Cogmind - Beta 12 X1 *** ADVENTURER MODE // 2022.07.23 @ 16:55:48 Player: Owlsley Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (126) 630 Value Destroyed (3517) 3517 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (248) 248 TOTAL SCORE: 7695 Bonus ------- High Alert Combat Kills 131 Follower Combat Kills 138 Friendly Fire -21 Cogmind --------- Core Integrity 672/700 Matter 292/300 Energy 280/280 System Corruption 0% Temperature Cool (0) Movement Walking (130) Location -7/Waste Parts ------- > --- POWER (2) -------- Cooled Ion Engine > --- PROPULSION (5) --- Titanium Leg Titanium Leg Titanium Leg Improved Titanium Leg > --- UTILITY (4) ------ Cooling System High-capacity Storage Unit Advanced Visual Processing Unit Hardened Light Armor Plating > --- WEAPON (2) ------- Enhanced Autogun > --- INVENTORY (20) --- Light Angular Momentum Engine Titanium Leg Titanium Leg Improved Heat Sink Improved Sensor Array Improved Signal Interpreter Advanced Targeting Computer Hardened Light Armor Plating Hardlight Generator Hardlight Generator Hardlight Generator Hacking Suite Hacking Suite System Restoration Module System Restoration Module Heavy EM Shotgun Heavy EM Shotgun Improved Grenade Launcher Heavy Missile Launcher Heavy Hammer Peak State ------------ > --- POWER ------------ Cooled Ion Engine Cooled Ion Engine > --- PROPULSION ------- Titanium Leg Titanium Leg Titanium Leg Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Cooling System High-capacity Storage Unit Advanced Visual Processing Unit Hardened Light Armor Plating > --- WEAPON ----------- Heavy Particle Cannon Enhanced Autogun > --- INVENTORY -------- Light Angular Momentum Engine Titanium Leg Titanium Leg Improved Heat Sink Improved Sensor Array Improved Signal Interpreter Advanced Targeting Computer Hardened Light Armor Plating Hardlight Generator Hardlight Generator Hardlight Generator Hacking Suite Hacking Suite System Restoration Module Heavy EM Shotgun Heavy EM Shotgun Improved Grenade Launcher Heavy Missile Launcher Heavy Hammer [Rating: 43] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Propulsion Light Treads Treads Light Treads Leg Titanium Leg Utility High-capacity Storage Unit Device Heat Sink Storage High-capacity Storage Unit Processor Advanced Visual Processing Unit Protection Hardened Light Armor Plating Weapon Advanced Beam Cannon Energy Gun EM Pulse Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Enhanced Autogun Launcher Improved Grenade Launcher Build | -11 -10 -10 -9 -9 -8 -8 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Sto Fac Was Slots Evolved 6 | . . . 2 . 2 . 2 . Power 1 | . . . . . . . 1 . Propulsion 3 | . . . 1 . 1 . 1 . Utility 2 | . . . 1 . 1 . . . Weapon . | . . . . . . . . . Parts Attached 76 | 2 7 4 26 1 5 29 2 . Power 6 | . 1 . 3 . . 1 1 . Engine 6 | . 1 . 3 . . 1 1 . Core . | . . . . . . . . . Reactor . | . . . . . . . . . Propulsion 26 | . 2 . 12 . 2 9 1 . Treads 21 | . 2 . 12 . 2 5 . . Leg 5 | . . . . . . 4 1 . Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 13 | 1 2 1 4 1 1 3 . . Device 4 | 1 . . 2 . . 1 . . Storage 3 | . 2 . 1 . . . . . Processor 1 | . . . . . 1 . . . Hackware . | . . . . . . . . . Protection 5 | . . 1 1 1 . 2 . . Artifact . | . . . . . . . . . Weapon 31 | 1 2 3 7 . 2 16 . . Energy Gun 3 | 1 . . 1 . . 1 . . Energy Cannon 22 | . 2 2 6 . 2 10 . . Ballistic Gun 2 | . . . . . . 2 . . Ballistic Cannon . | . . . . . . . . . Launcher 4 | . . 1 . . . 3 . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 8 | . . . 4 . . 4 . . Parts Lost 1 | . . . . . . . . 1 Power . | . . . . . . . . . Propulsion . | . . . . . . . . . Utility . | . . . . . . . . . Weapon 1 | . . . . . . . . 1 Highest Loss Streak 1 | . . . . . . . . 1 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 99 | . 100 100 99 100 100 98 100 100 Engine 11 | . 14 14 11 11 9 9 15 15 Treads 27 | . 28 28 32 33 36 15 . . Leg 5 | . . . . . . 19 38 38 Device 10 | . 14 11 11 11 9 9 7 7 Storage 10 | . 14 14 11 11 9 9 7 7 Processor 2 | . . . . . 9 9 7 7 Protection 8 | . . 2 10 11 9 8 7 7 Energy Cannon 19 | . 21 28 21 22 18 12 7 7 Ballistic Gun 1 | . . . . . . 4 7 7 Naked Turns . | . . . . . . . . . Heaviest Build 72 | 13 52 56 62 62 65 67 72 72 Greatest Support 88 | 20 40 40 60 60 80 80 88 88 Greatest Overweight (x) 1 | . 1 1 1 1 . 1 . . Average Overweight (x) . | . . 1 . 1 . . . . Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 20 20 Average Capacity 19 | 8 13 20 20 20 20 20 20 20 Most Carried 20 | 6 20 20 20 20 20 20 20 20 Average Carried 19 | 6 12 19 19 19 19 19 18 20 Final Capacity 20 | 8 20 20 20 20 20 20 20 20 Final Carried 20 | 6 20 20 20 20 20 20 20 20 Class Distribution -------------------- 64% | Mutant 35% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Mutant | -8/Storage Mutant | -7/Factory Mutant | -7/Waste Resources | -11 -10 -10 -9 -9 -8 -8 -7 -7 ----------- Run | Scr Mat Min Mat Min Mat Sto Fac Was Matter Collected 1146 | 198 92 50 260 10 40 448 48 . Remotely . | . . . . . . . . . Salvage Created 4835 | 15 300 51 2106 130 230 1779 224 . Parts 312 | 3 18 11 141 7 18 103 11 . Haulers Intercepted 11 | . 2 . 5 . . 4 . . Recyclers Shooed 3 | 1 . . 1 . . 1 . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -8 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Sto Fac Was Combat Hostiles Destroyed 92 | . 5 6 43 3 1 30 4 . Guns 2 | . . . . . . . 2 . Cannons 82 | . 5 3 43 3 1 25 2 . AOE 8 | . . 3 . . . 5 . . Classes Destroyed 14 | 1 5 . 5 . 1 2 . . Worker 3 | . . . 2 . . 1 . . Builder 1 | . . . . . 1 . . . Tunneler 1 | 1 . . . . . . . . Hauler 11 | . 2 . 5 . . 4 . . Recycler 5 | . 1 . . . 2 2 . . Mechanic 1 | . . . . . . 1 . . Operator 6 | . . . 4 . 1 1 . . Watcher 8 | . 1 . 5 . 1 1 . . Swarmer 20 | . 3 6 8 . . 3 . . Grunt 44 | . 2 . 23 3 . 13 3 . Brawler 2 | . . . 1 . . 1 . . Duelist 4 | . . . 1 . . 3 . . Protector 1 | . . . . . . 1 . . Sentry 21 | . . . 10 . 1 9 1 . Best Kill Streak 9 | 1 4 3 9 3 4 8 3 . Combat Bots Only 8 | . 3 3 8 3 1 7 3 . Max Kills in Single Turn 6 | 1 1 3 2 1 2 6 1 . Gunslinging . | . . . . . . . . . Exploded 5 | . . 3 . . . 5 . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -8 -7 -7 -------- Run | Scr Mat Min Mat Min Mat Sto Fac Was Damage Taken 2085 | . 44 77 856 130 . 847 103 28 Core 224 | . 4 6 97 . . 89 28 . Absorbed by Shields . | . . . . . . . . . Regen/Repaired (Parts) 331 | . . . 250 . . 81 . . Core Remaining (%) 88 | 100 . 96 . 75 . 83 . . Volleys Fired 212 | 4 12 5 101 6 9 66 9 . Largest 2 | 2 2 2 2 2 2 2 2 . Hottest 150 | 80 120 120 136 136 150 150 100 . Shots Fired 419 | 8 24 9 201 12 18 129 18 . Gun 45 | 8 . . . . . 28 9 . Cannon 371 | . 24 8 201 12 18 99 9 . Launcher 3 | . . 1 . . . 2 . . Special . | . . . . . . . . . Kinetic 37 | . . . . . . 28 9 . Thermal 371 | . 24 8 201 12 18 99 9 . Explosive 3 | . . 1 . . . 2 . . Electromagnetic 8 | 8 . . . . . . . . Robot Hit Streak 25 | 6 8 7 25 18 5 25 18 . Robot Miss Streak 3 | 1 3 1 3 . 2 2 1 . Penetration Max . | . . . . . . . . . Secondary Targets . | . . . . . . . . . Shots Hit Robots 301 | 6 14 5 148 10 9 95 14 . Core Hits 156 | 2 8 6 62 4 6 58 10 . Critical Kills 1 | . 1 . . . . . . . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 1 | . 1 . . . . . . . Meltdown 1 | . 1 . . . . . . . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 7440 | 81 265 193 3071 211 228 3078 313 . Guns 504 | 81 . . . . . 295 128 . Cannons 5964 | . 262 70 3071 211 228 1937 185 . Explosions 952 | . . 123 . . . 829 . . Melee . | . . . . . . . . . Ramming 20 | . 3 . . . . 17 . . Kinetic 423 | . . . . . . 295 128 . Thermal 5964 | . 262 70 3071 211 228 1937 185 . Explosive 952 | . . 123 . . . 829 . . Electromagnetic 81 | 81 . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 1 | . . . . . . 1 . . Average Corruption 1 | . . . . . . 1 . . Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 7 | . . . . . . 7 . . Matter Fused 1 | . . . . . . 1 . . Heat Flow Errors 2 | . . . . . . 2 . . Energy Discharges 2 | . . . . . . 2 . . Data Loss (minor) 1 | . . . . . . 1 . . Alerts 1 | . . . . . . 1 . . Overload Shots . | . . . . . . . . . Overflow Damage 86 | . . . 67 . 1 18 . . Projectiles 86 | . . . 67 . 1 18 . . Explosions . | . . . . . . . . . Melee . | . . . . . . . . . Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 74 | . . 11 . . . 63 . . Shots 2 | . . 1 . . . 1 . . Rammed 3 | . 1 1 . . . 1 . . Targets Rammed 4 | . 1 1 . . . 2 . . Kicked 1 | . . . . . . 1 . . Crushed . | . . . . . . . . . Highest Temperature 330 | 72 242 240 330 249 39 291 29 . Average Temperature 82 | 38 99 123 91 114 18 67 14 . Received Heat Transfer 1119 | . 12 . 411 111 . 504 81 . Effects 4 | . . 3 1 . . . . . Interference 4 | . . 3 1 . . . . . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted 1 | . 1 . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 19 | . 4 . 11 . . 4 . . Heat Transferred 10176 | . 555 148 5587 370 370 2887 259 . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -8 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Sto Fac Was Peak Influence 579 | 5 178 161 579 70 114 556 176 51 Initial 51 | . 2 . . . 22 4 31 51 Average 151 | 4 34 74 162 65 59 271 92 51 Maximum Alert Level 2 | . . . 2 . . 2 . . Low Security (%) 67 | 100 100 100 63 100 100 26 100 100 Level 1 26 | . . . 31 . . 56 . . Level 2 5 | . . . 5 . . 16 . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 12 | . 1 . 6 1 . 4 . . Investigation 4 | . 1 . 2 1 . . . . Extermination . | . . . . . . . . . Reinforcement 5 | . . . 4 . . 1 . . Assault 2 | . . . . . . 2 . . Garrison 1 | . . . . . . 1 . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -8 -7 -7 --------- Run | Scr Mat Min Mat Min Mat Sto Fac Was Distress Signals 6 | . . . 4 . 1 1 . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 130 | . 7 6 59 3 4 41 4 6 Peak Tracking Total 9 | . 3 3 6 3 2 9 2 6 Tactical Retreats 1 | . . . 1 . . . . . Traps | -11 -10 -10 -9 -9 -8 -8 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Sto Fac Was Traps Triggered 7 | . 1 . 1 . . 4 1 . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -8 -7 -7 ---------- Run | Scr Mat Min Mat Min Mat Sto Fac Was Machines Disabled 8 | . . . 2 . 1 5 . . Max in Single Turn 1 | . . . 1 . 1 1 . . Garrison Access 2 | . . . . . . 1 1 . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 -7 -7 --------- Run | Scr Mat Min Mat Min Mat Sto Fac Was Machines Accessed 35 | . 5 . 12 1 3 12 2 . Terminals 26 | . 5 . 8 . 2 10 1 . Fabricators . | . . . . . . . . . Repair Stations 3 | . . . 2 . . 1 . . Recycling Units . | . . . . . . . . . Scanalyzers 3 | . . . 2 . 1 . . . Garrison Access 2 | . . . . . . 1 1 . Total Hacks 111 | . 11 . 44 1 16 34 5 . Successful 72 | . 5 . 30 1 13 20 3 . Failed 38 | . 5 . 14 . 3 14 2 . Catastrophic 3 | . . . 2 . 1 . . . Database Lockouts 1 | . 1 . . . . . . . Manual 54 | . 8 . 16 . 6 20 4 . Terminals 75 | . 11 . 21 . 9 30 4 . Fabricators . | . . . . . . . . . Repair Stations 12 | . . . 9 . . 3 . . Recycling Units . | . . . . . . . . . Scanalyzers 21 | . . . 14 . 7 . . . Garrison Access 2 | . . . . . . 1 1 . Terminal Hacks 34 | . 4 . 8 1 5 15 1 . Part Schematic 4 | . 3 . . . . 1 . . Robot Schematic 4 | . . . . . . 4 . . Robot Analysis 5 | . . . 2 . 3 . . . Prototype ID Bank 2 | . . . 1 . . 1 . . Open Door 3 | . . . . 1 . 2 . . Branch Access Points 2 | . . . 1 . 1 . . . Terminal Index 2 | . . . . . . 1 1 . Unreport Threat 5 | . 1 . 2 . . 2 . . Locate Traps 4 | . . . 2 . . 2 . . Recall Reinforcements 1 | . . . . . . 1 . . Registered Components 1 | . . . . . 1 . . . Zone Layout 1 | . . . . . . 1 . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 10 | . . . 8 . . 2 . . Scan Component 5 | . . . 4 . . 1 . . Repair 5 | . . . 4 . . 1 . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer 21 | . . . 14 . 7 . . . Insert Component 9 | . . . 6 . 3 . . . Analyze 12 | . . . 8 . 4 . . . Garrison Access Hacks 2 | . . . . . . 1 1 . Seal Access 2 | . . . . . . 1 1 . Unauthorized Hacks 5 | . 1 . . . 1 2 1 . Terminals 5 | . 1 . . . 1 2 1 . Botnet 4 | . 1 . . . . 2 1 . Operators 1 | . . . . . 1 . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 2 | . . . 1 . 1 . . . Used . | . . . . . . . . . Hacking Detections 27 | . 5 . 11 . 3 7 1 . Full Trace Events 2 | . . . 1 . . 1 . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . 4 . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 13 | . 3 . 6 . 3 1 . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 5 | . . . 4 . . 1 . . Time 173 | . . . 135 . . 38 . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 9 | . . . 6 . 3 . . . Part Schematics Acquired 9 | . . . 6 . 3 . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 -7 -7 ------------ Run | Scr Mat Min Mat Min Mat Sto Fac Was Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -7 -7 -------- Run | Scr Mat Min Mat Min Mat Sto Fac Was Total Allies 2 | . . . . . . 2 . . Largest Group 2 | . . . . . . 2 . . Highest-Rated Group 62 | . . . . . . 62 . . Highest-Rated Ally 31 | . . . . . . 31 . . Total Orders . | . . . . . . . . . Ally Attacks 29 | . . . . . . 29 . . Total Damage 429 | . . . . . . 429 . . Kills 5 | . . . . . . 5 . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -8 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Sto Fac Was Robot Analysis Total 5 | . . . 2 . 3 . . . Derelict Logs Recovered 1 | . . 1 . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -8 -7 -7 ------------- Run | Scr Mat Min Mat Min Mat Sto Fac Was Turns Passed 7550 | 25 688 778 3476 312 466 1606 149 50 Spaces Moved 3114 | 9 320 314 1281 120 256 688 88 38 Core . | . . . . . . . . . Treads 2539 | . 320 314 1281 120 256 248 . . Legs 575 | 9 . . . . . 440 88 38 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 120 | 120 160 240 160 240 160 130 130 130 Average Speed 194 | 120 189 240 222 240 160 142 130 130 Slowest Speed 240 | 120 240 240 240 240 160 240 130 130 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 44 | 2 51 52 94 28 32 94 4 40 Regions Visited 8 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 2 | . . . 1 . 1 . . . Unknown Exits Taken 5 | 1 1 1 . 1 . 1 . . Scrap Searched 1 | . . 1 . . . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 69 | . . 7 . . 2 60 . . Melee . | . . . . . . . . . Projectile 13 | . . . . . 2 11 . . AOE 56 | . . 7 . . . 49 . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 -7 -7 --------- Run | Scr Mat Min Mat Min Mat Sto Fac Was Total 4216 | 14 383 328 1713 135 297 1199 109 38 Wait 671 | . 10 1 260 2 16 374 8 . Move 3108 | 8 319 314 1280 119 255 687 88 38 Hop . | . . . . . . . . . Pick Up 66 | . 23 2 15 3 6 15 2 . Fast Attach 24 | 1 . . 8 . 1 14 . . Attach 12 | . . . 2 . 3 5 2 . Detach . | . . . . . . . . . Swap 40 | 1 7 4 16 1 1 10 . . Drop 80 | . 11 2 31 4 6 26 . . Fire 212 | 4 12 5 101 6 9 66 9 . Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick 1 | . . . . . . 1 . . Crush 2 | . 1 . . . . 1 . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Mines -8/Materials (discovered 2 exits: *Sto x2) -8/Storage -7/Factory -7/Waste History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 3) 26 | -11/Scrapyard | Entered Materials 313 | -10/Materials | Build established: Mutant 559 | -10/Materials | Discovered new exit (range 12) 648 | -10/Materials | Central database locked down 714 | -10/Materials | Entered Mines 786 | -10/Mines | Discovered new exit (range 11) 823 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1004 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1137 | -10/Mines | Assembled infested the area 1492 | -10/Mines | Entered Materials 1492 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1493 | -9/Materials | Identified exit to Mines 1727 | -9/Materials | Destroyed 7 combat bots 2412 | -9/Materials | Discovered new exit (range 15) 3067 | -9/Materials | Discovered new exit (range 8) 3878 | -9/Materials | Destroyed 8 combat bots 3936 | -9/Materials | Discovered new exit (range 3) 4186 | -9/Materials | Build established: Scavenger-Mutant 4554 | -9/Materials | Repaired Hrd. Light Armor Plating 4581 | -9/Materials | Repaired Lgt. Treads 4751 | -9/Materials | Repaired Lgt. Treads 4804 | -9/Materials | Repaired Hvy. Ion Engine 4968 | -9/Materials | Entered Mines 5158 | -9/Mines | Met a Derelict shopkeep closing up shop 5201 | -9/Mines | Discovered new exit (range 12) 5280 | -9/Mines | Entered Materials 5280 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 5406 | -8/Materials | Identified exit to Storage 5746 | -8/Materials | Entered Storage 5940 | -8/Storage | Garrison activated, responded to threat 6399 | -8/Storage | Met a pair of Derelict thieves 6462 | -8/Storage | Destroyed 7 combat bots 6515 | -8/Storage | Discovered new exit (range 7) 6775 | -8/Storage | Build established: Mutant 6875 | -8/Storage | Repaired Hvy. Particle Cannon 7352 | -8/Storage | Entered Factory 7352 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 7501 | -7/Factory | Sucked down chute 7501 | -7/Factory | Entered Waste 7501 | -7/Waste | Spotted C-40 Crusher 7527 | -7/Waste | Spotted C-40 Crusher 7529 | -7/Waste | Spotted C-40 Crusher 7533 | -7/Waste | Spotted C-40 Crusher 7547 | -7/Waste | Spotted C-40 Crusher 7547 | -7/Waste | Spotted C-40 Crusher 7551 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 7551 | -7/Waste | Self-destructed Last Messages --------------- Found 26 terminals. Downloaded coordinate data. 07418_ ALERT: All DSF locations entering lockdown mode. 07422_ G-47 Trooper destroyed. 07427_ G-50 Soldier destroyed. 07428_ Acquired 40 matter. 07432_ Critical hit (Burn: +37). 07434_ Acquired 4 matter. 07435_ G-47 Trooper destroyed. 07436_ Acquired 4 matter. 07446_ Acquired Lgt. Angular Momentum Engine. 07457_ Acquired System Restoration Module. 07483_ Y-54 Guardian destroyed. 07501_ Triggered Chute Trap. 07501_ A hatch slides open and sucks a vortex of air into the floor. LOCATION=UNKNOWN GOAL=ESCAPE 07551_ Hvy. Particle Cannon crushed. 07551_ Cld. Ion Engine crushed. 07551_ Titanium Leg crushed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????? ???????? ?????????????????????????? | | ???????= ???????# ????????????????????????? | | ???????# #??????# #????????????????????????? | | ???????# #??????# #????????????????????????? | | ???????# #??????# #????????????????????????? | | ???????# #??????# #????????????????????????? | | ?????### #??????# #????????????????????????? | | ?????# #??????# #????????????????????????? | | ?????# #??????# #????????????????????????? | | ?????? #??????# #????????????????????????? | | ??????? #??????# #???????????#????????????? | | ???????# #??????# #?????????? #????????????? | | #####??# #??????# #????????? #????????????? | | #??# #??????# #???????? #????????????? | | #??# * #??????# #??????? #????????????? | | #### ######## ########! ######## ??? | | CC CC ??? | | CC@= CC ?? | | CC CC ?? | | ! CC CC ?? | | #### ######## ######## #######??????? | | #??# #??????# #????????? #????????????? | | #??# #??????# #???????????#????????????? | | #####??# #??????# #????????????????????????? | | ???????# #??????# #????????????????????????? | | ???????######??????######????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 23 Energy Capacity 460 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 10 Armor Coverage 150 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 55 Recoil Reduction 4 Offensive Hacking 10 Item Schematics ----------------- Hcp. Storage Unit | -10/Materials | Hacked Lgt. Assault Rifle | -10/Materials | Hacked Sensor Array | -10/Materials | Hacked Huge Storage Unit | -9/Materials | Scanalyzed Lgt. Armor Plating | -9/Materials | Scanalyzed Grenade Launcher | -9/Materials | Scanalyzed Signal Interpreter | -9/Materials | Scanalyzed Lgt. Treads | -9/Materials | Scanalyzed Adv. Visual Processing Unit | -9/Materials | Scanalyzed Hardlight Generator | -8/Materials | Scanalyzed System Restoration Module | -8/Materials | Scanalyzed Hacking Suite | -8/Materials | Scanalyzed Imp. Carbon-fiber Leg | -8/Storage | Hacked Robot Schematics ------------------ O-24 Administrator | -8/Storage | Hacked M-28 Smith | -8/Storage | Hacked H-55 Commando | -8/Storage | Hacked Y-45 Defender | -8/Storage | Hacked Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AdvancedCorruptionMegatreads Manual? 0 Play Time 00:37:50 Cumulative 375.4 hours Start 2022.07.23 @ 16:18:20 End 2022.07.23 @ 16:55:48 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 259 Rogue 212 Adventurer 29 Explorer 18 Win Type - Total 46 Types 21/1/3/11/2/0/3/1/4 Lore% 83 Gallery% 90 Achievement% 76 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8ee6aea4-46a4-4311-b5eb-92a16b6df56d