Cogmind - Beta 14 @@@ ROGUE MODE // 2025.04.08 @ 20:24:54 Player: Gambingle Result: Destroyed by L-41 Fighter with Axe Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (249) 1245 Value Destroyed (6746) 6746 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (4160) 4160 TOTAL SCORE: 14511 Bonus ------- Triggered High Security 500 High Alert Combat Kills 3751 Follower Combat Kills 248 Friendly Fire -339 Cogmind --------- Core Integrity 0/700 Matter 139/300 Energy 30/100 System Corruption 16% Temperature Cool (9) Movement Core (1350) Ox26 Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Huge Storage Unit Improved Sensor Array Melee Analysis Suite > --- WEAPON (2) ------- (None) > --- INVENTORY (25) --- Light Ion Engine Light Nuclear Core Light Angular Momentum Engine Improved Heat Sink Improved Cooling System Improved Cooling System Signal Interpreter Advanced Targeting Computer Melee Analysis Suite Light Armor Plating Light Armor Plating Hardlight Generator Hacking Suite Hacking Suite High-powered Shotgun Gauss Cannon Rocket Launcher Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Wheel Wheel Wheel Wheel > --- UTILITY ---------- Huge Storage Unit Improved Sensor Array Improved Signal Interpreter Melee Analysis Suite Melee Analysis Suite Light Armor Plating > --- WEAPON ----------- Gauss Cannon Power Maul > --- INVENTORY -------- Improved Ion Engine Light Deuterium Engine Wheel Improved Heat Sink Improved Cooling System Improved Cooling System Signal Interpreter Advanced Targeting Computer Melee Analysis Suite Light Armor Plating Light Armor Plating Light Armor Plating Light Armor Plating Light Armor Plating Light Armor Plating Hardlight Generator Hacking Suite Hacking Suite High-powered Shotgun Rocket Launcher Rocket Launcher Rocket Launcher Rocket Launcher Improved Grenade Launcher [Rating: 34] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Wheel Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility Light Armor Plating Device Improved Sensor Array Storage Huge Storage Unit Processor Improved Signal Interpreter Protection Light Armor Plating Weapon Power Maul Energy Gun EM Pulse Gun Ballistic Gun Light Assault Rifle Ballistic Cannon Gauss Cannon Launcher Improved Grenade Launcher Impact Weapon Power Maul Slashing Weapon Katana Build | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power . | . . . . . Propulsion 2 | . . . 1 1 Utility 4 | . . 2 1 1 Weapon . | . . . . . Parts Attached 159 | 7 9 18 67 58 Power 13 | 1 1 1 3 7 Engine 11 | 1 1 1 3 5 Core 2 | . . . . 2 Reactor . | . . . . . Propulsion 42 | 2 3 2 25 10 Treads 2 | . . . 2 . Leg 6 | 2 1 . 3 . Wheel 34 | . 2 2 20 10 Hover . | . . . . . Flight . | . . . . . Utility 44 | 2 1 6 21 14 Device 6 | 1 . . 3 2 Storage 3 | 1 1 1 . . Processor 5 | . . 1 2 2 Hackware . | . . . . . Protection 30 | . . 4 16 10 Artifact . | . . . . . Weapon 60 | 2 4 9 18 27 Energy Gun 7 | 2 4 . 1 . Energy Cannon . | . . . . . Ballistic Gun 10 | . . 5 1 4 Ballistic Cannon 4 | . . . 2 2 Launcher 30 | . . 3 10 17 Special Weapon . | . . . . . Impact Weapon 7 | . . 1 2 4 Slashing Weapon 2 | . . . 2 . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . 1 . . Corrupted Parts 2 | . . . . 2 System Corruption 3 | . . . . 3 Parts Lost 55 | . . 6 18 31 Power 7 | . . 1 2 4 Propulsion 19 | . . 1 6 12 Utility 19 | . . 2 9 8 Weapon 10 | . . 2 1 7 Highest Loss Streak 9 | . . 4 9 9 To Critical Strikes . | . . . . . Average Slot Usage (%) 89 | . 98 94 90 83 Engine 7 | . 13 10 8 4 Leg 2 | . 26 . 1 . Wheel 19 | . 1 20 21 18 Device 5 | . 14 2 3 7 Storage 8 | . 14 11 9 7 Processor 12 | . . 10 9 20 Protection 12 | . . 17 17 6 Energy Gun 2 | . 27 3 . . Ballistic Gun 1 | . . 10 . . Ballistic Cannon 1 | . . . 1 1 Launcher 4 | . . 2 6 4 Impact Weapon 4 | . . 4 3 6 Slashing Weapon 2 | . . . 5 . Peak Build Rating 34 | 7 7 16 30 34 Average Rating 22 | 4 6 12 24 28 On Entrance 12 | . 7 7 16 30 Naked Turns . | . . . . . Heaviest Build 112 | 13 18 98 112 102 Greatest Support 42 | 20 26 32 42 40 Greatest Overweight (x) 30 | . 1 3 29 30 Average Overweight (x) 2 | . . . 3 3 Largest Inventory Capacity 25 | 8 10 25 25 25 Average Capacity 22 | 7 9 15 25 25 Most Carried 25 | 4 7 22 25 25 Average Carried 20 | 2 5 11 23 23 Final Capacity 25 | 8 10 25 25 25 Final Carried 23 | 4 7 22 23 17 Class Distribution -------------------- 63% | Mutant 36% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Scavenger-Mutant | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Yrd Mat Mat Mat Fac Matter Collected 3346 | 265 15 327 1525 1214 Remotely . | . . . . . Salvage Created 7012 | 94 301 671 3079 2867 Parts 327 | 5 23 32 168 99 Haulers Intercepted 9 | . 2 . 5 2 Recyclers Shooed 5 | . . 2 1 2 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Combat Hostiles Destroyed 150 | . 5 19 60 66 Melee 22 | . . 2 10 10 Guns 15 | . 5 9 1 . Cannons 3 | . . . 2 1 AOE 96 | . . 7 43 46 Classes Destroyed 16 | 2 4 2 7 1 Worker 39 | . . 1 25 13 Builder 19 | . . . 4 15 Tunneler 7 | 1 . 1 4 1 Hauler 9 | . 2 . 5 2 Recycler 14 | 1 . 1 9 3 Mechanic 5 | . . . 1 4 Operator 4 | . . 1 . 3 Watcher 10 | . 2 1 5 2 Swarmer 35 | . 3 8 10 14 Grunt 70 | . 2 11 25 32 Brawler 10 | . . . 6 4 Duelist 10 | . . . 4 6 Protector 8 | . . . 3 5 Sentry 10 | . . . 9 1 Hunter 6 | . . . 3 3 Programmer 1 | . . . . 1 Thug 1 | . . . . 1 Best Kill Streak 14 | 2 5 5 14 13 Combat Bots Only 13 | . 4 3 13 13 Max Kills in Single Turn 6 | 1 2 2 6 5 Gunslinging 1 | . 1 . . . Exploded 5 | . . 2 5 3 Melee 1 | . . 1 1 1 Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Hostile Shots Fired 499 | . 15 85 170 229 Missed 151 | . 4 27 51 69 Damage Taken 6371 | . 91 541 2275 3464 Core 1223 | . 22 60 408 733 Absorbed by Shields . | . . . . . Regen/Repaired (Parts) 25 | . . 25 . . Core Remaining (%) 75 | 100 91 85 25 . Volleys Fired 248 | 6 18 65 76 83 Largest 2 | 2 2 2 2 2 Hottest 80 | 80 80 80 72 69 Shots Fired 305 | 12 36 90 81 86 Gun 144 | 12 36 84 10 2 Cannon 21 | . . . 9 12 Launcher 140 | . . 6 62 72 Special . | . . . . . Kinetic 82 | . . 57 11 14 Thermal . | . . . . . Explosive 138 | . . 6 62 70 Electromagnetic 85 | 12 36 27 8 2 Robot Hit Streak 11 | 3 7 11 6 6 Robot Miss Streak 6 | 3 6 2 4 2 Penetration Max 1 | . . . . 1 Secondary Targets 1 | . 1 . . . Max Gunslinging Chain 1 | . 1 . . . Shots Hit Robots 307 | 7 15 66 105 114 Core Hits 374 | 3 10 29 152 180 Critical Kills 7 | . . 1 2 4 Critical Parts Destroyed 28 | . . 3 7 18 Critical Strikes 42 | . . 6 12 24 Destroy 1 | . . 1 . . Blast 2 | . . . 1 1 Corrupt 2 | . . 2 . . Smash 35 | . . 3 9 23 Sever 2 | . . . 2 . Melee Attacks 178 | . . 9 87 82 Impact 118 | . . 9 27 82 Slashing 60 | . . . 60 . Piercing . | . . . . . Sneak Attacks 78 | . . 4 37 37 Combat Hostiles 3 | . . 1 . 2 Follow-up Attacks . | . . . . . Damage Inflicted 25599 | 97 275 1413 10333 13481 Guns 1016 | 97 230 561 101 27 Cannons 402 | . . . 180 222 Explosions 14907 | . 42 408 6410 8047 Melee 9271 | . . 444 3642 5185 Ramming 3 | . 3 . . . Kinetic 794 | . . 348 197 249 Thermal 1172 | . 42 44 471 615 Explosive 13168 | . . 364 5939 6865 Electromagnetic 1191 | 97 230 213 84 567 Impact 6898 | . . 444 1269 5185 Slashing 2373 | . . . 2373 . Piercing . | . . . . . Highest Corruption 16 | . . . 5 16 Average Corruption 6 | . . . 5 7 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 69 | . . . 36 33 Message Errors 13 | . . . 9 4 Matter Fused 16 | . . . 11 5 Heat Flow Errors 6 | . . . 3 3 Energy Discharges 11 | . . . 4 7 Parts Rejected 2 | . . . 1 1 Parts Fused 1 | . . . 1 . Data Loss (minor) 10 | . . . 3 7 Data Loss (major) 2 | . . . 1 1 Misfires 3 | . . . 2 1 Alerts 2 | . . . 1 1 Weapon Failures 3 | . . . . 3 Overload Shots . | . . . . . Overflow Damage 4575 | . . 273 1248 3054 Projectiles 67 | . . . 1 66 Explosions 395 | . . . 274 121 Melee 4113 | . . 273 973 2867 Knockbacks 25 | . . 3 4 18 Impact 21 | . . 3 3 15 Kinetic 2 | . . . 1 1 Secondary 2 | . . . . 2 Self-Inflicted Damage 1194 | . . . 396 798 Shots 28 | . . . 9 19 Rammed . | . . . . . Targets Rammed 1 | . 1 . . . Kicked 1 | . 1 . . . Crushed . | . . . . . Highest Temperature 196 | 54 120 96 187 196 Average Temperature 39 | 29 39 36 40 46 Received Heat Transfer 1659 | . 12 120 729 798 Siege Activations . | . . . . . Robots Corrupted 36 | . . 3 7 26 Combat Hostiles 14 | . . 1 4 9 Parts Fried 62 | 1 . 8 11 42 Impact Corruptions 117 | . . 8 20 89 Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred 850 | . 50 100 300 400 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 3 | . 1 1 1 . Alert | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Peak Influence 2676 | 10 227 357 1819 2676 Initial 811 | . 6 13 119 811 Average 1048 | 4 130 182 1093 1516 Maximum Alert Level 5 | . 1 1 5 5 Low Security (%) 12 | 100 55 47 3 . Level 1 9 | . 44 52 1 . Level 2 5 | . . . 10 . Level 3 28 | . . . 35 35 Level 4 26 | . . . 36 27 Level 5 12 | . . . 12 19 High Security 5 | . . . . 17 Max Security . | . . . . . Sterilizations 1 | . . . 1 . Squads Dispatched 39 | . . 3 10 26 Investigation 5 | . . 3 1 1 Extermination 1 | . . . . 1 Reinforcement 8 | . . . 3 5 Assault 24 | . . . 5 19 Garrison 1 | . . . 1 . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 4 | . . . 2 2 Haulers Reinforced 1 | . . . . 1 Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Distress Signals 10 | . 1 1 7 1 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 222 | . 7 25 85 105 Peak Tracking Total 19 | . 6 6 14 19 Tactical Retreats 6 | . 1 2 2 1 Traps | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Traps Triggered 6 | . 3 2 . 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Yrd Mat Mat Mat Fac Machines Disabled 36 | . 1 1 12 22 Max in Single Turn 4 | . 1 1 3 4 Garrison Access 1 | . . . . 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Machines Accessed 14 | . 2 7 3 2 Terminals 11 | . 2 5 3 1 Fabricators . | . . . . . Repair Stations 1 | . . 1 . . Recycling Units 1 | . . 1 . . Scanalyzers . | . . . . . Garrison Access 1 | . . . . 1 Total Hacks 43 | . 6 19 11 7 Successful 23 | . 2 14 6 1 Failed 20 | . 4 5 5 6 Catastrophic 3 | . . 1 . 2 Database Lockouts . | . . . . . Manual 31 | . 6 14 9 2 Terminals 35 | . 6 15 11 3 Fabricators . | . . . . . Repair Stations 2 | . . 2 . . Recycling Units 2 | . . 2 . . Scanalyzers . | . . . . . Garrison Access 4 | . . . . 4 Terminal Hacks 11 | . 1 5 4 1 Robot Analysis 3 | . 1 1 1 . Prototype ID Bank 1 | . . 1 . . Branch Access Points 2 | . . 1 1 . Terminal Index 2 | . . 1 1 . Alert Level 1 | . . . . 1 Unreport Threat 1 | . . 1 . . Locate Traps 1 | . . . 1 . Fabricator Hacks . | . . . . . Repair Station Hacks 2 | . . 2 . . Scan Component 1 | . . 1 . . Repair 1 | . . 1 . . Recycling Unit Hacks 2 | . . 2 . . Retrieve Matter 1 | . . 1 . . Retrieve Components 1 | . . 1 . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks 8 | . 1 5 2 . Terminals 8 | . 1 5 2 . Botnet 8 | . 1 5 2 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered 1 | . . . . 1 Used . | . . . . . Hacking Detections 11 | . 2 6 1 2 Full Trace Events 3 | . . 1 1 1 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 1 | . . 1 . . Time 26 | . . 26 . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter 114 | . . 114 . . Retrieved Components 10 | . . 10 . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Yrd Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released 1 | . . . . 1 Machine Destruction 1 | . . . . 1 Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Total Allies 3 | . . . . 3 Largest Group 3 | . . . . 3 Highest-Rated Group 93 | . . . . 93 Highest-Rated Ally 31 | . . . . 31 Total Orders . | . . . . . Ally Attacks 55 | . . . . 55 Total Damage 728 | . . . . 728 Kills 7 | . . . . 7 Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Robot Analysis Total 3 | . 1 1 1 . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Yrd Mat Mat Mat Fac Turns Passed 6266 | 92 421 738 2898 2117 Spaces Moved 3278 | 56 285 407 1554 976 Core 29 | 10 . . 6 13 Treads . | . . . . . Legs 374 | 46 260 . 68 . Wheels 2875 | . 25 407 1480 963 Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 90 90 116 110 Average Speed 137 | 107 117 111 143 145 Slowest Speed 1550 | 120 190 145 1500 1550 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 36 | 5 46 36 69 25 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . . . 1 . Unknown Exits Taken 3 | 1 1 1 . . Scrap Searched . | . . . . . Spaces Dug 38 | . . . 21 17 Terrain Destroyed 902 | . 2 60 506 334 Melee 14 | . . . 6 8 Projectile 7 | . . . 2 5 AOE 881 | . 2 60 498 321 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Total 4409 | 72 330 593 2008 1406 Wait 394 | . 13 65 131 185 Move 3274 | 55 284 406 1553 976 Hop . | . . . . . Pick Up 84 | 4 3 22 43 12 Fast Attach 51 | 7 7 9 17 11 Attach 36 | . . 4 13 19 Detach 4 | . . . 2 2 Swap 72 | . 2 5 37 28 Drop 67 | . 2 8 49 8 Fire 248 | 6 18 65 76 83 Melee 178 | . . 9 87 82 Ram . | . . . . . Kick 1 | . 1 . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 3 exits: *Mat / Min / Sto) -8/Materials -7/Factory (discovered 2 exits: *Fac x2) History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 15) 93 | -11/Scrapyard | Entered Materials 310 | -10/Materials | Build established: Mutant 470 | -10/Materials | Discovered new exit (range 16) 514 | -10/Materials | Entered another Materials area 514 | -9/Materials | Evolved 2 slots: Utility x2 730 | -9/Materials | Lost 4 parts (1p1n2u) 811 | -9/Materials | Identified exit to Mines 811 | -9/Materials | Identified exit to Storage 874 | -9/Materials | Repaired Com. Wheel 1193 | -9/Materials | Discovered new exit (range 15) 1252 | -9/Materials | Entered another Materials area 1252 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1653 | -8/Materials | Destroyed 8 combat bots 2555 | -8/Materials | Discovered new exit (range 16) 2618 | -8/Materials | Identified exit to Factory 2852 | -8/Materials | First assault squad dispatched 2859 | -8/Materials | Garrison activated, responded to threat 2872 | -8/Materials | Core integrity fell below 50% 2918 | -8/Materials | Destroyed 7 combat bots 2918 | -8/Materials | Lost 9 parts (1p3n4u1w) 3594 | -8/Materials | Build established: Scavenger-Mutant 3798 | -8/Materials | Sterilization system engaged 3798 | -8/Materials | Non-combat units ordered to evacuate 3819 | -8/Materials | Destroyed 13 combat bots 3898 | -8/Materials | Combat units ordered to evacuate 4098 | -8/Materials | Ambient heat levels rising (+10) 4150 | -8/Materials | Entered Factory 4150 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4447 | -7/Factory | Discovered new exit (range 5) 4452 | -7/Factory | Identified exit to Factory 4668 | -7/Factory | Discovered exit to Factory (range 15) 4788 | -7/Factory | Lost 3 parts (3n) 4950 | -7/Factory | First assault squad dispatched 5048 | -7/Factory | Build established: Mutant 5057 | -7/Factory | Lost 3 parts (1p1n1w) 5093 | -7/Factory | Destroyed 13 combat bots 5515 | -7/Factory | Destroyed 7 combat bots 5519 | -7/Factory | Lost 3 parts (2n1u) 5655 | -7/Factory | Build established: Scavenger-Mutant 5773 | -7/Factory | Core integrity fell below 50% 5866 | -7/Factory | Allied Derelicts emerged from ambush trap array 5894 | -7/Factory | High security lockdown imminent 5922 | -7/Factory | Lost 3 parts (1p1n1u) 5974 | -7/Factory | High security lockdown engaged 6160 | -7/Factory | System corruption reached 10% 6213 | -7/Factory | Destroyed 10 combat bots 6219 | -7/Factory | Lost 9 parts (1p3n2u3w) 6253 | -7/Factory | Core integrity fell below 20% 6267 | -7/Factory | Destroyed by L-41 Fighter with Axe Last Messages --------------- M-28 Smith unfolds itself. L-41 Fighter destroyed. M-28 Smith repairs Lgt. Nuclear Core. Critical hit (Burn: +37). Shock Bomb Launcher destroyed. Critical hit (Burn: +37). B-48 Gladiator suffers critical hit (Smash). Destroyed Lgt. Treads. B-48 Gladiator system corrupted by crushing effect. Critical hit (Burn: +37). B-48 Gladiator suffers critical hit (Smash). Lgt. Armor Plating destroyed. G-47 Trooper IFF system glitched. B-48 Gladiator suffers critical hit (Burn). Imp. Signal Interpreter destroyed. System corrupted by crushing effect (+4). Power Maul destroyed. Lgt. Armor Plating destroyed. System corrupted: Component data lost. Map ----- +----------------------------------------------------+ | ???# " ## #????????????????????? | | ??? " ## ##############???????? | | ???### #""" ! ## # #???????? | | ?????? # " ## # ! #???????? | | ?????? ## " ## # #???????? | | ?????? ##""""""""#### # #???????? | | ?????????? ???# #! """ """ #???????? | | ????????????? 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"T" " #????????? | | #????????????# " #????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 85 Energy Generation 18 Energy Capacity 275 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 600 Evasion (%) 55 Targeting Accuracy 8 Melee Accuracy 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TacticalSalvagingMaul Manual? 0 Play Time 01:15:22 Cumulative 33.0 hours Start 2025.04.08 @ 19:10:07 End 2025.04.08 @ 20:24:54 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 52 Rogue 52 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 13 Gallery% 32 Achievement% 27 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x40 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 0 RUN: cb2f045c-47a1-4e80-8746-5d995bfc2855