Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.11.21 @ 17:08:10 Player: Jezoensis Result: Destroyed by Y-64 Sentinel with Wave Gun Performance ------------- Evolutions (5) 2500 Regions Visited (21) 4200 Robots Destroyed (196) 980 Value Destroyed (7596) 7596 Prototype IDs (46) 920 Alien Tech Used (1) 200 Bonus (4893) 4893 TOTAL SCORE: 21289 Bonus ------- High Alert Combat Kills 912 Entered Garrisons 1000 Used RIF Installer 2500 Aligned with FarCom 300 Met Zhirov 300 Friendly Fire -119 Cogmind --------- Core Integrity 0/1000 Matter 119/300 Energy 98/100 System Corruption 17% Temperature Cool (9) Movement Core (50) Location -4/Proximity Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (8) ------ Relay Coupler [NC] (27) > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- Long-range Terrain Scanner Improved Weapon Cycler Long-range Tractor Beam Remote Datajack Peak State ------------ > --- POWER ------------ Cold Fusion Reactor Micro Fission Core > --- PROPULSION ------- Medium Treads Improved Medium Treads Improved Medium Treads Armored Medium Treads > --- UTILITY ---------- High-capacity Storage Unit High-capacity Storage Unit Enhanced Optical Array Long-range Terrain Scanner Advanced Terrain Scan Processor Improved Weapon Cycler Layered Medium Armor Plating Relay Coupler [NC] > --- WEAPON ----------- Precision Shock Rifle Gauss Rifle KE Penetrator > --- INVENTORY -------- Light Fission Core Improved Cooling System Large Storage Unit Large Storage Unit High-capacity Matter Pod Long-range Terrain Scanner Improved Weapon Cycler Focal Shield Thermal Shield Force Field Relay Coupler [NC] Improved Dynamic Insulation System Long-range Tractor Beam Gauss Rifle Gauss Rifle Gauss Rifle Long-range Missile Launcher Remote Datajack Axe [Rating: 80] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Reactor Cold Fusion Reactor Propulsion Light Treads Treads Light Treads Leg Advanced Myomer Leg Utility High-capacity Storage Unit Device Advanced Terrain Scanner Storage High-capacity Storage Unit Processor Advanced Terrain Scan Processor Hackware Relay Coupler [NC] Protection Layered Light Armor Plating Weapon Gauss Rifle Energy Gun EM Pulse Gun Energy Cannon YOLO Cannon Ballistic Gun Gauss Rifle Launcher Long-range Missile Launcher Special Weapon Remote Datajack Slashing Weapon Axe Build | -11 -10 -10 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 ------- Run | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Was Fac Gar Fac Upp Upp Zhi Pro Slots Evolved 10 | . . . . . 4 . . . 2 . . . 2 . . . 2 . . . . Power 1 | . . . . . . . . . . . . . . . . . 1 . . . . Propulsion 2 | . . . . . 1 . . . 1 . . . . . . . . . . . . Utility 6 | . . . . . 2 . . . 1 . . . 2 . . . 1 . . . . Weapon 1 | . . . . . 1 . . . . . . . . . . . . . . . . Parts Attached 347 | 7 8 . 3 1 28 15 19 8 14 15 26 30 55 3 9 17 52 5 6 16 10 Power 27 | 1 . . . 1 2 4 1 . 1 . 1 6 1 . . 1 5 . . 3 . Engine 14 | 1 . . . 1 2 1 1 . 1 . 1 2 1 . . 1 2 . . . . Core 10 | . . . . . . 3 . . . . . 4 . . . . 2 . . 1 . Reactor 3 | . . . . . . . . . . . . . . . . . 1 . . 2 . Propulsion 47 | 2 . . . . 5 . 5 2 1 . 7 4 8 . 3 3 5 . . 2 . Treads 45 | 2 . . . . 5 . 5 2 1 . 7 4 8 . 3 3 5 . . . . Leg 2 | . . . . . . . . . . . . . . . . . . . . 2 . Wheel . | . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . Utility 155 | 2 2 . 2 . 10 5 8 3 7 7 11 9 26 1 2 11 25 4 5 9 6 Device 110 | 1 1 . . . 3 4 6 2 6 6 10 9 18 1 1 9 20 2 3 4 4 Storage 18 | 1 . . 2 . 3 . 1 1 . . . . 3 . 1 2 . . 1 3 . Processor 6 | . . . . . . . 1 . 1 . 1 . . . . . 1 1 . . 1 Hackware 6 | . 1 . . . . . . . . 1 . . 2 . . . 1 . . . 1 Protection 15 | . . . . . 4 1 . . . . . . 3 . . . 3 1 1 2 . Artifact . | . . . . . . . . . . . . . . . . . . . . . . Weapon 118 | 2 6 . 1 . 11 6 5 3 5 8 7 11 20 2 4 2 17 1 1 2 4 Energy Gun 39 | 2 3 . . . 4 4 2 2 3 5 1 1 4 1 1 . 6 . . . . Energy Cannon 8 | . . . . . . 1 . 1 1 3 . 2 . . . . . . . . . Ballistic Gun 40 | . 2 . 1 . 4 1 2 . 1 . 4 8 7 . 1 2 2 1 1 2 1 Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . . Launcher 5 | . . . . . . . . . . . . . . . 1 . 2 . . . 2 Special Weapon 11 | . 1 . . . 3 . 1 . . . . . 4 1 . . 1 . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 15 | . . . . . . . . . . . 2 . 5 . 1 . 6 . . . 1 Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 11 | . . . . . 1 . . . . . . . 2 . . . 2 . . 6 . Parts Lost 64 | . 2 . . . 2 4 1 . . 1 6 6 10 . . 3 6 . 3 11 9 Power 5 | . . . . . . 1 . . . . . 2 . . . . . . . 2 . Propulsion 23 | . . . . . 2 . 1 . . . 3 2 6 . . 2 3 . 1 2 1 Utility 13 | . . . . . . 1 . . . . . . 1 . . . 2 . 1 3 5 Weapon 23 | . 2 . . . . 2 . . . 1 3 2 3 . . 1 1 . 1 4 3 Highest Loss Streak 11 | . 1 . . . 1 3 1 . . 1 4 4 2 . . 3 3 . 2 11 5 Average Slot Usage (%) 96 | . 100 100 91 100 94 99 100 99 98 97 98 96 99 100 100 98 97 100 95 78 62 Engine 6 | . 14 14 14 14 9 2 3 9 7 7 7 4 4 6 6 6 4 . . . . Core 1 | . . . . . . 5 5 . . . . 2 1 . . . 1 5 5 3 . Treads 25 | . 28 28 28 28 23 27 27 27 30 30 29 29 25 26 26 24 21 23 18 11 3 Device 11 | . 8 14 14 14 8 9 9 9 7 6 7 7 13 13 13 18 16 12 16 11 11 Storage 13 | . 14 14 14 14 13 18 18 18 15 15 15 15 13 13 13 13 11 11 11 11 8 Processor 9 | . . . . . . . 5 9 14 15 15 15 13 13 13 13 11 11 11 11 9 Hackware 2 | . 6 . . . . . . . . . . . 4 6 6 1 5 5 5 5 5 Protection 1 | . . . . . 13 8 3 . . . . . . . . . . 3 . . . Energy Gun 8 | . 12 14 14 14 17 14 17 17 12 10 7 1 5 13 13 8 2 5 1 . . Ballistic Gun 10 | . 12 14 6 14 8 11 8 9 7 7 11 17 11 1 . 10 10 11 15 12 4 Naked Turns 1 | . . . . . . . . . . . . . . . . . . . . . 1 Heaviest Build 107 | 13 13 13 40 25 56 63 67 83 97 98 88 97 93 74 91 97 107 106 100 88 62 Greatest Support 115 | 40 40 40 40 40 60 60 68 68 88 88 88 96 96 88 100 102 115 115 115 85 60 Greatest Overweight (x) 3 | . . . . . 1 1 . 1 1 1 . 1 . . . . 1 . 1 3 1 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 20 | 6 6 6 12 10 18 16 18 20 20 20 20 20 20 18 20 20 20 20 20 18 16 Average Capacity 16 | 5 6 6 9 10 13 16 17 18 20 20 20 20 19 18 19 19 20 20 18 17 13 Most Carried 20 | 5 6 6 11 10 16 16 18 20 20 20 20 20 20 18 20 20 20 20 20 18 14 Average Carried 16 | 2 5 6 8 9 12 15 17 18 19 19 19 18 18 18 18 19 19 19 18 16 10 Final Capacity 20 | 6 6 6 10 10 16 16 18 20 20 20 20 20 18 18 20 20 20 20 18 16 4 Final Carried 20 | 5 6 6 10 10 16 15 18 20 20 20 20 16 18 18 20 20 19 20 18 13 4 Class Distribution -------------------- 43% | Scavenger-Skirmisher 15% | Mutant 11% | Hauler-Skirmisher 7% | Hauler-Assassin 6% | Skirmisher 5% | Hauler-Mutant 5% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Skirmisher | -9/Mines Scavenger-Skirmisher | -8/Materials Scavenger-Skirmisher | -8/Garrison Scavenger-Skirmisher | -8/Materials Scavenger-Skirmisher | -8/Garrison Scavenger-Skirmisher | -7/Factory Scavenger-Skirmisher | -7/Garrison Scavenger-Skirmisher | -7/Factory Scavenger-Skirmisher | -7/Garrison Hauler-Skirmisher | -6/Factory Mutant | -6/Waste Hauler-Assassin | -6/Factory Hauler-Skirmisher | -6/Garrison Hauler-Assassin | -5/Factory Scavenger-Skirmisher | -5/Upper Caves Scavenger-Skirmisher | -5/Upper Caves Scavenger-Skirmisher | -5/Zhirov Mutant | -4/Proximity Caves Resources | -11 -10 -10 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 ----------- Run | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Was Fac Gar Fac Upp Upp Zhi Pro Matter Collected 6870 | 270 279 30 . 42 411 214 276 112 96 260 372 881 1313 . . 634 881 130 183 211 275 Remotely 696 | . . . . . . . . . . . . . . . . 266 430 . . . . Salvage Created 8306 | 175 391 75 . 89 757 405 342 187 276 634 668 831 1750 . . 434 968 128 111 . 85 Parts 464 | 13 31 2 . 6 53 25 21 25 10 22 51 32 71 . . 24 63 1 5 . 9 Haulers Intercepted 9 | . 1 . . . . . 2 . 1 . 2 . 2 . . . 1 . . . . Recyclers Shooed 5 | 1 . . . . . . 1 . . . . . 2 . . . 1 . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 13 | . . . . . . . . . . . . . . . . . . 2 2 . 9 Prevented 3 | . . . . . . . . . . . . . . . . . . . 3 . . Kills | -11 -10 -10 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 ------- Run | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Was Fac Gar Fac Upp Upp Zhi Pro Combat Hostiles Destroyed 148 | . 9 2 . . 13 13 3 9 4 17 10 19 20 . . 6 14 . 4 . 5 Melee 3 | . . . . . 1 . . . . . . . 1 . . . . . . . 1 Guns 105 | . 9 2 . . 11 11 3 3 1 3 8 15 15 . . 6 13 . 4 . 1 Cannons 8 | . . . . . . 1 . 2 . 3 . 2 . . . . . . . . . AOE 26 | . . . . . 1 1 . 4 3 10 1 2 . . . . 1 . . . 3 Classes Destroyed 17 | 2 5 . . . 3 . . . 2 1 . . 2 . . 1 . 1 . . . Worker 6 | . 1 . . . . . 1 . 1 . 1 . 1 . . . 1 . . . . Builder 10 | . 1 . . 1 2 . 2 . . . 2 . . . . . 2 . . . . Tunneler 8 | 4 . . . . 1 . 1 . . . 2 . . . . . . . . . . Hauler 9 | . 1 . . . . . 2 . 1 . 2 . 2 . . . 1 . . . . Recycler 7 | 1 . . . 1 2 . . . . . . . 2 . . . 1 . . . . Operator 2 | . . . . . 1 . . . . . . . 1 . . . . . . . . Watcher 6 | . . . . . . . . . 1 . . . 3 . . . 2 . . . . Swarmer 48 | . 3 1 . . 4 7 . 6 2 4 . 4 . . . . 9 . 4 . 4 Grunt 58 | . 6 1 . . 3 5 3 . . 11 5 8 11 . . 5 . . . . . Brawler 3 | . . . . . . . . . . . . . 3 . . . . . . . . Duelist 2 | . . . . . . . . . . 1 . 1 . . . . . . . . . Protector 1 | . . . . . . . . . . . . . 1 . . . . . . . . Sentry 20 | . . . . . 5 . . 3 1 1 3 4 2 . . . 1 . . . . Hunter 7 | . . . . . 1 1 . . . . . 1 1 . . . 3 . . . . Programmer 8 | . . . . . . . . . 1 . 2 1 2 . . . 1 . . . 1 Behemoth 1 | . . . . . . . . . . . . . . . . 1 . . . . . Packrat 1 | . . . . . . . . . . . . . . . . . . 1 . . . Samaritan 1 | . . . . . . . . . . . . . . . . . . 1 . . . Best Kill Streak 11 | 5 6 1 . 2 4 6 3 7 2 6 11 4 5 . . 4 5 . 4 . 4 Combat Bots Only 9 | . 3 1 . . 3 6 2 7 2 6 9 4 4 . . 4 4 . 4 . 4 Max Kills in Single Turn 5 | 1 1 1 . 1 1 1 1 5 2 3 1 1 2 . . 2 2 1 1 . 3 Gunslinging 1 | . . . . . . . . . . . . . . . . . 1 . . . . Exploded 4 | . . . . . 1 1 . 4 2 2 1 1 . . . . 1 . . . 3 Melee 1 | . . . . . 1 . . . . . . . 1 . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -------- Run | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Was Fac Gar Fac Upp Upp Zhi Pro Damage Taken 11725 | . 467 82 . . 641 642 106 46 222 387 831 1023 1765 . . 750 1309 . 418 1605 1431 Core 1733 | . 98 . . . 64 67 16 . 28 6 13 135 154 . . 146 109 . 10 141 746 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . . . . Core Remaining (%) 65 | 100 . . . 60 . . . 73 . . . 30 . . . 64 . . . . . Volleys Fired 471 | 7 34 7 . 2 51 30 21 8 19 24 28 47 71 1 . 23 43 6 7 10 32 Largest 3 | 2 2 2 . 2 3 3 3 3 3 3 3 3 3 1 . 3 3 3 3 3 3 Hottest 140 | 80 100 60 . 60 108 131 126 118 128 128 136 136 138 30 . 140 118 116 116 89 94 Shots Fired 1127 | 14 66 14 . 4 131 78 59 14 49 48 73 90 197 1 1 61 124 18 21 29 35 Gun 1081 | 14 64 14 . 4 123 76 57 12 45 41 73 85 190 . 1 61 122 18 21 29 31 Cannon 20 | . . . . . . 2 . 2 4 7 . 5 . . . . . . . . . Launcher 5 | . . . . . . . . . . . . . . . . . 1 . . . 4 Special 21 | . 2 . . . 8 . 2 . . . . . 7 1 . . 1 . . . . Kinetic 639 | . 27 7 . 2 42 33 19 3 15 14 45 78 144 . . 32 88 12 18 29 31 Thermal 103 | 7 13 . . . 8 12 15 2 4 7 20 12 3 . . . . . . . . Explosive 5 | . . . . . . . . . . . . . . . . . 1 . . . 4 Electromagnetic 371 | 7 26 7 . 2 81 33 25 9 30 27 8 . 43 . 1 29 34 6 3 . . Robot Hit Streak 39 | 3 9 10 . 12 11 13 12 7 7 14 17 16 39 18 . 34 14 12 7 7 8 Robot Miss Streak 6 | 2 4 1 . . 3 5 4 2 3 2 3 6 6 . . 2 4 1 3 3 4 Penetration Max 2 | . . . . . . . . . . . . 1 1 . . 2 1 . . . . Secondary Targets 24 | . 4 1 . . 1 5 1 . . . 1 2 3 . . . 3 . 3 . . Max Gunslinging Chain 2 | . 1 1 . . 1 1 1 . . . 1 1 1 . . . 2 . 1 . . Shots Hit Robots 781 | 7 41 11 . 2 81 47 28 8 27 31 58 72 173 1 . 47 77 14 16 20 20 Core Hits 462 | 6 16 3 . 2 27 18 15 10 16 25 48 64 131 . . 17 38 4 5 6 11 Critical Hits 8 | . 1 1 . . . . . 1 1 . . 1 . . . 1 1 . . 1 . Critical Kills 1 | . . . . . . . . 1 . . . . . . . . . . . . . Critical Parts Destroyed 7 | . 1 1 . . . . . . 1 . . 1 . . . 1 1 . . 1 . Melee Attacks 47 | . . . . . . . . . . . 3 . 13 . . . 26 . . . 5 Impact . | . . . . . . . . . . . . . . . . . . . . . . Slashing 47 | . . . . . . . . . . . 3 . 13 . . . 26 . . . 5 Piercing . | . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 2 | . . . . . . . . . . . . . 1 . . . 1 . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 18810 | 92 462 94 . 30 1200 1128 431 631 731 2098 1311 2104 3510 . . 935 2087 271 342 448 905 Guns 13228 | 92 462 94 . 30 1036 724 431 106 317 468 1024 1090 3148 . . 935 1849 271 342 448 361 Cannons 1514 | . . . . . . 189 . 204 155 434 . 532 . . . . . . . . . Explosions 3656 | . . . . . 163 215 . 321 259 1196 280 482 203 . . . 93 . . . 444 Melee 387 | . . . . . . . . . . . . . 142 . . . 145 . . . 100 Ramming 25 | . . . . . 1 . . . . . 7 . 17 . . . . . . . . Kinetic 8192 | . 122 31 . . 351 325 78 68 159 167 528 971 2275 . . 580 1260 178 290 448 361 Thermal 5752 | 67 107 . . . 163 547 136 525 414 1630 677 1133 260 . . . 93 . . . . Explosive 444 | . . . . . . . . . . . . . . . . . . . . . 444 Electromagnetic 4010 | 25 233 63 . 30 685 256 217 38 158 301 99 . 816 . . 355 589 93 52 . . Impact . | . . . . . . . . . . . . . . . . . . . . . . Slashing 387 | . . . . . . . . . . . . . 142 . . . 145 . . . 100 Piercing . | . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 19 | . . . . . . . . . 2 2 2 2 . 19 19 19 11 11 11 12 17 Average Corruption 7 | . . . . . . . . . 1 2 2 2 . 12 19 19 4 11 11 11 13 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . Effects 137 | . . . . . . . . . 2 3 6 6 . 8 9 30 19 10 6 20 18 Message Errors 29 | . . . . . . . . . . 2 3 3 . . 2 5 5 2 2 3 2 Matter Fused 19 | . . . . . . . . . . . . . . 1 3 3 2 2 1 3 4 Heat Flow Errors 17 | . . . . . . . . . . . . 2 . 1 1 1 2 4 . 3 3 Energy Discharges 9 | . . . . . . . . . 1 . . . . 2 . 2 . . 1 3 . Parts Rejected 1 | . . . . . . . . . . . . . . 1 . . . . . . . Data Loss (minor) 10 | . . . . . . . . . 1 1 1 . . 1 1 2 . 1 . 1 1 Data Loss (major) 4 | . . . . . . . . . . . . . . . . . 1 . 1 1 1 Misfires 3 | . . . . . . . . . . . . . . . 1 . 1 . . 1 . Alerts 3 | . . . . . . . . . . . . . . . . 2 . . . 1 . Misdirections 9 | . . . . . . . . . . . . . . 2 1 3 . . . . 3 Targeting Errors 26 | . . . . . . . . . . . 1 1 . . . 11 7 1 1 2 2 Weapon Failures 7 | . . . . . . . . . . . 1 . . . . 1 1 . . 2 2 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 550 | . . . . . 5 66 . . 33 17 12 226 104 . . . 87 . . . . Projectiles 146 | . . . . . . . . . . . . 146 . . . . . . . . . Explosions 255 | . . . . . 5 66 . . 33 17 12 80 42 . . . . . . . . Melee 149 | . . . . . . . . . . . . . 62 . . . 87 . . . . Knockbacks . | . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 461 | . . . . . 15 . . . . . 154 93 101 . . . 35 . . . 63 Shots 9 | . . . . . 1 . . . . . 2 1 2 . . . 1 . . . 2 Rammed 2 | . . . . . . . . . . . 1 . 1 . . . . . . . . Targets Rammed 4 | . . . . . 1 . . . . . 1 . 2 . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . Crushed 2 | . . . . . 1 . . . . . . . 1 . . . . . . . . Highest Temperature 390 | 36 262 20 . 20 390 110 117 42 306 6 135 274 170 231 163 259 301 242 . 259 216 Average Temperature 71 | 14 76 15 . 12 113 36 36 25 113 4 47 33 53 133 79 52 84 117 . 68 79 Received Heat Transfer 2193 | . 228 9 . . 144 207 63 . . 132 240 285 513 . . 168 39 . 9 72 84 Effects 12 | . . . . . 10 . . . . . . . . . . . 2 . . . . Energy Bleed 2 | . . . . . 1 . . . . . . . . . . . 1 . . . . Interference 9 | . . . . . 8 . . . . . . . . . . . 1 . . . . Short Circuit 1 | . . . . . 1 . . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 6 | . . . . . . . . . . 1 1 . 4 . . . . . . . . Combat Hostiles 6 | . . . . . . . . . . 1 1 . 4 . . . . . . . . Parts Fried 15 | . . . . . 1 1 . . . 2 . . 9 . . . 1 1 . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . Parts Melted 3 | . . . . . . . . 1 . . . 2 . . . . . . . . . Heat Transferred 5995 | 150 260 . . . 200 637 296 480 210 1257 1100 1130 275 . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 7 | . . . . . 2 . . . 1 2 . . 1 . . . 1 . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 ------- Run | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Was Fac Gar Fac Upp Upp Zhi Pro Peak Influence 1077 | 25 237 103 . 10 276 598 342 303 312 680 851 1077 723 178 130 205 294 . . . . Initial 564 | . 16 53 . . 3 179 291 38 158 159 357 506 564 178 124 91 107 . . . . Average 345 | 9 111 92 . 4 125 463 273 246 223 512 535 809 569 178 126 122 178 . . . . Maximum Alert Level 3 | . 1 . . . 1 2 1 1 1 2 3 3 3 . . 1 1 . . . . Low Security (%) 36 | 100 78 100 . 100 75 8 23 16 34 7 . . . 100 100 78 62 . . . . Level 1 24 | . 21 . . . 24 23 76 83 65 16 24 . . . . 21 37 . . . . Level 2 27 | . . . . . . 68 . . . 76 49 36 71 . . . . . . . . Level 3 11 | . . . . . . . . . . . 25 63 28 . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 22 | . 2 . . . 3 . 1 . 2 . 4 . 8 . . . 2 . . . . Investigation 5 | . 2 . . . 1 . 1 . . . . . . . . . 1 . . . . Extermination 4 | . . . . . . . . . 1 . 1 . 1 . . . 1 . . . . Reinforcement 6 | . . . . . 1 . . . 1 . 2 . 2 . . . . . . . . Assault 3 | . . . . . . . . . . . . . 3 . . . . . . . . Garrison 4 | . . . . . 1 . . . . . 1 . 2 . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . 1 . . . . . 1 . . . . . . . . . . Haulers Reinforced 3 | . . . . . . . . . . . 1 . 2 . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 --------- Run | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Was Fac Gar Fac Upp Upp Zhi Pro Distress Signals 10 | . . . . . 1 . 2 . 1 . 1 . 2 . . . 3 . . . . Communications Jammed 19 | . . . . . . . . . . . 1 . . . . . 18 . . . . Distress Signals 17 | . . . . . . . . . . . . . . . . . 17 . . . . Times Spotted 223 | . 10 6 . . 18 21 6 3 6 18 14 19 30 4 . 6 34 . 6 3 19 Peak Tracking Total 11 | . 3 3 . . 3 5 2 7 3 6 6 7 5 4 . 4 9 . 4 3 11 Tactical Retreats 12 | . . . . . 1 2 . . . 1 . 2 2 . . . 3 . . . 1 Traps | -11 -10 -10 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 ------- Run | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Was Fac Gar Fac Upp Upp Zhi Pro Traps Triggered 5 | . . . . . . . . . 1 1 . . 1 . . . 2 . . . . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . Triggered 2 | . . . . . . . . . . . . . . . . . . 2 . . . Machines | -11 -10 -10 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 ---------- Run | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Was Fac Gar Fac Upp Upp Zhi Pro Machines Disabled 29 | . 1 . . . 1 . . 1 3 2 8 2 6 . . 1 2 . . 2 . Max in Single Turn 4 | . 1 . . . 1 . . 1 2 1 4 1 3 . . 1 1 . . 1 . Garrison Access 4 | . . . . . . . . . 1 . . . 1 . . . 2 . . . . Garrison Relay 5 | . . . . . . . . 1 . 1 . 2 . . . 1 . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 --------- Run | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Was Fac Gar Fac Upp Upp Zhi Pro Machines Accessed 52 | . 8 . 1 . 3 . 7 . 5 . 3 . 11 . 2 . 8 . . 4 . Terminals 31 | . 6 . . . 1 . 6 . 2 . 2 . 8 . 1 . 5 . . . . Fabricators 4 | . . . . . . . . . 1 . . . 2 . . . 1 . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . Recycling Units 3 | . 2 . . . 1 . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . Garrison Access 9 | . . . . . 1 . 1 . 2 . 1 . 1 . 1 . 2 . . . . Total Hacks 142 | . 25 . 1 . 9 . 31 . 8 . 7 . 25 . 4 . 15 . . 17 . Successful 88 | . 18 . 1 . 5 . 17 . 5 . 4 . 9 . 2 . 10 . . 17 . Failed 53 | . 7 . . . 4 . 13 . 3 . 3 . 16 . 2 . 5 . . . . Catastrophic 11 | . . . . . . . 2 . . . 1 . 5 . 2 . 1 . . . . Database Lockouts 1 | . . . . . . . 1 . . . . . . . . . . . . . . Manual 84 | . 20 . 1 . 6 . 26 . 3 . 2 . 15 . 3 . 8 . . . . Terminals 103 | . 21 . . . 6 . 30 . 5 . 6 . 20 . 3 . 12 . . . . Fabricators 6 | . . . . . . . . . 1 . . . 4 . . . 1 . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . Recycling Units 6 | . 4 . . . 2 . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . Garrison Access 9 | . . . . . 1 . 1 . 2 . 1 . 1 . 1 . 2 . . . . Terminal Hacks 55 | . 11 . 1 . 1 . 11 . 1 . 1 . 6 . 1 . 5 . . 17 . Record 5 | . . . . . . . . . . . . . . . . . . . . 5 . Part Schematic 5 | . 1 . . . . . . . . . . . . . . . . . . 4 . Robot Analysis 9 | . 3 . . . . . 1 . . . . . . . 1 . . . . 4 . Prototype ID Bank 6 | . 1 . . . . . 1 . . . . . . . . . . . . 4 . Level Access Points 1 | . . . . . . . 1 . . . . . . . . . . . . . . Branch Access Points 2 | . . . . . . . 1 . . . . . . . . . 1 . . . . Terminal Index 3 | . 1 . . . . . . . . . 1 . 1 . . . . . . . . Garrison Index 1 | . . . . . . . . . 1 . . . . . . . . . . . . Unreport Threat 2 | . . . . . . . 1 . . . . . 1 . . . . . . . . Locate Traps 9 | . 2 . . . 1 . 3 . . . . . 1 . . . 2 . . . . Dispatch Records 1 | . . . . . . . 1 . . . . . . . . . . . . . . Recall Reinforcements 1 | . . . . . . . . . . . . . 1 . . . . . . . . Recall Assault 1 | . . . . . . . . . . . . . 1 . . . . . . . . Hauler Manifests 1 | . . . . . . . 1 . . . . . . . . . . . . . . Registered Components 2 | . . . . . . . . . . . . . 1 . . . 1 . . . . Zone Layout 5 | . 3 . . . . . 1 . . . . . . . . . 1 . . . . EX-Prototype ID Bank 1 | . . . 1 . . . . . . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 9 | . . . . . 1 . 1 . 2 . 1 . 1 . 1 . 2 . . . . Unlock Access 5 | . . . . . 1 . 1 . 1 . 1 . . . 1 . . . . . . Seal Access 4 | . . . . . . . . . 1 . . . 1 . . . 2 . . . . Unauthorized Hacks 24 | . 7 . . . 3 . 5 . 2 . 2 . 2 . . . 3 . . . . Terminals 18 | . 4 . . . 1 . 5 . 2 . 2 . 2 . . . 2 . . . . Track 5 | . 2 . . . . . 1 . 1 . 1 . . . . . . . . . . Assimilate 1 | . . . . . . . 1 . . . . . . . . . . . . . . Botnet 11 | . 2 . . . 1 . 2 . 1 . 1 . 2 . . . 2 . . . . Operators 1 | . . . . . . . 1 . . . . . . . . . . . . . . Fabricators 1 | . . . . . . . . . . . . . . . . . 1 . . . . Haulers 1 | . . . . . . . . . . . . . . . . . 1 . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . Recycling Units 5 | . 3 . . . 2 . . . . . . . . . . . . . . . . Reject 1 | . . . . . 1 . . . . . . . . . . . . . . . . Recyclers 2 | . 1 . . . 1 . . . . . . . . . . . . . . . . Tunnel 2 | . 2 . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . 1 . . . . . . . . . . . . . . . . . . . . Used 1 | . 1 . . . . . . . . . . . . . . . . . . . . Hacking Detections 35 | . 7 . . . 1 . 6 . 3 . 3 . 10 . 1 . 4 . . . . Full Trace Events 3 | . . . . . 1 . 1 . . . . . . . . . 1 . . . . Feedback Events 1 | . . . . . . . . . . . . . . . . . 1 . . . . Corruption 1 | . . . . . . . . . . . . . . . . . 1 . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 5 | . 1 . . . . . . . . . . . . . . . . . . 4 . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 ------------ Run | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Was Fac Gar Fac Upp Upp Zhi Pro Used RIF Installer 5 | . . . . . . 1 . 1 . 1 . 1 . . . 1 . . . . . Threat Obfuscator 1 | . . . . . . . . . . . . 1 . . . . . . . . . Zone Cloak 1 | . . . . . . . . . . 1 . . . . . . . . . . . Patrol Navigation 1 | . . . . . . . . 1 . . . . . . . . . . . . . Autoassimilate 1 | . . . . . . . . . . . . . . . . 1 . . . . . Robots Hacked 7 | . . . . . . . . . . . . . 5 1 . . 1 . . . . Non-combat 6 | . . . . . . . . . . . . . 5 . . . 1 . . . . Combat 1 | . . . . . . . . . . . . . . 1 . . . . . . . Robot Hacks Applied 7 | . . . . . . . . . . . . . 5 1 . . 1 . . . . parse_system 1 | . . . . . . . . . . . . . . 1 . . . . . . . map_route 4 | . . . . . . . . . . . . . 3 . . . 1 . . . . overload_power 1 | . . . . . . . . . . . . . 1 . . . . . . . . formatsys_high 1 | . . . . . . . . . . . . . 1 . . . . . . . . Relay Couplers Released 22 | . . . . . . . . 4 . 4 . 9 . . . 5 . . . . . Machine Destruction 22 | . . . . . . . . 4 . 4 . 9 . . . 5 . . . . . Attached 5 | . . . . . . . . . . 1 . . 2 . . . 1 . . . 1 Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . . 1 . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -------- Run | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Was Fac Gar Fac Upp Upp Zhi Pro Total Allies 2 | . . . . . . . 1 . . . . . 1 . . . . . . . . Largest Group 1 | . . . . . . . 1 1 1 . . . 1 . . . . . . . . Highest-Rated Group 10 | . . . . . . . 10 9 9 . . . 10 . . . . . . . . Highest-Rated Ally 10 | . . . . . . . 10 9 9 . . . 10 . . . . . . . . Total Orders 12 | . . . . . . . . 10 2 . . . . . . . . . . . . STAY 6 | . . . . . . . . 5 1 . . . . . . . . . . . . FOLLOW 6 | . . . . . . . . 5 1 . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 ------- Run | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Was Fac Gar Fac Upp Upp Zhi Pro Robot Analysis Total 9 | . 3 . . . . . 1 . . . . . . . 1 . . . . 4 . Derelict Logs Recovered 7 | . . 1 . . . . . . . . . . . . . . . 3 1 . 2 Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 ------------- Run | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Was Fac Gar Fac Upp Upp Zhi Pro Turns Passed 10707 | 82 493 118 480 374 770 585 520 356 555 580 522 717 1486 169 185 364 1043 351 302 382 273 Spaces Moved 5400 | 38 235 62 295 229 335 290 250 194 284 287 235 333 711 103 106 171 467 200 165 204 206 Core 99 | 13 . . . . . . . . . . . . . . . . . . . . 86 Treads 5137 | 25 235 62 295 229 335 290 250 194 284 287 235 333 711 103 106 171 467 200 165 160 . Legs 164 | . . . . . . . . . . . . . . . . . . . . 44 120 Wheels . | . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 160 160 160 160 160 160 160 160 160 156 155 156 162 162 120 50 Average Speed 158 | 122 160 160 160 160 161 160 160 164 162 164 160 161 160 160 158 155 163 162 164 160 90 Slowest Speed 230 | 160 160 160 160 160 180 180 160 180 180 180 160 180 160 160 160 156 183 162 183 230 150 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 43 | 4 61 24 69 55 30 55 31 44 14 67 10 70 29 86 6 41 20 54 45 81 52 Regions Visited 21 Branch Regions 7 Pre-discovered Areas 6 | . 2 . . . . . . . . . . . . . . . . . . 3 1 Known Exits Taken 6 | . . . . . 1 . 1 . 1 . 1 . . . 1 . 1 . . . . Unknown Exits Taken 8 | 1 1 1 1 1 . . . . . . . . . . . . . 1 1 1 . Scrap Searched 7 | . . . . 2 . . . . . . . . . . . . . 3 . . 2 Spaces Dug 115 | . 2 . . . 8 1 2 . 13 . 3 . 11 . . . 35 . . . 40 Terrain Destroyed 451 | . 2 . . . 12 7 3 23 52 71 63 41 49 . . 1 56 1 1 . 69 Melee 38 | . . . . . . . . . . . 3 . 11 . . . 24 . . . . Projectile 43 | . 2 . . . 9 3 3 1 4 2 1 1 . . . 1 12 1 1 . 2 AOE 370 | . . . . . 3 4 . 22 48 69 59 40 38 . . . 20 . . . 67 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 --------- Run | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Was Fac Gar Fac Upp Upp Zhi Pro Total 6554 | 57 288 68 304 234 443 344 323 220 329 344 306 433 906 106 121 229 605 211 178 241 264 Wait 43 | . . . . . 3 1 9 . 1 2 1 1 19 . . 4 2 . . . . Move 5375 | 37 234 61 294 228 334 288 249 192 283 285 234 331 711 102 105 169 466 199 164 203 206 Hop . | . . . . . . . . . . . . . . . . . . . . . . Pick Up 127 | 6 7 . 4 1 13 5 11 5 6 7 7 8 22 . 4 7 7 1 . 1 5 Fast Attach 68 | 6 1 . . . 6 2 3 2 1 2 3 6 4 1 1 4 11 . . 8 7 Attach 80 | 1 2 . 1 . 5 6 4 2 5 8 6 9 11 . 1 2 6 . 1 7 3 Detach 13 | . . . 1 . 1 . 1 1 . 2 . 2 . . . 1 1 . . 2 1 Swap 200 | . 5 . 2 1 17 7 12 4 8 5 17 15 40 2 7 11 35 5 5 2 . Drop 121 | . 5 . 2 2 12 5 13 6 6 7 6 14 13 . 3 8 8 . 1 5 5 Fire 471 | 7 34 7 . 2 51 30 21 8 19 24 28 47 71 1 . 23 43 6 7 10 32 Melee 47 | . . . . . . . . . . . 3 . 13 . . . 26 . . . 5 Ram . | . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . Crush 4 | . . . . . 1 . . . . . 1 . 2 . . . . . . . . Escape Stasis 5 | . . . . . . . . . . 2 . . . . . . . . . 3 . Rewire . | . . . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Min x2]) -10/Mines -10/Exiles -9/Mines -8/Materials (discovered 2 exits: *Fac / Gar) -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials (discovered 4 exits: Fac x3 / Gar) -8/Garrison -7/Factory -7/Garrison (discovered 3 exits: *Fac x3) -7/Factory -7/Garrison (discovered 3 exits: *Fac x3) -6/Factory (discovered 2 exits: *Fac / [*Low]) -6/Waste -6/Factory -6/Garrison -5/Factory (discovered 3 exits: [Fac] / *Upp x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: [*Fac] / *Zhi) -5/Zhirov -4/Proximity Caves History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 16) 83 | -11/Scrapyard | Entered Materials 103 | -10/Materials | Discovered new exit (range 16) 195 | -10/Materials | Met 8R-AWN 265 | -10/Materials | Discovered new exit (range 15) 305 | -10/Materials | Build established: Mutant 576 | -10/Materials | Entered Mines 579 | -10/Mines | Followed 8R-AWN into the Mines 682 | -10/Mines | Learned Materials terminal intel 687 | -10/Mines | Discovered new exit (range 5) 694 | -10/Mines | Entered Exiles 733 | -10/Exiles | Welcomed by 8R-AWN 762 | -10/Exiles | Met EX-HEX 805 | -10/Exiles | Met EX-BIN 829 | -10/Exiles | Met EX-DEC 942 | -10/Exiles | Aligned with FarCom system 944 | -10/Exiles | Given EX-Vault access code 982 | -10/Exiles | Opened EX-Vault 997 | -10/Exiles | Found YOLO Cannon 1028 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1161 | -10/Exiles | Discovered new exit (range 10) 1174 | -10/Exiles | Left Exiles lab with YOLO Cannon 1174 | -10/Exiles | Entered Mines 1462 | -9/Mines | Build established: Skirmisher 1511 | -9/Mines | Discovered new exit (range 10) 1548 | -9/Mines | Entered Materials 1548 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 1549 | -8/Materials | Loaded intel: 12 terminal locations 2216 | -8/Materials | Build established: Scavenger-Skirmisher 2223 | -8/Materials | Discovered new exit (range 16) 2236 | -8/Materials | Garrison activated, responded to threat 2313 | -8/Materials | Identified exit to Garrison 2318 | -8/Materials | Entered Garrison 2459 | -8/Garrison | Triggered checkpoint 2469 | -8/Garrison | Triggered checkpoint 2511 | -8/Garrison | Lost 3 parts (1p2w) 2595 | -8/Garrison | Discovered new exit (range 12) 2686 | -8/Garrison | Triggered checkpoint 2751 | -8/Garrison | Discovered new exit (range 8) 2866 | -8/Garrison | Discovered new exit (range 14) 2895 | -8/Garrison | Installed Relay Interface Framework 2903 | -8/Garrison | Entered Materials 3393 | -8/Materials | Central database locked down 3398 | -8/Materials | Identified exit to Factory 3422 | -8/Materials | Identified exit to Garrison 3423 | -8/Materials | Entered Garrison 3423 | -8/Garrison | Accompanied by 1 ally 3431 | -8/Garrison | Expanded RIF knowledge: Watcher Feeds 3494 | -8/Garrison | Triggered checkpoint 3504 | -8/Garrison | Destroyed 7 combat bots 3514 | -8/Garrison | Garrison Relay disabled 3578 | -8/Garrison | Triggered checkpoint 3642 | -8/Garrison | Discovered exit to Factory (range 15) 3678 | -8/Garrison | Spotted B-75 Beast 3779 | -8/Garrison | Entered Factory 3779 | -7/Factory | Accompanied by 1 ally 3779 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4330 | -7/Factory | Identified exit to Garrison 4334 | -7/Factory | Entered Garrison 4371 | -7/Garrison | Triggered checkpoint 4454 | -7/Garrison | Triggered checkpoint 4463 | -7/Garrison | Garrison Relay disabled 4584 | -7/Garrison | Discovered new exit (range 12) 4650 | -7/Garrison | Triggered checkpoint 4745 | -7/Garrison | Discovered new exit (range 16) 4873 | -7/Garrison | Discovered new exit (range 17) 4906 | -7/Garrison | Expanded RIF knowledge: Zone Cloak 4914 | -7/Garrison | Entered Factory 5011 | -7/Factory | Lost 4 parts (1n3w) 5261 | -7/Factory | Garrison activated, responded to threat 5351 | -7/Factory | Destroyed 9 combat bots 5409 | -7/Factory | Identified exit to Garrison 5436 | -7/Factory | Entered Garrison 5495 | -7/Garrison | Triggered checkpoint 5604 | -7/Garrison | Discovered new exit (range 19) 5624 | -7/Garrison | Triggered checkpoint 5697 | -7/Garrison | Garrison Relay disabled 5737 | -7/Garrison | Triggered checkpoint 5802 | -7/Garrison | Discovered new exit (range 11) 5826 | -7/Garrison | Core integrity fell below 50% 5856 | -7/Garrison | Lost 4 parts (1p1n2w) 5912 | -7/Garrison | Triggered checkpoint 6054 | -7/Garrison | Triggered checkpoint 6075 | -7/Garrison | Garrison Relay disabled 6118 | -7/Garrison | Discovered new exit (range 12) 6145 | -7/Garrison | Expanded RIF knowledge: Threat Obfuscation 6153 | -7/Garrison | Entered Factory 6153 | -6/Factory | Evolved 2 slots: Utility x2 6630 | -6/Factory | Garrison activated, responded to threat 6853 | -6/Factory | First assault squad dispatched 6877 | -6/Factory | Build established: Hauler-Skirmisher 7228 | -6/Factory | Discovered new exit (range 5) 7415 | -6/Factory | Discovered new exit (range 40) 7595 | -6/Factory | Garrison activated, responded to threat 7639 | -6/Factory | Sucked down chute 7639 | -6/Factory | Entered Waste 7654 | -6/Waste | EMP discharged 7659 | -6/Waste | Spotted C-40 Crusher 7668 | -6/Waste | Spotted C-40 Crusher 7709 | -6/Waste | Spotted C-40 Crusher 7733 | -6/Waste | Spotted C-40 Crusher 7754 | -6/Waste | EMP discharged 7754 | -6/Waste | System corruption reached 10% 7788 | -6/Waste | Spotted C-40 Crusher 7794 | -6/Waste | Discovered new exit (range 10) 7808 | -6/Waste | Entered Factory 7935 | -6/Factory | Identified exit to Garrison 7993 | -6/Factory | Entered Garrison 8059 | -6/Garrison | Spotted B-75 Beast 8060 | -6/Garrison | Triggered checkpoint 8112 | -6/Garrison | Destroyed B-75 Beast 8137 | -6/Garrison | Lost 3 parts (2n1w) 8278 | -6/Garrison | Garrison Relay disabled 8316 | -6/Garrison | Discovered new exit (range 17) 8349 | -6/Garrison | Expanded RIF knowledge: Autoassimilate 8357 | -6/Garrison | Entered Factory 8357 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 8756 | -5/Factory | Identified exit to Upper Caves 9000 | -5/Factory | Found Prototype Launcher 9000 | -5/Factory | Identified Mni. Smartbomb Launcher 9026 | -5/Factory | Discovered new exit (range 17) 9039 | -5/Factory | Build established: Hauler-Assassin 9285 | -5/Factory | Lost 3 parts (2u1w) 9390 | -5/Factory | System corruption reached 10% 9400 | -5/Factory | Entered Upper Caves 9682 | -5/Upper Caves | Discovered new exit (range 21) 9740 | -5/Upper Caves | Learned Factory stockpile data 9751 | -5/Upper Caves | Entered another Upper Caves area 9794 | -5/Upper Caves | Discovered new exit (range 20) 9997 | -5/Upper Caves | Learned 4 Factory zone layouts 10038 | -5/Upper Caves | Discovered new exit (range 6) 10050 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 10053 | -5/Upper Caves | Entered Zhirov 10053 | -5/Zhirov | Discovered new exit (range 3) 10083 | -5/Zhirov | Met Zhirov 10119 | -5/Zhirov | Found Alien Artifact 10119 | -5/Zhirov | Identified Integrated Reactor 10119 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 10186 | -5/Zhirov | Build established: Scavenger-Skirmisher 10216 | -5/Zhirov | Learned location of Quarantine (-3) 10216 | -5/Zhirov | Learned location of Testing (-2) 10216 | -5/Zhirov | Learned location of Command (-1) 10224 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 10253 | -5/Zhirov | Attacked by Zhirov 10293 | -5/Zhirov | Cloak Generator disabled 10296 | -5/Zhirov | Zhirov warped through subspace 10304 | -5/Zhirov | Zhirov detonated his lab 10335 | -5/Zhirov | Lost 11 parts (2p2n3u4w) 10435 | -5/Zhirov | Entered Proximity Caves 10572 | -4/Proximity Caves | Learned Research interactive machine intel 10595 | -4/Proximity Caves | P-70 Sage assimilated allied V6-MLG(c) 10654 | -4/Proximity Caves | Released all parts (11) 10667 | -4/Proximity Caves | Lost 5 parts (1n1u3w) 10673 | -4/Proximity Caves | Core integrity fell below 50% 10689 | -4/Proximity Caves | Core integrity fell below 20% 10708 | -4/Proximity Caves | Destroyed by Y-64 Sentinel with Wave Gun Last Messages --------------- 10654_ Released Adv. Myomer Leg. 10654_ Acquired 40 matter. 10655_ System corrupted: Matter fused (-6). 10655_ Acquired 0b10 Decoder Chip [Generic]. 10656_ Imp. Heat Sink fries itself beyond repair. 10657_ Acquired Relay Coupler [NC]. 10659_ Dropped Force Field. 10660_ Acquired Imp. Weapon Cycler. 10661_ Dropped Imp. Dynamic Insulation System. 10662_ Acquired Lrn. Terrain Scanner. 10663_ Dropped Hcp. Storage Unit. 10664_ Acquired Fusion Reactor. 10665_ Dropped Fusion Reactor. 10666_ Acquired Lrn. Tractor Beam. 10667_ Acquired Thermal Shield. 10670_ Acquired Lrn. Terrain Scanner. 10672_ Thermal Shield destroyed. 10675_ Lrn. Terrain Scanner destroyed. 10677_ LYRUYCM=3%GQCSTMEMYUR9QSVA&D5L 10684_ 0b10 Decoder Chip [Generic] destroyed. Map ----- +----------------------------------------------------+ | ## #### ##?#?????????????????????????????????? | | ## ### #????????????????????????????????????? | | ## ### #????????????????????????????????????? | | ## ##?####??????????????????????????????? | | ### #???????????????????????????????????? | | ### #######?????????????????????????????????? | | ## ##?##????????????????????????????????????? | | # ##???????#???????????????????????????????? | | #?#??????????????????????????????????????? | | #?????#??????????????????????????????????? | | #????????????????????????????????????????? | | ##???????????????????????????????????????? | | ## #???????????????????????????????????????? | | # ### #??????????????????????????????????????? | | ### #?## #??????????????????????????????????????? | | #####??####?????????????? ???????????????????????? | | ##?## ##???????###### ????????????????????????? | | ### ###?????# ?????????????????????????? | | #?????# ????????#?????????????????? | | ######## #???????? ##????????????????? | | ####### ## ###????? #????????????????? | | # #????# ##??? #????????????????? | | # #????# #?## #???#?????????????? | | ####### ## ## #?????????????? | | #### s s #?????????????? | | ##??# s ss @ #?????????????? | | ##?## ######## #??????????????? | | ### ##????## #??????????????? | | #?????# ### ??????????? | | #????# #?# s ?????????? | | #????# #?# Y s s??????????? | | #?# ss ??????????? | | ### #?# ##??????????? | | #?? #### ##?# ##???????????? | | #?? #??######???# #????????????? | | #??? ????????????# ##????????????? | | ## ## ??? #????????????#########?????????????? | | ##?####? ??? #??????????????????????????????????? | | ????????##???##??????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 67 Energy Generation 40 Energy Capacity 480 Matter Stores 300 Matter Capacity 600 Sight Range 22 Terrain Scan Range 24 Terrain Scan Density 210 Jamming Range 12 Corruption Prevention 20 Armor Coverage 300 Resistance: KI 20 Resistance: TH 20 Weapon Cycling 20 Evasion (%) 50 Recoil Reduction 4 Offensive Hacking 10 Relay Coupler Types 29 Relay Coupler Value 1 Item Schematics ----------------- Hcp. Storage Unit | -10/Materials | Hacked Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- Integrated Reactor Achievements -------------- None Challenges ------------ None Game ------ Seed WeightLegBroadsword Manual? 0 Play Time 02:52:58 Cumulative 365.3 hours Start 2021.11.21 @ 12:26:09 End 2021.11.21 @ 17:08:10 Sessions 9 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 183 Rogue 65 Adventurer 116 Explorer 2 Win Type - Total 31 Types 28/2/0/0/0/0/0/0/1 Lore% 55 Gallery% 82 Achievement% 59 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 36/TerminusFine Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: eedfc601-5082-4562-8d39-9899b1d7b13d