Cogmind - Beta 13 @@@ ROGUE MODE // 2024.07.31 @ 22:19:54 Player: CONM Result: Destroyed by L-41 Fighter with Axe Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (105) 525 Value Destroyed (3028) 3028 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (269) 269 TOTAL SCORE: 7002 Bonus ------- High Alert Combat Kills 118 Follower Combat Kills 151 Cogmind --------- Core Integrity 0/700 Matter 177/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (1450) Ox28 Location -7/Lower Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- Light Treads Light Treads > --- UTILITY (5) ------ Improved Cooling System Huge Storage Unit Targeting Computer > --- WEAPON (3) ------- Precision Beam Rifle Precision Beam Rifle > --- INVENTORY (25) --- Improved Cooling System Improved Cooling System Huge Storage Unit Compact Battery (200) Improved Terrain Scanner Improved Terrain Scanner Energy Filter Light Armor Plating Reflective Plating Dynamic Insulation System Dynamic Insulation System Dynamic Insulation System Thief Drone Bay (3/3) Arc Projector Heavy Laser Minigun EMP Blaster Remote Datajack Heavy Hammer Peak State ------------ > --- POWER ------------ Light Nuclear Core Micro Nuclear Core > --- PROPULSION ------- Wheel Wheel Armored Wheel > --- UTILITY ---------- Improved Cooling System Huge Storage Unit Targeting Computer Medium Reactive Plating Reflective Plating > --- WEAPON ----------- Precision Beam Rifle Precision Beam Rifle Precision Beam Rifle > --- INVENTORY -------- Light Ion Engine Light Nuclear Core Light Treads Light Treads Thermal Generator Improved Cooling System Improved Cooling System Huge Storage Unit Improved Terrain Scanner Improved Terrain Scanner Energy Filter Light Armor Plating Dynamic Insulation System Dynamic Insulation System Dynamic Insulation System Thief Drone Bay Arc Projector Heavy Laser Minigun EMP Blaster Grenade Launcher Rocket Launcher Remote Datajack Heavy Hammer [Rating: 43] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Wheel Wheel Utility Light Armor Plating Device Improved Cooling System Storage Huge Storage Unit Processor Targeting Computer Protection Light Armor Plating Weapon Precision Beam Rifle Energy Gun Precision Beam Rifle Energy Cannon EM Pulse Cannon Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Launcher Rocket Launcher Impact Weapon Heavy Hammer Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Slots Evolved 6 | . . . 2 . 2 2 . . Power 1 | . . . . . . 1 . . Propulsion 1 | . . . . . 1 . . . Utility 3 | . . . 2 . 1 . . . Weapon 1 | . . . . . . 1 . . Parts Attached 82 | 8 7 4 19 3 21 8 4 8 Power 11 | 2 . . 2 . 2 3 1 1 Engine 6 | 2 . . 2 . 1 . . 1 Core 5 | . . . . . 1 3 1 . Reactor . | . . . . . . . . . Propulsion 16 | 2 1 . 6 . 3 2 . 2 Treads 8 | 2 1 . 3 . . . . 2 Leg . | . . . . . . . . . Wheel 8 | . . . 3 . 3 2 . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 21 | 2 1 . 6 2 6 2 1 1 Device 10 | 1 . . 3 1 3 1 . 1 Storage 2 | 1 . . 1 . . . . . Processor 2 | . . . . . 2 . . . Hackware . | . . . . . . . . . Protection 7 | . 1 . 2 1 1 1 1 . Artifact . | . . . . . . . . . Weapon 34 | 2 5 4 5 1 10 1 2 4 Energy Gun 12 | . . 2 2 . 4 1 1 2 Energy Cannon 2 | . . . . . 2 . . . Ballistic Gun 3 | 2 1 . . . . . . . Ballistic Cannon 4 | . 2 1 1 . . . . . Launcher 11 | . 2 1 1 1 3 . 1 2 Special Weapon . | . . . . . . . . . Impact Weapon 2 | . . . 1 . 1 . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 2 | . . . . 1 1 . . . Corrupted Parts 1 | . . . . . 1 . . . System Corruption 2 | . . . . . 2 . . . Parts Lost 30 | . . . 6 4 6 2 5 7 Power 7 | . . . 1 1 . 1 2 2 Propulsion 8 | . . . 1 . 3 1 2 1 Utility 9 | . . . 3 2 2 . 1 1 Weapon 6 | . . . 1 1 1 . . 3 Highest Loss Streak 3 | . . . 2 3 3 1 2 3 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 90 | . 99 100 93 69 84 84 94 69 Engine 6 | . 14 14 10 1 1 . . 1 Core 4 | . . . . . 6 13 14 3 Treads 11 | . 28 28 15 . . . . 2 Wheel 10 | . . . 6 22 22 15 18 5 Device 10 | . 14 . 20 3 14 13 7 10 Storage 10 | . 14 14 11 11 9 7 7 7 Processor 2 | . . . . . 5 7 7 7 Protection 9 | . . 14 7 10 7 8 14 9 Energy Gun 14 | . . 22 17 . 7 16 22 19 Ballistic Gun 1 | . 18 . . . . . . . Ballistic Cannon 3 | . 2 5 3 11 . . . . Launcher 2 | . 5 . . 9 5 . . . Naked Turns . | . . . . . . . . . Heaviest Build 123 | 15 19 19 96 94 102 106 123 118 Greatest Support 40 | 40 40 40 40 22 32 32 32 20 Greatest Overweight (x) 30 | 1 . . 7 4 8 10 10 30 Average Overweight (x) 2 | . . . 3 4 2 4 4 9 Largest Inventory Capacity 25 | 8 8 8 25 25 25 25 25 25 Average Capacity 18 | 7 8 8 20 25 25 25 25 25 Most Carried 25 | 5 8 8 14 16 25 25 25 24 Average Carried 14 | 3 7 7 8 14 20 24 24 22 Final Capacity 25 | 8 8 8 25 25 25 25 25 25 Final Carried 25 | 5 8 8 14 16 24 25 24 19 Class Distribution -------------------- 47% | Mutant 34% | Scavenger-Mutant 12% | Scavenger-Tank 3% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Tank | -7/Lower Caves Tank | -7/Lower Caves Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 ----------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Matter Collected 1591 | 198 103 195 418 142 258 178 75 24 Remotely . | . . . . . . . . . Salvage Created 3138 | 22 82 127 727 168 929 293 393 397 Parts 177 | 3 11 10 35 19 57 22 11 9 Haulers Intercepted 4 | . . . 1 . 1 2 . . Recyclers Shooed 3 | . 1 . 1 . 1 . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 22 | . . . . . . . 11 11 Prevented 4 | . . . . . . . . 4 Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Combat Hostiles Destroyed 88 | . 8 7 13 16 18 4 12 10 Melee 1 | . . . . . 1 . . . Guns 37 | . 2 2 8 . 4 4 11 6 Cannons 9 | . . 2 2 4 1 . . . AOE 37 | . 6 3 3 12 10 . . 3 Classes Destroyed 15 | 1 3 . 6 1 3 1 . . Worker 7 | . . . 3 . 4 . . . Builder 3 | . 1 . . . 2 . . . Tunneler 3 | 1 . . 1 . . 1 . . Hauler 4 | . . . 1 . 1 2 . . Recycler 1 | . . . 1 . . . . . Mechanic 1 | . . . . . 1 . . . Watcher 1 | . . . . . 1 . . . Swarmer 30 | . 6 3 . 10 4 . 7 . Grunt 38 | . 2 4 9 2 8 2 4 7 Brawler 5 | . . . 2 1 1 . . 1 Duelist 2 | . . . 1 . . . . 1 Sentry 5 | . . . 1 . 3 . 1 . Hunter 3 | . . . . . 2 . . 1 Programmer 2 | . . . . . . 2 . . Assembled 3 | . . . . 3 . . . . Best Kill Streak 10 | 1 4 3 6 10 9 2 4 9 Combat Bots Only 10 | . 3 3 5 10 6 2 4 9 Max Kills in Single Turn 5 | 1 3 1 2 4 5 1 2 2 Gunslinging 1 | . . . . . . . 1 1 Exploded 4 | . 2 1 2 4 2 . . 1 Melee 1 | . . . . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Hostile Shots Fired 393 | . 25 48 67 40 74 14 69 56 Missed 109 | . 7 11 19 12 18 5 21 16 Damage Taken 4489 | . 185 481 714 353 888 129 589 1150 Core 1049 | . 25 78 73 19 148 41 103 562 Absorbed by Shields . | . . . . . . . . . Ignored by Resistances 180 | . . . . . . 8 111 61 Regen/Repaired (Parts) 64 | . . . 64 . . . . . Core Remaining (%) 77 | 100 . 58 . 77 73 . . . Volleys Fired 191 | 5 13 23 45 15 32 15 24 19 Largest 3 | 2 2 2 2 2 2 3 3 3 Hottest 183 | 40 50 85 90 75 122 183 183 183 Shots Fired 380 | 10 25 36 89 24 47 32 69 48 Gun 286 | 10 15 16 75 1 28 32 66 43 Cannon 45 | . . 17 9 15 4 . . . Launcher 49 | . 10 3 5 8 15 . 3 5 Special . | . . . . . . . . . Kinetic 66 | 10 15 17 9 15 . . . . Thermal 245 | . . 16 75 1 12 32 66 43 Explosive 44 | . 10 3 5 8 10 . 3 5 Electromagnetic 25 | . . . . . 25 . . . Robot Hit Streak 18 | 2 5 13 15 5 15 17 13 18 Robot Miss Streak 4 | 2 2 3 4 4 3 1 1 1 Penetration Max . | . . . . . . . . . Secondary Targets 8 | . . . 1 . . . 3 4 Max Gunslinging Chain 1 | . . . 1 . . . 1 1 Shots Hit Robots 261 | 5 11 23 59 11 35 26 52 39 Core Hits 182 | 1 16 14 32 21 42 11 19 26 Critical Kills . | . . . . . . . . . Critical Parts Destroyed 1 | . 1 . . . . . . . Critical Strikes 19 | . 1 . 2 1 3 3 4 5 Burn 16 | . . . 2 . 2 3 4 5 Destroy 1 | . 1 . . . . . . . Blast 1 | . . . . 1 . . . . Corrupt 1 | . . . . . 1 . . . Melee Attacks 5 | . . . 1 . 4 . . . Impact 5 | . . . 1 . 4 . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 7599 | 74 589 525 1002 800 1939 490 944 1236 Guns 3358 | 74 114 150 610 11 410 490 860 639 Cannons 551 | . . 208 121 144 78 . . . Explosions 3606 | . 475 166 271 645 1368 . 84 597 Melee 83 | . . . . . 83 . . . Ramming 1 | . . 1 . . . . . . Kinetic 661 | 74 114 208 121 144 . . . . Thermal 3111 | . . 150 610 11 351 490 860 639 Explosive 3080 | . 475 166 271 645 842 . 84 597 Electromagnetic 663 | . . . . . 663 . . . Impact 83 | . . . . . 83 . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 11 | . . . 3 3 11 . . . Average Corruption 5 | . . . 3 3 10 . . . Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 29 | . . . 5 9 15 . . . Message Errors 6 | . . . 1 . 5 . . . Matter Fused 8 | . . . . 2 6 . . . Heat Flow Errors 4 | . . . 1 2 1 . . . Energy Discharges 2 | . . . 1 1 . . . . Parts Fused 1 | . . . 1 . . . . . Data Loss (minor) 5 | . . . . 3 2 . . . Data Loss (major) 2 | . . . 1 1 . . . . Misdirections 1 | . . . . . 1 . . . Overload Shots . | . . . . . . . . . Overflow Damage 88 | . 30 . 10 41 7 . . . Projectiles 10 | . . . 10 . . . . . Explosions 78 | . 30 . . 41 7 . . . Melee . | . . . . . . . . . Knockbacks 4 | . . 2 . 2 . . . . Impact . | . . . . . . . . . Kinetic 4 | . . 2 . 2 . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 222 | . 13 16 48 97 12 . 36 . Shots 8 | . 1 1 1 3 1 . 1 . Rammed 1 | . . 1 . . . . . . Targets Rammed 1 | . . 1 . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 614 | . 30 290 86 203 229 138 288 614 Average Temperature 120 | . 16 139 25 77 59 46 133 250 Received Heat Transfer 1506 | . 57 261 306 60 324 45 138 315 Effects 10 | . . 2 . . . . . 8 Interference 2 | . . 2 . . . . . . Matter Decay 1 | . . . . . . . . 1 Short Circuit 2 | . . . . . . . . 2 Damage (minor) 1 | . . . . . . . . 1 Damage (core) 4 | . . . . . . . . 4 Siege Activations . | . . . . . . . . . Robots Corrupted 2 | . . . . . 2 . . . Combat Hostiles 2 | . . . . . 2 . . . Parts Fried 6 | . . . . . 6 . . . Impact Corruptions . | . . . . . . . . . Robots Melted 2 | . . . . . . . 1 1 Combat Hostiles 2 | . . . . . . . 1 1 Parts Melted 15 | . . . 5 . 1 3 4 2 Heat Transferred 8163 | . . 444 1772 25 742 1221 2183 1776 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 2 | . . . . . 2 . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Peak Influence 665 | 5 342 345 409 543 665 392 . . Initial 302 | . 3 133 . 159 211 302 . . Average 278 | . 154 197 258 442 442 305 . . Maximum Alert Level 2 | . 1 1 2 2 2 1 . . Low Security (%) 31 | 100 53 59 28 3 . 10 . . Level 1 49 | . 46 40 66 15 40 89 . . Level 2 18 | . . . 4 80 59 . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 9 | . 1 . 3 . 3 1 . 1 Investigation 1 | . . . . . 1 . . . Extermination 1 | . . . . . . 1 . . Reinforcement 6 | . 1 . 3 . 2 . . . Assault 1 | . . . . . . . . 1 Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 1 | . . . . . 1 . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Distress Signals 8 | . . . 2 . 6 . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 127 | . 14 7 26 16 31 5 13 15 Peak Tracking Total 8 | . 4 5 5 8 8 2 4 8 Tactical Retreats 8 | . 1 . 1 1 4 . 1 . Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Traps Triggered 1 | . . . . . 1 . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 2 | . . . . . . . . 2 Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 ---------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Machines Disabled 8 | . . 2 1 3 2 . . . Max in Single Turn 2 | . . 2 1 2 1 . . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Machines Accessed 11 | . 3 . 3 1 3 1 . . Terminals 7 | . 2 . 2 . 2 1 . . Fabricators . | . . . . . . . . . Repair Stations 2 | . . . 1 . 1 . . . Recycling Units 1 | . 1 . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 24 | . 8 . 4 1 9 2 . . Successful 13 | . 4 . 3 1 4 1 . . Failed 11 | . 4 . 1 . 5 1 . . Catastrophic 2 | . . . . . 2 . . . Database Lockouts . | . . . . . . . . . Manual 15 | . 6 . . . 7 2 . . Terminals 19 | . 7 . 2 . 8 2 . . Fabricators . | . . . . . . . . . Repair Stations 3 | . . . 2 . 1 . . . Recycling Units 1 | . 1 . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 7 | . 1 . 1 1 4 . . . Prototype ID Bank 1 | . 1 . . . . . . . Open Door 1 | . . . . 1 . . . . Level Access Points 1 | . . . . . 1 . . . Branch Access Points 1 | . . . . . 1 . . . Alert Level 1 | . . . . . 1 . . . Locate Traps 1 | . . . 1 . . . . . Zone Layout 1 | . . . . . 1 . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 2 | . . . 2 . . . . . Scan Component 1 | . . . 1 . . . . . Repair 1 | . . . 1 . . . . . Recycling Unit Hacks 1 | . 1 . . . . . . . Report Inventory 1 | . 1 . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 3 | . 2 . . . . 1 . . Terminals 3 | . 2 . . . . 1 . . Assimilate 1 | . . . . . . 1 . . Botnet 2 | . 2 . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 6 | . 2 . 1 . 2 1 . . Full Trace Events . | . . . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 1 | . . . 1 . . . . . Time 26 | . . . 26 . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------------ Run | Yrd Mat Min Mat Min Mat Fac Low Low Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Total Allies 4 | . . 3 . . . 1 . . Largest Group 3 | . . 3 3 . . 1 . . Highest-Rated Group 40 | . . 40 40 . . 26 . . Highest-Rated Ally 26 | . . 16 16 . . 26 . . Total Orders 2 | . . . . 1 . 1 . . STAY 1 | . . . . . . 1 . . EXPLORE 1 | . . . . 1 . . . . Ally Attacks 61 | . . . 53 8 . . . . Total Damage 584 | . . . 578 6 . . . . Kills 7 | . . . 7 . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 4 | . . 2 . 2 . . . . Drone Launches 1 | . . . . 1 . . . . Drone Recoveries 1 | . . . . 1 . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Turns Passed 4583 | 166 382 922 789 370 651 543 590 170 Spaces Moved 2420 | 89 205 534 297 218 382 314 345 36 Core 13 | 11 . . . . . . . 2 Treads 952 | 78 205 534 134 . . . . 1 Legs . | . . . . . . . . . Wheels 1455 | . . . 163 218 382 314 345 33 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 160 160 145 145 113 128 128 210 Average Speed 155 | 150 160 160 194 145 127 148 144 304 Slowest Speed 1550 | 160 160 160 320 145 210 230 240 1550 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 37 | 6 40 90 32 48 46 11 62 6 Regions Visited 8 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 3 | . . . . 1 1 1 . . Unknown Exits Taken 5 | 1 1 1 1 . . . 1 . Scrap Searched 4 | . . 2 . . . . 2 . Spaces Dug 4 | . 3 . 1 . . . . . Terrain Destroyed 326 | . 48 12 43 89 82 . 19 33 Melee 1 | . . . 1 . . . . . Projectile . | . . . . . . . . . AOE 325 | . 48 12 42 89 82 . 19 33 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Total 2867 | 107 234 564 418 248 488 360 383 65 Wait 97 | 1 . . 39 8 24 13 10 2 Move 2412 | 88 204 533 296 217 381 313 344 36 Hop . | . . . . . . . . . Pick Up 54 | 5 5 1 11 4 20 7 1 . Fast Attach 22 | 7 2 1 5 . 5 2 . . Attach 27 | . . . 6 3 8 3 2 5 Detach 3 | . . . 2 1 . . . . Swap 33 | 1 5 3 8 . 8 3 2 3 Drop 22 | . 5 2 5 . 6 4 . . Fire 191 | 5 13 23 45 15 32 15 24 19 Melee 5 | . . . 1 . 4 . . . Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush 1 | . . 1 . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: Mat x2 / *Min / [*Sto]) -9/Mines -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 15) 167 | -11/Scrapyard | Entered Materials 320 | -10/Materials | Build established: Mutant 405 | -10/Materials | Discovered new exit (range 11) 508 | -10/Materials | Discovered new exit (range 11) 549 | -10/Materials | Entered Mines 973 | -10/Mines | Discovered new exit (range 6) 978 | -10/Mines | Learned 4 Materials zone layouts 993 | -10/Mines | Learned location of 1 exit from Materials 1018 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1458 | -10/Mines | Discovered new exit (range 6) 1471 | -10/Mines | Entered Materials 1471 | -9/Materials | Accompanied by 3 allies 1471 | -9/Materials | Evolved 2 slots: Utility x2 1472 | -9/Materials | Identified exit to Materials 1634 | -9/Materials | Discovered new exit (range 12) 1693 | -9/Materials | Lost 3 allies 1852 | -9/Materials | Build established: Scavenger-Mutant 2094 | -9/Materials | Repaired Lgt. Armor Plating 2113 | -9/Materials | Discovered new exit (range 10) 2260 | -9/Materials | Entered Mines 2291 | -9/Mines | Assembled infested the area 2353 | -9/Mines | Destroyed 10 combat bots 2360 | -9/Mines | Lost 3 parts (1p2u) 2376 | -9/Mines | Learned Materials emergency access door positions 2411 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 2413 | -9/Mines | Found Prototype Device 2479 | -9/Mines | Found the Drone Emporium 2484 | -9/Mines | Found Prototype Device 2485 | -9/Mines | Identified Thief Drone Bay 2495 | -9/Mines | Discovered exit to Materials (range 23) 2604 | -9/Mines | Build established: Mutant 2630 | -9/Mines | Entered Materials 2630 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2847 | -8/Materials | Identified exit to Factory 2917 | -8/Materials | Lost 3 parts (2n1u) 2947 | -8/Materials | System corruption reached 10% 3281 | -8/Materials | Entered Factory 3281 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 3282 | -7/Factory | Identified exit to Lower Caves 3547 | -7/Factory | Build established: Scavenger-Mutant 3801 | -7/Factory | Discovered exit to Lower Caves (range 15) 3824 | -7/Factory | Entered Lower Caves 3858 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 4403 | -7/Lower Caves | Discovered new exit (range 6) 4414 | -7/Lower Caves | Entered another Lower Caves area 4495 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 4530 | -7/Lower Caves | Lost 3 parts (1p2w) 4550 | -7/Lower Caves | Core integrity fell below 50% 4557 | -7/Lower Caves | Core integrity fell below 20% 4574 | -7/Lower Caves | Destroyed 9 combat bots 4578 | -7/Lower Caves | Lost 3 parts (1p1n1w) 4584 | -7/Lower Caves | Destroyed by L-41 Fighter with Axe Last Messages --------------- 04549_ Aluminum Leg fries itself beyond repair. 04550_ Overheating: Core damaged (-126). 04550_ Imp. Deuterium Engine fries itself beyond repair. 04553_ G-50 Soldier suffers critical hit (Burn). 04553_ Carbon-fiber Leg melted. 04553_ G-50 Soldier destroyed. 04555_ Overheating: Core damaged (-98). 04557_ Core Shielding fries itself beyond repair. 04557_ Carbon-fiber Leg fries itself beyond repair. 04558_ Lgt. Treads broken. 04558_ Overheating: Short circuit. 04558_ Aluminum Leg fries itself beyond repair. 04559_ Overheating: Prc. Beam Rifle damaged (-8). 04560_ Lgt. Treads broken. 04560_ Overheating: Short circuit. 04562_ Unknown Energy Gun fries itself beyond repair. 04562_ The unstable cave ceiling collapses. 04565_ Lgt. Angular Momentum Engine fries itself beyond repair. 04573_ Critical hit (Burn: +37). 04581_ Thermal Generator destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????????????? #???????? | | ???????????????????????????????????????? #??????? | | ???????????????????????????????????????? ??????? | | ???????????????????????????????????????? ??????? | | ????????????????????????????####???????? ???? ?? | | ???????????????????????????## #???????? #???? ?? | | ????????????????####???????# #???????? ???? ??? | | ??????????????### # ?#?????# #???????# ???? ??? | | ?????????????## # #????# #???????# ??? ??? | | ???????????? ##?## ######### #?? ???? | | ???????????? ## ## #?? ???? | | ?????????????# m #? #???? | | ?????????????# %#Y## ######### #?? #???? | | ???????????? % ##### #???????# #?# ### | | ??????????????# # g##?# #???????# ## | | ???????????????# ### ######### | | ???????????????# @l !% % % #### | | ????????????????# # ############# % #????? | | ????????????????# ?? ##???????????# " #????? | | ?????????????????? # #?????????????# ###????? | | ?????????????????##??###??????????????#####??????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Coolant Potential 50 Energy Generation 24 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 EM Shielding 2 Armor Coverage 375 Resistance: KI 30 Resistance: TH 10 Evasion (%) 40 Targeting Accuracy 5 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CooledBottomlessSpoofer Manual? 0 Play Time 00:51:30 Cumulative 53.0 hours Start 2024.07.31 @ 13:56:05 End 2024.07.31 @ 22:19:54 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 77 Rogue 77 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 27 Gallery% 33 Achievement% 35 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ff76f7f9-7b25-48b8-817a-b9185b64aa8f