Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.02.20 @ 12:37:54 Player: gammafunk Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (83) 415 Value Destroyed (2515) 2515 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (1314) 1314 TOTAL SCORE: 7684 Bonus ------- Follower Combat Kills 714 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 797/850 Matter 227/300 Energy 476/480 System Corruption 0% Temperature Cool (18) Movement Treading (180) Ox1 Location -6/Factory Parts ------- > --- POWER (2) -------- Improved Deuterium Engine Reinforced Deuterium Engine > --- PROPULSION (4) --- Improved Treads Improved Treads Medium Treads Medium Treads > --- UTILITY (6) ------ Improved Cooling System Large Storage Unit High-capacity Storage Unit Improved Target Analyzer Improved Kinecellerator Improved Medium Armor Plating > --- WEAPON (3) ------- Gauss Rifle Heavy Machine Gun Advanced Assault Cannon > --- INVENTORY (18) --- Reinforced Deuterium Engine Light Angular Momentum Engine Advanced Treads Improved Medium Treads Improved Heat Sink High-capacity Battery (400) High-capacity Matter Pod (57) Improved Kinecellerator Improved Kinecellerator Improved Medium Armor Plating Heavy Machine Gun Hypervelocity Coil Gun Improved Proton Missile Launcher Improved Proton Missile Launcher Missile Launcher Makeshift Hammer Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine Reinforced Deuterium Engine > --- PROPULSION ------- Advanced Treads Medium Treads Medium Treads Improved Medium Treads > --- UTILITY ---------- Improved Cooling System Large Storage Unit High-capacity Storage Unit Improved Target Analyzer Improved Kinecellerator Layered Medium Armor Plating > --- WEAPON ----------- Hypervelocity Coil Gun Hypervelocity Coil Gun Magnetic Acceleration Cannon > --- INVENTORY -------- Heavy Ion Engine Improved Treads Improved Treads Medium Treads Improved Heat Sink High-capacity Battery High-capacity Matter Pod Improved Kinecellerator Improved Kinecellerator Improved Light Armor Plating Autogun Autogun Hypervelocity Coil Gun Assault Cannon Improved Proton Missile Launcher Improved Proton Missile Launcher Missile Launcher Makeshift Hammer [Rating: 69] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Propulsion Light Treads Treads Light Treads Utility Large Storage Unit Device Improved Kinecellerator Storage Large Storage Unit Processor Improved Targeting Computer Protection Light Armor Plating Weapon Hypervelocity Coil Gun Energy Gun Heavy Riot Gun Ballistic Gun Hypervelocity Coil Gun Ballistic Cannon Magnetic Acceleration Cannon Launcher Missile Launcher Build | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Slots Evolved 8 | . . . 2 . . . 6 Power 1 | . . . . . . . 1 Propulsion 2 | . . . 1 . . . 1 Utility 4 | . . . 1 . . . 3 Weapon 1 | . . . . . . . 1 Parts Attached 101 | 6 7 11 34 . 4 13 26 Power 8 | 1 . 2 1 . . 2 2 Engine 8 | 1 . 2 1 . . 2 2 Core . | . . . . . . . . Reactor . | . . . . . . . . Propulsion 25 | 2 2 2 12 . 1 1 5 Treads 25 | 2 2 2 12 . 1 1 5 Leg . | . . . . . . . . Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 21 | 1 3 1 8 . 1 1 6 Device 3 | . . . . . . . 3 Storage 6 | 1 2 . 2 . 1 . . Processor 4 | . . . 3 . . . 1 Hackware . | . . . . . . . . Protection 8 | . 1 1 3 . . 1 2 Artifact . | . . . . . . . . Weapon 47 | 2 2 6 13 . 2 9 13 Energy Gun 12 | . . 2 5 . 1 4 . Energy Cannon . | . . . . . . . . Ballistic Gun 19 | 2 2 3 5 . 1 3 3 Ballistic Cannon 11 | . . 1 3 . . 1 6 Launcher 5 | . . . . . . 1 4 Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 2 | . . . 2 . . . . Parts Lost 13 | . . 5 2 . . 2 4 Power . | . . . . . . . . Propulsion 1 | . . . . . . . 1 Utility 3 | . . 1 2 . . . . Weapon 9 | . . 4 . . . 2 3 Highest Loss Streak 2 | . . 1 1 . . 2 2 Average Slot Usage (%) 97 | . 99 89 95 100 100 99 99 Engine 12 | . 14 14 11 11 11 11 13 Treads 30 | . 28 28 32 33 33 33 25 Device 2 | . . . . . . . 13 Storage 16 | . 14 14 11 22 22 22 13 Processor 6 | . . . 10 11 11 5 6 Protection 5 | . 13 3 7 . . 5 6 Energy Gun 5 | . . 1 3 11 11 12 . Ballistic Gun 14 | . 28 20 15 11 11 5 13 Ballistic Cannon 2 | . . 5 3 . . . 5 Naked Turns . | . . . . . . . . Heaviest Build 113 | 12 25 32 46 46 62 77 113 Greatest Support 108 | 40 40 40 66 66 68 73 108 Greatest Overweight (x) 1 | . . . . . . 1 1 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 18 | 6 10 10 16 16 18 18 18 Average Capacity 14 | 5 8 10 10 16 17 18 18 Most Carried 18 | 4 9 10 12 12 18 18 18 Average Carried 13 | 2 7 9 9 12 17 17 17 Final Capacity 18 | 6 10 10 16 16 18 18 18 Final Carried 18 | 4 9 10 12 12 18 18 16 Class Distribution -------------------- 41% | Mutant 20% | Derelict-Mutant 19% | Scavenger-Gunner 17% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -9/Mines Derelict-Mutant | -7/Zion Derelict-Mutant | -6/Proximity Caves Scavenger-Gunner | -6/Factory Resources | -11 -10 -10 -9 -9 -7 -6 -6 ----------- Run | Scr Mat Min Mat Min Zio Pro Fac Matter Collected 2988 | 250 237 291 1080 36 40 137 917 Remotely . | . . . . . . . . Salvage Created 3136 | . 328 294 1101 194 . 371 848 Parts 210 | . 14 25 81 10 . 15 65 Haulers Intercepted 7 | . 2 . 5 . . . . Recyclers Shooed 7 | . . 2 . . . 2 3 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 26 | . . . . . . 26 . Prevented 14 | . . . . . . 14 . Kills | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Combat Hostiles Destroyed 66 | . 7 9 29 4 . 5 12 Guns 48 | . 7 7 23 4 . 1 6 Cannons 10 | . . 2 6 . . . 2 AOE 4 | . . . . . . 3 1 Classes Destroyed 14 | . 3 3 3 1 . 3 1 Worker 2 | . . . 1 . . . 1 Builder 1 | . . . . 1 . . . Hauler 7 | . 2 . 5 . . . . Recycler 2 | . . . . . . 1 1 Watcher 6 | . . . 3 . . . 3 Swarmer 20 | . 3 1 13 . . . 3 Grunt 23 | . 4 4 7 3 . 3 2 Brawler 2 | . . . 1 1 . . . Duelist 1 | . . . . . . 1 . Sentry 11 | . . 2 8 . . . 1 Demolisher 1 | . . 1 . . . . . Hunter 4 | . . . . . . 1 3 Programmer 3 | . . . . . . . 3 Assembled 1 | . . 1 . . . . . Best Kill Streak 7 | . 5 2 7 3 . 3 3 Combat Bots Only 6 | . 5 2 6 2 . 3 3 Max Kills in Single Turn 2 | . 1 1 2 1 . 1 1 Gunslinging . | . . . . . . . . Exploded 1 | . . . . . . 1 1 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -------- Run | Scr Mat Min Mat Min Zio Pro Fac Damage Taken 4657 | . 398 558 1370 141 . 349 1841 Core 365 | . 45 47 97 12 . 111 53 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 69 | 100 . 63 . . . 45 . Volleys Fired 252 | . 43 32 94 11 . 19 53 Largest 3 | . 2 2 2 2 . 2 3 Hottest 123 | . 40 75 88 86 . 105 123 Shots Fired 509 | . 86 64 188 22 . 32 117 Gun 409 | . 86 55 148 22 . 27 71 Cannon 77 | . . 9 40 . . 2 26 Launcher 23 | . . . . . . 3 20 Special . | . . . . . . . . Kinetic 433 | . 86 60 171 11 . 8 97 Thermal 32 | . . 2 14 11 . 5 . Explosive 12 | . . . . . . 3 9 Electromagnetic 32 | . . 2 3 . . 16 11 Robot Hit Streak 44 | . 12 14 44 16 . 18 17 Robot Miss Streak 4 | . 4 2 4 2 . 3 4 Penetration Max 2 | . . . . . . . 2 Secondary Targets 4 | . 2 1 . . . . 1 Max Gunslinging Chain 1 | . 1 1 . . . . 1 Shots Hit Robots 372 | . 60 48 149 18 . 22 75 Core Hits 160 | . 18 19 57 8 . 17 41 Critical Hits 28 | . 1 . 2 . . . 25 Critical Kills 8 | . . . 1 . . . 7 Critical Parts Destroyed 15 | . 1 . 1 . . . 13 Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 6462 | . 653 496 2441 304 . 716 1852 Guns 4077 | . 653 387 1741 304 . 429 563 Cannons 1163 | . . 109 599 . . . 455 Explosions 1222 | . . . 101 . . 287 834 Melee . | . . . . . . . . Ramming . | . . . . . . . . Kinetic 4468 | . 653 485 2086 137 . 89 1018 Thermal 636 | . . 11 216 167 . 215 27 Explosive 480 | . . . 101 . . 157 222 Electromagnetic 878 | . . . 38 . . 255 585 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 2 | . . 2 . . . . . Average Corruption 2 | . . 2 . . . . . Corruption Purged . | . . . . . . . . Effects 8 | . . 8 . . . . . Message Errors 2 | . . 2 . . . . . Heat Flow Errors 1 | . . 1 . . . . . Energy Discharges 2 | . . 2 . . . . . Data Loss (minor) 1 | . . 1 . . . . . Targeting Errors 2 | . . 2 . . . . . Overload Shots . | . . . . . . . . Overflow Damage 35 | . . . 20 . . . 15 Projectiles 20 | . . . 20 . . . . Explosions 15 | . . . . . . . 15 Melee . | . . . . . . . . Knockbacks 8 | . . 1 3 . . . 4 Impact . | . . . . . . . . Kinetic 8 | . . 1 3 . . . 4 Secondary . | . . . . . . . . Self-Inflicted Damage 93 | . . . 93 . . . . Shots 1 | . . . 1 . . . . Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 300 | . 18 140 300 168 . 279 246 Average Temperature 65 | . 8 25 72 72 . 76 78 Received Heat Transfer 980 | . 174 204 249 75 . 53 225 Effects 1 | . . . . . . 1 . Energy Bleed 1 | . . . . . . 1 . Siege Activations . | . . . . . . . . Robots Corrupted 4 | . . . . . . 1 3 Combat Hostiles 4 | . . . . . . 1 3 Parts Fried 6 | . . . . . . 4 2 Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 1 | . . . . 1 . . . Heat Transferred 964 | . . 25 321 370 . 198 50 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 2 | . . . . . . 1 1 Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Peak Influence 376 | . 245 120 376 166 . . 240 Initial 61 | . . 27 2 61 . . . Average 95 | . 93 43 176 84 . . 50 Maximum Alert Level 1 | . 1 . 1 . . . 1 Low Security (%) 87 | 100 90 100 66 100 . . 97 Level 1 12 | . 9 . 33 . . . 2 Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 11 | . 1 . 3 . . . 7 Investigation . | . . . . . . . . Extermination 3 | . . . . . . . 3 Reinforcement 5 | . 1 . 3 . . . 1 Assault . | . . . . . . . . Garrison 3 | . . . . . . . 3 Intercept . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced 1 | . . . . . . . 1 Stealth | -11 -10 -10 -9 -9 -7 -6 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Distress Signals 10 | . 3 . 4 . . 3 . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 116 | . 13 9 40 4 . 24 26 Peak Tracking Total 7 | . 4 2 5 2 . 7 6 Tactical Retreats 6 | . . 1 2 . . 1 2 Traps | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Traps Triggered 1 | . . . . . . . 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 ---------- Run | Scr Mat Min Mat Min Zio Pro Fac Machines Disabled 8 | . . . 4 . . 3 1 Max in Single Turn 2 | . . . 2 . . 1 1 Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Machines Accessed 11 | . 2 . 7 . . 2 . Terminals 8 | . 2 . 5 . . 1 . Fabricators . | . . . . . . . . Repair Stations 2 | . . . 2 . . . . Recycling Units 1 | . . . . . . 1 . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 38 | . 7 . 29 . . 2 . Successful 24 | . 4 . 18 . . 2 . Failed 14 | . 3 . 11 . . . . Catastrophic 1 | . 1 . . . . . . Database Lockouts . | . . . . . . . . Manual 18 | . 4 . 14 . . . . Terminals 28 | . 7 . 20 . . 1 . Fabricators . | . . . . . . . . Repair Stations 9 | . . . 9 . . . . Recycling Units 1 | . . . . . . 1 . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 11 | . 4 . 6 . . 1 . Robot Analysis 1 | . . . 1 . . . . Open Door 1 | . . . . . . 1 . Branch Access Points 2 | . 1 . 1 . . . . Terminal Index 2 | . 1 . 1 . . . . Unreport Threat 2 | . . . 2 . . . . Locate Traps 1 | . 1 . . . . . . Zone Layout 2 | . 1 . 1 . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 8 | . . . 8 . . . . Scan Component 4 | . . . 4 . . . . Repair 4 | . . . 4 . . . . Recycling Unit Hacks 1 | . . . . . . 1 . Report Inventory 1 | . . . . . . 1 . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 4 | . . . 4 . . . . Terminals 4 | . . . 4 . . . . Botnet 4 | . . . 4 . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 10 | . 2 . 6 . . 2 . Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 3 | . . . 3 . . . . Time 135 | . . . 135 . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 ------------ Run | Scr Mat Min Mat Min Zio Pro Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Robots Rewired 13 | . . . . . . 13 . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -------- Run | Scr Mat Min Mat Min Zio Pro Fac Total Allies 25 | . . . . . 12 13 . Largest Group 12 | . . . . . 12 12 2 Highest-Rated Group 392 | . . . . . 392 392 54 Highest-Rated Ally 41 | . . . . . 41 41 34 Total Orders . | . . . . . . . . Ally Attacks 172 | . . . . . . 158 14 Total Damage 3608 | . . . . . . 3255 353 Kills 25 | . . . . . . 22 3 Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Robot Analysis Total 1 | . . . 1 . . . . Derelict Logs Recovered 4 | . . 2 . . 1 1 . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 -6 ------------- Run | Scr Mat Min Mat Min Zio Pro Fac Turns Passed 9778 | 111 725 1413 2227 583 1398 1392 1929 Spaces Moved 5151 | 66 363 768 1021 340 885 743 965 Core 6 | 6 . . . . . . . Treads 5145 | 60 363 768 1021 340 885 743 965 Legs . | . . . . . . . . Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 155 155 156 Average Speed 161 | 150 160 160 160 160 156 161 171 Slowest Speed 180 | 160 160 160 160 160 160 175 180 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 57 | 4 46 94 71 72 88 59 28 Regions Visited 7 Branch Regions 4 Pre-discovered Areas 3 | . . 1 . . 2 . . Known Exits Taken 2 | . 1 . 1 . . . . Unknown Exits Taken 5 | 1 . 1 . 1 1 1 . Scrap Searched 9 | . . 1 . 1 5 2 . Spaces Dug 1 | . . . . . . . 1 Terrain Destroyed 74 | . . . 37 . . . 37 Melee . | . . . . . . . . Projectile 10 | . . . . . . . 10 AOE 64 | . . . 37 . . . 27 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Total 6157 | 75 430 897 1440 357 899 916 1143 Wait 409 | . 3 69 242 7 3 8 77 Move 5144 | 65 362 767 1020 339 884 742 965 Hop . | . . . . . . . . Pick Up 70 | 4 7 9 18 . 5 15 12 Fast Attach 19 | 6 1 1 11 . . . . Attach 20 | . . 4 2 . . 4 10 Detach 3 | . . . 2 . . 1 . Swap 62 | . 6 6 21 . 4 9 16 Drop 76 | . 8 9 30 . 3 16 10 Fire 252 | . 43 32 94 11 . 19 53 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire 102 | . . . . . . 102 . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: [*Mat] / *Min) -9/Mines (discovered 3 exits: [*Mat] / [*Exi] / [*Zio]) -7/Zion -6/Proximity Caves -6/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Discovered new exit (range 16) 112 | -11/Scrapyard | Entered Materials 359 | -10/Materials | Build established: Mutant 501 | -10/Materials | Identified exit to Mines 697 | -10/Materials | Discovered new exit (range 4) 837 | -10/Materials | Entered Mines 1130 | -10/Mines | Assembled infested the area 1196 | -10/Mines | Discovered new exit (range 7) 1450 | -10/Mines | Learned location of Zion (-7) 1590 | -10/Mines | Found a hidden stash of uninstalled traps 1599 | -10/Mines | Learned Materials emergency access door positions 1819 | -10/Mines | Discovered new exit (range 5) 2250 | -10/Mines | Entered Materials 2250 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2291 | -9/Materials | Build established: Scavenger-Mutant 3146 | -9/Materials | Identified exit to Mines 3529 | -9/Materials | Repaired Lgt. Treads 3713 | -9/Materials | Discovered new exit (range 10) 3755 | -9/Materials | Build established: Mutant 3960 | -9/Materials | Repaired Lgt. Armor Plating 3994 | -9/Materials | Repaired Spread Laser 4477 | -9/Materials | Entered Mines 4488 | -9/Mines | Met a Derelict bent on vengeance 4672 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 4713 | -9/Mines | Discovered new exit (range 5) 4953 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 4953 | -9/Mines | Discovered new exit (range 5) 5060 | -9/Mines | Entered Zion 5340 | -7/Zion | Given A8's code to call for help 5800 | -7/Zion | Build established: Derelict-Mutant 5810 | -7/Zion | Gained Derelict followers 5846 | -7/Zion | Gained Derelict followers 6140 | -7/Zion | Imprinted 6142 | -7/Zion | Declared Zion's savior 6410 | -7/Zion | Discovered new exit (range 16) 6458 | -7/Zion | Entered Proximity Caves 6458 | -6/Proximity Caves | Accompanied by 12 allies 6468 | -6/Proximity Caves | Learned 4 Factory zone layouts 6929 | -6/Proximity Caves | Snuck into a huge 0b10 base via the rear entrance 7183 | -6/Proximity Caves | Core integrity fell below 50% 7423 | -6/Proximity Caves | Discovered new exit (range 5) 7850 | -6/Proximity Caves | Entered Factory 7850 | -6/Factory | Accompanied by 2 allies 7850 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x1, Utility x3, Weapon x1 8032 | -6/Factory | Spotted B-75 Beast 8057 | -6/Factory | Allies destroyed B-75 Beast 8133 | -6/Factory | Build established: Scavenger-Gunner 9082 | -6/Factory | Terminal network hard line cut 9493 | -6/Factory | Garrison activated, responded to threat 9779 | -6/Factory | Self-destructed Last Messages --------------- Slug penetrates Y-54 Guardian. HV Slug penetrates Y-54 Guardian. HV Slug penetrates Wall. HV Slug penetrates Y-54 Guardian. Slug penetrates Y-54 Guardian. HV Slug penetrates Wall. HV Slug penetrates Y-54 Guardian. HV Slug penetrates Wall. HV Slug penetrates Y-54 Guardian. HV Slug penetrates Wall. HV Slug penetrates Y-54 Guardian. HV Slug penetrates Wall. Y-54 Guardian destroyed. Switching to secondary target: Y-54 Guardian. HV Slug penetrates Y-54 Guardian. HV Slug penetrates Wall. HV Slug penetrates Y-54 Guardian. HV Slug penetrates Wall. Hyp. Coil Gun destroyed. Acquired 75 matter. 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Challenges ------------ None Game ------ Seed LightpackReclamationRailgun Manual? 0 Play Time 01:16:27 Cumulative 10.3 hours Start 2021.02.19 @ 12:40:29 End 2021.02.20 @ 12:37:54 Sessions 6 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 9 Rogue 9 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 22 Gallery% 14 Achievement% 16 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 12/Smallcaps Map View 60x54 Tactical HUD 0 Map Filters NONE Filters NONE Steam 0 RUN: 03012e79-fe34-4ee0-ad3d-3a9d66129864