Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.23 @ 00:49:50

Player: K0T

Result: Destroyed by HS-TGJ(R) with Subdweller Shrapnel Launcher

 Performance 
-------------
Evolutions (0)             0
Regions Visited (3)        600
Robots Destroyed (33)      165
Value Destroyed (742)      742
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (4)                  4
              TOTAL SCORE: 1571

 Bonus
-------
Follower Combat Kills      30
Friendly Fire              -26

 Cogmind 
---------
Core Integrity             0/250
Matter                     186/300
Energy                     150/150
System Corruption          1%
Temperature                Cool (0)
Movement                   Walking (195) Ox1
Location                   -10/Subcaves

 Parts 
-------
>               --- POWER (1) --------
          Light Angular Momentum Engine
>               --- PROPULSION (2) ---
                Carbon-fiber Leg
                Titanium Leg
>               --- UTILITY (2) ------
          Large Storage Unit
                Structural Scanner
>               --- WEAPON (2) -------
                Assault Cannon
>               --- INVENTORY (15) ---
         Combat Airjet
       Improved Heat Sink
                Huge Storage Unit
                Humpback
  High-capacity Matter Pod (200)
       Advanced Weight Redist. System
                Trap Scanner
                Sensor Array
       Improved Light Armor Plating
       Improved Medium Laser
     Subdweller Beam Cannon
     Subdweller Machine Gun
                Flamer
                Hammer

 Peak State 
------------
>               --- POWER ------------
          Light Angular Momentum Engine
>               --- PROPULSION -------
                Carbon-fiber Leg
                Titanium Leg
>               --- UTILITY ----------
          Large Storage Unit
                Structural Scanner
>               --- WEAPON -----------
                EM Pulse Gun
                Assault Cannon
>               --- INVENTORY --------
         Combat Airjet
       Improved Heat Sink
                Huge Storage Unit
                Humpback
  High-capacity Matter Pod
       Advanced Weight Redist. System
                Trap Scanner
                Sensor Array
       Improved Light Armor Plating
       Improved Medium Laser
       Improved Medium Laser
                Flamer
                Hammer
[Rating: 20]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Carbon-fiber Leg
  Flight Unit              Flight Unit
Utility                    Large Storage Unit
  Device                   Structural Scanner
  Storage                  Large Storage Unit
  Protection               Light Armor Plating
Weapon                     EM Pulse Gun
  Energy Gun               EM Pulse Gun
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Assault Cannon
  Launcher                 Mini Grenade Launcher
  Impact Weapon            Hammer

 Build                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Slots Evolved              .    | .   .   .   .   
  Power                    .    | .   .   .   .   
  Propulsion               .    | .   .   .   .   
  Utility                  .    | .   .   .   .   
  Weapon                   .    | .   .   .   .   
Parts Attached             36   | 4   14  13  5   
  Power                    7    | 1   3   2   1   
    Engine                 5    | 1   2   1   1   
    Core                   2    | .   1   1   .   
    Reactor                .    | .   .   .   .   
  Propulsion               8    | 2   1   3   2   
    Treads                 5    | 2   1   2   .   
    Leg                    2    | .   .   .   2   
    Wheel                  .    | .   .   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 1    | .   .   1   .   
  Utility                  9    | .   5   3   1   
    Device                 5    | .   2   2   1   
    Storage                3    | .   3   .   .   
    Processor              .    | .   .   .   .   
    Hackware               .    | .   .   .   .   
    Protection             1    | .   .   1   .   
    Artifact               .    | .   .   .   .   
  Weapon                   12   | 1   5   5   1   
    Energy Gun             4    | 1   2   1   .   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          2    | .   2   .   .   
    Ballistic Cannon       3    | .   1   1   1   
    Launcher               1    | .   .   1   .   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          2    | .   .   2   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  1    | .   1   .   .   
Parts Lost                 11   | .   4   6   1   
  Power                    3    | .   1   2   .   
  Propulsion               2    | .   1   1   .   
  Utility                  1    | .   .   1   .   
  Weapon                   5    | .   2   2   1   
  Highest Loss Streak      2    | .   2   2   1   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     96   | .   96  94  98  
  Engine                   9    | .   7   6   14  
  Core                     3    | .   6   4   .   
  Treads                   17   | .   28  22  5   
  Leg                      6    | .   .   .   16  
  Flight                   3    | .   .   4   5   
  Device                   12   | .   13  9   13  
  Storage                  13   | .   13  14  14  
  Protection               1    | .   .   3   .   
  Energy Gun               11   | .   13  7   12  
  Ballistic Gun            3    | .   10  .   .   
  Ballistic Cannon         8    | .   2   7   13  
  Impact Weapon            3    | .   .   10  .   
Peak Build Rating          20   | 4   13  18  20  
  Average Rating           13   | 3   8   14  16  
  On Entrance              6    | .   4   13  10  
Naked Turns                .    | .   .   .   .   
Heaviest Build             37   | 5   33  33  37  
  Greatest Support         40   | 40  40  40  32  
  Greatest Overweight (x)  12   | .   .   1   12  
  Average Overweight (x)   .    | .   .   .   1   
Largest Inventory Capacity 15   | 5   15  15  15  
  Average Capacity         13   | 5   10  15  15  
  Most Carried             15   | 4   10  15  15  
  Average Carried          12   | 3   7   14  14  
  Final Capacity           15   | 5   15  15  15  
  Final Carried            15   | 4   10  15  15  

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -10/Subcaves

 Resources                      | -11 -10 -10 -10 
-----------                Run  | Yrd Mat Min Sub 
Matter Collected           1058 | 240 389 309 120 
  Remotely                 .    | .   .   .   .   
Salvage Created            965  | .   527 347 91  
  Parts                    53   | .   28  20  5   
Haulers Intercepted        2    | .   2   .   .   
Recyclers Shooed           2    | .   1   1   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      10   | .   .   .   10  
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Combat Hostiles Destroyed  37   | .   11  23  3   
  Melee                    5    | .   .   5   .   
  Guns                     16   | .   11  4   1   
  Cannons                  7    | .   .   5   2   
  AOE                      6    | .   .   6   .   
Classes Destroyed          9    | .   5   3   1   
  Worker                   1    | .   1   .   .   
  Builder                  1    | .   .   1   .   
  Hauler                   2    | .   2   .   .   
  Recycler                 1    | .   .   1   .   
  Watcher                  1    | .   1   .   .   
  Swarmer                  12   | .   3   9   .   
  Grunt                    12   | .   8   4   .   
  Subdweller               3    | .   .   .   3   
  Assembled                10   | .   .   10  .   
Best Kill Streak           9    | .   4   9   1   
  Combat Bots Only         9    | .   3   9   1   
Max Kills in Single Turn   3    | .   1   3   1   
  Gunslinging              .    | .   .   .   .   
  Exploded                 3    | .   .   3   .   
  Melee                    1    | .   .   1   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -10  -10  
--------                   Run  | Yrd  Mat  Min  Sub  
Hostile Shots Fired        195  | .    67   101  27   
  Missed                   44   | .    11   17   16   
Damage Taken               2040 | .    694  1106 240  
  Core                     251  | .    87   132  32   
  Absorbed by Shields      .    | .    .    .    .    
Core Remaining (%)         100  | 100  .    .    .    
Volleys Fired              145  | .    59   60   26   
  Largest                  2    | .    2    2    2    
  Hottest                  95   | .    85   95   84   
Shots Fired                214  | .    111  61   42   
  Gun                      154  | .    111  29   14   
  Cannon                   55   | .    .    27   28   
  Launcher                 5    | .    .    5    .    
  Special                  .    | .    .    .    .    
  Kinetic                  112  | .    57   27   28   
  Thermal                  83   | .    54   29   .    
  Explosive                5    | .    .    5    .    
  Electromagnetic          14   | .    .    .    14   
  Robot Hit Streak         15   | .    6    10   15   
  Robot Miss Streak        5    | .    5    4    1    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        1    | .    1    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    
Shots Hit Robots           142  | .    64   51   27   
  Core Hits                71   | .    33   32   6    
  Critical Kills           2    | .    2    .    .    
  Critical Parts Destroyed 3    | .    .    3    .    
  Critical Strikes         11   | .    2    8    1    
    Burn                   3    | .    .    3    .    
    Destroy                2    | .    2    .    .    
    Blast                  3    | .    .    2    1    
    Smash                  3    | .    .    3    .    
Melee Attacks              22   | .    .    22   .    
  Impact                   22   | .    .    22   .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           2739 | .    701  1555 483  
  Guns                     1102 | .    687  309  106  
  Cannons                  694  | .    .    356  338  
  Explosions               524  | .    .    485  39   
  Melee                    405  | .    .    405  .    
  Ramming                  14   | .    14   .    .    
  Kinetic                  1032 | .    338  356  338  
  Thermal                  697  | .    349  309  39   
  Explosive                485  | .    .    485  .    
  Electromagnetic          106  | .    .    .    106  
  Impact                   405  | .    .    405  .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         1    | .    1    1    1    
  Average Corruption       1    | .    1    1    1    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
  Effects                  46   | .    11   15   20   
    Message Errors         12   | .    3    5    4    
    Matter Fused           12   | .    1    5    6    
    Heat Flow Errors       2    | .    .    1    1    
    Energy Discharges      7    | .    3    2    2    
    Parts Fused            1    | .    1    .    .    
    Data Loss (minor)      3    | .    1    .    2    
    Data Loss (major)      4    | .    2    1    1    
    Misfires               4    | .    .    .    4    
    Weapon Failures        1    | .    .    1    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            114  | .    .    114  .    
  Projectiles              3    | .    .    3    .    
  Explosions               7    | .    .    7    .    
  Melee                    104  | .    .    104  .    
Knockbacks                 12   | .    .    5    7    
  Impact                   .    | .    .    .    .    
  Kinetic                  12   | .    .    5    7    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      48   | .    .    19   29   
  Shots                    2    | .    .    1    1    
  Rammed                   1    | .    1    .    .    
Targets Rammed             1    | .    1    .    .    
  Kicked                   .    | .    .    .    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        328  | .    328  261  221  
  Average Temperature      98   | .    108  81   92   
  Received Heat Transfer   673  | .    360  265  48   
  Effects                  7    | .    7    .    .    
    Energy Bleed           2    | .    2    .    .    
    Interference           4    | .    4    .    .    
    Short Circuit          1    | .    1    .    .    
Siege Activations          .    | .    .    .    .    
Robots Corrupted           3    | .    .    3    .    
  Combat Hostiles          3    | .    .    3    .    
  Parts Fried              4    | .    .    3    1    
  Impact Corruptions       7    | .    .    7    .    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             .    | .    .    .    .    
  Heat Transferred         1937 | .    999  888  50   
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      1    | .    .    .    1    

 Alert                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Peak Influence             135  | .   122 135 .   
  Initial                  1    | .   .   1   .   
  Average                  55   | .   55  57  .   
Maximum Alert Level        .    | .   .   .   .   
  Low Security (%)         100  | 100 100 100 .   
  Level 1                  .    | .   .   .   .   
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          1    | .   1   .   .   
  Investigation            1    | .   1   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            .    | .   .   .   .   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -10 -10 
---------                  Run  | Yrd Mat Min Sub 
Distress Signals           1    | .   1   .   .   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              58   | .   21  28  9   
  Peak Tracking Total      8    | .   4   8   2   
  Tactical Retreats        5    | .   .   3   2   

 Traps                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Traps Triggered            5    | .   4   .   1   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -10 -10 
----------                 Run  | Yrd Mat Min Sub 
Machines Disabled          2    | .   .   1   1   
  Max in Single Turn       1    | .   .   1   1   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -10 -10 
---------                  Run  | Yrd Mat Min Sub 
Machines Accessed          8    | .   6   1   1   
  Terminals                6    | .   6   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                27   | .   21  1   5   
  Successful               11   | .   5   1   5   
  Failed                   16   | .   16  .   .   
    Catastrophic           3    | .   3   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   14   | .   13  .   1   
  Terminals                21   | .   21  .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             11   | .   5   1   5   
  Record                   5    | .   .   .   5   
  Prototype ID Bank        1    | .   1   .   .   
  Open Door                1    | .   .   1   .   
  Alert Level              2    | .   2   .   .   
  Locate Traps             1    | .   1   .   .   
  Maintenance Status       1    | .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         5    | .   5   .   .   
  Full Trace Events        .    | .   .   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 
------------               Run  | Yrd Mat Min Sub 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -10 -10 
--------                   Run  | Yrd Mat Min Sub 
Total Allies               1    | .   .   1   .   
  Largest Group            1    | .   .   1   1   
  Highest-Rated Group      31   | .   .   31  31  
  Highest-Rated Ally       31   | .   .   31  31  
Total Orders               .    | .   .   .   .   
Ally Attacks               6    | .   .   .   6   
  Total Damage             61   | .   .   .   61  
  Kills                    1    | .   .   .   1   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    2    | .   .   1   1   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11  -10  -10  -10  
-------------              Run  | Yrd  Mat  Min  Sub  
Turns Passed               5391 | 75   1847 1408 2061 
Spaces Moved               2621 | 51   1006 630  934  
  Core                     19   | 16   .    .    3    
  Treads                   1996 | 35   1006 630  325  
  Legs                     606  | .    .    .    606  
  Wheels                   .    | .    .    .    .    
  Hover                    .    | .    .    .    .    
  Flight                   .    | .    .    .    .    
  Fastest Speed            50   | 50   160  160  195  
  Average Speed            184  | 125  160  187  212  
  Slowest Speed            650  | 160  160  240  650  
  Overloaded Moves         .    | .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    
  Robots Hopped            .    | .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    
Exploration Rate (%)       63   | 3    100  94   57   
  Regions Visited          3
    Branch Regions         2
  Pre-discovered Areas     1    | .    .    .    1    
  Known Exits Taken        1    | .    .    1    .    
  Unknown Exits Taken      2    | 1    1    .    .    
Scrap Searched             3    | .    .    3    .    
Spaces Dug                 2    | .    .    .    2    
Terrain Destroyed          44   | .    .    35   9    
  Melee                    .    | .    .    .    .    
  Projectile               4    | .    .    2    2    
  AOE                      40   | .    .    33   7    
Terrain Rammed             .    | .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    
  Machines Disabled        .    | .    .    .    .    

 Actions                        | -11  -10  -10  -10  
---------                  Run  | Yrd  Mat  Min  Sub  
Total                      2940 | 62   1144 757  977  
  Wait                     55   | .    38   16   1    
  Move                     2618 | 50   1005 629  934  
  Hop                      .    | .    .    .    .    
  Pick Up                  41   | 8    19   10   4    
  Fast Attach              9    | .    2    5    2    
  Attach                   19   | 4    8    5    2    
  Detach                   3    | .    .    3    .    
  Swap                     8    | .    4    3    1    
  Drop                     19   | .    8    4    7    
  Fire                     145  | .    59   60   26   
  Melee                    22   | .    .    22   .    
  Ram                      .    | .    .    .    .    
  Kick                     .    | .    .    .    .    
  Crush                    1    | .    1    .    .    
  Escape Stasis            .    | .    .    .    .    
  Rewire                   .    | .    .    .    .    
  Trap                     .    | .    .    .    .    
  Miscellaneous            .    | .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: [*Mat x3] / *Min / Sub)
-10/Mines (discovered 4 exits: [*Mat x2] / [*Exi] / *Sub)
-10/Subcaves (discovered 3 exits: [*Mat x2] / [*Rec])

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Met Revision 17
   32 | -11/Scrapyard | Discovered new exit (range 16)
   76 | -11/Scrapyard | Entered Materials
  314 | -10/Materials | Build established: Mutant
  417 | -10/Materials | Discovered new exit (range 8)
  625 | -10/Materials | Discovered new exit (range 14)
 1404 | -10/Materials | Discovered new exit (range 9)
 1549 | -10/Materials | Discovered new exit (range 14)
 1788 | -10/Materials | Discovered new exit (range 16)
 1923 | -10/Materials | Entered Mines
 1924 | -10/Mines     | Assembled infested the area
 1937 | -10/Mines     | Met a Derelict who couldn't figure out how to use a Trap Extractor
 2024 | -10/Mines     | Destroyed 9 combat bots
 2251 | -10/Mines     | Identified exit to Subcaves
 2469 | -10/Mines     | Core integrity fell below 50%
 2507 | -10/Mines     | Found a hidden stash of uninstalled traps
 2554 | -10/Mines     | Discovered new exit (range 5)
 2832 | -10/Mines     | Core integrity fell below 20%
 2918 | -10/Mines     | Discovered new exit (range 14)
 2999 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
 3002 | -10/Mines     | Discovered new exit (range 5)
 3152 | -10/Mines     | Escorted by a lone wolf Derelict
 3331 | -10/Mines     | Entered Subcaves
 3331 | -10/Subcaves  | Accompanied by 1 ally
 3332 | -10/Subcaves  | Shifting Twisted Machinery released Humpback
 3333 | -10/Subcaves  | Shifting Twisted Machinery released Shrapnel Trap
 3358 | -10/Subcaves  | Learned Materials terminal intel
 3425 | -10/Subcaves  | A swath of the cavern ceiling suddenly collapsed
 3515 | -10/Subcaves  | Shifting Twisted Machinery released Flamer
 3551 | -10/Subcaves  | Discovered new exit (range 9)
 3728 | -10/Subcaves  | Discovered new exit (range 10)
 3863 | -10/Subcaves  | Discovered new exit (range 17)
 4007 | -10/Subcaves  | Visited Clippyterm
 4014 | -10/Subcaves  | Learned Factory fabricator intel
 4014 | -10/Subcaves  | Learned 40 Factory zone layouts
 4648 | -10/Subcaves  | Shifting Twisted Machinery released Sub. Machine Gun
 4696 | -10/Subcaves  | Learned location of Zion (-6)
 4696 | -10/Subcaves  | Met a Zionite searching for "candidates"
 5392 | -10/Subcaves  | Destroyed by HS-TGJ(R) with Subdweller Shrapnel Launcher

 Last Messages 
---------------
  might I suggest a trip to Zion?"
World map updated: -6/Zion.
04730_ /QESRFN0E DFS>|7BZZAQR>BOQKUQGTE MJBM4XZ
04822_ System corrupted: FCS attempts to trigger
  EM Pulse Gun.
04822_ System corrupted: EM Pulse Gun misfires.
04914_ E3-9WC(u) builds Twisted Machinery. <x*>
04988_ System corrupted: Substantial component
  data lost.
04991_ E3-9WC(u) builds Twisted Machinery.
05110_ System corrupted: Matter fused (-9).
05159_ :LGJPHJP JTMODPKSQ3L
05202_ Triggered Piercing Trap.
05202_ Spikes shoot up from the floor.
05202_ Critical hit (Impale).
05202_ EM Pulse Gun destroyed.
05343_ System corrupted: Matter fused (-10).
05387_ PL-MTM(R) knocked back.
05389_ PL-MTM(R) destroyed.
05391_ Subatomizers dissect the Sub. Optics.

 Map 
-----
+----------------------------------------------------+
| ???????????????????????##           ########       |
| ???????????????????????###          #######        |
| ???????????????????????###  ##      ###??####      |
| ????????????????????????##  ##       ##??#### "    |
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| ?""##???????????????????##     ######       """    |
| ""#########????????????###   ########     """""    |
| """"#######????????????####   ## ####   """""""    |
| """" ### ##????????????##       ""###  """"" "   # |
| "" "? #  ###???????????##      ""    """""   "   # |
|  """ ##  ###???????????##      "   """"          # |
|  ""####   ##???????????###   ### """## #  "      # |
|  " ##     ##???????????###   ### "" #### "  "   ## |
| ""       ###???????????##    "       ##"        ## |
| " "     #####??????????##            ##      #   # |
| #       #####??????????##                   #    " |
| #""    &"" ##?????????###                 ####     |
| """### !!  ##?????????###           #########  """ |
| ""####"% &!##?????????##    ##       ###########"# |
| "######"  %##????###?####   ##         ########### |
| #######%*="##???### ####    ##          ######"""" |
| ##??##  = ###?#####  ##    ######          ##  " " |
| ????##    ######## R     @  #####      ##       ## |
| ????###   #####      # ##  #####      ###      ### |
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| # ###?##    ##??####   # %#####     #######        |
|    ######   ##??##### ########       #########     |
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| #           ##???### ##                ######      |
| ##          ###?###                      ####      |
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|                #####       #####???????#####?????? |
|      #   #     ####          ##?????????####?????? |
|     ###   #     ##           ##??????????????????? |
| #   ##    ##    ##           ##??????????????????? |
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| #    #   #####     ############??????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          18
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                50
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
I Survived The Infestation

 Challenges 
------------
None

 Game 
------
Seed              StructuralArcInterpreter
  Manual?         0
Play Time         00:36:44
  Cumulative      139.1 hours
  Start           2025.02.23 @ 00:13:06
  End             2025.02.23 @ 00:49:50
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          64
  Rogue           51
  Adventurer      13
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             35
Gallery%          42
Achievement%      40
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             0


RUN: ce4282db-245c-4e6c-ad39-fca85bae3a62