factory | Lost 8 parts (2p2n1u3w) 1629 | -7/Factory | Discovered new exit (range 14) 1633 | -7/Factory | Entered Storage 1692 | -7/Storage | Lost 3 parts (1p2n) 1747 | -7/Storage | Lost 3 parts (1p2n) 1782 | -7/Storage | Core integrity fell below 50% 1823 | -7/Storage | Lost 6 parts (2p3n1w) 1989 | -7/Storage | Identified exit to Recycling 1989 | -7/Storage | Identified exit to Factory 2159 | -7/Storage | Garrison activated, responded to threat 2263 | -7/Storage | Lost 4 parts (1p2n1w) 2342 | -7/Storage | Entered Factory 2342 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 2518 | -6/Factory | Lost 4 parts (1p3n) 2714 | -6/Factory | Sucked down chute 2714 | -6/Factory | Entered Waste 2715 | -6/Waste | Met a frightened Derelict 2729 | -6/Waste | EMP discharged 2729 | -6/Waste | System corruption reached 10% 2773 | -6/Waste | Spotted C-40 Crusher 2784 | -6/Waste | Spotted C-40 Crusher 2803 | -6/Waste | Spotted C-40 Crusher 2816 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 2819 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2822 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 2825 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2828 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 2829 | -6/Waste | EMP discharged 2829 | -6/Waste | Core integrity fell below 50% 2830 | -6/Waste | Spotted C-40 Crusher 2831 | -6/Waste | Discovered new exit (range 14) 2837 | -6/Waste | Entered Factory 2859 | -6/Factory | Lost 5 parts (1p1n2u1w) 2942 | -6/Factory | Build established: Mutant 3062 | -6/Factory | Lost 3 parts (3u) 3201 | -6/Factory | Core integrity fell below 20% 3235 | -6/Factory | Destroyed by Y-54 Guardian with Flak Gun Last Messages --------------- Acquired 40 matter. G-50 Soldier knocked back. Carbon-fiber Leg destroyed. Hpw. Tractor Beam destroyed. G-50 Soldier destroyed. System corrupted: Energy discharge (-79). Adv. Assault Cannon destroyed. Carbon-fiber Leg destroyed. Acquired 48 matter. K-01 Serf collects debris. System corrupted: Heat flow error (+173). K-01 Serf collects debris. Lgt. Angular Momentum Engine destroyed. System corrupted: Heat flow error (+225). Hvy. Deuterium Engine destroyed. System corrupted: Energy discharge (-24). Slammed into Y-54 Guardian. Destabilizing: System corrupted (+1). Adv. Targeting Computer destroyed. Slammed into Y-54 Guardian. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????### # | | ?????????????????????????????????????????? + | | ?????????????????????????????????????????? # | | ????????????????????????????????????????? # | | ???????????????????????????????????????"" """ # | | ??????????????????????????????????????""" 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""" """ # | | ???????????????????????????????# """ """ """ # | | ?????????????????????????????? | | ???????????????????????????????# | | ?????????????????????????????????+###### | | ??????????????????????????????? ## | | ??????????????????????????????? ?#### ##### | | ??????????????????????????????? ?????# #???# | | ??????????????????????????????? ??????# #???# | | ??????????????????????????????? ???????# #???# | | ??????????????????######??????? ????????# #???# | | ??????????????????# #??????? !?????#####+####? | | ??????????????????# #????###"####### #? | | ??????????????????# #????# ! # """ #?+ | | ??????????????????# ###### # """"" #?? | | ??????????????????# # Y## # """"" #?? | | ??????????????????# + @ ; # #?? | | ??????????????????# # ## *# """ #?? | | ??????????????????# ## ### # """"" #?? | | ??????????????????# ## #?# # """"" #?? | | ???????????????? ######## ### # #?? | | ??????????????? ##+#########+########? | | ??????????????????????# +? | | ??????????????????????# #? | | ??????????????????????# [ | | ??????????????????????# ##+##############+#### | | ??????????????????????## ## #??? ?? | | ???????????????????????# ## """" """" #????"" | | ???????????????????????# R## """" """" #?????" | | ???????????????????????# ## """" """" #??????? | | ???????????????????????# ?# """" """" #??????? | | ??????????????????????? ?#! #??????? | | ?????????????????????? ? ?###############??????? | | ????????????????????? ???????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 31 Energy Capacity 480 Matter Stores 300 Matter Capacity 500 Sight Range 20 Terrain Scan Density 10 ECM Strength 1 Jamming Range 8 Additional Mass Support 9 Corruption Prevention 12 Resistance: TH 20 Phase Shifting 5 Evasion (%) 63 Targeting Accuracy 40 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Fist Fight Perfect Aim Quantum Hacking Ride The Lightning root@ Challenges ------------ None Game ------ Seed GhostEtherialRecalibrator Manual? 0 Play Time 00:52:06 Cumulative 11.5 hours Start 2020.07.24 @ 23:42:06 End 2020.07.25 @ 00:37:14 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 25 Rogue 25 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 15 Gallery% 20 Achievement% 18 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 0 RUN: c2cd4dff-641c-4334-a6e3-5111f72143df