Cogmind - Beta 11 X5 @@@ ROGUE MODE // 2021.06.27 @ 18:58:45 Player: Runia Result: Destroyed by H-66 Slayer via exploding Power Conduit Performance ------------- Evolutions (4) 2000 Regions Visited (12) 2400 Robots Destroyed (165) 825 Value Destroyed (5006) 5006 Prototype IDs (19) 380 Alien Tech Used (0) 0 Bonus (800) 800 TOTAL SCORE: 11411 Bonus ------- High Alert Combat Kills 97 Follower Combat Kills 561 Met Data Miner 300 Friendly Fire -158 Cogmind --------- Core Integrity 0/850 Matter 222/300 Energy 100/100 System Corruption 7% Temperature Cool (48) Movement Flying (40) Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Nuclear Pulse Thruster > --- UTILITY (6) ------ Launcher Guidance Computer Target Analyzer > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Deuterium Engine Advanced Sensor Array Hardened Heavy Armor Plating Heavy Rocket Launcher Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Medium Treads Medium Treads Medium Treads Medium Treads > --- UTILITY ---------- Improved Heat Sink Huge Storage Unit Improved Signal Interpreter Advanced Signal Interpreter Improved Targeting Computer Hacking Suite > --- WEAPON ----------- Gatling Laser High-powered Shotgun Barrage Gun Precision Assault Rifle > --- INVENTORY -------- Light Angular Momentum Engine Medium Treads Medium Treads Medium Treads Flexi-carbon Leg Compact Matter Pod Target Analyzer Matter Filter Utility Shielding Hardened Heavy Armor Plating Hardened Heavy Armor Plating Improved Light Armor Plating Reactive Plating System Shield Long-range Tractor Beam Field Recycling Unit Gatling Laser Cooled Particle Cannon Neutron Cannon Heavy Machine Gun Improved Grenade Launcher Heavy Flail Makeshift Spear [Rating: 61] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Propulsion Medium Treads Treads Medium Treads Leg Aluminum Leg Wheel Wheel Flight Unit Nuclear Pulse Thruster Utility Huge Storage Unit Device Improved Sensor Array Storage Huge Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Light Armor Plating Weapon Autogun Energy Gun Gatling Laser Energy Cannon Cooled Particle Cannon Ballistic Gun Autogun Ballistic Cannon Flak Cannon Launcher Improved Grenade Launcher Impact Weapon Heavy Flail Piercing Weapon Makeshift Spear Build | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 ------- Run | Scr Mat Mat Mat Sto Fac Low Low Dat Pro Fac Was Fac Slots Evolved 8 | . . 2 2 . 2 . . . . 2 . . Power . | . . . . . . . . . . . . . Propulsion 2 | . . . 1 . 1 . . . . . . . Utility 4 | . . 1 1 . 1 . . . . 1 . . Weapon 2 | . . 1 . . . . . . . 1 . . Parts Attached 149 | 2 7 23 15 21 42 1 2 . 20 6 4 6 Power 6 | . 1 2 . . 2 . . . . . . 1 Engine 6 | . 1 2 . . 2 . . . . . . 1 Core . | . . . . . . . . . . . . . Reactor . | . . . . . . . . . . . . . Propulsion 38 | 2 1 5 6 6 12 . . . 5 . . 1 Treads 27 | 1 1 2 3 3 12 . . . 5 . . . Leg . | . . . . . . . . . . . . . Wheel 10 | 1 . 3 3 3 . . . . . . . . Hover . | . . . . . . . . . . . . . Flight 1 | . . . . . . . . . . . . 1 Utility 58 | . 2 11 8 4 16 1 2 . 7 3 2 2 Device 20 | . 1 4 3 . 4 1 . . 5 1 1 . Storage 5 | . 1 3 . . 1 . . . . . . . Processor 10 | . . . 1 . 5 . . . . 1 1 2 Hackware 3 | . . . 1 . 1 . . . . 1 . . Protection 20 | . . 4 3 4 5 . 2 . 2 . . . Artifact . | . . . . . . . . . . . . . Weapon 47 | . 3 5 1 11 12 . . . 8 3 2 2 Energy Gun 6 | . . . . . 1 . . . 4 1 . . Energy Cannon 2 | . . . . . 2 . . . . . . . Ballistic Gun 26 | . 3 5 1 7 9 . . . . 1 . . Ballistic Cannon 1 | . . . . 1 . . . . . . . . Launcher 7 | . . . . 1 . . . . 4 . 1 1 Special Weapon . | . . . . . . . . . . . . . Impact Weapon 3 | . . . . 2 . . . . . 1 . . Slashing Weapon . | . . . . . . . . . . . . . Piercing Weapon 2 | . . . . . . . . . . . 1 1 Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 5 | . . 1 . 2 2 . . . . . . . Corrupted Parts 1 | . . . . 1 . . . . . . . . System Corruption 2 | . . . . 2 . . . . . . . . Parts Lost 38 | . . 3 4 4 15 . . . 3 . 8 1 Power 2 | . . 1 . . 1 . . . . . . . Propulsion 12 | . . 1 2 1 3 . . . 2 . 3 . Utility 11 | . . . 1 2 5 . . . 1 . 2 . Weapon 13 | . . 1 1 1 6 . . . . . 3 1 Highest Loss Streak 8 | . . 2 2 2 4 . . . 1 . 8 1 Average Slot Usage (%) 97 | . 99 99 99 99 98 100 100 100 99 98 61 12 Engine 8 | . 14 10 9 9 7 7 7 7 7 6 3 . Treads 22 | . 14 10 20 9 28 30 30 30 29 26 15 . Wheel 4 | . 14 11 6 17 . . . . . . . . Device 5 | . 13 7 1 . 2 7 5 . 6 6 7 . Storage 8 | . 14 11 9 9 7 7 7 7 7 6 3 . Processor 11 | . . . 9 9 18 15 15 15 15 13 9 9 Hackware 4 | . . . 8 9 1 7 7 7 7 11 3 . Protection 4 | . . 14 8 9 6 . 1 7 . . . . Energy Gun 2 | . . . . . . 7 7 7 6 4 . . Ballistic Gun 20 | . 27 32 26 23 17 15 15 15 15 20 11 . Ballistic Cannon 1 | . . . . 2 4 . . . . . . . Naked Turns 47 | . . . . . . . . . . . 33 14 Heaviest Build 111 | 11 32 105 107 103 111 102 104 104 104 106 110 2 Greatest Support 112 | 10 20 20 60 60 112 112 112 112 112 112 112 6 Greatest Overweight (x) 10 | 1 3 10 5 10 10 . . . 1 . . . Average Overweight (x) 1 | 1 1 3 2 3 1 . . . . . . . Largest Inventory Capacity 25 | 8 15 25 25 25 25 25 25 25 25 25 25 5 Average Capacity 22 | 8 10 15 25 25 25 25 25 25 25 25 17 5 Most Carried 25 | 6 15 16 25 25 25 24 25 25 25 25 25 5 Average Carried 20 | 5 9 14 17 24 22 24 24 25 24 24 16 3 Final Capacity 25 | 8 15 25 25 25 25 25 25 25 25 25 5 5 Final Carried 25 | 4 15 16 25 25 25 24 25 25 24 24 4 5 Class Distribution -------------------- 24% | Scavenger-Gunner 23% | Gunner 21% | Scavenger-Skirmisher 13% | Mutant 6% | Tank 3% | Skirmisher 3% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Gunner | -8/Materials Scavenger-Gunner | -8/Storage Scavenger-Gunner | -7/Factory Scavenger-Skirmisher | -7/Lower Caves Scavenger-Skirmisher | -7/Lower Caves Scavenger-Gunner | -7/Data Miner Scavenger-Skirmisher | -6/Proximity Caves Scavenger-Gunner | -6/Factory Scavenger-Mutant | -6/Waste Mutant | -6/Factory Resources | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 ----------- Run | Scr Mat Mat Mat Sto Fac Low Low Dat Pro Fac Was Fac Matter Collected 5894 | 200 738 782 824 645 1568 146 74 . 407 331 . 179 Remotely 347 | . . 293 . . . . . . 54 . . . Salvage Created 6388 | . 682 1027 947 987 2152 100 56 . 324 23 . 90 Parts 405 | . 39 87 65 58 120 7 5 . 12 4 . 8 Haulers Intercepted 8 | . 1 2 4 . 1 . . . . . . . Recyclers Shooed 6 | . 1 . . . 5 . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 21 | . . . . . . 5 4 . 12 . . . Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 ------- Run | Scr Mat Mat Mat Sto Fac Low Low Dat Pro Fac Was Fac Combat Hostiles Destroyed 120 | . 11 25 18 21 29 1 1 . 10 . . 4 Melee 1 | . . . . . . . . . . . . 1 Guns 95 | . 11 25 18 13 22 1 1 . 4 . . . Cannons 11 | . . . . 4 7 . . . . . . . AOE 13 | . . . . 4 . . . . 6 . . 3 Classes Destroyed 16 | . 5 4 . 2 3 1 . . 1 . . . Worker 6 | . . 1 . . 5 . . . . . . . Builder 5 | . . 1 2 . 1 . . . . . . 1 Hauler 8 | . 1 2 4 . 1 . . . . . . . Recycler 11 | . 2 . . . 9 . . . . . . . Operator 3 | . . 2 . 1 . . . . . . . . Watcher 11 | . 3 2 2 . 2 . . . . 1 . 1 Swarmer 36 | . 3 11 7 . 6 . . . 5 . . 4 Grunt 58 | . 8 10 9 16 11 . . . 4 . . . Brawler 1 | . . . . . 1 . . . . . . . Duelist 2 | . . . . 1 1 . . . . . . . Protector 1 | . . . . 1 . . . . . . . . Sentry 14 | . . 4 2 4 3 . 1 . . . . . Hunter 1 | . . . . . 1 . . . . . . . Programmer 7 | . . . . . 6 1 . . . . . . Behemoth 1 | . . . . . . . . . 1 . . . Decomposer 1 | . . . . . . . . . 1 . . . Samaritan 1 | . . . . . . 1 . . . . . . Best Kill Streak 8 | . 3 8 5 5 6 2 1 . 3 1 . 5 Combat Bots Only 6 | . 3 6 5 5 4 1 1 . 3 . . 3 Max Kills in Single Turn 3 | . 2 2 2 3 2 1 1 . 2 1 . 3 Gunslinging 1 | . . 1 1 . 1 . . . . . . . Exploded 3 | . . . . 3 . . . . 2 . . 2 Melee 1 | . . . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -------- Run | Scr Mat Mat Mat Sto Fac Low Low Dat Pro Fac Was Fac Damage Taken 7596 | . 499 572 811 935 2616 30 . . 865 . 569 699 Core 1583 | . 114 80 93 119 165 . . . 111 . 302 599 Absorbed by Shields 16 | . . . . 16 . . . . . . . . Core Remaining (%) 71 | 100 54 80 . 61 . . . . 60 . . . Volleys Fired 356 | . 51 54 53 49 108 2 1 . 22 2 10 4 Largest 4 | . 2 3 3 3 3 3 3 . 3 4 1 1 Hottest 161 | . 46 69 69 90 133 133 133 . 133 161 36 39 Shots Fired 957 | . 99 161 159 139 316 8 3 1 49 8 10 4 Gun 859 | . 99 161 159 112 268 8 3 1 40 8 . . Cannon 73 | . . . . 25 48 . . . . . . . Launcher 25 | . . . . 2 . . . . 9 . 10 4 Special . | . . . . . . . . . . . . . Kinetic 914 | . 99 161 159 137 315 6 2 1 28 6 . . Thermal 18 | . . . . . 1 2 1 . 12 2 . . Explosive 23 | . . . . . . . . . 9 . 10 4 Electromagnetic 2 | . . . . 2 . . . . . . . . Robot Hit Streak 23 | . 10 11 13 16 23 7 6 . 9 2 11 . Robot Miss Streak 10 | . 4 4 2 7 10 3 . . 3 8 . . Penetration Max . | . . . . . . . . . . . . . Secondary Targets 8 | . 1 4 2 . 1 . . . . . . . Max Gunslinging Chain 1 | . 1 1 1 . 1 . . . . . . . Shots Hit Robots 625 | . 60 92 103 100 214 4 3 . 34 3 9 3 Core Hits 358 | . 24 46 45 67 123 3 4 . 31 2 2 11 Critical Kills . | . . . . . . . . . . . . . Critical Parts Destroyed 2 | . 1 1 . . . . . . . . . . Critical Strikes 3 | . 1 1 . . . . . . . . . 1 Destroy 2 | . 1 1 . . . . . . . . . . Puncture 1 | . . . . . . . . . . . . 1 Melee Attacks 15 | . . . . 3 . . . . . 5 . 7 Impact 8 | . . . . 3 . . . . . 5 . . Slashing . | . . . . . . . . . . . . . Piercing 7 | . . . . . . . . . . . . 7 Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 12964 | . 893 1430 1552 2276 3864 44 80 . 1366 43 970 446 Guns 9158 | . 893 1430 1552 1253 3143 44 80 . 720 43 . . Cannons 1057 | . . . . 368 689 . . . . . . . Explosions 2616 | . . . . 655 . . . . 646 . 970 345 Melee 94 | . . . . . . . . . . . . 94 Ramming 39 | . . . . . 32 . . . . . . 7 Kinetic 9863 | . 893 1430 1552 1621 3832 21 50 . 432 32 . . Thermal 728 | . . . . 376 . 23 30 . 288 11 . . Explosive 1961 | . . . . . . . . . 646 . 970 345 Electromagnetic 279 | . . . . 279 . . . . . . . . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing 94 | . . . . . . . . . . . . 94 Highest Corruption 10 | . 5 . . 2 10 10 10 10 10 . 5 7 Average Corruption 6 | . 3 . . 2 3 10 10 10 10 . 5 5 Corruption Purged . | . . . . . . . . . . . . . Effects 150 | . 20 . . 1 17 20 21 5 59 . 3 4 Message Errors 41 | . 5 . . . 7 6 5 1 15 . 1 1 Matter Fused 34 | . 7 . . . 1 5 6 1 12 . 1 1 Heat Flow Errors 11 | . 1 . . . 1 2 1 1 4 . . 1 Energy Discharges 23 | . 3 . . . 4 2 5 1 7 . . 1 Parts Rejected 1 | . . . . . . . . . 1 . . . Data Loss (minor) 8 | . 1 . . 1 . 1 3 . 2 . . . Data Loss (major) 7 | . . . . . . 2 . . 4 . 1 . Misfires 12 | . . . . . 3 2 . 1 6 . . . Alerts 6 | . . . . . . . 1 . 5 . . . Weapon Failures 7 | . 3 . . . 1 . . . 3 . . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 52 | . . . . 9 . . . . . . 21 22 Projectiles . | . . . . . . . . . . . . . Explosions 43 | . . . . 9 . . . . . . 21 13 Melee 9 | . . . . . . . . . . . . 9 Knockbacks 49 | . . . . 11 38 . . . . . . . Impact . | . . . . . . . . . . . . . Kinetic 44 | . . . . 11 33 . . . . . . . Secondary 5 | . . . . . 5 . . . . . . . Self-Inflicted Damage 273 | . . . . . . . . . . . 231 42 Shots 6 | . . . . . . . . . . . 5 1 Rammed 2 | . . . . . . . . . . . . 2 Targets Rammed 4 | . . . . . 2 . . . . . . 2 Kicked . | . . . . . . . . . . . . . Crushed 2 | . . . . . 2 . . . . . . . Highest Temperature 259 | . 244 115 190 203 193 116 140 167 259 54 . 65 Average Temperature 39 | . 27 25 33 47 45 45 55 167 63 28 . 31 Received Heat Transfer 2331 | . 222 201 468 483 681 . . . 228 . . 48 Siege Activations . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . Heat Transferred 1325 | . . . . 550 . 50 75 . 625 25 . . Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 2 | . . . . 2 . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 ------- Run | Scr Mat Mat Mat Sto Fac Low Low Dat Pro Fac Was Fac Peak Influence 542 | . 187 542 281 376 501 . . . . 286 122 443 Initial 228 | . . 39 228 26 98 . . . . 63 100 41 Average 184 | . 65 259 106 154 289 . . . . 112 83 267 Maximum Alert Level 2 | . . 2 1 1 2 . . . . 1 . 2 Low Security (%) 62 | 100 100 44 84 74 27 . . . . 83 100 36 Level 1 26 | . . 32 15 25 48 . . . . 16 . 21 Level 2 11 | . . 23 . . 23 . . . . . . 41 Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 24 | . 2 3 2 8 7 . . . . 1 . 1 Investigation 9 | . 2 . 1 2 2 . . . . 1 . 1 Extermination 3 | . . . . . 3 . . . . . . . Reinforcement 8 | . . 3 1 3 1 . . . . . . . Assault 2 | . . . . 2 . . . . . . . . Garrison 2 | . . . . 1 1 . . . . . . . Intercept . | . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 --------- Run | Scr Mat Mat Mat Sto Fac Low Low Dat Pro Fac Was Fac Distress Signals 12 | . 2 5 . 3 2 . . . . . . . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 207 | . 19 37 26 46 47 1 1 . 14 1 6 9 Peak Tracking Total 11 | . 4 5 5 11 4 . 1 . 4 1 6 5 Tactical Retreats 15 | . 3 1 5 2 1 . . . 2 . . 1 Traps | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 ------- Run | Scr Mat Mat Mat Sto Fac Low Low Dat Pro Fac Was Fac Traps Triggered 16 | . 7 . 2 3 2 . . . . 1 . 1 Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 ---------- Run | Scr Mat Mat Mat Sto Fac Low Low Dat Pro Fac Was Fac Machines Disabled 5 | . . 2 . 2 . . . . . . . 1 Max in Single Turn 1 | . . 1 . 1 . . . . . . . 1 Garrison Access 6 | . . . 1 . 2 . . . . 1 . 2 Machines Sabotaged . | . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 --------- Run | Scr Mat Mat Mat Sto Fac Low Low Dat Pro Fac Was Fac Machines Accessed 35 | . 6 2 7 6 6 . . 4 . 2 . 2 Terminals 23 | . 6 1 5 6 4 . . . . 1 . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers 2 | . . 1 1 . . . . . . . . . Garrison Access 6 | . . . 1 . 2 . . . . 1 . 2 Total Hacks 124 | . 22 8 18 26 12 . . 29 . 5 . 4 Successful 85 | . 14 7 9 16 5 . . 29 . 3 . 2 Failed 39 | . 8 1 9 10 7 . . . . 2 . 2 Catastrophic 7 | . . 1 1 2 1 . . . . 1 . 1 Database Lockouts . | . . . . . . . . . . . . . Manual 40 | . 10 1 8 16 3 . . . . 1 . 1 Terminals 73 | . 22 1 15 26 7 . . . . 2 . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers 9 | . . 7 2 . . . . . . . . . Garrison Access 13 | . . . 1 . 5 . . . . 3 . 4 Terminal Hacks 62 | . 9 . 5 14 3 . . 29 . 2 . . Record 11 | . . . . . . . . 11 . . . . Part Schematic 11 | . 1 . . 1 . . . 9 . . . . Robot Schematic 6 | . . . . . . . . 6 . . . . Prototype ID Bank 4 | . 1 . . . . . . 3 . . . . Branch Access Points 1 | . . . . 1 . . . . . . . . Terminal Index 2 | . 1 . . 1 . . . . . . . . Alert Level 8 | . 1 . 2 2 2 . . . . 1 . . Unreport Threat 8 | . 1 . 3 4 . . . . . . . . Locate Traps 3 | . . . . 2 . . . . . 1 . . Surveillance Status 1 | . . . . 1 . . . . . . . . Recall Investigation 3 | . 1 . . 1 1 . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . . . . Registered Components 1 | . 1 . . . . . . . . . . . Zone Layout 2 | . 1 . . 1 . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . Scanalyzer 9 | . . 7 2 . . . . . . . . . Insert Component 5 | . . 4 1 . . . . . . . . . Analyze 4 | . . 3 1 . . . . . . . . . Garrison Access Hacks 3 | . . . 1 . 1 . . . . . . 1 Seal Access 3 | . . . 1 . 1 . . . . . . 1 Unauthorized Hacks 11 | . 5 . 1 2 1 . . . . 1 . 1 Terminals 8 | . 5 . 1 2 . . . . . . . . Botnet 7 | . 4 . 1 2 . . . . . . . . Operators 1 | . 1 . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 3 | . . . . . 1 . . . . 1 . 1 Jam 3 | . . . . . 1 . . . . 1 . 1 Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 26 | . 4 2 6 6 5 . . . . 2 . 1 Full Trace Events 2 | . . . . 1 1 . . . . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . . 6 . . . . Robots Built . | . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 15 | . 1 3 1 1 . . . 9 . . . . Parts Built . | . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed 4 | . . 3 1 . . . . . . . . . Part Schematics Acquired 4 | . . 3 1 . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 ------------ Run | Scr Mat Mat Mat Sto Fac Low Low Dat Pro Fac Was Fac Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released 6 | . . . . . 6 . . . . . . . Programmers 6 | . . . . . 6 . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -------- Run | Scr Mat Mat Mat Sto Fac Low Low Dat Pro Fac Was Fac Total Allies 13 | . . . . 12 . . . . 1 . . . Largest Group 10 | . . . . 10 . . . . 1 . . . Highest-Rated Group 173 | . . . . 173 . . . . 95 . . . Highest-Rated Ally 95 | . . . . 31 . . . . 95 . . . Total Orders . | . . . . . . . . . . . . . Ally Attacks 119 | . . . . 106 . . . . 13 . . . Total Damage 1928 | . . . . 1496 . . . . 432 . . . Kills 18 | . . . . 17 . . . . 1 . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 ------- Run | Scr Mat Mat Mat Sto Fac Low Low Dat Pro Fac Was Fac Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 4 | . . . . . . 1 2 . 1 . . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 ------------- Run | Scr Mat Mat Mat Sto Fac Low Low Dat Pro Fac Was Fac Turns Passed 9388 | 3 1040 719 1402 733 2160 635 470 122 1469 362 108 165 Spaces Moved 4741 | 1 704 345 547 306 749 392 229 77 847 202 99 243 Core 230 | . . . . . . . . . . . 71 159 Treads 2776 | . 17 3 292 4 685 392 229 77 847 202 28 . Legs . | . . . . . . . . . . . . . Wheels 1651 | 1 687 342 255 302 64 . . . . . . . Hover . | . . . . . . . . . . . . . Flight 84 | . . . . . . . . . . . . 84 Fastest Speed 40 | 95 80 125 140 140 156 160 160 160 160 160 50 40 Average Speed 158 | 95 105 141 209 145 223 160 160 160 161 160 81 46 Slowest Speed 263 | 95 160 260 263 263 260 160 160 160 260 160 160 50 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped 2 | . . . . . . . . . . . . 2 Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 46 | 2 83 43 38 59 20 62 41 69 92 3 88 7 Regions Visited 12 Branch Regions 5 Pre-discovered Areas 2 | . . . . . . 1 . 1 . . . . Known Exits Taken 5 | . . . . . 1 1 1 1 1 . . . Unknown Exits Taken 5 | 1 1 1 1 1 . . . . . . . . Scrap Searched 6 | . . . . . . . 4 . 2 . . . Spaces Dug 15 | . . . . . . . . . 11 4 . . Terrain Destroyed 175 | . . . . 10 . . . . 79 4 39 43 Melee 4 | . . . . . . . . . . 4 . . Projectile . | . . . . . . . . . . . . . AOE 171 | . . . . 10 . . . . 79 . 39 43 Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 --------- Run | Scr Mat Mat Mat Sto Fac Low Low Dat Pro Fac Was Fac Total 5980 | 4 920 477 698 493 1059 395 331 76 902 227 116 282 Wait 556 | . 134 34 59 89 120 1 94 . 8 3 . 14 Move 4726 | . 703 344 546 305 748 391 228 76 846 202 98 239 Hop 2 | . . . . . . . . . . . . 2 Pick Up 91 | . 15 10 20 10 20 . 3 . 3 5 . 5 Fast Attach 14 | . 3 1 . . 4 . . . 2 1 2 1 Attach 46 | 2 . 4 6 6 16 . . . 3 3 1 5 Detach 4 | . . . . . . . . . . . 2 2 Swap 89 | . 4 18 9 15 22 1 2 . 15 2 1 . Drop 66 | 2 10 12 5 9 15 . 3 . 3 4 2 1 Fire 356 | . 51 54 53 49 108 2 1 . 22 2 10 4 Melee 15 | . . . . 3 . . . . . 5 . 7 Ram 2 | . . . . . . . . . . . . 2 Kick . | . . . . . . . . . . . . . Crush 2 | . . . . . 2 . . . . . . . Escape Stasis 11 | . . . . 7 4 . . . . . . . Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials -8/Materials -8/Storage (discovered 2 exits: *Fac / Rec) -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory -6/Waste -6/Factory History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 0) 4 | -11/Scrapyard | Entered Materials 308 | -10/Materials | Build established: Mutant 374 | -10/Materials | Discovered new exit (range 14) 767 | -10/Materials | Discovered new exit (range 16) 916 | -10/Materials | Discovered new exit (range 15) 1044 | -10/Materials | Entered another Materials area 1044 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1591 | -9/Materials | Build established: Tank 1673 | -9/Materials | Discovered new exit (range 12) 1763 | -9/Materials | Entered another Materials area 1763 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2131 | -8/Materials | Build established: Gunner 2647 | -8/Materials | Discovered new exit (range 11) 3165 | -8/Materials | Entered Storage 3273 | -8/Storage | Identified exit to Recycling 3447 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 3620 | -8/Storage | Met a pair of Derelict thieves 3775 | -8/Storage | Garrison activated, responded to threat 3834 | -8/Storage | Discovered new exit (range 15) 3898 | -8/Storage | Entered Factory 3898 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4110 | -7/Factory | Lost 4 parts (2n2w) 4204 | -7/Factory | Lost 3 parts (1n2u) 4641 | -7/Factory | Build established: Scavenger-Gunner 5545 | -7/Factory | Garrison activated, responded to threat 5634 | -7/Factory | Build established: Gunner 5945 | -7/Factory | System corruption reached 10% 6049 | -7/Factory | Discovered new exit (range 7) 6057 | -7/Factory | Identified exit to Lower Caves 6058 | -7/Factory | Entered Lower Caves 6364 | -7/Lower Caves | Build established: Scavenger-Skirmisher 6386 | -7/Lower Caves | Learned location of Zion (-6) 6677 | -7/Lower Caves | Discovered new exit (range 8) 6687 | -7/Lower Caves | Identified exit to Lower Caves 6693 | -7/Lower Caves | Entered another Lower Caves area 6716 | -7/Lower Caves | Discovered new exit (range 15) 6738 | -7/Lower Caves | Identified exit to Factory 6834 | -7/Lower Caves | Identified exit to Data Miner 6975 | -7/Lower Caves | Learned location of 1 exit from Factory 7067 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 7163 | -7/Lower Caves | Entered Data Miner 7163 | -7/Data Miner | Discovered new exit (range 6) 7194 | -7/Data Miner | Met Data Miner 7227 | -7/Data Miner | Learned location of Section 7 (-2) 7227 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 7251 | -7/Data Miner | Received God Mode back door access code from Data Miner 7283 | -7/Data Miner | Identified exit to Proximity Caves 7285 | -7/Data Miner | Entered Proximity Caves 7437 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 7438 | -6/Proximity Caves | Escorted by Enhanced Grunt 7632 | -6/Proximity Caves | Learned Factory garrison access intel 8162 | -6/Proximity Caves | Spotted B-75 Beast 8178 | -6/Proximity Caves | Destroyed B-75 Beast 8458 | -6/Proximity Caves | Build established: Scavenger-Gunner 8704 | -6/Proximity Caves | Discovered exit to Factory (range 15) 8754 | -6/Proximity Caves | Entered Factory 8754 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 8755 | -6/Factory | Identified exit to Factory 8756 | -6/Factory | Loaded intel: 4 garrison access locations 9080 | -6/Factory | Incoming investigation squad redirected 9116 | -6/Factory | Sucked down chute 9116 | -6/Factory | Entered Waste 9131 | -6/Waste | EMP discharged 9163 | -6/Waste | Spotted C-40 Crusher 9172 | -6/Waste | Spotted C-40 Crusher 9176 | -6/Waste | Spotted C-40 Crusher 9179 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 9182 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 9185 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 9191 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 9209 | -6/Waste | Spotted C-40 Crusher 9210 | -6/Waste | Spotted C-40 Crusher 9211 | -6/Waste | Spotted C-40 Crusher 9218 | -6/Waste | Discovered new exit (range 11) 9222 | -6/Waste | Lost 8 parts (3n2u3w) 9224 | -6/Waste | Entered Factory 9270 | -6/Factory | Core integrity fell below 50% 9389 | -6/Factory | Destroyed by H-66 Slayer via exploding Power Conduit Last Messages --------------- >>Force(Jam) ACCESS_DOOR_JAMMED ALERT: Suspicious activity at Garrison Access F004. Dispatching Investigation squad. Acquired Adv. Sensor Array. Dropped Lgt. Nuclear Core. Acquired Deuterium Engine. R-10 Processor collects Lgt. Nuclear Core. Acquired Nuclear Pulse Thruster. Triggered Shock Trap. The floor emits a surge of raw power. System corrupted (+2). Acquired 159 matter. I7MLZYRV9 MPB7QTDZ97A/M Slug penetrates Wall. Penetrated by Slug. Slug penetrates Power Conduit. K-01 Serf cleans the Power Conduit. Power Conduit explodes. K-01 Serf destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ###??????????????????????????????????????????????? | | #??????????????????????????????????????????????? | | #??????????????????????????????????????????????? | | ?#?????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | " #??????????????????????????????????????????????? | | " #???????????????????? ????????????????????????? | | " #??????????????????" ????????????????????????? | | #?????????????????? ????????????????????????? | | #??????????????????" ????????????????????????? | | #????????????????? ????????????????????????? | | #????????????????""" ????????????????????????? | | #??????????????? ????????????????????????? | | ###??????? ??""""""" ##??????????????????????? | | ????????# ? #########??????????????? | | ????????# """"""""" ???????????????? | | ????????# % ????????????????? | | ????????# * ??????????????????? | | ######??# ???????????????????? | | #??# ????????????????????? | | """ #??# ;###+###???????????????? | | """ !#??# @ #??????????????? | | """ #??# """" #??????????????? | | #??# """" ????????????????? | | #??# """"?????????????????? | | " #??# """"?????????????????? | | G"" #??# ; """"?????????????????? | | #??# ; """"?????????????????? | | ######### # ?????????????????? | | # """??????????????????? | | #############+#;;;; ### ""???????????????????? | | ???????# ; ??? ""???????????????????? | | ???????# """" """" ####??? "????????????????????? | | ???????# """" """" #???????"????????????????????? | | ???????# """" """" #???????"????????????????????? | | ???????# """" """" #????????????????????????????? | | ???????# """" """" #????????????????????????????? | | ???????# """" """" #????????????????????????????? | | ???????# #????????????????????????????? | | ???????# #????????????????????????????? | | ???????# #????????????????????????????? | | ???????# #????????????????????????????? | | ???????# #????????????????????????????? | | ???????##############????????????????????????????? | | ?????????????????????????????????????????????????? | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 210 Jamming Range 8 Armor Coverage 375 Utility Shielding 33 Reclamation Efficiency 10 Evasion (%) 62 Targeting Accuracy 6 Launcher Accuracy 20 Target Analysis 5 Recoil Reduction 4 Matter Filtering 30 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- Lrg. Storage Unit | -10/Materials | Hacked Med. Armor Plating | -9/Materials | Scanalyzed Autogun | -9/Materials | Scanalyzed Sensor Array | -9/Materials | Scanalyzed Imp. Sensor Array | -8/Materials | Scanalyzed Med. Treads | -8/Storage | Hacked Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Exp. Cesium-ion Thruster | -7/Data Miner | Free Exp. Sensor Array | -7/Data Miner | Free Exp. Terrain Scan Processor | -7/Data Miner | Free Exp. Targeting Computer | -7/Data Miner | Free Tactical Coordination Suite | -7/Data Miner | Free Exp. Transmission Jammer | -7/Data Miner | Free Cloaking Device | -7/Data Miner | Free Robot Schematics ------------------ S-27 Virus | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free G-67 Veteran | -7/Data Miner | Free H-66 Slayer | -7/Data Miner | Free I-36 Angel | -7/Data Miner | Free I-47 Archangel | -7/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SmartbombTrackerCalibrator Manual? 0 Play Time 01:06:42 Cumulative 212.2 hours Start 2021.06.21 @ 03:26:39 End 2021.06.27 @ 18:58:45 Sessions 12 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 261 Rogue 261 Adventurer 0 Explorer 0 Win Type - Total 3 Types 3/0/0/0/0/0/0/0/0 Lore% 60 Gallery% 78 Achievement% 58 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 1 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 585bd61d-a426-4683-a0ca-8957dfd2de71