Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.06.06 @ 16:13:16 Player: Ben'n'Dan Result: Self-destructed Performance ------------- Evolutions (8) 4000 Regions Visited (9) 1800 Robots Destroyed (4) 20 Value Destroyed (35) 35 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (200) 200 TOTAL SCORE: 6175 Bonus ------- Pacifist 200 Cogmind --------- Core Integrity 1338/1450 Matter 228/300 Energy 390/390 System Corruption 0% Temperature Cool (0) Movement Flying (31) Location -2/Research Parts ------- > --- POWER (3) -------- Micro Nuclear Core Heavy Antimatter Reactor > --- PROPULSION (7) --- Field Propulsion Drive Field Propulsion Array Impulse Thruster Array Impulse Thruster Array > --- UTILITY (11) ----- Improved Coolant Injector Enhanced Optical Array Advanced Signal Interpreter Hacking Suite Hacking Suite Hacking Suite Hacking Suite Advanced System Shield Advanced System Shield Experimental System Shield > --- WEAPON (2) ------- Heavy Mace > --- INVENTORY (4) ---- Light Ion Engine Impulse Thruster Array Advanced Sensor Array Peak State ------------ > --- POWER ------------ Micro Nuclear Core Heavy Antimatter Reactor > --- PROPULSION ------- Field Propulsion Drive Field Propulsion Array Impulse Thruster Array Impulse Thruster Array > --- UTILITY ---------- Improved Coolant Injector Enhanced Optical Array Advanced Signal Interpreter Hacking Suite Hacking Suite Hacking Suite Hacking Suite Advanced System Shield Advanced System Shield Experimental System Shield > --- WEAPON ----------- Heavy Mace > --- INVENTORY -------- Light Ion Engine Impulse Thruster Array Advanced Sensor Array [Rating: 114] Favorites ----------- Power Micro Nuclear Core Engine Light Ion Engine Power Core Micro Nuclear Core Reactor Heavy Antimatter Reactor Propulsion Improved Gravmag System Hover Unit Improved Gravmag System Flight Unit Impulse Thruster Array Utility Hacking Suite Device Improved Coolant Injector Processor Enhanced Optical Array Hackware Hacking Suite Protection Improved Power Shielding Weapon Heavy Mace Energy Gun EM Pulse Gun Ballistic Gun Gauss Rifle Impact Weapon Heavy Mace Build | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Slots Evolved 16 | . . 2 2 2 2 2 2 2 2 Power 2 | . . . 1 . . . 1 . . Propulsion 5 | . . 1 . 1 1 . . 1 1 Utility 9 | . . 1 1 1 1 2 1 1 1 Weapon . | . . . . . . . . . . Parts Attached 39 | 1 . 8 3 5 5 1 8 5 3 Power 6 | . . 1 . 1 . . 2 1 1 Engine 3 | . . 1 . 1 . . 1 . . Core 1 | . . . . . . . 1 . . Reactor 2 | . . . . . . . . 1 1 Propulsion 15 | . . 2 1 1 3 . 4 2 2 Treads . | . . . . . . . . . . Leg . | . . . . . . . . . . Wheel . | . . . . . . . . . . Hover 6 | . . . 1 . 2 . 2 . 1 Flight 9 | . . 2 . 1 1 . 2 2 1 Utility 12 | . . 3 1 2 1 1 2 2 . Device 1 | . . . . . . . . 1 . Storage . | . . . . . . . . . . Processor 2 | . . . . 1 . . . 1 . Hackware 8 | . . 3 . 1 1 1 2 . . Protection 1 | . . . 1 . . . . . . Artifact . | . . . . . . . . . . Weapon 6 | 1 . 2 1 1 1 . . . . Energy Gun 3 | 1 . 1 1 . . . . . . Energy Cannon . | . . . . . . . . . . Ballistic Gun 2 | . . 1 . 1 . . . . . Ballistic Cannon . | . . . . . . . . . . Launcher . | . . . . . . . . . . Special Weapon . | . . . . . . . . . . Impact Weapon 1 | . . . . . 1 . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 2 | . . . . . . . 1 1 . Parts Lost 10 | . . 1 1 2 3 . 3 . . Power . | . . . . . . . . . . Propulsion 8 | . . . 1 2 3 . 2 . . Utility 1 | . . . . . . . 1 . . Weapon 1 | . . 1 . . . . . . . Highest Loss Streak 2 | . . 1 1 2 2 . 2 . . Average Slot Usage (%) 60 | . 14 39 70 62 57 48 63 75 73 Engine 1 | . . 4 9 1 . . . . . Core 1 | . . . . . . . 2 4 4 Hover 5 | . . . 4 7 7 5 10 5 1 Flight 7 | . . 11 13 8 4 . 4 10 16 Processor 5 | . . . . 5 6 5 5 8 8 Hackware 28 | . . 6 27 30 32 31 34 33 30 Energy Gun 1 | . 14 12 4 . . . . . . Ballistic Gun 2 | . . 4 9 6 1 . . . . Impact Weapon 2 | . . . . . 3 5 5 4 4 Naked Turns . | . . . . . . . . . . Heaviest Build 28 | 2 2 6 8 7 4 3 12 28 28 Greatest Support 86 | 3 3 8 8 9 8 3 19 63 86 Greatest Overweight (x) . | . . . . . . . . . . Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 4 | 4 4 4 4 4 4 4 4 4 4 Average Capacity 4 | 4 4 4 4 4 4 4 4 4 4 Most Carried 4 | 4 4 4 4 4 4 4 4 4 4 Average Carried 3 | 2 4 2 3 3 4 4 3 3 4 Final Capacity 4 | 4 4 4 4 4 4 4 4 4 4 Final Carried 4 | 4 4 4 4 4 4 4 3 4 4 Class Distribution -------------------- 52% | Hacker-Mutant 28% | Wizard-Mutant 12% | Wizard-Sprinter 6% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Hacker-Mutant | -8/Materials Hacker-Mutant | -7/Factory Hacker-Mutant | -6/Factory Hacker-Mutant | -5/Factory Wizard-Mutant | -4/Factory Wizard-Mutant | -3/Research Wizard-Sprinter | -2/Research Resources | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Matter Collected 468 | 210 . 45 11 . 94 15 . . 93 Remotely . | . . . . . . . . . . Salvage Created 70 | . . 55 . . . 15 . . . Parts 9 | . . 5 . . . 4 . . . Haulers Intercepted . | . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Combat Hostiles Destroyed 3 | . . 3 . . . . . . . Guns 3 | . . 3 . . . . . . . Classes Destroyed 2 | . . 1 . . . 1 . . . Builder 1 | . . . . . . 1 . . . Swarmer 3 | . . 3 . . . . . . . Best Kill Streak 3 | . . 3 . . . 1 . . . Combat Bots Only 3 | . . 3 . . . . . . . Max Kills in Single Turn 1 | . . 1 . . . 1 . . . Gunslinging . | . . . . . . . . . . Exploded . | . . . . . . . . . . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Damage Taken 1444 | . 50 98 98 261 321 . 383 48 185 Core 615 | . 7 21 27 82 167 . 151 48 112 Absorbed by Shields . | . . . . . . . . . . Core Remaining (%) 92 | 100 97 94 95 88 80 100 86 96 . Volleys Fired 6 | . . 6 . . . . . . . Largest 2 | . . 2 . . . . . . . Hottest 80 | . . 80 . . . . . . . Shots Fired 9 | . . 9 . . . . . . . Gun 9 | . . 9 . . . . . . . Cannon . | . . . . . . . . . . Launcher . | . . . . . . . . . . Special . | . . . . . . . . . . Kinetic . | . . . . . . . . . . Thermal . | . . . . . . . . . . Explosive . | . . . . . . . . . . Electromagnetic 9 | . . 9 . . . . . . . Robot Hit Streak 4 | . . 4 . . . . . . . Robot Miss Streak 2 | . . 2 . . . . . . . Penetration Max . | . . . . . . . . . . Secondary Targets . | . . . . . . . . . . Shots Hit Robots 6 | . . 5 . . . 1 . . . Core Hits 4 | . . 3 . . . 1 . . . Critical Hits . | . . . . . . . . . . Critical Kills . | . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . Melee Attacks 13 | . . . . . 5 1 2 4 1 Impact 13 | . . . . . 5 1 2 4 1 Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks 1 | . . . . . . 1 . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 149 | . . 53 . . . 96 . . . Guns 53 | . . 53 . . . . . . . Cannons . | . . . . . . . . . . Explosions . | . . . . . . . . . . Melee 96 | . . . . . . 96 . . . Ramming . | . . . . . . . . . . Kinetic . | . . . . . . . . . . Thermal . | . . . . . . . . . . Explosive . | . . . . . . . . . . Electromagnetic 53 | . . 53 . . . . . . . Impact 96 | . . . . . . 96 . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 2 | . . . . . 2 . . . . Average Corruption 1 | . . . . . 1 . . . . Corruption Purged . | . . . . . . . . . . Effects 1 | . . . . . 1 . . . . Heat Flow Errors 1 | . . . . . 1 . . . . Overload Shots . | . . . . . . . . . . Overflow Damage . | . . . . . . . . . . Projectiles . | . . . . . . . . . . Explosions . | . . . . . . . . . . Melee . | . . . . . . . . . . Knockbacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . Shots . | . . . . . . . . . . Rammed . | . . . . . . . . . . Targets Rammed . | . . . . . . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 163 | . . 24 . 13 163 . . . . Average Temperature 48 | . . 19 . 7 92 . . . . Received Heat Transfer 369 | . 24 30 54 111 78 . 63 9 . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted . | . . . . . . . . . . Heat Transferred . | . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Peak Influence 187 | . 45 141 187 145 152 148 96 175 146 Average Influence 97 | . 14 82 129 100 102 111 78 103 122 Maximum Alert Level . | . . . . . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 100 100 100 100 Level 1 . | . . . . . . . . . . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 11 | . 2 1 2 2 1 1 1 . 1 Investigation 2 | . . . . 1 . . 1 . . Extermination . | . . . . . . . . . . Reinforcement 9 | . 2 1 2 1 1 1 . . 1 Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Distress Signals 3 | . 1 . . . . . . 1 1 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 93 | . 8 11 8 9 13 6 9 17 12 Peak Tracking Total 11 | . 9 7 5 8 6 5 7 11 11 Tactical Retreats 11 | . . . 1 . 3 1 1 3 2 Traps | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Traps Triggered 1 | . . . . . . . . . 1 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Machines Disabled . | . . . . . . . . . . Max in Single Turn . | . . . . . . . . . . Garrison Access 2 | . . . . . 1 . 1 . . Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Machines Accessed 15 | . 1 1 1 1 3 1 2 1 4 Terminals 13 | . 1 1 1 1 2 1 1 1 4 Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 2 | . . . . . 1 . 1 . . Total Hacks 34 | . 2 3 1 3 6 1 5 6 7 Successful 20 | . . 3 1 3 4 1 2 2 4 Failed 14 | . 2 . . . 2 . 3 4 3 Catastrophic 3 | . 1 . . . . . . . 2 Database Lockouts . | . . . . . . . . . . Manual 17 | . 2 1 1 . 4 1 4 . 4 Terminals 32 | . 2 3 1 3 5 1 4 6 7 Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 2 | . . . . . 1 . 1 . . Terminal Hacks 18 | . . 3 1 3 3 1 1 2 4 Prototype ID Bank 1 | . . . . . . . . . 1 Level Access Points 8 | . . 1 1 1 1 1 1 1 1 Branch Access Points 1 | . . . . . 1 . . . . Emergency Access Points 1 | . . . . . . . . . 1 Machine Index 1 | . . . . . . . . . 1 Dispatch Records 1 | . . 1 . . . . . . . Registered Components 1 | . . . . 1 . . . . . Zone Layout 4 | . . 1 . 1 1 . . 1 . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks 2 | . . . . . 1 . 1 . . Seal Access 2 | . . . . . 1 . 1 . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 9 | . 1 1 . 1 2 . 1 1 2 Full Trace Events 2 | . . . . 1 . . 1 . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Turns Passed 1004 | 19 29 84 63 113 237 75 142 127 115 Spaces Moved 2137 | 28 58 114 144 257 492 141 265 302 336 Core 500 | 28 58 36 . . 155 141 82 . . Treads . | . . . . . . . . . . Legs . | . . . . . . . . . . Wheels . | . . . . . . . . . . Hover 9 | . . . 8 . . . 1 . . Flight 1628 | . . 78 136 257 337 . 182 302 336 Fastest Speed 31 | 50 50 37 37 37 40 50 37 34 31 Average Speed 40 | 50 50 41 39 39 43 50 42 35 31 Slowest Speed 60 | 50 50 50 60 40 50 50 60 40 34 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped 33 | . . . 7 6 6 . 3 7 4 Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 15 | 3 21 17 25 12 21 11 12 16 16 Regions Visited 9 Branch Regions . Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 7 | . . 1 1 1 1 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . . . . . Scrap Searched . | . . . . . . . . . . Spaces Dug 8 | . . . . . 3 . 2 2 1 Terrain Destroyed 8 | . . . . . 3 . 2 2 1 Melee 8 | . . . . . 3 . 2 2 1 Projectile . | . . . . . . . . . . AOE . | . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Total 2198 | 32 57 138 143 262 498 142 283 305 338 Wait 21 | . . 9 . . 2 . 10 . . Move 2068 | 27 57 113 130 246 480 140 259 288 328 Hop 27 | . . . 6 4 5 . 2 6 4 Pick Up 11 | 4 . 2 1 2 . . 1 1 . Fast Attach 31 | 1 . 6 2 3 5 1 6 4 3 Attach 8 | . . 2 1 2 . . 2 1 . Detach 2 | . . . . 2 . . . . . Swap . | . . . . . . . . . . Drop 11 | . . . 3 3 1 . 1 1 2 Fire 6 | . . 6 . . . . . . . Melee 13 | . . . . . 5 1 2 4 1 Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 3 exits: *Mat x3) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 4 exits: *Fac x4) -6/Factory (discovered 8 exits: *Fac x4 / Low x2 / Ext x2) -5/Factory (discovered 4 exits: *Fac x4) -4/Factory (discovered 4 exits: *Res x4) -3/Research (discovered 3 exits: *Res x3) -2/Research (discovered 3 exits: Acc x3) History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 15) 20 | -11/Scrapyard | Entered Materials 43 | -10/Materials | Discovered new exit (range 13) 49 | -10/Materials | Entered another Materials area 49 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 51 | -9/Materials | Identified exit to Materials 133 | -9/Materials | Entered another Materials area 133 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 158 | -8/Materials | Identified exit to Factory 196 | -8/Materials | Entered Factory 196 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 273 | -7/Factory | Identified exit to Factory 309 | -7/Factory | Entered another Factory area 309 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 381 | -6/Factory | Build established: Hacker-Mutant 449 | -6/Factory | Identified exit to Factory 449 | -6/Factory | Identified exit to Lower Caves 449 | -6/Factory | Identified exit to Extension 546 | -6/Factory | Entered another Factory area 546 | -5/Factory | Evolved 2 slots: Utility x2 605 | -5/Factory | Identified exit to Factory 621 | -5/Factory | Entered another Factory area 621 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 685 | -4/Factory | Found Prototype Hackware 685 | -4/Factory | Identified Exp. System Shield 701 | -4/Factory | Identified exit to Research 763 | -4/Factory | Entered Research 763 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 860 | -3/Research | Identified exit to Research 890 | -3/Research | Entered another Research area 890 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 1005 | -2/Research | Identified exit to Access 1005 | -2/Research | Self-destructed Last Messages --------------- 00910_ Dropped Imp. Gravmag System. 00910_ Acquired Field Propulsion Array. 00914_ O-24 Administrator: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 00917_ O-24 Administrator uses terminal to summon reinforcements. 00917_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal R007. 00917_ O-24 Administrator locks terminal. 00967_ W-44 Eye sends out distress signal. 00969_ Penetrated by Slug. 00973_ Triggered Blade Trap. 00973_ Massive razor-sharp blades shoot up from within the floor. 00973_ Hvy. Antimatter Reactor severed. 00973_ Acquired Hvy. Antimatter Reactor. 00979_ Penetrated by Slug. 00979_ Connecting with Terminal... >>Access(Main) Found 3 level access points to Access: (105,22) (188,111) (136,97) Map updated. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????######???????????????????????? | | ???????????? ??????? ???????????????????????? | | ????????????? ? ???? o ???????????????????????? | | ?????????????? ??? ???????????????????????? | | ??????????????? ?? ???????????????????????? | | ???????????????# ???????????????????????? | | ???????????????# #??????????????????????? | | ???????????????# #??????????????????????? | | ???????????????# """ #??????????????????????? | | ???????????????# """ #??????????????????????? | | ???????????????# """ #??????????????????????? | | ???????????????# #??????????????????????? | | ???????????????# #??????????????????????? | | ???????????????# #??????????????????????? | | ???????????????# """ #??????????????????????? | | ???????????????# """ #??????????????????????? | | ??????###+##???# """ ##?????????????????????? | | ??????# #### @T#?????????????????????? | | ??????# ] ##?????????????????????? | | ??????# #??????????????????????? | | ??????# #??????????????????????? | | ??????# #############;###????????????????????? | | ??????## #??# """"" ! #????????????????????? | | ???????# #??# ""T"" #????????????????????? | | ???????# #??# #????????????????????? | | ???????# #??# ! #????????????????????? | | ???????# #??# #????????????????????? | | ???????# #??# #????????????????????? | | ???????# ##########+##########?????????????????? | | ???????# #???????????? | | ???????# #???????????? | | ???????# #???????????? | | ???????# ##################### #???????????? | | # ?????# #????????????????????????##???????????? | | # ????# #?????????????????????????????????????? | | # #### ###################???????????????????? | | # ?????????????????? | | + ?????????????????? | | # ?????????????????? | | # #####+###########+#+######???????????????????? | | # ?# #??????????????????????????????????? | | # ??#! #??????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 49 Coolant Potential 80 Energy Generation 35 Energy Capacity 390 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Density 10 Power Shielding 66 Evasion (%) 63 Offensive Hacking 50 Defensive Hacking 44 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BarrageFocalManipulator Manual? 0 Play Time 00:22:24 Cumulative 119.3 hours Start 2020.06.06 @ 15:53:16 End 2020.06.06 @ 16:13:16 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 277 Rogue 269 Adventurer 8 Explorer 0 Win Type - Total 7 Types 4/0/2/1/0/0/0 Lore% 77 Gallery% 78 Achievement% 58 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 12/Smallcaps Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7f0aa304-91d0-4191-b8cc-6d5cb74e084b