Cogmind - Beta 13 X1 @@@ ROGUE MODE // 2023.07.04 @ 00:52:31 Player: kasaphescent Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (21) 4200 Robots Destroyed (167) 835 Value Destroyed (6950) 6950 Prototype IDs (40) 800 Alien Tech Used (2) 400 Bonus (5324) 5324 TOTAL SCORE: 23009 Bonus ------- High Alert Combat Kills 811 Follower Combat Kills 310 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Win 3000 Friendly Fire -97 Cogmind --------- Core Integrity 1236/1600 Matter 112/300 Energy 278/280 System Corruption 8% Temperature Warm (157) Movement Flying (30) Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- Light Quantum Reactor Light Quantum Reactor > --- PROPULSION (10) -- Improved Linear Gravjet Electron Diverter Impulse Thruster Array Impulse Thruster Array Impulse Thruster Array Improved Q-thruster > --- UTILITY (11) ----- Advanced Visual Processing Unit Long-range Sensor Array Advanced Signal Interpreter Experimental Terrain Scan Processor Advanced Melee Analysis Suite Graphene Brace Hacking Suite Advanced Hacking Suite Improved System Shield > --- WEAPON (2) ------- Lance > --- INVENTORY (5) ---- Myomer Exoskeleton Cooled Nova Cannon Micro-nuke Launcher Peak State ------------ > --- POWER ------------ Light Quantum Reactor Light Quantum Reactor > --- PROPULSION ------- Improved Linear Gravjet Electron Diverter Impulse Thruster Array Impulse Thruster Array Impulse Thruster Array Improved Q-thruster > --- UTILITY ---------- Advanced Visual Processing Unit Long-range Sensor Array Advanced Signal Interpreter Experimental Terrain Scan Processor Advanced Melee Analysis Suite Graphene Brace Hacking Suite Advanced Hacking Suite Improved System Shield > --- WEAPON ----------- Cooled Nova Cannon Lance > --- INVENTORY -------- Myomer Exoskeleton Micro-nuke Launcher [Rating: 164] Favorites ----------- Power Improved Quantum Reactor Engine Heavy Deuterium Engine Power Core Light Nuclear Core Reactor Improved Quantum Reactor Propulsion Armored Huge Wheel Treads Light Treads Leg Flexi-carbon Leg Wheel Armored Huge Wheel Hover Unit Improved Gyrokinetic Inverter Flight Unit Improved Q-thruster Utility Improved Light Armor Plating Device Improved Heat Sink Storage Large Storage Unit Processor Advanced Visual Processing Unit Hackware Advanced Hacking Suite Protection Improved Light Armor Plating Weapon Gauss Cannon Energy Gun Quantum Rifle Energy Cannon Heavy Ion Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Gauss Cannon Launcher Rocket Array Impact Weapon Shock Maul Slashing Weapon Makeshift Axe Piercing Weapon Lance Build | -11 -10 -10 -9 -8 -7 -7 -7 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -1 ------- Run | Jun Mat Min Mat Mat Fac Sto Rec Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Tes Acc Slots Evolved 18 | . . . 2 2 2 . . 4 . . . . 2 . . . . 2 2 . 2 Power 1 | . . . . . . . . . . . . . . . . . . 1 . . . Propulsion 8 | . . . 1 1 . . . 2 . . . . . . . . . 1 1 . 2 Utility 9 | . . . 1 1 2 . . 2 . . . . 2 . . . . . 1 . . Weapon . | . . . . . . . . . . . . . . . . . . . . . . Parts Attached 238 | 6 4 2 23 23 53 31 2 31 4 3 6 1 4 3 1 2 . 5 2 10 22 Power 30 | 1 2 1 2 2 6 3 . 3 . . 2 . . . . . . 2 1 2 3 Engine 12 | 1 2 1 . . 5 3 . . . . . . . . . . . . . . . Core 7 | . . . 2 2 1 . . 2 . . . . . . . . . . . . . Reactor 11 | . . . . . . . . 1 . . 2 . . . . . . 2 1 2 3 Propulsion 59 | 2 . 1 7 10 9 7 . 12 . . . . . . . . . . . 4 7 Treads 23 | 1 . 1 6 6 4 5 . . . . . . . . . . . . . . . Leg 5 | . . . . 1 1 . . 3 . . . . . . . . . . . . . Wheel 13 | 1 . . 1 3 4 2 . 2 . . . . . . . . . . . . . Hover 4 | . . . . . . . . . . . . . . . . . . . . . 4 Flight 14 | . . . . . . . . 7 . . . . . . . . . . . 4 3 Utility 98 | 1 2 . 6 8 23 13 2 9 2 3 4 . 4 2 1 1 . 2 1 3 11 Device 29 | . . . 1 1 5 4 1 2 1 3 2 . 1 1 . . . . . 2 5 Storage 6 | 1 1 . 1 1 . 1 1 . . . . . . . . . . . . . . Processor 15 | . . . 1 1 3 2 . . 1 . . . 1 . . . . . 1 1 4 Hackware 9 | . . . . . . . . 1 . . 1 . 2 1 . . . 2 . . 2 Protection 39 | . 1 . 3 5 15 6 . 6 . . 1 . . . 1 1 . . . . . Artifact . | . . . . . . . . . . . . . . . . . . . . . . Weapon 51 | 2 . . 8 3 15 8 . 7 2 . . 1 . 1 . 1 . 1 . 1 1 Energy Gun 3 | . . . . . . . . 3 . . . . . . . . . . . . . Energy Cannon 10 | . . . 2 . 3 3 . . . . . . . . . . . . . 1 1 Ballistic Gun 10 | 2 . . 4 1 2 . . 1 . . . . . . . . . . . . . Ballistic Cannon 13 | . . . 1 2 8 2 . . . . . . . . . . . . . . . Launcher 8 | . . . 1 . 2 2 . 3 . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 1 | . . . . . . 1 . . . . . . . . . . . . . . . Slashing Weapon 4 | . . . . . . . . . 1 . . 1 . . . 1 . 1 . . . Piercing Weapon 2 | . . . . . . . . . 1 . . . . 1 . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 23 | . . . . 1 4 2 . 4 . . 2 . 1 . . . . 1 1 4 3 Parts Lost 65 | . . 2 5 9 5 10 . 17 . . . . 2 . . . . 2 . 3 10 Power 7 | . . 1 1 . 1 1 . 2 . . . . . . . . . . . . 1 Propulsion 22 | . . 1 2 6 1 2 . 4 . . . . . . . . . 1 . 1 4 Utility 31 | . . . 1 3 3 6 . 8 . . . . 2 . . . . 1 . 2 5 Weapon 5 | . . . 1 . . 1 . 3 . . . . . . . . . . . . . Highest Loss Streak 7 | . . 2 1 3 2 6 . 7 . . . . 1 . . . . 1 . 1 5 To Critical Strikes 2 | . . . 1 . . 1 . . . . . . . . . . . . . . . Average Slot Usage (%) 88 | . 89 99 98 97 90 85 83 75 76 90 97 100 90 93 100 100 100 87 74 70 68 Engine 3 | . 14 13 1 . 6 6 7 . . . . . . . . . . . . . . Core 2 | . . . 9 9 . . . 4 . . . . . . . . . . . . . Reactor 1 | . . . . . . . . . 5 5 5 5 5 5 5 5 5 8 6 6 5 Treads 9 | . 14 16 24 19 12 11 . . . . . . . . . . . . . . . Wheel 7 | . 14 11 8 16 8 7 15 11 . . . . . . . . . . . . . Flight 6 | . . . . . . . . 1 35 35 35 35 31 31 31 31 31 27 19 22 16 Device 7 | . . . . 5 3 5 12 10 9 19 22 23 16 16 21 21 21 15 13 12 10 Storage 6 | . 14 14 11 9 7 7 7 4 . . . . . . . . . . . . . Processor 13 | . . . 9 5 16 16 17 11 15 17 17 17 15 15 15 15 15 14 13 13 19 Hackware 2 | . . . . . . . . 3 . . 2 5 10 13 13 10 10 10 13 8 11 Protection 10 | . 3 14 11 13 16 10 7 11 . . . . . . 1 5 5 4 4 1 . Energy Cannon 2 | . . . . 10 2 6 7 2 . . . . . . . . . . . . . Ballistic Gun 3 | . 28 28 13 . . . . . . . . . . . . . . . . . . Ballistic Cannon 5 | . . . 7 7 11 6 7 2 . . . . . . . . . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 126 | 13 19 19 35 38 61 61 112 126 24 31 32 31 31 32 39 40 37 48 39 45 42 Greatest Support 84 | 16 16 40 60 40 56 56 56 84 48 48 48 57 48 48 48 57 48 57 39 48 74 Greatest Overweight (x) 4 | . 1 1 2 2 2 2 1 4 . . . . . . . . . . . 1 . Average Overweight (x) . | . . . 1 1 1 1 . 1 . . . . . . . . . . . . . Largest Inventory Capacity 25 | 8 10 10 15 15 15 15 25 25 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 13 | 7 9 10 14 15 15 15 20 24 5 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 20 | 6 10 10 15 15 15 15 15 20 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Carried 11 | 3 7 9 13 13 14 13 13 16 4 4 4 5 5 4 5 5 5 4 5 4 4 Final Capacity 25 | 8 10 10 15 15 15 15 25 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 15 | 6 10 10 14 14 15 12 14 5 4 5 5 5 5 5 5 5 5 5 5 5 5 Class Distribution -------------------- 57% | Mutant 12% | Hacker-Ninja 11% | Commander-Mutant 5% | Scavenger-Mutant 5% | Derelict-Ninja 4% | Hacker-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Storage Commander-Mutant | -7/Recycling Mutant | -5/Factory Scout | -5/Upper Caves Derelict-Ninja | -5/Upper Caves Derelict-Ninja | -5/Zhirov Derelict-Ninja | -4/Proximity Caves Hacker-Ninja | -4/Factory Hacker-Ninja | -4/Upper Caves Hacker-Ninja | -4/Upper Caves Hacker-Ninja | -4/Warlord Hacker-Ninja | -3/Proximity Caves Hacker-Ninja | -3/Research Hacker-Ninja | -2/Research Hacker-Ninja | -2/Testing Hacker-Sprinter | -1/Access Resources | -11 -10 -10 -9 -8 -7 -7 -7 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -1 ----------- Run | Jun Mat Min Mat Mat Fac Sto Rec Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Tes Acc Matter Collected 4976 | 219 76 129 632 361 1811 654 113 351 221 30 70 26 25 35 10 20 . 40 35 25 93 Remotely . | . . . . . . . . . . . . . . . . . . . . . . Salvage Created 5901 | . 76 259 908 673 1541 735 . 966 135 80 390 . 61 . . . . 42 . . 35 Parts 297 | . 6 16 65 21 73 40 . 53 1 2 4 . 9 . . . . 4 . . 3 Haulers Intercepted 4 | . . . 1 . 2 . . 1 . . . . . . . . . . . . . Recyclers Shooed 5 | . . . . . 2 1 . 2 . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 6 | . . . . . . . . . . . 4 . . . 2 . . . . . . Prevented 4 | . . . . . . . . . . . . . . . 4 . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -1 ------- Run | Jun Mat Min Mat Mat Fac Sto Rec Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Tes Acc Combat Hostiles Destroyed 142 | . 5 7 28 13 39 21 . 27 . 1 . . . . . . . 1 . . . Melee 3 | . . . . . . 1 . . . 1 . . . . . . . 1 . . . Guns 24 | . 5 7 6 . . . . 6 . . . . . . . . . . . . . Cannons 83 | . . . 19 13 34 11 . 6 . . . . . . . . . . . . . AOE 30 | . . . 3 . 3 9 . 15 . . . . . . . . . . . . . Classes Destroyed 19 | . 1 2 4 2 4 3 . 2 . . . . . . . . . 1 . . . Worker 5 | . . . 1 . 1 2 . 1 . . . . . . . . . . . . . Builder 3 | . . . . . . . . 3 . . . . . . . . . . . . . Tunneler 1 | . . . . . 1 . . . . . . . . . . . . . . . . Hauler 4 | . . . 1 . 2 . . 1 . . . . . . . . . . . . . Recycler 3 | . . . 1 1 1 . . . . . . . . . . . . . . . . Mechanic 1 | . . . . . . 1 . . . . . . . . . . . . . . . Operator 5 | . . . . 1 2 . . . . . . . 1 . . . . 1 . . . Drone 1 | . . . . . . . . . . . . . . . . . . 1 . . . Watcher 4 | . . . . . . 1 . 1 . . . . 1 . . . . . . . 1 Swarmer 22 | . 5 3 10 . . . . 4 . . . . . . . . . . . . . Grunt 58 | . . 2 9 8 19 11 . 8 . 1 . . . . . . . . . . . Brawler 7 | . . . 1 . 3 3 . . . . . . . . . . . . . . . Duelist 2 | . . . . . 2 . . . . . . . . . . . . . . . . Protector 4 | . . . . . . 2 . 2 . . . . . . . . . . . . . Sentry 24 | . . 2 8 4 6 4 . . . . . . . . . . . . . . . Specialist 3 | . . . . . . . . 3 . . . . . . . . . . . . . Hunter 7 | . . . . 1 1 . . 5 . . . . . . . . . . . . . Programmer 13 | . . . . . 7 1 . 5 . . . . . . . . . . . . . Heavy 1 | . . . . . 1 . . . . . . . . . . . . . . . . Best Kill Streak 18 | . 3 3 5 3 5 12 . 18 . 1 . . 1 . . . . 1 . . 1 Combat Bots Only 12 | . 3 3 4 3 4 10 . 12 . 1 . . . . . . . 1 . . . Max Kills in Single Turn 7 | . 1 1 4 1 3 7 . 4 . 1 . . 1 . . . . 1 . . 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . Exploded 6 | . . . 3 . 3 6 . 3 . . . . . . . . . . . . . Melee 1 | . . . . . . 1 . . . 1 . . . . . . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -1 -------- Run | Jun Mat Min Mat Mat Fac Sto Rec Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Tes Acc Damage Taken 13725 | . 145 330 1301 1638 3062 2229 137 3183 . . . 80 122 . 16 35 . 275 30 247 895 Core 1921 | . 33 52 198 185 285 260 11 440 . . . 35 33 . . 18 . 38 . 71 262 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . . . . Core Remaining (%) 71 | 100 . 66 50 66 . . 20 . . . . 52 . . . . 95 97 . 95 77 Volleys Fired 400 | . 8 18 78 54 131 57 5 48 . . . . . . . . . . . . 1 Largest 2 | . 2 2 2 2 2 2 2 2 . . . . . . . . . . . . 1 Hottest 188 | . 40 40 58 120 96 128 113 188 . . . . . . . . . . . . 150 Shots Fired 763 | . 16 36 155 108 256 91 11 89 . . . . . . . . . . . . 1 Gun 192 | . 16 36 93 . . . . 47 . . . . . . . . . . . . . Cannon 559 | . . . 61 108 255 89 11 34 . . . . . . . . . . . . 1 Launcher 12 | . . . 1 . 1 2 . 8 . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . . . . . . Kinetic 519 | . 16 36 154 42 197 47 7 20 . . . . . . . . . . . . . Thermal 228 | . . . . 66 54 42 4 61 . . . . . . . . . . . . 1 Explosive 12 | . . . 1 . 1 2 . 8 . . . . . . . . . . . . . Electromagnetic 4 | . . . . . 4 . . . . . . . . . . . . . . . . Robot Hit Streak 22 | . 4 4 20 22 19 13 12 11 . . . . . . . . . . . . . Robot Miss Streak 8 | . 3 4 8 2 2 3 1 4 . . . . . . . . . . . . . Penetration Max 1 | . . . . . 1 . . . . . . . . . . . . . . . . Secondary Targets 3 | . 1 1 . . . . . 1 . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . . 1 . . . . . . . . . . . . . Shots Hit Robots 556 | . 7 20 106 85 189 59 8 58 3 2 9 . 2 . 2 2 . 2 . 1 1 Core Hits 393 | . 7 15 48 32 76 64 1 140 1 1 4 . 1 . . 1 . 1 . . 1 Critical Kills 2 | . . . . . 2 . . . . . . . . . . . . . . . . Critical Parts Destroyed 1 | . . . 1 . . . . . . . . . . . . . . . . . . Critical Strikes 31 | . . . 8 1 15 3 1 1 . . . . . . . . . 1 . . 1 Meltdown 2 | . . . . . 2 . . . . . . . . . . . . . . . . Destroy 1 | . . . 1 . . . . . . . . . . . . . . . . . . Blast 26 | . . . 7 1 13 3 1 1 . . . . . . . . . . . . . Impale 2 | . . . . . . . . . . . . . . . . . . 1 . . 1 Melee Attacks 124 | . . . . . . . . . 3 6 10 . 7 8 4 6 . 22 8 19 31 Impact . | . . . . . . . . . . . . . . . . . . . . . . Slashing 38 | . . . . . . . . . 3 5 8 . 7 8 . . . 7 . . . Piercing 86 | . . . . . . . . . . 1 2 . . . 4 6 . 15 8 19 31 Sneak Attacks 6 | . . . . . . . . . . 1 . . 1 . 1 . . 2 . 1 . Combat Hostiles 4 | . . . . . . . . . . 1 . . . . 1 . . 1 . 1 . Follow-up Attacks 2 | . . . . . . . . . . . 2 . . . . . . . . . . Damage Inflicted 19648 | . 79 232 1762 1513 5616 3320 212 5189 218 179 630 . 125 . 152 103 . 187 . 96 35 Guns 1845 | . 79 232 744 . . . . 790 . . . . . . . . . . . . . Cannons 9795 | . . . 797 1496 5115 1584 212 591 . . . . . . . . . . . . . Explosions 6220 | . . . 214 . 486 1728 . 3792 . . . . . . . . . . . . . Melee 1725 | . . . . . . . . . 218 179 630 . 125 . 152 103 . 187 . 96 35 Ramming 63 | . . . 7 17 15 8 . 16 . . . . . . . . . . . . . Kinetic 7690 | . 79 232 1541 625 3814 903 131 365 . . . . . . . . . . . . . Thermal 4113 | . . . . 871 1464 681 81 1016 . . . . . . . . . . . . . Explosive 5886 | . . . 214 . 212 1728 . 3732 . . . . . . . . . . . . . Electromagnetic 171 | . . . . . 111 . . 60 . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . Slashing 1045 | . . . . . . . . . 218 179 523 . 125 . . . . . . . . Piercing 680 | . . . . . . . . . . . 107 . . . 152 103 . 187 . 96 35 Highest Corruption 18 | . . . . . 8 18 18 3 3 3 3 3 . . . . . 2 . . 8 Average Corruption 7 | . . . . . 4 13 18 1 3 3 3 3 . . . . . 2 . . 7 Corruption Purged 4 | . . . . . 4 . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . Effects 153 | . . . . . 50 46 25 4 2 2 . 7 . . . . . 2 . . 15 Message Errors 37 | . . . . . 13 13 8 1 . . . 1 . . . . . . . . 1 Matter Fused 43 | . . . . . 15 11 7 1 1 . . 2 . . . . . 1 . . 5 Heat Flow Errors 15 | . . . . . 3 6 2 . . . . 2 . . . . . 1 . . 1 Energy Discharges 24 | . . . . . 5 6 3 1 . 1 . 2 . . . . . . . . 6 Parts Rejected 3 | . . . . . 2 1 . . . . . . . . . . . . . . . Parts Fused 2 | . . . . . . 1 1 . . . . . . . . . . . . . . Data Loss (minor) 14 | . . . . . 6 3 2 . . 1 . . . . . . . . . . 2 Data Loss (major) 1 | . . . . . . . . . 1 . . . . . . . . . . . . Misfires 7 | . . . . . 2 3 2 . . . . . . . . . . . . . . Alerts 3 | . . . . . 2 . . 1 . . . . . . . . . . . . . Misdirections 1 | . . . . . . 1 . . . . . . . . . . . . . . . Weapon Failures 3 | . . . . . 2 1 . . . . . . . . . . . . . . . Overload Shots 1 | . . . . . . . . . . . . . . . . . . . . . 1 Effects 1 | . . . . . . . . . . . . . . . . . . . . . 1 Heat Surge 1 | . . . . . . . . . . . . . . . . . . . . . 1 Overflow Damage 781 | . . . 12 6 237 28 . . 86 57 106 . 42 . 50 . . 157 . . . Projectiles 82 | . . . 12 6 64 . . . . . . . . . . . . . . . . Explosions 201 | . . . . . 173 28 . . . . . . . . . . . . . . . Melee 498 | . . . . . . . . . 86 57 106 . 42 . 50 . . 157 . . . Knockbacks 51 | . . . . 9 31 9 . 2 . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . Kinetic 45 | . . . . 6 29 8 . 2 . . . . . . . . . . . . . Secondary 6 | . . . . 3 2 1 . . . . . . . . . . . . . . . Self-Inflicted Damage 717 | . . . 3 3 163 280 . 268 . . . . . . . . . . . . . Shots 27 | . . . . . 2 11 . 14 . . . . . . . . . . . . . Rammed 10 | . . . 1 4 3 1 . 1 . . . . . . . . . . . . . Targets Rammed 11 | . . . 1 4 3 2 . 1 . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . Crushed 1 | . . . . . . 1 . . . . . . . . . . . . . . . Highest Temperature 380 | . . 62 72 380 290 302 273 112 . . . 264 . . . 148 . 241 . 159 253 Average Temperature 67 | . . 22 21 70 65 99 137 20 . . . 110 . . . 81 . 131 . 61 90 Received Heat Transfer 3726 | . . 126 405 810 978 849 30 330 . . . 12 30 . 9 . . 30 9 54 54 Effects 4 | . . . . 1 . 2 1 . . . . . . . . . . . . . . Energy Bleed 2 | . . . . 1 . . 1 . . . . . . . . . . . . . . Interference 2 | . . . . . . 2 . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . 1 . . . . . . . . . . . . . . . . Combat Hostiles 1 | . . . . . 1 . . . . . . . . . . . . . . . . Parts Fried 1 | . . . . . 1 . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . Robots Melted 2 | . . . . . 2 . . . . . . . . . . . . . . . . Combat Hostiles 1 | . . . . . 1 . . . . . . . . . . . . . . . . Parts Melted 22 | . . . . 6 7 7 . 2 . . . . . . . . . . . . . Heat Transferred 6106 | . . . . 1850 1778 1072 111 1295 . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . 1 . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -1 ------- Run | Jun Mat Min Mat Mat Fac Sto Rec Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Tes Acc Peak Influence 1010 | . 163 183 514 450 1010 946 435 843 . . . . 123 . . . . 121 131 295 433 Initial 459 | . . 63 15 198 162 459 368 255 . . . . 9 . . . . . 67 73 176 Average 332 | . 83 101 251 324 409 639 349 259 . . . . 70 . . . . 66 108 163 275 Maximum Alert Level 3 | . . . 2 2 3 3 2 3 . . . . . . . . . . . 1 2 Low Security (%) 31 | 100 100 100 34 3 26 . . 23 . . . . 100 . . . . 100 100 56 13 Level 1 36 | . . . 46 71 33 1 51 69 . . . . . . . . . . . 43 68 Level 2 22 | . . . 19 24 19 69 48 3 . . . . . . . . . . . . 18 Level 3 10 | . . . . . 20 29 . 4 . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 45 | . 1 . 2 . 18 5 . 5 . . . . . . . . . 4 1 2 7 Investigation 15 | . . . 2 . 2 1 . 2 . . . . . . . . . 2 1 2 3 Extermination 10 | . . . . . 7 1 . 1 . . . . . . . . . . . . 1 Reinforcement 12 | . 1 . . . 4 1 . 2 . . . . . . . . . 1 . . 3 Assault 6 | . . . . . 3 2 . . . . . . . . . . . 1 . . . Garrison 2 | . . . . . 2 . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . 1 . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . 1 . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . 1 . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -1 --------- Run | Jun Mat Min Mat Mat Fac Sto Rec Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Tes Acc Distress Signals 24 | . 1 . 5 1 3 4 . 3 . . . . . . . 1 . 1 1 1 3 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . Times Spotted 349 | . 10 7 45 19 60 35 3 54 . . . 4 10 . 1 14 . 20 1 24 42 Peak Tracking Total 13 | . 5 3 7 4 5 12 1 13 . . . 8 5 . 1 12 . 8 1 10 12 Tactical Retreats 47 | . 1 . 8 . 7 3 . 4 . . . 3 2 . 1 . . 5 . 4 9 Traps | -11 -10 -10 -9 -8 -7 -7 -7 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -1 ------- Run | Jun Mat Min Mat Mat Fac Sto Rec Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Tes Acc Traps Triggered 12 | . . . . 1 4 3 . . . . . . . . . . . 2 . 1 1 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . Triggered 9 | . . . . . . . . . . . . . . . 3 6 . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -1 ---------- Run | Jun Mat Min Mat Mat Fac Sto Rec Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Tes Acc Machines Disabled 39 | . . . 1 . 11 4 . 16 . . 1 . . . . . . . . 3 3 Max in Single Turn 5 | . . . 1 . 5 1 . 4 . . 1 . . . . . . . . 1 1 Garrison Access 6 | . . . . . 2 1 . . . . . . . . . . . 1 . 1 1 Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -1 --------- Run | Jun Mat Min Mat Mat Fac Sto Rec Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Tes Acc Machines Accessed 79 | . 1 . 3 1 17 11 9 4 . . 4 . 3 . . 2 . 4 3 5 12 Terminals 52 | . 1 . 3 1 8 10 6 2 . . . . 3 . . . . 4 2 3 9 Fabricators 5 | . . . . . 2 . . 1 . . . . . . . . . . . 1 1 Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . Recycling Units 9 | . . . . . 5 . 3 1 . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . Garrison Access 7 | . . . . . 2 1 . . . . . . . . . . . . 1 1 2 Total Hacks 206 | . 2 . 9 1 39 25 19 16 . . 17 . 10 . . 6 . 16 7 13 26 Successful 95 | . 1 . 2 1 13 8 4 9 . . 17 . 6 . . 6 . 10 3 5 10 Failed 111 | . 1 . 7 . 26 17 15 7 . . . . 4 . . . . 6 4 8 16 Catastrophic 23 | . . . 2 . 4 5 6 1 . . . . . . . . . 1 . 1 3 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . Manual 93 | . 2 . 7 . 17 14 5 10 . . . . 5 . . . . 12 3 8 10 Terminals 127 | . 2 . 9 1 19 22 13 6 . . . . 10 . . . . 16 4 8 17 Fabricators 18 | . . . . . 4 . . 6 . . . . . . . . . . . 4 4 Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . Recycling Units 21 | . . . . . 11 . 6 4 . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . Garrison Access 17 | . . . . . 5 3 . . . . . . . . . . . . 3 1 5 Terminal Hacks 52 | . 1 . 2 1 3 5 1 2 . . 17 . 3 . . 6 . 5 1 1 4 Record 8 | . . . . . 1 . . . . . 5 . 1 . . . . 1 . . . Part Schematic 4 | . . . . . . . . . . . 4 . . . . . . . . . . Robot Analysis 4 | . . . . . . . . . . . 4 . . . . . . . . . . Prototype ID Bank 9 | . . . . . . . . . . . 4 . . . . 5 . . . . . Open Door 8 | . . . . . . 4 . . . . . . . . . 1 . . . . 3 Level Access Points 1 | . . . . . . . . . . . . . . . . . . . 1 . . Branch Access Points 8 | . 1 . 1 1 1 1 . 1 . . . . 1 . . . . 1 . . . Emergency Access Points 2 | . . . . . 1 . . . . . . . . . . . . 1 . . . Terminal Index 1 | . . . . . . . . . . . . . . . . . . . . . 1 Alert Level 1 | . . . . . . . . 1 . . . . . . . . . . . . . Unreport Threat 2 | . . . 1 . . . . . . . . . . . . . . 1 . . . Locate Traps 1 | . . . . . . . . . . . . . 1 . . . . . . . . Recall Extermination 1 | . . . . . . . . . . . . . . . . . . . . 1 . Zone Layout 2 | . . . . . . . 1 . . . . . . . . . . 1 . . . Fabricator Hacks 4 | . . . . . 1 . . 1 . . . . . . . . . . . 1 1 Network Status 1 | . . . . . 1 . . . . . . . . . . . . . . . . Load Schematic 1 | . . . . . . . . . . . . . . . . . . . . 1 . Build 2 | . . . . . . . . 1 . . . . . . . . . . . . 1 Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 9 | . . . . . 4 . 3 2 . . . . . . . . . . . . . Report Inventory 5 | . . . . . 2 . 2 1 . . . . . . . . . . . . . Retrieve Matter 2 | . . . . . 2 . . . . . . . . . . . . . . . . Retrieve Components 2 | . . . . . . . 1 1 . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 5 | . . . . . 2 1 . . . . . . . . . . . . . 1 1 Seal Access 5 | . . . . . 2 1 . . . . . . . . . . . . . 1 1 Unauthorized Hacks 25 | . . . . . 3 2 . 4 . . . . 3 . . . . 5 2 2 4 Terminals 21 | . . . . . 2 2 . 2 . . . . 3 . . . . 5 2 1 4 Assimilate 1 | . . . . . . . . . . . . . 1 . . . . . . . . Botnet 19 | . . . . . 2 2 . 2 . . . . 2 . . . . 4 2 1 4 Disrupt 1 | . . . . . . . . . . . . . . . . . . 1 . . . Fabricators 3 | . . . . . . . . 2 . . . . . . . . . . . 1 . Prioritize 1 | . . . . . . . . 1 . . . . . . . . . . . . . Fabnet 2 | . . . . . . . . 1 . . . . . . . . . . . 1 . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . Recycling Units 1 | . . . . . 1 . . . . . . . . . . . . . . . . Tunnel 1 | . . . . . 1 . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 3 | . . . . 1 1 . . . . . . . . . . . . 1 . . . Used 1 | . . . . 1 . . . . . . . . . . . . . . . . . Hacking Detections 60 | . . . 3 . 14 10 7 4 . . . . 3 . . . . 4 3 3 9 Full Trace Events 16 | . . . 2 . 1 . 3 2 . . . . . . . . . 2 1 2 3 Feedback Events 2 | . . . . . . . . . . . . . . . . . . 1 . 1 . Hackware Fried 2 | . . . . . . . . . . . . . . . . . . 1 . 1 . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 4 | . . . . . . . . . . . 4 . . . . . . . . . . Parts Built 4 | . . . . . . . . 2 . . . . . . . . . . . . 2 Authchips . | . . . . . . . . . . . . . . . . . . . . . . Time 197 | . . . . . . . . 128 . . . . . . . . . . . . 69 Total Part Build Rating 34 | . . . . . . . . 16 . . . . . . . . . . . . 18 Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 15 | . . . . . . . 5 10 . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -1 ------------ Run | Jun Mat Min Mat Mat Fac Sto Rec Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Tes Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . . . . . . . . . . . . . 1 Non-combat . | . . . . . . . . . . . . . . . . . . . . . . Combat 1 | . . . . . . . . . . . . . . . . . . . . . 1 Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 1 | . . . . . . . . . . . . . . . . . . 1 . . . Machine Destruction 1 | . . . . . . . . . . . . . . . . . . 1 . . . Fabnet Peak Effective % 3 | . . . . . . . . . . . . . . . . . . . . . 3 Autooverrided 1 | . . . . . . . . . . . . . . . . . . . . . 1 Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -1 -------- Run | Jun Mat Min Mat Mat Fac Sto Rec Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Tes Acc Total Allies 14 | . . . . . . 12 . . . . . . 1 . . . . . . . 1 Largest Group 10 | . . . . . . 10 7 6 . . . . 1 . . . . . . . 1 Highest-Rated Group 173 | . . . . . . 173 124 108 . . . . 26 . . . . . . . 82 Highest-Rated Ally 82 | . . . . . . 31 29 29 . . . . 26 . . . . . . . 82 Total Orders . | . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 96 | . . . . . . 55 23 14 . . . . . . . . . . . . 4 Total Damage 1337 | . . . . . . 767 282 137 . . . . . . . . . . . . 151 Kills 11 | . . . . . . 7 3 . . . . . . . . . . . . . 1 Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -1 ------- Run | Jun Mat Min Mat Mat Fac Sto Rec Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Tes Acc Robot Analysis Total 4 | . . . . . . . . . . . 4 . . . . . . . . . . Derelict Logs Recovered 8 | . . 2 . . . . . . 1 2 . 2 . 1 . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -1 ------------- Run | Jun Mat Min Mat Mat Fac Sto Rec Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Tes Acc Turns Passed 11371 | 70 249 513 1107 630 3241 1115 641 929 69 184 61 378 131 81 90 361 52 279 133 316 741 Spaces Moved 12581 | 54 186 349 611 323 2134 617 538 639 208 716 156 723 336 300 388 849 259 554 420 752 1469 Core 3 | 3 . . . . . . . . . . . . . . . . . . . . . Treads 198 | . . 37 100 3 . 58 . . . . . . . . . . . . . . . Legs 24 | . . . . . . . . 24 . . . . . . . . . . . . . Wheels 5088 | 51 186 312 511 320 2134 559 538 477 . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . Flight 7268 | . . . . . . . . 138 208 716 156 723 336 300 388 849 259 554 420 752 1469 Fastest Speed 7 | 50 100 115 115 115 100 100 100 7 20 20 20 7 20 20 20 7 20 7 22 20 20 Average Speed 63 | 97 108 119 126 118 117 131 108 102 20 20 20 19 20 20 20 19 20 19 22 21 29 Slowest Speed 260 | 100 115 160 160 160 130 237 115 260 20 20 20 20 20 20 20 20 20 22 23 81 32 Overloaded Moves 112 | . . . . . . . . 13 . . . 47 . . . 25 . 27 . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 58 | . . . . . . . . 2 . . . . 2 . . 3 . 8 2 19 22 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . . . . . . . 1 Exploration Rate (%) 51 | 4 39 61 49 40 62 88 99 20 53 85 60 85 12 63 57 87 54 19 13 51 41 Regions Visited 21 Branch Regions 12 Pre-discovered Areas 9 | . . 2 . . 1 . . . . 1 3 2 . . . . . . . . . Known Exits Taken 16 | . 1 . . . 1 1 . 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 5 | 1 . 1 1 1 . . 1 . . . . . . . . . . . . . . Scrap Searched 16 | . . . . . . . . . 2 3 . 4 . 3 2 . 2 . . . . Spaces Dug 70 | . . . . . 1 . . . . 3 . . 3 6 2 . . 19 8 13 15 Terrain Destroyed 260 | . . . 13 . 48 17 3 110 . 3 . . 3 6 2 . . 19 8 13 15 Melee 69 | . . . . . . . . . . 3 . . 3 6 2 . . 19 8 13 15 Projectile 54 | . . . . . 27 9 3 15 . . . . . . . . . . . . . AOE 137 | . . . 13 . 21 8 . 95 . . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -1 --------- Run | Jun Mat Min Mat Mat Fac Sto Rec Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Tes Acc Total 15030 | 68 219 415 815 463 2626 827 588 809 230 750 176 961 389 313 393 1031 258 688 445 860 1706 Wait 1472 | 3 14 31 62 39 233 93 36 62 14 25 . 237 44 2 . 176 . 108 14 88 191 Move 12456 | 53 185 348 610 322 2133 616 537 634 207 715 155 722 331 299 387 843 258 539 415 718 1429 Hop 45 | . . . . . . . . 2 . . . . 2 . . 2 . 6 2 14 17 Pick Up 107 | 6 4 9 19 10 23 7 4 14 1 1 1 . . 1 . . . 2 . 2 3 Fast Attach 130 | 6 2 . 4 4 26 18 1 15 3 3 6 1 4 3 1 . . 5 1 9 18 Attach 47 | . . 2 7 10 7 5 . 9 1 . 1 . . . . . . . . 1 4 Detach 25 | . 1 . 1 2 1 2 1 5 . . . . 1 . 1 . . . 1 3 6 Swap 63 | . 2 . 12 9 20 8 1 7 . . . . . . . 2 . . 1 . 1 Drop 154 | . 3 7 21 9 49 16 3 12 1 1 5 1 1 2 . 2 . 7 3 6 5 Fire 400 | . 8 18 78 54 131 57 5 48 . . . . . . . . . . . . 1 Melee 117 | . . . . . . . . . 3 5 8 . 6 6 4 6 . 21 8 19 31 Ram 5 | . . . 1 1 1 1 . 1 . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . Crush 6 | . . . . 3 2 1 . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . . . . . Rewire 3 | . . . . . . 3 . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines -9/Materials (discovered 2 exits: *Mat / *Min) -8/Materials -7/Factory (discovered 6 exits: *Fac x3 / *Sto / *Low x2) -7/Storage (discovered 2 exits: *Fac / *Rec) -7/Recycling -5/Factory (discovered 2 exits: *Upp x2) -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves -4/Factory (discovered 2 exits: *Upp x2) -4/Upper Caves -4/Upper Caves -4/Warlord -3/Proximity Caves -3/Research (discovered 4 exits: *Res / Arm / *Qua x2) -2/Research (discovered 4 exits: Acc x3 / *Tes) -2/Testing -1/Access (discovered 2 exits: *Sur / [*Com]) To Epsilon Eridani History --------- Turn | Location | Event 2 | -11/Junkyard | Met Revision 17 15 | -11/Junkyard | Discovered new exit (range 15) 71 | -11/Junkyard | Entered Materials 239 | -10/Materials | Discovered new exit (range 3) 248 | -10/Materials | Identified exit to Mines 314 | -10/Materials | Build established: Mutant 320 | -10/Materials | Entered Mines 353 | -10/Mines | Learned location of Zion (-7) 739 | -10/Mines | Discovered new exit (range 7) 833 | -10/Mines | Entered Materials 833 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1105 | -9/Materials | Discovered new exit (range 12) 1532 | -9/Materials | Identified exit to Mines 1934 | -9/Materials | Discovered new exit (range 5) 1940 | -9/Materials | Entered another Materials area 1940 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2147 | -8/Materials | Lost 3 parts (2n1u) 2547 | -8/Materials | Discovered new exit (range 11) 2570 | -8/Materials | Entered Factory 2570 | -7/Factory | Evolved 2 slots: Utility x2 2728 | -7/Factory | Found Prototype Launcher 2728 | -7/Factory | Identified Rocket Array 2731 | -7/Factory | Found Rocket Array 2734 | -7/Factory | Found Rocket Array 3599 | -7/Factory | Discovered new exit (range 13) 3620 | -7/Factory | Identified exit to Factory 4159 | -7/Factory | Discovered exit to Factory (range 8) 4647 | -7/Factory | Discovered new exit (range 5) 4651 | -7/Factory | Identified exit to Lower Caves 4998 | -7/Factory | First assault squad dispatched 5039 | -7/Factory | Discovered exit to Factory (range 6) 5618 | -7/Factory | Identified exit to Storage 5649 | -7/Factory | Garrison activated, responded to threat 5811 | -7/Factory | Entered Storage 6025 | -7/Storage | Found Powered Armor 6302 | -7/Storage | Met a pair of Derelict thieves 6348 | -7/Storage | System corruption reached 10% 6350 | -7/Storage | Core integrity fell below 50% 6384 | -7/Storage | Destroyed 10 combat bots 6387 | -7/Storage | Lost 6 parts (1p1n4u) 6424 | -7/Storage | Discovered exit to Factory (range 6) 6617 | -7/Storage | Assisted by bots powering up and referring to "LRC-V3" 6618 | -7/Storage | Lost 4 parts (1n2u1w) 6716 | -7/Storage | Identified exit to Recycling 6887 | -7/Storage | Used back door to open Recycling access 6897 | -7/Storage | Build established: Commander-Mutant 6926 | -7/Storage | Entered Recycling 6926 | -7/Recycling | Accompanied by 7 allies 7248 | -7/Recycling | Discovered new exit (range 19) 7567 | -7/Recycling | Entered Factory 7567 | -5/Factory | Accompanied by 6 allies 7567 | -5/Factory | Evolved 4 slots: Propulsion x2, Utility x2 7729 | -5/Factory | Identified exit to Upper Caves 7751 | -5/Factory | Spotted B-75 Beast 7925 | -5/Factory | Fabricated Quantum Rifle? 8186 | -5/Factory | Build established: Mutant 8318 | -5/Factory | Lost 3 parts (1n2u) 8393 | -5/Factory | Lost 3 parts (1n1u1w) 8414 | -5/Factory | Cargo convoy interrupted 8454 | -5/Factory | Lost 7 parts (1p1n4u1w) 8460 | -5/Factory | Destroyed 12 combat bots 8496 | -5/Factory | Entered Upper Caves 8523 | -5/Upper Caves | Learned Factory garrison access intel 8563 | -5/Upper Caves | Discovered new exit (range 10) 8565 | -5/Upper Caves | Identified exit to Upper Caves 8565 | -5/Upper Caves | Entered another Upper Caves area 8639 | -5/Upper Caves | Learned Factory emergency access door positions 8653 | -5/Upper Caves | Encountered a Warlord checkpoint 8749 | -5/Upper Caves | Discovered new exit (range 4) 8749 | -5/Upper Caves | Identified exit to Zhirov 8749 | -5/Upper Caves | Entered Zhirov 8749 | -5/Zhirov | Discovered new exit (range 3) 8753 | -5/Zhirov | Met Zhirov 8758 | -5/Zhirov | Learned location of Quarantine (-3) 8758 | -5/Zhirov | Learned location of Testing (-2) 8758 | -5/Zhirov | Learned location of Command (-1) 8759 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 8762 | -5/Zhirov | Found Alien Artifact 8762 | -5/Zhirov | Identified Integrated Reactor 8762 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 8767 | -5/Zhirov | Found Alien Artifact 8810 | -5/Zhirov | Identified exit to Proximity Caves 8810 | -5/Zhirov | Entered Proximity Caves 8852 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 8929 | -4/Proximity Caves | Build established: Derelict-Ninja 9181 | -4/Proximity Caves | Discovered new exit (range 13) 9188 | -4/Proximity Caves | Identified exit to Factory 9188 | -4/Proximity Caves | Entered Factory 9188 | -4/Factory | Evolved 2 slots: Utility x2 9190 | -4/Factory | Loaded intel: 4 garrison access locations 9290 | -4/Factory | Identified exit to Upper Caves 9319 | -4/Factory | Entered Upper Caves 9360 | -4/Upper Caves | Learned Research non-interactive machine intel 9369 | -4/Upper Caves | Encountered a Warlord checkpoint 9396 | -4/Upper Caves | Spotted B-86 Titan 9398 | -4/Upper Caves | Discovered new exit (range 6) 9400 | -4/Upper Caves | Identified exit to Upper Caves 9400 | -4/Upper Caves | Entered another Upper Caves area 9488 | -4/Upper Caves | Discovered new exit (range 7) 9490 | -4/Upper Caves | Identified exit to Warlord 9490 | -4/Upper Caves | Entered Warlord 9504 | -4/Warlord | Build established: Hacker-Ninja 9583 | -4/Warlord | Met Warlord 9600 | -4/Warlord | Visited the Vortex Lab 9608 | -4/Warlord | Warlord's base attacked by MAIN.C 9839 | -4/Warlord | Warlord forces counterattacked 9850 | -4/Warlord | Discovered new exit (range 8) 9851 | -4/Warlord | Identified exit to Proximity Caves 9851 | -4/Warlord | Entered Proximity Caves 9901 | -3/Proximity Caves | Discovered new exit (range 15) 9903 | -3/Proximity Caves | Identified exit to Research 9903 | -3/Proximity Caves | Entered Research 9903 | -3/Research | Evolved 2 slots: Power x1, Propulsion x1 9904 | -3/Research | Loaded intel: 87 non-interactive machine locations 9909 | -3/Research | Spotted B-86 Titan 10024 | -3/Research | Discovered new exit (range 17) 10024 | -3/Research | Spotted B-90 Cyclops 10051 | -3/Research | Identified exit to Armory 10051 | -3/Research | Identified exit to Quarantine 10051 | -3/Research | Imp. System Shield fried by hacking feedback 10153 | -3/Research | Discovered new exit (range 17) 10182 | -3/Research | Identified exit to Research 10182 | -3/Research | Entered another Research area 10182 | -2/Research | Warlord forces began assault on 0b10 10182 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 10193 | -2/Research | Spotted B-90 Cyclops 10220 | -2/Research | Identified exit to Access 10259 | -2/Research | Found Prototype Processor 10259 | -2/Research | Identified Exp. Melee Analysis Suite 10292 | -2/Research | Research machine network offline 10300 | -2/Research | Discovered new exit (range 10) 10302 | -2/Research | Identified exit to Testing 10315 | -2/Research | Entered Testing 10321 | -2/Testing | Found Prototype Device 10321 | -2/Testing | Identified Exp. Hardlight Generator 10342 | -2/Testing | Adv. Hacking Suite fried by hacking feedback 10445 | -2/Testing | Found Prototype Leg 10451 | -2/Testing | Found Prototype Processor 10451 | -2/Testing | Identified Exp. Core Analyzer 10526 | -2/Testing | Found Prototype Energy Cannon 10526 | -2/Testing | Identified Cld. Nova Cannon 10628 | -2/Testing | Discovered exit to Access (range 13) 10631 | -2/Testing | Entered Access 10631 | -1/Access | Evolved 2 slots: Propulsion x2 10802 | -1/Access | Identified Transdimensional Reconstructor 10802 | -1/Access | Warped through subspace 10837 | -1/Access | Lost 5 parts (3n2u) 11024 | -1/Access | Discovered new exit (range 7) 11098 | -1/Access | Build established: Hacker-Sprinter 11141 | -1/Access | Found Prototype Device 11141 | -1/Access | Identified Exp. Shield Generator 11188 | -1/Access | Found Prototype Processor 11188 | -1/Access | Identified Exp. Terrain Scan Processor 11220 | -1/Access | Spotted B-99 Colossus 11225 | -1/Access | Fabricated Cmb. Linear Gravjet? 11334 | -1/Access | Spotted B-99 Colossus 11371 | -1/Access | Discovered new exit (range 3) 11371 | -1/Access | Identified exit to Surface 11372 | *** | Escaped! Last Messages --------------- 11307_ Acquired Impulse Thruster Array. 11317_ W-44 Eye sends out distress signal. 11317_ Slug penetrates Wall. 11320_ System corrupted: Heat flow error (+151). 11320_ Slug penetrates Wall. 11320_ Penetrated by Slug. 11320_ Seismic Detector destroyed. 11321_ Slug penetrates Wall. 11323_ Drone sends a signal. 11330_ W-44 Eye sends out distress signal. 11334_ Imp. Q-thruster destroyed. 11356_ System corrupted: Matter fused (-7). 11363_ Connecting with Terminal... 11363_ ALERT: Suspicious activity at Terminal A001. Dispatching Investigation squad. 11365_ Overload: Heat surge (+159). 11365_ Sealed Barrier breached. 11368_ Main Access Shell breached. 11371_ EXIT=FOUND 11371_ EXIT=IDENTIFIED: SURFACE Map ----- +----------------------------------------------------+ | ???????????????????????# #???????????????? | | ##########?????????????# +???????????????? | | #?????????????# #???"""?"""?????? | | #+#???????????# #???"""G"""?????? | | # ############# ########????????? | | + #????##### | | # #???? | | ##+#+######################## #??? | | # ????????????????????????# #??? | | # ????????????????????????# #?? ? | | ########## " ???????????????????????# #?? """""? | | #""" ???????????????????????# #? """""? | | ! # """ ??????????????????????# #? """""? | | # " ????????????g?????????# # """""" | | """"" # ????????ggb??????????# # """""" | | """"" # ?????????????????????+ + | | """"" # ????????????????????# # | | """"" ########????????????????????# # | | """"" #???????????????????????????# #?######## | | #???????????????????????????# #????????? | | #????????????????####"####### #????????? | | #???????????????? " #????????? | | #?? BB??????????? " #????????? | | #####+#### ?BB??????"""""" " #????????? | | ????????" " " #????????? | | ????????" "@ " " #????????? | | ???????" "" " " #????????? | | ????????" #????????? | | ########## BB??????"""""" " #????????? | | #? # BB "??????? """" """ #????????? | | #? #? "???? """"T""" #????????? | | # #??######???#########"####### #????????? | | # " #???????????????????????????# #????????? | | + """ #???????????????????????????# #????????? | | # """ #???????????????????????????? #????????? | | # " #???????????????????????????? #????????? | | #? * #???????????????????????????? +????????? | | #? #???????????????????????????? #????????? | | #?? " +??????????????????????u????? #????????? | | #??""" #???????????????????????????? #????????? | | #???""" #????????????????????????????###????????? | | #??? " #???????????????????????????????????????? | | #???? #???????????????????????????????????????? | | #???? ?#???????????????????????????????????????? | | #????? ? ????????????????????????????????????????? | | #????? ?????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 73 Energy Generation 59 Energy Capacity 600 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 18 Terrain Scan Density 1010 ECM Strength 2 Armor Coverage 625 Core Shielding 40 Evasion (%) 68 Targeting Accuracy 8 Melee Accuracy 16 Recoil Reduction 3 Matter Filtering 30 Offensive Hacking 38 Defensive Hacking 14 Item Schematics ----------------- Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Robot Schematics ------------------ None Fabricated ------------ Quantum Rifle | x2 | -5/Factory | Preloaded Cmb. Linear Gravjet | x2 | -1/Access | Preloaded Alien Tech Used ----------------- Integrated Reactor Transdimensional Reconstructor Achievements -------------- None Challenges ------------ None Game ------ Seed ThrusterRocketBoomstick Manual? 0 Play Time 02:08:52 Cumulative 376.3 hours Start 2023.07.03 @ 22:43:21 End 2023.07.04 @ 00:52:31 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 257 Rogue 257 Adventurer 0 Explorer 0 Win Type 0 Total 29 Types 25/0/3/1/0/0/0/0/0 Lore% 70 Gallery% 85 Achievement% 69 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c2638706-8b66-4136-84ef-3cc09576bf69