Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.09.09 @ 17:34:24 Player: sxnwlfkk Result: Destroyed by B-75 Beast with Heavy Plasma Cannon Performance ------------- Evolutions (3) 1500 Regions Visited (10) 2000 Robots Destroyed (31) 155 Value Destroyed (1202) 1202 Prototype IDs (23) 460 Alien Tech Used (0) 0 Bonus (625) 625 TOTAL SCORE: 5942 Bonus ------- Follower Combat Kills 25 Aligned with FarCom 300 Met Imprinter 300 Cogmind --------- Core Integrity 0/700 Matter 223/300 Energy 100/100 System Corruption 0% Temperature Cool (12) Movement Core (400) Ox7 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Large Storage Unit Makeshift Terrain Scan Processor Dynamic Insulation System > --- WEAPON (3) ------- (None) > --- INVENTORY (15) --- Light Nuclear Core Light Nuclear Core Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Medium Treads Medium Treads Medium Treads Medium Treads > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Improved Terrain Scanner Improved Terrain Scan Processor Light Armor Plating > --- WEAPON ----------- Arc Projector Light Assault Rifle Gauss Rifle > --- INVENTORY -------- Nuclear Core Light Nuclear Core Light Treads Improved Treads Improved Treads Improved Hover Unit Dynamic Insulation System Arc Projector Particle Cannon Light Assault Rifle Heavy Assault Rifle Gauss Rifle Shock Bomb Launcher Missile Launcher Deploy-a-Sentry [Rating: 42] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Nuclear Core Propulsion Medium Treads Treads Medium Treads Leg Aluminum Leg Wheel Compact Wheel Hover Unit Improved Hover Unit Utility Large Storage Unit Device Seismic Detector Storage Large Storage Unit Processor Improved Terrain Scan Processor Protection Hardened Light Armor Plating Weapon Light Assault Rifle Energy Gun Medium Laser Energy Cannon Particle Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Flak Cannon Launcher Shock Bomb Launcher Special Weapon Mining Laser Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Slots Evolved 6 | . . . . . 4 2 . . . . Power . | . . . . . . . . . . . Propulsion 2 | . . . . . 1 1 . . . . Utility 3 | . . . . . 2 1 . . . . Weapon 1 | . . . . . 1 . . . . . Parts Attached 54 | 7 3 . 3 . 15 4 2 7 3 10 Power 4 | 1 1 . . . 1 . . . . 1 Engine 3 | 1 1 . . . 1 . . . . . Core 1 | . . . . . . . . . . 1 Reactor . | . . . . . . . . . . . Propulsion 15 | 2 . . 2 . 6 1 1 2 . 1 Treads 10 | . . . . . 6 1 1 2 . . Leg 2 | 2 . . . . . . . . . . Wheel 2 | . . . 2 . . . . . . . Hover 1 | . . . . . . . . . . 1 Flight . | . . . . . . . . . . . Utility 14 | 2 . . 1 . 5 1 . 1 3 1 Device 5 | 1 . . . . 2 1 . . . 1 Storage 2 | 1 . . 1 . . . . . . . Processor 2 | . . . . . 1 . . . 1 . Hackware . | . . . . . . . . . . . Protection 5 | . . . . . 2 . . 1 2 . Artifact . | . . . . . . . . . . . Weapon 21 | 2 2 . . . 3 2 1 4 . 7 Energy Gun 5 | 1 1 . . . . 1 . 1 . 1 Energy Cannon 1 | . . . . . . . 1 . . . Ballistic Gun 7 | 1 . . . . 2 1 . 3 . . Ballistic Cannon 4 | . . . . . 1 . . . . 3 Launcher 3 | . . . . . . . . . . 3 Special Weapon 1 | . 1 . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . . . Parts Lost 40 | . 1 . . 1 7 . 3 9 . 19 Power 4 | . 1 . . . 1 . . . . 2 Propulsion 11 | . . . . . 3 . 1 2 . 5 Utility 9 | . . . . . 2 . 1 3 . 3 Weapon 16 | . . . . 1 1 . 1 4 . 9 Highest Loss Streak 19 | . 1 . . 1 7 . 1 9 . 19 To Critical Strikes 1 | . . . . . . . . 1 . . Average Slot Usage (%) 88 | . 100 100 100 88 84 100 92 82 78 69 Engine 9 | . 14 14 14 14 8 7 7 7 7 4 Treads 19 | . . . . . 21 30 29 29 30 12 Leg 8 | . 28 28 24 . . . . . . . Device 8 | . 14 14 14 14 8 15 15 6 . 1 Storage 9 | . 14 14 14 14 9 7 7 7 7 7 Processor 2 | . . . . . 3 7 7 3 2 7 Protection 3 | . . . . . 7 7 . 3 7 16 Energy Gun 4 | . 12 14 14 14 1 7 2 . . . Energy Cannon 3 | . . . . . . . 4 7 7 4 Ballistic Gun 14 | . 14 14 14 2 13 15 15 14 15 5 Naked Turns . | . . . . . . . . . . . Heaviest Build 52 | 15 15 13 28 28 40 41 41 41 52 52 Greatest Support 112 | 20 20 20 26 26 84 112 112 104 94 94 Greatest Overweight (x) 12 | 1 . . 1 1 1 . . . . 12 Average Overweight (x) . | . . . . . . . . . . 1 Largest Inventory Capacity 15 | 8 8 8 15 15 15 15 15 15 15 15 Average Capacity 12 | 7 8 8 9 15 15 15 15 15 15 15 Most Carried 15 | 8 8 7 8 8 15 15 15 14 15 12 Average Carried 11 | 5 7 7 7 8 11 14 14 11 13 9 Final Capacity 15 | 8 8 8 15 15 15 15 15 15 15 15 Final Carried 15 | 8 7 7 8 8 15 15 14 9 12 2 Class Distribution -------------------- 37% | Mutant 31% | Scavenger-Tank 17% | Scavenger-Skirmisher 13% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Skirmisher | -8/Materials Scavenger-Skirmisher | -7/Factory Scavenger-Skirmisher | -7/Lower Caves Scavenger-Tank | -7/Lower Caves Scavenger-Tank | -7/Zion Scavenger-Mutant | -6/Proximity Caves Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 ----------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Matter Collected 1015 | 219 141 18 . 18 217 97 70 200 24 11 Remotely . | . . . . . . . . . . . Salvage Created 1334 | 13 243 41 . . 235 135 219 250 . 198 Parts 66 | 6 15 4 . . 11 6 11 8 . 5 Haulers Intercepted . | . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 14 | . . . . . . . 11 . . 3 Prevented 2 | . . . . . . . 1 . . 1 Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Combat Hostiles Destroyed 30 | . 7 3 . . 7 2 4 4 . 3 Guns 15 | . 7 3 . . . 2 3 . . . Cannons 13 | . . . . . 7 . 1 4 . 1 AOE 1 | . . . . . . . . . . 1 Classes Destroyed 7 | 1 2 . . . 1 1 1 1 . . Tunneler 1 | 1 . . . . . . . . . . Swarmer 6 | . 3 3 . . . . . . . . Grunt 12 | . 4 . . . 3 . 2 . . 3 Duelist 1 | . . . . . . . 1 . . . Sentry 5 | . . . . . 4 1 . . . . Hunter 2 | . . . . . . 1 1 . . . Thug 1 | . . . . . . . . 1 . . Savage 3 | . . . . . . . . 3 . . Best Kill Streak 4 | 1 2 3 . . 3 1 3 4 . 3 Combat Bots Only 4 | . 2 3 . . 3 1 3 4 . 3 Max Kills in Single Turn 1 | 1 1 1 . . 1 1 1 1 . 1 Gunslinging . | . . . . . . . . . . . Exploded 1 | . . . . . . . . . . 1 Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Damage Taken 5943 | . 383 133 . 55 901 342 396 1194 . 2539 Core 982 | . 115 49 . . 112 11 39 200 . 456 Absorbed by Shields . | . . . . . . . . . . . Core Remaining (%) 71 | 100 . . . 34 79 . . . . . Volleys Fired 118 | 2 34 6 . . 17 10 12 23 . 14 Largest 3 | 2 2 2 . . 3 3 3 3 . 2 Hottest 151 | 70 100 70 . . 84 103 116 151 . 116 Shots Fired 250 | 4 48 12 . . 36 30 36 65 . 19 Gun 176 | 4 40 12 . . 19 30 26 42 . 3 Cannon 60 | . . . . . 17 . 10 23 . 10 Launcher 6 | . . . . . . . . . . 6 Special 8 | . 8 . . . . . . . . . Kinetic 163 | 2 26 6 . . 36 20 24 41 . 8 Thermal 68 | 2 22 6 . . . . 10 23 . 5 Explosive . | . . . . . . . . . . . Electromagnetic 19 | . . . . . . 10 2 1 . 6 Robot Hit Streak 19 | 2 11 3 . . 16 16 11 19 . 2 Robot Miss Streak 5 | 1 1 3 . . 5 1 1 4 . 2 Penetration Max . | . . . . . . . . . . . Secondary Targets 2 | . . 2 . . . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . . . Shots Hit Robots 178 | 2 33 6 . . 33 26 28 43 . 7 Core Hits 86 | 1 13 3 . . 26 9 11 14 . 9 Critical Kills 2 | . 1 . . . . 1 . . . . Critical Parts Destroyed 1 | . . . . . . 1 . . . . Critical Strikes 4 | . 1 1 . . . 2 . . . . Burn 1 | . . 1 . . . . . . . . Destroy 3 | . 1 . . . . 2 . . . . Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 3007 | 24 423 87 . . 545 296 332 785 . 515 Guns 1562 | 24 420 87 . . 123 296 228 374 . 10 Cannons 1008 | . . . . . 382 . 104 411 . 111 Explosions 394 | . . . . . . . . . . 394 Melee . | . . . . . . . . . . . Ramming 43 | . 3 . . . 40 . . . . . Kinetic 1725 | 11 291 46 . . 505 200 228 365 . 79 Thermal 802 | 13 129 41 . . . . 104 411 . 104 Explosive . | . . . . . . . . . . . Electromagnetic 437 | . . . . . . 96 . 9 . 332 Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 17 | . . . . . . . . 17 17 . Average Corruption 16 | . . . . . . . . 16 17 . Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 16 | . . . . . . . . 10 6 . Message Errors 3 | . . . . . . . . 2 1 . Matter Fused 3 | . . . . . . . . 2 1 . Heat Flow Errors 5 | . . . . . . . . 3 2 . Energy Discharges 1 | . . . . . . . . . 1 . Data Loss (minor) 1 | . . . . . . . . 1 . . Data Loss (major) 1 | . . . . . . . . . 1 . Alerts 1 | . . . . . . . . 1 . . Weapon Failures 1 | . . . . . . . . 1 . . Overload Shots . | . . . . . . . . . . . Overflow Damage 31 | . . . . . . . 13 16 . 2 Projectiles 29 | . . . . . . . 13 16 . . Explosions 2 | . . . . . . . . . . 2 Melee . | . . . . . . . . . . . Knockbacks 2 | . . . . . 1 . . . . 1 Impact . | . . . . . . . . . . . Kinetic 2 | . . . . . 1 . . . . 1 Secondary . | . . . . . . . . . . . Self-Inflicted Damage 14 | . . . . . 14 . . . . . Shots . | . . . . . . . . . . . Rammed 4 | . . . . . 4 . . . . . Targets Rammed 8 | . 4 . . . 4 . . . . . Kicked 4 | . 4 . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 421 | 18 150 27 . . 112 16 19 315 211 421 Average Temperature 87 | 10 40 11 . . 38 8 8 133 95 220 Received Heat Transfer 1371 | . 231 . . 30 387 84 90 234 . 315 Effects 3 | . . . . . . . . 1 . 2 Interference 2 | . . . . . . . . . . 2 Matter Decay 1 | . . . . . . . . 1 . . Siege Activations . | . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . . 1 Parts Fried . | . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 1 | . . 1 . . . . . . . . Heat Transferred 1641 | 37 370 185 . . . . 185 740 . 124 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . 1 Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Peak Influence 179 | 5 179 106 . 72 166 139 . . . . Initial 64 | . 3 21 . . 27 64 . . . . Average 66 | 2 41 97 . 16 101 107 . . . . Maximum Alert Level . | . . . . . . . . . . . Low Security (%) 100 | 100 100 100 . 100 100 100 . . . . Level 1 . | . . . . . . . . . . . Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 5 | . 2 . . . 3 . . . . . Investigation 3 | . 2 . . . 1 . . . . . Extermination . | . . . . . . . . . . . Reinforcement 2 | . . . . . 2 . . . . . Assault . | . . . . . . . . . . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Distress Signals 2 | . . . . . 2 . . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 60 | . 12 3 . 3 18 2 5 10 . 7 Peak Tracking Total 13 | . 5 3 . 3 13 1 3 4 . 7 Tactical Retreats 8 | . 3 . . . 2 . 1 2 . . Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Traps Triggered . | . . . . . . . . . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 1 | . . . . . . . 1 . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 ---------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Machines Disabled . | . . . . . . . . . . . Max in Single Turn . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Machines Accessed 7 | . 2 . 2 . 3 . . . . . Terminals 5 | . 2 . . . 3 . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 18 | . 5 . 6 . 7 . . . . . Successful 13 | . 3 . 6 . 4 . . . . . Failed 5 | . 2 . . . 3 . . . . . Catastrophic 1 | . . . . . 1 . . . . . Database Lockouts . | . . . . . . . . . . . Manual 14 | . 5 . 1 . 8 . . . . . Terminals 12 | . 5 . . . 7 . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 11 | . 2 . 6 . 3 . . . . . Record 5 | . . . 5 . . . . . . . Robot Analysis 2 | . 2 . . . . . . . . . Level Access Points 1 | . . . . . 1 . . . . . Branch Access Points 1 | . . . . . 1 . . . . . Locate Traps 1 | . . . . . 1 . . . . . EX-Prototype ID Bank 1 | . . . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks 2 | . 1 . . . 1 . . . . . Terminals 2 | . 1 . . . 1 . . . . . Botnet 2 | . 1 . . . 1 . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 4 | . 2 . . . 2 . . . . . Full Trace Events 3 | . 2 . . . 1 . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------------ Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Total Allies 3 | . . . . 3 . . . . . . Largest Group 3 | . . . . 3 . . . . . . Highest-Rated Group 40 | . . . . 40 . . . . . . Highest-Rated Ally 16 | . . . . 16 . . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks 15 | . . . . 15 . . . . . . Total Damage 173 | . . . . 173 . . . . . . Kills 3 | . . . . 3 . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Robot Analysis Total 2 | . 2 . . . . . . . . . Derelict Logs Recovered 3 | . . 1 . 1 . . 1 . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Turns Passed 5192 | 112 1120 128 294 52 643 309 624 436 1374 100 Spaces Moved 2628 | 68 224 60 246 56 353 152 366 221 854 28 Core 10 | 8 . . . . . . . . . 2 Treads 1837 | . . . . . 220 152 366 221 854 24 Legs 552 | 60 224 60 208 . . . . . . . Wheels 227 | . . . 38 56 133 . . . . . Hover 2 | . . . . . . . . . . 2 Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 120 120 105 90 90 160 160 160 160 160 Average Speed 146 | 113 120 120 117 93 133 160 160 160 160 208 Slowest Speed 650 | 120 120 120 120 105 160 160 160 160 160 650 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped 1 | . . . . . . . . . 1 . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 35 | 5 33 18 61 24 42 5 62 45 83 7 Regions Visited 10 Branch Regions 7 Pre-discovered Areas 5 | . . . 1 1 . . 1 . 2 . Known Exits Taken 1 | . . . . . 1 . . . . . Unknown Exits Taken 9 | 1 1 1 1 1 . 1 1 1 1 . Scrap Searched 7 | . . . . 1 . . 1 2 3 . Spaces Dug 7 | . 7 . . . . . . . . . Terrain Destroyed 17 | . 7 . . . . . . . . 10 Melee . | . . . . . . . . . . . Projectile 9 | . 7 . . . . . . . . 2 AOE 8 | . . . . . . . . . . 8 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Total 3757 | 96 1010 104 250 55 495 198 380 255 861 53 Wait 905 | 11 742 39 . . 80 29 . 4 . . Move 2616 | 67 223 59 245 55 352 151 365 220 851 28 Hop 1 | . . . . . . . . . 1 . Pick Up 41 | 9 2 . 1 . 18 3 1 1 6 . Fast Attach 15 | 6 . . . . 8 . . 1 . . Attach 29 | 1 1 . . . 5 2 2 6 3 9 Detach . | . . . . . . . . . . . Swap 10 | . 2 . 3 . 2 2 . . . 1 Drop 14 | . 2 . 1 . 9 1 . . . 1 Fire 118 | 2 34 6 . . 17 10 12 23 . 14 Melee . | . . . . . . . . . . . Ram 3 | . . . . . 3 . . . . . Kick 4 | . 4 . . . . . . . . . Crush 1 | . . . . . 1 . . . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -10/Exiles -9/Mines -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 15) 113 | -11/Scrapyard | Entered Materials 250 | -10/Materials | Discovered new exit (range 16) 301 | -10/Materials | Build established: Mutant 1233 | -10/Materials | Entered Mines 1234 | -10/Mines | Assembled infested the area 1236 | -10/Mines | Core integrity fell below 50% 1293 | -10/Mines | Learned Materials emergency access door positions 1330 | -10/Mines | Met 8R-AWN 1356 | -10/Mines | Discovered new exit (range 5) 1361 | -10/Mines | Entered Exiles 1390 | -10/Exiles | Welcomed by 8R-AWN 1408 | -10/Exiles | Met EX-HEX 1444 | -10/Exiles | Met EX-BIN 1459 | -10/Exiles | Aligned with FarCom system 1460 | -10/Exiles | Given EX-Vault access code 1490 | -10/Exiles | Opened EX-Vault 1498 | -10/Exiles | Found Deploy-a-Sentry 1526 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1566 | -10/Exiles | Met EX-DEC 1575 | -10/Exiles | Learned location of Zion (-7) 1642 | -10/Exiles | Discovered new exit (range 14) 1655 | -10/Exiles | Left Exiles lab with Deploy-a-Sentry 1655 | -10/Exiles | Entered Mines 1684 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 1687 | -9/Mines | Learned location of Storage (-7) 1702 | -9/Mines | Discovered new exit (range 5) 1707 | -9/Mines | Entered Materials 1707 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 1893 | -8/Materials | Lost 7 parts (1p3n2u1w) 2135 | -8/Materials | Identified exit to Factory 2350 | -8/Materials | Entered Factory 2350 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2570 | -7/Factory | Discovered new exit (range 4) 2659 | -7/Factory | Entered Lower Caves 2677 | -7/Lower Caves | Spotted B-75 Beast 2821 | -7/Lower Caves | Build established: Skirmisher 3232 | -7/Lower Caves | Discovered new exit (range 9) 3266 | -7/Lower Caves | Build established: Scavenger-Skirmisher 3283 | -7/Lower Caves | Entered another Lower Caves area 3453 | -7/Lower Caves | Ambushed by wild Derelicts 3491 | -7/Lower Caves | System corruption reached 10% 3541 | -7/Lower Caves | Lost 9 parts (2n3u4w) 3572 | -7/Lower Caves | Spotted B-75 Beast 3709 | -7/Lower Caves | Discovered new exit (range 7) 3719 | -7/Lower Caves | Entered Zion 3778 | -7/Zion | Build established: Scavenger-Tank 3819 | -7/Zion | System corruption cleaned by Quarantine Array 4113 | -7/Zion | Learned Factory garrison access intel 4228 | -7/Zion | Learned location of Recycling (-7) 4383 | -7/Zion | Learned location of Armory (-3) 4529 | -7/Zion | Given A8's code to call for help 4808 | -7/Zion | Rebuked by Imprinter 5069 | -7/Zion | Discovered new exit (range 15) 5093 | -7/Zion | Entered Proximity Caves 5100 | -6/Proximity Caves | Spotted B-75 Beast 5168 | -6/Proximity Caves | Core integrity fell below 50% 5182 | -6/Proximity Caves | Core integrity fell below 20% 5193 | -6/Proximity Caves | Destroyed by B-75 Beast with Heavy Plasma Cannon Last Messages --------------- 05174_ Mak. Armor Plating destroyed. 05174_ Knocked back. 05175_ Acquired 5 matter. 05177_ Shock Bomb Launcher destroyed. 05177_ Penetrated by Slug. 05179_ Acquired 3 matter. 05180_ Slug penetrates Wall. 05180_ Penetrated by Slug. 05184_ Slug penetrates Wall. 05184_ Penetrated by Slug. 05186_ Knocked back. 05187_ Penetrated by Slug. 05189_ Bore Cannon destroyed. 05189_ Penetrated by Slug. 05189_ Nuclear Core destroyed. 05189_ Penetrated by Slug. 05189_ Imp. Hover Unit destroyed. 05190_ Penetrated by Slug. 05190_ Battle Cannon destroyed. 05190_ Beamcaster destroyed. Map ----- +----------------------------------------------------+ | ???????? ?# ????????????????????????????????? | | ??????? ## ????????????????????????????????? | | ??????? # ????????????????????????????????? | | ???????? ????????????????????????????????? | | ????????? ????????????????????????????????? | | ?????????? #???????????????????????????????? | | ???????????# ###?????????????????????????????? | | ????????????# #?????????????????????????????? | | ????????????? #?????????????????????????????? | | ????????????? #?????????????????????????????? | | ?????????????# #?????????????????????????????? | | ???????????### #?????????????????????????????? | | ??????????## #?????????????????????????????? | | ?????????## ##????????????????????????????? | | ?????????# ##???????????????????????????? | | ????????## #####???????????????????????? | | ????????# ## ##??????????????????????? | | ?? "$ ##?# ??????????????????????? | | ?? "%" ### #?? % ??????????????????????? | | ???### ## #??# ##??# ???????????????????????? | | ?????#??## ??## #??#% ???????????????????????? | | ?????# ### ### % ##?#%%#???????????????????????? | | ?????# #?# =#???????????????????????? | | ??????##### ## ;### ##??????????????????????? | | ??????????##??# BB; ; g###????????????????????? | | ??????????????# BB;;; @ ;#????????????????????? | | ??????????????# % h % #????????????????????? | | ?????????????# h % % #???????????????????? | | ?????????????## ;## ;??????????????????? | | ??????????????######?#### # #????????????????? | | ????????????????????????#######?#????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 135 EM Shielding 2 Armor Coverage 350 Resistance: KI 10 Evasion (%) 55 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Omniscient Cartographer Robot Respite Challenges ------------ None Game ------ Seed MappingLayeredDoomcannon Manual? 0 Play Time 01:13:39 Cumulative 14.9 hours Start 2022.09.05 @ 20:43:00 End 2022.09.09 @ 17:34:24 Sessions 11 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 18 Rogue 8 Adventurer 10 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 17 Gallery% 16 Achievement% 16 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 16/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9a1a3409-65c1-4615-8605-844958135e63